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## Files related to minetest development cycle
/*.patch
# GNU Patch reject file
*.rej
## Editors and Development environments
*~
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*.bak*
*.orig
# Vim
*.vim
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# Eclipse (LDT)
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differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.
----------
This license is commonly known as "WTFPL".

2
README Normal file → Executable file
View File

@ -1,7 +1,7 @@
This mod uses nodeboxes to supply a complete set of 3D pipes and tubes,
along devices that work with them.
See https://gitlab.com/VanessaE/pipeworks/wikis/ for detailed information about usage of this mod.
See https://github.com/VanessaE/pipeworks/wiki/ for detailed information about usage of this mod.
Unlike the previous version of this mod, these pipes are rounded, and when
placed, they'll automatically join together as needed. Pipes can go vertically

60
autocrafter.lua Normal file → Executable file
View File

@ -102,7 +102,6 @@ local function after_recipe_change(pos, inventory)
minetest.get_node_timer(pos):stop()
autocrafterCache[minetest.hash_node_position(pos)] = nil
meta:set_string("infotext", "unconfigured Autocrafter")
inventory:set_stack("output", 1, "")
return
end
local recipe_changed = false
@ -172,28 +171,26 @@ end
local function update_meta(meta, enabled)
local state = enabled and "on" or "off"
meta:set_int("enabled", enabled and 1 or 0)
local fs = "size[8,12]"..
meta:set_string("formspec",
"size[8,11]"..
"list[context;recipe;0,0;3,3;]"..
"image[3,1;1,1;gui_hb_bg.png^[colorize:#141318:255]"..
"list[context;output;3,1;1,1;]"..
"image_button[3,2;1,0.6;pipeworks_button_" .. state .. ".png;" .. state .. ";;;false;pipeworks_button_interm.png]" ..
"list[context;src;0,4.5;8,3;]"..
"image_button[3,2;1,1;pipeworks_button_" .. state .. ".png;" .. state .. ";;;false;pipeworks_button_interm.png]" ..
"list[context;src;0,3.5;8,3;]"..
"list[context;dst;4,0;4,3;]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
default.get_hotbar_bg(0,8) ..
"list[current_player;main;0,8;8,4;]" ..
default.get_hotbar_bg(0,7) ..
"list[current_player;main;0,7;8,4;]" ..
"listring[current_player;main]"..
"listring[context;src]" ..
"listring[current_player;main]"..
"listring[context;dst]" ..
"listring[current_player;main]"
if minetest.get_modpath("digilines") then
fs = fs.."field[1,3.5;4,1;channel;Channel;${channel}]"
fs = fs.."button_exit[5,3.2;2,1;save;Save]"
end
meta:set_string("formspec",fs)
"listring[current_player;main]"..
"listring[context;recipe]" ..
"listring[context;output]"
)
-- toggling the button doesn't quite call for running a recipe change check
-- so instead we run a minimal version for infotext setting only
@ -285,8 +282,6 @@ minetest.register_node("pipeworks:autocrafter", {
if update_meta(meta, true) then
start_crafter(pos)
end
elseif fields.save then
meta:set_string("channel",fields.channel)
end
end,
can_dig = function(pos, player)
@ -367,40 +362,7 @@ minetest.register_node("pipeworks:autocrafter", {
after_inventory_change(pos)
return count
end,
on_timer = run_autocrafter,
digiline = {
receptor = {},
effector = {
action = function(pos,node,channel,msg)
local meta = minetest.get_meta(pos)
if channel ~= meta:get_string("channel") then return end
if type(msg) == "table" then
if #msg < 3 then return end
local inv = meta:get_inventory()
for y=0,2,1 do
for x=1,3,1 do
local slot = y*3+x
if minetest.registered_items[msg[y+1][x]] then
inv:set_stack("recipe",slot,ItemStack(msg[y+1][x]))
else
inv:set_stack("recipe",slot,ItemStack(""))
end
end
end
after_recipe_change(pos,inv)
elseif msg == "off" then
update_meta(meta, false)
minetest.get_node_timer(pos):stop()
elseif msg == "on" then
if update_meta(meta, true) then
start_crafter(pos)
end
elseif msg == "single" then
run_autocrafter(pos,1)
end
end,
},
},
on_timer = run_autocrafter
})
minetest.register_craft( {

View File

@ -1,9 +0,0 @@
-- enable finite liquid in the presence of dynamic liquid to preserve water volume.
local enable = false
if minetest.get_modpath("dynamic_liquid") then
pipeworks.logger("detected mod dynamic_liquid, enabling finite liquid flag")
enable = true
end
pipeworks.toggles.finite_water = enable

290
autoplace_pipes.lua Normal file → Executable file
View File

@ -1,71 +1,6 @@
--[[
autorouting for pipes
To connect pipes to some node, include this in the node def...
pipe_connections = {
pattern = <string>, -- if supplied, search for this pattern instead of the exact node name
left = <bool>, -- true (or 1) if the left side of the node needs to connect to a pipe
right = <bool>, -- or from the right side, etc.
top = <bool>,
bottom = <bool>,
front = <bool>,
back = <bool>,
left_param2 = <num>, -- the node must have this param2 to connect from the left
right_param2 = <num>, -- or right, etc.
top_param2 = <num>, -- Omit some or all of these to skip checking param2 for those sides
bottom_param2 = <num>,
front_param2 = <num>,
back_param2 = <num>,
},
...then add, pipeworks.scan_for_pipe_objects(pos)
to your node's after_dig_node and after_place_node callbacks.
]]--
-- get the axis dir (just 6 faces) of target node, assumes the pipe is the axis
function pipeworks.get_axis_dir(nodetable, pattern)
local pxm,pxp,pym,pyp,pzm,pzp
if string.find(nodetable.nxm.name, pattern)
and minetest.facedir_to_dir(nodetable.nxm.param2).x ~= 0 then
pxm=1
end
if string.find(nodetable.nxp.name, pattern)
and minetest.facedir_to_dir(nodetable.nxp.param2).x ~= 0 then
pxp=1
end
if string.find(nodetable.nzm.name, pattern)
and minetest.facedir_to_dir(nodetable.nzm.param2).z ~= 0 then
pzm=1
end
if string.find(nodetable.nzp.name, pattern)
and minetest.facedir_to_dir(nodetable.nzp.param2).z ~= 0 then
pzp=1
end
if string.find(nodetable.nym.name, pattern)
and minetest.facedir_to_dir(nodetable.nym.param2).y ~= 0 then
pym=1
end
if string.find(nodetable.nyp.name, pattern)
and minetest.facedir_to_dir(nodetable.nyp.param2).y ~= 0 then
pyp=1
end
local match = pxm or pxp or pym or pyp or pzm or pzp
return match,pxm,pxp,pym,pyp,pzm,pzp
end
-- autorouting for pipes
local tube_table = {[0] = 1, 2, 2, 4, 2, 4, 4, 5, 2, 3, 4, 6, 4, 6, 5, 7, 2, 4, 3, 6, 4, 5, 6, 7, 4, 6, 6, 8, 5, 7, 7, 9, 2, 4, 4, 5, 3, 6, 6, 7, 4, 6, 5, 7, 6, 8, 7, 9, 4, 5, 6, 7, 6, 7, 8, 9, 5, 7, 7, 9, 7, 9, 9, 10}
local tube_table_facedirs = {[0] = 0, 0, 5, 0, 3, 4, 3, 0, 2, 0, 2, 0, 6, 4, 3, 0, 7, 12, 5, 12, 7, 4, 5, 5, 18, 20, 16, 0, 7, 4, 7, 0, 1, 8, 1, 1, 1, 13, 1, 1, 10, 8, 2, 2, 17, 4, 3, 6, 9, 9, 9, 9, 21, 13, 1, 1, 10, 10, 11, 2, 19, 4, 3, 0}
local function autoroute_pipes(pos)
local nctr = minetest.get_node(pos)
local state = "_empty"
@ -88,7 +23,7 @@ function pipeworks.scan_for_pipe_objects(pos)
autoroute_pipes(pos)
end
-- auto-rotation code for various devices the pipes attach to
-- auto-rotation code for various devices the tubes attach to
function pipeworks.scan_pipe_surroundings(pos)
local pxm=0
@ -105,114 +40,152 @@ function pipeworks.scan_pipe_surroundings(pos)
local nzm = minetest.get_node({ x=pos.x , y=pos.y , z=pos.z-1 })
local nzp = minetest.get_node({ x=pos.x , y=pos.y , z=pos.z+1 })
local nodetable = {
nxm = nxm,
nxp = nxp,
nym = nym,
nyp = nyp,
nzm = nzm,
nzp = nzp
}
-- standard handling for pipes...
if string.find(nxm.name, "pipeworks:pipe_") then pxm=1 end
if string.find(nxp.name, "pipeworks:pipe_") then pxp=1 end
if string.find(nym.name, "pipeworks:pipe_") then pym=1 end
if string.find(nyp.name, "pipeworks:pipe_") then pyp=1 end
if string.find(nzm.name, "pipeworks:pipe_") then pzm=1 end
if string.find(nzp.name, "pipeworks:pipe_") then pzp=1 end
if (string.find(nxm.name, "pipeworks:pipe_") ~= nil) then pxm=1 end
if (string.find(nxp.name, "pipeworks:pipe_") ~= nil) then pxp=1 end
if (string.find(nym.name, "pipeworks:pipe_") ~= nil) then pym=1 end
if (string.find(nyp.name, "pipeworks:pipe_") ~= nil) then pyp=1 end
if (string.find(nzm.name, "pipeworks:pipe_") ~= nil) then pzm=1 end
if (string.find(nzp.name, "pipeworks:pipe_") ~= nil) then pzp=1 end
-- Special handling for valves...
local match,a,b,c,d,e,f = pipeworks.get_axis_dir(nodetable, "pipeworks:valve")
if match then
pxm = a or pxm
pxp = b or pxp
pym = c or pym
pyp = d or pyp
pzm = e or pzm
pzp = f or pzp
if (string.find(nxm.name, "pipeworks:valve") ~= nil)
and (nxm.param2 == 0 or nxm.param2 == 2) then
pxm=1
end
if (string.find(nxp.name, "pipeworks:valve") ~= nil)
and (nxp.param2 == 0 or nxp.param2 == 2) then
pxp=1
end
if (string.find(nzm.name, "pipeworks:valve") ~= nil)
and (nzm.param2 == 1 or nzm.param2 == 3) then
pzm=1
end
if (string.find(nzp.name, "pipeworks:valve") ~= nil)
and (nzp.param2 == 1 or nzp.param2 == 3) then
pzp=1
end
-- ...flow sensors...
local match,a,b,c,d,e,f = pipeworks.get_axis_dir(nodetable, "pipeworks:flow_sensor")
if match then
pxm = a or pxm
pxp = b or pxp
pym = c or pym
pyp = d or pyp
pzm = e or pzm
pzp = f or pzp
if (string.find(nxm.name, "pipeworks:flow_sensor") ~= nil)
and (nxm.param2 == 0 or nxm.param2 == 2) then
pxm=1
end
if (string.find(nxp.name, "pipeworks:flow_sensor") ~= nil)
and (nxp.param2 == 0 or nxp.param2 == 2) then
pxp=1
end
if (string.find(nzm.name, "pipeworks:flow_sensor") ~= nil)
and (nzm.param2 == 1 or nzm.param2 == 3) then
pzm=1
end
if (string.find(nzp.name, "pipeworks:flow_sensor") ~= nil)
and (nzp.param2 == 1 or nzp.param2 == 3) then
pzp=1
end
-- ...spigots...
if (string.find(nxm.name, "pipeworks:spigot") ~= nil)
and nxm.param2 == 1 then
pxm=1
end
if (string.find(nxp.name, "pipeworks:spigot") ~= nil)
and nxp.param2 == 3 then
pxp=1
end
if (string.find(nzm.name, "pipeworks:spigot") ~= nil)
and nzm.param2 == 0 then
pzm=1
end
if (string.find(nzp.name, "pipeworks:spigot") ~= nil)
and nzp.param2 == 2 then
pzp=1
end
-- ...sealed pipe entry/exit...
local match,a,b,c,d,e,f = pipeworks.get_axis_dir(nodetable, "pipeworks:entry_panel")
if match then
pxm = a or pxm
pxp = b or pxp
pym = c or pym
pyp = d or pyp
pzm = e or pzm
pzp = f or pzp
end
-- ...straight-only pipe...
local match,a,b,c,d,e,f = pipeworks.get_axis_dir(nodetable, "pipeworks:straight_pipe")
if match then
pxm = a or pxm
pxp = b or pxp
pym = c or pym
pyp = d or pyp
pzm = e or pzm
pzp = f or pzp
end
-- ... other nodes
local def_left = minetest.registered_nodes[nxp.name] -- the node that {pos} is to the left of (not the
local def_right = minetest.registered_nodes[nxm.name] -- ...note that is AT the left!), etc.
local def_bottom = minetest.registered_nodes[nyp.name]
local def_top = minetest.registered_nodes[nym.name]
local def_front = minetest.registered_nodes[nzp.name]
local def_back = minetest.registered_nodes[nzm.name]
if def_left and def_left.pipe_connections and def_left.pipe_connections.left
and (not def_left.pipe_connections.pattern or string.find(nxp.name, def_left.pipe_connections.pattern))
and (not def_left.pipe_connections.left_param2 or (nxp.param2 == def_left.pipe_connections.left_param2)) then
pxp = 1
end
if def_right and def_right.pipe_connections and def_right.pipe_connections.right
and (not def_right.pipe_connections.pattern or string.find(nxm.name, def_right.pipe_connections.pattern))
and (not def_right.pipe_connections.right_param2 or (nxm.param2 == def_right.pipe_connections.right_param2)) then
if (string.find(nxm.name, "pipeworks:entry_panel") ~= nil)
and (nxm.param2 == 1 or nxm.param2 == 3) then
pxm=1
end
if def_top and def_top.pipe_connections and def_top.pipe_connections.top
and (not def_top.pipe_connections.pattern or string.find(nym.name, def_top.pipe_connections.pattern))
and (not def_top.pipe_connections.top_param2 or (nym.param2 == def_top.pipe_connections.top_param2)) then
pym = 1
if (string.find(nxp.name, "pipeworks:entry_panel") ~= nil)
and (nxp.param2 == 1 or nxp.param2 == 3) then
pxp=1
end
if def_bottom and def_bottom.pipe_connections and def_bottom.pipe_connections.bottom
and (not def_bottom.pipe_connections.pattern or string.find(nyp.name, def_bottom.pipe_connections.pattern))
and (not def_bottom.pipe_connections.bottom_param2 or (nyp.param2 == def_bottom.pipe_connections.bottom_param2)) then
pyp = 1
end
if def_front and def_front.pipe_connections and def_front.pipe_connections.front
and (not def_front.pipe_connections.pattern or string.find(nzp.name, def_front.pipe_connections.pattern))
and (not def_front.pipe_connections.front_param2 or (nzp.param2 == def_front.pipe_connections.front_param2)) then
pzp = 1
end
if def_back and def_back.pipe_connections and def_back.pipe_connections.back
and (not def_back.pipe_connections.pattern or string.find(nzm.name, def_back.pipe_connections.pattern))
and (not def_back.pipe_connections.back_param2 or (nzm.param2 == def_back.pipe_connections.back_param2)) then
if (string.find(nzm.name, "pipeworks:entry_panel") ~= nil)
and (nzm.param2 == 0 or nzm.param2 == 2) then
pzm=1
end
print("stage 2 returns "..pxm+8*pxp+2*pym+16*pyp+4*pzm+32*pzp..
" for nodes surrounding "..minetest.get_node(pos).name.." at "..minetest.pos_to_string(pos))
if (string.find(nzp.name, "pipeworks:entry_panel") ~= nil)
and (nzp.param2 == 0 or nzp.param2 == 2) then
pzp=1
end
if (string.find(nym.name, "pipeworks:entry_panel") ~= nil)
and nym.param2 == 13 then
pym=1
end
if (string.find(nyp.name, "pipeworks:entry_panel") ~= nil)
and nyp.param2 == 13 then
pyp=1
end
-- ...pumps, grates...
if (string.find(nym.name, "pipeworks:grating") ~= nil) or
(string.find(nym.name, "pipeworks:pump") ~= nil) then
pym=1
end
-- ...fountainheads...
if (string.find(nyp.name, "pipeworks:fountainhead") ~= nil) then
pyp=1
end
-- ... and storage tanks.
if (string.find(nym.name, "pipeworks:storage_tank_") ~= nil) then
pym=1
end
if (string.find(nyp.name, "pipeworks:storage_tank_") ~= nil) then
pyp=1
end
-- ...extra devices specified via the function's parameters
-- ...except that this part is not implemented yet
--
-- xxx = nxm, nxp, nym, nyp, nzm, or nzp depending on the direction to check
-- yyy = pxm, pxp, pym, pyp, pzm, or pzp accordingly.
--
-- if string.find(xxx.name, "modname:nodename") ~= nil then
-- yyy = 1
-- end
--
-- for example:
--
-- if string.find(nym.name, "aero:outlet") ~= nil then
-- pym = 1
-- end
--
return pxm+8*pxp+2*pym+16*pyp+4*pzm+32*pzp
end
@ -224,3 +197,4 @@ function pipeworks.look_for_stackable_tanks(pos)
minetest.add_node(pos, { name = "pipeworks:expansion_tank_0", param2 = tym.param2})
end
end

14
autoplace_tubes.lua Normal file → Executable file
View File

@ -1,7 +1,7 @@
-- autorouting for pneumatic tubes
local function is_tube(nodename)
return pipeworks.table_contains(pipeworks.tubenodes, nodename)
return table.contains(pipeworks.tubenodes, nodename)
end
--a function for determining which side of the node we are on
@ -11,23 +11,23 @@ local function nodeside(node, tubedir)
end
local backdir = minetest.facedir_to_dir(node.param2)
local back = pipeworks.vector_dot(backdir, tubedir)
local back = vector.dot(backdir, tubedir)
if back == 1 then
return "back"
elseif back == -1 then
return "front"
end
local topdir = pipeworks.facedir_to_top_dir(node.param2)
local top = pipeworks.vector_dot(topdir, tubedir)
local topdir = minetest.facedir_to_top_dir(node.param2)
local top = vector.dot(topdir, tubedir)
if top == 1 then
return "top"
elseif top == -1 then
return "bottom"
end
local rightdir = pipeworks.facedir_to_right_dir(node.param2)
local right = pipeworks.vector_dot(rightdir, tubedir)
local rightdir = minetest.facedir_to_right_dir(node.param2)
local right = vector.dot(rightdir, tubedir)
if right == 1 then
return "right"
else
@ -99,7 +99,7 @@ end
function pipeworks.scan_for_tube_objects(pos)
for side = 0, 6 do
tube_autoroute(vector.add(pos, pipeworks.directions.side_to_dir(side)))
tube_autoroute(vector.add(pos, directions.side_to_dir(side)))
end
end

49
changelog.txt Normal file → Executable file
View File

@ -1,55 +1,6 @@
Changelog
---------
2017-10-19 (thetaepsilon)
Directional flowables are now implemented.
All devices for which it is relevant (valve, flow sensor etc.) have been converted so that they only flow on their connecting sides, so pressure propogation now works as expected for these devices when pressure logic is enabled.
Classic mode continues to be preserved by default as before.
2017-10-14 (thetaepsilon, VanessaE)
Node breakers have been updated to not have a tool by default, and determine if the node that they are trying to break can be dug with the tool in it's inventory slot.
The crafting recipe for the node breakers has been updated, using a new gear crafting item that requires iron instead of mese, which should be a more accessible cost in most cases.
Existing node breakers in worlds will get their mese pick back if their slot is empty via LBM - the mese pick will show up in the inventory slot so you can reclaim your hard-earned mese crystals.
Gear item texture and updated node breaker textures provided by VanessaE.
2017-10-08 (thetaepsilon)
A lot more of the new flow logic work.
There are two sub-modes of this now, non-finite and finite mode.
Non-finite mode most closely resembles "classic mode", whereas finite mode is more intended for use with mods such as dynamic_liquids which enable water sources to move themselves.
Everything that was functional in classic mode more or less works correctly now.
Still TODO:
+ Flow directionality - things like flow sensors and airtight panels will flow in directions that don't make sense from their visuals.
Possible feature requests:
+ Making tanks and gratings do something useful.
2017-09-27 (thetaepsilon)
Start of new flow logic re-implementation.
This mode is current *very* incomplete, and requires a per-world setting to enable.
Adds a pressure value stored in all pipe node metadata, and a mechanism to balance it out with nearby nodes on ABM trigger.
Currently, this inhibits the old behaviour when enabled, and (again WHEN ENABLED) breaks pretty much everything but normal pipes, spigots and pumps.
For this reason it is far from being intended as the default for some time to come yet.
What *does* work:
+ Pumps will try to take in water (and removes it!) as long as internal pressure does not exceed a threshold.
- a TODO is to make this pressure threshold configurable.
+ Pipes will balance this pressure between themselves, and will slowly average out over time.
+ Spigots will try to make the node beneath them a water source if the pressure is great enough and the existing node is flowing water or air.
- This is admittedly of fairly limited use with default water mechanics; those looking for more realistic mechanics might want to look at the dynamic_liquid mod, though that mod comes with it's own caveats (most notably drastic changes to previous worlds...).
What *does not* work:
+ Flow sensors, valves. Valves in particular currently do not function as a barrier to water's path under the experimental logic.
- TODO: internal code to allow this to be overriden.
*seems this hasn't been updated in a while*
2013-01-13: Tubes can transport items now! Namely, I added Novatux/Nore's item
transport mod as a default part of this mod, to make tubes do something useful!
Thanks to Nore and RealBadAngel for the code contributions!

167
common.lua Normal file → Executable file
View File

@ -2,7 +2,7 @@
-- Vector functions --
----------------------
function pipeworks.vector_cross(a, b)
function vector.cross(a, b)
return {
x = a.y * b.z - a.z * b.y,
y = a.z * b.x - a.x * b.z,
@ -10,7 +10,7 @@ function pipeworks.vector_cross(a, b)
}
end
function pipeworks.vector_dot(a, b)
function vector.dot(a, b)
return a.x * b.x + a.y * b.y + a.z * b.z
end
@ -18,7 +18,7 @@ end
-- Facedir functions --
-----------------------
function pipeworks.facedir_to_top_dir(facedir)
function minetest.facedir_to_top_dir(facedir)
return ({[0] = {x = 0, y = 1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z = -1},
@ -28,15 +28,14 @@ function pipeworks.facedir_to_top_dir(facedir)
[math.floor(facedir / 4)]
end
function pipeworks.facedir_to_right_dir(facedir)
return pipeworks.vector_cross(
pipeworks.facedir_to_top_dir(facedir),
function minetest.facedir_to_right_dir(facedir)
return vector.cross(
minetest.facedir_to_top_dir(facedir),
minetest.facedir_to_dir(facedir)
)
end
local directions = {}
pipeworks.directions = directions
directions = {}
function directions.side_to_dir(side)
return ({[0] = vector.new(),
vector.new( 0, 1, 0),
@ -49,7 +48,7 @@ function directions.side_to_dir(side)
end
function directions.dir_to_side(dir)
local c = pipeworks.vector_dot(dir, vector.new(1, 2, 3)) + 4
local c = vector.dot(dir, vector.new(1, 2, 3)) + 4
return ({6, 2, 4, 0, 3, 1, 5})[c]
end
@ -57,7 +56,7 @@ end
-- String functions --
----------------------
--[[function pipeworks.string_split(str, sep)
--[[function string.split(str, sep)
local fields = {}
local index = 1
local expr = "([^"..sep.."])+"
@ -68,7 +67,7 @@ end
return fields
end]]
function pipeworks.string_startswith(str, substr)
function string.startswith(str, substr)
return str:sub(1, substr:len()) == substr
end
@ -76,7 +75,7 @@ end
-- Table functions --
---------------------
function pipeworks.table_contains(tbl, element)
function table.contains(tbl, element)
for _, elt in pairs(tbl) do
if elt == element then
return true
@ -85,7 +84,7 @@ function pipeworks.table_contains(tbl, element)
return false
end
function pipeworks.table_extend(tbl, tbl2)
function table.extend(tbl, tbl2)
local index = #tbl + 1
for _, elt in ipairs(tbl2) do
tbl[index] = elt
@ -93,11 +92,11 @@ function pipeworks.table_extend(tbl, tbl2)
end
end
function pipeworks.table_recursive_replace(tbl, pattern, replace_with)
function table.recursive_replace(tbl, pattern, replace_with)
if type(tbl) == "table" then
local tbl2 = {}
for key, value in pairs(tbl) do
tbl2[key] = pipeworks.table_recursive_replace(value, pattern, replace_with)
tbl2[key] = table.recursive_replace(value, pattern, replace_with)
end
return tbl2
elseif type(tbl) == "string" then
@ -111,12 +110,11 @@ end
-- Formspec functions --
------------------------
local fs_helpers = {}
pipeworks.fs_helpers = fs_helpers
fs_helpers = {}
function fs_helpers.on_receive_fields(pos, fields)
local meta = minetest.get_meta(pos)
for field, value in pairs(fields) do
if pipeworks.string_startswith(field, "fs_helpers_cycling:") then
if field:startswith("fs_helpers_cycling:") then
local l = field:split(":")
local new_value = tonumber(l[2])
local meta_name = l[3]
@ -148,7 +146,7 @@ end
-- Env --
---------
function pipeworks.load_position(pos)
function minetest.load_position(pos)
if pos.x < -30912 or pos.y < -30912 or pos.z < -30912 or
pos.x > 30927 or pos.y > 30927 or pos.z > 30927 then return end
if minetest.get_node_or_nil(pos) then
@ -157,134 +155,3 @@ function pipeworks.load_position(pos)
local vm = minetest.get_voxel_manip()
vm:read_from_map(pos, pos)
end
local function delay(...)
local args = {...}
return (function() return unpack(args) end)
end
local function get_set_wrap(name, is_dynamic)
return (function(self)
return self["_" .. name]
end), (function(self, value)
if is_dynamic then
self["_" .. name] = type(value) == "table"
and table.copy(value) or value
end
end)
end
function pipeworks.create_fake_player(def, is_dynamic)
local wielded_item = ItemStack("")
if def.inventory and def.wield_list then
wielded_item = def.inventory:get_stack(def.wield_list, def.wield_index or 1)
end
local p = {
get_player_name = delay(def.name),
is_player = delay(true),
is_fake_player = true,
_formspec = def.formspec or default.gui_survival_form,
_hp = def.hp or 20,
_breath = 11,
_pos = def.position and table.copy(def.position) or vector.new(),
_properties = def.properties or { eye_height = def.eye_height or 1.47 },
_inventory = def.inventory,
_wield_index = def.wield_index or 1,
_wielded_item = wielded_item,
-- Model and view
_eye_offset1 = vector.new(),
_eye_offset3 = vector.new(),
set_eye_offset = function(self, first, third)
self._eye_offset1 = table.copy(first)
self._eye_offset3 = table.copy(third)
end,
get_eye_offset = function(self)
return self._eye_offset1, self._eye_offset3
end,
get_look_dir = delay(def.look_dir or {x=0, y=0, z=1}),
get_look_pitch = delay(def.look_pitch or 0),
get_look_yaw = delay(def.look_yaw or 0),
get_look_horizontal = delay(def.look_yaw or 0),
get_look_vertical = delay(-(def.look_pitch or 0)),
set_animation = delay(),
-- Controls
get_player_control = delay({
jump=false, right=false, left=false, LMB=false, RMB=false,
sneak=def.sneak, aux1=false, down=false, up=false
}),
get_player_control_bits = delay(def.sneak and 64 or 0),
-- Inventory and ItemStacks
get_inventory = delay(def.inventory),
set_wielded_item = function(self, item)
if self._inventory and def.wield_list then
return self._inventory:set_stack(def.wield_list,
self._wield_index, item)
end
_wielded_item = ItemStack(item)
end,
get_wielded_item = function(self, item)
if self._inventory and def.wield_list then
return self._inventory:get_stack(def.wield_list,
self._wield_index)
end
return ItemStack(self._wielded_item)
end,
get_wield_list = delay(def.wield_list),
punch = delay(),
remove = delay(),
right_click = delay(),
set_attach = delay(),
set_detach = delay(),
set_bone_position = delay(),
hud_change = delay(),
}
local _trash
-- Getter & setter functions
p.get_inventory_formspec, p.set_inventory_formspec
= get_set_wrap("formspec", is_dynamic)
p.get_breath, p.set_breath = get_set_wrap("breath", is_dynamic)
p.get_hp, p.set_hp = get_set_wrap("hp", is_dynamic)
p.get_pos, p.set_pos = get_set_wrap("pos", is_dynamic)
_trash, p.move_to = get_set_wrap("pos", is_dynamic)
p.get_wield_index, p.set_wield_index = get_set_wrap("wield_index", true)
p.get_properties, p.set_properties = get_set_wrap("properties", false)
-- Backwards compatibilty
p.getpos = p.get_pos
p.setpos = p.set_pos
p.moveto = p.move_to
-- TODO "implement" all these
-- set_armor_groups
-- get_armor_groups
-- get_animation
-- get_bone_position
-- get_player_velocity
-- set_look_pitch
-- set_look_yaw
-- set_physics_override
-- get_physics_override
-- hud_add
-- hud_remove
-- hud_get
-- hud_set_flags
-- hud_get_flags
-- hud_set_hotbar_itemcount
-- hud_get_hotbar_itemcount
-- hud_set_hotbar_image
-- hud_get_hotbar_image
-- hud_set_hotbar_selected_image
-- hud_get_hotbar_selected_image
-- hud_replace_builtin
-- set_sky
-- get_sky
-- override_day_night_ratio
-- get_day_night_ratio
-- set_local_animation
return p
end

View File

@ -1,243 +0,0 @@
-- this bit of code modifies the default chests and furnaces to be compatible
-- with pipeworks.
--
-- the formspecs found here are basically copies of the ones from minetest_game
-- plus bits from pipeworks' sorting tubes
-- Pipeworks Specific
local fs_helpers = pipeworks.fs_helpers
local tube_entry = "^pipeworks_tube_connection_wooden.png"
-- Chest Locals
local open_chests = {}
local function get_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
-- Pipeworks Switch
formspec = formspec ..
fs_helpers.cycling_button(
minetest.get_meta(pos),
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
return formspec
end
local function chest_lid_obstructed(pos)
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
local def = minetest.registered_nodes[minetest.get_node(above).name]
-- allow ladders, signs, wallmounted things and torches to not obstruct
if not def then return true end
if def.drawtype == "airlike" or
def.drawtype == "signlike" or
def.drawtype == "torchlike" or
(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted") then
return false
end
return true
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "pipeworks:chest_formspec" and player then
local pn = player:get_player_name()
if open_chests[pn] then
local pos = open_chests[pn].pos
if fields.quit then
local sound = open_chests[pn].sound
local swap = open_chests[pn].swap
local node = minetest.get_node(pos)
open_chests[pn] = nil
for k, v in pairs(open_chests) do
if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
return true
end
end
minetest.after(0.2, function()
minetest.swap_node(pos, { name = "default:" .. swap, param2 = node.param2 })
-- Pipeworks notification
pipeworks.after_place(pos)
end)
minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
end
-- Pipeworks Switch
if pipeworks.may_configure(pos, player) and not fields.quit then
fs_helpers.on_receive_fields(pos, fields)
minetest.show_formspec(player:get_player_name(), "pipeworks:chest_formspec", get_chest_formspec(pos))
end
return true
end
end
end)
-- Original Definitions
local old_chest_def = table.copy(minetest.registered_items["default:chest"])
local old_chest_open_def = table.copy(minetest.registered_items["default:chest_open"])
local old_chest_locked_def = table.copy(minetest.registered_items["default:chest_locked"])
local old_chest_locked_open_def = table.copy(minetest.registered_items["default:chest_locked_open"])
-- Override Construction
local override_protected, override, override_open, override_protected_open
override_protected = {
tiles = {
"default_chest_top.png"..tube_entry,
"default_chest_top.png"..tube_entry,
"default_chest_side.png"..tube_entry,
"default_chest_side.png"..tube_entry,
"default_chest_lock.png",
"default_chest_inside.png"
},
after_place_node = function(pos, placer)
old_chest_locked_def.after_place_node(pos, placer)
pipeworks.after_place(pos)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not default.can_interact_with_node(clicker, pos) then
return itemstack
end
minetest.sound_play(old_chest_locked_def.sound_open, {gain = 0.3,
pos = pos, max_hear_distance = 10})
if not chest_lid_obstructed(pos) then
minetest.swap_node(pos,
{ name = "default:" .. "chest_locked" .. "_open",
param2 = node.param2 })
end
minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(),
"pipeworks:chest_formspec", get_chest_formspec(pos))
open_chests[clicker:get_player_name()] = { pos = pos,
sound = old_chest_locked_def.sound_close, swap = "chest_locked" }
end,
groups = table.copy(old_chest_locked_def.groups),
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if meta:get_int("splitstacks") == 1 then
stack = stack:peek_item(1)
end
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}
},
after_dig_node = pipeworks.after_dig
}
override = {
tiles = {
"default_chest_top.png"..tube_entry,
"default_chest_top.png"..tube_entry,
"default_chest_side.png"..tube_entry,
"default_chest_side.png"..tube_entry,
"default_chest_front.png",
"default_chest_inside.png"
},
on_rightclick = function(pos, node, clicker)
minetest.sound_play(old_chest_def.sound_open, {gain = 0.3, pos = pos,
max_hear_distance = 10})
if not chest_lid_obstructed(pos) then
minetest.swap_node(pos, {
name = "default:" .. "chest" .. "_open",
param2 = node.param2 })
end
minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(),
"pipeworks:chest_formspec", get_chest_formspec(pos))
open_chests[clicker:get_player_name()] = { pos = pos,
sound = old_chest_def.sound_close, swap = "chest" }
end,
groups = table.copy(old_chest_def.groups),
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if meta:get_int("splitstacks") == 1 then
stack = stack:peek_item(1)
end
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}
},
after_place_node = pipeworks.after_place,
after_dig_node = pipeworks.after_dig
}
--[[local override_common = {
}
for k,v in pairs(override_common) do
override_protected[k] = v
override[k] = v
end]]
override_open = table.copy(override)
override_open.groups = table.copy(old_chest_open_def.groups)
override_open.tube = table.copy(override.tube)
override_open.tube.connect_sides = table.copy(override.tube.connect_sides)
override_open.tube.connect_sides.top = nil
override_protected_open = table.copy(override_protected)
override_protected_open.groups = table.copy(old_chest_locked_open_def.groups)
override_protected_open.tube = table.copy(override_protected.tube)
override_protected_open.tube.connect_sides = table.copy(override_protected.tube.connect_sides)
override_protected_open.tube.connect_sides.top = nil
override_protected.tiles = { -- Rearranged according to the chest registration in Minetest_Game.
"default_chest_top.png"..tube_entry,
"default_chest_top.png"..tube_entry,
"default_chest_side.png"..tube_entry.."^[transformFX",
"default_chest_side.png"..tube_entry,
"default_chest_side.png"..tube_entry,
"default_chest_lock.png",
}
override.tiles = {
"default_chest_top.png"..tube_entry,
"default_chest_top.png"..tube_entry,
"default_chest_side.png"..tube_entry.."^[transformFX",
"default_chest_side.png"..tube_entry,
"default_chest_side.png"..tube_entry,
"default_chest_front.png",
}
-- Add the extra groups
for i,v in ipairs({override_protected, override, override_open, override_protected_open}) do
v.groups.tubedevice = 1
v.groups.tubedevice_receiver = 1
end
-- Override with the new modifications.
minetest.override_item("default:chest", override)
minetest.override_item("default:chest_open", override_open)
minetest.override_item("default:chest_locked", override_protected)
minetest.override_item("default:chest_locked_open", override_protected_open)

View File

@ -1,433 +0,0 @@
-- this file is basically a modified copy of
-- minetest_game/mods/default/furnaces.lua
local fs_helpers = pipeworks.fs_helpers
tube_entry = "^pipeworks_tube_connection_stony.png"
local function active_formspec(fuel_percent, item_percent, pos, meta)
local formspec =
"size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_name;src;2.75,0.5;1,1;]"..
"list[current_name;fuel;2.75,2.5;1,1;]"..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
"list[current_name;dst;4.75,0.96;2,2;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"..
"listring[current_name;fuel]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25) ..
fs_helpers.cycling_button(
meta,
"image_button[0,3.5;1,0.6",
"split_material_stacks",
{
pipeworks.button_off,
pipeworks.button_on
}
).."label[0.9,3.51;Allow splitting incoming material (not fuel) stacks from tubes]"
return formspec
end
local function inactive_formspec(pos, meta)
local formspec = "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_name;src;2.75,0.5;1,1;]"..
"list[current_name;fuel;2.75,2.5;1,1;]"..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"list[current_name;dst;4.75,0.96;2,2;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"..
"listring[current_name;fuel]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25) ..
fs_helpers.cycling_button(
meta,
"image_button[0,3.5;1,0.6",
"split_material_stacks",
{
pipeworks.button_off,
pipeworks.button_on
}
).."label[0.9,3.51;Allow splitting incoming material (not fuel) stacks from tubes]"
return formspec
end
--
-- Node callback functions that are the same for active and inactive furnace
--
local function can_dig(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("fuel") and inv:is_empty("dst") and inv:is_empty("src")
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext", "Furnace is empty")
end
return stack:get_count()
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
end
local function furnace_node_timer(pos, elapsed)
--
-- Inizialize metadata
--
local meta = minetest.get_meta(pos)
local fuel_time = meta:get_float("fuel_time") or 0
local src_time = meta:get_float("src_time") or 0
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
local inv = meta:get_inventory()
local srclist, fuellist
local cookable, cooked
local fuel
local update = true
while update do
update = false
srclist = inv:get_list("src")
fuellist = inv:get_list("fuel")
--
-- Cooking
--
-- Check if we have cookable content
local aftercooked
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
cookable = cooked.time ~= 0
-- Check if we have enough fuel to burn
if fuel_time < fuel_totaltime then
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + elapsed
-- If there is a cookable item then check if it is ready yet
if cookable then
src_time = src_time + elapsed
if src_time >= cooked.time then
-- Place result in dst list if possible
if inv:room_for_item("dst", cooked.item) then
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
src_time = src_time - cooked.time
update = true
end
end
end
else
-- Furnace ran out of fuel
if cookable then
-- We need to get new fuel
local afterfuel
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list
fuel_totaltime = 0
src_time = 0
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
update = true
fuel_totaltime = fuel.time + (fuel_time - fuel_totaltime)
src_time = src_time + elapsed
end
else
-- We don't need to get new fuel since there is no cookable item
fuel_totaltime = 0
src_time = 0
end
fuel_time = 0
end
elapsed = 0
end
if fuel and fuel_totaltime > fuel.time then
fuel_totaltime = fuel.time
end
if srclist[1]:is_empty() then
src_time = 0
end
--
-- Update formspec, infotext and node
--
local formspec = inactive_formspec(pos, meta)
local item_state
local item_percent = 0
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)
if item_percent > 100 then
item_state = "100% (output full)"
else
item_state = item_percent .. "%"
end
else
if srclist[1]:is_empty() then
item_state = "Empty"
else
item_state = "Not cookable"
end
end
local fuel_state = "Empty"
local active = "inactive "
local result = false
if fuel_totaltime ~= 0 then
active = "active "
local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
fuel_state = fuel_percent .. "%"
formspec = active_formspec(fuel_percent, item_percent, pos, meta)
swap_node(pos, "default:furnace_active")
-- make sure timer restarts automatically
result = true
else
if not fuellist[1]:is_empty() then
fuel_state = "0%"
end
swap_node(pos, "default:furnace")
-- stop timer on the inactive furnace
minetest.get_node_timer(pos):stop()
end
local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
--
-- Set meta values
--
meta:set_float("fuel_totaltime", fuel_totaltime)
meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time)
meta:set_string("formspec", formspec)
meta:set_string("infotext", infotext)
return result
end
--
-- Node definitions
--
minetest.register_node(":default:furnace", {
description = "Furnace",
tiles = {
"default_furnace_top.png"..tube_entry,
"default_furnace_bottom.png"..tube_entry,
"default_furnace_side.png"..tube_entry,
"default_furnace_side.png"..tube_entry,
"default_furnace_side.png"..tube_entry,
"default_furnace_front.png"
},
groups = {cracky = 2, tubedevice = 1, tubedevice_receiver = 1},
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(1.0)
end
if direction.y == 1 then
return inv:add_item("fuel", stack)
else
return inv:add_item("src", stack)
end
end,
can_insert = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 1 then
return inv:room_for_item("fuel", stack)
else
if meta:get_int("split_material_stacks") == 1 then
stack = stack:peek_item(1)
end
return inv:room_for_item("src", stack)
end
end,
input_inventory = "dst",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
paramtype2 = "facedir",
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
can_dig = can_dig,
on_timer = furnace_node_timer,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec(pos, meta))
local inv = meta:get_inventory()
inv:set_size('src', 1)
inv:set_size('fuel', 1)
inv:set_size('dst', 4)
end,
on_metadata_inventory_move = function(pos)
minetest.get_node_timer(pos):start(1.0)
end,
on_metadata_inventory_put = function(pos)
-- start timer function, it will sort out whether furnace can burn or not.
minetest.get_node_timer(pos):start(1.0)
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "src", drops)
default.get_inventory_drops(pos, "fuel", drops)
default.get_inventory_drops(pos, "dst", drops)
drops[#drops+1] = "default:furnace"
minetest.remove_node(pos)
return drops
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_receive_fields = function(pos, formname, fields, sender)
if not pipeworks.may_configure(pos, sender) then return end
fs_helpers.on_receive_fields(pos, fields)
local meta = minetest.get_meta(pos)
local formspec = inactive_formspec(pos, meta)
meta:set_string("formspec", formspec)
end,
after_place_node = pipeworks.after_place,
after_dig_node = pipeworks.after_dig
})
minetest.register_node(":default:furnace_active", {
description = "Furnace",
tiles = {
"default_furnace_top.png"..tube_entry,
"default_furnace_bottom.png"..tube_entry,
"default_furnace_side.png"..tube_entry,
"default_furnace_side.png"..tube_entry,
"default_furnace_side.png"..tube_entry,
{
image = "default_furnace_front_active.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5
},
}
},
groups = {cracky = 2, tubedevice = 1, tubedevice_receiver = 1, not_in_creative_inventory = 1},
tube = {
insert_object = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(1.0)
end
if direction.y == 1 then
return inv:add_item("fuel", stack)
else
return inv:add_item("src", stack)
end
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 1 then
return inv:room_for_item("fuel", stack)
else
if meta:get_int("split_material_stacks") == 1 then
stack = stack:peek_item(1)
end
return inv:room_for_item("src", stack)
end
end,
input_inventory = "dst",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
paramtype2 = "facedir",
light_source = 8,
drop = "default:furnace",
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_timer = furnace_node_timer,
can_dig = can_dig,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_receive_fields = function(pos, formname, fields, sender)
if not pipeworks.may_configure(pos, sender) then return end
fs_helpers.on_receive_fields(pos, fields)
local meta = minetest.get_meta(pos)
local formspec = active_formspec(0, 0, pos, meta)
meta:set_string("formspec", formspec)
end,
after_place_node = pipeworks.after_place,
after_dig_node = pipeworks.after_dig
})

153
compat.lua Executable file
View File

@ -0,0 +1,153 @@
-- this bit of code modifies the default chests and furnaces to be compatible
-- with pipeworks.
minetest.override_item("default:furnace", {
tiles = {
"default_furnace_top.png^pipeworks_tube_connection_stony.png",
"default_furnace_bottom.png^pipeworks_tube_connection_stony.png",
"default_furnace_side.png^pipeworks_tube_connection_stony.png",
"default_furnace_side.png^pipeworks_tube_connection_stony.png",
"default_furnace_side.png^pipeworks_tube_connection_stony.png",
"default_furnace_front.png"
},
groups = {cracky = 2, tubedevice = 1, tubedevice_receiver = 1},
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(1.0)
end
if direction.y == 1 then
return inv:add_item("fuel",stack)
else
return inv:add_item("src",stack)
end
end,
can_insert = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 1 then
return inv:room_for_item("fuel", stack)
else
return inv:room_for_item("src", stack)
end
end,
input_inventory = "dst",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
after_place_node = pipeworks.after_place,
after_dig_node = pipeworks.after_dig
})
minetest.override_item("default:furnace_active", {
tiles = {
"default_furnace_top.png^pipeworks_tube_connection_stony.png",
"default_furnace_bottom.png^pipeworks_tube_connection_stony.png",
"default_furnace_side.png^pipeworks_tube_connection_stony.png",
"default_furnace_side.png^pipeworks_tube_connection_stony.png",
"default_furnace_side.png^pipeworks_tube_connection_stony.png",
{
image = "default_furnace_front_active.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5
},
}
},
groups = {cracky = 2, tubedevice = 1, tubedevice_receiver = 1, not_in_creative_inventory = 1},
tube = {
insert_object = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(1.0)
end
if direction.y == 1 then
return inv:add_item("fuel", stack)
else
return inv:add_item("src", stack)
end
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 1 then
return inv:room_for_item("fuel", stack)
else
return inv:room_for_item("src", stack)
end
end,
input_inventory = "dst",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
after_place_node = pipeworks.after_place,
after_dig_node = pipeworks.after_dig
})
minetest.override_item("default:chest", {
tiles = {
"default_chest_top.png^pipeworks_tube_connection_wooden.png",
"default_chest_top.png^pipeworks_tube_connection_wooden.png",
"default_chest_side.png^pipeworks_tube_connection_wooden.png",
"default_chest_side.png^pipeworks_tube_connection_wooden.png",
"default_chest_side.png^pipeworks_tube_connection_wooden.png",
"default_chest_front.png"
},
groups = {choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, tubedevice_receiver = 1},
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
after_place_node = pipeworks.after_place,
after_dig_node = pipeworks.after_dig
})
minetest.override_item("default:chest_locked", {
tiles = {
"default_chest_top.png^pipeworks_tube_connection_wooden.png",
"default_chest_top.png^pipeworks_tube_connection_wooden.png",
"default_chest_side.png^pipeworks_tube_connection_wooden.png",
"default_chest_side.png^pipeworks_tube_connection_wooden.png",
"default_chest_side.png^pipeworks_tube_connection_wooden.png",
"default_chest_lock.png"
},
groups = {choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, tubedevice_receiver = 1},
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
end,
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
after_place_node = function (pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by "..
meta:get_string("owner")..")")
pipeworks.after_place(pos)
end,
after_dig_node = pipeworks.after_dig
})

21
crafts.lua Normal file → Executable file
View File

@ -9,13 +9,6 @@ minetest.register_craft( {
},
})
minetest.register_craft( {
output = "pipeworks:straight_pipe_empty 3",
recipe = {
{ "pipeworks:pipe_1_empty", "pipeworks:pipe_1_empty", "pipeworks:pipe_1_empty" },
},
})
minetest.register_craft( {
output = "pipeworks:spigot 3",
recipe = {
@ -155,18 +148,4 @@ if minetest.get_modpath("homedecor") == nil then
})
end
-- crafting items for creating node breakers
minetest.register_craftitem("pipeworks:gear", {
description = "Gear",
inventory_image = "pipeworks_gear.png",
})
minetest.register_craft( {
output = "pipeworks:gear 6",
recipe = {
{ "", "default:steel_ingot", "" },
{ "default:steel_ingot","default:stone", "default:steel_ingot" },
{ "", "default:steel_ingot", "" }
},
})

0
decorative_tubes.lua Normal file → Executable file
View File

View File

@ -1,72 +0,0 @@
-- Various settings
local prefix = "pipeworks_"
local settings = {
enable_pipes = true,
enable_lowpoly = false,
enable_autocrafter = true,
enable_deployer = true,
enable_dispenser = true,
enable_node_breaker = true,
enable_teleport_tube = true,
enable_pipe_devices = true,
enable_redefines = true,
enable_mese_tube = true,
enable_detector_tube = true,
enable_digiline_detector_tube = true,
enable_conductor_tube = true,
enable_digiline_conductor_tube = true,
enable_accelerator_tube = true,
enable_crossing_tube = true,
enable_sand_tube = true,
enable_mese_sand_tube = true,
enable_one_way_tube = true,
enable_priority_tube = true,
enable_lua_tube = true,
enable_cyclic_mode = true,
drop_on_routing_fail = false,
delete_item_on_clearobject = true,
}
pipeworks.toggles = {}
-- documentation for toggles controlling pressure logic features.
-- do not edit this file directly;
-- instead, create pipeworks_settings.txt in your world directory,
-- and copy the uncommented lines from the block comments below into it.
--[[
-- flow logic implementation.
-- set to one of the following strings.
-- "classic": classic mode written by VanessaE
-- "pressure": pressure metadata based, written by thetaepsilon.
-- has caveats such as water speed issues though.
-- setting to nil inhibits all flow logic, useful for debugging ABM crashes,
-- or for rendering the pipes purely decorative.
]]
pipeworks.toggles.pipe_mode = "classic"
--[[
-- force-enable finite water handling mode.
-- this changes the way that water node placement is handled;
-- volume will always be preserved,
-- and water is assumed to move itself downwards.
-- nil (the default) means autodetect from installed finite liquid mods,
-- true is force-on, false is force-off.
-- note that you should NOT normally explicitly set this to true/false,
-- unless the mod you want this for is not covered by auto-detection
-- (please see autodetect-finite-water.lua).
-- please file an issue if you have a finite water mod not covered there,
-- and feel it necessary to explicitly set this toggle
pipeworks.toggles.finite_water = nil
]]
for name, value in pairs(settings) do
local setting_type = type(value)
if setting_type == "boolean" then
pipeworks[name] = minetest.settings:get_bool(prefix..name)
if pipeworks[name] == nil then
pipeworks[name] = value
end
else
pipeworks[name] = value
end
end

23
default_settings.txt Executable file
View File

@ -0,0 +1,23 @@
-- Various settings
pipeworks.enable_pipes = true
pipeworks.enable_autocrafter = true
pipeworks.enable_deployer = true
pipeworks.enable_dispenser = true
pipeworks.enable_node_breaker = true
pipeworks.enable_teleport_tube = true
pipeworks.enable_pipe_devices = true
pipeworks.enable_redefines = true
pipeworks.enable_mese_tube = true
pipeworks.enable_detector_tube = true
pipeworks.enable_digiline_detector_tube = true
pipeworks.enable_conductor_tube = true
pipeworks.enable_accelerator_tube = true
pipeworks.enable_crossing_tube = true
pipeworks.enable_sand_tube = true
pipeworks.enable_mese_sand_tube = true
pipeworks.enable_one_way_tube = true
pipeworks.enable_priority_tube = true
pipeworks.enable_cyclic_mode = true
pipeworks.delete_item_on_clearobject = true

4
depends.txt Normal file → Executable file
View File

@ -1,4 +1,4 @@
default
mesecons
mesecons_mvps
mesecons?
mesecons_mvps?
digilines?

View File

@ -1 +1 @@
This mod uses mesh nodes and nodeboxes to supply a complete set of 3D pipes and tubes, along with devices that work with them.
This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, along devices that work with them.

424
devices.lua Normal file → Executable file
View File

@ -1,88 +1,3 @@
local new_flow_logic_register = pipeworks.flowables.register
local polys = ""
if pipeworks.enable_lowpoly then polys = "_lowpoly" end
-- rotation handlers
function pipeworks.fix_after_rotation(pos, node, user, mode, new_param2)
if string.find(node.name, "spigot") then new_param2 = new_param2 % 4 end
newnode = string.gsub(node.name, "_on", "_off")
minetest.swap_node(pos, { name = newnode, param2 = new_param2 })
pipeworks.scan_for_pipe_objects(pos)
return true
end
function pipeworks.rotate_on_place(itemstack, placer, pointed_thing)
local playername = placer:get_player_name()
if not minetest.is_protected(pointed_thing.under, playername)
and not minetest.is_protected(pointed_thing.above, playername) then
local node = minetest.get_node(pointed_thing.under)
if (not placer:get_player_control().sneak)
and minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].on_rightclick then
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
else
local pitch = placer:get_look_pitch()
local above = pointed_thing.above
local under = pointed_thing.under
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local undernode = minetest.get_node(under)
local abovenode = minetest.get_node(above)
local uname = undernode.name
local aname = abovenode.name
local isabove = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
local pos1 = above
-- check if the object should be turned vertically
if above.x == under.x
and above.z == under.z
and (
string.find(uname, "pipeworks:pipe_")
or string.find(uname, "pipeworks:storage_")
or string.find(uname, "pipeworks:expansion_")
or ( string.find(uname, "pipeworks:grating") and not isabove )
or ( string.find(uname, "pipeworks:pump_") and not isabove )
or (
( string.find(uname, "pipeworks:valve")
or string.find(uname, "pipeworks:entry_panel")
or string.find(uname, "pipeworks:flow_sensor") )
and minetest.facedir_to_dir(undernode.param2).y ~= 0 )
)
then
fdir = 17
end
if minetest.registered_nodes[uname]
and minetest.registered_nodes[uname]["buildable_to"] then
pos1 = under
end
if minetest.registered_nodes[minetest.get_node(pos1).name]
and not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
local placednode = string.gsub(itemstack:get_name(), "_loaded", "_empty")
placednode = string.gsub(placednode, "_on", "_off")
minetest.swap_node(pos1, {name = placednode, param2 = fdir })
pipeworks.scan_for_pipe_objects(pos1)
if not pipeworks.expect_infinite_stacks then
itemstack:take_item()
end
end
end
return itemstack
end
-- List of devices that should participate in the autoplace algorithm
local pipereceptor_on = nil
@ -120,6 +35,8 @@ local pipes_devicelist = {
"storage_tank_10"
}
local rules = pipeworks.mesecons_rules -- Enough with the undefined global variable // MFF (Mg|01/07/2016 for #68)
-- Now define the nodes.
local states = { "on", "off" }
@ -133,18 +50,16 @@ for s in ipairs(states) do
dgroups = {snappy=3, pipe=1, not_in_creative_inventory=1}
end
local pumpname = "pipeworks:pump_"..states[s]
minetest.register_node(pumpname, {
minetest.register_node("pipeworks:pump_"..states[s], {
description = "Pump/Intake Module",
drawtype = "mesh",
mesh = "pipeworks_pump"..polys..".obj",
mesh = "pipeworks_pump.obj",
tiles = { "pipeworks_pump_"..states[s]..".png" },
paramtype = "light",
paramtype2 = "facedir",
groups = dgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
pipe_connections = { top = 1 },
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
@ -154,123 +69,101 @@ for s in ipairs(states) do
drop = "pipeworks:pump_off",
mesecons = {effector = {
action_on = function (pos, node)
minetest.swap_node(pos,{name="pipeworks:pump_on", param2 = node.param2})
minetest.add_node(pos,{name="pipeworks:pump_on", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.swap_node(pos,{name="pipeworks:pump_off", param2 = node.param2})
minetest.add_node(pos,{name="pipeworks:pump_off", param2 = node.param2})
end
}},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local fdir = node.param2
minetest.swap_node(pos, { name = "pipeworks:pump_"..states[3-s], param2 = fdir })
end,
on_rotate = screwdriver.rotate_simple
on_punch = function(pos, node, puncher)
local fdir = minetest.get_node(pos).param2
minetest.add_node(pos, { name = "pipeworks:pump_"..states[3-s], param2 = fdir })
end
})
-- FIXME: this currently assumes that pumps can only rotate around the fixed axis pointing Y+.
new_flow_logic_register.directional_vertical_fixed(pumpname, true)
local pump_drive = 4
if states[s] ~= "off" then
new_flow_logic_register.intake_simple(pumpname, pump_drive)
end
local nodename_valve_empty = "pipeworks:valve_"..states[s].."_empty"
minetest.register_node(nodename_valve_empty, {
minetest.register_node("pipeworks:valve_"..states[s].."_empty", {
description = "Valve",
drawtype = "mesh",
mesh = "pipeworks_valve_"..states[s]..polys..".obj",
mesh = "pipeworks_valve_"..states[s]..".obj",
tiles = { "pipeworks_valve.png" },
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 }
},
collision_box = {
type = "fixed",
fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 }
},
groups = dgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
on_place = pipeworks.rotate_on_place,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
drop = "pipeworks:valve_off_empty",
mesecons = {effector = {
action_on = function (pos, node)
minetest.swap_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.swap_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
end
}},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local fdir = node.param2
minetest.swap_node(pos, { name = "pipeworks:valve_"..states[3-s].."_empty", param2 = fdir })
end,
on_rotate = pipeworks.fix_after_rotation
})
-- only register flow logic for the "on" ABM.
-- this means that the off state automatically blocks flow by not participating in the balancing operation.
if states[s] ~= "off" then
new_flow_logic_register.directional_horizonal_rotate(nodename_valve_empty, true)
on_punch = function(pos, node, puncher)
local fdir = minetest.get_node(pos).param2
minetest.add_node(pos, { name = "pipeworks:valve_"..states[3-s].."_empty", param2 = fdir })
end
})
end
local nodename_valve_loaded = "pipeworks:valve_on_loaded"
minetest.register_node(nodename_valve_loaded, {
minetest.register_node("pipeworks:valve_on_loaded", {
description = "Valve",
drawtype = "mesh",
mesh = "pipeworks_valve_on"..polys..".obj",
mesh = "pipeworks_valve_on.obj",
tiles = { "pipeworks_valve.png" },
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 }
},
collision_box = {
type = "fixed",
fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 }
},
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
on_place = pipeworks.rotate_on_place,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
drop = "pipeworks:valve_off_empty",
mesecons = {effector = {
action_on = function (pos, node)
minetest.swap_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.swap_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
end
}},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local fdir = node.param2
minetest.swap_node(pos, { name = "pipeworks:valve_off_empty", param2 = fdir })
end,
on_rotate = pipeworks.fix_after_rotation
on_punch = function(pos, node, puncher)
local fdir = minetest.get_node(pos).param2
minetest.add_node(pos, { name = "pipeworks:valve_off_empty", param2 = fdir })
end
})
-- register this the same as the on-but-empty variant, so existing nodes of this type work also.
-- note that as new_flow_logic code does not distinguish empty/full in node states,
-- right-clicking a "loaded" valve (becoming an off valve) then turning it on again will yield a on-but-empty valve,
-- but the flow logic will still function.
-- thus under new_flow_logic this serves as a kind of migration.
new_flow_logic_register.directional_horizonal_rotate(nodename_valve_loaded, true)
-- grating
-- FIXME: should this do anything useful in the new flow logic?
minetest.register_node("pipeworks:grating", {
description = "Decorative grating",
tiles = {
@ -281,33 +174,25 @@ minetest.register_node("pipeworks:grating", {
"pipeworks_grating_sides.png",
"pipeworks_grating_sides.png"
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = { -0.49, -0.49, -0.49, 0.49, 0.5, 0.49 }
},
sunlight_propagates = true,
paramtype = "light",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
pipe_connections = { top = 1 },
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_rotate = false
})
-- outlet spigot
local nodename_spigot_empty = "pipeworks:spigot"
minetest.register_node(nodename_spigot_empty, {
minetest.register_node("pipeworks:spigot", {
description = "Spigot outlet",
drawtype = "mesh",
mesh = "pipeworks_spigot"..polys..".obj",
mesh = "pipeworks_spigot.obj",
tiles = { "pipeworks_spigot.png" },
sunlight_propagates = true,
paramtype = "light",
@ -315,8 +200,6 @@ minetest.register_node(nodename_spigot_empty, {
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
pipe_connections = { left=1, right=1, front=1, back=1,
left_param2 = 3, right_param2 = 1, front_param2 = 2, back_param2 = 0 },
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
@ -330,15 +213,13 @@ minetest.register_node(nodename_spigot_empty, {
collision_box = {
type = "fixed",
fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
},
on_rotate = pipeworks.fix_after_rotation
}
})
local nodename_spigot_loaded = "pipeworks:spigot_pouring"
minetest.register_node(nodename_spigot_loaded, {
minetest.register_node("pipeworks:spigot_pouring", {
description = "Spigot outlet",
drawtype = "mesh",
mesh = "pipeworks_spigot_pouring"..polys..".obj",
mesh = "pipeworks_spigot_pouring.obj",
tiles = {
{
name = "default_water_flowing_animated.png",
@ -357,10 +238,7 @@ minetest.register_node(nodename_spigot_loaded, {
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
pipe_connections = { left=1, right=1, front=1, back=1,
left_param2 = 3, right_param2 = 1, front_param2 = 2, back_param2 = 0 },
after_place_node = function(pos)
minetest.set_node(pos, { name = "pipeworks:spigot", param2 = minetest.get_node(pos).param2 })
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
@ -375,19 +253,7 @@ minetest.register_node(nodename_spigot_loaded, {
fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
},
drop = "pipeworks:spigot",
on_rotate = pipeworks.fix_after_rotation
})
-- new flow logic does not currently distinguish between these two visual states.
-- register both so existing flowing spigots continue to work (even if the visual doesn't match the spigot's behaviour).
new_flow_logic_register.directional_horizonal_rotate(nodename_spigot_empty, false)
new_flow_logic_register.directional_horizonal_rotate(nodename_spigot_loaded, false)
local spigot_upper = 1.0
local spigot_lower = 1.0
local spigot_neighbours={{x=0, y=-1, z=0}}
new_flow_logic_register.output_simple(nodename_spigot_empty, spigot_upper, spigot_lower, spigot_neighbours)
new_flow_logic_register.output_simple(nodename_spigot_loaded, spigot_upper, spigot_lower, spigot_neighbours)
-- sealed pipe entry/exit (horizontal pipe passing through a metal
-- wall, for use in places where walls should look like they're airtight)
@ -400,57 +266,103 @@ local panel_cbox = {
}
}
local nodename_panel_empty = "pipeworks:entry_panel_empty"
minetest.register_node(nodename_panel_empty, {
minetest.register_node("pipeworks:entry_panel_empty", {
description = "Airtight Pipe entry/exit",
drawtype = "mesh",
mesh = "pipeworks_entry_panel"..polys..".obj",
mesh = "pipeworks_entry_panel.obj",
tiles = { "pipeworks_entry_panel.png" },
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
on_place = pipeworks.rotate_on_place,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
selection_box = panel_cbox,
collision_box = panel_cbox,
on_rotate = pipeworks.fix_after_rotation
on_place = function(itemstack, placer, pointed_thing)
local playername = placer:get_player_name()
if not minetest.is_protected(pointed_thing.under, playername)
and not minetest.is_protected(pointed_thing.above, playername) then
local node = minetest.get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name]
or not minetest.registered_nodes[node.name].on_rightclick then
local pitch = placer:get_look_pitch()
local above = pointed_thing.above
local under = pointed_thing.under
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local undernode = minetest.get_node(under)
local abovenode = minetest.get_node(above)
local uname = undernode.name
local aname = abovenode.name
local isabove = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
local pos1 = above
if above.x == under.x
and above.z == under.z
and ( string.find(uname, "pipeworks:pipe_")
or string.find(uname, "pipeworks:storage_")
or string.find(uname, "pipeworks:expansion_")
or ( string.find(uname, "pipeworks:grating") and not isabove )
or ( string.find(uname, "pipeworks:pump_") and not isabove )
or ( string.find(uname, "pipeworks:entry_panel")
and undernode.param2 == 13 )
)
then
fdir = 13
end
if minetest.registered_nodes[uname]["buildable_to"] then
pos1 = under
end
if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
minetest.add_node(pos1, {name = "pipeworks:entry_panel_empty", param2 = fdir })
pipeworks.scan_for_pipe_objects(pos1)
if not pipeworks.expect_infinite_stacks then
itemstack:take_item()
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
end
end
return itemstack
end
})
local nodename_panel_loaded = "pipeworks:entry_panel_loaded"
minetest.register_node(nodename_panel_loaded, {
minetest.register_node("pipeworks:entry_panel_loaded", {
description = "Airtight Pipe entry/exit",
drawtype = "mesh",
mesh = "pipeworks_entry_panel"..polys..".obj",
mesh = "pipeworks_entry_panel.obj",
tiles = { "pipeworks_entry_panel.png" },
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
on_place = pipeworks.rotate_on_place,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
selection_box = panel_cbox,
collision_box = panel_cbox,
drop = "pipeworks:entry_panel_empty",
on_rotate = pipeworks.fix_after_rotation
drop = "pipeworks:entry_panel_empty"
})
-- TODO: AFAIK the two panels have no visual difference, so are redundant under new flow logic - alias?
new_flow_logic_register.directional_horizonal_rotate(nodename_panel_empty, true)
new_flow_logic_register.directional_horizonal_rotate(nodename_panel_loaded, true)
local nodename_sensor_empty = "pipeworks:flow_sensor_empty"
minetest.register_node(nodename_sensor_empty, {
minetest.register_node("pipeworks:flow_sensor_empty", {
description = "Flow Sensor",
drawtype = "mesh",
mesh = "pipeworks_flow_sensor"..polys..".obj",
mesh = "pipeworks_flow_sensor.obj",
tiles = { "pipeworks_flow_sensor_off.png" },
sunlight_propagates = true,
paramtype = "light",
@ -458,7 +370,9 @@ minetest.register_node(nodename_sensor_empty, {
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
on_place = pipeworks.rotate_on_place,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
@ -470,26 +384,24 @@ minetest.register_node(nodename_sensor_empty, {
selection_box = {
type = "fixed",
fixed = {
{ -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
{ -3/16, -3/16, -4/16, 3/16, 3/16, 4/16 },
{ -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 },
{ -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 },
}
},
collision_box = {
type = "fixed",
fixed = {
{ -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
{ -3/16, -3/16, -4/16, 3/16, 3/16, 4/16 },
{ -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 },
{ -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 },
}
},
mesecons = pipereceptor_off,
on_rotate = pipeworks.fix_after_rotation
mesecons = pipereceptor_off
})
local nodename_sensor_loaded = "pipeworks:flow_sensor_loaded"
minetest.register_node(nodename_sensor_loaded, {
minetest.register_node("pipeworks:flow_sensor_loaded", {
description = "Flow sensor (on)",
drawtype = "mesh",
mesh = "pipeworks_flow_sensor"..polys..".obj",
mesh = "pipeworks_flow_sensor.obj",
tiles = { "pipeworks_flow_sensor_on.png" },
sunlight_propagates = true,
paramtype = "light",
@ -497,7 +409,9 @@ minetest.register_node(nodename_sensor_loaded, {
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
on_place = pipeworks.rotate_on_place,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
@ -509,32 +423,23 @@ minetest.register_node(nodename_sensor_loaded, {
selection_box = {
type = "fixed",
fixed = {
{ -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
{ -3/16, -3/16, -4/16, 3/16, 3/16, 4/16 },
{ -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 },
{ -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 },
}
},
collision_box = {
type = "fixed",
fixed = {
{ -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
{ -3/16, -3/16, -4/16, 3/16, 3/16, 4/16 },
{ -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 },
{ -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 },
}
},
drop = "pipeworks:flow_sensor_empty",
mesecons = pipereceptor_on,
on_rotate = pipeworks.fix_after_rotation
mesecons = pipereceptor_on
})
new_flow_logic_register.directional_horizonal_rotate(nodename_sensor_empty, true)
new_flow_logic_register.directional_horizonal_rotate(nodename_sensor_loaded, true)
-- activate flow sensor at roughly half the pressure pumps drive pipes
local sensor_pressure_set = { { nodename_sensor_empty, 0.0 }, { nodename_sensor_loaded, 1.0 } }
new_flow_logic_register.transition_simple_set(sensor_pressure_set, { mesecons=pipeworks.mesecons_rules })
-- tanks
-- TODO flow-logic-stub: these don't currently do anything under the new flow logic.
for fill = 0, 10 do
local filldesc="empty"
local sgroups = {snappy=3, pipe=1, tankfill=fill+1}
@ -563,7 +468,6 @@ for fill = 0, 10 do
sounds = default.node_sound_wood_defaults(),
walkable = true,
drop = "pipeworks:storage_tank_0",
pipe_connections = { top = 1, bottom = 1},
after_place_node = function(pos)
pipeworks.look_for_stackable_tanks(pos)
pipeworks.scan_for_pipe_objects(pos)
@ -571,7 +475,6 @@ for fill = 0, 10 do
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_rotate = false
})
minetest.register_node("pipeworks:storage_tank_"..fill, {
@ -591,7 +494,6 @@ for fill = 0, 10 do
sounds = default.node_sound_wood_defaults(),
walkable = true,
drop = "pipeworks:storage_tank_0",
pipe_connections = { top = 1, bottom = 1},
after_place_node = function(pos)
pipeworks.look_for_stackable_tanks(pos)
pipeworks.scan_for_pipe_objects(pos)
@ -599,24 +501,21 @@ for fill = 0, 10 do
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_rotate = false
})
end
-- fountainhead
local nodename_fountain_empty = "pipeworks:fountainhead"
minetest.register_node(nodename_fountain_empty, {
minetest.register_node("pipeworks:fountainhead", {
description = "Fountainhead",
drawtype = "mesh",
mesh = "pipeworks_fountainhead"..polys..".obj",
mesh = "pipeworks_fountainhead.obj",
tiles = { "pipeworks_fountainhead.png" },
sunlight_propagates = true,
paramtype = "light",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
pipe_connections = { bottom = 1 },
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
@ -636,23 +535,19 @@ minetest.register_node(nodename_fountain_empty, {
type = "fixed",
fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
},
on_rotate = false
})
local nodename_fountain_loaded = "pipeworks:fountainhead_pouring"
minetest.register_node(nodename_fountain_loaded, {
minetest.register_node("pipeworks:fountainhead_pouring", {
description = "Fountainhead",
drawtype = "mesh",
mesh = "pipeworks_fountainhead"..polys..".obj",
mesh = "pipeworks_fountainhead.obj",
tiles = { "pipeworks_fountainhead.png" },
sunlight_propagates = true,
paramtype = "light",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
pipe_connections = { bottom = 1 },
after_place_node = function(pos)
minetest.set_node(pos, { name = "pipeworks:fountainhead", param2 = minetest.get_node(pos).param2 })
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
@ -671,69 +566,8 @@ minetest.register_node(nodename_fountain_loaded, {
type = "fixed",
fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
},
drop = "pipeworks:fountainhead",
on_rotate = false
drop = "pipeworks:fountainhead"
})
new_flow_logic_register.directional_vertical_fixed(nodename_fountain_empty, false)
new_flow_logic_register.directional_vertical_fixed(nodename_fountain_loaded, false)
local fountain_upper = 1.0
local fountain_lower = 1.0
local fountain_neighbours={{x=0, y=1, z=0}}
new_flow_logic_register.output_simple(nodename_fountain_empty, fountain_upper, fountain_lower, fountain_neighbours)
new_flow_logic_register.output_simple(nodename_fountain_loaded, fountain_upper, fountain_lower, fountain_neighbours)
local sp_cbox = {
type = "fixed",
fixed = {
{ -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 }
}
}
local nodename_sp_empty = "pipeworks:straight_pipe_empty"
minetest.register_node(nodename_sp_empty, {
description = "Straight-only Pipe",
drawtype = "mesh",
mesh = "pipeworks_straight_pipe"..polys..".obj",
tiles = { "pipeworks_straight_pipe_empty.png" },
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
selection_box = sp_cbox,
collision_box = sp_cbox,
on_rotate = pipeworks.fix_after_rotation
})
local nodename_sp_loaded = "pipeworks:straight_pipe_loaded"
minetest.register_node(nodename_sp_loaded, {
description = "Straight-only Pipe",
drawtype = "mesh",
mesh = "pipeworks_straight_pipe"..polys..".obj",
tiles = { "pipeworks_straight_pipe_loaded.png" },
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
selection_box = sp_cbox,
collision_box = sp_cbox,
drop = "pipeworks:straight_pipe_empty",
on_rotate = pipeworks.fix_after_rotation
})
new_flow_logic_register.directional_horizonal_rotate(nodename_sp_empty, true)
new_flow_logic_register.directional_horizonal_rotate(nodename_sp_loaded, true)
-- Other misc stuff
minetest.register_alias("pipeworks:valve_off_loaded", "pipeworks:valve_off_empty")
minetest.register_alias("pipeworks:entry_panel", "pipeworks:entry_panel_empty")

219
filter-injector.lua Normal file → Executable file
View File

@ -1,5 +1,3 @@
local fs_helpers = pipeworks.fs_helpers
local function delay(x)
return (function() return x end)
end
@ -54,41 +52,14 @@ local function set_filter_formspec(data, meta)
end
-- todo SOON: this function has *way too many* parameters
local function grabAndFire(data,slotseq_mode,exmatch_mode,filtmeta,frominv,frominvname,frompos,fromnode,filterfor,fromtube,fromdef,dir,fakePlayer,all,digiline)
local function grabAndFire(data,slotseq_mode,exmatch_mode,filtmeta,frominv,frominvname,frompos,fromnode,filterfor,fromtube,fromdef,dir,fakePlayer,all)
local sposes = {}
if not frominvname or not frominv:get_list(frominvname) then return end
for spos,stack in ipairs(frominv:get_list(frominvname)) do
local matches
if filterfor == "" then
matches = stack:get_name() ~= ""
else
local fname = filterfor.name
local fgroup = filterfor.group
local fwear = filterfor.wear
local fmetadata = filterfor.metadata
matches = (not fname -- If there's a name filter,
or stack:get_name() == fname) -- it must match.
and (not fgroup -- If there's a group filter,
or (type(fgroup) == "string" -- it must be a string
and minetest.get_item_group( -- and it must match.
stack:get_name(), fgroup) ~= 0))
and (not fwear -- If there's a wear filter:
or (type(fwear) == "number" -- If it's a number,
and stack:get_wear() == fwear) -- it must match.
or (type(fwear) == "table" -- If it's a table:
and (not fwear[1] -- If there's a lower bound,
or (type(fwear[1]) == "number" -- it must be a number
and fwear[1] <= stack:get_wear())) -- and it must be <= the actual wear.
and (not fwear[2] -- If there's an upper bound
or (type(fwear[2]) == "number" -- it must be a number
and stack:get_wear() < fwear[2])))) -- and it must be > the actual wear.
-- If the wear filter is of any other type, fail.
--
and (not fmetadata -- If there's a matadata filter,
or (type(fmetadata) == "string" -- it must be a string
and stack:get_metadata() == fmetadata)) -- and it must match.
matches = stack:get_name() == filterfor.name
end
if matches then table.insert(sposes, spos) end
end
@ -115,7 +86,7 @@ local function grabAndFire(data,slotseq_mode,exmatch_mode,filtmeta,frominv,fromi
local stack = frominv:get_stack(frominvname, spos)
local doRemove = stack:get_count()
if fromtube.can_remove then
doRemove = fromtube.can_remove(frompos, fromnode, stack, dir, frominvname, spos)
doRemove = fromtube.can_remove(frompos, fromnode, stack, dir)
elseif fromdef.allow_metadata_inventory_take then
doRemove = fromdef.allow_metadata_inventory_take(frompos, frominvname,spos, stack, fakePlayer)
end
@ -133,11 +104,10 @@ local function grabAndFire(data,slotseq_mode,exmatch_mode,filtmeta,frominv,fromi
local count
if all then
count = math.min(stack:get_count(), doRemove)
if filterfor.count and (filterfor.count > 1 or digiline) then
if filterfor.count and filterfor.count > 1 then
if exmatch_mode ~= 0 and filterfor.count > count then
return false -- not enough, fail
return false
else
-- limit quantity to filter amount
count = math.min(filterfor.count, count)
end
end
@ -146,7 +116,7 @@ local function grabAndFire(data,slotseq_mode,exmatch_mode,filtmeta,frominv,fromi
end
if fromtube.remove_items then
-- it could be the entire stack...
item = fromtube.remove_items(frompos, fromnode, stack, dir, count, frominvname, spos)
item = fromtube.remove_items(frompos, fromnode, stack, dir, count)
else
item = stack:take_item(count)
frominv:set_stack(frominvname, spos, stack)
@ -156,7 +126,7 @@ local function grabAndFire(data,slotseq_mode,exmatch_mode,filtmeta,frominv,fromi
end
local pos = vector.add(frompos, vector.multiply(dir, 1.4))
local start_pos = vector.add(frompos, dir)
local item1 = pipeworks.tube_inject_item(pos, start_pos, dir, item, fakePlayer:get_player_name())
local item1 = pipeworks.tube_inject_item(pos, start_pos, dir, item)
return true-- only fire one item, please
end
end
@ -167,48 +137,28 @@ local function punch_filter(data, filtpos, filtnode, msg)
local filtmeta = minetest.get_meta(filtpos)
local filtinv = filtmeta:get_inventory()
local owner = filtmeta:get_string("owner")
local fakePlayer = pipeworks.create_fake_player({
name = owner
})
local dir = pipeworks.facedir_to_right_dir(filtnode.param2)
local fakePlayer = {
get_player_name = delay(owner),
is_fake_player = ":pipeworks",
} -- TODO: use a mechanism as the wielder one
local dir = minetest.facedir_to_right_dir(filtnode.param2)
local frompos = vector.subtract(filtpos, dir)
local fromnode = minetest.get_node(frompos)
-- Fix crash with connected_chests (sys4 fix for MFF)
if fromnode and fromnode.name == "connected_chests:chest_right" then
local v_mul = vector.multiply(dir, 2)
frompos = vector.subtract(filtpos, v_mul)
fromnode = minetest.get_node(frompos)
if fromnode and fromnode.name ~= "connected_chests:chest_left" then
return
end
end
if not fromnode then return end
local fromdef = minetest.registered_nodes[fromnode.name]
if not fromdef then return end
local fromtube = fromdef.tube
local input_special_cases = {
["technic:mv_furnace"] = "dst",
["technic:mv_furnace_active"] = "dst",
["technic:mv_electric_furnace"] = "dst",
["technic:mv_electric_furnace_active"] = "dst",
["technic:mv_alloy_furnace"] = "dst",
["technic:mv_alloy_furnace_active"] = "dst",
["technic:mv_centrifuge"] = "dst",
["technic:mv_centrifuge_active"] = "dst",
["technic:mv_compressor"] = "dst",
["technic:mv_compressor_active"] = "dst",
["technic:mv_extractor"] = "dst",
["technic:mv_extractor_active"] = "dst",
["technic:mv_grinder"] = "dst",
["technic:mv_grinder_active"] = "dst",
["technic:tool_workshop"] = "src",
}
-- make sure there's something appropriate to inject the item into
local todir = pipeworks.facedir_to_right_dir(filtnode.param2)
local topos = vector.add(filtpos, todir)
local tonode = minetest.get_node(topos)
local todef = minetest.registered_nodes[tonode.name]
if not todef
or not (minetest.get_item_group(tonode.name, "tube") == 1
or minetest.get_item_group(tonode.name, "tubedevice") == 1
or minetest.get_item_group(tonode.name, "tubedevice_receiver") == 1) then
return
end
if fromtube then fromtube.input_inventory = input_special_cases[fromnode.name] or fromtube.input_inventory end
if not (fromtube and fromtube.input_inventory) then return end
local slotseq_mode
@ -216,20 +166,6 @@ local function punch_filter(data, filtpos, filtnode, msg)
local filters = {}
if data.digiline then
local function add_filter(name, group, count, wear, metadata)
table.insert(filters, {name = name, group = group, count = tonumber(count), wear = wear, metadata = metadata})
end
local function add_itemstring_filter(filter)
local filterstack = ItemStack(filter)
local filtername = filterstack:get_name()
local filtercount = filterstack:get_count()
local filterwear = string.match(filter, "%S*:%S*%s%d%s(%d)") and filterstack:get_wear()
local filtermetadata = string.match(filter, "%S*:%S*%s%d%s%d(%s.*)") and filterstack:get_metadata()
add_filter(filtername, nil, filtercount, filterwear, filtermetadata)
end
local t_msg = type(msg)
if t_msg == "table" then
local slotseq = msg.slotseq
@ -281,22 +217,28 @@ local function punch_filter(data, filtpos, filtnode, msg)
return
end
if msg.name or msg.group or msg.count or msg.wear or msg.metadata then
add_filter(msg.name, msg.group, msg.count, msg.wear, msg.metadata)
if type(msg.name) == "string" then
table.insert(filters, {name = msg.name, count = tonumber(msg.count) or 1})
else
for _, filter in ipairs(msg) do
local t_filter = type(filter)
if t_filter == "table" then
if filter.name or filter.group or filter.count or filter.wear or filter.metadata then
add_filter(filter.name, filter.group, filter.count, filter.wear, filter.metadata)
if type(filter.name) == "string" then
table.insert(filters, {name = filter.name, count = tonumber(filter.count) or 1})
end
elseif t_filter == "string" then
add_itemstring_filter(filter)
local filterstack = ItemStack(filter)
local filtername = filterstack:get_name()
local filtercount = filterstack:get_count()
if filtername ~= "" then table.insert(filters, {name = filtername, count = filtercount}) end
end
end
end
elseif t_msg == "string" then
add_itemstring_filter(msg)
local filterstack = ItemStack(msg)
local filtername = filterstack:get_name()
local filtercount = filterstack:get_count()
if filtername ~= "" then table.insert(filters, {name = filtername, count = filtercount}) end
end
else
for _, filterstack in ipairs(filtinv:get_list("main")) do
@ -315,21 +257,13 @@ local function punch_filter(data, filtpos, filtnode, msg)
exact_match = filtmeta:get_int("exmatch_mode")
end
local frominv
if fromtube.return_input_invref then
frominv = fromtube.return_input_invref(frompos, fromnode, dir, owner)
if not frominv then
return
end
else
local frommeta = minetest.get_meta(frompos)
frominv = frommeta:get_inventory()
end
local frominv = frommeta:get_inventory()
if fromtube.before_filter then fromtube.before_filter(frompos) end
for _, frominvname in ipairs(type(fromtube.input_inventory) == "table" and fromtube.input_inventory or {fromtube.input_inventory}) do
local done = false
for _, filterfor in ipairs(filters) do
if grabAndFire(data, slotseq_mode, exact_match, filtmeta, frominv, frominvname, frompos, fromnode, filterfor, fromtube, fromdef, dir, fakePlayer, data.stackwise, data.digiline) then
if grabAndFire(data, slotseq_mode, exact_match, filtmeta, frominv, frominvname, frompos, fromnode, filterfor, fromtube, fromdef, dir, fakePlayer, data.stackwise) then
done = true
break
end
@ -384,22 +318,12 @@ for _, data in ipairs({
end,
after_dig_node = pipeworks.after_dig,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not pipeworks.may_configure(pos, player) then
return 0
end
local inv = minetest.get_meta(pos):get_inventory()
inv:set_stack("main", index, stack)
return 0
if not pipeworks.may_configure(pos, player) then return 0 end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if not pipeworks.may_configure(pos, player) then
return 0
end
local inv = minetest.get_meta(pos):get_inventory()
local fake_stack = inv:get_stack("main", index)
fake_stack:take_item(stack:get_count())
inv:set_stack("main", index, fake_stack)
return 0
if not pipeworks.may_configure(pos, player) then return 0 end
return stack:get_count()
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if not pipeworks.may_configure(pos, player) then return 0 end
@ -497,64 +421,3 @@ if minetest.get_modpath("digilines") then
},
})
end
--[[
In the past the filter-injectors had real items in their inventories. This code
puts them to the input to the filter-injector if possible. Else the items are
dropped.
]]
local function put_to_inputinv(pos, node, filtmeta, list)
local dir = pipeworks.facedir_to_right_dir(node.param2)
local frompos = vector.subtract(pos, dir)
local fromnode = minetest.get_node(frompos)
local fromdef = minetest.registered_nodes[fromnode.name]
if not fromdef or not fromdef.tube then
return
end
local fromtube = fromdef.tube
local frominv
if fromtube.return_input_invref then
local owner = filtmeta:get_string("owner")
frominv = fromtube.return_input_invref(frompos, fromnode, dir, owner)
if not frominv then
return
end
else
frominv = minetest.get_meta(frompos):get_inventory()
end
local listname = type(fromtube.input_inventory) == "table" and
fromtube.input_inventory[1] or fromtube.input_inventory
if not listname then
return
end
for i = 1, #list do
local item = list[i]
if not item:is_empty() then
local leftover = frominv:add_item(listname, item)
if not leftover:is_empty() then
minetest.add_item(pos, leftover)
end
end
end
return true
end
minetest.register_lbm({
label = "Give back items of old filters that had real inventories",
name = "pipeworks:give_back_old_filter_items",
nodenames = {"pipeworks:filter", "pipeworks:mese_filter"},
run_at_every_load = false,
action = function(pos, node)
local meta = minetest.get_meta(pos)
local list = meta:get_inventory():get_list("main")
if put_to_inputinv(pos, node, meta, list) then
return
end
pos.y = pos.y + 1
for i = 1, #list do
local item = list[i]
if not item:is_empty() then
minetest.add_item(pos, item)
end
end
end,
})

20
flowing_logic.lua Normal file → Executable file
View File

@ -4,7 +4,7 @@
-- Contributed by mauvebic, 2013-01-03, rewritten a bit by Vanessa Ezekowitz
--
local finitewater = minetest.settings:get_bool("liquid_finite")
local finitewater = minetest.setting_getbool("liquid_finite")
pipeworks.check_for_liquids = function(pos)
local coords = {
@ -31,34 +31,20 @@ pipeworks.check_for_inflows = function(pos,node)
{x=pos.x-1,y=pos.y,z=pos.z},
{x=pos.x+1,y=pos.y,z=pos.z},
{x=pos.x,y=pos.y,z=pos.z-1},
{x=pos.x,y=pos.y,z=pos.z+1},
}
{x=pos.x,y=pos.y,z=pos.z+1}, }
local newnode = false
local source = false
for i =1,6 do
if newnode then break end
local testnode = minetest.get_node(coords[i])
local name = testnode.name
local name = minetest.get_node(coords[i]).name
if name and (name == "pipeworks:pump_on" and pipeworks.check_for_liquids(coords[i])) or string.find(name,"_loaded") then
if string.find(name,"_loaded") then
source = minetest.get_meta(coords[i]):get_string("source")
if source == minetest.pos_to_string(pos) then break end
end
if string.find(name, "valve") or string.find(name, "sensor")
or string.find(name, "straight_pipe") or string.find(name, "panel") then
if ((i == 3 or i == 4) and minetest.facedir_to_dir(testnode.param2).x ~= 0)
or ((i == 5 or i == 6) and minetest.facedir_to_dir(testnode.param2).z ~= 0)
or ((i == 1 or i == 2) and minetest.facedir_to_dir(testnode.param2).y ~= 0) then
newnode = string.gsub(node.name,"empty","loaded")
source = {x=coords[i].x,y=coords[i].y,z=coords[i].z}
end
else
newnode = string.gsub(node.name,"empty","loaded")
source = {x=coords[i].x,y=coords[i].y,z=coords[i].z}
end
end
end
if newnode then
minetest.add_node(pos,{name=newnode, param2 = node.param2})

42
init.lua Normal file → Executable file
View File

@ -13,7 +13,8 @@ local DEBUG = false
pipeworks.worldpath = minetest.get_worldpath()
pipeworks.modpath = minetest.get_modpath("pipeworks")
dofile(pipeworks.modpath.."/default_settings.lua")
dofile(pipeworks.modpath.."/default_settings.txt")
-- Read the external config file if it exists.
local worldsettingspath = pipeworks.worldpath.."/pipeworks_settings.txt"
local worldsettingsfile = io.open(worldsettingspath, "r")
@ -21,14 +22,11 @@ if worldsettingsfile then
worldsettingsfile:close()
dofile(worldsettingspath)
end
if pipeworks.toggles.pipe_mode == "pressure" then
minetest.log("warning", "pipeworks pressure logic mode comes with caveats and differences in behaviour, you have been warned!")
end
-- Random variables
pipeworks.expect_infinite_stacks = true
if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
pipeworks.expect_infinite_stacks = false
end
@ -40,15 +38,9 @@ pipeworks.rules_all = {{x=0, y=0, z=1},{x=0, y=0, z=-1},{x=1, y=0, z=0},{x=-1, y
{x=0, y=1, z=0}, {x=0, y=-1, z=0}}
pipeworks.mesecons_rules={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0}}
pipeworks.digilines_rules={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0}}
pipeworks.liquid_texture = "default_water.png"
pipeworks.button_off = {text="", texture="pipeworks_button_off.png", addopts="false;false;pipeworks_button_interm.png"}
pipeworks.button_on = {text="", texture="pipeworks_button_on.png", addopts="false;false;pipeworks_button_interm.png"}
pipeworks.button_base = "image_button[0,4.3;1,0.6"
pipeworks.button_label = "label[0.9,4.31;Allow splitting incoming stacks from tubes]"
-- Helper functions
function pipeworks.fix_image_names(table, replacement)
@ -92,18 +84,9 @@ function pipeworks.replace_name(tbl,tr,name)
return ntbl
end
pipeworks.logger = function(msg)
print("[pipeworks] "..msg)
end
-------------------------------------------
-- Load the various other parts of the mod
-- early auto-detection for finite water mode if not explicitly disabled
if pipeworks.toggles.finite_water == nil then
dofile(pipeworks.modpath.."/autodetect-finite-water.lua")
end
dofile(pipeworks.modpath.."/common.lua")
dofile(pipeworks.modpath.."/models.lua")
dofile(pipeworks.modpath.."/autoplace_pipes.lua")
@ -122,28 +105,13 @@ dofile(pipeworks.modpath.."/filter-injector.lua")
dofile(pipeworks.modpath.."/trashcan.lua")
dofile(pipeworks.modpath.."/wielder.lua")
local logicdir = "/pressure_logic/"
-- note that even with these files the new flow logic is not yet default.
-- registration will take place but no actual ABMs/node logic will be installed,
-- unless the toggle flag is specifically enabled in the per-world settings flag.
dofile(pipeworks.modpath..logicdir.."flowable_node_registry.lua")
dofile(pipeworks.modpath..logicdir.."abms.lua")
dofile(pipeworks.modpath..logicdir.."abm_register.lua")
dofile(pipeworks.modpath..logicdir.."flowable_node_registry_install.lua")
if pipeworks.enable_pipes then dofile(pipeworks.modpath.."/pipes.lua") end
if pipeworks.enable_teleport_tube then dofile(pipeworks.modpath.."/teleport_tube.lua") end
if pipeworks.enable_pipe_devices then dofile(pipeworks.modpath.."/devices.lua") end
if pipeworks.enable_redefines then
dofile(pipeworks.modpath.."/compat-chests.lua")
dofile(pipeworks.modpath.."/compat-furnaces.lua")
end
if pipeworks.enable_redefines then dofile(pipeworks.modpath.."/compat.lua") end
if pipeworks.enable_autocrafter then dofile(pipeworks.modpath.."/autocrafter.lua") end
if pipeworks.enable_lua_tube then dofile(pipeworks.modpath.."/lua_tube.lua") end
minetest.register_alias("pipeworks:pipe", "pipeworks:pipe_110000_empty")
print("Pipeworks loaded!")
minetest.log("Pipeworks loaded!")

226
item_transport.lua Normal file → Executable file
View File

@ -1,20 +1,14 @@
local luaentity = pipeworks.luaentity
local enable_max_limit = minetest.settings:get("pipeworks_enable_items_per_tube_limit")
local max_tube_limit = tonumber(minetest.settings:get("pipeworks_max_items_per_tube")) or 30
if enable_max_limit == nil then enable_max_limit = true end
function pipeworks.tube_item(pos, item)
error("obsolete pipeworks.tube_item() called; change caller to use pipeworks.tube_inject_item() instead")
end
function pipeworks.tube_inject_item(pos, start_pos, velocity, item, owner)
function pipeworks.tube_inject_item(pos, start_pos, velocity, item)
-- Take item in any format
local stack = ItemStack(item)
local obj = luaentity.add_entity(pos, "pipeworks:tubed_item")
obj:set_item(stack:to_string())
obj.start_pos = vector.new(start_pos)
obj:set_velocity(velocity)
obj.owner = owner
obj:setvelocity(velocity)
--obj:set_color("red") -- todo: this is test-only code
return obj
end
@ -35,108 +29,12 @@ function pipeworks.notvel(tbl, vel)
return tbl2
end
local tube_item_count = {}
minetest.register_globalstep(function(dtime)
if not luaentity.entities then
return
end
tube_item_count = {}
for id, entity in pairs(luaentity.entities) do
if entity.name == "pipeworks:tubed_item" then
local h = minetest.hash_node_position(vector.round(entity._pos))
tube_item_count[h] = (tube_item_count[h] or 0) + 1
end
end
end)
-- tube overload mechanism:
-- when the tube's item count (tracked in the above tube_item_count table)
-- exceeds the limit configured per tube, replace it with a broken one.
local crunch_tube = function(pos, cnode, cmeta)
if enable_max_limit then
local h = minetest.hash_node_position(pos)
local itemcount = tube_item_count[h] or 0
if itemcount > max_tube_limit then
cmeta:set_string("the_tube_was", minetest.serialize(cnode))
print("[Pipeworks] Warning - a tube at "..minetest.pos_to_string(pos).." broke due to too many items ("..itemcount..")")
minetest.swap_node(pos, {name = "pipeworks:broken_tube_1"})
pipeworks.scan_for_tube_objects(pos)
end
end
end
-- compatibility behaviour for the existing can_go() callbacks,
-- which can only specify a list of possible positions.
local function go_next_compat(pos, cnode, cmeta, cycledir, vel, stack, owner)
local function go_next(pos, velocity, stack)
local next_positions = {}
local max_priority = 0
local can_go
if minetest.registered_nodes[cnode.name] and minetest.registered_nodes[cnode.name].tube and minetest.registered_nodes[cnode.name].tube.can_go then
can_go = minetest.registered_nodes[cnode.name].tube.can_go(pos, cnode, vel, stack)
else
can_go = pipeworks.notvel(adjlist, vel)
end
-- can_go() is expected to return an array-like table of candidate offsets.
-- for each one, look at the node at that offset and determine if it can accept the item.
-- also note the prioritisation:
-- if any tube is found with a greater priority than previously discovered,
-- then the valid positions are reset and and subsequent positions under this are skipped.
-- this has the effect of allowing only equal priorities to co-exist.
for _, vect in ipairs(can_go) do
local npos = vector.add(pos, vect)
pipeworks.load_position(npos)
local node = minetest.get_node(npos)
local reg_node = minetest.registered_nodes[node.name]
if reg_node then
local tube_def = reg_node.tube
local tubedevice = minetest.get_item_group(node.name, "tubedevice")
local tube_priority = (tube_def and tube_def.priority) or 100
if tubedevice > 0 and tube_priority >= max_priority then
if not tube_def or not tube_def.can_insert or
tube_def.can_insert(npos, node, stack, vect, owner) then
if tube_priority > max_priority then
max_priority = tube_priority
next_positions = {}
end
next_positions[#next_positions + 1] = {pos = npos, vect = vect}
end
end
end
end
-- indicate not found if no valid rules were picked up,
-- and don't change the counter.
if not next_positions[1] then
return cycledir, false, nil, nil
end
-- otherwise rotate to the next output direction and return that
local n = (cycledir % (#next_positions)) + 1
local new_velocity = vector.multiply(next_positions[n].vect, vel.speed)
return n, true, new_velocity, nil
end
-- function called by the on_step callback of the pipeworks tube luaentity.
-- the routine is passed the current node position, velocity, itemstack,
-- and owner name.
-- returns three values:
-- * a boolean "found destination" status;
-- * a new velocity vector that the tubed item should use, or nil if not found;
-- * a "multi-mode" data table (or nil if N/A) where a stack was split apart.
-- if this is not nil, the luaentity spawns new tubed items for each new fragment stack,
-- then deletes itself (i.e. the original item stack).
local function go_next(pos, velocity, stack, owner)
local cnode = minetest.get_node(pos)
local cmeta = minetest.get_meta(pos)
local can_go
local speed = math.abs(velocity.x + velocity.y + velocity.z)
if speed == 0 then
speed = 1
@ -150,30 +48,45 @@ local function go_next(pos, velocity, stack, owner)
speed = 1
end
vel.speed = speed
if minetest.registered_nodes[cnode.name] and minetest.registered_nodes[cnode.name].tube and minetest.registered_nodes[cnode.name].tube.can_go then
can_go = minetest.registered_nodes[cnode.name].tube.can_go(pos, cnode, vel, stack)
else
can_go = pipeworks.notvel(adjlist, vel)
end
for _, vect in ipairs(can_go) do
local npos = vector.add(pos, vect)
minetest.load_position(npos)
local node = minetest.get_node(npos)
local reg_node = minetest.registered_nodes[node.name]
if reg_node then
local tube_def = reg_node.tube
local tubedevice = minetest.get_item_group(node.name, "tubedevice")
local tube_priority = (tube_def and tube_def.priority) or 100
if tubedevice > 0 and tube_priority >= max_priority then
if not tube_def or not tube_def.can_insert or
tube_def.can_insert(npos, node, stack, vect) then
if tube_priority > max_priority then
max_priority = tube_priority
next_positions = {}
end
next_positions[#next_positions + 1] = {pos = npos, vect = vect}
end
end
end
end
crunch_tube(pos, cnode, cmeta)
-- cycling of outputs:
-- an integer counter is kept in each pipe's metadata,
-- which allows tracking which output was previously chosen.
-- note reliance on get_int returning 0 for uninitialised.
local cycledir = cmeta:get_int("tubedir")
if not next_positions[1] then
return false, nil
end
-- pulled out and factored out into go_next_compat() above.
-- n is the new value of the cycle counter.
-- XXX: this probably needs cleaning up after being split out,
-- seven args is a bit too many
local n, found, new_velocity, multimode = go_next_compat(pos, cnode, cmeta, cycledir, vel, stack, owner)
-- if not using output cycling,
-- don't update the field so it stays the same for the next item.
local n = (cmeta:get_int("tubedir") % (#next_positions)) + 1
if pipeworks.enable_cyclic_mode then
cmeta:set_int("tubedir", n)
end
return found, new_velocity, multimode
local new_velocity = vector.multiply(next_positions[n].vect, vel.speed)
return true, new_velocity
end
minetest.register_entity("pipeworks:tubed_item", {
initial_properties = {
hp_max = 1,
@ -207,7 +120,7 @@ minetest.register_entity("pipeworks:tubed_item", {
textures = {stack:get_name()}
})
local def = stack:get_definition()
self.object:set_yaw((def and def.type == "node") and 0 or math.pi * 0.25)
self.object:setyaw((def and def.type == "node") and 0 or math.pi * 0.25)
end,
get_staticdata = luaentity.get_staticdata,
@ -220,7 +133,7 @@ minetest.register_entity("pipeworks:tubed_item", {
return
end
local item = minetest.deserialize(staticdata)
pipeworks.tube_inject_item(self.object:get_pos(), item.start_pos, item.velocity, item.itemstring)
pipeworks.tube_inject_item(self.object:getpos(), item.start_pos, item.velocity, item.itemstring)
self.object:remove()
end,
})
@ -252,12 +165,6 @@ minetest.register_entity("pipeworks:color_entity", {
on_activate = luaentity.on_activate,
})
-- see below for usage:
-- determine if go_next returned a multi-mode set.
local is_multimode = function(v)
return (type(v) == "table") and (v.__multimode)
end
luaentity.register_entity("pipeworks:tubed_item", {
itemstring = '',
item_entity = nil,
@ -293,15 +200,17 @@ luaentity.register_entity("pipeworks:tubed_item", {
end,
on_step = function(self, dtime)
local pos = self:get_pos()
if self.start_pos == nil then
local pos = self:getpos()
self.start_pos = vector.round(pos)
self:set_pos(pos)
self:setpos(pos)
end
local pos = self:getpos()
local stack = ItemStack(self.itemstring)
local drop_pos
local velocity = self:get_velocity()
local velocity = self:getvelocity()
local moved = false
local speed = math.abs(velocity.x + velocity.y + velocity.z)
@ -310,19 +219,18 @@ luaentity.register_entity("pipeworks:tubed_item", {
moved = true
end
local vel = {x = velocity.x / speed, y = velocity.y / speed, z = velocity.z / speed, speed = speed}
local moved_by = vector.distance(pos, self.start_pos)
if moved_by >= 1 then
if vector.distance(pos, self.start_pos) >= 1 then
self.start_pos = vector.add(self.start_pos, vel)
moved = true
end
pipeworks.load_position(self.start_pos)
minetest.load_position(self.start_pos)
local node = minetest.get_node(self.start_pos)
if moved and minetest.get_item_group(node.name, "tubedevice_receiver") == 1 then
local leftover
if minetest.registered_nodes[node.name].tube and minetest.registered_nodes[node.name].tube.insert_object then
leftover = minetest.registered_nodes[node.name].tube.insert_object(self.start_pos, node, stack, vel, self.owner)
leftover = minetest.registered_nodes[node.name].tube.insert_object(self.start_pos, node, stack, vel)
else
leftover = stack
end
@ -331,50 +239,28 @@ luaentity.register_entity("pipeworks:tubed_item", {
return
end
velocity = vector.multiply(velocity, -1)
self:set_pos(vector.subtract(self.start_pos, vector.multiply(vel, moved_by - 1)))
self:set_velocity(velocity)
self:setvelocity(velocity)
self:set_item(leftover:to_string())
return
end
if moved then
local found_next, new_velocity, multimode = go_next(self.start_pos, velocity, stack, self.owner) -- todo: color
local rev_vel = vector.multiply(velocity, -1)
local rev_dir = vector.direction(self.start_pos,vector.add(self.start_pos,rev_vel))
local rev_node = minetest.get_node(vector.round(vector.add(self.start_pos,rev_dir)))
local tube_present = minetest.get_item_group(rev_node.name,"tubedevice") == 1
local found_next, new_velocity = go_next(self.start_pos, velocity, stack) -- todo: color
if not found_next then
if pipeworks.drop_on_routing_fail or not tube_present or
minetest.get_item_group(rev_node.name,"tube") ~= 1 then
drop_pos = minetest.find_node_near(vector.add(self.start_pos, velocity), 1, "air")
if drop_pos then
-- Using add_item instead of item_drop since this makes pipeworks backward
-- compatible with Minetest 0.4.13.
-- Using item_drop here makes Minetest 0.4.13 crash.
local dropped_item = minetest.add_item(self.start_pos, stack)
if dropped_item then
dropped_item:set_velocity(vector.multiply(velocity, 5))
self:remove()
end
return
else
velocity = vector.multiply(velocity, -1)
self:set_pos(vector.subtract(self.start_pos, vector.multiply(vel, moved_by - 1)))
self:set_velocity(velocity)
end
elseif is_multimode(multimode) then
-- create new stacks according to returned data.
local s = self.start_pos
for _, split in ipairs(multimode) do
pipeworks.tube_inject_item(s, s, split.velocity, split.itemstack, self.owner)
end
-- remove ourself now the splits are sent
--minetest.add_item(drop_pos, stack) --Don't drop pipeworks items to reduce lag.
self:remove()
return
end
end
if new_velocity and not vector.equals(velocity, new_velocity) then
local nvelr = math.abs(new_velocity.x + new_velocity.y + new_velocity.z)
self:set_pos(vector.add(self.start_pos, vector.multiply(new_velocity, (moved_by - 1) / nvelr)))
self:set_velocity(new_velocity)
self:setpos(self.start_pos)
self:setvelocity(new_velocity)
end
end
end
@ -390,11 +276,11 @@ if minetest.get_modpath("mesecons_mvps") then
end
for id, entity in pairs(luaentity.entities) do
if entity.name == "pipeworks:tubed_item" then
local pos = entity:get_pos()
local pos = entity:getpos()
local rpos = vector.round(pos)
local dir = moved[minetest.hash_node_position(rpos)]
if dir then
entity:set_pos(vector.add(pos, dir))
entity:setpos(vector.add(pos, dir))
entity.start_pos = vector.add(entity.start_pos, dir)
end
end

2
legacy.lua Normal file → Executable file
View File

@ -36,7 +36,7 @@ if not minetest.get_modpath("auto_tree_tap") and
end,
after_place_node = function (pos, placer)
pipeworks.scan_for_tube_objects(pos, placer)
local placer_pos = placer:get_pos()
local placer_pos = placer:getpos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end

View File

@ -1,859 +0,0 @@
-- ______
-- |
-- |
-- | __ ___ _ __ _ _
-- | | | | | |\ | | |_| | | | | |_ |_|
-- |___| |______ |__| | \| | | \ |__| |_ |_ |_ |\ tube
-- |
-- |
--
-- Reference
-- ports = get_real_port_states(pos): gets if inputs are powered from outside
-- newport = merge_port_states(state1, state2): just does result = state1 or state2 for every port
-- set_port(pos, rule, state): activates/deactivates the mesecons according to the port states
-- set_port_states(pos, ports): Applies new port states to a Luacontroller at pos
-- run(pos): runs the code in the controller at pos
-- reset_meta(pos, code, errmsg): performs a software-reset, installs new code and prints error messages
-- resetn(pos): performs a hardware reset, turns off all ports
--
-- The Sandbox
-- The whole code of the controller runs in a sandbox,
-- a very restricted environment.
-- Actually the only way to damage the server is to
-- use too much memory from the sandbox.
-- You can add more functions to the environment
-- (see where local env is defined)
-- Something nice to play is is appending minetest.env to it.
local BASENAME = "pipeworks:lua_tube"
local rules = {
red = {x = -1, y = 0, z = 0, name = "red"},
blue = {x = 1, y = 0, z = 0, name = "blue"},
yellow = {x = 0, y = -1, z = 0, name = "yellow"},
green = {x = 0, y = 1, z = 0, name = "green"},
black = {x = 0, y = 0, z = -1, name = "black"},
white = {x = 0, y = 0, z = 1, name = "white"},
}
------------------
-- Action stuff --
------------------
-- These helpers are required to set the port states of the lua_tube
local function update_real_port_states(pos, rule_name, new_state)
local meta = minetest.get_meta(pos)
if rule_name == nil then
meta:set_int("real_portstates", 1)
return
end
local n = meta:get_int("real_portstates") - 1
local L = {}
for i = 1, 6 do
L[i] = n % 2
n = math.floor(n / 2)
end
-- (0,0,-1) (0,-1,0) (-1,0,0) (1,0,0) (0,1,0) (0,0,1)
local pos_to_side = { 5, 3, 1, nil, 2, 4, 6 }
if rule_name.x == nil then
for _, rname in ipairs(rule_name) do
local port = pos_to_side[rname.x + (2 * rname.y) + (3 * rname.z) + 4]
L[port] = (newstate == "on") and 1 or 0
end
else
local port = pos_to_side[rule_name.x + (2 * rule_name.y) + (3 * rule_name.z) + 4]
L[port] = (new_state == "on") and 1 or 0
end
meta:set_int("real_portstates",
1 +
1 * L[1] +
2 * L[2] +
4 * L[3] +
8 * L[4] +
16 * L[5] +
32 * L[6])
end
local port_names = {"red", "blue", "yellow", "green", "black", "white"}
local function get_real_port_states(pos)
-- Determine if ports are powered (by itself or from outside)
local meta = minetest.get_meta(pos)
local L = {}
local n = meta:get_int("real_portstates") - 1
for _, name in ipairs(port_names) do
L[name] = ((n % 2) == 1)
n = math.floor(n / 2)
end
return L
end
local function merge_port_states(ports, vports)
return {
red = ports.red or vports.red,
blue = ports.blue or vports.blue,
yellow = ports.yellow or vports.yellow,
green = ports.green or vports.green,
black = ports.black or vports.black,
white = ports.white or vports.white,
}
end
local function generate_name(ports)
local red = ports.red and 1 or 0
local blue = ports.blue and 1 or 0
local yellow = ports.yellow and 1 or 0
local green = ports.green and 1 or 0
local black = ports.black and 1 or 0
local white = ports.white and 1 or 0
return BASENAME..white..black..green..yellow..blue..red
end
local function set_port(pos, rule, state)
if state then
mesecon.receptor_on(pos, {rule})
else
mesecon.receptor_off(pos, {rule})
end
end
local function clean_port_states(ports)
ports.red = ports.red and true or false
ports.blue = ports.blue and true or false
ports.yellow = ports.yellow and true or false
ports.green = ports.green and true or false
ports.black = ports.black and true or false
ports.white = ports.white and true or false
end
local function set_port_states(pos, ports)
local node = minetest.get_node(pos)
local name = node.name
clean_port_states(ports)
local vports = minetest.registered_nodes[name].virtual_portstates
local new_name = generate_name(ports)
if name ~= new_name and vports then
-- Problem:
-- We need to place the new node first so that when turning
-- off some port, it won't stay on because the rules indicate
-- there is an onstate output port there.
-- When turning the output off then, it will however cause feedback
-- so that the lua_tube will receive an "off" event by turning
-- its output off.
-- Solution / Workaround:
-- Remember which output was turned off and ignore next "off" event.
local meta = minetest.get_meta(pos)
local ign = minetest.deserialize(meta:get_string("ignore_offevents")) or {}
if ports.red and not vports.red and not mesecon.is_powered(pos, rules.red) then ign.red = true end
if ports.blue and not vports.blue and not mesecon.is_powered(pos, rules.blue) then ign.blue = true end
if ports.yellow and not vports.yellow and not mesecon.is_powered(pos, rules.yellow) then ign.yellow = true end
if ports.green and not vports.green and not mesecon.is_powered(pos, rules.green) then ign.green = true end
if ports.black and not vports.black and not mesecon.is_powered(pos, rules.black) then ign.black = true end
if ports.white and not vports.white and not mesecon.is_powered(pos, rules.white) then ign.white = true end
meta:set_string("ignore_offevents", minetest.serialize(ign))
minetest.swap_node(pos, {name = new_name, param2 = node.param2})
if ports.red ~= vports.red then set_port(pos, rules.red, ports.red) end
if ports.blue ~= vports.blue then set_port(pos, rules.blue, ports.blue) end
if ports.yellow ~= vports.yellow then set_port(pos, rules.yellow, ports.yellow) end
if ports.green ~= vports.green then set_port(pos, rules.green, ports.green) end
if ports.black ~= vports.black then set_port(pos, rules.black, ports.black) end
if ports.white ~= vports.white then set_port(pos, rules.white, ports.white) end
end
end
-----------------
-- Overheating --
-----------------
local function burn_controller(pos)
local node = minetest.get_node(pos)
node.name = BASENAME.."_burnt"
minetest.swap_node(pos, node)
minetest.get_meta(pos):set_string("lc_memory", "");
-- Wait for pending operations
minetest.after(0.2, mesecon.receptor_off, pos, mesecon.rules.flat)
end
local function overheat(pos, meta)
if mesecon.do_overheat(pos) then -- If too hot
burn_controller(pos)
return true
end
end
------------------------
-- Ignored off events --
------------------------
local function ignore_event(event, meta)
if event.type ~= "off" then return false end
local ignore_offevents = minetest.deserialize(meta:get_string("ignore_offevents")) or {}
if ignore_offevents[event.pin.name] then
ignore_offevents[event.pin.name] = nil
meta:set_string("ignore_offevents", minetest.serialize(ignore_offevents))
return true
end
end
-------------------------
-- Parsing and running --
-------------------------
local function safe_print(param)
print(dump(param))
end
local function safe_date()
return(os.date("*t",os.time()))
end
-- string.rep(str, n) with a high value for n can be used to DoS
-- the server. Therefore, limit max. length of generated string.
local function safe_string_rep(str, n)
if #str * n > mesecon.setting("luacontroller_string_rep_max", 64000) then
debug.sethook() -- Clear hook
error("string.rep: string length overflow", 2)
end
return string.rep(str, n)
end
-- string.find with a pattern can be used to DoS the server.
-- Therefore, limit string.find to patternless matching.
local function safe_string_find(...)
if (select(4, ...)) ~= true then
debug.sethook() -- Clear hook
error("string.find: 'plain' (fourth parameter) must always be true in a lua controlled tube")
end
return string.find(...)
end
local function remove_functions(x)
local tp = type(x)
if tp == "function" then
return nil
end
-- Make sure to not serialize the same table multiple times, otherwise
-- writing mem.test = mem in the lua controlled tube will lead to infinite recursion
local seen = {}
local function rfuncs(x)
if seen[x] then return end
seen[x] = true
if type(x) ~= "table" then return end
for key, value in pairs(x) do
if type(key) == "function" or type(value) == "function" then
x[key] = nil
else
if type(key) == "table" then
rfuncs(key)
end
if type(value) == "table" then
rfuncs(value)
end
end
end
end
rfuncs(x)
return x
end
local function get_interrupt(pos)
-- iid = interrupt id
local function interrupt(time, iid)
if type(time) ~= "number" then return end
local luac_id = minetest.get_meta(pos):get_int("luac_id")
mesecon.queue:add_action(pos, "pipeworks:lc_tube_interrupt", {luac_id, iid}, time, iid, 1)
end
return interrupt
end
local function get_digiline_send(pos)
if not digiline then return end
return function(channel, msg)
-- Make sure channel is string, number or boolean
if (type(channel) ~= "string" and type(channel) ~= "number" and type(channel) ~= "boolean") then
return false
end
-- It is technically possible to send functions over the wire since
-- the high performance impact of stripping those from the data has
-- been decided to not be worth the added realism.
-- Make sure serialized version of the data is not insanely long to
-- prevent DoS-like attacks
local msg_ser = minetest.serialize(msg)
if #msg_ser > mesecon.setting("luacontroller_digiline_maxlen", 50000) then
return false
end
minetest.after(0, function()
digilines.receptor_send(pos, digiline.rules.default, channel, msg)
end)
return true
end
end
local safe_globals = {
"assert", "error", "ipairs", "next", "pairs", "select",
"tonumber", "tostring", "type", "unpack", "_VERSION"
}
local function create_environment(pos, mem, event)
-- Gather variables for the environment
local vports = minetest.registered_nodes[minetest.get_node(pos).name].virtual_portstates
local vports_copy = {}
for k, v in pairs(vports) do vports_copy[k] = v end
local rports = get_real_port_states(pos)
-- Create new library tables on each call to prevent one Luacontroller
-- from breaking a library and messing up other Luacontrollers.
local env = {
pin = merge_port_states(vports, rports),
port = vports_copy,
event = event,
mem = mem,
heat = mesecon.get_heat(pos),
heat_max = mesecon.setting("overheat_max", 20),
print = safe_print,
interrupt = get_interrupt(pos),
digiline_send = get_digiline_send(pos),
string = {
byte = string.byte,
char = string.char,
format = string.format,
len = string.len,
lower = string.lower,
upper = string.upper,
rep = safe_string_rep,
reverse = string.reverse,
sub = string.sub,
find = safe_string_find,
},
math = {
abs = math.abs,
acos = math.acos,
asin = math.asin,
atan = math.atan,
atan2 = math.atan2,
ceil = math.ceil,
cos = math.cos,
cosh = math.cosh,
deg = math.deg,
exp = math.exp,
floor = math.floor,
fmod = math.fmod,
frexp = math.frexp,
huge = math.huge,
ldexp = math.ldexp,
log = math.log,
log10 = math.log10,
max = math.max,
min = math.min,
modf = math.modf,
pi = math.pi,
pow = math.pow,
rad = math.rad,
random = math.random,
sin = math.sin,
sinh = math.sinh,
sqrt = math.sqrt,
tan = math.tan,
tanh = math.tanh,
},
table = {
concat = table.concat,
insert = table.insert,
maxn = table.maxn,
remove = table.remove,
sort = table.sort,
},
os = {
clock = os.clock,
difftime = os.difftime,
time = os.time,
datetable = safe_date,
},
}
env._G = env
for _, name in pairs(safe_globals) do
env[name] = _G[name]
end
return env
end
local function timeout()
debug.sethook() -- Clear hook
error("Code timed out!", 2)
end
local function create_sandbox(code, env)
if code:byte(1) == 27 then
return nil, "Binary code prohibited."
end
local f, msg = loadstring(code)
if not f then return nil, msg end
setfenv(f, env)
-- Turn off JIT optimization for user code so that count
-- events are generated when adding debug hooks
if rawget(_G, "jit") then
jit.off(f, true)
end
return function(...)
-- Use instruction counter to stop execution
-- after luacontroller_maxevents
local maxevents = mesecon.setting("luacontroller_maxevents", 10000)
debug.sethook(timeout, "", maxevents)
local ok, ret = pcall(f, ...)
debug.sethook() -- Clear hook
if not ok then error(ret, 0) end
return ret
end
end
local function load_memory(meta)
return minetest.deserialize(meta:get_string("lc_memory")) or {}
end
local function save_memory(pos, meta, mem)
local memstring = minetest.serialize(remove_functions(mem))
local memsize_max = mesecon.setting("luacontroller_memsize", 100000)
if (#memstring <= memsize_max) then
meta:set_string("lc_memory", memstring)
else
print("Error: lua_tube memory overflow. "..memsize_max.." bytes available, "
..#memstring.." required. Controller overheats.")
burn_controller(pos)
end
end
local function run(pos, event)
local meta = minetest.get_meta(pos)
if overheat(pos) then return end
if ignore_event(event, meta) then return end
-- Load code & mem from meta
local mem = load_memory(meta)
local code = meta:get_string("code")
-- Create environment
local env = create_environment(pos, mem, event)
-- Create the sandbox and execute code
local f, msg = create_sandbox(code, env)
if not f then return false, msg end
local succ, msg = pcall(f)
if not succ then return false, msg end
if type(env.port) ~= "table" then
return false, "Ports set are invalid."
end
-- Actually set the ports
set_port_states(pos, env.port)
-- Save memory. This may burn the luacontroller if a memory overflow occurs.
save_memory(pos, meta, env.mem)
return succ, msg
end
mesecon.queue:add_function("pipeworks:lc_tube_interrupt", function (pos, luac_id, iid)
-- There is no lua_tube anymore / it has been reprogrammed / replaced / burnt
if (minetest.get_meta(pos):get_int("luac_id") ~= luac_id) then return end
if (minetest.registered_nodes[minetest.get_node(pos).name].is_burnt) then return end
run(pos, {type = "interrupt", iid = iid})
end)
local function reset_meta(pos, code, errmsg)
local meta = minetest.get_meta(pos)
meta:set_string("code", code)
code = minetest.formspec_escape(code or "")
errmsg = minetest.formspec_escape(tostring(errmsg or ""))
meta:set_string("formspec", "size[12,10]"..
"background[-0.2,-0.25;12.4,10.75;jeija_luac_background.png]"..
"textarea[0.2,0.2;12.2,9.5;code;;"..code.."]"..
"image_button[4.75,8.75;2.5,1;jeija_luac_runbutton.png;program;]"..
"image_button_exit[11.72,-0.25;0.425,0.4;jeija_close_window.png;exit;]"..
"label[0.1,9;"..errmsg.."]")
meta:set_int("luac_id", math.random(1, 65535))
end
local function reset(pos)
set_port_states(pos, {red = false, blue = false, yellow = false,
green = false, black = false, white = false})
end
-----------------------
-- Node Registration --
-----------------------
local output_rules = {}
local input_rules = {}
local node_box = {
type = "fixed",
fixed = {
pipeworks.tube_leftstub[1], -- tube segment against -X face
pipeworks.tube_rightstub[1], -- tube segment against +X face
pipeworks.tube_bottomstub[1], -- tube segment against -Y face
pipeworks.tube_topstub[1], -- tube segment against +Y face
pipeworks.tube_frontstub[1], -- tube segment against -Z face
pipeworks.tube_backstub[1], -- tube segment against +Z face
}
}
local selection_box = {
type = "fixed",
fixed = pipeworks.tube_selectboxes,
}
local digiline = {
receptor = {},
effector = {
action = function(pos, node, channel, msg)
run(pos, {type = "digiline", channel = channel, msg = msg})
end
}
}
local function on_receive_fields(pos, form_name, fields, sender)
if not fields.program then
return
end
local name = sender:get_player_name()
if minetest.is_protected(pos, name) and not minetest.check_player_privs(name, {protection_bypass=true}) then
minetest.record_protection_violation(pos, name)
return
end
reset(pos)
reset_meta(pos, fields.code)
local succ, err = run(pos, {type="program"})
if not succ then
print(err)
reset_meta(pos, fields.code, err)
end
end
local function go_back(velocity)
local adjlist={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=1,y=0,z=0},{x=-1,y=0,z=0}}
local speed = math.abs(velocity.x + velocity.y + velocity.z)
if speed == 0 then
speed = 1
end
local vel = {x = velocity.x/speed, y = velocity.y/speed, z = velocity.z/speed,speed=speed}
if speed >= 4.1 then
speed = 4
elseif speed >= 1.1 then
speed = speed - 0.1
else
speed = 1
end
vel.speed = speed
return pipeworks.notvel(adjlist, vel)
end
local tiles_base = {
"pipeworks_mese_tube_plain_4.png", "pipeworks_mese_tube_plain_3.png",
"pipeworks_mese_tube_plain_2.png", "pipeworks_mese_tube_plain_1.png",
"pipeworks_mese_tube_plain_6.png", "pipeworks_mese_tube_plain_5.png"}
for red = 0, 1 do -- 0 = off 1 = on
for blue = 0, 1 do
for yellow = 0, 1 do
for green = 0, 1 do
for black = 0, 1 do
for white = 0, 1 do
local cid = tostring(white)..tostring(black)..tostring(green)..
tostring(yellow)..tostring(blue)..tostring(red)
local node_name = BASENAME..cid
local tiles = table.copy(tiles_base)
if red == 1 then
tiles[1] = tiles[1].."^(pipeworks_lua_tube_port_on.png^[transformR90)"
tiles[2] = tiles[2].."^(pipeworks_lua_tube_port_on.png^[transformR90)"
tiles[5] = tiles[5].."^(pipeworks_lua_tube_port_on.png^[transformR270)"
tiles[6] = tiles[6].."^(pipeworks_lua_tube_port_on.png^[transformR90)"
else
tiles[1] = tiles[1].."^(pipeworks_lua_tube_port_off.png^[transformR90)"
tiles[2] = tiles[2].."^(pipeworks_lua_tube_port_off.png^[transformR90)"
tiles[5] = tiles[5].."^(pipeworks_lua_tube_port_off.png^[transformR270)"
tiles[6] = tiles[6].."^(pipeworks_lua_tube_port_off.png^[transformR90)"
end
if blue == 1 then
tiles[1] = tiles[1].."^(pipeworks_lua_tube_port_on.png^[transformR270)"
tiles[2] = tiles[2].."^(pipeworks_lua_tube_port_on.png^[transformR270)"
tiles[5] = tiles[5].."^(pipeworks_lua_tube_port_on.png^[transformR90)"
tiles[6] = tiles[6].."^(pipeworks_lua_tube_port_on.png^[transformR270)"
else
tiles[1] = tiles[1].."^(pipeworks_lua_tube_port_off.png^[transformR270)"
tiles[2] = tiles[2].."^(pipeworks_lua_tube_port_off.png^[transformR270)"
tiles[5] = tiles[5].."^(pipeworks_lua_tube_port_off.png^[transformR90)"
tiles[6] = tiles[6].."^(pipeworks_lua_tube_port_off.png^[transformR270)"
end
if yellow == 1 then
tiles[3] = tiles[3].."^(pipeworks_lua_tube_port_on.png^[transformR180)"
tiles[4] = tiles[4].."^(pipeworks_lua_tube_port_on.png^[transformR180)"
tiles[5] = tiles[5].."^(pipeworks_lua_tube_port_on.png^[transformR180)"
tiles[6] = tiles[6].."^(pipeworks_lua_tube_port_on.png^[transformR180)"
else
tiles[3] = tiles[3].."^(pipeworks_lua_tube_port_off.png^[transformR180)"
tiles[4] = tiles[4].."^(pipeworks_lua_tube_port_off.png^[transformR180)"
tiles[5] = tiles[5].."^(pipeworks_lua_tube_port_off.png^[transformR180)"
tiles[6] = tiles[6].."^(pipeworks_lua_tube_port_off.png^[transformR180)"
end
if green == 1 then
tiles[3] = tiles[3].."^pipeworks_lua_tube_port_on.png"
tiles[4] = tiles[4].."^pipeworks_lua_tube_port_on.png"
tiles[5] = tiles[5].."^pipeworks_lua_tube_port_on.png"
tiles[6] = tiles[6].."^pipeworks_lua_tube_port_on.png"
else
tiles[3] = tiles[3].."^pipeworks_lua_tube_port_off.png"
tiles[4] = tiles[4].."^pipeworks_lua_tube_port_off.png"
tiles[5] = tiles[5].."^pipeworks_lua_tube_port_off.png"
tiles[6] = tiles[6].."^pipeworks_lua_tube_port_off.png"
end
if black == 1 then
tiles[1] = tiles[1].."^(pipeworks_lua_tube_port_on.png^[transformR180)"
tiles[2] = tiles[2].."^pipeworks_lua_tube_port_on.png"
tiles[3] = tiles[3].."^(pipeworks_lua_tube_port_on.png^[transformR90)"
tiles[4] = tiles[4].."^(pipeworks_lua_tube_port_on.png^[transformR270)"
else
tiles[1] = tiles[1].."^(pipeworks_lua_tube_port_off.png^[transformR180)"
tiles[2] = tiles[2].."^pipeworks_lua_tube_port_off.png"
tiles[3] = tiles[3].."^(pipeworks_lua_tube_port_off.png^[transformR90)"
tiles[4] = tiles[4].."^(pipeworks_lua_tube_port_off.png^[transformR270)"
end
if white == 1 then
tiles[1] = tiles[1].."^pipeworks_lua_tube_port_on.png"
tiles[2] = tiles[2].."^(pipeworks_lua_tube_port_on.png^[transformR180)"
tiles[3] = tiles[3].."^(pipeworks_lua_tube_port_on.png^[transformR270)"
tiles[4] = tiles[4].."^(pipeworks_lua_tube_port_on.png^[transformR90)"
else
tiles[1] = tiles[1].."^pipeworks_lua_tube_port_off.png"
tiles[2] = tiles[2].."^(pipeworks_lua_tube_port_off.png^[transformR180)"
tiles[3] = tiles[3].."^(pipeworks_lua_tube_port_off.png^[transformR270)"
tiles[4] = tiles[4].."^(pipeworks_lua_tube_port_off.png^[transformR90)"
end
local groups = {snappy = 3, tube = 1, tubedevice = 1, overheat = 1}
if red + blue + yellow + green + black + white ~= 0 then
groups.not_in_creative_inventory = 1
end
output_rules[cid] = {}
input_rules[cid] = {}
if red == 1 then table.insert(output_rules[cid], rules.red) end
if blue == 1 then table.insert(output_rules[cid], rules.blue) end
if yellow == 1 then table.insert(output_rules[cid], rules.yellow) end
if green == 1 then table.insert(output_rules[cid], rules.green) end
if black == 1 then table.insert(output_rules[cid], rules.black) end
if white == 1 then table.insert(output_rules[cid], rules.white) end
if red == 0 then table.insert( input_rules[cid], rules.red) end
if blue == 0 then table.insert( input_rules[cid], rules.blue) end
if yellow == 0 then table.insert( input_rules[cid], rules.yellow) end
if green == 0 then table.insert( input_rules[cid], rules.green) end
if black == 0 then table.insert( input_rules[cid], rules.black) end
if white == 0 then table.insert( input_rules[cid], rules.white) end
local mesecons = {
effector = {
rules = input_rules[cid],
action_change = function (pos, _, rule_name, new_state)
update_real_port_states(pos, rule_name, new_state)
run(pos, {type=new_state, pin=rule_name})
end,
},
receptor = {
state = mesecon.state.on,
rules = output_rules[cid]
}
}
minetest.register_node(node_name, {
description = "Lua controlled Tube",
drawtype = "nodebox",
tiles = tiles,
paramtype = "light",
groups = groups,
drop = BASENAME.."000000",
sunlight_propagates = true,
selection_box = selection_box,
node_box = node_box,
on_construct = reset_meta,
on_receive_fields = on_receive_fields,
sounds = default.node_sound_wood_defaults(),
mesecons = mesecons,
digiline = digiline,
-- Virtual portstates are the ports that
-- the node shows as powered up (light up).
virtual_portstates = {
red = red == 1,
blue = blue == 1,
yellow = yellow == 1,
green = green == 1,
black = black == 1,
white = white == 1,
},
after_dig_node = function(pos, node)
mesecon.do_cooldown(pos)
mesecon.receptor_off(pos, output_rules)
pipeworks.after_dig(pos, node)
end,
is_luacontroller = true,
tubelike = 1,
tube = {
connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1},
priority = 50,
can_go = function(pos, node, velocity, stack)
local src = {name = nil}
-- add color of the incoming tube explicitly; referring to rules, in case they change later
for color, rule in pairs(rules) do
if (-velocity.x == rule.x and -velocity.y == rule.y and -velocity.z == rule.z) then
src.name = rule.name
break
end
end
local succ, msg = run(pos, {
type = "item",
pin = src,
itemstring = stack:to_string(),
item = stack:to_table(),
velocity = velocity,
})
if not succ or type(msg) ~= "string" then
return go_back(velocity)
end
local r = rules[msg]
return r and {r} or go_back(velocity)
end,
},
after_place_node = pipeworks.after_place,
on_blast = function(pos, intensity)
if not intensity or intensity > 1 + 3^0.5 then
minetest.remove_node(pos)
return {string.format("%s_%s", name, dropname)}
end
minetest.swap_node(pos, {name = "pipeworks:broken_tube_1"})
pipeworks.scan_for_tube_objects(pos)
end,
on_blast = function(pos, intensity)
if not intensity or intensity > 1 + 3^0.5 then
minetest.remove_node(pos)
return {string.format("%s_%s", name, dropname)}
end
minetest.swap_node(pos, {name = "pipeworks:broken_tube_1"})
pipeworks.scan_for_tube_objects(pos)
end,
})
end
end
end
end
end
end
------------------------------------
-- Overheated Lua controlled Tube --
------------------------------------
local tiles_burnt = table.copy(tiles_base)
tiles_burnt[1] = tiles_burnt[1].."^(pipeworks_lua_tube_port_burnt.png^[transformR90)"
tiles_burnt[2] = tiles_burnt[2].."^(pipeworks_lua_tube_port_burnt.png^[transformR90)"
tiles_burnt[5] = tiles_burnt[5].."^(pipeworks_lua_tube_port_burnt.png^[transformR270)"
tiles_burnt[6] = tiles_burnt[6].."^(pipeworks_lua_tube_port_burnt.png^[transformR90)"
tiles_burnt[1] = tiles_burnt[1].."^(pipeworks_lua_tube_port_burnt.png^[transformR270)"
tiles_burnt[2] = tiles_burnt[2].."^(pipeworks_lua_tube_port_burnt.png^[transformR270)"
tiles_burnt[5] = tiles_burnt[5].."^(pipeworks_lua_tube_port_burnt.png^[transformR90)"
tiles_burnt[6] = tiles_burnt[6].."^(pipeworks_lua_tube_port_burnt.png^[transformR270)"
tiles_burnt[3] = tiles_burnt[3].."^(pipeworks_lua_tube_port_burnt.png^[transformR180)"
tiles_burnt[4] = tiles_burnt[4].."^(pipeworks_lua_tube_port_burnt.png^[transformR180)"
tiles_burnt[5] = tiles_burnt[5].."^(pipeworks_lua_tube_port_burnt.png^[transformR180)"
tiles_burnt[6] = tiles_burnt[6].."^(pipeworks_lua_tube_port_burnt.png^[transformR180)"
tiles_burnt[3] = tiles_burnt[3].."^pipeworks_lua_tube_port_burnt.png"
tiles_burnt[4] = tiles_burnt[4].."^pipeworks_lua_tube_port_burnt.png"
tiles_burnt[5] = tiles_burnt[5].."^pipeworks_lua_tube_port_burnt.png"
tiles_burnt[6] = tiles_burnt[6].."^pipeworks_lua_tube_port_burnt.png"
tiles_burnt[1] = tiles_burnt[1].."^(pipeworks_lua_tube_port_burnt.png^[transformR180)"
tiles_burnt[2] = tiles_burnt[2].."^pipeworks_lua_tube_port_burnt.png"
tiles_burnt[3] = tiles_burnt[3].."^(pipeworks_lua_tube_port_burnt.png^[transformR90)"
tiles_burnt[4] = tiles_burnt[4].."^(pipeworks_lua_tube_port_burnt.png^[transformR270)"
tiles_burnt[1] = tiles_burnt[1].."^pipeworks_lua_tube_port_burnt.png"
tiles_burnt[2] = tiles_burnt[2].."^(pipeworks_lua_tube_port_burnt.png^[transformR180)"
tiles_burnt[3] = tiles_burnt[3].."^(pipeworks_lua_tube_port_burnt.png^[transformR270)"
tiles_burnt[4] = tiles_burnt[4].."^(pipeworks_lua_tube_port_burnt.png^[transformR90)"
minetest.register_node(BASENAME .. "_burnt", {
drawtype = "nodebox",
tiles = tiles_burnt,
is_burnt = true,
paramtype = "light",
groups = {snappy = 3, tube = 1, tubedevice = 1, not_in_creative_inventory=1},
drop = BASENAME.."000000",
sunlight_propagates = true,
selection_box = selection_box,
node_box = node_box,
on_construct = reset_meta,
on_receive_fields = on_receive_fields,
sounds = default.node_sound_wood_defaults(),
virtual_portstates = {red = false, blue = false, yellow = false,
green = false, black = false, white = false},
mesecons = {
effector = {
rules = mesecon.rules.alldirs,
action_change = function(pos, _, rule_name, new_state)
update_real_port_states(pos, rule_name, new_state)
end,
},
},
tubelike = 1,
tube = {
connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1},
priority = 50,
},
after_place_node = pipeworks.after_place,
after_dig_node = pipeworks.after_dig,
on_blast = function(pos, intensity)
if not intensity or intensity > 1 + 3^0.5 then
minetest.remove_node(pos)
return {string.format("%s_%s", name, dropname)}
end
minetest.swap_node(pos, {name = "pipeworks:broken_tube_1"})
pipeworks.scan_for_tube_objects(pos)
end,
})
------------------------
-- Craft Registration --
------------------------
minetest.register_craft({
type = "shapeless",
output = BASENAME.."000000",
recipe = {"pipeworks:mese_tube_000000", "mesecons_luacontroller:luacontroller0000"},
})

81
luaentity.lua Normal file → Executable file
View File

@ -1,7 +1,6 @@
local max_entity_id = 1000000000000 -- If you need more, there's a problem with your code
local luaentity = {}
pipeworks.luaentity = luaentity
luaentity = {}
luaentity.registered_entities = {}
@ -24,29 +23,13 @@ end
local function read_entities()
local t = read_file()
for _, entity in pairs(t) do
local x=entity.start_pos.x
local y=entity.start_pos.y
local z=entity.start_pos.z
x=math.max(-30912,x)
y=math.max(-30912,y)
z=math.max(-30912,z)
x=math.min(30927,x)
y=math.min(30927,y)
z=math.min(30927,z)
entity.start_pos.x = x
entity.start_pos.y = y
entity.start_pos.z = z
setmetatable(entity, luaentity.registered_entities[entity.name])
end
return t
end
local function write_entities()
for _, entity in pairs(luaentity.entities) do
for _, entity in pairs(luaentity.entities or {}) do
setmetatable(entity, nil)
for _, attached in pairs(entity._attached_entities) do
if attached.entity then
@ -69,12 +52,12 @@ local function get_blockpos(pos)
end
local active_blocks = {} -- These only contain active blocks near players (i.e., not forceloaded ones)
local move_entities_globalstep_part1 = function(dtime)
local active_block_range = tonumber(minetest.settings:get("active_block_range")) or 2
local handle_active_blocks_step = 2
local function active_blocks_step()
local active_block_range = tonumber(minetest.setting_get("active_block_range")) or 2
local new_active_blocks = {}
for _, player in ipairs(minetest.get_connected_players()) do
local blockpos = get_blockpos(player:get_pos())
local blockpos = get_blockpos(player:getpos())
local minp = vector.subtract(blockpos, active_block_range)
local maxp = vector.add(blockpos, active_block_range)
@ -89,7 +72,10 @@ local move_entities_globalstep_part1 = function(dtime)
end
active_blocks = new_active_blocks
-- todo: callbacks on block load/unload
minetest.after(handle_active_blocks_step, active_blocks_step)
end
minetest.after(0, active_blocks_step)
local function is_active(pos)
return active_blocks[minetest.hash_node_position(get_blockpos(pos))] ~= nil
@ -114,9 +100,9 @@ local entitydef_default = {
if not def.entity then
return
end
def.entity:set_pos(vector.add(self._pos, def.offset))
def.entity:set_velocity(self._velocity)
def.entity:set_acceleration(self._acceleration)
def.entity:setpos(vector.add(self._pos, def.offset))
def.entity:setvelocity(self._velocity)
def.entity:setacceleration(self._acceleration)
end,
_attach_all = function(self)
local master = self._attached_entities_master
@ -186,43 +172,43 @@ local entitydef_default = {
self:_add_attached(id)
end
end,
get_id = function(self)
getid = function(self)
return self._id
end,
get_pos = function(self)
getpos = function(self)
return vector.new(self._pos)
end,
set_pos = function(self, pos)
setpos = function(self, pos)
self._pos = vector.new(pos)
--for _, entity in pairs(self._attached_entities) do
-- if entity.entity then
-- entity.entity:set_pos(vector.add(self._pos, entity.offset))
-- entity.entity:setpos(vector.add(self._pos, entity.offset))
-- end
--end
local master = self._attached_entities_master
if master then
local master_def = self._attached_entities[master]
master_def.entity:set_pos(vector.add(self._pos, master_def.offset))
master_def.entity:setpos(vector.add(self._pos, master_def.offset))
end
end,
get_velocity = function(self)
getvelocity = function(self)
return vector.new(self._velocity)
end,
set_velocity = function(self, velocity)
setvelocity = function(self, velocity)
self._velocity = vector.new(velocity)
local master = self._attached_entities_master
if master then
self._attached_entities[master].entity:set_velocity(self._velocity)
self._attached_entities[master].entity:setvelocity(self._velocity)
end
end,
get_acceleration = function(self)
getacceleration = function(self)
return vector.new(self._acceleration)
end,
set_acceleration = function(self, acceleration)
setacceleration = function(self, acceleration)
self._acceleration = vector.new(acceleration)
local master = self._attached_entities_master
if master then
self._attached_entities[master].entity:set_acceleration(self._acceleration)
self._attached_entities[master].entity:setacceleration(self._acceleration)
end
end,
remove = function(self)
@ -314,14 +300,14 @@ function luaentity.get_objects_inside_radius(pos, radius)
local objects = {}
local index = 1
for id, entity in pairs(luaentity.entities) do
if vector.distance(pos, entity:get_pos()) <= radius then
if vector.distance(pos, entity:getpos()) <= radius then
objects[index] = entity
index = index + 1
end
end
end
local move_entities_globalstep_part2 = function(dtime)
minetest.register_globalstep(function(dtime)
if not luaentity.entities then
luaentity.entities = read_entities()
end
@ -329,11 +315,11 @@ local move_entities_globalstep_part2 = function(dtime)
local master = entity._attached_entities_master
local master_def = master and entity._attached_entities[master]
local master_entity = master_def and master_def.entity
local master_entity_pos = master_entity and master_entity:get_pos()
local master_entity_pos = master_entity and master_entity:getpos()
if master_entity_pos then
entity._pos = vector.subtract(master_entity_pos, master_def.offset)
entity._velocity = master_entity:get_velocity()
entity._acceleration = master_entity:get_acceleration()
entity._velocity = master_entity:getvelocity()
entity._acceleration = master_entity:getacceleration()
else
entity._pos = vector.add(vector.add(
entity._pos,
@ -360,15 +346,4 @@ local move_entities_globalstep_part2 = function(dtime)
end
end
end
end
local handle_active_blocks_timer = 0.1
minetest.register_globalstep(function(dtime)
handle_active_blocks_timer = handle_active_blocks_timer + dtime
if dtime < 0.2 or handle_active_blocks_timer >= (dtime * 3) then
handle_active_blocks_timer = 0.1
move_entities_globalstep_part1(dtime)
move_entities_globalstep_part2(dtime)
end
end)

2
models.lua Normal file → Executable file
View File

@ -33,7 +33,7 @@ pipeworks.tube_frontstub = {
}
pipeworks.tube_backstub = {
{ -9/64, -9/64, -9/64, 9/64, 9/64, 32/64 }, -- tube segment against +Z face
{ -9/64, -9/64, -9/64, 9/64, 9/64, 32/64 }, -- tube segment against -Z face
}
pipeworks.tube_boxes = {pipeworks.tube_leftstub, pipeworks.tube_rightstub, pipeworks.tube_bottomstub, pipeworks.tube_topstub, pipeworks.tube_frontstub, pipeworks.tube_backstub}

2866
models/pipeworks_entry_panel.obj Normal file → Executable file

File diff suppressed because it is too large Load Diff

View File

@ -1,236 +0,0 @@
# Blender v2.78 (sub 0) OBJ File: 'pipe-entry-panel-lowpoly.blend'
# www.blender.org
o Cylinder.000
v -0.500000 0.500000 -0.062500
v 0.500000 0.500000 -0.062500
v 0.500000 -0.500000 -0.062500
v -0.500000 -0.500000 -0.062500
v 0.500000 0.500000 0.062500
v 0.500000 -0.500000 0.062500
v -0.500000 0.500000 0.062500
v -0.500000 -0.500000 0.062500
v -0.156250 -0.064721 0.500000
v -0.156250 -0.064721 0.468750
v -0.064721 -0.156250 0.500000
v -0.064721 -0.156250 0.468750
v 0.064721 -0.156250 0.500000
v 0.064721 -0.156250 0.468750
v 0.156250 -0.064721 0.500000
v 0.156250 -0.064721 0.468750
v 0.156250 0.064721 0.500000
v 0.156250 0.064721 0.468750
v 0.064721 0.156250 0.500000
v 0.064721 0.156250 0.468750
v -0.064721 0.156250 0.500000
v -0.064721 0.156250 0.468750
v -0.156250 0.064721 0.500000
v -0.156250 0.064721 0.468750
v -0.125000 -0.051777 0.468750
v -0.125000 -0.051777 -0.468750
v -0.051777 -0.125000 0.468750
v -0.051777 -0.125000 -0.468750
v 0.051777 -0.125000 0.468750
v 0.051777 -0.125000 -0.468750
v 0.125000 -0.051777 0.468750
v 0.125000 -0.051777 -0.468750
v 0.125000 0.051777 0.468750
v 0.125000 0.051777 -0.468750
v 0.051777 0.125000 0.468750
v 0.051777 0.125000 -0.468750
v -0.051777 0.125000 0.468750
v -0.051777 0.125000 -0.468750
v -0.125000 0.051777 0.468750
v -0.125000 0.051777 -0.468750
v -0.156250 -0.064721 -0.468750
v -0.156250 -0.064721 -0.500000
v -0.064721 -0.156250 -0.468750
v -0.064721 -0.156250 -0.500000
v 0.064721 -0.156250 -0.468750
v 0.064721 -0.156250 -0.500000
v 0.156250 -0.064721 -0.468750
v 0.156250 -0.064721 -0.500000
v 0.156250 0.064721 -0.468750
v 0.156250 0.064721 -0.500000
v 0.064721 0.156250 -0.468750
v 0.064721 0.156250 -0.500000
v -0.064721 0.156250 -0.468750
v -0.064721 0.156250 -0.500000
v -0.156250 0.064721 -0.468750
v -0.156250 0.064721 -0.500000
vt 0.5076 0.5076
vt 0.9924 0.5076
vt 0.9924 0.9924
vt 0.5076 0.9924
vt 0.0682 0.4924
vt 0.0076 0.4924
vt 0.0076 0.0076
vt 0.0682 0.0076
vt 0.4924 0.9924
vt 0.0076 0.9924
vt 0.0076 0.5076
vt 0.4924 0.5076
vt 0.2955 0.4924
vt 0.2348 0.4924
vt 0.2348 0.0076
vt 0.2955 0.0076
vt 0.2197 0.0076
vt 0.2197 0.4924
vt 0.1591 0.4924
vt 0.1591 0.0076
vt 0.0833 0.4924
vt 0.0833 0.0076
vt 0.1439 0.0076
vt 0.1439 0.4924
vt 0.8561 0.4318
vt 0.8106 0.4773
vt 0.7500 0.4773
vt 0.7045 0.4318
vt 0.7045 0.3712
vt 0.7500 0.3258
vt 0.8106 0.3258
vt 0.8561 0.3712
vt 0.6288 0.4773
vt 0.6742 0.4318
vt 0.6742 0.3712
vt 0.6288 0.3258
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models/pipeworks_flow_sensor.obj Normal file → Executable file

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# www.blender.org
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2304
models/pipeworks_fountainhead.obj Normal file → Executable file

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View File

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models/pipeworks_pipe_10.obj Normal file → Executable file

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# Blender v2.78 (sub 0) OBJ File: 'pipe-master-lowpoly.blend'
# www.blender.org
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vn -0.5774 -0.5774 0.5774
vn -0.5789 -0.5743 0.5789
vn -0.5789 0.5743 0.5789
vn -0.5774 0.5774 0.5773
vn -0.5789 0.5789 0.5743
vn -0.5789 0.5789 -0.5743
vn -0.5774 0.5774 -0.5774
vn -0.5789 0.5743 -0.5789
vn -0.5789 -0.5743 -0.5789
vn -0.5774 -0.5774 -0.5774
vn -0.5789 -0.5789 -0.5743
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vn -0.2971 -0.6302 -0.7173
vn -0.7173 -0.6302 -0.2971
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vn -0.7173 0.2971 -0.6302
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vn -0.2971 0.7173 -0.6303
vn 0.2971 0.7173 -0.6303
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vn -0.2971 0.7173 0.6303
vn -0.7173 0.2971 0.6303
g Cylinder.002_Cylinder.006_None.005_Cylinder.002_Cylinder.006_None.005_None
s off
f 1/1/1 2/2/1 3/3/1 4/4/1 5/5/1 6/6/1 7/7/1 8/8/1
f 9/9/2 10/10/2 11/11/2 12/12/2 13/13/2 14/14/2 15/15/2 16/16/2
f 17/17/1 18/18/1 19/19/1 20/20/1 21/21/1 22/22/1 23/23/1 24/24/1
f 25/25/2 26/26/2 27/27/2 28/28/2 29/29/2 30/30/2 31/31/2 32/32/2
f 33/33/3 34/34/3 35/35/3 36/36/3 37/37/3 38/38/3 39/39/3 40/40/3
f 41/41/4 42/42/4 43/43/4 44/44/4 45/45/4 46/46/4 47/47/4 48/48/4
f 49/49/3 50/50/3 51/51/3 52/52/3 53/53/3 54/54/3 55/55/3 56/56/3
f 57/57/4 58/58/4 59/59/4 60/60/4 61/61/4 62/62/4 63/63/4 64/64/4
f 65/65/5 66/66/5 67/67/5 68/68/5 69/69/5 70/70/5 71/71/5 72/72/5
f 73/73/6 74/74/6 75/75/6 76/76/6 77/77/6 78/78/6 79/79/6 80/80/6
f 81/81/5 82/82/5 83/83/5 84/84/5 85/85/5 86/86/5 87/87/5 88/88/5
f 89/89/6 90/90/6 91/91/6 92/92/6 93/93/6 94/94/6 95/95/6 96/96/6
s 1
f 9/97/7 2/98/8 1/99/9 10/100/10
f 10/100/10 1/99/9 8/101/11 11/102/12
f 11/102/12 8/101/11 7/103/13 12/104/14
f 12/105/14 7/106/13 6/107/15 13/108/16
f 13/108/16 6/107/15 5/109/17 14/110/18
f 14/110/18 5/109/17 4/111/19 15/112/20
f 15/112/20 4/111/19 3/113/21 16/114/22
f 16/114/22 3/113/21 2/98/8 9/97/7
f 26/115/10 17/116/9 24/117/11 27/118/12
f 25/119/7 18/120/8 17/116/9 26/115/10
f 27/118/12 24/117/11 23/121/13 28/122/14
f 28/123/14 23/124/13 22/125/15 29/126/16
f 29/126/16 22/125/15 21/127/17 30/128/18
f 30/128/18 21/127/17 20/129/19 31/130/20
f 31/130/20 20/129/19 19/131/21 32/132/22
f 32/132/22 19/131/21 18/120/8 25/119/7
f 97/133/23 98/134/24 99/135/25 100/136/26 101/137/27 102/138/28 103/139/29 104/140/30
f 105/141/31 106/142/32 107/143/33 108/144/34 109/145/35 110/146/36 111/147/37 112/148/38
f 109/149/35 108/150/34 113/151/39 114/152/40
f 109/149/35 114/152/40 115/153/41 116/154/42 110/155/36
f 111/156/37 110/155/36 116/154/42 117/157/43
f 112/158/38 111/156/37 117/157/43 118/159/44 119/160/45
f 105/161/31 112/162/38 119/163/45 120/164/46
f 105/161/31 120/164/46 121/165/47 122/166/48 106/167/32
f 106/167/32 122/166/48 123/168/49 107/169/33
f 107/169/33 123/168/49 124/170/50 113/151/39 108/150/34
f 99/171/25 125/172/51 126/173/52 127/174/53 100/175/26
f 100/175/26 127/174/53 128/176/54 101/177/27
f 102/178/28 101/177/27 128/176/54 129/179/55 130/180/56
f 102/178/28 130/180/56 131/181/57 103/182/29
f 103/182/29 131/181/57 132/183/58 133/184/59 104/185/30
f 97/186/23 104/185/30 133/184/59 134/187/60
f 98/188/24 97/186/23 134/187/60 135/189/61 136/190/62
f 98/188/24 136/190/62 125/191/51 99/192/25
f 41/193/63 34/194/64 33/195/65 42/196/66
f 42/196/66 33/195/65 40/197/67 43/198/68
f 43/198/68 40/197/67 39/199/69 44/200/70
f 44/201/70 39/202/69 38/203/71 45/204/72
f 45/204/72 38/203/71 37/205/73 46/206/74
f 46/206/74 37/205/73 36/207/75 47/208/76
f 47/208/76 36/207/75 35/209/77 48/210/78
f 48/210/78 35/209/77 34/194/64 41/193/63
f 58/211/66 49/212/65 56/213/67 59/214/68
f 57/215/63 50/216/64 49/212/65 58/211/66
f 59/214/68 56/213/67 55/217/69 60/218/70
f 60/219/70 55/220/69 54/221/71 61/222/72
f 61/222/72 54/221/71 53/223/73 62/224/74
f 62/224/74 53/223/73 52/225/75 63/226/76
f 63/226/76 52/225/75 51/227/77 64/228/78
f 64/228/78 51/227/77 50/216/64 57/215/63
f 137/229/79 138/230/80 139/231/81 140/232/82 141/233/83 142/234/84 143/235/85 144/236/86
f 145/237/87 146/238/88 147/239/89 148/240/90 149/241/91 150/242/92 151/243/93 152/244/94
f 149/245/91 148/246/90 120/247/46 119/248/45
f 149/245/91 119/248/45 118/249/44 153/250/95 150/251/92
f 151/252/93 150/251/92 153/250/95 154/253/96
f 152/254/94 151/252/93 154/253/96 126/255/52 125/256/51
f 145/257/87 152/258/94 125/259/51 136/260/62
f 145/257/87 136/260/62 135/261/61 155/262/97 146/263/88
f 146/263/88 155/262/97 156/264/98 147/265/89
f 147/265/89 156/264/98 121/266/47 120/247/46 148/246/90
f 139/267/81 130/268/56 129/269/55 157/270/99 140/271/82
f 140/271/82 157/270/99 158/272/100 141/273/83
f 142/274/84 141/273/83 158/272/100 115/275/41 114/276/40
f 142/274/84 114/276/40 113/277/39 143/278/85
f 143/278/85 113/277/39 124/279/50 159/280/101 144/281/86
f 137/282/79 144/281/86 159/280/101 160/283/102
f 138/284/80 137/282/79 160/283/102 132/285/58 131/286/57
f 138/284/80 131/286/57 130/287/56 139/288/81
f 73/289/103 66/290/104 65/291/105 74/292/106
f 74/292/106 65/291/105 72/293/107 75/294/108
f 75/294/108 72/293/107 71/295/109 76/296/110
f 76/297/110 71/298/109 70/299/111 77/300/112
f 77/300/112 70/299/111 69/301/113 78/302/114
f 78/302/114 69/301/113 68/303/115 79/304/116
f 79/304/116 68/303/115 67/305/117 80/306/118
f 80/306/118 67/305/117 66/290/104 73/289/103
f 90/307/106 81/308/105 88/309/107 91/310/108
f 89/311/103 82/312/104 81/308/105 90/307/106
f 91/310/108 88/309/107 87/313/109 92/314/110
f 92/315/110 87/316/109 86/317/111 93/318/112
f 93/318/112 86/317/111 85/319/113 94/320/114
f 94/320/114 85/319/113 84/321/115 95/322/116
f 95/322/116 84/321/115 83/323/117 96/324/118
f 96/324/118 83/323/117 82/312/104 89/311/103
f 161/325/119 162/326/120 163/327/121 164/328/122 165/329/123 166/330/124 167/331/125 168/332/126
f 169/333/127 170/334/128 171/335/129 172/336/130 173/337/131 174/338/132 175/339/133 176/340/134
f 173/341/131 172/342/130 117/343/43 116/344/42
f 173/341/131 116/344/42 115/153/41 158/345/100 174/346/132
f 175/347/133 174/346/132 158/345/100 157/348/99
f 176/349/134 175/347/133 157/348/99 129/350/55 128/351/54
f 169/352/127 176/353/134 128/354/54 127/355/53
f 169/352/127 127/355/53 126/356/52 154/357/96 170/358/128
f 170/358/128 154/357/96 153/359/95 171/360/129
f 171/360/129 153/359/95 118/361/44 117/343/43 172/342/130
f 163/362/121 133/363/59 132/364/58 160/365/102 164/366/122
f 164/366/122 160/365/102 159/367/101 165/368/123
f 166/369/124 165/368/123 159/367/101 124/370/50 123/371/49
f 166/369/124 123/371/49 122/372/48 167/373/125
f 167/373/125 122/372/48 121/374/47 156/375/98 168/376/126
f 161/377/119 168/376/126 156/375/98 155/378/97
f 162/379/120 161/377/119 155/378/97 135/189/61 134/380/60
f 162/379/120 134/380/60 133/381/59 163/382/121

2346
models/pipeworks_pipe_2.obj Normal file → Executable file

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@ -1,192 +0,0 @@
# Blender v2.78 (sub 0) OBJ File: 'pipe-master-lowpoly.blend'
# www.blender.org
o Cylinder.002_Cylinder.006_None
v 0.500000 -0.156250 -0.064721
v 0.500000 -0.064721 -0.156250
v 0.500000 0.064721 -0.156250
v 0.500000 0.156250 -0.064721
v 0.500000 0.156250 0.064721
v 0.500000 0.064721 0.156250
v 0.500000 -0.064721 0.156250
v 0.500000 -0.156250 0.064721
v 0.468750 -0.064721 -0.156250
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v 0.468750 -0.156250 0.064721
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v 0.468750 0.125000 0.051777
v 0.468750 0.051777 0.125000
v 0.468750 -0.051777 0.125000
v 0.468750 -0.125000 0.051777
v 0.000000 0.051777 -0.125000
v 0.000000 0.125000 -0.051777
v 0.000000 0.051777 0.125000
v 0.000000 0.125000 0.051777
v 0.000000 -0.051777 0.125000
v 0.000000 -0.125000 0.051777
v 0.000000 -0.125000 -0.051777
v 0.000000 -0.051777 -0.125000
v -0.062500 -0.062500 0.025888
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v -0.062500 0.062500 0.025888
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vt 0.3438 0.8906
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vt 0.1250 0.9844
vt 0.0312 0.8906
vt 0.0312 0.7656
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vt 0.6250 0.9844
vt 0.7188 0.8906
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vt 0.6250 0.6719
vt 0.5000 0.6719
vt 0.4062 0.7656
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vt 0.5000 0.9844
vt 0.3750 0.5938
vt 0.3750 0.5625
vt 0.4375 0.5625
vt 0.4375 0.5938
vt 0.3125 0.5938
vt 0.3125 0.5625
vt 0.5000 0.5625
vt 0.5000 0.5938
vt 0.0000 0.5938
vt 0.0000 0.5625
vt 0.0625 0.5625
vt 0.0625 0.5938
vt 0.1250 0.5625
vt 0.1250 0.5938
vt 0.1875 0.5625
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vt 0.2500 0.5625
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vt 1.0000 0.0000
vt 1.0000 1.0000
vt 1.0000 1.0000
vt 1.0000 1.0000
vt 1.0000 1.0000
vt 1.0000 1.0000
vt 1.0000 1.0000
vt 1.0000 1.0000
vt 0.3750 0.2656
vt 0.5000 0.2656
vt 0.5000 0.5156
vt 0.3750 0.5156
vt 0.7500 0.2656
vt 0.7500 0.5156
vt 0.6250 0.5156
vt 0.6250 0.2656
vt 0.8750 0.2656
vt 1.0000 0.2656
vt 1.0000 0.5156
vt 0.8750 0.5156
vt 0.1250 0.2656
vt 0.2500 0.2656
vt 0.2500 0.5156
vt 0.1250 0.5156
vt 0.0000 0.2656
vt 0.0000 0.5156
vt 0.4619 0.1625
vt 0.5652 0.1625
vt 0.5393 0.2248
vt 0.4877 0.2248
vt 0.3889 0.2355
vt 0.4512 0.2613
vt 0.4619 0.4118
vt 0.3889 0.3388
vt 0.4512 0.3130
vt 0.4877 0.3495
vt 0.5652 0.4118
vt 0.5393 0.3495
vt 0.6382 0.2355
vt 0.6382 0.3388
vt 0.5759 0.3130
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vn 1.0000 0.0000 0.0000
vn -1.0000 0.0000 0.0000
vn -0.6302 -0.7173 -0.2971
vn 0.6302 -0.7173 -0.2971
vn 0.6302 -0.7173 0.2971
vn -0.6302 -0.7173 0.2971
vn -0.6302 -0.2971 -0.7173
vn 0.6302 -0.2971 -0.7173
vn 0.6302 -0.2971 0.7173
vn -0.6302 -0.2971 0.7173
vn 0.6302 0.2971 0.7173
vn -0.6302 0.2971 0.7173
vn 0.6302 0.7173 0.2971
vn -0.6302 0.7173 0.2971
vn 0.6302 0.7173 -0.2971
vn -0.6302 0.7173 -0.2971
vn 0.6302 0.2971 -0.7173
vn -0.6302 0.2971 -0.7173
vn 0.6303 -0.7173 -0.2971
vn 0.6303 -0.2971 -0.7173
vn 0.6303 0.2971 -0.7173
vn 0.6303 0.7173 -0.2971
vn 0.6303 0.7173 0.2971
vn 0.6303 0.2971 0.7173
vn 0.6303 -0.2971 0.7173
vn 0.6303 -0.7173 0.2971
vn -0.3689 0.3557 -0.8587
vn -0.3689 0.8587 -0.3557
vn -0.3689 0.3557 0.8587
vn -0.3689 0.8587 0.3557
vn -0.3689 -0.3557 0.8587
vn -0.3689 -0.8587 0.3557
vn -0.3689 -0.8587 -0.3557
vn -0.3689 -0.3557 -0.8587
vn -0.8991 -0.4044 0.1675
vn -0.8991 -0.4044 -0.1675
vn -0.8991 -0.1675 -0.4044
vn -0.8991 0.1675 -0.4044
vn -0.8991 0.4044 -0.1675
vn -0.8991 0.4044 0.1675
vn -0.8991 0.1675 0.4044
vn -0.8991 -0.1675 0.4044
g Cylinder.002_Cylinder.006_None_Cylinder.002_Cylinder.006_None_None
s off
f 1/1/1 2/2/1 3/3/1 4/4/1 5/5/1 6/6/1 7/7/1 8/8/1
f 9/9/2 10/10/2 11/11/2 12/12/2 13/13/2 14/14/2 15/15/2 16/16/2
s 1
f 10/17/3 1/18/4 8/19/5 11/20/6
f 9/21/7 2/22/8 1/18/4 10/17/3
f 11/20/6 8/19/5 7/23/9 12/24/10
f 12/25/10 7/26/9 6/27/11 13/28/12
f 13/28/12 6/27/11 5/29/13 14/30/14
f 14/30/14 5/29/13 4/31/15 15/32/16
f 15/32/16 4/31/15 3/33/17 16/34/18
f 16/34/18 3/33/17 2/22/8 9/21/7
f 17/35/19 18/36/20 19/37/21 20/38/22 21/39/23 22/40/24 23/41/25 24/42/26
f 25/43/27 26/44/28 20/45/22 19/46/21
f 27/47/29 22/48/24 21/49/23 28/50/30
f 29/51/31 30/52/32 24/53/26 23/54/25
f 31/55/33 32/56/34 18/57/20 17/58/19
f 32/56/34 25/43/27 19/46/21 18/57/20
f 27/47/29 29/51/31 23/54/25 22/48/24
f 30/59/32 31/55/33 17/58/19 24/60/26
f 20/45/22 26/44/28 28/50/30 21/49/23
f 31/61/33 30/62/32 33/63/35 34/64/36
f 32/65/34 31/61/33 34/64/36 35/66/37
f 26/67/28 25/68/27 36/69/38 37/70/39
f 28/71/30 26/67/28 37/70/39 38/72/40
f 25/68/27 32/65/34 35/66/37 36/69/38
f 29/73/31 27/74/29 39/75/41 40/76/42
f 27/74/29 28/71/30 38/72/40 39/75/41
f 30/62/32 29/73/31 40/76/42 33/63/35
f 36/69/38 35/66/37 34/64/36 33/63/35 40/76/42 39/75/41 38/72/40 37/70/39

2756
models/pipeworks_pipe_3.obj Normal file → Executable file

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@ -1,194 +0,0 @@
# Blender v2.78 (sub 0) OBJ File: 'pipe-master-lowpoly.blend'
# www.blender.org
o Cylinder.000
v 0.500000 -0.064721 0.156250
v 0.468750 -0.064721 0.156250
v 0.500000 -0.156250 0.064721
v 0.468750 -0.156250 0.064721
v 0.500000 -0.156250 -0.064721
v 0.468750 -0.156250 -0.064721
v 0.500000 -0.064721 -0.156250
v 0.468750 -0.064721 -0.156250
v 0.500000 0.064721 -0.156250
v 0.468750 0.064721 -0.156250
v 0.500000 0.156250 -0.064721
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5229
models/pipeworks_pipe_4.obj Normal file → Executable file

File diff suppressed because it is too large Load Diff

View File

@ -1,358 +0,0 @@
# Blender v2.78 (sub 0) OBJ File: 'pipe-master-lowpoly.blend'
# www.blender.org
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models/pipeworks_pipe_6.obj Normal file → Executable file

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5939
models/pipeworks_pipe_7.obj Normal file → Executable file

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# Blender v2.78 (sub 0) OBJ File: 'pipe-master-lowpoly.blend'
# www.blender.org
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models/pipeworks_pipe_8.obj Normal file → Executable file

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# Blender v2.78 (sub 0) OBJ File: ''
# www.blender.org
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models/pipeworks_pipe_9.obj Normal file → Executable file

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# www.blender.org
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@ -1,325 +0,0 @@
# Blender v2.78 (sub 0) OBJ File: 'pipe-pressure-gauge.blend'
# www.blender.org
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3165
models/pipeworks_pump.obj Normal file → Executable file

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@ -1,214 +0,0 @@
# Blender v2.78 (sub 0) OBJ File: 'pipe-pump-lowpoly.blend'
# www.blender.org
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3057
models/pipeworks_spigot.obj Normal file → Executable file

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@ -1,336 +0,0 @@
# Blender v2.78 (sub 0) OBJ File: 'pipe-master-lowpoly.blend'
# www.blender.org
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4282
models/pipeworks_spigot_pouring.obj Normal file → Executable file

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@ -1,392 +0,0 @@
# Blender v2.78 (sub 0) OBJ File: 'pipe-master-lowpoly.blend'
# www.blender.org
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g Cube.003_Cube.003_None_Cube.003_Cube.003_None_None
s off
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8590
models/pipeworks_valve_on.obj Normal file → Executable file

File diff suppressed because it is too large Load Diff

View File

@ -1,286 +0,0 @@
# Blender v2.78 (sub 0) OBJ File: 'pipe-valve-on.blend'
# www.blender.org
o Cube.003_Cube.003_None
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g Cube.003_Cube.003_None_Cube.003_Cube.003_None_None
s off
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69
pipes.lua Normal file → Executable file
View File

@ -5,11 +5,6 @@ local REGISTER_COMPATIBILITY = true
local pipes_empty_nodenames = {}
local pipes_full_nodenames = {}
local new_flow_logic_register = pipeworks.flowables.register
local polys = ""
if pipeworks.enable_lowpoly then polys = "_lowpoly" end
local vti = {4, 3, 2, 1, 6, 5}
local cconnects = {{}, {1}, {1, 2}, {1, 3}, {1, 3, 5}, {1, 2, 3}, {1, 2, 3, 5}, {1, 2, 3, 4}, {1, 2, 3, 4, 5}, {1, 2, 3, 4, 5, 6}}
for index, connects in ipairs(cconnects) do
@ -36,10 +31,12 @@ for index, connects in ipairs(cconnects) do
local pgroups = {snappy = 3, pipe = 1, not_in_creative_inventory = 1}
local pipedesc = "Pipe segement".." "..dump(connects).."... You hacker, you."
local image = nil
if #connects == 0 then
pgroups = {snappy = 3, tube = 1}
pipedesc = "Pipe segment"
image = "pipeworks_pipe_inv.png"
end
local outimg_e = { "pipeworks_pipe_plain.png" }
@ -50,10 +47,10 @@ for index, connects in ipairs(cconnects) do
outimg_l = { "pipeworks_pipe_3_loaded.png" }
end
local mesh = "pipeworks_pipe_"..index..polys..".obj"
local mesh = "pipeworks_pipe_"..index..".obj"
if index == 1 then
mesh = "pipeworks_pipe_3"..polys..".obj"
mesh = "pipeworks_pipe_3.obj"
end
minetest.register_node("pipeworks:pipe_"..index.."_empty", {
@ -62,6 +59,8 @@ for index, connects in ipairs(cconnects) do
mesh = mesh,
tiles = outimg_e,
sunlight_propagates = true,
inventory_image = image,
wield_image = image,
paramtype = "light",
paramtype2 = "facedir",
selection_box = {
@ -81,8 +80,7 @@ for index, connects in ipairs(cconnects) do
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_rotate = false
end
})
local pgroups = {snappy = 3, pipe = 1, not_in_creative_inventory = 1}
@ -108,21 +106,15 @@ for index, connects in ipairs(cconnects) do
walkable = true,
drop = "pipeworks:pipe_1_empty",
after_place_node = function(pos)
minetest.set_node(pos, { name = "pipeworks:pipe_"..index.."_empty" })
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_rotate = false
end
})
local emptypipe = "pipeworks:pipe_"..index.."_empty"
local fullpipe = "pipeworks:pipe_"..index.."_loaded"
table.insert(pipes_empty_nodenames, emptypipe)
table.insert(pipes_full_nodenames, fullpipe)
new_flow_logic_register.simple(emptypipe)
new_flow_logic_register.simple(fullpipe)
table.insert(pipes_empty_nodenames, "pipeworks:pipe_"..index.."_empty")
table.insert(pipes_full_nodenames, "pipeworks:pipe_"..index.."_loaded")
end
@ -134,26 +126,25 @@ if REGISTER_COMPATIBILITY then
drawtype = "airlike",
sunlight_propagates = true,
paramtype = "light",
inventory_image = "pipeworks_pipe_inv.png",
wield_image = "pipeworks_pipe_inv.png",
description = "Pipe Segment (legacy)",
groups = {not_in_creative_inventory = 1, pipe_to_update = 1},
drop = "pipeworks:pipe_1_empty",
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_rotate = false
})
minetest.register_node(cloaded, {
drawtype = "airlike",
sunlight_propagates = true,
paramtype = "light",
inventory_image = "pipeworks_pipe_inv.png",
groups = {not_in_creative_inventory = 1, pipe_to_update = 1},
drop = "pipeworks:pipe_1_empty",
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_rotate = false
})
for xm = 0, 1 do
for xp = 0, 1 do
@ -184,31 +175,14 @@ if REGISTER_COMPATIBILITY then
})
end
local valve_on = "pipeworks:valve_on_empty"
local valve_off = "pipeworks:valve_off_empty"
local entry_panel_empty = "pipeworks:entry_panel_empty"
local flow_sensor_empty = "pipeworks:flow_sensor_empty"
local sp_empty = "pipeworks:straight_pipe_empty"
-- XXX: why aren't these in devices.lua!?
table.insert(pipes_empty_nodenames, valve_on)
table.insert(pipes_empty_nodenames, valve_off)
table.insert(pipes_empty_nodenames, entry_panel_empty)
table.insert(pipes_empty_nodenames, flow_sensor_empty)
table.insert(pipes_empty_nodenames, sp_empty)
table.insert(pipes_empty_nodenames,"pipeworks:valve_on_empty")
table.insert(pipes_empty_nodenames,"pipeworks:valve_off_empty")
table.insert(pipes_empty_nodenames,"pipeworks:entry_panel_empty")
table.insert(pipes_empty_nodenames,"pipeworks:flow_sensor_empty")
local valve_on_loaded = "pipeworks:valve_on_loaded"
local entry_panel_loaded = "pipeworks:entry_panel_loaded"
local flow_sensor_loaded = "pipeworks:flow_sensor_loaded"
local sp_loaded = "pipeworks:straight_pipe_loaded"
table.insert(pipes_full_nodenames, valve_on_loaded)
table.insert(pipes_full_nodenames, entry_panel_loaded)
table.insert(pipes_full_nodenames, flow_sensor_loaded)
table.insert(pipes_full_nodenames, sp_loaded)
pipeworks.pipes_full_nodenames = pipes_full_nodenames
pipeworks.pipes_empty_nodenames = pipes_empty_nodenames
if pipeworks.toggles.pipe_mode == "classic" then
table.insert(pipes_full_nodenames,"pipeworks:valve_on_loaded")
table.insert(pipes_full_nodenames,"pipeworks:entry_panel_loaded")
table.insert(pipes_full_nodenames,"pipeworks:flow_sensor_loaded")
minetest.register_abm({
nodenames = pipes_empty_nodenames,
@ -246,6 +220,3 @@ minetest.register_abm({
end
})
end

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@ -1,27 +0,0 @@
-- register new flow logic ABMs
-- written 2017 by thetaepsilon
local register = {}
pipeworks.flowlogic.abmregister = register
local flowlogic = pipeworks.flowlogic
-- register node list for the main logic function.
-- see flowlogic.run() in abms.lua.
local register_flowlogic_abm = function(nodename)
if pipeworks.toggles.pipe_mode == "pressure" then
minetest.register_abm({
label = "pipeworks new_flow_logic run",
nodenames = { nodename },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
flowlogic.run(pos, node)
end
})
else
minetest.log("warning", "pipeworks pressure_logic not enabled but register.flowlogic() requested")
end
end
register.flowlogic = register_flowlogic_abm

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@ -1,368 +0,0 @@
-- reimplementation of new_flow_logic branch: processing functions
-- written 2017 by thetaepsilon
local flowlogic = {}
flowlogic.helpers = {}
pipeworks.flowlogic = flowlogic
-- borrowed from above: might be useable to replace the above coords tables
local make_coords_offsets = function(pos, include_base)
local coords = {
{x=pos.x,y=pos.y-1,z=pos.z},
{x=pos.x,y=pos.y+1,z=pos.z},
{x=pos.x-1,y=pos.y,z=pos.z},
{x=pos.x+1,y=pos.y,z=pos.z},
{x=pos.x,y=pos.y,z=pos.z-1},
{x=pos.x,y=pos.y,z=pos.z+1},
}
if include_base then table.insert(coords, pos) end
return coords
end
-- local debuglog = function(msg) print("## "..msg) end
local formatvec = function(vec) local sep="," return "("..tostring(vec.x)..sep..tostring(vec.y)..sep..tostring(vec.z)..")" end
-- new version of liquid check
-- accepts a limit parameter to only delete water blocks that the receptacle can accept,
-- and returns it so that the receptacle can update it's pressure values.
local check_for_liquids_v2 = function(pos, limit)
local coords = make_coords_offsets(pos, false)
local total = 0
for index, tpos in ipairs(coords) do
if total >= limit then break end
local name = minetest.get_node(tpos).name
if name == "default:water_source" then
minetest.remove_node(tpos)
total = total + 1
end
end
--pipeworks.logger("check_for_liquids_v2@"..formatvec(pos).." total "..total)
return total
end
flowlogic.check_for_liquids_v2 = check_for_liquids_v2
local label_pressure = "pipeworks.water_pressure"
local get_pressure_access = function(pos)
local metaref = minetest.get_meta(pos)
return {
get = function()
return metaref:get_float(label_pressure)
end,
set = function(v)
metaref:set_float(label_pressure, v)
end
}
end
-- logging is unreliable when something is crashing...
local nilexplode = function(caller, label, value)
if value == nil then
error(caller..": "..label.." was nil")
end
end
local finitemode = pipeworks.toggles.finite_water
flowlogic.run = function(pos, node)
local nodename = node.name
-- get the current pressure value.
local nodepressure = get_pressure_access(pos)
local currentpressure = nodepressure.get()
local oldpressure = currentpressure
-- if node is an input: run intake phase
local inputdef = pipeworks.flowables.inputs.list[nodename]
if inputdef then
currentpressure = flowlogic.run_input(pos, node, currentpressure, inputdef)
--debuglog("post-intake currentpressure is "..currentpressure)
--nilexplode("run()", "currentpressure", currentpressure)
end
-- balance pressure with neighbours
currentpressure = flowlogic.balance_pressure(pos, node, currentpressure)
-- if node is an output: run output phase
local outputdef = pipeworks.flowables.outputs.list[nodename]
if outputdef then
currentpressure = flowlogic.run_output(
pos,
node,
currentpressure,
oldpressure,
outputdef,
finitemode)
end
-- if node has pressure transitions: determine new node
if pipeworks.flowables.transitions.list[nodename] then
local newnode = flowlogic.run_transition(node, currentpressure)
--pipeworks.logger("flowlogic.run()@"..formatvec(pos).." transition, new node name = "..dump(newnode).." pressure "..tostring(currentpressure))
minetest.swap_node(pos, newnode)
flowlogic.run_transition_post(pos, newnode)
end
-- set the new pressure
nodepressure.set(currentpressure)
end
local simple_neighbour_offsets = {
{x=0, y=-1,z= 0},
{x=0, y= 1,z= 0},
{x=-1,y= 0,z= 0},
{x= 1,y= 0,z= 0},
{x= 0,y= 0,z=-1},
{x= 0,y= 0,z= 1},
}
local get_neighbour_positions = function(pos, node)
-- local dname = "get_neighbour_positions@"..formatvec(pos).." "
-- get list of node neighbours.
-- if this node is directional and only flows on certain sides,
-- invoke the callback to retrieve the set.
-- for simple flowables this is just an auto-gen'd list of all six possible neighbours.
local candidates = {}
if pipeworks.flowables.list.simple[node.name] then
candidates = simple_neighbour_offsets
else
-- directional flowables: call the callback to get the list
local directional = pipeworks.flowables.list.directional[node.name]
if directional then
--pipeworks.logger(dname.."invoking neighbourfn")
local offsets = directional.neighbourfn(node)
candidates = offsets
end
end
-- then, check each possible neighbour to see if they can be reached from this node.
local connections = {}
for index, offset in ipairs(candidates) do
local npos = vector.add(pos, offset)
local neighbour = minetest.get_node(npos)
local nodename = neighbour.name
local is_simple = (pipeworks.flowables.list.simple[nodename])
if is_simple then
local n = get_pressure_access(npos)
table.insert(connections, n)
else
-- if target node is also directional, check if it agrees it can flow in that direction
local directional = pipeworks.flowables.list.directional[nodename]
if directional then
--pipeworks.logger(dname.."directionality test for offset "..formatvec(offset))
local towards_origin = vector.multiply(offset, -1)
--pipeworks.logger(dname.."vector passed to directionfn: "..formatvec(towards_origin))
local result = directional.directionfn(neighbour, towards_origin)
--pipeworks.logger(dname.."result: "..tostring(result))
if result then
local n = get_pressure_access(npos)
table.insert(connections, n)
end
end
end
end
return connections
end
flowlogic.balance_pressure = function(pos, node, currentpressure)
-- local dname = "flowlogic.balance_pressure()@"..formatvec(pos).." "
-- check the pressure of all nearby flowable nodes, and average it out.
-- pressure handles to average over
local connections = {}
-- unconditionally include self in nodes to average over.
-- result of averaging will be returned as new pressure for main flow logic callback
local totalv = currentpressure
local totalc = 1
local connections = get_neighbour_positions(pos, node)
-- for each neighbour, add neighbour's pressure to the total to balance out
for _, neighbour in ipairs(connections) do
local n = neighbour.get()
totalv = totalv + n
totalc = totalc + 1
end
local average = totalv / totalc
for _, target in ipairs(connections) do
target.set(average)
end
return average
end
flowlogic.run_input = function(pos, node, currentpressure, inputdef)
-- intakefn allows a given input node to define it's own intake logic.
-- this function will calculate the maximum amount of water that can be taken in;
-- the intakefn will be given this and is expected to return the actual absorption amount.
local maxpressure = inputdef.maxpressure
local intake_limit = maxpressure - currentpressure
if intake_limit <= 0 then return currentpressure end
local actual_intake = inputdef.intakefn(pos, intake_limit)
--pipeworks.logger("run_input@"..formatvec(pos).." oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake)
if actual_intake <= 0 then return currentpressure end
local newpressure = actual_intake + currentpressure
--debuglog("run_input() end, oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake.." newpressure "..newpressure)
return newpressure
end
-- flowlogic output helper implementation:
-- outputs water by trying to place water nodes nearby in the world.
-- neighbours is a list of node offsets to try placing water in.
-- this is a constructor function, returning another function which satisfies the output helper requirements.
-- note that this does *not* take rotation into account.
flowlogic.helpers.make_neighbour_output_fixed = function(neighbours)
return function(pos, node, currentpressure, finitemode)
local taken = 0
for _, offset in pairs(neighbours) do
local npos = vector.add(pos, offset)
local name = minetest.get_node(npos).name
if currentpressure < 1 then break end
-- take pressure anyway in non-finite mode, even if node is water source already.
-- in non-finite mode, pressure has to be sustained to keep the sources there.
-- so in non-finite mode, placing water is dependent on the target node;
-- draining pressure is not.
local canplace = (name == "air") or (name == "default:water_flowing")
if canplace then
minetest.swap_node(npos, {name="default:water_source"})
end
if (not finitemode) or canplace then
taken = taken + 1
currentpressure = currentpressure - 1
end
end
return taken
end
end
-- complementary function to the above when using non-finite mode:
-- removes water sources from neighbor positions when the output is "off" due to lack of pressure.
flowlogic.helpers.make_neighbour_cleanup_fixed = function(neighbours)
return function(pos, node, currentpressure)
--pipeworks.logger("neighbour_cleanup_fixed@"..formatvec(pos))
for _, offset in pairs(neighbours) do
local npos = vector.add(pos, offset)
local name = minetest.get_node(npos).name
if (name == "default:water_source") then
--pipeworks.logger("neighbour_cleanup_fixed removing "..formatvec(npos))
minetest.remove_node(npos)
end
end
end
end
flowlogic.run_output = function(pos, node, currentpressure, oldpressure, outputdef, finitemode)
-- processing step for water output devices.
-- takes care of checking a minimum pressure value and updating the resulting pressure level
-- the outputfn is provided the current pressure and returns the pressure "taken".
-- as an example, using this with the above spigot function,
-- the spigot function tries to output a water source if it will fit in the world.
--pipeworks.logger("flowlogic.run_output() pos "..formatvec(pos).." old -> currentpressure "..tostring(oldpressure).." "..tostring(currentpressure).." finitemode "..tostring(finitemode))
local upper = outputdef.upper
local lower = outputdef.lower
local result = currentpressure
local threshold = nil
if finitemode then threshold = lower else threshold = upper end
if currentpressure > threshold then
local takenpressure = outputdef.outputfn(pos, node, currentpressure, finitemode)
local newpressure = currentpressure - takenpressure
if newpressure < 0 then newpressure = 0 end
result = newpressure
end
if (not finitemode) and (currentpressure < lower) and (oldpressure < lower) then
--pipeworks.logger("flowlogic.run_output() invoking cleanup currentpressure="..tostring(currentpressure))
outputdef.cleanupfn(pos, node, currentpressure)
end
return result
end
-- determine which node to switch to based on current pressure
flowlogic.run_transition = function(node, currentpressure)
local simplesetdef = pipeworks.flowables.transitions.simple[node.name]
local result = node
local found = false
-- simple transition sets: assumes all nodes in the set share param values.
if simplesetdef then
-- assumes that the set has been checked to contain at least one element...
local nodename_prev = simplesetdef[1].nodename
local result_nodename = node.name
for index, element in ipairs(simplesetdef) do
-- find the highest element that is below the current pressure.
local threshold = element.threshold
if threshold > currentpressure then
result_nodename = nodename_prev
found = true
break
end
nodename_prev = element.nodename
end
-- use last element if no threshold is greater than current pressure
if not found then
result_nodename = nodename_prev
found = true
end
-- preserve param1/param2 values
result = { name=result_nodename, param1=node.param1, param2=node.param2 }
end
if not found then
pipeworks.logger("flowlogic.run_transition() BUG no transition definitions found! nodename="..nodename.." currentpressure="..tostring(currentpressure))
end
return result
end
-- post-update hook for run_transition
-- among other things, updates mesecons if present.
-- node here means the new node, returned from run_transition() above
flowlogic.run_transition_post = function(pos, node)
local mesecons_def = minetest.registered_nodes[node.name].mesecons
local mesecons_rules = pipeworks.flowables.transitions.mesecons[node.name]
if minetest.global_exists("mesecon") and (mesecons_def ~= nil) and mesecons_rules then
if type(mesecons_def) ~= "table" then
pipeworks.logger("flowlogic.run_transition_post() BUG mesecons def for "..node.name.."not a table: got "..tostring(mesecons_def))
else
local receptor = mesecons_def.receptor
if receptor then
local state = receptor.state
if state == mesecon.state.on then
mesecon.receptor_on(pos, mesecons_rules)
elseif state == mesecon.state.off then
mesecon.receptor_off(pos, mesecons_rules)
end
end
end
end
end

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@ -1,53 +0,0 @@
-- registry of flowable node behaviours in new flow logic
-- written 2017 by thetaepsilon
-- the actual registration functions which edit these tables can be found in flowable_node_registry_install.lua
-- this is because the ABM code needs to inspect these tables,
-- but the registration code needs to reference said ABM code.
-- so those functions were split out to resolve a circular dependency.
pipeworks.flowables = {}
pipeworks.flowables.list = {}
pipeworks.flowables.list.all = {}
-- pipeworks.flowables.list.nodenames = {}
-- simple flowables - balance pressure in any direction
pipeworks.flowables.list.simple = {}
pipeworks.flowables.list.simple_nodenames = {}
-- directional flowables - can only flow on certain sides
-- format per entry is a table with the following fields:
-- neighbourfn: function(node),
-- called to determine which nodes to consider as neighbours.
-- can be used to e.g. inspect the node's param values for facedir etc.
-- returns: array of vector offsets to look for possible neighbours in
-- directionfn: function(node, vector):
-- can this node flow in this direction?
-- called in the context of another node to check the matching entry returned by neighbourfn.
-- for every offset vector returned by neighbourfn,
-- the node at that absolute position is checked.
-- if that node is also a directional flowable,
-- then that node's vector is passed to that node's directionfn
-- (inverted, so that directionfn sees a vector pointing out from it back to the origin node).
-- if directionfn agrees that the neighbour node can currently flow in that direction,
-- the neighbour is to participate in pressure balancing.
pipeworks.flowables.list.directional = {}
-- simple intakes - try to absorb any adjacent water nodes
pipeworks.flowables.inputs = {}
pipeworks.flowables.inputs.list = {}
pipeworks.flowables.inputs.nodenames = {}
-- outputs - takes pressure from pipes and update world to do something with it
pipeworks.flowables.outputs = {}
pipeworks.flowables.outputs.list = {}
-- not currently any nodenames arraylist for this one as it's not currently needed.
-- nodes with registered node transitions
-- nodes will be switched depending on pressure level
pipeworks.flowables.transitions = {}
pipeworks.flowables.transitions.list = {} -- master list
pipeworks.flowables.transitions.simple = {} -- nodes that change based purely on pressure
pipeworks.flowables.transitions.mesecons = {} -- table of mesecons rules to apply on transition

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@ -1,263 +0,0 @@
-- flowable node registry: add entries and install ABMs if new flow logic is enabled
-- written 2017 by thetaepsilon
-- use for hooking up ABMs as nodes are registered
local abmregister = pipeworks.flowlogic.abmregister
-- registration functions
pipeworks.flowables.register = {}
local register = pipeworks.flowables.register
-- some sanity checking for passed args, as this could potentially be made an external API eventually
local checkexists = function(nodename)
if type(nodename) ~= "string" then error("pipeworks.flowables nodename must be a string!") end
return pipeworks.flowables.list.all[nodename]
end
local insertbase = function(nodename)
if checkexists(nodename) then error("pipeworks.flowables duplicate registration!") end
pipeworks.flowables.list.all[nodename] = true
-- table.insert(pipeworks.flowables.list.nodenames, nodename)
if pipeworks.toggles.pipe_mode == "pressure" then
abmregister.flowlogic(nodename)
end
end
local regwarning = function(kind, nodename)
local tail = ""
if pipeworks.toggles.pipe_mode ~= "pressure" then tail = " but pressure logic not enabled" end
--pipeworks.logger(kind.." flow logic registry requested for "..nodename..tail)
end
-- Register a node as a simple flowable.
-- Simple flowable nodes have no considerations for direction of flow;
-- A cluster of adjacent simple flowables will happily average out in any direction.
register.simple = function(nodename)
insertbase(nodename)
pipeworks.flowables.list.simple[nodename] = true
table.insert(pipeworks.flowables.list.simple_nodenames, nodename)
regwarning("simple", nodename)
end
-- Register a node as a directional flowable:
-- has a helper function which determines which nodes to consider valid neighbours.
register.directional = function(nodename, neighbourfn, directionfn)
insertbase(nodename)
pipeworks.flowables.list.directional[nodename] = {
neighbourfn = neighbourfn,
directionfn = directionfn
}
regwarning("directional", nodename)
end
-- register a node as a directional flowable that can only flow through either the top or bottom side.
-- used for fountainheads (bottom side) and pumps (top side).
-- this is in world terms, not facedir relative!
register.directional_vertical_fixed = function(nodename, topside)
local y
if topside then y = 1 else y = -1 end
local side = { x=0, y=y, z=0 }
local neighbourfn = function(node) return { side } end
local directionfn = function(node, direction)
return vector.equals(direction, side)
end
register.directional(nodename, neighbourfn, directionfn)
end
-- register a node as a directional flowable whose accepting sides depends upon param2 rotation.
-- used for entry panels, valves, flow sensors and spigots.
-- this is mostly for legacy reasons and SHOULD NOT BE USED IN NEW CODE.
register.directional_horizonal_rotate = function(nodename, doubleended)
local rotations = {
{x= 0,y= 0,z= 1},
{x= 1,y= 0,z= 0},
{x= 0,y= 0,z=-1},
{x=-1,y= 0,z= 0},
}
local getends = function(node)
--local dname = "horizontal rotate getends() "
local param2 = node.param2
-- the pipeworks nodes use a fixed value for vertical facing nodes
-- if that is detected, just return that directly.
if param2 == 17 then
return {{x=0,y=1,z=0}, {x=0,y=-1,z=0}}
end
-- the sole end of the spigot points in the direction the rotation bits suggest
-- also note to self: lua arrays start at one...
local mainend = (param2 % 4) + 1
-- use modulus wrap-around to find other end for straight-run devices like the valve
local otherend = ((param2 + 2) % 4) + 1
local mainrot = rotations[mainend]
--pipeworks.logger(dname.."mainrot: "..dump(mainrot))
local result
if doubleended then
result = { mainrot, rotations[otherend] }
else
result = { mainrot }
end
--pipeworks.logger(dname.."result: "..dump(result))
return result
end
local neighbourfn = function(node)
return getends(node)
end
local directionfn = function(node, direction)
local result = false
for index, endvec in ipairs(getends(node)) do
if vector.equals(direction, endvec) then result = true end
end
return result
end
register.directional(nodename, neighbourfn, directionfn)
end
local checkbase = function(nodename)
if not checkexists(nodename) then error("pipeworks.flowables node doesn't exist as a flowable!") end
end
local duplicateerr = function(kind, nodename) error(kind.." duplicate registration for "..nodename) end
-- Registers a node as a fluid intake.
-- intakefn is used to determine the water that can be taken in a node-specific way.
-- Expects node to be registered as a flowable (is present in flowables.list.all),
-- so that water can move out of it.
-- maxpressure is the maximum pipeline pressure that this node can drive;
-- if the input's node exceeds this the callback is not run.
-- possible WISHME here: technic-driven high-pressure pumps
register.intake = function(nodename, maxpressure, intakefn)
-- check for duplicate registration of this node
local list = pipeworks.flowables.inputs.list
checkbase(nodename)
if list[nodename] then duplicateerr("pipeworks.flowables.inputs", nodename) end
list[nodename] = { maxpressure=maxpressure, intakefn=intakefn }
regwarning("intake", nodename)
end
-- Register a node as a simple intake:
-- tries to absorb water source nodes from it's surroundings.
-- may exceed limit slightly due to needing to absorb whole nodes.
register.intake_simple = function(nodename, maxpressure)
register.intake(nodename, maxpressure, pipeworks.flowlogic.check_for_liquids_v2)
end
-- Register a node as an output.
-- Expects node to already be a flowable.
-- upper and lower thresholds have different meanings depending on whether finite liquid mode is in effect.
-- if not (the default unless auto-detected),
-- nodes above their upper threshold have their outputfn invoked (and pressure deducted),
-- nodes between upper and lower are left idle,
-- and nodes below lower have their cleanup fn invoked (to say remove water sources).
-- the upper and lower difference acts as a hysteresis to try and avoid "gaps" in the flow.
-- if finite mode is on, upper is ignored and lower is used to determine whether to run outputfn;
-- cleanupfn is ignored in this mode as finite mode assumes something causes water to move itself.
register.output = function(nodename, upper, lower, outputfn, cleanupfn)
if pipeworks.flowables.outputs.list[nodename] then
error("pipeworks.flowables.outputs duplicate registration!")
end
checkbase(nodename)
pipeworks.flowables.outputs.list[nodename] = {
upper=upper,
lower=lower,
outputfn=outputfn,
cleanupfn=cleanupfn,
}
-- output ABM now part of main flow logic ABM to preserve ordering.
-- note that because outputs have to be a flowable first
-- (and the installation of the flow logic ABM is conditional),
-- registered output nodes for new_flow_logic is also still conditional on the enable flag.
regwarning("output node", nodename)
end
-- register a simple output:
-- drains pressure by attempting to place water in nearby nodes,
-- which can be set by passing a list of offset vectors.
-- will attempt to drain as many whole nodes as there are positions in the offset list.
-- for meanings of upper and lower, see register.output() above.
-- non-finite mode:
-- above upper pressure: places water sources as appropriate, keeps draining pressure.
-- below lower presssure: removes it's neighbour water sources.
-- finite mode:
-- same as for above pressure in non-finite mode,
-- but only drains pressure when water source nodes are actually placed.
register.output_simple = function(nodename, upper, lower, neighbours)
local outputfn = pipeworks.flowlogic.helpers.make_neighbour_output_fixed(neighbours)
local cleanupfn = pipeworks.flowlogic.helpers.make_neighbour_cleanup_fixed(neighbours)
register.output(nodename, upper, lower, outputfn, cleanupfn)
end
-- common base checking for transition nodes
-- ensures the node has only been registered once as a transition.
local transition_list = pipeworks.flowables.transitions.list
local insert_transition_base = function(nodename)
checkbase(nodename)
if transition_list[nodename] then duplicateerr("base transition", nodename) end
transition_list[nodename] = true
end
-- register a simple transition set.
-- expects a table with nodenames as keys and threshold pressures as values.
-- internally, the table is sorted by value, and when one of these nodes needs to transition,
-- the table is searched starting from the lowest (even if it's value is non-zero),
-- until a value is found which is higher than or equal to the current node pressure.
-- ex. nodeset = { ["mod:level_0"] = 0, ["mod:level_1"] = 1, --[[ ... ]] }
local simpleseterror = function(msg)
error("register.transition_simple_set(): "..msg)
end
local simple_transitions = pipeworks.flowables.transitions.simple
register.transition_simple_set = function(nodeset, extras)
local set = {}
if extras == nil then extras = {} end
local length = #nodeset
if length < 2 then simpleseterror("nodeset needs at least two elements!") end
for index, element in ipairs(nodeset) do
if type(element) ~= "table" then simpleseterror("element "..tostring(index).." in nodeset was not table!") end
local nodename = element[1]
local value = element[2]
if type(nodename) ~= "string" then simpleseterror("nodename "..tostring(nodename).."was not a string!") end
if type(value) ~= "number" then simpleseterror("pressure value "..tostring(value).."was not a number!") end
insert_transition_base(nodename)
if simple_transitions[nodename] then duplicateerr("simple transition set", nodename) end
-- assigning set to table is done separately below
table.insert(set, { nodename=nodename, threshold=value })
end
-- sort pressure values, smallest first
local smallest_first = function(a, b)
return a.threshold < b.threshold
end
table.sort(set, smallest_first)
-- individual registration of each node, all sharing this set,
-- so each node in the set will transition to the correct target node.
for _, element in ipairs(set) do
--pipeworks.logger("register.transition_simple_set() after sort: nodename "..element.nodename.." value "..tostring(element.threshold))
simple_transitions[element.nodename] = set
end
-- handle extra options
-- if mesecons rules table was passed, set for each node
if extras.mesecons then
local mesecons_rules = pipeworks.flowables.transitions.mesecons
for _, element in ipairs(set) do
mesecons_rules[element.nodename] = extras.mesecons
end
end
end

64
routing_tubes.lua Normal file → Executable file
View File

@ -1,4 +1,3 @@
-- the default tube and default textures
pipeworks.register_tube("pipeworks:tube", "Pneumatic tube segment")
minetest.register_craft( {
@ -10,59 +9,6 @@ minetest.register_craft( {
},
})
local nodecolor = 0xffff3030
pipeworks.register_tube("pipeworks:broken_tube", {
description = "Broken Tube (you hacker you)",
plain = { { name = "pipeworks_broken_tube_plain.png", backface_culling = false, color = nodecolor } },
noctr = { { name = "pipeworks_broken_tube_plain.png", backface_culling = false, color = nodecolor } },
ends = { { name = "pipeworks_broken_tube_end.png", color = nodecolor } },
short = { name = "pipeworks_broken_tube_short.png", color = nodecolor },
node_def = {
drop = "pipeworks:tube_1",
groups = {not_in_creative_inventory = 1, tubedevice_receiver = 1},
tube = {
insert_object = function(pos, node, stack, direction)
minetest.item_drop(stack, nil, pos)
return ItemStack("")
end,
can_insert = function(pos,node,stack,direction)
return true
end,
priority = 50,
},
on_punch = function(pos, node, puncher, pointed_thing)
local itemstack = puncher:get_wielded_item()
local wieldname = itemstack:get_name()
local playername = puncher:get_player_name()
print("[Pipeworks] "..playername.." struck a broken tube at "..minetest.pos_to_string(pos))
if wieldname == "anvil:hammer"
or wieldname == "cottages:hammer"
or wieldname == "glooptest:hammer_steel"
or wieldname == "glooptest:hammer_bronze"
or wieldname == "glooptest:hammer_diamond"
or wieldname == "glooptest:hammer_mese"
or wieldname == "glooptest:hammer_alatro"
or wieldname == "glooptest:hammer_arol" then
local meta = minetest.get_meta(pos)
local was_node = minetest.deserialize(meta:get_string("the_tube_was"))
if was_node and was_node ~= "" then
print(" with "..wieldname.." to repair it.")
minetest.swap_node(pos, { name = was_node.name, param2 = was_node.param2 })
pipeworks.scan_for_tube_objects(pos)
itemstack:add_wear(1000)
puncher:set_wielded_item(itemstack)
return itemstack
else
print(" but it can't be repaired.")
end
else
print(" with "..wieldname.." but that tool is too weak.")
end
end
}
})
-- the high priority tube is a low-cpu replacement for sorting tubes in situations
-- where players would use them for simple routing (turning off paths)
-- without doing actual sorting, like at outputs of tubedevices that might both accept and eject items
@ -71,10 +17,10 @@ if pipeworks.enable_priority_tube then
pipeworks.register_tube("pipeworks:priority_tube", {
description = "High Priority Tube Segment",
inventory_image = "pipeworks_tube_inv.png^[colorize:" .. color,
plain = { { name = "pipeworks_tube_plain.png", color = nodecolor } },
noctr = { { name = "pipeworks_tube_noctr.png", color = nodecolor } },
ends = { { name = "pipeworks_tube_end.png", color = nodecolor } },
short = { name = "pipeworks_tube_short.png", color = nodecolor },
plain = { "pipeworks_tube_plain.png^[colorize:" .. color },
noctr = { "pipeworks_tube_noctr.png^[colorize:" .. color },
ends = { "pipeworks_tube_end.png^[colorize:" .. color },
short = "pipeworks_tube_short.png^[colorize:" .. color,
node_def = {
tube = { priority = 150 } -- higher than tubedevices (100)
},
@ -154,7 +100,7 @@ if pipeworks.enable_one_way_tube then
return {velocity}
end,
can_insert = function(pos, node, stack, direction)
local dir = pipeworks.facedir_to_right_dir(node.param2)
local dir = minetest.facedir_to_right_dir(node.param2)
return vector.equals(dir, direction)
end,
priority = 75 -- Higher than normal tubes, but lower than receivers

View File

@ -1,77 +0,0 @@
#Enable pipes.
pipeworks_enable_pipes (Enable Pipes) bool true
#Enable autocrafter.
pipeworks_enable_autocrafter (Enable Autocrafter) bool true
#Enable deployer.
pipeworks_enable_deployer (Enable Deployer) bool true
#Enable dispenser.
pipeworks_enable_dispenser (Enable Dispenser) bool true
#Enable node breaker.
pipeworks_enable_node_breaker (Enable Node Breaker) bool true
#Enable teleport tube.
pipeworks_enable_teleport_tube (Enable Teleport Tube) bool true
#Enable pipe devices.
pipeworks_enable_pipe_devices (Enable Pipe Devices) bool true
#Enable redefines.
pipeworks_enable_redefines (Enable Node Redefines) bool true
#Enable sorting tube.
pipeworks_enable_mese_tube (Enable Sorting Tube) bool true
#Enable detector tube.
pipeworks_enable_detector_tube (Enable Detector Tube) bool true
#Enable digiline detector tube.
pipeworks_enable_digiline_detector_tube (Enable Digiline Detector Tube) bool true
#Enable mesecon signal conducting tube.
pipeworks_enable_conductor_tube (Enable Conductor Tube) bool true
#Enable digiline signal conducting tube.
pipeworks_enable_digiline_conductor_tube (Enable Digiline Conductor Tube) bool true
#Enable accelerator tube.
pipeworks_enable_accelerator_tube (Enable Accelerator Tube) bool true
#Enable crossing tube.
#It sends all incoming items to the other side, or if there is no other tube, it sends them back.
pipeworks_enable_crossing_tube (Enable Crossing Tube) bool true
#Enable vacuum tube.
#It picks up all items that lay around next to it.
pipeworks_enable_sand_tube (Enable Vacuum Tube) bool true
#Enable mese vacuum tube.
#It's like the normal vacuum tube with the
#differance that you can set the radius up to 8 nodes.
pipeworks_enable_mese_sand_tube (Enable Mese Vacuum Tube) bool true
#Enable one way tube.
#It sends items only in one direction.
#Use it to drop items out of tubes.
pipeworks_enable_one_way_tube (Enable One Way Tube) bool true
#Enable high priority tube.
#It has a very high priority and so, on crossings, the items will
#always go to it if there are multible ways.
pipeworks_enable_priority_tube (Enable High Priority Tube) bool true
#Enable lua controlled tube.
#It is comparable with mesecons luacontroller.
pipeworks_enable_lua_tube (Enable Lua controlled Tube) bool true
#Enable cyclic mode.
pipeworks_enable_cyclic_mode (Enable Cyclic Mode) bool true
#Drop on routing fail.
pipeworks_drop_on_routing_fail (Drop On Routing Fail) bool false
#Delete item on clearobject.
pipeworks_delete_item_on_clearobject (Delete Item On Clearobject) bool true

83
signal_tubes.lua Normal file → Executable file
View File

@ -1,5 +1,5 @@
if pipeworks.enable_detector_tube then
local detector_tube_step = 5 * tonumber(minetest.settings:get("dedicated_server_step"))
local detector_tube_step = 1 --MFF crabman(2/1/2016 bug,step too short) 2 * tonumber(minetest.setting_get("dedicated_server_step"))
pipeworks.register_tube("pipeworks:detector_tube_on", {
description = "Detecting Pneumatic Tube Segment on (you hacker you)",
inventory_image = "pipeworks_detector_tube_inv.png",
@ -67,8 +67,7 @@ if pipeworks.enable_detector_tube then
})
end
local digiline_enabled = minetest.get_modpath("digilines") ~= nil
if digiline_enabled and pipeworks.enable_digiline_detector_tube then
if minetest.get_modpath("digilines") and pipeworks.enable_digiline_detector_tube then
pipeworks.register_tube("pipeworks:digiline_detector_tube", {
description = "Digiline Detecting Pneumatic Tube Segment",
inventory_image = "pipeworks_digiline_detector_tube_inv.png",
@ -149,79 +148,13 @@ if pipeworks.enable_conductor_tube then
})
minetest.register_craft( {
type = "shapeless",
output = "pipeworks:conductor_tube_off_1",
recipe = {"pipeworks:tube_1", "mesecons:mesecon"}
output = "pipeworks:conductor_tube_off_1 6",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "mesecons:mesecon", "mesecons:mesecon", "mesecons:mesecon" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
},
})
end
if digiline_enabled and pipeworks.enable_digiline_conductor_tube then
pipeworks.register_tube("pipeworks:digiline_conductor_tube", {
description = "Digiline Conducting Pneumatic Tube Segment",
inventory_image = "pipeworks_tube_inv.png^pipeworks_digiline_conductor_tube_inv.png",
short = "pipeworks_tube_short.png^pipeworks_digiline_conductor_tube_short.png",
plain = {"pipeworks_tube_plain.png^pipeworks_digiline_conductor_tube_plain.png"},
noctr = {"pipeworks_tube_noctr.png^pipeworks_digiline_conductor_tube_noctr.png"},
ends = {"pipeworks_tube_end.png^pipeworks_digiline_conductor_tube_end.png"},
node_def = {digiline = {wire = {rules = pipeworks.digilines_rules}}},
})
minetest.register_craft({
type = "shapeless",
output = "pipeworks:digiline_conductor_tube_1",
recipe = {"pipeworks:tube_1", "digilines:wire_std_00000000"}
})
end
if digiline_enabled and pipeworks.enable_digiline_conductor_tube and
pipeworks.enable_conductor_tube then
pipeworks.register_tube("pipeworks:mesecon_and_digiline_conductor_tube_off", {
description = "Mesecon and Digiline Conducting Pneumatic Tube Segment",
inventory_image = "pipeworks_conductor_tube_inv.png^pipeworks_digiline_conductor_tube_inv.png",
short = "pipeworks_conductor_tube_short.png^pipeworks_digiline_conductor_tube_short.png",
plain = {"pipeworks_conductor_tube_plain.png^pipeworks_digiline_conductor_tube_plain.png"},
noctr = {"pipeworks_conductor_tube_noctr.png^pipeworks_digiline_conductor_tube_noctr.png"},
ends = {"pipeworks_conductor_tube_end.png^pipeworks_digiline_conductor_tube_end.png"},
node_def = {
digiline = {wire = {rules = pipeworks.digilines_rules}},
groups = {mesecon = 2},
mesecons = {conductor = {
state = "off",
rules = pipeworks.mesecons_rules,
onstate = "pipeworks:mesecon_and_digiline_conductor_tube_on_#id"
}},
},
})
pipeworks.register_tube("pipeworks:mesecon_and_digiline_conductor_tube_on", {
description = "Mesecon and Digiline Conducting Pneumatic Tube Segment on (you hacker you)",
inventory_image = "pipeworks_conductor_tube_inv.png^pipeworks_digiline_conductor_tube_inv.png",
short = "pipeworks_conductor_tube_short.png^pipeworks_digiline_conductor_tube_short.png",
plain = {"pipeworks_conductor_tube_on_plain.png^pipeworks_digiline_conductor_tube_plain.png"},
noctr = {"pipeworks_conductor_tube_on_noctr.png^pipeworks_digiline_conductor_tube_noctr.png"},
ends = {"pipeworks_conductor_tube_on_end.png^pipeworks_digiline_conductor_tube_end.png"},
node_def = {
digiline = {wire = {rules = pipeworks.digilines_rules}},
groups = {mesecon = 2, not_in_creative_inventory = 1},
drop = "pipeworks:mesecon_and_digiline_conductor_tube_off_1",
mesecons = {conductor = {
state = "on",
rules = pipeworks.mesecons_rules,
offstate = "pipeworks:mesecon_and_digiline_conductor_tube_off_#id"}
},
},
})
minetest.register_craft({
type = "shapeless",
output = "pipeworks:mesecon_and_digiline_conductor_tube_off_1",
recipe = {"pipeworks:tube_1", "mesecons:mesecon", "digilines:wire_std_00000000"}
})
minetest.register_craft({
type = "shapeless",
output = "pipeworks:mesecon_and_digiline_conductor_tube_off_1",
recipe = {"pipeworks:conductor_tube_off_1", "digilines:wire_std_00000000"}
})
minetest.register_craft({
type = "shapeless",
output = "pipeworks:mesecon_and_digiline_conductor_tube_off_1",
recipe = {"pipeworks:digiline_conductor_tube_1", "mesecons:mesecon"}
})
end

31
sorting_tubes.lua Normal file → Executable file
View File

@ -1,5 +1,3 @@
local fs_helpers = pipeworks.fs_helpers
if pipeworks.enable_mese_tube then
local function update_formspec(pos)
local meta = minetest.get_meta(pos)
@ -15,12 +13,8 @@ if pipeworks.enable_mese_tube then
local buttons_formspec = ""
for i = 0, 5 do
buttons_formspec = buttons_formspec .. fs_helpers.cycling_button(meta,
"image_button[7,"..(i+0.2)..";1,0.6", "l"..(i+1).."s",
{
pipeworks.button_off,
pipeworks.button_on
}
)
"image_button[7,"..(i)..";1,1", "l"..(i+1).."s",
{{text="",texture="pipeworks_button_off.png", addopts="false;false;pipeworks_button_interm.png"}, {text="",texture="pipeworks_button_on.png", addopts="false;false;pipeworks_button_interm.png"}})
end
meta:set_string("formspec",
"size[8,11]"..
@ -37,21 +31,7 @@ if pipeworks.enable_mese_tube then
"image[0,4;1,1;pipeworks_blue.png]"..
"image[0,5;1,1;pipeworks_red.png]"..
buttons_formspec..
"list[current_player;main;0,7;8,4;]" ..
"listring[current_player;main]" ..
"listring[current_player;main]" ..
"listring[context;line1]" ..
"listring[current_player;main]" ..
"listring[context;line2]" ..
"listring[current_player;main]" ..
"listring[context;line3]" ..
"listring[current_player;main]" ..
"listring[context;line4]" ..
"listring[current_player;main]" ..
"listring[context;line5]" ..
"listring[current_player;main]" ..
"listring[context;line6]"
)
"list[current_player;main;0,7;8,4;]")
end
pipeworks.register_tube("pipeworks:mese_tube", {
@ -139,13 +119,8 @@ if pipeworks.enable_mese_tube then
if not pipeworks.may_configure(pos, player) then return 0 end
update_formspec(pos) -- For old tubes
local inv = minetest.get_meta(pos):get_inventory()
if from_list:match("line%d") and to_list:match("line%d") then
return count
else
inv:set_stack(from_list, from_index, ItemStack(""))
return 0
end
end,
},
})

22
teleport_tube.lua Normal file → Executable file
View File

@ -4,7 +4,7 @@ local tp_tube_db = nil -- nil forces a read
local tp_tube_db_version = 2.0
local function hash(pos)
return string.format("%.30g", minetest.hash_node_position(pos))
return string.format("%d", minetest.hash_node_position(pos))
end
local function save_tube_db()
@ -50,11 +50,6 @@ local function read_tube_db()
return tp_tube_db
end
-- debug formatter for coordinates used below
local fmt = function(pos)
return pos.x..", "..pos.y..", "..pos.z
end
-- updates or adds a tube
local function set_tube(pos, channel, can_receive)
local tubes = tp_tube_db or read_tube_db()
@ -68,19 +63,6 @@ local function set_tube(pos, channel, can_receive)
end
-- we haven't found any tp tube to update, so lets add it
-- but sanity check that the hash has not already been inserted.
-- if so, complain very loudly and refuse the update so the player knows something is amiss.
-- to catch regressions of https://github.com/minetest-mods/pipeworks/issues/166
local existing = tp_tube_db[hash]
if existing ~= nil then
local e = "error"
minetest.log(e, "pipeworks teleport tube update refused due to position hash collision")
minetest.log(e, "collided hash: "..hash)
minetest.log(e, "tried-to-place tube: "..fmt(pos))
minetest.log(e, "existing tube: "..fmt(existing))
return
end
tp_tube_db[hash] = {x=pos.x,y=pos.y,z=pos.z,channel=channel,cr=can_receive}
save_tube_db()
end
@ -129,7 +111,7 @@ local function update_meta(meta, can_receive)
meta:set_string("formspec","size[8.6,2.2]"..
"field[0.6,0.6;7,1;channel;Channel:;${channel}]"..
"label[7.3,0;Receive]"..
"image_button[7.3,0.3;1,0.6;pipeworks_button_" .. cr_state .. ".png;cr" .. (can_receive and 0 or 1) .. ";;;false;pipeworks_button_interm.png]"..
"image_button[7.3,0.3;1,1;pipeworks_button_" .. cr_state .. ".png;cr" .. (can_receive and 0 or 1) .. ";;;false;pipeworks_button_interm.png]"..
"image[0.3,1.3;1,1;pipeworks_teleport_tube_inv.png]"..
"label[1.6,1.2;channels are public by default]" ..
"label[1.6,1.5;use <player>:<channel> for fully private channels]" ..

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