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mirror of https://github.com/mt-mods/plantlife_modpack.git synced 2024-11-05 09:50:27 +01:00
Commit Graph

334 Commits

Author SHA1 Message Date
Vanessa Ezekowitz
4e54d23c4d use default leaf decay code for blossoms 2015-08-15 17:23:44 -04:00
Vanessa Ezekowitz
e1a5840129 call minetest.get_modpath only once 2015-08-15 11:53:23 -04:00
Vanessa Ezekowitz
95cffaee46 bushes needs to optdepend on sumpf and stonage for their surfaces to work. 2015-08-15 11:31:57 -04:00
Nick Name
865f108f36 Added missing local. 2015-08-15 11:24:52 +02:00
Vanessa Ezekowitz
8e4bf7e661 use mesh node for anthills 2015-08-14 14:50:31 -04:00
Vanessa Ezekowitz
afb84c7cc9 Look for default nodes when growing stuff on/around pine trees. 2015-08-14 12:18:12 -04:00
Vanessa Ezekowitz
f11fa6e6fe This mod has been mostly obsoleted by 0.4.13's mushrooms
so simplify and revise it to act as a "3d-ify" mod for them.

Unidenfied spores aliased to the regular default equivalents
poison and essence aliased back to their originating mushrooms
identifier aliased to mese crystal (most expensive component of it)
everything else aliased to their default counterparts

spores are not dropped from digging dirt with grass anymore
2015-08-14 09:29:57 -04:00
Vanessa Ezekowitz
42732b0636 split plants_lib off into its own repository
renamed it to biome_lib
changed all relevant functions, tables, depends.txt, etc. in this modpack to call for the new name.
2015-08-09 10:37:50 -04:00
Vanessa Ezekowitz
273ad9d1da If farming:seed_spelt exists, drop that instead of wheat
(for Realtest compatibility)
2015-07-27 02:53:08 -04:00
Vanessa Ezekowitz
e110b09920 use default pines 2015-07-19 16:38:32 -04:00
Vanessa Ezekowitz
f3423c0e04 check for air OR snow above when growing a plant 2015-07-19 15:27:14 -04:00
Rogier
54b116525a Don't generate tree ferns without a trunk. 2015-06-21 14:38:08 +02:00
Rogier
f91caae9bd Increase average size of treeferns (generate smallest less frequently) 2015-06-21 13:59:54 +02:00
Rogier
8b2a32ceae Make short grass convert to dirt with grass only after cut grass/hay was removed 2015-06-21 13:59:54 +02:00
Rogier
2b56975993 Increase conversion rate of short grass to grass (took forever)
At the previous rate, it would take almost 27 days for half of the
short grass to convert to regular dirt with grass. And therefore
54 days in total to reach 75% conversion, 81 days for 87.5%, etc.

At the new rate, it should take about 4.5 hours for half of the
short grass to convert back to dirt wit grass.
2015-06-21 13:59:54 +02:00
Rogier
6019a61687 Make reedmace grow faster (was extremely slow...)
At the previous rate, it would take almost 2 days and 15 hours of
playing time for half of the reedmace to grow. (and therefore 5 days
and 6 hours for 75% to grow, etc.)

The new rate should require 2.25 hours of playing time for half of
the reedmace to grow.
2015-06-21 13:59:54 +02:00
Rogier
e42b0ff4b3 Regular & giant treefern leaves: always drop a sapling, and either leaves or another sapling
As there is only one leaf per fern, this makes it possible and convenient
to farm ferns (which was impossible, and even replanting all chopped-down
fern plants was extremely laborious due to the rarity of saplings).

Although on average slightly more than one sapling is produced per plant,
replanting and reharvesting the leaves is still the quickest way to
obtain more saplings.
2015-06-21 13:57:41 +02:00
Rogier
a27c97d3c9 Eliminate mass conversions between blossom and leaves
This happens when the ABM runs after the block has been unloaded
for much longer than the ABM interval: in that case, the initial
ABM running chance for a node in the block may become up to 100%.
2015-06-18 11:24:17 +02:00
Rogier
6af38b488c Increase minimum duration for blossoms 2015-06-18 11:24:17 +02:00
Rogier
6c715f65f6 Fix timer bug causing persistent blossoms
Because minetest.after() is not bound to a position, and because it is not
saved, it may trigger after the node to which it applies was unloaded, or
not at all (if the session ends). If that happens, The 'young' flag
will not be cleared, and will have become persistent (i.e. without a timer
which will eventually clear it).

This patch removes the 'young' flag, and replaces it with a timestamp, removing
the need for a timer. Any lingering 'young' flags that have become persistent
are automatically removed over time (i.e.: they are simply ignored...)
2015-06-18 11:24:17 +02:00
Rogier
aaa4186695 Remove redundant 'remove_node' in blossom code 2015-06-18 11:24:17 +02:00
Rogier
4c70d6d160 Limit the number of blossoms or leaves queued for conversion 2015-06-18 11:24:17 +02:00
Rogier
8348a745f8 Use different chances for leaves->blossom and blossom->leaves conversions 2015-06-18 11:23:57 +02:00
Rogier
bb41483ee9 Make blossom revert back to regular leaves
It didn't, so that all apple leaves would permanently become blossom
over time.
2015-06-18 11:23:57 +02:00
Richard Zetterberg
f2abf39047 Updates required minetest version to 0.4.11
Fixes documentation 

See related discussion #49.
2015-06-05 21:37:40 +02:00
Vanessa Ezekowitz
bf750c9721 fix bad shers wield image ref 2015-05-28 10:32:45 -04:00
kilbith
eb519d1ee5 Export small flower pots to Home Decor 2015-05-15 20:19:50 +02:00
Vanessa Ezekowitz
06f65fa183 don't grow vines on default trees 2015-05-10 17:22:36 -04:00
LeMagnesium
632f3ebc28 Added french translation
- Added french translation for intllib
2015-05-09 13:58:59 +02:00
Vanessa Ezekowitz
967bcf2ef4 sunflowers should avoid each other, too, when spawning
also, setting an avoid radius would be a good idea.
2015-04-13 00:09:52 -04:00
Vanessa Ezekowitz
fd848d1d36 more accurate plantlike model 2015-04-07 23:24:22 -04:00
kilbith
9d06642599 Switch potted flowers to mesh
with model changes by VanessaE
2015-04-06 14:40:04 -04:00
Vanessa Ezekowitz
8838dea6ab sunflowers count = 10 (the right way) 2015-03-26 17:40:53 -04:00
Vanessa Ezekowitz
5a13eab6d8 adjust sunflower spawning parameters 2015-03-26 17:25:58 -04:00
kilbith
c7ac932737 Add spawning Sunflowers 2015-03-26 21:10:27 +01:00
Vanessa Ezekowitz
d2a7f4fdf9 add facedir to baskets 2015-03-17 13:34:23 -04:00
kilbith
205fd28172 Replace old function
Switch `add_node` to `set_node`
2015-03-06 09:37:14 +01:00
Mahmut Elmas
9308a5ffd5 Update and rename poisonivy/locale to poisonivy/locale/tr.txt 2015-03-02 21:36:56 -05:00
Mahmut Elmas
add7954f9c Update and rename plants_lib/locale to plants_lib/locale/tr.txt
Update and rename flowers_plus/textures to flowers_plus/textures/tr.txt
Update and rename bushes_classic/locale to bushes_classic/locale/tr.txt
2015-03-02 21:35:33 -05:00
Vanessa Ezekowitz
92c5c81ea1 update vines mod again 2015-03-01 12:46:26 -05:00
Vanessa Ezekowitz
7059756929 update vines from upstream 2015-03-01 12:25:54 -05:00
Vanessa Ezekowitz
f0e3c1052a early exit from the 0.2s loop if there's nothing to do 2015-02-28 12:23:50 -05:00
Vanessa Ezekowitz
3de5c62d87 fix brain-o in new dtime algorithm
don't actually run the checking loop if there's nothing to do!
otherwise it spins the CPU at 100% for no reason
2015-02-28 11:46:18 -05:00
Vanessa Ezekowitz
93a439638e read-out/play back more log entries per globalstep
if there is time to do so (up to a max of 0.2 seconds' worth)
2015-02-28 00:30:47 -05:00
Vanessa Ezekowitz
bc80a079bc Play out the rest of the mapblock log at standard shutdown
This prevents unpopulated map areas being left over after a restart.

Adds a fairly large shutdown penalty to the engine only if the mapgen is
actively generating at the time of shutdown.  If the mapgen is more or less
idle, no extra time is added.
2015-02-27 12:29:43 -05:00
Vanessa Ezekowitz
b80a7a9693 use find_nodes_in_area_under_air() if available
instead of manually searching for air above find_nodes_in_area() list
2015-02-27 11:48:51 -05:00
est31
d7a64d7e52 Fix sickle issues commit number 3
This allows to dig doors or other snappy blocks you own.
2015-02-21 04:15:14 +01:00
est31
e2ffae0b88 Fix minor sickle issues
fixes two minor issues:

-sickle didn't respect protection for grass or wheat
-sickle added wear even though the item wasn't diggable
2015-02-21 03:56:40 +01:00
est31
b7d2c9e01e Fix sickle
Fixes a bunch of issues with the sickle:
-sickle didnt care of protection
-sickle removed filled chests (also locked ones)
-when applying to a dirt node thats not "under" a player, the grass got added to the wrong position
-everything that was above a dirt_with_grass node got removed

Now I am proud to announce, that all these issues got resolved.
2015-02-21 03:49:22 +01:00
Vanessa Ezekowitz
4193ffe206 fix copy&paste error 2015-02-17 14:37:49 -05:00