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Vines update

This commit is contained in:
bas080 2015-02-15 06:00:57 +01:00 committed by Vanessa Ezekowitz
parent 0c6db75383
commit e049492b59
32 changed files with 433 additions and 441 deletions

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vines/LICENSE.md Normal file
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License
=======
- Code WTFPL
- Texture CC

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vines/README.md Normal file
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# Vines
## Features
- Rope block for spawning rope that slowly drops into the deep.
- Vines are climbable and slowly grow downward.
- Shears that allow the collecting of vines.
- Spawns vines on jungletree leaves.
- Roots on the bottom of dirt and dirt with grass nodes.
- Spawns vines on trees located in swampy area.
- Jungle vines that spawn on the side of jungletrees
## API
The API is very minimal. It allows the registering of vines and the spawning of
existing vines on nodes of your own.
If you want vines to spawn on a certain node then you can choose which vine by
adding to the node groups the unique group of that vine. This is determined by
the name of the vine ( see vines.lua ) appended with '_vines'.
An example would be.
"willow_vines" or "jungle_vines"
There are two types of vines. One that spawns at the bottom of nodes and uses the
plantlike drawtype, and vines that spawn on the side that use signlike
drawtype. The type is determined by the spawn_on_side property in the biome
table.
### Example
*taken from mod*
```lua
vines.register_vine( name, definitions, biome )
--e.g.
vines.register_vine( 'vine', {
description = "Vines",
average_length = 9
}, biome )
```
### definitions
|key| type| description|
|---| ---| ---|
|description| string|The vine's tooltip description|
|average_length|int| The average length of vines|
For biome definitions please see the [plants_lib API documentation](https://github.com/VanessaE/plantlife_modpack/blob/master/API.txt)
## Notice
Vines use after_destruct on registered leave nodes to remove vines from which
the leaves are removed. This is done by using the override function.
Malfunctions may occur if other mods override the after_destruct of these nodes
also.

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-- used to remove the old vine nodes. This gives room for the new nodes
minetest.register_alias( 'vines:root', 'air' )
minetest.register_alias( 'vines:root_rotten', 'air' )
minetest.register_alias( 'vines:vine', 'air' )
minetest.register_alias( 'vines:vine_rotten', 'air' )
minetest.register_alias( 'vines:side', 'air' )
minetest.register_alias( 'vines:side_rotten', 'air' )
minetest.register_alias( 'vines:jungle', 'air' )
minetest.register_alias( 'vines:jungle_rotten', 'air' )
minetest.register_alias( 'vines:willow', 'air' )
minetest.register_alias( 'vines:willow_rotten', 'air' )

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minetest.register_craft({
output = 'vines:rope_block',
recipe = vines.recipes['rope_block']
})
minetest.register_craft({
output = 'vines:shears',
recipe = vines.recipes['shears']
})
minetest.register_craftitem("vines:vines", {
description = "Vines",
inventory_image = "vines_item.png",
})

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default
plants_lib
moretrees?

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vines/functions.lua Normal file
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vines.register_vine = function( name, defs, biome )
--different properties for bottom and side vines.
local selection_box
local groups = { vines=1, snappy=3, flammable=2 }
local vine_name_end = 'vines:'..name..'_end'
local vine_name_middle = 'vines:'..name..'_middle'
local vine_image_end = "vines_"..name.."_end.png"
local vine_image_middle = "vines_"..name.."_middle.png"
local drop_node = vine_name_end
biome.spawn_plants = { vine_name_end }
local vine_group = 'group:'..name..'_vines'
biome.spawn_surfaces[ #biome.spawn_surfaces + 1 ] = vine_group
local selection_box = { type = "wallmounted", }
local drawtype = 'signlike'
if ( not biome.spawn_on_side ) then
selection_box = { type = "fixed", fixed = { -0.4, -1/2, -0.4, 0.4, 1/2, 0.4 }, }
drawtype = 'plantlike'
end
minetest.register_node( vine_name_end, {
description = defs.description,
walkable = false,
climbable = true,
wield_image = vine_image_end,
drop = "",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
buildable_to = true,
tile_images = { vine_image_end },
drawtype = drawtype,
inventory_image = vine_image_end,
groups = groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = selection_box,
on_construct = function( pos )
local timer = minetest.get_node_timer( pos )
timer:start( math.random(5, 10) )
end,
on_timer = function( pos )
local node = minetest.get_node( pos )
local bottom = {x=pos.x, y=pos.y-1, z=pos.z}
local bottom_node = minetest.get_node( bottom )
if bottom_node.name == "air" then
if not ( math.random( defs.average_length ) == 1 ) then
minetest.set_node( pos, { name = vine_name_middle, param2 = node.param2 } )
minetest.set_node( bottom, { name = node.name, param2 = node.param2 } )
local timer = minetest.get_node_timer( bottom_node )
timer:start( math.random(5, 10) )
end
end
end,
after_dig_node = function(pos, node, oldmetadata, user)
vines.dig_vine( pos, drop_node, user )
end
})
minetest.register_node( vine_name_middle, {
description = "Matured "..defs.description,
walkable = false,
climbable = true,
drop = "",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
buildable_to = true,
tile_images = { vine_image_middle },
wield_image = vine_image_middle,
drawtype = drawtype,
inventory_image = vine_image_middle,
groups = groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = selection_box,
on_destruct = function( pos )
local node = minetest.get_node( pos )
local bottom = {x=pos.x, y=pos.y-1, z=pos.z}
local bottom_node = minetest.get_node( bottom )
if minetest.get_item_group( bottom_node.name, "vines") then
minetest.remove_node( bottom )
end
end,
after_dig_node = function( pos, node, oldmetadata, user )
vines.dig_vine( pos, drop_node, user )
end
})
plantslib:spawn_on_surfaces( biome )
local override_nodes = function( nodes, defs )
function override( index, registered )
local node = nodes[ index ]
if index > #nodes then return registered end
if minetest.registered_nodes[node] then
minetest.override_item( node, defs )
registered[#registered+1] = node
end
override( index+1, registered )
end
override( 1, {} )
end
override_nodes( biome.spawn_surfaces,{
after_destruct = function( pos )
local pos_min = { x = pos.x -1, y = pos.y - 1, z = pos.z - 1 }
local pos_max = { x = pos.x +1, y = pos.y + 1, z = pos.z + 1 }
local positions = minetest.find_nodes_in_area( pos_min, pos_max, "group:vines" )
for index, position in pairs(positions) do
minetest.remove_node( position )
end
end
})
end
vines.dig_vine = function( pos, node_name, user )
--only dig give the vine if shears are used
if not user then return false end
local wielded = user:get_wielded_item()
if 'vines:shears' == wielded:get_name() then
local inv = user:get_inventory()
if inv then
inv:add_item("main", ItemStack( node_name ))
end
end
end

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--[[TODO
ropebox rope break results in bottom rope dissapearing and bottom drop rope node to appear at the new bottom
and rope does not drop anything!!!!
]]
vines = {}
local mod_name = "vines"
local average_height = 12
local spawn_interval = 90
local vines_group = {attached_node=1,vines=1,snappy=3,flammable=2,hanging_node=1,vines_cleanup=1}
vines.growth_interval = 300
vines.growth_chance = 2
vines.rot_interval = 300
vines.rot_chance = 8
local jungle_leaves_list = {
"default:jungleleaves",
"moretrees:jungle_leaves_red",
"moretrees:jungle_leaves_yellow",
"moretrees:jungle_leaves_green"
vines = {
name = 'vines',
recipes = {}
}
-- Nodes
minetest.register_node("vines:rope_block", {
description = "Rope",
sunlight_propagates = true,
paramtype = "light",
tile_images = {
"default_wood.png^vines_rope.png",
"default_wood.png^vines_rope.png",
"default_wood.png",
"default_wood.png",
"default_wood.png^vines_rope.png",
"default_wood.png^vines_rope.png",
},
drawtype = "cube",
groups = {choppy=2,oddly_breakable_by_hand=1},
after_place_node = function(pos)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
if n.name == "air" then
minetest.add_node(p, {name="vines:rope_end"})
end
end,
after_dig_node = function(pos, node, digger)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
while n.name == 'vines:rope' do
minetest.remove_node(p)
p = {x=p.x, y=p.y-1, z=p.z}
n = minetest.get_node(p)
end
if n.name == 'vines:rope_end' then
minetest.remove_node(p)
end
end
})
minetest.register_node("vines:rope", {
description = "Rope",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = "",
tile_images = { "vines_rope.png" },
drawtype = "plantlike",
groups = {flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
on_destruct = function()
end,
})
minetest.register_node("vines:rope_end", {
description = "Rope",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = "",
tile_images = { "vines_rope_end.png" },
drawtype = "plantlike",
groups = {flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos)
yesh = {x = pos.x, y= pos.y-1, z=pos.z}
minetest.add_node(yesh, {name="vines:rope"})
end,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
minetest.register_node("vines:side", {
description = "Vine",
walkable = false,
climbable = true,
drop = "",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
buildable_to = true,
tile_images = { "vines_side.png" },
drawtype = "signlike",
inventory_image = "vines_side.png",
groups = vines_group,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "wallmounted",
},
after_dig_node = function(pos, oldnode, oldmetadata, user)
local wielded if user:get_wielded_item() ~= nil then wielded = user:get_wielded_item() else return end
if 'vines:shears' == wielded:get_name() then
local inv = user:get_inventory()
if inv then
inv:add_item("main", ItemStack(oldnode.name))
end
end
end
})
minetest.register_node("vines:side_rotten", {
description = "Vine",
walkable = false,
climbable = false,
drop = "",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
buildable_to = true,
tile_images = { "vines_side_rotten.png" },
drawtype = "signlike",
inventory_image = "vines_side.png",
groups = {snappy = 3,flammable=2, hanging_node=1,vines_cleanup=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "wallmounted",
},
})
minetest.register_node("vines:willow", {
description = "Vine",
walkable = false,
climbable = true,
drop = "",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
buildable_to = true,
tile_images = { "vines_willow.png" },
drawtype = "signlike",
inventory_image = "vines_willow.png",
groups = vines_group,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "wallmounted",
},
after_dig_node = function(pos, oldnode, oldmetadata, user)
local wielded if user:get_wielded_item() ~= nil then wielded = user:get_wielded_item() else return end
if 'vines:shears' == wielded:get_name() then
local inv = user:get_inventory()
if inv then
inv:add_item("main", ItemStack(oldnode.name))
end
end
end
})
minetest.register_node("vines:willow_rotten", {
description = "Vine",
walkable = false,
climbable = false,
sunlight_propagates = true,
paramtype = "light",
drop = "",
paramtype2 = "wallmounted",
buildable_to = true,
tile_images = { "vines_willow_rotten.png" },
drawtype = "signlike",
inventory_image = "vines_willow.png",
groups = {snappy = 3,flammable=2, hanging_node=1,vines_cleanup=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "wallmounted",
},
})
minetest.register_node("vines:root", {
description = "Vine",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
buildable_to = true,
tile_images = { "vines_root.png" },
drawtype = "plantlike",
inventory_image = "vines_root.png",
groups = {vines=1,snappy = 3,flammable=2, hanging_node=1,vines_cleanup=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
minetest.register_node("vines:vine", {
description = "Vine",
walkable = false,
climbable = true,
sunlight_propagates = true,
drop = "",
paramtype = "light",
buildable_to = true,
tile_images = { "vines_vine.png" },
drawtype = "plantlike",
inventory_image = "vines_vine.png",
groups = vines_group,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -1/2, -0.3, 0.3, 1/2, 0.3},
},
after_dig_node = function(pos, oldnode, oldmetadata, user)
local wielded if user:get_wielded_item() ~= nil then wielded = user:get_wielded_item() else return end
if 'vines:shears' == wielded:get_name() then
local inv = user:get_inventory()
if inv then
inv:add_item("main", ItemStack(oldnode.name))
end
end
end
})
minetest.register_node("vines:vine_rotten", {
description = "Rotten vine",
walkable = false,
climbable = true,
drop = "",
sunlight_propagates = true,
paramtype = "light",
buildable_to = true,
tile_images = { "vines_vine_rotten.png" },
drawtype = "plantlike",
inventory_image = "vines_vine_rotten.png",
groups = {snappy = 3,flammable=2, hanging_node=1,vines_cleanup=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -1/2, -0.3, 0.3, 1/2, 0.3},
},
})
-- vine rotting
minetest.register_abm({
nodenames = {"vines:vine", "vines:side", "vines:willow"},
interval = vines.rot_interval,
chance = vines.rot_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.find_node_near(pos, 5, "group:tree") == nil then
local walldir = node.param2
minetest.add_node(pos, {name=node.name.."_rotten", param2 = walldir})
end
end
})
-- vine growth
minetest.register_abm({
nodenames = {"vines:vine", "vines:side", "vines:willow"},
interval = vines.growth_interval,
chance = vines.growth_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
if n.name == "air" then
local walldir = node.param2
minetest.add_node(p, {name=node.name, param2 = walldir})
end
end
})
-- cleanup if the initial tree is missing entirely (e.g. has been dug away)
minetest.register_abm({
nodenames = {"group:vines_cleanup"},
interval = 10,
chance = 5,
action = function(pos, node, active_object_count, active_object_count_wider)
if not minetest.find_node_near(pos, 1, jungle_leaves_list) then
local p_top = {x=pos.x, y=pos.y+1, z=pos.z}
if minetest.get_item_group(minetest.get_node(p_top).name, "vines_cleanup") == 0 then
minetest.remove_node(pos)
end
end
end
})
-- rope extension
minetest.register_abm({
nodenames = {"vines:rope_end"},
interval = 1,
chance = 1,
drop = "",
action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
--remove if top node is removed
if n.name == "air" then
minetest.set_node(pos, {name="vines:rope"})
minetest.add_node(p, {name="vines:rope_end"})
end
end
})
--Craft
minetest.register_craft({
output = 'vines:rope_block',
recipe = {
{'', 'default:wood', ''},
{'', 'vines:side', ''},
{'', 'vines:side', ''},
}
})
minetest.register_craftitem("vines:vines", {
description = "Vines",
inventory_image = "vines_item.png",
})
--spawning
plantslib:spawn_on_surfaces({
avoid_nodes = {"vines:vine"},
avoid_radius = 5,
spawn_delay = spawn_interval,
spawn_plants = {"vines:vine"},
spawn_chance = 10,
spawn_surfaces = {"default:dirt_with_grass","default:dirt"},
spawn_on_bottom = true,
plantlife_limit = -0.9,
})
plantslib:spawn_on_surfaces({
avoid_nodes = {"vines:vine", "vines:side"},
avoid_radius = 3,
spawn_delay = spawn_interval,
spawn_plants = {"vines:side"},
spawn_chance = 10,
spawn_surfaces = jungle_leaves_list,
spawn_on_side = true,
near_nodes = {"default:jungletree"},
near_nodes_size = 5,
plantlife_limit = -0.9,
})
plantslib:spawn_on_surfaces({
spawn_plants = {"vines:willow"},
spawn_delay = spawn_interval,
spawn_chance = 3,
spawn_surfaces = {"moretrees:willow_leaves"},
spawn_on_side = true,
near_nodes = {"default:water_source"},
near_nodes_size = 2,
near_nodes_vertical = 5,
near_nodes_count = 1,
plantlife_limit = -0.9,
})
--Shears jojoa1997's shears
minetest.register_tool("vines:shears", {
description = "Shears",
inventory_image = "shears.png",
wield_image = "shears.png",
stack_max = 1,
max_drop_level=3,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
snappy={times={[3]=0.2}, maxwear=0.05, maxlevel=3},
wool={times={[3]=0.2}, maxwear=0.05, maxlevel=3}
}
},
})
minetest.register_craft({
output = 'vines:shears',
recipe = {
{'', 'default:steel_ingot', ''},
{'default:stick', 'default:wood', 'default:steel_ingot'},
{'', '', 'default:stick'},
}
})
dofile( minetest.get_modpath( vines.name ) .. "/functions.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/aliases.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/recipes.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/crafts.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/nodes.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/shear.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/vines.lua" )
print("[Vines] Loaded!")

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minetest.register_node("vines:rope_block", {
description = "Rope",
sunlight_propagates = true,
paramtype = "light",
tile_images = {
"default_wood.png^vines_rope.png",
"default_wood.png^vines_rope.png",
"default_wood.png",
"default_wood.png",
"default_wood.png^vines_rope.png",
"default_wood.png^vines_rope.png",
},
groups = { flammable=2, choppy=2, oddly_breakable_by_hand=1 },
after_place_node = function(pos)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
if n.name == "air" then
minetest.add_node(p, {name="vines:rope_end"})
end
end,
after_dig_node = function(pos, node, digger)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
while ( n.name == 'vines:rope' or n.name == 'vines:rope_end' ) do
minetest.remove_node(p)
p = {x=p.x, y=p.y-1, z=p.z}
n = minetest.get_node(p)
end
end
})
minetest.register_node("vines:rope", {
description = "Rope",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = "",
tile_images = { "vines_rope.png" },
drawtype = "plantlike",
groups = {flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
minetest.register_node("vines:rope_end", {
description = "Rope",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = "",
tile_images = { "vines_rope_end.png" },
drawtype = "plantlike",
groups = {flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos)
yesh = {x = pos.x, y= pos.y-1, z=pos.z}
minetest.add_node(yesh, {name="vines:rope"})
end,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
on_construct = function( pos )
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end,
on_timer = function( pos, elapsed )
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
if n.name == "air" then
minetest.set_node(pos, {name="vines:rope"})
minetest.add_node(p, {name="vines:rope_end"})
else
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end
end
})

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@ -1,43 +0,0 @@
__ __ ___ __ _ _______ _______
| | | || | | | | || || |
| |_| || | | |_| || ___|| _____|
| || | | || |___ | |_____
| || | | _ || ___||_____ |
| | | | | | | || |___ _____| |
|___| |___| |_| |__||_______||_______|
BY: bas080
DESCRIPTION: Vines and ropebox
VERSION: 2.2.1
LICENCE: WTFPL
FORUM: http://forum.minetest.net/viewtopic.php?id=2344
Changelog
---------
2.2.1
* Also spawn on leaves that are near jungletree
* Uses default wood texture
* Drops actual vines
* Changed craft
2.2
* Spawns on all leaves that are near water
2.1
* Removed rope(end) from creative inventory
2.0
* Root vines texture and node (no spawn)
* Side vines spawn on leaves
* Willow vines spawns on moretrees willow leaves
* Ropebox after_dig_node re-defined
1.5
* Added side vines
* Uses plant_lib api
* Original vines do not spawn anymore but are still there.
1.0
* Vines spawn beneath leave nodes
* Has rotten and non rotten vines
* Ropebox with craft

12
vines/recipes.lua Normal file
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vines.recipes['rope_block'] = {
{'', 'default:wood', ''},
{'', 'group:vines', ''},
{'', 'group:vines', ''}
}
vines.recipes['shears'] = {
{'', 'default:steel_ingot', ''},
{'default:stick', 'default:wood', 'default:steel_ingot'},
{'', '', 'default:stick'}
}

15
vines/shear.lua Normal file
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minetest.register_tool("vines:shears", {
description = "Shears",
inventory_image = "vines_shears.png",
wield_image = "shears.png",
stack_max = 1,
max_drop_level=3,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
snappy={times={[3]=0.2}, maxwear=0.05, maxlevel=3},
wool={times={[3]=0.2}, maxwear=0.05, maxlevel=3}
}
},
})

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95
vines/vines.lua Normal file
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vines.register_vine( 'root', {
description = "Roots",
average_length = 9,
},{
choose_random_wall = true,
avoid_nodes = {"vines:root_middle"},
avoid_radius = 5,
spawn_delay = 500,
spawn_chance = 10,
spawn_surfaces = {
"default:dirt_with_grass",
"default:dirt"
},
spawn_on_bottom = true,
plantlife_limit = -0.6,
humidity_min = 0.4,
})
vines.register_vine( 'vine', {
description = "Vines",
average_length = 5,
},{
choose_random_wall = true,
avoid_nodes = {"group:vines"},
avoid_radius = 5,
spawn_delay = 500,
spawn_chance = 100,
spawn_surfaces = {
"default:leaves",
"default:jungleleave",
"moretrees:jungetree_leaves_red",
"moretrees:jungetree_leaves_yellow",
"moretrees:jungetree_leaves_green"
},
spawn_on_bottom = true,
plantlife_limit = -0.9,
humidity_min = 0.7,
})
vines.register_vine( 'side', {
description = "Vines",
average_length = 3,
},{
choose_random_wall = true,
avoid_nodes = {"group:vines"},
choose_random_wall = true,
avoid_radius = 3,
spawn_delay = 500,
spawn_chance = 100,
spawn_surfaces = {
"default:leaves",
"default:jungleleave",
"moretrees:jungetree_leaves_red",
"moretrees:jungetree_leaves_yellow",
"moretrees:jungetree_leaves_green"
},
spawn_on_side = true,
plantlife_limit = -0.9,
humidity_min = 0.4,
})
vines.register_vine( 'jungle', {
description = "Jungle Vines",
average_length = 7,
},{
choose_random_wall = true,
avoid_nodes = {"group:vines"},
avoid_radius = 5,
spawn_delay = 500,
spawn_chance = 100,
spawn_surfaces = {
"default:jungletree",
"moretrees:jungletree_trunk"
},
spawn_on_side = true,
plantlife_limit = -0.4,
humidity_min = 0.2,
})
vines.register_vine( 'willow', {
description = "Willow Vines",
average_length = 9,
},{
choose_random_wall = true,
avoid_nodes = { "vines:willow_middle" },
avoid_radius = 5,
near_nodes = { 'default:water_source' },
near_nodes_size = 20,
plantlife_limit = -0.8,
spawn_chance = 10,
spawn_delay = 500,
spawn_on_side = true,
spawn_surfaces = {"moretrees:willow_leaves"},
humidity_min = 0.5
})