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Zefram ce1505d008 Fix detector tube item counting
A detector tube would sometimes miss a decrement, due to the pos structure
passed to can_go being modified by the tubed-item entity while it's also
sitting in the timer queue as an argument to item_exit.  As the can_go
API actually depends on being able to mutate the pos structure (see the
teleporter tube), we can't just start passing in a never-mutated copy
of pos.  So for now just fix in the detector tube's can_go, by copying the
structure there.  Incidentally, make the decrement mechanism consistent
between the two forms of increment.
2014-07-14 14:55:22 -04:00
textures fix pipe inventory images 2014-01-01 13:21:40 -05:00
.gitignore added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
autocrafter.lua A few more fixes (spamming the commit log again...) 2013-12-21 11:11:36 +01:00
autoplace_pipes.lua Use 6d for pipes too 2014-01-01 17:40:22 +01:00
autoplace_tubes.lua check for malformed table in scan_for_tube_objects() 2014-02-08 21:54:06 -05:00
changelog.txt Added Nore's item transport mod and integrated it into pipeworks 2013-01-13 21:45:03 -05:00
compat.lua fix copy&paste error 2013-12-24 09:53:36 -05:00
crafts.lua use leaves group for ALL parts of the plastic base recipe, derp 2014-04-10 01:29:37 -04:00
default_settings.txt default settings have to be global or pipeworks can't see them 2013-12-15 04:43:13 -05:00
depends.txt Support for the mesecons mvps callback 2014-01-03 21:36:10 +01:00
deployer.lua Support for detection of pipeworks fake players by other mods (item drop, etc.) 2014-06-08 16:04:36 +02:00
devices.lua Fix drops for storage tanks 2014-07-02 21:40:36 -04:00
flowing_logic.lua A few more fixes (spamming the commit log again...) 2013-12-21 11:11:36 +01:00
init.lua add conversion routine for cheapie's auto tree taps 2014-07-11 09:48:43 -04:00
item_transport.lua Name tube items for function rather than material 2014-07-05 12:55:33 -04:00
legacy.lua add conversion routine for cheapie's auto tree taps 2014-07-11 09:48:43 -04:00
LICENSE add license file 2013-07-18 12:25:05 -04:00
models.lua Use 6d for pipes too 2014-01-01 17:40:22 +01:00
node_breaker.lua Don't wear tools out in nodebreaker if it's mechanical wear (tools which are repaired by the tool workshop of technic) 2014-07-02 14:29:51 +02:00
pipes.lua fix pipes not becoming empty when pump is turned off 2014-01-01 13:56:13 -05:00
README tweak readme to mention the correct place for the documentation 2013-10-04 15:45:21 -04:00
teleport_tube.lua Name tube items for function rather than material 2014-07-05 12:55:33 -04:00
tubes.lua Fix detector tube item counting 2014-07-14 14:55:22 -04:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See http://vanessae.github.io/pipeworks/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.