Realistic underground (geologic) mapgen for Minetest
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Tomáš Brada c9f1e7256a Nice set of map_meta parameters for high mountains and non-flat terrain. 2015-04-19 18:40:01 +02:00
textures Add skarn textures. 2015-04-10 21:22:16 +02:00
AmplifiedMGv7.txt Nice set of map_meta parameters for high mountains and non-flat terrain. 2015-04-19 18:40:01 +02:00
a.txt Update doc. 2015-04-18 17:10:55 +02:00
depends.txt Basic layer and rock generation. 2014-12-24 23:42:36 +01:00
ign.lua Re-enabled igneous formations and nyancat test vein. 2015-04-19 12:19:02 +02:00
init.lua Re-enabled skarn deposits. Currently without ores. 2015-04-19 12:35:22 +02:00
readme.md SymLink to docs. 2014-12-28 15:31:33 +01:00
sed.lua Replace reference to default:stone in biomes to mapgen_stone. 2015-04-19 12:17:26 +02:00
skarn.lua Re-enabled Copper skarn deposits. 2015-04-19 12:59:13 +02:00

readme.md

Geological layer generator for [Minetest] "rocks"

Aim of this mod is to replace all generic stone (default:stone) and generate underground layers of different rocks.

Features

  • layers of different rocks: sort of working
  • ore veins: being added
  • extensibility, api: changed million times

** Work in progress! **

  • git clone git://repo.or.cz/rocks.git (show)
  • (old) Git clone: https

Screenshots

all were out of date

License

  • My Code: GNU General Public License v2 or higher.
  • Media: see txt files in the texture folder
  • stated in the corresponding file

Documentation

How the underground is generated: todo.

Mod has been rewritten, so no doc yet.

The sedimentary layer

Is implemented by modifiing MGv7 biomes to use rocks's sedimentary rocks. This means that you need mapgen v7 enabled. I also suggest enabling caves and dungeons, as they are cool.

This mod nor minetest_game/default however do not define meaningful biomes. So if you do not want unlimited grassland I suggest installing the Paramat's biomesdev mod and adding "rocks?" to depends.txt file inside the biomesdev folder. This is needed, becouse "rock" overrides the standard biome registration callback to patch in it's own sedimentary rocks.

Soil is normlly 50-70 cm deep in real life, so I made soil (dirt) only 1 block thick. Under this thin layer of dirt an sedimentary layer is located. In RL, there is clay and other stuff.

Currently 2 sedimentary formations exists:

Coal

Large panes of coal spawn directly under grass. But be warned, they are really large and not-so-common. Best strategy is to follow rivers (MGv7 ridges) or randomly walk around and dig 2 block hole to see if coal is there.

Clay

Spawn simillary to coal, but not as large.