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mirror of https://github.com/mt-mods/plantlife_modpack.git synced 2025-07-12 21:10:21 +02:00

5 Commits

Author SHA1 Message Date
80cedce7c6 chuck dead crafting reciepes 2024-05-25 22:58:57 -04:00
21816e5a43 translate horsetail.lua 2024-05-25 22:56:09 -04:00
3c390beb0f translate ferns.lua 2024-05-25 22:48:22 -04:00
e0dca20186 remove pre 5x dead code 2024-05-25 22:28:48 -04:00
25fbc53114 chuck all worthless settings stuff, remove disabled code 2024-05-25 22:16:33 -04:00
12 changed files with 278 additions and 562 deletions

View File

@ -79,31 +79,3 @@ minetest.register_craft({
output = "dye:green",
recipe = {"group:horsetail"},
})
-----------------------------------------------------------------------------------------------
-- GLUE WOODEN TOOLS with RESIN & POLISH them with HORSETAIL (planned)
-----------------------------------------------------------------------------------------------
--[[minetest.register_craft({
type = "shapeless",
output = "default:pick_wood",
recipe = {"default:pick_wood","group:horsetail","farming:string","default:stick"},
})
minetest.register_craft({
type = "shapeless",
output = "default:shovel_wood",
recipe = {"default:shovel_wood","group:horsetail","farming:string","default:stick"},
})
minetest.register_craft({
type = "shapeless",
output = "default:axe_wood",
recipe = {"default:axe_wood","group:horsetail","farming:string","default:stick"},
})
minetest.register_craft({
type = "shapeless",
output = "default:sword_wood",
recipe = {"default:sword_wood","group:horsetail","farming:string","default:stick"},
})
minetest.register_craft({
type = "shapeless",
output = "farming:hoe_wood",
recipe = {"farming:hoe_wood","group:horsetail","farming:string","default:stick"},
})]]

View File

@ -4,7 +4,6 @@
-- by Mossmanikin
-- Contains code from: biome_lib
-- Looked at code from: default, flowers, painting, trees
-- Dependencies: biome_lib
-- Supports: dryplants, stoneage, sumpf
-----------------------------------------------------------------------------------------------
-- some inspiration from here
@ -12,19 +11,10 @@
-- http://www.mygarden.net.au/gardening/athyrium-yokoscense/3900/1
-----------------------------------------------------------------------------------------------
assert(abstract_ferns.config.enable_lady_fern == true)
minetest.register_alias("ferns:fern_03", "default:fern_3")
minetest.register_alias("ferns:fern_02", "default:fern_2")
minetest.register_alias("ferns:fern_01", "default:fern_1")
-- support for i18n
local S = minetest.get_translator("ferns")
-- Maintain backward compatibilty
-- minetest-0.5: Begin
local default_ferns = minetest.registered_items["default:fern_1"] or false
if default_ferns then
minetest.register_alias("ferns:fern_03", "default:fern_3")
minetest.register_alias("ferns:fern_02", "default:fern_2")
minetest.register_alias("ferns:fern_01", "default:fern_1")
end
-- minetest-0.5: End
minetest.register_alias("archaeplantae:fern", "ferns:fern_03")
minetest.register_alias("archaeplantae:fern_mid", "ferns:fern_02")
@ -33,183 +23,87 @@ minetest.register_alias("ferns:fern_04", "ferns:fern_02") -- for placing
local nodenames = {}
local function create_nodes()
local images = { "ferns_fern.png", "ferns_fern_mid.png", "ferns_fern_big.png" }
local vscales = { 1, math.sqrt(8), math.sqrt(11) }
local descs = { S("Lady-fern (Athyrium)"), nil, nil }
for i = 1, 3 do
local node_on_place = nil
if i == 1 then
node_on_place = function(itemstack, placer, pointed_thing)
-- place a random fern
local stack = ItemStack("ferns:fern_0"..math.random(1,4))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("ferns:fern_01 "..itemstack:get_count()-(1-ret:get_count())) -- TODO FIXME?
end
end
nodenames[i] = "ferns:fern_"..string.format("%02d", i)
minetest.register_node(nodenames[i], {
description = descs[i] or (S("Lady-fern (Athyrium)").." " .. string.format("%02d", i)),
inventory_image = "ferns_fern.png",
drawtype = "plantlike",
visual_scale = vscales[i],
paramtype = "light",
tiles = { images[i] },
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
drop = "ferns:fern_01",
on_place = node_on_place
})
end
end
-----------------------------------------------------------------------------------------------
-- Init
-----------------------------------------------------------------------------------------------
if default_ferns then
for i = 1, 3 do
nodenames[i] = "ferns:fern_"..string.format("%02d", i)
end
else
create_nodes()
for i = 1, 3 do
nodenames[i] = "ferns:fern_"..string.format("%02d", i)
end
-----------------------------------------------------------------------------------------------
-- Spawning
-----------------------------------------------------------------------------------------------
if abstract_ferns.config.lady_ferns_near_tree == true then
biome_lib.register_on_generate({ -- near trees (woodlands)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
"default:desert_sand",
"default:sand",
"default:jungletree",
"stoneage:grass_with_silex",
"sumpf:sumpf"
},
max_count = 30,
rarity = 62,--63,
min_elevation = 1, -- above sea level
near_nodes = {"group:tree"},
near_nodes_size = 3,--4,
near_nodes_vertical = 2,--3,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5, -- 55 °C (too hot?)
temp_min = 0.75, -- -12 °C
random_facedir = { 0, 179 },
minetest.register_decoration({ -- near trees (woodlands)
decoration = nodenames,
deco_type = "simple",
flags = "all_floors",
place_on = {
"default:dirt_with_grass",
"default:mossycobble",
"default:desert_sand",
"default:sand",
"default:jungletree",
"stoneage:grass_with_silex",
"sumpf:sumpf"
},
nodenames
)
end
y_min = 1, -- above sea level
param2 = 0,
param2_max = 179,
spawn_by = "group:tree",
num_spawn_by = 1,
fill_ratio = 0.1,
})
if abstract_ferns.config.lady_ferns_near_rock == true then
biome_lib.register_on_generate({ -- near stone (mountains)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
"group:falling_node",
--"default:jungletree",
"stoneage:grass_with_silex",
"sumpf:sumpf"
},
max_count = 35,
rarity = 40,
min_elevation = 1, -- above sea level
near_nodes = {"group:stone"},
near_nodes_size = 1,
near_nodes_count = 16,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5, -- 55 °C (too hot?)
temp_min = 0.75, -- -12 °C
random_facedir = { 0, 179 },
minetest.register_decoration({ -- near stone (mountains)
decoration = nodenames,
deco_type = "simple",
flags = "all_floors",
place_on = {
"default:dirt_with_grass",
"default:mossycobble",
"group:falling_node",
--"default:jungletree",
"stoneage:grass_with_silex",
"sumpf:sumpf"
},
nodenames
)
end
y_min = 1, -- above sea level
param2 = 0,
param2_max = 179,
spawn_by = "group:stone",
num_spawn_by = 1,
fill_ratio = 0.3,
})
if abstract_ferns.config.lady_ferns_near_ores == true then -- this one causes a huge fps drop
biome_lib.register_on_generate({ -- near ores (potential mining sites)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
"default:stone_with_coal",
"default:stone_with_iron",
"default:stone_with_tin", -- minetest >= 0.4.16
"moreores:mineral_tin",
"moreores:mineral_silver",
"sumpf:sumpf"
},
max_count = 1200,--1600, -- maybe too much? :D
rarity = 25,--15,
min_elevation = 1, -- above sea level
near_nodes = {
"default:stone_with_iron",
--"default:stone_with_copper",
--"default:stone_with_mese",
--"default:stone_with_gold",
--"default:stone_with_diamond",
"default:stone_with_tin", -- minetest >= 0.4.16
"moreores:mineral_tin",
"moreores:mineral_silver"
--"moreores:mineral_mithril"
},
near_nodes_size = 2,
near_nodes_vertical = 4,--5,--6,
near_nodes_count = 2,--3,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5, -- 55 °C (too hot?)
temp_min = 0.75, -- -12 °C
random_facedir = { 0, 179 },
minetest.register_decoration({ -- near stone (mountains)
decoration = nodenames,
deco_type = "simple",
flags = "all_floors",
place_on = {
"default:dirt_with_grass",
"default:mossycobble",
"default:stone_with_coal",
"default:stone_with_iron",
"default:stone_with_tin",
"moreores:mineral_tin",
"moreores:mineral_silver",
"sumpf:sumpf"
},
nodenames
)
end
if abstract_ferns.config.lady_ferns_in_groups == true then -- this one is meant as a replacement of Ferns_near_Ores
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:mossycobble",
"default:stone_with_coal",
"default:stone_with_iron",
"default:stone_with_tin", -- minetest >= 0.4.16
"moreores:mineral_tin",
"moreores:mineral_silver",
"sumpf:sumpf"
},
max_count = 70,
rarity = 25,--15,
min_elevation = 1, -- above sea level
near_nodes = {
"default:stone"
},
near_nodes_size = 2,
near_nodes_vertical = 2,--6,
near_nodes_count = 3,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5, -- 55 °C (too hot?)
temp_min = 0.75, -- -12 °C
random_facedir = { 0, 179 },
y_min = 1, -- above sea level
param2 = 0,
param2_max = 179,
spawn_by = {
"default:stone_with_iron",
--"default:stone_with_copper",
--"default:stone_with_mese",
--"default:stone_with_gold",
--"default:stone_with_diamond",
"default:stone_with_tin",
"moreores:mineral_tin",
"moreores:mineral_silver"
--"moreores:mineral_mithril"
},
nodenames
)
end
num_spawn_by = 1,
fill_ratio = 0.8,
})

View File

@ -7,8 +7,6 @@
-- Supports: vines
-----------------------------------------------------------------------------------------------
assert(abstract_ferns.config.enable_giant_treefern == true)
-- support for i18n
local S = minetest.get_translator("ferns")
-- lot of code, lot to load
@ -331,54 +329,50 @@ minetest.register_abm({
-----------------------------------------------------------------------------------------------
-- in jungles
if abstract_ferns.config.enable_giant_treeferns_in_jungle == true then
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:dirt_with_rainforest_litter", -- minetest >= 0.4.16
"default:sand",
"default:desert_sand"--,
--"dryplants:grass_short"
},
max_count = 12,--27,
avoid_nodes = {"group:tree"},
avoid_radius = 3,--4,
rarity = 85,
seed_diff = 329,
min_elevation = 1,
near_nodes = {"default:jungletree"},
near_nodes_size = 6,
near_nodes_vertical = 2,--4,
near_nodes_count = 1,
plantlife_limit = -0.9,
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:dirt_with_rainforest_litter", -- minetest >= 0.4.16
"default:sand",
"default:desert_sand"--,
--"dryplants:grass_short"
},
abstract_ferns.grow_giant_tree_fern
)
end
max_count = 12,--27,
avoid_nodes = {"group:tree"},
avoid_radius = 3,--4,
rarity = 85,
seed_diff = 329,
min_elevation = 1,
near_nodes = {"default:jungletree"},
near_nodes_size = 6,
near_nodes_vertical = 2,--4,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_ferns.grow_giant_tree_fern
)
-- for oases & tropical beaches
if abstract_ferns.config.enable_giant_treeferns_in_oases == true then
biome_lib.register_on_generate({
surface = {
"default:sand"--,
--"default:desert_sand"
},
max_count = 10,--27,
rarity = 90,
seed_diff = 329,
neighbors = {"default:desert_sand"},
ncount = 1,
min_elevation = 1,
near_nodes = {"default:water_source", "default:river_water_source"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 1.0,
temp_max = -1.0,
temp_min = 1.0,
biome_lib.register_on_generate({
surface = {
"default:sand"--,
--"default:desert_sand"
},
abstract_ferns.grow_giant_tree_fern
)
end
max_count = 10,--27,
rarity = 90,
seed_diff = 329,
neighbors = {"default:desert_sand"},
ncount = 1,
min_elevation = 1,
near_nodes = {"default:water_source", "default:river_water_source"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 1.0,
temp_max = -1.0,
temp_min = 1.0,
},
abstract_ferns.grow_giant_tree_fern
)

View File

@ -8,8 +8,6 @@
-- Supports: dryplants, stoneage, sumpf
-----------------------------------------------------------------------------------------------
assert(abstract_ferns.config.enable_horsetails == true)
-- support for i18n
local S = minetest.get_translator("ferns")
-----------------------------------------------------------------------------------------------
@ -71,101 +69,45 @@ end
create_nodes()
-----------------------------------------------------------------------------------------------
-- Spawning
-----------------------------------------------------------------------------------------------
if abstract_ferns.config.enable_horsetails_spawning == true then
minetest.register_abm({
nodenames = {
"default:dirt_with_grass",
"default:dirt_with_coniferous_litter",
"default:desert_sand",
"default:sand",
"dryplants:grass_short",
"stoneage:grass_with_silex",
"default:mossycobble",
"default:gravel"
},
interval = 1200,
chance = 400,
label = "[ferns] spawn horsetails",
min_y = 1,
max_y = 48,
action = function(pos, node)
local p_top = {x = pos.x, y = pos.y + 1, z = pos.z}
local n_top = minetest.get_node_or_nil(p_top)
if not n_top or n_top.name ~= "air" then return end
local NEAR_DST = 2
if #minetest.find_nodes_in_area(
{x=pos.x-NEAR_DST, y=pos.y-1, z=pos.z-NEAR_DST},
{x=pos.x+NEAR_DST, y=pos.y+1, z=pos.z+NEAR_DST},
{"default:water_source","default:river_water_source","default:gravel"}
) < 1 then return
end
local plant_to_spawn = node_names[math.random(1, #node_names)]
minetest.swap_node(p_top, {name = plant_to_spawn, param2 = 0})
end
})
end
-----------------------------------------------------------------------------------------------
-- Generating
-----------------------------------------------------------------------------------------------
if abstract_ferns.config.enable_horsetails_on_grass == true then
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:dirt_with_coniferous_litter", -- minetest >= 0.5
"sumpf:sumpf"
},
max_count = 35,
rarity = 40,
min_elevation = 1, -- above sea level
near_nodes = {
"group:water", -- likes water (of course)
"default:gravel", -- near those on gravel
"default:sand", -- some like sand
"default:clay", -- some like clay
"stoneage:grass_with_silex",
"default:mossycobble",
"default:cobble",
"sumpf:sumpf"
},
near_nodes_size = 3,
near_nodes_vertical = 2,--3,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_min = 0.4,
temp_max = -0.5, -- 55 °C
temp_min = 0.53, -- 0 °C, dies back in winter
--random_facedir = { 0, 179 },
minetest.register_decoration({ -- near trees (woodlands)
decoration = node_names,
deco_type = "simple",
flags = "all_floors",
place_on = {
"default:dirt_with_grass",
"default:dirt_with_coniferous_litter",
"sumpf:sumpf"
},
node_names
)
end
y_min = 1, -- above sea level
spawn_by = {
"group:water", -- likes water (of course)
"default:gravel", -- near those on gravel
"default:sand", -- some like sand
"default:clay", -- some like clay
"stoneage:grass_with_silex",
"default:mossycobble",
"default:cobble",
"sumpf:sumpf"
},
num_spawn_by = 1,
fill_ratio = 0.1,
})
if abstract_ferns.config.enable_horsetails_on_stones == true then
biome_lib.register_on_generate({
surface = {
"default:gravel", -- roots go deep
"default:mossycobble",
"stoneage:dirt_with_silex",
"stoneage:grass_with_silex",
"stoneage:sand_with_silex", -- roots go deep
},
max_count = 35,
rarity = 20,
min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
humidity_min = 0.4,
temp_max = -0.5, -- 55 °C
temp_min = 0.53, -- 0 °C, dies back in winter
--random_facedir = { 0, 179 },
minetest.register_decoration({ -- near trees (woodlands)
decoration = node_names,
deco_type = "simple",
flags = "all_floors",
place_on = {
"default:gravel", -- roots go deep
"default:mossycobble",
"stoneage:dirt_with_silex",
"stoneage:grass_with_silex",
"stoneage:sand_with_silex", -- roots go deep
},
node_names
)
end
y_min = 1, -- above sea level
fill_ratio = 0.1,
})

View File

@ -1,21 +1,7 @@
abstract_ferns = {}
dofile(minetest.get_modpath("ferns").."/settings.lua")
if abstract_ferns.config.enable_lady_fern == true then
dofile(minetest.get_modpath("ferns").."/fern.lua")
end
if abstract_ferns.config.enable_horsetails == true then
dofile(minetest.get_modpath("ferns").."/horsetail.lua")
end
if abstract_ferns.config.enable_treefern == true then
dofile(minetest.get_modpath("ferns").."/treefern.lua")
end
if abstract_ferns.config.enable_giant_treefern == true then
dofile(minetest.get_modpath("ferns").."/gianttreefern.lua")
end
dofile(minetest.get_modpath("ferns").."/fern.lua")
dofile(minetest.get_modpath("ferns").."/horsetail.lua")
dofile(minetest.get_modpath("ferns").."/treefern.lua")
dofile(minetest.get_modpath("ferns").."/gianttreefern.lua")
dofile(minetest.get_modpath("ferns").."/crafting.lua")

View File

@ -1,2 +1,2 @@
name = ferns
depends = default, biome_lib
depends = default

View File

@ -1,43 +0,0 @@
-- In case you don't wanna have errors:
-- Only change what's behind a "=" (or "--").
-- Don't use caps (behind a "=").
-- If there's a "false" (behind a "=") you can change it to "true" (and the other way around).
-- Spelling is important.
-- If "true" or "false" is necessary as setting, everything(!) which is not spelled "true" will be read as if it were "false" (even "1", "True"...)
-- If you wanna comment something (for example to remember the default value), you can do this by putting "--" in front of the comment.
-- You can put "--" at the end of a line with "=" in it, or at the beginning of an empty/new line (minetest will ignore what's behind it then).
-- But don't put "--" in front of a line with "=" in it (or else minetest will ignore the setting and you might get an error).
-- If something is still unclear, don't hesitate to post your question @ https://forum.minetest.net/viewtopic.php?id=6921
abstract_ferns.config = {}
-- Which plants should generate/spawn?
abstract_ferns.config.enable_lady_fern = true
abstract_ferns.config.enable_horsetails = true
abstract_ferns.config.enable_treefern = true
abstract_ferns.config.enable_giant_treefern = true
-- Where should they generate/spawn? (if they generate/spawn)
--
-- Lady-Fern
abstract_ferns.config.lady_ferns_near_tree = true
abstract_ferns.config.lady_ferns_near_rock = true
abstract_ferns.config.lady_ferns_near_ores = true -- if there's a bunch of ferns there's ores nearby, this one causes a huge fps drop
abstract_ferns.config.lady_ferns_in_groups = false -- this one is meant as a replacement of Ferns_near_Ores: ferns tend to generate in groups, less fps drop, no hint for nearby ores
--
-- Horsetails
abstract_ferns.config.enable_horsetails_spawning = false -- horsetails will grow in already explored areas, over time, near water or gravel
abstract_ferns.config.enable_horsetails_on_grass = true -- on dirt with grass and swamp (sumpf mod)
abstract_ferns.config.enable_horsetails_on_stones = true -- on gravel, mossy cobble and silex (stoneage mod)
--
-- Tree_Fern
abstract_ferns.config.enable_treeferns_in_jungle = true
abstract_ferns.config.enable_treeferns_in_oases = true -- for oases and tropical beaches
--
-- Giant_Tree_Fern
abstract_ferns.config.enable_giant_treeferns_in_jungle = true
abstract_ferns.config.enable_giant_treeferns_in_oases = true -- for oases and tropical beaches

View File

@ -9,8 +9,6 @@
-- support for i18n
local S = minetest.get_translator("ferns")
assert(abstract_ferns.config.enable_treefern == true)
function abstract_ferns.can_grow_tree_fern(pos)
local node_name = minetest.get_node(pos).name
if node_name ~= "air" and node_name ~= "ferns:sapling_tree_fern" and node_name ~= "default:junglegrass" then
@ -205,57 +203,53 @@ minetest.register_abm({
-----------------------------------------------------------------------------------------------
-- in jungles
if abstract_ferns.config.enable_treeferns_in_jungle == true then
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:dirt_with_rainforest_litter", -- minetest >= 0.4.16
"default:sand",
"default:desert_sand",
},
max_count = 35,--27,
avoid_nodes = {"default:tree"},
avoid_radius = 4,
rarity = 50,
seed_diff = 329,
min_elevation = -10,
near_nodes = {"default:jungletree"},
near_nodes_size = 6,
near_nodes_vertical = 2,--4,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5,
temp_min = 0.13,
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:dirt_with_rainforest_litter", -- minetest >= 0.4.16
"default:sand",
"default:desert_sand",
},
abstract_ferns.grow_tree_fern
)
end
max_count = 35,--27,
avoid_nodes = {"default:tree"},
avoid_radius = 4,
rarity = 50,
seed_diff = 329,
min_elevation = -10,
near_nodes = {"default:jungletree"},
near_nodes_size = 6,
near_nodes_vertical = 2,--4,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5,
temp_min = 0.13,
},
abstract_ferns.grow_tree_fern
)
-- for oases & tropical beaches
if abstract_ferns.config.enable_treeferns_in_oases == true then
biome_lib.register_on_generate({
surface = {
"default:sand"--,
--"default:desert_sand"
},
max_count = 35,
rarity = 50,
seed_diff = 329,
neighbors = {"default:desert_sand"},
ncount = 1,
min_elevation = 1,
near_nodes = {"default:water_source","default:river_water_source"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 1.0,
temp_max = -1.0,
temp_min = 1.0,
biome_lib.register_on_generate({
surface = {
"default:sand"--,
--"default:desert_sand"
},
abstract_ferns.grow_tree_fern
max_count = 35,
rarity = 50,
seed_diff = 329,
neighbors = {"default:desert_sand"},
ncount = 1,
min_elevation = 1,
near_nodes = {"default:water_source","default:river_water_source"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 1.0,
temp_max = -1.0,
temp_min = 1.0,
},
abstract_ferns.grow_tree_fern
)
end

View File

@ -11,8 +11,8 @@ local enable_side = minetest.settings:get_bool("vines_enable_side", true)
local enable_jungle = minetest.settings:get_bool("vines_enable_jungle", true)
local enable_willow = minetest.settings:get_bool("vines_enable_willow", true)
local rarity_roots = tonumber(minetest.settings:get("vines_rarity_roots")) or 0.5
local default_rarity = 0.2
local rarity_roots = tonumber(minetest.settings:get("vines_rarity_roots")) or 70
local default_rarity = 95
local rarity_standard = tonumber(minetest.settings:get("vines_rarity_standard")) or default_rarity
local rarity_side = tonumber(minetest.settings:get("vines_rarity_side")) or default_rarity
local rarity_jungle = tonumber(minetest.settings:get("vines_rarity_jungle")) or default_rarity
@ -24,25 +24,6 @@ local growth_max = tonumber(minetest.settings:get("vines_growth_max")) or 360
-- support for i18n
local S = minetest.get_translator("vines")
local dids = {}
local spawn_funcs = {}
local function find_open_side(pos) -- copied from biome_lib
if minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then
return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2}
end
if minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name == "air" then
return {newpos = { x=pos.x+1, y=pos.y, z=pos.z }, facedir = 3}
end
if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1 }).name == "air" then
return {newpos = { x=pos.x, y=pos.y, z=pos.z-1 }, facedir = 4}
end
if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1 }).name == "air" then
return {newpos = { x=pos.x, y=pos.y, z=pos.z+1 }, facedir = 5}
end
return nil
end
-- ITEMS
if enable_vines ~= false then
@ -104,7 +85,7 @@ local function ensure_vine_end(pos, oldnode)
end
vines.register_vine = function( name, defs, def )
vines.register_vine = function( name, defs, biome )
local groups = {vines = 1, snappy = 3, flammable = 2}
local vine_name_end = 'vines:' .. name .. '_end'
@ -112,37 +93,16 @@ vines.register_vine = function( name, defs, def )
local vine_image_end = "vines_" .. name .. "_end.png"
local vine_image_middle = "vines_" .. name .. "_middle.png"
local spawn_plants = function(pos)
local param2 = 0
if def.spawn_on_bottom then -- spawn under e.g. leaves
local newpos = vector.new(pos.x, pos.y - 1, pos.z)
if minetest.get_node(pos).name ~= "air" and minetest.get_node(newpos).name == "air" then
-- (1) prevent floating vines; (2) is there even space?
pos = newpos
else
return
end
elseif def.spawn_on_side then
local onside = find_open_side(pos)
if onside then
pos = onside.newpos
param2 = onside.facedir
else
return
end
end
local spawn_plants = function(pos, fdir)
local max_length = math.random(defs.average_length)
local current_length = 1
-- print("Generate " .. name .. " at " .. minetest.pos_to_string(pos))
if minetest.get_node({ x=pos.x, y=pos.y - 1, z=pos.z }).name == 'air' then
while minetest.get_node({ x=pos.x, y=pos.y - 1, z=pos.z }).name == 'air' and current_length < max_length do
minetest.set_node(pos, { name = vine_name_middle, param2 = param2 })
minetest.swap_node(pos, { name = vine_name_middle, param2 = fdir })
pos.y = pos.y - 1
current_length = current_length + 1
end
minetest.set_node(pos, { name = vine_name_end, param2 = param2 })
minetest.set_node(pos, { name = vine_name_end, param2 = fdir })
end
end
@ -150,7 +110,7 @@ vines.register_vine = function( name, defs, def )
local drawtype = 'signlike'
-- different properties for bottom and side vines.
if not def.spawn_on_side then
if not biome.spawn_on_side then
selection_box = {
type = "fixed", fixed = { -0.4, -1/2, -0.4, 0.4, 1/2, 0.4 }
@ -235,44 +195,9 @@ vines.register_vine = function( name, defs, def )
end,
})
minetest.register_decoration({
name = "vines:" .. name,
decoration = {"air"},
fill_ratio = def.rarity,
y_min = -16,
y_max = 48,
place_on = def.place_on,
deco_type = "simple",
flags = "all_floors, all_ceilings"
})
dids[#dids + 1] = {name = name, spawn_func = spawn_plants}
biome_lib.register_on_generate(biome, spawn_plants)
end
minetest.register_on_mods_loaded(function()
for idx, def in ipairs(dids) do
local did = minetest.get_decoration_id("vines:" .. def.name)
dids[idx] = did
spawn_funcs[did] = def.spawn_func
end
minetest.set_gen_notify("decoration", dids)
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
for _, did in ipairs(dids) do
local deco_locations = g["decoration#" .. did]
if deco_locations then
local func = spawn_funcs[did]
for _, pos in pairs(deco_locations) do
func(pos)
end
end
end
end)
-- ALIASES
-- used to remove the old vine nodes and give room for the new.
@ -445,12 +370,19 @@ minetest.register_craft({
if enable_roots ~= false then
vines.register_vine('root',
{description = S("Roots"), average_length = 9}, {
place_on = {
check_air = false,
avoid_nodes = {"vines:root_middle"},
avoid_radius = 5,
surface = {
"default:dirt_with_grass",
"default:dirt"
},
spawn_on_bottom = true,
plantlife_limit = -0.6,
rarity = rarity_roots,
tries = 3,
humidity_min = 0.4,
temp_min = 0.4,
})
else
minetest.register_alias('vines:root_middle', 'air')
@ -461,14 +393,22 @@ end
if enable_standard ~= false then
vines.register_vine('vine',
{description = S("Vines"), average_length = 5}, {
place_on = {
check_air = false,
avoid_nodes = {"group:vines"},
avoid_radius = 5,
surface = {
-- "default:leaves",
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
spawn_on_bottom = true,
plantlife_limit = -0.9,
rarity = rarity_standard,
tries = 1,
humidity_min = 0.7,
temp_min = 0.4,
})
else
minetest.register_alias('vines:vine_middle', 'air')
@ -479,14 +419,22 @@ end
if enable_side ~= false then
vines.register_vine('side',
{description = S("Vines"), average_length = 6}, {
place_on = {
check_air = false,
avoid_nodes = {"group:vines", "default:apple"},
avoid_radius = 3,
surface = {
-- "default:leaves",
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
spawn_on_side = true,
plantlife_limit = -0.9,
rarity = rarity_side,
tries = 1,
humidity_min = 0.4,
temp_min = 0.4,
})
else
minetest.register_alias('vines:side_middle', 'air')
@ -497,25 +445,54 @@ end
if enable_jungle ~= false then
vines.register_vine("jungle",
{description = S("Jungle Vines"), average_length = 7}, {
place_on = {
check_air = false,
near_nodes = {
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
near_nodes_size = 4,
near_nodes_vertical = 4,
avoid_nodes = {
"vines:jungle_middle",
"vines:jungle_end",
},
avoid_radius = 5,
surface = {
"default:jungletree",
"moretrees:jungletree_trunk"
},
spawn_on_side = true,
plantlife_limit = -0.9,
rarity = rarity_jungle,
tries = 1,
humidity_min = 0.2,
temp_min = 0.3,
})
else
minetest.register_alias('vines:jungle_middle', 'air')
minetest.register_alias('vines:jungle_end', 'air')
end
-- WILLOW VINES (Note from 2024-06: Broken for years now, integration w/ new moretrees spawn mechanic needed)
-- WILLOW VINES
if enable_willow ~= false then
vines.register_vine("willow",
vines.register_vine( 'willow',
{description = S("Willow Vines"), average_length = 9}, {
check_air = false,
avoid_nodes = {"vines:willow_middle"},
avoid_radius = 5,
near_nodes = {'default:water_source'},
near_nodes_size = 1,
near_nodes_count = 1,
near_nodes_vertical = 7,
plantlife_limit = -0.8,
spawn_on_side = true,
place_on = {"moretrees:willow_leaves"},
surface = {"moretrees:willow_leaves"},
rarity = rarity_willow,
tries = 1,
humidity_min = 0.5,
temp_min = 0.5,
})
else
minetest.register_alias('vines:willow_middle', 'air')

View File

View File

@ -1,4 +1,4 @@
name = vines
description = Adds climbable vines that are spawned on trees.
depends = default
optional_depends = moretrees, ebiomes
depends = default, biome_lib
optional_depends = moretrees

View File

@ -7,32 +7,32 @@ vines_enable_rope (Enable vine ropes) bool true
#Enables root vines.
vines_enable_roots (Enable root vines) bool true
#Rarity of root vines, from 1 to 10, lower numbers are rarer.
vines_rarity_roots (Rarity of roots vines) float 0.5 1 0
#Rarity of root vines, from 1 to 100, higher numbers are rarer.
vines_rarity_roots (Rarity of roots vines) float 95 0 100
#Enables the standard type of vines.
vines_enable_standard (Enable standard vines) bool true
#Rarity of standard vines, from 1 to 10, lower numbers are rarer.
vines_rarity_standard (Rarity of standard vines) float 0.2 1 0
#Rarity of standard vines, from 1 to 100, higher numbers are rarer.
vines_rarity_standard (Rarity of standard vines) float 95 0 100
#Enables the type of vines that grow on the sides of leaf blocks.
vines_enable_side (Enable side vines) bool true
#Rarity of side vines, from 1 to 10, lower numbers are rarer.
vines_rarity_side (Rarity of side vines) float 0.2 1 0
#Rarity of side vines, from 1 to 100, higher numbers are rarer.
vines_rarity_side (Rarity of side vines) float 95 0 100
#Enables jungle style vines.
vines_enable_jungle (Enable jungle vines) bool true
#Rarity of jungle vines, from 1 to 10, lower numbers are rarer.
vines_rarity_jungle (Rarity of jungle vines) float 0.2 1 0
#Rarity of jungle vines, from 1 to 100, higher numbers are rarer.
vines_rarity_jungle (Rarity of jungle vines) float 95 0 100
#Enables willow vines.
vines_enable_willow (Enable willow vines) bool true
#Rarity of willow vines, from 1 to 10, lower numbers are rarer.
vines_rarity_willow (Rarity of willow vines) float 0.2 1 0
#Rarity of willow vines, from 1 to 100, higher numbers are rarer.
vines_rarity_willow (Rarity of willow vines) float 95 0 100
#Vine growth speed, minimum number of seconds between each growth.
vines_growth_min (Minimum number of seconds between growth) int 180 1 3600