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https://github.com/t-affeldt/regional_weather.git
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Very minor weather tweaks
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@ -1,6 +1,6 @@
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if not minetest.get_modpath("lightning") then return end
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if not minetest.get_modpath("lightning") then return end
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local LIGHTNING_CHANCE = 1
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local LIGHTNING_CHANCE = 20
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lightning.auto = false
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lightning.auto = false
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local rng = PcgRandom(82492402425)
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local rng = PcgRandom(82492402425)
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@ -17,5 +17,5 @@ local function remove_effect(player_data)
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end
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end
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climate_api.register_effect("regional_weather:speed_buff", handle_effect, "tick")
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climate_api.register_effect("regional_weather:speed_buff", handle_effect, "tick")
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climate_api.register_effect("regional_weather:speed_buff", remove_effect, "end")
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climate_api.register_effect("regional_weather:speed_buff", remove_effect, "stop")
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climate_api.set_effect_cycle("regional_weather:speed_buff", climate_api.SHORT_CYCLE)
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climate_api.set_effect_cycle("regional_weather:speed_buff", climate_api.SHORT_CYCLE)
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@ -13,7 +13,7 @@ effects["regional_weather:spawn_puddles"] = true
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effects["regional_weather:wetten_farmland"] = true
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effects["regional_weather:wetten_farmland"] = true
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effects["climate_api:sound"] = {
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effects["climate_api:sound"] = {
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name = "weather_rain",
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name = "weather_rain"
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}
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}
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effects["climate_api:particles"] = {
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effects["climate_api:particles"] = {
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@ -3,7 +3,7 @@ local name = "regional_weather:storm"
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local conditions = {
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local conditions = {
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min_height = regional_weather.settings.min_height,
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min_height = regional_weather.settings.min_height,
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max_height = regional_weather.settings.max_height,
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max_height = regional_weather.settings.max_height,
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min_windspeed = 3.5
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min_windspeed = 3
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}
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}
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local effects = {}
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local effects = {}
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