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## Files related to minetest development cycle
/*.patch
# GNU Patch reject file
*.rej
## Editors and Development environments
*~
*.swp
*.bak*
*.orig
# Vim
*.vim
# Kate
.*.kate-swp
.swp.*
# Eclipse (LDT)
.project
.settings/
.buildpath
.metadata
# Idea IDE
.idea/*

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@ -1,502 +1,17 @@
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0
README Normal file → Executable file
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60
autocrafter.lua Normal file → Executable file
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@ -102,7 +102,6 @@ local function after_recipe_change(pos, inventory)
minetest.get_node_timer(pos):stop()
autocrafterCache[minetest.hash_node_position(pos)] = nil
meta:set_string("infotext", "unconfigured Autocrafter")
inventory:set_stack("output", 1, "")
return
end
local recipe_changed = false
@ -172,28 +171,26 @@ end
local function update_meta(meta, enabled)
local state = enabled and "on" or "off"
meta:set_int("enabled", enabled and 1 or 0)
local fs = "size[8,12]"..
meta:set_string("formspec",
"size[8,11]"..
"list[context;recipe;0,0;3,3;]"..
"image[3,1;1,1;gui_hb_bg.png^[colorize:#141318:255]"..
"list[context;output;3,1;1,1;]"..
"image_button[3,2;1,0.6;pipeworks_button_" .. state .. ".png;" .. state .. ";;;false;pipeworks_button_interm.png]" ..
"list[context;src;0,4.5;8,3;]"..
"image_button[3,2;1,1;pipeworks_button_" .. state .. ".png;" .. state .. ";;;false;pipeworks_button_interm.png]" ..
"list[context;src;0,3.5;8,3;]"..
"list[context;dst;4,0;4,3;]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
default.get_hotbar_bg(0,8) ..
"list[current_player;main;0,8;8,4;]" ..
default.get_hotbar_bg(0,7) ..
"list[current_player;main;0,7;8,4;]" ..
"listring[current_player;main]"..
"listring[context;src]" ..
"listring[current_player;main]"..
"listring[context;dst]" ..
"listring[current_player;main]"
if minetest.get_modpath("digilines") then
fs = fs.."field[1,3.5;4,1;channel;Channel;${channel}]"
fs = fs.."button_exit[5,3.2;2,1;save;Save]"
end
meta:set_string("formspec",fs)
"listring[current_player;main]"..
"listring[context;recipe]" ..
"listring[context;output]"
)
-- toggling the button doesn't quite call for running a recipe change check
-- so instead we run a minimal version for infotext setting only
@ -285,8 +282,6 @@ minetest.register_node("pipeworks:autocrafter", {
if update_meta(meta, true) then
start_crafter(pos)
end
elseif fields.save then
meta:set_string("channel",fields.channel)
end
end,
can_dig = function(pos, player)
@ -367,40 +362,7 @@ minetest.register_node("pipeworks:autocrafter", {
after_inventory_change(pos)
return count
end,
on_timer = run_autocrafter,
digiline = {
receptor = {},
effector = {
action = function(pos,node,channel,msg)
local meta = minetest.get_meta(pos)
if channel ~= meta:get_string("channel") then return end
if type(msg) == "table" then
if #msg < 3 then return end
local inv = meta:get_inventory()
for y=0,2,1 do
for x=1,3,1 do
local slot = y*3+x
if minetest.registered_items[msg[y+1][x]] then
inv:set_stack("recipe",slot,ItemStack(msg[y+1][x]))
else
inv:set_stack("recipe",slot,ItemStack(""))
end
end
end
after_recipe_change(pos,inv)
elseif msg == "off" then
update_meta(meta, false)
minetest.get_node_timer(pos):stop()
elseif msg == "on" then
if update_meta(meta, true) then
start_crafter(pos)
end
elseif msg == "single" then
run_autocrafter(pos,1)
end
end,
},
},
on_timer = run_autocrafter
})
minetest.register_craft( {

282
autoplace_pipes.lua Normal file → Executable file
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@ -1,71 +1,6 @@
--[[
autorouting for pipes
To connect pipes to some node, include this in the node def...
pipe_connections = {
pattern = <string>, -- if supplied, search for this pattern instead of the exact node name
left = <bool>, -- true (or 1) if the left side of the node needs to connect to a pipe
right = <bool>, -- or from the right side, etc.
top = <bool>,
bottom = <bool>,
front = <bool>,
back = <bool>,
left_param2 = <num>, -- the node must have this param2 to connect from the left
right_param2 = <num>, -- or right, etc.
top_param2 = <num>, -- Omit some or all of these to skip checking param2 for those sides
bottom_param2 = <num>,
front_param2 = <num>,
back_param2 = <num>,
},
...then add, pipeworks.scan_for_pipe_objects(pos)
to your node's after_dig_node and after_place_node callbacks.
]]--
-- get the axis dir (just 6 faces) of target node, assumes the pipe is the axis
function pipeworks.get_axis_dir(nodetable, pattern)
local pxm,pxp,pym,pyp,pzm,pzp
if string.find(nodetable.nxm.name, pattern)
and minetest.facedir_to_dir(nodetable.nxm.param2).x ~= 0 then
pxm=1
end
if string.find(nodetable.nxp.name, pattern)
and minetest.facedir_to_dir(nodetable.nxp.param2).x ~= 0 then
pxp=1
end
if string.find(nodetable.nzm.name, pattern)
and minetest.facedir_to_dir(nodetable.nzm.param2).z ~= 0 then
pzm=1
end
if string.find(nodetable.nzp.name, pattern)
and minetest.facedir_to_dir(nodetable.nzp.param2).z ~= 0 then
pzp=1
end
if string.find(nodetable.nym.name, pattern)
and minetest.facedir_to_dir(nodetable.nym.param2).y ~= 0 then
pym=1
end
if string.find(nodetable.nyp.name, pattern)
and minetest.facedir_to_dir(nodetable.nyp.param2).y ~= 0 then
pyp=1
end
local match = pxm or pxp or pym or pyp or pzm or pzp
return match,pxm,pxp,pym,pyp,pzm,pzp
end
-- autorouting for pipes
local tube_table = {[0] = 1, 2, 2, 4, 2, 4, 4, 5, 2, 3, 4, 6, 4, 6, 5, 7, 2, 4, 3, 6, 4, 5, 6, 7, 4, 6, 6, 8, 5, 7, 7, 9, 2, 4, 4, 5, 3, 6, 6, 7, 4, 6, 5, 7, 6, 8, 7, 9, 4, 5, 6, 7, 6, 7, 8, 9, 5, 7, 7, 9, 7, 9, 9, 10}
local tube_table_facedirs = {[0] = 0, 0, 5, 0, 3, 4, 3, 0, 2, 0, 2, 0, 6, 4, 3, 0, 7, 12, 5, 12, 7, 4, 5, 5, 18, 20, 16, 0, 7, 4, 7, 0, 1, 8, 1, 1, 1, 13, 1, 1, 10, 8, 2, 2, 17, 4, 3, 6, 9, 9, 9, 9, 21, 13, 1, 1, 10, 10, 11, 2, 19, 4, 3, 0}
local function autoroute_pipes(pos)
local nctr = minetest.get_node(pos)
local state = "_empty"
@ -88,7 +23,7 @@ function pipeworks.scan_for_pipe_objects(pos)
autoroute_pipes(pos)
end
-- auto-rotation code for various devices the pipes attach to
-- auto-rotation code for various devices the tubes attach to
function pipeworks.scan_pipe_surroundings(pos)
local pxm=0
@ -105,102 +40,152 @@ function pipeworks.scan_pipe_surroundings(pos)
local nzm = minetest.get_node({ x=pos.x , y=pos.y , z=pos.z-1 })
local nzp = minetest.get_node({ x=pos.x , y=pos.y , z=pos.z+1 })
local nodetable = {
nxm = nxm,
nxp = nxp,
nym = nym,
nyp = nyp,
nzm = nzm,
nzp = nzp
}
-- standard handling for pipes...
if string.find(nxm.name, "pipeworks:pipe_") then pxm=1 end
if string.find(nxp.name, "pipeworks:pipe_") then pxp=1 end
if string.find(nym.name, "pipeworks:pipe_") then pym=1 end
if string.find(nyp.name, "pipeworks:pipe_") then pyp=1 end
if string.find(nzm.name, "pipeworks:pipe_") then pzm=1 end
if string.find(nzp.name, "pipeworks:pipe_") then pzp=1 end
if (string.find(nxm.name, "pipeworks:pipe_") ~= nil) then pxm=1 end
if (string.find(nxp.name, "pipeworks:pipe_") ~= nil) then pxp=1 end
if (string.find(nym.name, "pipeworks:pipe_") ~= nil) then pym=1 end
if (string.find(nyp.name, "pipeworks:pipe_") ~= nil) then pyp=1 end
if (string.find(nzm.name, "pipeworks:pipe_") ~= nil) then pzm=1 end
if (string.find(nzp.name, "pipeworks:pipe_") ~= nil) then pzp=1 end
-- Special handling for valves...
local match,a,b,c,d,e,f = pipeworks.get_axis_dir(nodetable, "pipeworks:valve")
if match then
pxm = a or pxm
pxp = b or pxp
pym = c or pym
pyp = d or pyp
pzm = e or pzm
pzp = f or pzp
if (string.find(nxm.name, "pipeworks:valve") ~= nil)
and (nxm.param2 == 0 or nxm.param2 == 2) then
pxm=1
end
if (string.find(nxp.name, "pipeworks:valve") ~= nil)
and (nxp.param2 == 0 or nxp.param2 == 2) then
pxp=1
end
if (string.find(nzm.name, "pipeworks:valve") ~= nil)
and (nzm.param2 == 1 or nzm.param2 == 3) then
pzm=1
end
if (string.find(nzp.name, "pipeworks:valve") ~= nil)
and (nzp.param2 == 1 or nzp.param2 == 3) then
pzp=1
end
-- ...flow sensors...
local match,a,b,c,d,e,f = pipeworks.get_axis_dir(nodetable, "pipeworks:flow_sensor")
if match then
pxm = a or pxm
pxp = b or pxp
pym = c or pym
pyp = d or pyp
pzm = e or pzm
pzp = f or pzp
if (string.find(nxm.name, "pipeworks:flow_sensor") ~= nil)
and (nxm.param2 == 0 or nxm.param2 == 2) then
pxm=1
end
if (string.find(nxp.name, "pipeworks:flow_sensor") ~= nil)
and (nxp.param2 == 0 or nxp.param2 == 2) then
pxp=1
end
if (string.find(nzm.name, "pipeworks:flow_sensor") ~= nil)
and (nzm.param2 == 1 or nzm.param2 == 3) then
pzm=1
end
if (string.find(nzp.name, "pipeworks:flow_sensor") ~= nil)
and (nzp.param2 == 1 or nzp.param2 == 3) then
pzp=1
end
-- ...spigots...
if (string.find(nxm.name, "pipeworks:spigot") ~= nil)
and nxm.param2 == 1 then
pxm=1
end
if (string.find(nxp.name, "pipeworks:spigot") ~= nil)
and nxp.param2 == 3 then
pxp=1
end
if (string.find(nzm.name, "pipeworks:spigot") ~= nil)
and nzm.param2 == 0 then
pzm=1
end
if (string.find(nzp.name, "pipeworks:spigot") ~= nil)
and nzp.param2 == 2 then
pzp=1
end
-- ...sealed pipe entry/exit...
local match,a,b,c,d,e,f = pipeworks.get_axis_dir(nodetable, "pipeworks:entry_panel")
if match then
pxm = a or pxm
pxp = b or pxp
pym = c or pym
pyp = d or pyp
pzm = e or pzm
pzp = f or pzp
if (string.find(nxm.name, "pipeworks:entry_panel") ~= nil)
and (nxm.param2 == 1 or nxm.param2 == 3) then
pxm=1
end
-- ... other nodes
local def_left = minetest.registered_nodes[nxp.name] -- the node that {pos} is to the left of (not the
local def_right = minetest.registered_nodes[nxm.name] -- ...note that is AT the left!), etc.
local def_bottom = minetest.registered_nodes[nyp.name]
local def_top = minetest.registered_nodes[nym.name]
local def_front = minetest.registered_nodes[nzp.name]
local def_back = minetest.registered_nodes[nzm.name]
if def_left and def_left.pipe_connections and def_left.pipe_connections.left
and (not def_left.pipe_connections.pattern or string.find(nxp.name, def_left.pipe_connections.pattern))
and (not def_left.pipe_connections.left_param2 or (nxp.param2 == def_left.pipe_connections.left_param2)) then
pxp = 1
end
if def_right and def_right.pipe_connections and def_right.pipe_connections.right
and (not def_right.pipe_connections.pattern or string.find(nxm.name, def_right.pipe_connections.pattern))
and (not def_right.pipe_connections.right_param2 or (nxm.param2 == def_right.pipe_connections.right_param2)) then
pxm = 1
end
if def_top and def_top.pipe_connections and def_top.pipe_connections.top
and (not def_top.pipe_connections.pattern or string.find(nym.name, def_top.pipe_connections.pattern))
and (not def_top.pipe_connections.top_param2 or (nym.param2 == def_top.pipe_connections.top_param2)) then
pym = 1
end
if def_bottom and def_bottom.pipe_connections and def_bottom.pipe_connections.bottom
and (not def_bottom.pipe_connections.pattern or string.find(nyp.name, def_bottom.pipe_connections.pattern))
and (not def_bottom.pipe_connections.bottom_param2 or (nyp.param2 == def_bottom.pipe_connections.bottom_param2)) then
pyp = 1
end
if def_front and def_front.pipe_connections and def_front.pipe_connections.front
and (not def_front.pipe_connections.pattern or string.find(nzp.name, def_front.pipe_connections.pattern))
and (not def_front.pipe_connections.front_param2 or (nzp.param2 == def_front.pipe_connections.front_param2)) then
pzp = 1
end
if def_back and def_back.pipe_connections and def_back.pipe_connections.back
and (not def_back.pipe_connections.pattern or string.find(nzm.name, def_back.pipe_connections.pattern))
and (not def_back.pipe_connections.back_param2 or (nzm.param2 == def_back.pipe_connections.back_param2)) then
pzm = 1
if (string.find(nxp.name, "pipeworks:entry_panel") ~= nil)
and (nxp.param2 == 1 or nxp.param2 == 3) then
pxp=1
end
print("stage 2 returns "..pxm+8*pxp+2*pym+16*pyp+4*pzm+32*pzp..
" for nodes surrounding "..minetest.get_node(pos).name.." at "..minetest.pos_to_string(pos))
if (string.find(nzm.name, "pipeworks:entry_panel") ~= nil)
and (nzm.param2 == 0 or nzm.param2 == 2) then
pzm=1
end
if (string.find(nzp.name, "pipeworks:entry_panel") ~= nil)
and (nzp.param2 == 0 or nzp.param2 == 2) then
pzp=1
end
if (string.find(nym.name, "pipeworks:entry_panel") ~= nil)
and nym.param2 == 13 then
pym=1
end
if (string.find(nyp.name, "pipeworks:entry_panel") ~= nil)
and nyp.param2 == 13 then
pyp=1
end
-- ...pumps, grates...
if (string.find(nym.name, "pipeworks:grating") ~= nil) or
(string.find(nym.name, "pipeworks:pump") ~= nil) then
pym=1
end
-- ...fountainheads...
if (string.find(nyp.name, "pipeworks:fountainhead") ~= nil) then
pyp=1
end
-- ... and storage tanks.
if (string.find(nym.name, "pipeworks:storage_tank_") ~= nil) then
pym=1
end
if (string.find(nyp.name, "pipeworks:storage_tank_") ~= nil) then
pyp=1
end
-- ...extra devices specified via the function's parameters
-- ...except that this part is not implemented yet
--
-- xxx = nxm, nxp, nym, nyp, nzm, or nzp depending on the direction to check
-- yyy = pxm, pxp, pym, pyp, pzm, or pzp accordingly.
--
-- if string.find(xxx.name, "modname:nodename") ~= nil then
-- yyy = 1
-- end
--
-- for example:
--
-- if string.find(nym.name, "aero:outlet") ~= nil then
-- pym = 1
-- end
--
return pxm+8*pxp+2*pym+16*pyp+4*pzm+32*pzp
end
@ -212,3 +197,4 @@ function pipeworks.look_for_stackable_tanks(pos)
minetest.add_node(pos, { name = "pipeworks:expansion_tank_0", param2 = tym.param2})
end
end

14
autoplace_tubes.lua Normal file → Executable file
View File

@ -1,7 +1,7 @@
-- autorouting for pneumatic tubes
local function is_tube(nodename)
return pipeworks.table_contains(pipeworks.tubenodes, nodename)
return table.contains(pipeworks.tubenodes, nodename)
end
--a function for determining which side of the node we are on
@ -11,23 +11,23 @@ local function nodeside(node, tubedir)
end
local backdir = minetest.facedir_to_dir(node.param2)
local back = pipeworks.vector_dot(backdir, tubedir)
local back = vector.dot(backdir, tubedir)
if back == 1 then
return "back"
elseif back == -1 then
return "front"
end
local topdir = pipeworks.facedir_to_top_dir(node.param2)
local top = pipeworks.vector_dot(topdir, tubedir)
local topdir = minetest.facedir_to_top_dir(node.param2)
local top = vector.dot(topdir, tubedir)
if top == 1 then
return "top"
elseif top == -1 then
return "bottom"
end
local rightdir = pipeworks.facedir_to_right_dir(node.param2)
local right = pipeworks.vector_dot(rightdir, tubedir)
local rightdir = minetest.facedir_to_right_dir(node.param2)
local right = vector.dot(rightdir, tubedir)
if right == 1 then
return "right"
else
@ -99,7 +99,7 @@ end
function pipeworks.scan_for_tube_objects(pos)
for side = 0, 6 do
tube_autoroute(vector.add(pos, pipeworks.directions.side_to_dir(side)))
tube_autoroute(vector.add(pos, directions.side_to_dir(side)))
end
end

0
changelog.txt Normal file → Executable file
View File

36
common.lua Normal file → Executable file
View File

@ -2,7 +2,7 @@
-- Vector functions --
----------------------
function pipeworks.vector_cross(a, b)
function vector.cross(a, b)
return {
x = a.y * b.z - a.z * b.y,
y = a.z * b.x - a.x * b.z,
@ -10,7 +10,7 @@ function pipeworks.vector_cross(a, b)
}
end
function pipeworks.vector_dot(a, b)
function vector.dot(a, b)
return a.x * b.x + a.y * b.y + a.z * b.z
end
@ -18,7 +18,7 @@ end
-- Facedir functions --
-----------------------
function pipeworks.facedir_to_top_dir(facedir)
function minetest.facedir_to_top_dir(facedir)
return ({[0] = {x = 0, y = 1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z = -1},
@ -28,15 +28,14 @@ function pipeworks.facedir_to_top_dir(facedir)
[math.floor(facedir / 4)]
end
function pipeworks.facedir_to_right_dir(facedir)
return pipeworks.vector_cross(
pipeworks.facedir_to_top_dir(facedir),
function minetest.facedir_to_right_dir(facedir)
return vector.cross(
minetest.facedir_to_top_dir(facedir),
minetest.facedir_to_dir(facedir)
)
end
local directions = {}
pipeworks.directions = directions
directions = {}
function directions.side_to_dir(side)
return ({[0] = vector.new(),
vector.new( 0, 1, 0),
@ -49,7 +48,7 @@ function directions.side_to_dir(side)
end
function directions.dir_to_side(dir)
local c = pipeworks.vector_dot(dir, vector.new(1, 2, 3)) + 4
local c = vector.dot(dir, vector.new(1, 2, 3)) + 4
return ({6, 2, 4, 0, 3, 1, 5})[c]
end
@ -57,7 +56,7 @@ end
-- String functions --
----------------------
--[[function pipeworks.string_split(str, sep)
--[[function string.split(str, sep)
local fields = {}
local index = 1
local expr = "([^"..sep.."])+"
@ -68,7 +67,7 @@ end
return fields
end]]
function pipeworks.string_startswith(str, substr)
function string.startswith(str, substr)
return str:sub(1, substr:len()) == substr
end
@ -76,7 +75,7 @@ end
-- Table functions --
---------------------
function pipeworks.table_contains(tbl, element)
function table.contains(tbl, element)
for _, elt in pairs(tbl) do
if elt == element then
return true
@ -85,7 +84,7 @@ function pipeworks.table_contains(tbl, element)
return false
end
function pipeworks.table_extend(tbl, tbl2)
function table.extend(tbl, tbl2)
local index = #tbl + 1
for _, elt in ipairs(tbl2) do
tbl[index] = elt
@ -93,11 +92,11 @@ function pipeworks.table_extend(tbl, tbl2)
end
end
function pipeworks.table_recursive_replace(tbl, pattern, replace_with)
function table.recursive_replace(tbl, pattern, replace_with)
if type(tbl) == "table" then
local tbl2 = {}
for key, value in pairs(tbl) do
tbl2[key] = pipeworks.table_recursive_replace(value, pattern, replace_with)
tbl2[key] = table.recursive_replace(value, pattern, replace_with)
end
return tbl2
elseif type(tbl) == "string" then
@ -111,12 +110,11 @@ end
-- Formspec functions --
------------------------
local fs_helpers = {}
pipeworks.fs_helpers = fs_helpers
fs_helpers = {}
function fs_helpers.on_receive_fields(pos, fields)
local meta = minetest.get_meta(pos)
for field, value in pairs(fields) do
if pipeworks.string_startswith(field, "fs_helpers_cycling:") then
if field:startswith("fs_helpers_cycling:") then
local l = field:split(":")
local new_value = tonumber(l[2])
local meta_name = l[3]
@ -148,7 +146,7 @@ end
-- Env --
---------
function pipeworks.load_position(pos)
function minetest.load_position(pos)
if pos.x < -30912 or pos.y < -30912 or pos.z < -30912 or
pos.x > 30927 or pos.y > 30927 or pos.z > 30927 then return end
if minetest.get_node_or_nil(pos) then

View File

@ -1,241 +0,0 @@
-- this bit of code modifies the default chests and furnaces to be compatible
-- with pipeworks.
--
-- the formspecs found here are basically copies of the ones from minetest_game
-- plus bits from pipeworks' sorting tubes
-- Pipeworks Specific
local fs_helpers = pipeworks.fs_helpers
local tube_entry = "^pipeworks_tube_connection_wooden.png"
-- Chest Locals
local open_chests = {}
local function get_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
-- Pipeworks Switch
formspec = formspec ..
fs_helpers.cycling_button(
minetest.get_meta(pos),
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
return formspec
end
local function chest_lid_obstructed(pos)
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
local def = minetest.registered_nodes[minetest.get_node(above).name]
-- allow ladders, signs, wallmounted things and torches to not obstruct
if def.drawtype == "airlike" or
def.drawtype == "signlike" or
def.drawtype == "torchlike" or
(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted") then
return false
end
return true
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "pipeworks:chest_formspec" and player then
local pn = player:get_player_name()
if open_chests[pn] then
local pos = open_chests[pn].pos
if fields.quit then
local sound = open_chests[pn].sound
local swap = open_chests[pn].swap
local node = minetest.get_node(pos)
open_chests[pn] = nil
for k, v in pairs(open_chests) do
if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
return true
end
end
minetest.after(0.2, function()
minetest.swap_node(pos, { name = "default:" .. swap, param2 = node.param2 })
-- Pipeworks notification
pipeworks.after_place(pos)
end)
minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
end
-- Pipeworks Switch
if pipeworks.may_configure(pos, player) and not fields.quit then
fs_helpers.on_receive_fields(pos, fields)
minetest.show_formspec(player:get_player_name(), "pipeworks:chest_formspec", get_chest_formspec(pos))
end
return true
end
end
end)
-- Original Definitions
local old_chest_def = table.copy(minetest.registered_items["default:chest"])
local old_chest_open_def = table.copy(minetest.registered_items["default:chest_open"])
local old_chest_locked_def = table.copy(minetest.registered_items["default:chest_locked"])
local old_chest_locked_open_def = table.copy(minetest.registered_items["default:chest_locked_open"])
-- Override Construction
local override_protected, override, override_open, override_protected_open
override_protected = {
tiles = {
"default_chest_top.png"..tube_entry,
"default_chest_top.png"..tube_entry,
"default_chest_side.png"..tube_entry,
"default_chest_side.png"..tube_entry,
"default_chest_lock.png",
"default_chest_inside.png"
},
after_place_node = function(pos, placer)
old_chest_locked_def.after_place_node(pos, placer)
pipeworks.after_place(pos)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not default.can_interact_with_node(clicker, pos) then
return itemstack
end
minetest.sound_play(old_chest_locked_def.sound_open, {gain = 0.3,
pos = pos, max_hear_distance = 10})
if not chest_lid_obstructed(pos) then
minetest.swap_node(pos,
{ name = "default:" .. "chest_locked" .. "_open",
param2 = node.param2 })
end
minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(),
"pipeworks:chest_formspec", get_chest_formspec(pos))
open_chests[clicker:get_player_name()] = { pos = pos,
sound = old_chest_locked_def.sound_close, swap = "chest_locked" }
end,
groups = table.copy(old_chest_locked_def.groups),
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if meta:get_int("splitstacks") == 1 then
stack = stack:peek_item(1)
end
return inv:room_for_item("main", stack)
end,
connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}
},
after_dig_node = pipeworks.after_dig
}
override = {
tiles = {
"default_chest_top.png"..tube_entry,
"default_chest_top.png"..tube_entry,
"default_chest_side.png"..tube_entry,
"default_chest_side.png"..tube_entry,
"default_chest_front.png",
"default_chest_inside.png"
},
on_rightclick = function(pos, node, clicker)
minetest.sound_play(old_chest_def.sound_open, {gain = 0.3, pos = pos,
max_hear_distance = 10})
if not chest_lid_obstructed(pos) then
minetest.swap_node(pos, {
name = "default:" .. "chest" .. "_open",
param2 = node.param2 })
end
minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(),
"pipeworks:chest_formspec", get_chest_formspec(pos))
open_chests[clicker:get_player_name()] = { pos = pos,
sound = old_chest_def.sound_close, swap = "chest" }
end,
groups = table.copy(old_chest_def.groups),
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if meta:get_int("splitstacks") == 1 then
stack = stack:peek_item(1)
end
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}
},
after_place_node = pipeworks.after_place,
after_dig_node = pipeworks.after_dig
}
--[[local override_common = {
}
for k,v in pairs(override_common) do
override_protected[k] = v
override[k] = v
end]]
override_open = table.copy(override)
override_open.groups = table.copy(old_chest_open_def.groups)
override_open.tube = table.copy(override.tube)
override_open.tube.connect_sides = table.copy(override.tube.connect_sides)
override_open.tube.connect_sides.top = nil
override_protected_open = table.copy(override_protected)
override_protected_open.groups = table.copy(old_chest_locked_open_def.groups)
override_protected_open.tube = table.copy(override_protected.tube)
override_protected_open.tube.connect_sides = table.copy(override_protected.tube.connect_sides)
override_protected_open.tube.connect_sides.top = nil
override_protected.tiles = { -- Rearranged according to the chest registration in Minetest_Game.
"default_chest_top.png"..tube_entry,
"default_chest_top.png"..tube_entry,
"default_chest_side.png"..tube_entry.."^[transformFX",
"default_chest_side.png"..tube_entry,
"default_chest_side.png"..tube_entry,
"default_chest_lock.png",
}
override.tiles = {
"default_chest_top.png"..tube_entry,
"default_chest_top.png"..tube_entry,
"default_chest_side.png"..tube_entry.."^[transformFX",
"default_chest_side.png"..tube_entry,
"default_chest_side.png"..tube_entry,
"default_chest_front.png",
}
-- Add the extra groups
for i,v in ipairs({override_protected, override, override_open, override_protected_open}) do
v.groups.tubedevice = 1
v.groups.tubedevice_receiver = 1
end
-- Override with the new modifications.
minetest.override_item("default:chest", override)
minetest.override_item("default:chest_open", override_open)
minetest.override_item("default:chest_locked", override_protected)
minetest.override_item("default:chest_locked_open", override_protected_open)

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@ -1,433 +0,0 @@
-- this file is basically a modified copy of
-- minetest_game/mods/default/furnaces.lua
local fs_helpers = pipeworks.fs_helpers
tube_entry = "^pipeworks_tube_connection_stony.png"
local function active_formspec(fuel_percent, item_percent, pos, meta)
local formspec =
"size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_name;src;2.75,0.5;1,1;]"..
"list[current_name;fuel;2.75,2.5;1,1;]"..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
"list[current_name;dst;4.75,0.96;2,2;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"..
"listring[current_name;fuel]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25) ..
fs_helpers.cycling_button(
meta,
"image_button[0,3.5;1,0.6",
"split_material_stacks",
{
pipeworks.button_off,
pipeworks.button_on
}
).."label[0.9,3.51;Allow splitting incoming material (not fuel) stacks from tubes]"
return formspec
end
local function inactive_formspec(pos, meta)
local formspec = "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_name;src;2.75,0.5;1,1;]"..
"list[current_name;fuel;2.75,2.5;1,1;]"..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"list[current_name;dst;4.75,0.96;2,2;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"..
"listring[current_name;fuel]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25) ..
fs_helpers.cycling_button(
meta,
"image_button[0,3.5;1,0.6",
"split_material_stacks",
{
pipeworks.button_off,
pipeworks.button_on
}
).."label[0.9,3.51;Allow splitting incoming material (not fuel) stacks from tubes]"
return formspec
end
--
-- Node callback functions that are the same for active and inactive furnace
--
local function can_dig(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("fuel") and inv:is_empty("dst") and inv:is_empty("src")
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext", "Furnace is empty")
end
return stack:get_count()
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
end
local function furnace_node_timer(pos, elapsed)
--
-- Inizialize metadata
--
local meta = minetest.get_meta(pos)
local fuel_time = meta:get_float("fuel_time") or 0
local src_time = meta:get_float("src_time") or 0
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
local inv = meta:get_inventory()
local srclist, fuellist
local cookable, cooked
local fuel
local update = true
while update do
update = false
srclist = inv:get_list("src")
fuellist = inv:get_list("fuel")
--
-- Cooking
--
-- Check if we have cookable content
local aftercooked
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
cookable = cooked.time ~= 0
-- Check if we have enough fuel to burn
if fuel_time < fuel_totaltime then
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + elapsed
-- If there is a cookable item then check if it is ready yet
if cookable then
src_time = src_time + elapsed
if src_time >= cooked.time then
-- Place result in dst list if possible
if inv:room_for_item("dst", cooked.item) then
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
src_time = src_time - cooked.time
update = true
end
end
end
else
-- Furnace ran out of fuel
if cookable then
-- We need to get new fuel
local afterfuel
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list
fuel_totaltime = 0
src_time = 0
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
update = true
fuel_totaltime = fuel.time + (fuel_time - fuel_totaltime)
src_time = src_time + elapsed
end
else
-- We don't need to get new fuel since there is no cookable item
fuel_totaltime = 0
src_time = 0
end
fuel_time = 0
end
elapsed = 0
end
if fuel and fuel_totaltime > fuel.time then
fuel_totaltime = fuel.time
end
if srclist[1]:is_empty() then
src_time = 0
end
--
-- Update formspec, infotext and node
--
local formspec = inactive_formspec(pos, meta)
local item_state
local item_percent = 0
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)
if item_percent > 100 then
item_state = "100% (output full)"
else
item_state = item_percent .. "%"
end
else
if srclist[1]:is_empty() then
item_state = "Empty"
else
item_state = "Not cookable"
end
end
local fuel_state = "Empty"
local active = "inactive "
local result = false
if fuel_totaltime ~= 0 then
active = "active "
local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
fuel_state = fuel_percent .. "%"
formspec = active_formspec(fuel_percent, item_percent, pos, meta)
swap_node(pos, "default:furnace_active")
-- make sure timer restarts automatically
result = true
else
if not fuellist[1]:is_empty() then
fuel_state = "0%"
end
swap_node(pos, "default:furnace")
-- stop timer on the inactive furnace
minetest.get_node_timer(pos):stop()
end
local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
--
-- Set meta values
--
meta:set_float("fuel_totaltime", fuel_totaltime)
meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time)
meta:set_string("formspec", formspec)
meta:set_string("infotext", infotext)
return result
end
--
-- Node definitions
--
minetest.register_node(":default:furnace", {
description = "Furnace",
tiles = {
"default_furnace_top.png"..tube_entry,
"default_furnace_bottom.png"..tube_entry,
"default_furnace_side.png"..tube_entry,
"default_furnace_side.png"..tube_entry,
"default_furnace_side.png"..tube_entry,
"default_furnace_front.png"
},
groups = {cracky = 2, tubedevice = 1, tubedevice_receiver = 1},
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(1.0)
end
if direction.y == 1 then
return inv:add_item("fuel", stack)
else
return inv:add_item("src", stack)
end
end,
can_insert = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 1 then
return inv:room_for_item("fuel", stack)
else
if meta:get_int("split_material_stacks") == 1 then
stack = stack:peek_item(1)
end
return inv:room_for_item("src", stack)
end
end,
input_inventory = "dst",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
paramtype2 = "facedir",
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
can_dig = can_dig,
on_timer = furnace_node_timer,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec(pos, meta))
local inv = meta:get_inventory()
inv:set_size('src', 1)
inv:set_size('fuel', 1)
inv:set_size('dst', 4)
end,
on_metadata_inventory_move = function(pos)
minetest.get_node_timer(pos):start(1.0)
end,
on_metadata_inventory_put = function(pos)
-- start timer function, it will sort out whether furnace can burn or not.
minetest.get_node_timer(pos):start(1.0)
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "src", drops)
default.get_inventory_drops(pos, "fuel", drops)
default.get_inventory_drops(pos, "dst", drops)
drops[#drops+1] = "default:furnace"
minetest.remove_node(pos)
return drops
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_receive_fields = function(pos, formname, fields, sender)
if not pipeworks.may_configure(pos, sender) then return end
fs_helpers.on_receive_fields(pos, fields)
local meta = minetest.get_meta(pos)
local formspec = inactive_formspec(pos, meta)
meta:set_string("formspec", formspec)
end,
after_place_node = pipeworks.after_place,
after_dig_node = pipeworks.after_dig
})
minetest.register_node(":default:furnace_active", {
description = "Furnace",
tiles = {
"default_furnace_top.png"..tube_entry,
"default_furnace_bottom.png"..tube_entry,
"default_furnace_side.png"..tube_entry,
"default_furnace_side.png"..tube_entry,
"default_furnace_side.png"..tube_entry,
{
image = "default_furnace_front_active.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5
},
}
},
groups = {cracky = 2, tubedevice = 1, tubedevice_receiver = 1, not_in_creative_inventory = 1},
tube = {
insert_object = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(1.0)
end
if direction.y == 1 then
return inv:add_item("fuel", stack)
else
return inv:add_item("src", stack)
end
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 1 then
return inv:room_for_item("fuel", stack)
else
if meta:get_int("split_material_stacks") == 1 then
stack = stack:peek_item(1)
end
return inv:room_for_item("src", stack)
end
end,
input_inventory = "dst",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
paramtype2 = "facedir",
light_source = 8,
drop = "default:furnace",
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_timer = furnace_node_timer,
can_dig = can_dig,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_receive_fields = function(pos, formname, fields, sender)
if not pipeworks.may_configure(pos, sender) then return end
fs_helpers.on_receive_fields(pos, fields)
local meta = minetest.get_meta(pos)
local formspec = active_formspec(0, 0, pos, meta)
meta:set_string("formspec", formspec)
end,
after_place_node = pipeworks.after_place,
after_dig_node = pipeworks.after_dig
})

153
compat.lua Executable file
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@ -0,0 +1,153 @@
-- this bit of code modifies the default chests and furnaces to be compatible
-- with pipeworks.
minetest.override_item("default:furnace", {
tiles = {
"default_furnace_top.png^pipeworks_tube_connection_stony.png",
"default_furnace_bottom.png^pipeworks_tube_connection_stony.png",
"default_furnace_side.png^pipeworks_tube_connection_stony.png",
"default_furnace_side.png^pipeworks_tube_connection_stony.png",
"default_furnace_side.png^pipeworks_tube_connection_stony.png",
"default_furnace_front.png"
},
groups = {cracky = 2, tubedevice = 1, tubedevice_receiver = 1},
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(1.0)
end
if direction.y == 1 then
return inv:add_item("fuel",stack)
else
return inv:add_item("src",stack)
end
end,
can_insert = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 1 then
return inv:room_for_item("fuel", stack)
else
return inv:room_for_item("src", stack)
end
end,
input_inventory = "dst",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
after_place_node = pipeworks.after_place,
after_dig_node = pipeworks.after_dig
})
minetest.override_item("default:furnace_active", {
tiles = {
"default_furnace_top.png^pipeworks_tube_connection_stony.png",
"default_furnace_bottom.png^pipeworks_tube_connection_stony.png",
"default_furnace_side.png^pipeworks_tube_connection_stony.png",
"default_furnace_side.png^pipeworks_tube_connection_stony.png",
"default_furnace_side.png^pipeworks_tube_connection_stony.png",
{
image = "default_furnace_front_active.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5
},
}
},
groups = {cracky = 2, tubedevice = 1, tubedevice_receiver = 1, not_in_creative_inventory = 1},
tube = {
insert_object = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(1.0)
end
if direction.y == 1 then
return inv:add_item("fuel", stack)
else
return inv:add_item("src", stack)
end
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 1 then
return inv:room_for_item("fuel", stack)
else
return inv:room_for_item("src", stack)
end
end,
input_inventory = "dst",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
after_place_node = pipeworks.after_place,
after_dig_node = pipeworks.after_dig
})
minetest.override_item("default:chest", {
tiles = {
"default_chest_top.png^pipeworks_tube_connection_wooden.png",
"default_chest_top.png^pipeworks_tube_connection_wooden.png",
"default_chest_side.png^pipeworks_tube_connection_wooden.png",
"default_chest_side.png^pipeworks_tube_connection_wooden.png",
"default_chest_side.png^pipeworks_tube_connection_wooden.png",
"default_chest_front.png"
},
groups = {choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, tubedevice_receiver = 1},
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
after_place_node = pipeworks.after_place,
after_dig_node = pipeworks.after_dig
})
minetest.override_item("default:chest_locked", {
tiles = {
"default_chest_top.png^pipeworks_tube_connection_wooden.png",
"default_chest_top.png^pipeworks_tube_connection_wooden.png",
"default_chest_side.png^pipeworks_tube_connection_wooden.png",
"default_chest_side.png^pipeworks_tube_connection_wooden.png",
"default_chest_side.png^pipeworks_tube_connection_wooden.png",
"default_chest_lock.png"
},
groups = {choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, tubedevice_receiver = 1},
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
end,
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
after_place_node = function (pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by "..
meta:get_string("owner")..")")
pipeworks.after_place(pos)
end,
after_dig_node = pipeworks.after_dig
})

0
crafts.lua Normal file → Executable file
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0
decorative_tubes.lua Normal file → Executable file
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@ -1,40 +0,0 @@
-- Various settings
local prefix = "pipeworks_"
local settings = {
enable_pipes = true,
enable_autocrafter = true,
enable_deployer = true,
enable_dispenser = true,
enable_node_breaker = true,
enable_teleport_tube = true,
enable_pipe_devices = true,
enable_redefines = true,
enable_mese_tube = true,
enable_detector_tube = true,
enable_digiline_detector_tube = true,
enable_conductor_tube = true,
enable_accelerator_tube = true,
enable_crossing_tube = true,
enable_sand_tube = true,
enable_mese_sand_tube = true,
enable_one_way_tube = true,
enable_priority_tube = true,
enable_cyclic_mode = true,
drop_on_routing_fail = false,
delete_item_on_clearobject = true,
}
for name, value in pairs(settings) do
local setting_type = type(value)
if setting_type == "boolean" then
pipeworks[name] = minetest.settings:get_bool(prefix..name)
if pipeworks[name] == nil then
pipeworks[name] = value
end
else
pipeworks[name] = value
end
end

23
default_settings.txt Executable file
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@ -0,0 +1,23 @@
-- Various settings
pipeworks.enable_pipes = true
pipeworks.enable_autocrafter = true
pipeworks.enable_deployer = true
pipeworks.enable_dispenser = true
pipeworks.enable_node_breaker = true
pipeworks.enable_teleport_tube = true
pipeworks.enable_pipe_devices = true
pipeworks.enable_redefines = true
pipeworks.enable_mese_tube = true
pipeworks.enable_detector_tube = true
pipeworks.enable_digiline_detector_tube = true
pipeworks.enable_conductor_tube = true
pipeworks.enable_accelerator_tube = true
pipeworks.enable_crossing_tube = true
pipeworks.enable_sand_tube = true
pipeworks.enable_mese_sand_tube = true
pipeworks.enable_one_way_tube = true
pipeworks.enable_priority_tube = true
pipeworks.enable_cyclic_mode = true
pipeworks.delete_item_on_clearobject = true

0
depends.txt Normal file → Executable file
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@ -1 +1 @@
This mod uses mesh nodes and nodeboxes to supply a complete set of 3D pipes and tubes, along with devices that work with them.
This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, along devices that work with them.

284
devices.lua Normal file → Executable file
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@ -1,84 +1,3 @@
-- rotation handlers
function pipeworks.fix_after_rotation(pos, node, user, mode, new_param2)
if string.find(node.name, "spigot") then new_param2 = new_param2 % 4 end
newnode = string.gsub(node.name, "_on", "_off")
minetest.swap_node(pos, { name = newnode, param2 = new_param2 })
pipeworks.scan_for_pipe_objects(pos)
return true
end
function pipeworks.rotate_on_place(itemstack, placer, pointed_thing)
local playername = placer:get_player_name()
if not minetest.is_protected(pointed_thing.under, playername)
and not minetest.is_protected(pointed_thing.above, playername) then
local node = minetest.get_node(pointed_thing.under)
if (not placer:get_player_control().sneak)
and minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].on_rightclick then
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
else
local pitch = placer:get_look_pitch()
local above = pointed_thing.above
local under = pointed_thing.under
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local undernode = minetest.get_node(under)
local abovenode = minetest.get_node(above)
local uname = undernode.name
local aname = abovenode.name
local isabove = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
local pos1 = above
-- check if the object should be turned vertically
if above.x == under.x
and above.z == under.z
and (
string.find(uname, "pipeworks:pipe_")
or string.find(uname, "pipeworks:storage_")
or string.find(uname, "pipeworks:expansion_")
or ( string.find(uname, "pipeworks:grating") and not isabove )
or ( string.find(uname, "pipeworks:pump_") and not isabove )
or (
( string.find(uname, "pipeworks:valve")
or string.find(uname, "pipeworks:entry_panel")
or string.find(uname, "pipeworks:flow_sensor") )
and minetest.facedir_to_dir(undernode.param2).y ~= 0 )
)
then
fdir = 17
end
if minetest.registered_nodes[uname]
and minetest.registered_nodes[uname]["buildable_to"] then
pos1 = under
end
if minetest.registered_nodes[minetest.get_node(pos1).name]
and not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
local placednode = string.gsub(itemstack:get_name(), "_loaded", "_empty")
placednode = string.gsub(placednode, "_on", "_off")
minetest.add_node(pos1, {name = placednode, param2 = fdir })
pipeworks.scan_for_pipe_objects(pos1)
if not pipeworks.expect_infinite_stacks then
itemstack:take_item()
end
end
end
return itemstack
end
-- List of devices that should participate in the autoplace algorithm
local pipereceptor_on = nil
@ -116,6 +35,8 @@ local pipes_devicelist = {
"storage_tank_10"
}
local rules = pipeworks.mesecons_rules -- Enough with the undefined global variable // MFF (Mg|01/07/2016 for #68)
-- Now define the nodes.
local states = { "on", "off" }
@ -139,7 +60,6 @@ for s in ipairs(states) do
groups = dgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
pipe_connections = { top = 1 },
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
@ -149,19 +69,18 @@ for s in ipairs(states) do
drop = "pipeworks:pump_off",
mesecons = {effector = {
action_on = function (pos, node)
minetest.add_node(pos,{name="pipeworks:pump_on", param2 = node.param2})
minetest.add_node(pos,{name="pipeworks:pump_on", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.add_node(pos,{name="pipeworks:pump_off", param2 = node.param2})
minetest.add_node(pos,{name="pipeworks:pump_off", param2 = node.param2})
end
}},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local fdir = node.param2
on_punch = function(pos, node, puncher)
local fdir = minetest.get_node(pos).param2
minetest.add_node(pos, { name = "pipeworks:pump_"..states[3-s], param2 = fdir })
end,
on_rotate = screwdriver.rotate_simple
end
})
minetest.register_node("pipeworks:valve_"..states[s].."_empty", {
description = "Valve",
drawtype = "mesh",
@ -172,33 +91,34 @@ for s in ipairs(states) do
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 }
},
collision_box = {
type = "fixed",
fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 }
},
groups = dgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
on_place = pipeworks.rotate_on_place,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
drop = "pipeworks:valve_off_empty",
drop = "pipeworks:valve_off_empty",
mesecons = {effector = {
action_on = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
end
}},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local fdir = node.param2
on_punch = function(pos, node, puncher)
local fdir = minetest.get_node(pos).param2
minetest.add_node(pos, { name = "pipeworks:valve_"..states[3-s].."_empty", param2 = fdir })
end,
on_rotate = pipeworks.fix_after_rotation
end
})
end
@ -212,33 +132,34 @@ minetest.register_node("pipeworks:valve_on_loaded", {
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 }
},
collision_box = {
type = "fixed",
fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 }
},
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
on_place = pipeworks.rotate_on_place,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
drop = "pipeworks:valve_off_empty",
mesecons = {effector = {
action_on = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
end
}},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local fdir = node.param2
on_punch = function(pos, node, puncher)
local fdir = minetest.get_node(pos).param2
minetest.add_node(pos, { name = "pipeworks:valve_off_empty", param2 = fdir })
end,
on_rotate = pipeworks.fix_after_rotation
end
})
-- grating
@ -253,24 +174,17 @@ minetest.register_node("pipeworks:grating", {
"pipeworks_grating_sides.png",
"pipeworks_grating_sides.png"
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = { -0.49, -0.49, -0.49, 0.49, 0.5, 0.49 }
},
sunlight_propagates = true,
paramtype = "light",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
pipe_connections = { top = 1 },
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_rotate = false
})
-- outlet spigot
@ -286,8 +200,6 @@ minetest.register_node("pipeworks:spigot", {
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
pipe_connections = { left=1, right=1, front=1, back=1,
left_param2 = 3, right_param2 = 1, front_param2 = 2, back_param2 = 0 },
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
@ -301,8 +213,7 @@ minetest.register_node("pipeworks:spigot", {
collision_box = {
type = "fixed",
fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
},
on_rotate = pipeworks.fix_after_rotation
}
})
minetest.register_node("pipeworks:spigot_pouring", {
@ -327,10 +238,7 @@ minetest.register_node("pipeworks:spigot_pouring", {
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
pipe_connections = { left=1, right=1, front=1, back=1,
left_param2 = 3, right_param2 = 1, front_param2 = 2, back_param2 = 0 },
after_place_node = function(pos)
minetest.set_node(pos, { name = "pipeworks:spigot", param2 = minetest.get_node(pos).param2 })
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
@ -345,7 +253,6 @@ minetest.register_node("pipeworks:spigot_pouring", {
fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
},
drop = "pipeworks:spigot",
on_rotate = pipeworks.fix_after_rotation
})
-- sealed pipe entry/exit (horizontal pipe passing through a metal
@ -369,13 +276,66 @@ minetest.register_node("pipeworks:entry_panel_empty", {
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
on_place = pipeworks.rotate_on_place,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
selection_box = panel_cbox,
collision_box = panel_cbox,
on_rotate = pipeworks.fix_after_rotation
on_place = function(itemstack, placer, pointed_thing)
local playername = placer:get_player_name()
if not minetest.is_protected(pointed_thing.under, playername)
and not minetest.is_protected(pointed_thing.above, playername) then
local node = minetest.get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name]
or not minetest.registered_nodes[node.name].on_rightclick then
local pitch = placer:get_look_pitch()
local above = pointed_thing.above
local under = pointed_thing.under
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local undernode = minetest.get_node(under)
local abovenode = minetest.get_node(above)
local uname = undernode.name
local aname = abovenode.name
local isabove = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
local pos1 = above
if above.x == under.x
and above.z == under.z
and ( string.find(uname, "pipeworks:pipe_")
or string.find(uname, "pipeworks:storage_")
or string.find(uname, "pipeworks:expansion_")
or ( string.find(uname, "pipeworks:grating") and not isabove )
or ( string.find(uname, "pipeworks:pump_") and not isabove )
or ( string.find(uname, "pipeworks:entry_panel")
and undernode.param2 == 13 )
)
then
fdir = 13
end
if minetest.registered_nodes[uname]["buildable_to"] then
pos1 = under
end
if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
minetest.add_node(pos1, {name = "pipeworks:entry_panel_empty", param2 = fdir })
pipeworks.scan_for_pipe_objects(pos1)
if not pipeworks.expect_infinite_stacks then
itemstack:take_item()
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
end
end
return itemstack
end
})
minetest.register_node("pipeworks:entry_panel_loaded", {
@ -388,14 +348,15 @@ minetest.register_node("pipeworks:entry_panel_loaded", {
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
on_place = pipeworks.rotate_on_place,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
selection_box = panel_cbox,
collision_box = panel_cbox,
drop = "pipeworks:entry_panel_empty",
on_rotate = pipeworks.fix_after_rotation
drop = "pipeworks:entry_panel_empty"
})
minetest.register_node("pipeworks:flow_sensor_empty", {
@ -409,31 +370,32 @@ minetest.register_node("pipeworks:flow_sensor_empty", {
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
on_place = pipeworks.rotate_on_place,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_construct = function(pos)
if mesecon then
mesecon.receptor_off(pos, rules)
mesecon.receptor_off(pos, rules)
end
end,
selection_box = {
type = "fixed",
fixed = {
{ -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
{ -3/16, -3/16, -4/16, 3/16, 3/16, 4/16 },
{ -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 },
{ -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 },
}
},
collision_box = {
type = "fixed",
fixed = {
{ -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
{ -3/16, -3/16, -4/16, 3/16, 3/16, 4/16 },
{ -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 },
{ -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 },
}
},
mesecons = pipereceptor_off,
on_rotate = pipeworks.fix_after_rotation
mesecons = pipereceptor_off
})
minetest.register_node("pipeworks:flow_sensor_loaded", {
@ -447,32 +409,33 @@ minetest.register_node("pipeworks:flow_sensor_loaded", {
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
on_place = pipeworks.rotate_on_place,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_construct = function(pos)
if mesecon then
mesecon.receptor_on(pos, rules)
mesecon.receptor_on(pos, rules)
end
end,
selection_box = {
type = "fixed",
fixed = {
{ -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
{ -3/16, -3/16, -4/16, 3/16, 3/16, 4/16 },
{ -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 },
{ -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 },
}
},
collision_box = {
type = "fixed",
fixed = {
{ -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
{ -3/16, -3/16, -4/16, 3/16, 3/16, 4/16 },
{ -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 },
{ -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 },
}
},
drop = "pipeworks:flow_sensor_empty",
mesecons = pipereceptor_on,
on_rotate = pipeworks.fix_after_rotation
mesecons = pipereceptor_on
})
-- tanks
@ -505,7 +468,6 @@ for fill = 0, 10 do
sounds = default.node_sound_wood_defaults(),
walkable = true,
drop = "pipeworks:storage_tank_0",
pipe_connections = { top = 1, bottom = 1},
after_place_node = function(pos)
pipeworks.look_for_stackable_tanks(pos)
pipeworks.scan_for_pipe_objects(pos)
@ -513,7 +475,6 @@ for fill = 0, 10 do
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_rotate = false
})
minetest.register_node("pipeworks:storage_tank_"..fill, {
@ -533,7 +494,6 @@ for fill = 0, 10 do
sounds = default.node_sound_wood_defaults(),
walkable = true,
drop = "pipeworks:storage_tank_0",
pipe_connections = { top = 1, bottom = 1},
after_place_node = function(pos)
pipeworks.look_for_stackable_tanks(pos)
pipeworks.scan_for_pipe_objects(pos)
@ -541,7 +501,6 @@ for fill = 0, 10 do
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_rotate = false
})
end
@ -557,7 +516,6 @@ minetest.register_node("pipeworks:fountainhead", {
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
pipe_connections = { bottom = 1 },
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
@ -566,7 +524,7 @@ minetest.register_node("pipeworks:fountainhead", {
end,
on_construct = function(pos)
if mesecon then
mesecon.receptor_on(pos, rules)
mesecon.receptor_on(pos, rules)
end
end,
selection_box = {
@ -577,7 +535,6 @@ minetest.register_node("pipeworks:fountainhead", {
type = "fixed",
fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
},
on_rotate = false
})
minetest.register_node("pipeworks:fountainhead_pouring", {
@ -590,9 +547,7 @@ minetest.register_node("pipeworks:fountainhead_pouring", {
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
pipe_connections = { bottom = 1 },
after_place_node = function(pos)
minetest.set_node(pos, { name = "pipeworks:fountainhead", param2 = minetest.get_node(pos).param2 })
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
@ -600,7 +555,7 @@ minetest.register_node("pipeworks:fountainhead_pouring", {
end,
on_construct = function(pos)
if mesecon then
mesecon.receptor_on(pos, rules)
mesecon.receptor_on(pos, rules)
end
end,
selection_box = {
@ -611,28 +566,9 @@ minetest.register_node("pipeworks:fountainhead_pouring", {
type = "fixed",
fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
},
drop = "pipeworks:fountainhead",
on_rotate = false
drop = "pipeworks:fountainhead"
})
minetest.register_alias("pipeworks:valve_off_loaded", "pipeworks:valve_off_empty")
minetest.register_alias("pipeworks:entry_panel", "pipeworks:entry_panel_empty")
minetest.register_lbm({
name = "pipeworks:rotate_valves_flowsensors",
label = "Flip pipeworks valves and flow sensors around X/Z",
run_at_every_load = false,
nodenames = {
"pipeworks:flow_sensor_empty",
"pipeworks:flow_sensor_loaded",
"pipeworks:valve_off_empty",
"pipeworks:valve_on_empty",
"pipeworks:valve_off_loaded",
},
action = function(pos, node)
local dir = minetest.facedir_to_dir(node.param2)
local newdir = { x=dir.z, y=dir.y, z=dir.x }
local newfdir = minetest.dir_to_facedir(newdir)
minetest.swap_node(pos, { name = node.name, param2 = newfdir })
end
})

118
filter-injector.lua Normal file → Executable file
View File

@ -1,5 +1,3 @@
local fs_helpers = pipeworks.fs_helpers
local function delay(x)
return (function() return x end)
end
@ -54,41 +52,14 @@ local function set_filter_formspec(data, meta)
end
-- todo SOON: this function has *way too many* parameters
local function grabAndFire(data,slotseq_mode,exmatch_mode,filtmeta,frominv,frominvname,frompos,fromnode,filterfor,fromtube,fromdef,dir,fakePlayer,all,digiline)
local function grabAndFire(data,slotseq_mode,exmatch_mode,filtmeta,frominv,frominvname,frompos,fromnode,filterfor,fromtube,fromdef,dir,fakePlayer,all)
local sposes = {}
if not frominvname or not frominv:get_list(frominvname) then return end
for spos,stack in ipairs(frominv:get_list(frominvname)) do
local matches
if filterfor == "" then
matches = stack:get_name() ~= ""
else
local fname = filterfor.name
local fgroup = filterfor.group
local fwear = filterfor.wear
local fmetadata = filterfor.metadata
matches = (not fname -- If there's a name filter,
or stack:get_name() == fname) -- it must match.
and (not fgroup -- If there's a group filter,
or (type(fgroup) == "string" -- it must be a string
and minetest.get_item_group( -- and it must match.
stack:get_name(), fgroup) ~= 0))
and (not fwear -- If there's a wear filter:
or (type(fwear) == "number" -- If it's a number,
and stack:get_wear() == fwear) -- it must match.
or (type(fwear) == "table" -- If it's a table:
and (not fwear[1] -- If there's a lower bound,
or (type(fwear[1]) == "number" -- it must be a number
and fwear[1] <= stack:get_wear())) -- and it must be <= the actual wear.
and (not fwear[2] -- If there's an upper bound
or (type(fwear[2]) == "number" -- it must be a number
and stack:get_wear() < fwear[2])))) -- and it must be > the actual wear.
-- If the wear filter is of any other type, fail.
--
and (not fmetadata -- If there's a matadata filter,
or (type(fmetadata) == "string" -- it must be a string
and stack:get_metadata() == fmetadata)) -- and it must match.
matches = stack:get_name() == filterfor.name
end
if matches then table.insert(sposes, spos) end
end
@ -133,11 +104,10 @@ local function grabAndFire(data,slotseq_mode,exmatch_mode,filtmeta,frominv,fromi
local count
if all then
count = math.min(stack:get_count(), doRemove)
if filterfor.count and (filterfor.count > 1 or digiline) then
if filterfor.count and filterfor.count > 1 then
if exmatch_mode ~= 0 and filterfor.count > count then
return false -- not enough, fail
return false
else
-- limit quantity to filter amount
count = math.min(filterfor.count, count)
end
end
@ -170,47 +140,25 @@ local function punch_filter(data, filtpos, filtnode, msg)
local fakePlayer = {
get_player_name = delay(owner),
is_fake_player = ":pipeworks",
get_wielded_item = delay(ItemStack(nil))
} -- TODO: use a mechanism as the wielder one
local dir = pipeworks.facedir_to_right_dir(filtnode.param2)
local dir = minetest.facedir_to_right_dir(filtnode.param2)
local frompos = vector.subtract(filtpos, dir)
local fromnode = minetest.get_node(frompos)
-- Fix crash with connected_chests (sys4 fix for MFF)
if fromnode and fromnode.name == "connected_chests:chest_right" then
local v_mul = vector.multiply(dir, 2)
frompos = vector.subtract(filtpos, v_mul)
fromnode = minetest.get_node(frompos)
if fromnode and fromnode.name ~= "connected_chests:chest_left" then
return
end
end
if not fromnode then return end
local fromdef = minetest.registered_nodes[fromnode.name]
if not fromdef then return end
local fromtube = fromdef.tube
local input_special_cases = {
["technic:mv_furnace"] = "dst",
["technic:mv_furnace_active"] = "dst",
["technic:mv_electric_furnace"] = "dst",
["technic:mv_electric_furnace_active"] = "dst",
["technic:mv_alloy_furnace"] = "dst",
["technic:mv_alloy_furnace_active"] = "dst",
["technic:mv_centrifuge"] = "dst",
["technic:mv_centrifuge_active"] = "dst",
["technic:mv_compressor"] = "dst",
["technic:mv_compressor_active"] = "dst",
["technic:mv_extractor"] = "dst",
["technic:mv_extractor_active"] = "dst",
["technic:mv_grinder"] = "dst",
["technic:mv_grinder_active"] = "dst",
["technic:tool_workshop"] = "src",
}
-- make sure there's something appropriate to inject the item into
local todir = pipeworks.facedir_to_right_dir(filtnode.param2)
local topos = vector.add(filtpos, todir)
local tonode = minetest.get_node(topos)
local todef = minetest.registered_nodes[tonode.name]
if not todef
or not (minetest.get_item_group(tonode.name, "tube") == 1
or minetest.get_item_group(tonode.name, "tubedevice") == 1
or minetest.get_item_group(tonode.name, "tubedevice_receiver") == 1) then
return
end
if fromtube then fromtube.input_inventory = input_special_cases[fromnode.name] or fromtube.input_inventory end
if not (fromtube and fromtube.input_inventory) then return end
local slotseq_mode
@ -218,20 +166,6 @@ local function punch_filter(data, filtpos, filtnode, msg)
local filters = {}
if data.digiline then
local function add_filter(name, group, count, wear, metadata)
table.insert(filters, {name = name, group = group, count = count, wear = wear, metadata = metadata})
end
local function add_itemstring_filter(filter)
local filterstack = ItemStack(filter)
local filtername = filterstack:get_name()
local filtercount = filterstack:get_count()
local filterwear = string.match(filter, "%S*:%S*%s%d%s(%d)") and filterstack:get_wear()
local filtermetadata = string.match(filter, "%S*:%S*%s%d%s%d(%s.*)") and filterstack:get_metadata()
add_filter(filtername, nil, filtercount, filterwear, filtermetadata)
end
local t_msg = type(msg)
if t_msg == "table" then
local slotseq = msg.slotseq
@ -283,22 +217,28 @@ local function punch_filter(data, filtpos, filtnode, msg)
return
end
if msg.name or msg.group or msg.count or msg.wear or msg.metadata then
add_filter(msg.name, msg.group, msg.count, msg.wear, msg.metadata)
if type(msg.name) == "string" then
table.insert(filters, {name = msg.name, count = tonumber(msg.count) or 1})
else
for _, filter in ipairs(msg) do
local t_filter = type(filter)
if t_filter == "table" then
if filter.name or filter.group or filter.count or filter.wear or filter.metadata then
add_filter(filter.name, filter.group, filter.count, filter.wear, filter.metadata)
if type(filter.name) == "string" then
table.insert(filters, {name = filter.name, count = tonumber(filter.count) or 1})
end
elseif t_filter == "string" then
add_itemstring_filter(filter)
local filterstack = ItemStack(filter)
local filtername = filterstack:get_name()
local filtercount = filterstack:get_count()
if filtername ~= "" then table.insert(filters, {name = filtername, count = filtercount}) end
end
end
end
elseif t_msg == "string" then
add_itemstring_filter(msg)
local filterstack = ItemStack(msg)
local filtername = filterstack:get_name()
local filtercount = filterstack:get_count()
if filtername ~= "" then table.insert(filters, {name = filtername, count = filtercount}) end
end
else
for _, filterstack in ipairs(filtinv:get_list("main")) do
@ -323,7 +263,7 @@ local function punch_filter(data, filtpos, filtnode, msg)
for _, frominvname in ipairs(type(fromtube.input_inventory) == "table" and fromtube.input_inventory or {fromtube.input_inventory}) do
local done = false
for _, filterfor in ipairs(filters) do
if grabAndFire(data, slotseq_mode, exact_match, filtmeta, frominv, frominvname, frompos, fromnode, filterfor, fromtube, fromdef, dir, fakePlayer, data.stackwise, data.digiline) then
if grabAndFire(data, slotseq_mode, exact_match, filtmeta, frominv, frominvname, frompos, fromnode, filterfor, fromtube, fromdef, dir, fakePlayer, data.stackwise) then
done = true
break
end

37
flowing_logic.lua Normal file → Executable file
View File

@ -4,7 +4,7 @@
-- Contributed by mauvebic, 2013-01-03, rewritten a bit by Vanessa Ezekowitz
--
local finitewater = minetest.settings:get_bool("liquid_finite")
local finitewater = minetest.setting_getbool("liquid_finite")
pipeworks.check_for_liquids = function(pos)
local coords = {
@ -31,36 +31,23 @@ pipeworks.check_for_inflows = function(pos,node)
{x=pos.x-1,y=pos.y,z=pos.z},
{x=pos.x+1,y=pos.y,z=pos.z},
{x=pos.x,y=pos.y,z=pos.z-1},
{x=pos.x,y=pos.y,z=pos.z+1},
}
{x=pos.x,y=pos.y,z=pos.z+1}, }
local newnode = false
local source = false
for i = 1, 6 do
for i =1,6 do
if newnode then break end
local testnode = minetest.get_node(coords[i])
local name = testnode.name
local name = minetest.get_node(coords[i]).name
if name and (name == "pipeworks:pump_on" and pipeworks.check_for_liquids(coords[i])) or string.find(name,"_loaded") then
if string.find(name,"_loaded") then
source = minetest.get_meta(coords[i]):get_string("source")
if source == minetest.pos_to_string(pos) then break end
end
if string.find(name, "valve") or string.find(name, "sensor") then
if ((i == 3 or i == 4) and minetest.facedir_to_dir(testnode.param2).x ~= 0)
or ((i == 5 or i == 6) and minetest.facedir_to_dir(testnode.param2).z ~= 0)
or ((i == 1 or i == 2) and minetest.facedir_to_dir(testnode.param2).y ~= 0) then
newnode = string.gsub(node.name,"empty","loaded")
source = {x=coords[i].x,y=coords[i].y,z=coords[i].z}
end
else
newnode = string.gsub(node.name,"empty","loaded")
source = {x=coords[i].x,y=coords[i].y,z=coords[i].z}
end
newnode = string.gsub(node.name,"empty","loaded")
source = {x=coords[i].x,y=coords[i].y,z=coords[i].z}
end
end
if newnode then
minetest.add_node(pos,{name=newnode, param2 = node.param2})
if newnode then
minetest.add_node(pos,{name=newnode, param2 = node.param2})
minetest.get_meta(pos):set_string("source",minetest.pos_to_string(source))
end
end
@ -74,15 +61,15 @@ pipeworks.check_sources = function(pos,node)
newnode = string.gsub(node.name,"loaded","empty")
end
if newnode then
minetest.add_node(pos,{name=newnode, param2 = node.param2})
if newnode then
minetest.add_node(pos,{name=newnode, param2 = node.param2})
minetest.get_meta(pos):set_string("source","")
end
end
pipeworks.spigot_check = function(pos, node)
local belowname = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name
if belowname and (belowname == "air" or belowname == "default:water_flowing" or belowname == "default:water_source") then
if belowname and (belowname == "air" or belowname == "default:water_flowing" or belowname == "default:water_source") then
local spigotname = minetest.get_node(pos).name
local fdir=node.param2 % 4
local check = {
@ -112,7 +99,7 @@ end
pipeworks.fountainhead_check = function(pos, node)
local abovename = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}).name
if abovename and (abovename == "air" or abovename == "default:water_flowing" or abovename == "default:water_source") then
if abovename and (abovename == "air" or abovename == "default:water_flowing" or abovename == "default:water_source") then
local fountainhead_name = minetest.get_node(pos).name
local near_node = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
if near_node and string.find(near_node.name, "_loaded") then

16
init.lua Normal file → Executable file
View File

@ -13,7 +13,7 @@ local DEBUG = false
pipeworks.worldpath = minetest.get_worldpath()
pipeworks.modpath = minetest.get_modpath("pipeworks")
dofile(pipeworks.modpath.."/default_settings.lua")
dofile(pipeworks.modpath.."/default_settings.txt")
-- Read the external config file if it exists.
local worldsettingspath = pipeworks.worldpath.."/pipeworks_settings.txt"
@ -26,7 +26,7 @@ end
-- Random variables
pipeworks.expect_infinite_stacks = true
if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
pipeworks.expect_infinite_stacks = false
end
@ -41,11 +41,6 @@ pipeworks.mesecons_rules={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z
pipeworks.liquid_texture = "default_water.png"
pipeworks.button_off = {text="", texture="pipeworks_button_off.png", addopts="false;false;pipeworks_button_interm.png"}
pipeworks.button_on = {text="", texture="pipeworks_button_on.png", addopts="false;false;pipeworks_button_interm.png"}
pipeworks.button_base = "image_button[0,4.3;1,0.6"
pipeworks.button_label = "label[0.9,4.31;Allow splitting incoming stacks from tubes]"
-- Helper functions
function pipeworks.fix_image_names(table, replacement)
@ -113,13 +108,10 @@ dofile(pipeworks.modpath.."/wielder.lua")
if pipeworks.enable_pipes then dofile(pipeworks.modpath.."/pipes.lua") end
if pipeworks.enable_teleport_tube then dofile(pipeworks.modpath.."/teleport_tube.lua") end
if pipeworks.enable_pipe_devices then dofile(pipeworks.modpath.."/devices.lua") end
if pipeworks.enable_redefines then
dofile(pipeworks.modpath.."/compat-chests.lua")
dofile(pipeworks.modpath.."/compat-furnaces.lua")
end
if pipeworks.enable_redefines then dofile(pipeworks.modpath.."/compat.lua") end
if pipeworks.enable_autocrafter then dofile(pipeworks.modpath.."/autocrafter.lua") end
minetest.register_alias("pipeworks:pipe", "pipeworks:pipe_110000_empty")
print("Pipeworks loaded!")
minetest.log("Pipeworks loaded!")

61
item_transport.lua Normal file → Executable file
View File

@ -1,8 +1,3 @@
local luaentity = pipeworks.luaentity
local enable_max_limit = minetest.settings:get("pipeworks_enable_items_per_tube_limit")
local max_tube_limit = tonumber(minetest.settings:get("pipeworks_max_items_per_tube")) or 30
if enable_max_limit == nil then enable_max_limit = true end
function pipeworks.tube_item(pos, item)
error("obsolete pipeworks.tube_item() called; change caller to use pipeworks.tube_inject_item() instead")
end
@ -34,21 +29,6 @@ function pipeworks.notvel(tbl, vel)
return tbl2
end
local tube_item_count = {}
minetest.register_globalstep(function(dtime)
if not luaentity.entities then
return
end
tube_item_count = {}
for id, entity in pairs(luaentity.entities) do
if entity.name == "pipeworks:tubed_item" then
local h = minetest.hash_node_position(vector.round(entity._pos))
tube_item_count[h] = (tube_item_count[h] or 0) + 1
end
end
end)
local function go_next(pos, velocity, stack)
local next_positions = {}
local max_priority = 0
@ -75,7 +55,7 @@ local function go_next(pos, velocity, stack)
end
for _, vect in ipairs(can_go) do
local npos = vector.add(pos, vect)
pipeworks.load_position(npos)
minetest.load_position(npos)
local node = minetest.get_node(npos)
local reg_node = minetest.registered_nodes[node.name]
if reg_node then
@ -95,17 +75,6 @@ local function go_next(pos, velocity, stack)
end
end
if enable_max_limit then
local h = minetest.hash_node_position(pos)
local itemcount = tube_item_count[h] or 0
if itemcount > max_tube_limit then
cmeta:set_string("the_tube_was", minetest.serialize(cnode))
print("[Pipeworks] Warning - a tube at "..minetest.pos_to_string(pos).." broke due to too many items ("..itemcount..")")
minetest.swap_node(pos, {name = "pipeworks:broken_tube_1"})
pipeworks.scan_for_tube_objects(pos)
end
end
if not next_positions[1] then
return false, nil
end
@ -231,13 +200,15 @@ luaentity.register_entity("pipeworks:tubed_item", {
end,
on_step = function(self, dtime)
local pos = self:getpos()
if self.start_pos == nil then
local pos = self:getpos()
self.start_pos = vector.round(pos)
self:setpos(pos)
end
local pos = self:getpos()
local stack = ItemStack(self.itemstring)
local drop_pos
local velocity = self:getvelocity()
@ -248,14 +219,13 @@ luaentity.register_entity("pipeworks:tubed_item", {
moved = true
end
local vel = {x = velocity.x / speed, y = velocity.y / speed, z = velocity.z / speed, speed = speed}
local moved_by = vector.distance(pos, self.start_pos)
if moved_by >= 1 then
if vector.distance(pos, self.start_pos) >= 1 then
self.start_pos = vector.add(self.start_pos, vel)
moved = true
end
pipeworks.load_position(self.start_pos)
minetest.load_position(self.start_pos)
local node = minetest.get_node(self.start_pos)
if moved and minetest.get_item_group(node.name, "tubedevice_receiver") == 1 then
local leftover
@ -269,7 +239,6 @@ luaentity.register_entity("pipeworks:tubed_item", {
return
end
velocity = vector.multiply(velocity, -1)
self:setpos(vector.subtract(self.start_pos, vector.multiply(vel, moved_by - 1)))
self:setvelocity(velocity)
self:set_item(leftover:to_string())
return
@ -277,30 +246,20 @@ luaentity.register_entity("pipeworks:tubed_item", {
if moved then
local found_next, new_velocity = go_next(self.start_pos, velocity, stack) -- todo: color
local rev_vel = vector.multiply(velocity, -1)
local rev_dir = vector.direction(self.start_pos,vector.add(self.start_pos,rev_vel))
local rev_node = minetest.get_node(vector.round(vector.add(self.start_pos,rev_dir)))
local tube_present = minetest.get_item_group(rev_node.name,"tubedevice") == 1
if not found_next then
if pipeworks.drop_on_routing_fail or not tube_present or
minetest.get_item_group(rev_node.name,"tube") ~= 1 then
drop_pos = minetest.find_node_near(vector.add(self.start_pos, velocity), 1, "air")
if drop_pos then
-- Using add_item instead of item_drop since this makes pipeworks backward
-- compatible with Minetest 0.4.13.
-- Using item_drop here makes Minetest 0.4.13 crash.
local dropped_item = minetest.add_item(self.start_pos, stack)
dropped_item:setvelocity(vector.multiply(velocity, 5))
--minetest.add_item(drop_pos, stack) --Don't drop pipeworks items to reduce lag.
self:remove()
return
else
velocity = vector.multiply(velocity, -1)
self:setpos(vector.subtract(self.start_pos, vector.multiply(vel, moved_by - 1)))
self:setvelocity(velocity)
end
end
if new_velocity and not vector.equals(velocity, new_velocity) then
local nvelr = math.abs(new_velocity.x + new_velocity.y + new_velocity.z)
self:setpos(vector.add(self.start_pos, vector.multiply(new_velocity, (moved_by - 1) / nvelr)))
self:setpos(self.start_pos)
self:setvelocity(new_velocity)
end
end

6
legacy.lua Normal file → Executable file
View File

@ -1,5 +1,5 @@
if not minetest.get_modpath("auto_tree_tap") and
if not minetest.get_modpath("auto_tree_tap") and
minetest.get_modpath("technic") then
minetest.register_abm({
@ -37,10 +37,10 @@ if not minetest.get_modpath("auto_tree_tap") and
after_place_node = function (pos, placer)
pipeworks.scan_for_tube_objects(pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
--correct for 6d facedir
if placer_pos then
local dir = {

47
luaentity.lua Normal file → Executable file
View File

@ -1,7 +1,6 @@
local max_entity_id = 1000000000000 -- If you need more, there's a problem with your code
local luaentity = {}
pipeworks.luaentity = luaentity
luaentity = {}
luaentity.registered_entities = {}
@ -24,29 +23,13 @@ end
local function read_entities()
local t = read_file()
for _, entity in pairs(t) do
local x=entity.start_pos.x
local y=entity.start_pos.y
local z=entity.start_pos.z
x=math.max(-30912,x)
y=math.max(-30912,y)
z=math.max(-30912,z)
x=math.min(30927,x)
y=math.min(30927,y)
z=math.min(30927,z)
entity.start_pos.x = x
entity.start_pos.y = y
entity.start_pos.z = z
setmetatable(entity, luaentity.registered_entities[entity.name])
end
return t
end
local function write_entities()
for _, entity in pairs(luaentity.entities) do
for _, entity in pairs(luaentity.entities or {}) do
setmetatable(entity, nil)
for _, attached in pairs(entity._attached_entities) do
if attached.entity then
@ -69,9 +52,9 @@ local function get_blockpos(pos)
end
local active_blocks = {} -- These only contain active blocks near players (i.e., not forceloaded ones)
local move_entities_globalstep_part1 = function(dtime)
local active_block_range = tonumber(minetest.settings:get("active_block_range")) or 2
local handle_active_blocks_step = 2
local function active_blocks_step()
local active_block_range = tonumber(minetest.setting_get("active_block_range")) or 2
local new_active_blocks = {}
for _, player in ipairs(minetest.get_connected_players()) do
local blockpos = get_blockpos(player:getpos())
@ -89,7 +72,10 @@ local move_entities_globalstep_part1 = function(dtime)
end
active_blocks = new_active_blocks
-- todo: callbacks on block load/unload
minetest.after(handle_active_blocks_step, active_blocks_step)
end
minetest.after(0, active_blocks_step)
local function is_active(pos)
return active_blocks[minetest.hash_node_position(get_blockpos(pos))] ~= nil
@ -206,7 +192,7 @@ local entitydef_default = {
end
end,
getvelocity = function(self)
return vector.new(self._velocity)
return vector.new(self._velocity)
end,
setvelocity = function(self, velocity)
self._velocity = vector.new(velocity)
@ -284,7 +270,7 @@ function luaentity.add_entity(pos, name)
_acceleration = {x = 0, y = 0, z = 0},
_attached_entities = {},
}
local prototype = luaentity.registered_entities[name]
setmetatable(entity, prototype) -- Default to prototype for other methods
luaentity.entities[index] = entity
@ -321,7 +307,7 @@ function luaentity.get_objects_inside_radius(pos, radius)
end
end
local move_entities_globalstep_part2 = function(dtime)
minetest.register_globalstep(function(dtime)
if not luaentity.entities then
luaentity.entities = read_entities()
end
@ -360,15 +346,4 @@ local move_entities_globalstep_part2 = function(dtime)
end
end
end
end
local handle_active_blocks_timer = 0.1
minetest.register_globalstep(function(dtime)
handle_active_blocks_timer = handle_active_blocks_timer + dtime
if dtime < 0.2 or handle_active_blocks_timer >= (dtime * 3) then
handle_active_blocks_timer = 0.1
move_entities_globalstep_part1(dtime)
move_entities_globalstep_part2(dtime)
end
end)

2
models.lua Normal file → Executable file
View File

@ -34,7 +34,7 @@ pipeworks.tube_frontstub = {
pipeworks.tube_backstub = {
{ -9/64, -9/64, -9/64, 9/64, 9/64, 32/64 }, -- tube segment against -Z face
}
}
pipeworks.tube_boxes = {pipeworks.tube_leftstub, pipeworks.tube_rightstub, pipeworks.tube_bottomstub, pipeworks.tube_topstub, pipeworks.tube_frontstub, pipeworks.tube_backstub}

0
models/pipeworks_entry_panel.obj Normal file → Executable file
View File

502
models/pipeworks_flow_sensor.obj Normal file → Executable file
View File

@ -1,114 +1,114 @@
# Blender v2.72 (sub 0) OBJ File: 'pipe-flow-sensor.blend'
# Blender v2.69 (sub 0) OBJ File: 'pipe-flow-sensor.blend'
# www.blender.org
o Cube.001
v -0.030483 -0.153248 0.468750
v -0.030483 -0.153248 0.500000
v 0.030483 -0.153248 0.468750
v 0.030483 -0.153248 0.500000
v 0.086808 -0.129917 0.468750
v 0.086808 -0.129917 0.500000
v 0.129917 -0.086808 0.468750
v 0.129917 -0.086808 0.500000
v 0.153248 -0.030483 0.468750
v 0.153248 -0.030483 0.500000
v 0.153248 0.030483 0.468750
v 0.153248 0.030483 0.500000
v 0.129917 0.086808 0.468750
v 0.129917 0.086808 0.500000
v 0.086808 0.129917 0.468750
v 0.086808 0.129917 0.500000
v 0.030483 0.153248 0.468750
v 0.030483 0.153247 0.500000
v -0.030483 0.153248 0.468750
v -0.030483 0.153248 0.500000
v -0.086808 0.129917 0.468750
v -0.086808 0.129917 0.500000
v -0.129917 0.086808 0.468750
v -0.129917 0.086808 0.500000
v -0.153248 0.030483 0.468750
v -0.153248 0.030483 0.500000
v -0.153248 -0.030483 0.468750
v -0.153248 -0.030483 0.500000
v -0.129917 -0.086808 0.468750
v -0.129917 -0.086808 0.500000
v -0.086808 -0.129917 0.468750
v -0.086808 -0.129917 0.500000
v -0.024386 -0.122598 0.468750
v 0.024386 -0.122598 0.468750
v 0.069446 -0.103934 0.468750
v 0.103934 -0.069446 0.468750
v 0.122598 -0.024386 0.468750
v 0.122598 0.024386 0.468750
v 0.103934 0.069446 0.468750
v 0.069446 0.103934 0.468750
v 0.024386 0.122598 0.468750
v -0.024386 0.122598 0.468750
v -0.069446 0.103934 0.468750
v -0.103934 0.069446 0.468750
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0
models/pipeworks_spigot.obj Normal file → Executable file
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0
models/pipeworks_spigot_pouring.obj Normal file → Executable file
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537
models/pipeworks_valve_off.obj Normal file → Executable file
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@ -1,130 +1,131 @@
# Blender v2.72 (sub 0) OBJ File: 'pipe-valve-off.blend'
# Blender v2.69 (sub 0) OBJ File: 'pipe-valve-off.blend'
# www.blender.org
mtllib pipeworks_valve_off.mtl
o Cube.003
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g Cube.003_Cube.003_None
usemtl None
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537
models/pipeworks_valve_on.obj Normal file → Executable file
View File

@ -1,130 +1,131 @@
# Blender v2.72 (sub 0) OBJ File: 'pipe-valve-on.blend'
# Blender v2.69 (sub 0) OBJ File: 'pipe-valve-on.blend'
# www.blender.org
mtllib pipeworks_valve_on.mtl
o Cube.003
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f 80/118/2 110/102/2 123/103/2
f 82/117/2 80/118/2 123/103/2
f 84/116/2 82/117/2 123/103/2
f 86/115/2 84/116/2 123/103/2
f 88/114/2 86/115/2 123/103/2
f 90/113/2 88/114/2 123/103/2
f 92/112/2 90/113/2 123/103/2
f 94/111/2 92/112/2 123/103/2
f 96/110/2 94/111/2 123/103/2
f 98/109/2 96/110/2 123/103/2
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f 107/101/4 109/99/4 124/100/4
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f 80/84/17 79/83/17 109/81/17 110/82/17
f 84/88/16 83/87/16 81/85/16 82/86/16
f 86/90/3 85/89/3 83/87/3 84/88/3
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f 92/98/13 91/97/13 89/95/13 90/96/13
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f 98/70/11 97/69/11 95/66/11 96/67/11
f 100/72/10 99/71/10 97/69/10 98/70/10
f 102/74/1 101/73/1 99/71/1 100/72/1
f 104/76/9 103/75/9 101/73/9 102/74/9
f 106/78/8 105/77/8 103/75/8 104/76/8
f 108/80/7 107/79/7 105/77/7 106/78/7
f 110/82/5 109/81/5 107/79/5 108/80/5
f 60/137/9 75/138/9 111/139/9 61/140/9
f 58/141/7 77/142/7 76/143/7 59/144/7
f 71/145/18 121/146/18 122/147/18 72/148/18
f 57/149/5 78/150/5 77/142/5 58/141/5
f 59/144/8 76/143/8 75/138/8 60/137/8
f 72/148/17 122/147/17 78/150/17 57/149/17
f 70/151/16 120/152/16 121/146/16 71/145/16
f 69/153/3 119/154/3 120/152/3 70/151/3
f 68/155/15 118/156/15 119/154/15 69/153/15
f 67/157/14 117/158/14 118/156/14 68/155/14
f 66/136/13 116/135/13 117/158/13 67/157/13
f 64/159/12 114/160/12 115/134/12 65/133/12
f 63/161/11 113/162/11 114/160/11 64/159/11
f 62/163/10 112/164/10 113/162/10 63/161/10
f 61/140/1 111/139/1 112/165/1 62/166/1
f 5/1 6/2 2/3 1/4
f 6/5 7/6 3/7 2/8
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f 61/174 111/173 112/199 62/200

27
pipes.lua Normal file → Executable file
View File

@ -9,7 +9,7 @@ local vti = {4, 3, 2, 1, 6, 5}
local cconnects = {{}, {1}, {1, 2}, {1, 3}, {1, 3, 5}, {1, 2, 3}, {1, 2, 3, 5}, {1, 2, 3, 4}, {1, 2, 3, 4, 5}, {1, 2, 3, 4, 5, 6}}
for index, connects in ipairs(cconnects) do
local outsel = {}
local jx = 0
local jy = 0
local jz = 0
@ -28,7 +28,7 @@ for index, connects in ipairs(cconnects) do
local v = connects[1]
v = v-1 + 2*(v%2) -- Opposite side
end
local pgroups = {snappy = 3, pipe = 1, not_in_creative_inventory = 1}
local pipedesc = "Pipe segement".." "..dump(connects).."... You hacker, you."
local image = nil
@ -38,11 +38,11 @@ for index, connects in ipairs(cconnects) do
pipedesc = "Pipe segment"
image = "pipeworks_pipe_inv.png"
end
local outimg_e = { "pipeworks_pipe_plain.png" }
local outimg_l = { "pipeworks_pipe_plain.png" }
if index == 3 then
if index == 3 then
outimg_e = { "pipeworks_pipe_3_empty.png" }
outimg_l = { "pipeworks_pipe_3_loaded.png" }
end
@ -80,10 +80,9 @@ for index, connects in ipairs(cconnects) do
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_rotate = false
end
})
local pgroups = {snappy = 3, pipe = 1, not_in_creative_inventory = 1}
minetest.register_node("pipeworks:pipe_"..index.."_loaded", {
@ -107,15 +106,13 @@ for index, connects in ipairs(cconnects) do
walkable = true,
drop = "pipeworks:pipe_1_empty",
after_place_node = function(pos)
minetest.set_node(pos, { name = "pipeworks:pipe_"..index.."_empty" })
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_rotate = false
end
})
table.insert(pipes_empty_nodenames, "pipeworks:pipe_"..index.."_empty")
table.insert(pipes_full_nodenames, "pipeworks:pipe_"..index.."_loaded")
end
@ -137,8 +134,6 @@ if REGISTER_COMPATIBILITY then
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_rotate = false
})
minetest.register_node(cloaded, {
drawtype = "airlike",
@ -150,8 +145,6 @@ if REGISTER_COMPATIBILITY then
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_rotate = false
})
for xm = 0, 1 do
for xp = 0, 1 do
@ -213,7 +206,7 @@ minetest.register_abm({
nodenames = {"pipeworks:spigot","pipeworks:spigot_pouring"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
action = function(pos, node, active_object_count, active_object_count_wider)
pipeworks.spigot_check(pos,node)
end
})
@ -222,7 +215,7 @@ minetest.register_abm({
nodenames = {"pipeworks:fountainhead","pipeworks:fountainhead_pouring"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
action = function(pos, node, active_object_count, active_object_count_wider)
pipeworks.fountainhead_check(pos,node)
end
})

64
routing_tubes.lua Normal file → Executable file
View File

@ -1,4 +1,3 @@
-- the default tube and default textures
pipeworks.register_tube("pipeworks:tube", "Pneumatic tube segment")
minetest.register_craft( {
@ -10,59 +9,6 @@ minetest.register_craft( {
},
})
local nodecolor = 0xffff3030
pipeworks.register_tube("pipeworks:broken_tube", {
description = "Broken Tube (you hacker you)",
plain = { { name = "pipeworks_broken_tube_plain.png", backface_culling = false, color = nodecolor } },
noctr = { { name = "pipeworks_broken_tube_plain.png", backface_culling = false, color = nodecolor } },
ends = { { name = "pipeworks_broken_tube_end.png", color = nodecolor } },
short = { name = "pipeworks_broken_tube_short.png", color = nodecolor },
node_def = {
drop = "pipeworks:tube_1",
groups = {not_in_creative_inventory = 1, tubedevice_receiver = 1},
tube = {
insert_object = function(pos, node, stack, direction)
minetest.item_drop(stack, nil, pos)
return ItemStack("")
end,
can_insert = function(pos,node,stack,direction)
return true
end,
priority = 50,
},
on_punch = function(pos, node, puncher, pointed_thing)
local itemstack = puncher:get_wielded_item()
local wieldname = itemstack:get_name()
local playername = puncher:get_player_name()
print("[Pipeworks] "..playername.." struck a broken tube at "..minetest.pos_to_string(pos))
if wieldname == "anvil:hammer"
or wieldname == "cottages:hammer"
or wieldname == "glooptest:hammer_steel"
or wieldname == "glooptest:hammer_bronze"
or wieldname == "glooptest:hammer_diamond"
or wieldname == "glooptest:hammer_mese"
or wieldname == "glooptest:hammer_alatro"
or wieldname == "glooptest:hammer_arol" then
local meta = minetest.get_meta(pos)
local was_node = minetest.deserialize(meta:get_string("the_tube_was"))
if was_node and was_node ~= "" then
print(" with "..wieldname.." to repair it.")
minetest.swap_node(pos, { name = was_node.name, param2 = was_node.param2 })
pipeworks.scan_for_tube_objects(pos)
itemstack:add_wear(1000)
puncher:set_wielded_item(itemstack)
return itemstack
else
print(" but it can't be repaired.")
end
else
print(" with "..wieldname.." but that tool is too weak.")
end
end
}
})
-- the high priority tube is a low-cpu replacement for sorting tubes in situations
-- where players would use them for simple routing (turning off paths)
-- without doing actual sorting, like at outputs of tubedevices that might both accept and eject items
@ -71,10 +17,10 @@ if pipeworks.enable_priority_tube then
pipeworks.register_tube("pipeworks:priority_tube", {
description = "High Priority Tube Segment",
inventory_image = "pipeworks_tube_inv.png^[colorize:" .. color,
plain = { { name = "pipeworks_tube_plain.png", color = nodecolor } },
noctr = { { name = "pipeworks_tube_noctr.png", color = nodecolor } },
ends = { { name = "pipeworks_tube_end.png", color = nodecolor } },
short = { name = "pipeworks_tube_short.png", color = nodecolor },
plain = { "pipeworks_tube_plain.png^[colorize:" .. color },
noctr = { "pipeworks_tube_noctr.png^[colorize:" .. color },
ends = { "pipeworks_tube_end.png^[colorize:" .. color },
short = "pipeworks_tube_short.png^[colorize:" .. color,
node_def = {
tube = { priority = 150 } -- higher than tubedevices (100)
},
@ -154,7 +100,7 @@ if pipeworks.enable_one_way_tube then
return {velocity}
end,
can_insert = function(pos, node, stack, direction)
local dir = pipeworks.facedir_to_right_dir(node.param2)
local dir = minetest.facedir_to_right_dir(node.param2)
return vector.equals(dir, direction)
end,
priority = 75 -- Higher than normal tubes, but lower than receivers

View File

@ -1,70 +0,0 @@
#Enable pipes.
pipeworks_enable_pipes (Enable Pipes) bool true
#Enable autocrafter.
pipeworks_enable_autocrafter (Enable Autocrafter) bool true
#Enable deployer.
pipeworks_enable_deployer (Enable Deployer) bool true
#Enable dispenser.
pipeworks_enable_dispenser (Enable Dispenser) bool true
#Enable node breaker.
pipeworks_enable_node_breaker (Enable Node Breaker) bool true
#Enable teleport tube.
pipeworks_enable_teleport_tube (Enable Teleport Tube) bool true
#Enable pipe devices.
pipeworks_enable_pipe_devices (Enable Pipe Devices) bool true
#Enable redefines.
pipeworks_enable_redefines (Enable Node Redefines) bool true
#Enable sorting tube.
pipeworks_enable_mese_tube (Enable Sorting Tube) bool true
#Enable detector tube.
pipeworks_enable_detector_tube (Enable Detector Tube) bool true
#Enable digiline detector tube.
pipeworks_enable_digiline_detector_tube (Enable Digiline Detector Tube) bool true
#Enable mesecon signal conducting tube.
pipeworks_enable_conductor_tube (Enable Conductor Tube) bool true
#Enable accelerator tube.
pipeworks_enable_accelerator_tube (Enable Accelerator Tube) bool true
#Enable crossing tube.
#It sends all incoming items to the other side, or if there is no other tube, it sends them back.
pipeworks_enable_crossing_tube (Enable Crossing Tube) bool true
#Enable vacuum tube.
#It picks up all items that lay around next to it.
pipeworks_enable_sand_tube (Enable Vacuum Tube) bool true
#Enable mese vacuum tube.
#It's like the normal vacuum tube with the
#differance that you can set the radius up to 8 nodes.
pipeworks_enable_mese_sand_tube (Enable Mese Vacuum Tube) bool true
#Enable one way tube.
#It sends items only in one direction.
#Use it to drop items out of tubes.
pipeworks_enable_one_way_tube (Enable One Way Tube) bool true
#Enable high priority tube.
#It has a very high priority and so, on crossings, the items will
#always go to it if there are multible ways.
pipeworks_enable_priority_tube (Enable High Priority Tube) bool true
#Enable cyclic mode.
pipeworks_enable_cyclic_mode (Enable Cyclic Mode) bool true
#Drop on routing fail.
pipeworks_drop_on_routing_fail (Drop On Routing Fail) bool false
#Delete item on clearobject.
pipeworks_delete_item_on_clearobject (Delete Item On Clearobject) bool true

2
signal_tubes.lua Normal file → Executable file
View File

@ -1,5 +1,5 @@
if pipeworks.enable_detector_tube then
local detector_tube_step = 5 * tonumber(minetest.settings:get("dedicated_server_step"))
local detector_tube_step = 1 --MFF crabman(2/1/2016 bug,step too short) 2 * tonumber(minetest.setting_get("dedicated_server_step"))
pipeworks.register_tube("pipeworks:detector_tube_on", {
description = "Detecting Pneumatic Tube Segment on (you hacker you)",
inventory_image = "pipeworks_detector_tube_inv.png",

35
sorting_tubes.lua Normal file → Executable file
View File

@ -1,5 +1,3 @@
local fs_helpers = pipeworks.fs_helpers
if pipeworks.enable_mese_tube then
local function update_formspec(pos)
local meta = minetest.get_meta(pos)
@ -15,12 +13,8 @@ if pipeworks.enable_mese_tube then
local buttons_formspec = ""
for i = 0, 5 do
buttons_formspec = buttons_formspec .. fs_helpers.cycling_button(meta,
"image_button[7,"..(i+0.2)..";1,0.6", "l"..(i+1).."s",
{
pipeworks.button_off,
pipeworks.button_on
}
)
"image_button[7,"..(i)..";1,1", "l"..(i+1).."s",
{{text="",texture="pipeworks_button_off.png", addopts="false;false;pipeworks_button_interm.png"}, {text="",texture="pipeworks_button_on.png", addopts="false;false;pipeworks_button_interm.png"}})
end
meta:set_string("formspec",
"size[8,11]"..
@ -37,21 +31,7 @@ if pipeworks.enable_mese_tube then
"image[0,4;1,1;pipeworks_blue.png]"..
"image[0,5;1,1;pipeworks_red.png]"..
buttons_formspec..
"list[current_player;main;0,7;8,4;]" ..
"listring[current_player;main]" ..
"listring[current_player;main]" ..
"listring[context;line1]" ..
"listring[current_player;main]" ..
"listring[context;line2]" ..
"listring[current_player;main]" ..
"listring[context;line3]" ..
"listring[current_player;main]" ..
"listring[context;line4]" ..
"listring[current_player;main]" ..
"listring[context;line5]" ..
"listring[current_player;main]" ..
"listring[context;line6]"
)
"list[current_player;main;0,7;8,4;]")
end
pipeworks.register_tube("pipeworks:mese_tube", {
@ -139,13 +119,8 @@ if pipeworks.enable_mese_tube then
if not pipeworks.may_configure(pos, player) then return 0 end
update_formspec(pos) -- For old tubes
local inv = minetest.get_meta(pos):get_inventory()
if from_list:match("line%d") and to_list:match("line%d") then
return count
else
inv:set_stack(from_list, from_index, ItemStack(""))
return 0
end
inv:set_stack(from_list, from_index, ItemStack(""))
return 0
end,
},
})

4
teleport_tube.lua Normal file → Executable file
View File

@ -111,7 +111,7 @@ local function update_meta(meta, can_receive)
meta:set_string("formspec","size[8.6,2.2]"..
"field[0.6,0.6;7,1;channel;Channel:;${channel}]"..
"label[7.3,0;Receive]"..
"image_button[7.3,0.3;1,0.6;pipeworks_button_" .. cr_state .. ".png;cr" .. (can_receive and 0 or 1) .. ";;;false;pipeworks_button_interm.png]"..
"image_button[7.3,0.3;1,1;pipeworks_button_" .. cr_state .. ".png;cr" .. (can_receive and 0 or 1) .. ";;;false;pipeworks_button_interm.png]"..
"image[0.3,1.3;1,1;pipeworks_teleport_tube_inv.png]"..
"label[1.6,1.2;channels are public by default]" ..
"label[1.6,1.5;use <player>:<channel> for fully private channels]" ..
@ -173,7 +173,7 @@ pipeworks.register_tube("pipeworks:teleport_tube", {
if mode == ":" then
minetest.chat_send_player(sender_name, "Sorry, channel '"..new_channel.."' is reserved for exclusive use by "..name)
return
--channels starting with '[name];' can be used by other players, but cannot be received from
elseif mode == ";" and (fields.cr1 or (can_receive ~= 0 and not fields.cr0)) then
minetest.chat_send_player(sender_name, "Sorry, receiving from channel '"..new_channel.."' is reserved for "..name)

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textures/pipeworks_crossing_tube_inv.png Normal file → Executable file
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textures/pipeworks_crossing_tube_noctr.png Normal file → Executable file
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textures/pipeworks_crossing_tube_short.png Normal file → Executable file
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textures/pipeworks_deployer_back.png Normal file → Executable file
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textures/pipeworks_deployer_side.png Normal file → Executable file

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textures/pipeworks_detector_tube_end.png Normal file → Executable file
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textures/pipeworks_detector_tube_inv.png Normal file → Executable file
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textures/pipeworks_detector_tube_noctr.png Normal file → Executable file
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textures/pipeworks_detector_tube_short.png Normal file → Executable file
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textures/pipeworks_dispenser_back.png Normal file → Executable file
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