Very minor weather tweaks

This commit is contained in:
Till Affeldt 2020-04-14 11:25:59 +02:00
parent 263c21db1d
commit 1e1126abcd
4 changed files with 4 additions and 4 deletions

View File

@ -1,6 +1,6 @@
if not minetest.get_modpath("lightning") then return end
local LIGHTNING_CHANCE = 1
local LIGHTNING_CHANCE = 20
lightning.auto = false
local rng = PcgRandom(82492402425)

View File

@ -17,5 +17,5 @@ local function remove_effect(player_data)
end
climate_api.register_effect("regional_weather:speed_buff", handle_effect, "tick")
climate_api.register_effect("regional_weather:speed_buff", remove_effect, "end")
climate_api.register_effect("regional_weather:speed_buff", remove_effect, "stop")
climate_api.set_effect_cycle("regional_weather:speed_buff", climate_api.SHORT_CYCLE)

View File

@ -13,7 +13,7 @@ effects["regional_weather:spawn_puddles"] = true
effects["regional_weather:wetten_farmland"] = true
effects["climate_api:sound"] = {
name = "weather_rain",
name = "weather_rain"
}
effects["climate_api:particles"] = {

View File

@ -3,7 +3,7 @@ local name = "regional_weather:storm"
local conditions = {
min_height = regional_weather.settings.min_height,
max_height = regional_weather.settings.max_height,
min_windspeed = 3.5
min_windspeed = 3
}
local effects = {}