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46
CHANGELOG
Normal file
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||||||
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Update 3.1.1
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||||||
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- Fix all initial settings values and completely deprecate defaults.lua
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||||||
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|
||||||
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Version 3.1:
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||||||
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- Initial l18n translations support
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||||||
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- Replace stereo sounds with mono
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||||||
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- Fix behaviour with initial settings
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||||||
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- Clean reduntant variables and deprecate defaults.lua
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||||||
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||||||
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Version 3.0:
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||||||
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- First attempt to detect collisionboxes
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||||||
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- Implemented settings through settingtypes.txt, deprecating "spears.conf"
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||||||
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||||||
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Version 2.4:
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||||||
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- Functions rewrite, fixed many vector/variable declarations and unknown node handling
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- Added pigiron support
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||||||
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||||||
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Version 2.3:
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||||||
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- Updated to Minetest 5.6.0 API
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- Changed receipts to avoid being confused with arrows
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- Various cleansing and fixes
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||||||
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||||||
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Version 2.2:
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||||||
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- "Hit detection" based on spearhead position
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||||||
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- Spears go through buildable_to nodes (snow)
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||||||
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- Ugly fix to not collide in air above slabs (works only if slabs are not rotated)
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||||||
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||||||
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Version 2.1:
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||||||
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- Spears ding hard blocks (cracky < 3)
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||||||
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- Fixed stick-into-node position to avoid spears turning black (#2467)
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||||||
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- Player velocity added to throw (it's physics baby)
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||||||
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||||||
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Version 2.0:
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||||||
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- Cleaner, streamlined code without deprecated functions
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||||||
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- Spears hurt players
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||||||
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- Spears animated in flight
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||||||
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- Spears stick into nodes
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||||||
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- New textures
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||||||
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- New sound when hitting flesh
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||||||
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- New receipt to fit with default tools
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||||||
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- Drag depends on fluid
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||||||
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- Improved instructions
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||||||
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- New gold-plated spear to celebrate
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||||||
|
|
||||||
|
Version 1.1:
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||||||
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- Make use of new on_secondary_use API, requires Minetest 5.2.0
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507
LICENSE
Normal file
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@ -0,0 +1,507 @@
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||||||
|
Sourcecode: LGPLv2.1 (see below)
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||||||
|
Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/legalcode)
|
||||||
|
|
||||||
|
GNU LESSER GENERAL PUBLIC LICENSE
|
||||||
|
Version 2.1, February 1999
|
||||||
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Copyright (C) 1991, 1999 Free Software Foundation, Inc.
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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|
Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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|
(This is the first released version of the Lesser GPL. It also counts
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as the successor of the GNU Library Public License, version 2, hence
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the version number 2.1.)
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Preamble
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The licenses for most software are designed to take away your
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|
||||||
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
|
|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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|
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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||||||
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||||||
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|
||||||
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||||||
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|
||||||
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11. If, as a consequence of a court judgment or allegation of patent
|
||||||
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||||||
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||||||
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|
||||||
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||||||
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||||||
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|
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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This section is intended to make thoroughly clear what is believed to
|
||||||
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|
||||||
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|
||||||
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12. If the distribution and/or use of the Library is restricted in
|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
13. The Free Software Foundation may publish revised and/or new
|
||||||
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|
||||||
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Such new versions will be similar in spirit to the present version,
|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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||||||
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||||||
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|
||||||
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14. If you wish to incorporate parts of the Library into other free
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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NO WARRANTY
|
||||||
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|
||||||
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||||||
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16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
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|
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|
||||||
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|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Libraries
|
||||||
|
|
||||||
|
If you develop a new library, and you want it to be of the greatest
|
||||||
|
possible use to the public, we recommend making it free software that
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
To apply these terms, attach the following notices to the library. It is
|
||||||
|
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|
||||||
|
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|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
spears
|
||||||
|
Copyright (C) 2020 Andrea Plati
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||||
|
USA
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or your
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||||
|
necessary. Here is a sample; alter the names:
|
||||||
|
|
||||||
|
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||||
|
library `Frob' (a library for tweaking knobs) written by James Random
|
||||||
|
Hacker.
|
||||||
|
|
||||||
|
{signature of Ty Coon}, 1 April 1990
|
||||||
|
Ty Coon, President of Vice
|
||||||
|
|
||||||
|
That's all there is to it!
|
30
README.md
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
=== SPEARS for MINETEST by Echoes91 ===
|
||||||
|
|
||||||
|
This mod adds spears to Minetest.
|
||||||
|
|
||||||
|
How to download:
|
||||||
|
If you have this file, you probably know.
|
||||||
|
If you're reading from gitlab.com, you already know.
|
||||||
|
|
||||||
|
Forum topic:
|
||||||
|
https://forum.minetest.net/viewtopic.php?f=11&t=13367
|
||||||
|
|
||||||
|
How to install:
|
||||||
|
Minetest content DB is the way!
|
||||||
|
http://wiki.minetest.com/wiki/Installing_Mods
|
||||||
|
|
||||||
|
How to use the mod:
|
||||||
|
Craft a spear with | | | (material) |
|
||||||
|
| | stick | |
|
||||||
|
| stick | | |,
|
||||||
|
works also mirrored.
|
||||||
|
Spears can be thrown using right mouse button, they either hurt someone or stick where they land on; damage depends on speed and material, flight trajectory is ballistic with (unrealistic) drag.
|
||||||
|
Spears can be used to fight, but are slower and weaker than swords.
|
||||||
|
Spears can be used to dig, but are slower and weaker and pickaxes.
|
||||||
|
If you miss the target it's your fault, the spear is fine.
|
||||||
|
You can grab a spear on the fly (or maybe wait until it falls?).
|
||||||
|
You can stick a spear into a block, but if you remove the block then the spear falls (obviously).
|
||||||
|
This mod contains the word "spear" more than 100 times, if you want the exact number you can count them.
|
||||||
|
If you feel clever, throw a spear right above you and look at it to see what happens.
|
||||||
|
You can even throw a spear from above down to your foes, it's even easier to hit.
|
||||||
|
Someone once reported to have hit its own foot but it takes practice to do that.
|
13
README.txt
|
@ -1,13 +0,0 @@
|
||||||
=== SPEARS for MINETEST ===
|
|
||||||
|
|
||||||
This mod adds spears to Minetest. It aims at improving the ones introduced within throwing enhanced.
|
|
||||||
|
|
||||||
How to install:
|
|
||||||
http://wiki.minetest.com/wiki/Installing_Mods
|
|
||||||
|
|
||||||
How to use the mod:
|
|
||||||
Spear work similarly to other tools such as swords, even if being a little slower. Moreover, a spear can be thrown using the drop key ('Q') or placed on a node using the place key ('right click'); they have also limited digging capabilities.
|
|
||||||
|
|
||||||
License:
|
|
||||||
Sourcecode: LGPLv2.1 (see http://www.gnu.org/licenses/lgpl-2.1.html)
|
|
||||||
Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/legalcode)
|
|
36
defaults.lua
|
@ -1,6 +1,30 @@
|
||||||
DISABLE_STONE_SPEAR = false
|
-- Seems like defaults in settingtypes.txt are not taken by default
|
||||||
DISABLE_STEEL_SPEAR = false
|
--if minetest.settings:get("spears_throw_speed") == nil then
|
||||||
DISABLE_COPPER_SPEAR = false
|
-- minetest.settings:set("spears_throw_speed", 13)
|
||||||
DISABLE_BRONZE_SPEAR = false
|
--end
|
||||||
DISABLE_DIAMOND_SPEAR = false
|
|
||||||
DISABLE_OBSIDIAN_SPEAR = false
|
--[[ if minetest.settings:get("spears_drag_coeff") == nil then
|
||||||
|
minetest.settings:set("spears_drag_coeff", 0.1)
|
||||||
|
end ]]
|
||||||
|
|
||||||
|
-- if minetest.settings:get("spears_node_cracky_limit") == nil then
|
||||||
|
-- minetest.settings:set("spears_node_cracky_limit", 3)
|
||||||
|
-- end
|
||||||
|
|
||||||
|
|
||||||
|
-- DISABLE_STONE_SPEAR = false
|
||||||
|
-- DISABLE_STEEL_SPEAR = false
|
||||||
|
-- DISABLE_COPPER_SPEAR = false
|
||||||
|
-- DISABLE_BRONZE_SPEAR = false
|
||||||
|
-- DISABLE_DIAMOND_SPEAR = false
|
||||||
|
-- DISABLE_OBSIDIAN_SPEAR = false
|
||||||
|
-- DISABLE_GOLD_SPEAR = false
|
||||||
|
-- DISABLE_IRON_SPEAR = false
|
||||||
|
-- SPEARS_THROW_SPEED = 13
|
||||||
|
-- SPEARS_V_ZERO = {x = 0, y = 0, z = 0}
|
||||||
|
-- SPEARS_DRAG_COEFF = 0.1
|
||||||
|
-- SPEARS_NODE_UNKNOWN = nil
|
||||||
|
-- SPEARS_NODE_THROUGH = 0
|
||||||
|
-- SPEARS_NODE_STICKY = 1
|
||||||
|
-- SPEARS_NODE_CRACKY = 2
|
||||||
|
-- SPEARS_NODE_CRACKY_LIMIT = 3
|
|
@ -1 +0,0 @@
|
||||||
default
|
|
263
functions.lua
|
@ -1,77 +1,224 @@
|
||||||
function spears_shot (itemstack, player)
|
function spears_throw (itemstack, player, pointed_thing)
|
||||||
local spear = itemstack:get_name() .. '_entity'
|
local spear = itemstack:get_name() .. '_entity'
|
||||||
local playerpos = player:getpos()
|
local player_pos = player:get_pos()
|
||||||
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, spear)
|
local head_pos = vector.new(player_pos.x, player_pos.y + player:get_properties().eye_height, player_pos.z)
|
||||||
local dir = player:get_look_dir()
|
local direction = player:get_look_dir()
|
||||||
local sp = 16
|
local throw_pos = vector.add(head_pos, vector.multiply(direction,0.5))
|
||||||
local dr = .3
|
local pitch = player:get_look_vertical()
|
||||||
local gravity = 9.8
|
local yaw = player:get_look_horizontal()
|
||||||
obj:setvelocity({x=dir.x*sp, y=dir.y*sp, z=dir.z*sp})
|
local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6)
|
||||||
obj:setacceleration({x=-dir.x*dr, y=-gravity, z=-dir.z*dr})
|
local wear = itemstack:get_wear()
|
||||||
obj:setyaw(player:get_look_yaw()+math.pi)
|
local pointed_a = pointed_thing.above
|
||||||
minetest.sound_play("spears_sound", {pos=playerpos})
|
local pointed_b = pointed_thing.under
|
||||||
obj:get_luaentity().wear = itemstack:get_wear()
|
if pointed_thing.type == "node" and vector.distance(pointed_a, throw_pos) < 1 then -- Stick into node
|
||||||
|
local node = minetest.get_node(pointed_b)
|
||||||
|
local check_node = spears_check_node(node.name)
|
||||||
|
if check_node == nil then
|
||||||
|
return false
|
||||||
|
elseif check_node == 'cracky' then
|
||||||
|
minetest.sound_play("default_metal_footstep", {pos = pointed_a}, true)
|
||||||
|
return false
|
||||||
|
elseif check_node == 'sticky' then
|
||||||
|
local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_a, 2), pointed_b), 3), spear)
|
||||||
|
spear_object:set_rotation(rotation)
|
||||||
|
spear_object:get_luaentity()._wear = wear
|
||||||
|
spear_object:get_luaentity()._stickpos = pointed_b
|
||||||
|
minetest.sound_play("default_place_node", {pos = pointed_a}, true)
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
else -- Throw
|
||||||
|
local throw_speed = tonumber(minetest.settings:get("spears_throw_speed") or 13)
|
||||||
|
--while vector.distance(player_pos, throw_pos) < 1.2 do
|
||||||
|
-- throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
|
||||||
|
--end
|
||||||
|
local player_vel = player:get_velocity()
|
||||||
|
local spear_object = minetest.add_entity(throw_pos, spear)
|
||||||
|
spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
|
||||||
|
spear_object:set_rotation(rotation)
|
||||||
|
minetest.sound_play("spears_throw", {pos = player_pos}, true)
|
||||||
|
spear_object:get_luaentity()._wear = wear
|
||||||
|
spear_object:get_luaentity()._stickpos = nil
|
||||||
|
spear_object:get_luaentity()._owner = player:get_luaentity()
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function spears_set_entity(spear_type, base_damage, toughness)
|
function spears_set_entity(spear_type, base_damage, toughness)
|
||||||
local SPEAR_ENTITY={
|
local SPEAR_ENTITY={
|
||||||
|
initial_properties = {
|
||||||
physical = false,
|
physical = false,
|
||||||
timer=0,
|
visual = "item",
|
||||||
visual = "wielditem",
|
visual_size = {x = 0.3, y = 0.3, z = 0.3},
|
||||||
visual_size = {x=0.15, y=0.1},
|
wield_item = "spears:spear_" .. spear_type,
|
||||||
textures = {"spears:spear_" .. spear_type},
|
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
|
||||||
lastpos={},
|
},
|
||||||
collisionbox = {0,0,0,0,0,0},
|
|
||||||
|
on_activate = function (self, staticdata, dtime_s)
|
||||||
|
self.object:set_armor_groups({immortal = 1})
|
||||||
|
end,
|
||||||
|
|
||||||
on_punch = function (self, puncher)
|
on_punch = function (self, puncher)
|
||||||
if puncher then
|
if puncher:is_player() then -- Grab the spear
|
||||||
if puncher:is_player() then
|
local stack = {name='spears:spear_' .. spear_type, wear = self._wear}
|
||||||
local stack = {name='spears:spear_' .. spear_type, wear=self.wear+65535/toughness}
|
|
||||||
local inv = puncher:get_inventory()
|
local inv = puncher:get_inventory()
|
||||||
if inv:room_for_item("main", stack) then
|
if inv:room_for_item("main", stack) then
|
||||||
inv:add_item("main", stack)
|
inv:add_item("main", stack)
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_step = function(self, dtime)
|
||||||
|
local wear = self._wear
|
||||||
|
if wear == nil then
|
||||||
|
self.object:remove()
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
local pos = self.object:get_pos()
|
||||||
|
local velocity = self.object:get_velocity()
|
||||||
|
local speed = vector.length(velocity)
|
||||||
|
if self._stickpos ~= nil then -- Spear is stuck
|
||||||
|
local node = minetest.get_node(self._stickpos)
|
||||||
|
local check_node = spears_check_node(node.name)
|
||||||
|
if check_node ~= 'sticky' then -- Fall when node is removed
|
||||||
|
self.object:remove()
|
||||||
|
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
else -- Spear is flying
|
||||||
|
local direction = vector.normalize(velocity)
|
||||||
|
local yaw = minetest.dir_to_yaw(direction)
|
||||||
|
local pitch = math.acos(velocity.y/speed) - math.pi/3
|
||||||
|
local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
|
||||||
|
self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
|
||||||
|
-- Hit a target?
|
||||||
|
local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 1)
|
||||||
|
for _,object in ipairs(objects_in_radius) do
|
||||||
|
if spears_check_target(self, object, spearhead_pos) and object:get_armor_groups().fleshy then
|
||||||
|
local damage = (speed + base_damage)^1.15 - 20
|
||||||
|
object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction)
|
||||||
|
self.object:remove()
|
||||||
|
minetest.sound_play("spears_hit", {pos = pos}, true)
|
||||||
|
wear = spears_wear(wear, toughness)
|
||||||
|
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- Hit a node?
|
||||||
|
local node = minetest.get_node(spearhead_pos)
|
||||||
|
local check_node = spears_check_node(node.name)
|
||||||
|
if check_node == nil then
|
||||||
|
self.object:remove()
|
||||||
|
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
|
||||||
|
elseif check_node ~= 'through' then
|
||||||
|
wear = spears_wear(wear, toughness)
|
||||||
|
if wear >= 65535 then
|
||||||
|
minetest.sound_play("default_tool_breaks", {pos = pos}, true)
|
||||||
|
self.object:remove()
|
||||||
|
minetest.add_item(pos, {name='defaut:stick'})
|
||||||
|
return false
|
||||||
|
elseif check_node == 'cracky' then
|
||||||
|
minetest.sound_play("default_metal_footstep", {pos = pos}, true)
|
||||||
|
self.object:remove()
|
||||||
|
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
|
||||||
|
return false
|
||||||
|
elseif check_node == 'sticky' then
|
||||||
|
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||||
|
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||||
|
minetest.sound_play("default_place_node", {pos = pos}, true)
|
||||||
|
self._stickpos = spearhead_pos
|
||||||
|
self._wear = wear
|
||||||
|
end
|
||||||
|
else -- Get drag
|
||||||
|
local viscosity = minetest.registered_nodes[node.name].liquid_viscosity
|
||||||
|
local drag_coeff = tonumber(minetest.settings:get("spears_drag_coeff") or 0.1)
|
||||||
|
local drag = math.max(viscosity, drag_coeff)
|
||||||
|
local acceleration = vector.multiply(velocity, -drag)
|
||||||
|
acceleration.y = acceleration.y - 10 * ((7 - drag) / 7)
|
||||||
|
self.object:set_acceleration(acceleration)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
SPEAR_ENTITY.on_step = function(self, dtime)
|
|
||||||
self.timer=self.timer+dtime
|
|
||||||
local pos = self.object:getpos()
|
|
||||||
local node = minetest.get_node(pos)
|
|
||||||
if not self.wear then
|
|
||||||
self.object:remove()
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if self.lastpos.x~=nil then
|
|
||||||
if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
|
|
||||||
self.object:remove()
|
|
||||||
if self.wear+65535/toughness < 65535 then
|
|
||||||
minetest.add_item(self.lastpos, {name='spears:spear_' .. spear_type, wear=self.wear+65535/toughness})
|
|
||||||
end
|
|
||||||
elseif self.timer>0.2 then
|
|
||||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
|
|
||||||
for k, obj in pairs(objs) do
|
|
||||||
if obj:get_luaentity() ~= nil then
|
|
||||||
if obj:get_luaentity().name ~= "spears:spear_" .. spear_type .. "_entity" and obj:get_luaentity().name ~= "_builtin:item" then
|
|
||||||
local speed = vector.length(self.object:getvelocity())
|
|
||||||
local damage = (speed + base_damage)^1.12-20
|
|
||||||
obj:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval=1.0,
|
|
||||||
damage_groups={fleshy=damage},
|
|
||||||
}, nil)
|
|
||||||
self.object:remove()
|
|
||||||
if self.wear+65535/toughness < 65535 then
|
|
||||||
minetest.add_item(self.lastpos, {name='spears:spear_' .. spear_type, wear=self.wear+65535/toughness})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
|
||||||
end
|
|
||||||
return SPEAR_ENTITY
|
return SPEAR_ENTITY
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function spears_check_node(node_name)
|
||||||
|
local node = minetest.registered_nodes[node_name]
|
||||||
|
local cracky_limit = tonumber(minetest.settings:get("spears_node_cracky_limit") or 3)
|
||||||
|
if node == nil then
|
||||||
|
return nil
|
||||||
|
elseif node.groups.cracky ~= nil and node.groups.cracky < cracky_limit then
|
||||||
|
return 'cracky'
|
||||||
|
elseif node.walkable and not node.buildable_to then
|
||||||
|
return 'sticky'
|
||||||
|
else
|
||||||
|
return 'through'
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function spears_wear(initial_wear, toughness)
|
||||||
|
if not minetest.settings:get_bool("creative_mode") then
|
||||||
|
local wear = initial_wear + 65535/toughness
|
||||||
|
return wear
|
||||||
|
else
|
||||||
|
local wear = initial_wear
|
||||||
|
return wear
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function spears_check_target(self, object, spearhead_pos)
|
||||||
|
if object:get_luaentity() == self then
|
||||||
|
return false
|
||||||
|
elseif isPointInsideEntity(object, spearhead_pos) then
|
||||||
|
-- print(self.name .. " hit " .. object:get_luaentity().name)
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
-- print(self.name .. " missed " .. object:get_luaentity().name)
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Function to check if a point is inside an entity
|
||||||
|
function isPointInsideEntity(object, point)
|
||||||
|
local pos = object:get_pos()
|
||||||
|
local collisionbox = object:get_properties().collisionbox
|
||||||
|
local yaw = object:get_yaw()
|
||||||
|
|
||||||
|
-- Adjust position for the center of the collision box
|
||||||
|
local center = {
|
||||||
|
x = pos.x + (collisionbox[1] + collisionbox[4]) / 2,
|
||||||
|
y = pos.y + (collisionbox[2] + collisionbox[5]) / 2,
|
||||||
|
z = pos.z + (collisionbox[3] + collisionbox[6]) / 2
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Rotate the point around the entity's center
|
||||||
|
local rotatedPoint = rotatePoint(point, center, yaw)
|
||||||
|
|
||||||
|
-- Check if the rotated point is inside the collision box
|
||||||
|
return rotatedPoint.x >= pos.x + collisionbox[1] and
|
||||||
|
rotatedPoint.x <= pos.x + collisionbox[4] and
|
||||||
|
rotatedPoint.y >= pos.y + collisionbox[2] and
|
||||||
|
rotatedPoint.y <= pos.y + collisionbox[5] and
|
||||||
|
rotatedPoint.z >= pos.z + collisionbox[3] and
|
||||||
|
rotatedPoint.z <= pos.z + collisionbox[6]
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Function to rotate a point around a center and yaw angle
|
||||||
|
function rotatePoint(point, center, yaw)
|
||||||
|
local cosYaw = math.cos(yaw)
|
||||||
|
local sinYaw = math.sin(yaw)
|
||||||
|
|
||||||
|
local translatedX = point.x - center.x
|
||||||
|
local translatedZ = point.z - center.z
|
||||||
|
|
||||||
|
local rotatedX = translatedX * cosYaw - translatedZ * sinYaw
|
||||||
|
local rotatedZ = translatedX * sinYaw + translatedZ * cosYaw
|
||||||
|
|
||||||
|
return {
|
||||||
|
x = rotatedX + center.x,
|
||||||
|
y = point.y,
|
||||||
|
z = rotatedZ + center.z
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
|
19
init.lua
|
@ -1,17 +1,14 @@
|
||||||
dofile(minetest.get_modpath("spears").."/defaults.lua")
|
-- dofile(minetest.get_modpath("spears").."/defaults.lua")
|
||||||
|
|
||||||
local input = io.open(minetest.get_modpath("spears").."/spears.conf", "r")
|
-- local input = io.open(minetest.get_modpath("spears").."/spears.conf", "r")
|
||||||
if input then
|
-- if input then
|
||||||
dofile(minetest.get_modpath("spears").."/spears.conf")
|
-- dofile(minetest.get_modpath("spears").."/spears.conf")
|
||||||
input:close()
|
-- input:close()
|
||||||
input = nil
|
-- input = nil
|
||||||
end
|
-- end
|
||||||
|
|
||||||
dofile(minetest.get_modpath("spears").."/functions.lua")
|
dofile(minetest.get_modpath("spears").."/functions.lua")
|
||||||
|
|
||||||
dofile(minetest.get_modpath("spears").."/tools.lua")
|
dofile(minetest.get_modpath("spears").."/tools.lua")
|
||||||
|
|
||||||
|
minetest.log("action", "[MOD] Spears loaded with throwing speed " .. minetest.settings:get("spears_throw_speed") .. " and drag coeff. " .. minetest.settings:get("spears_drag_coeff"))
|
||||||
if minetest.setting_get("log_mods") then
|
|
||||||
minetest.log("action", "spears loaded")
|
|
||||||
end
|
|
||||||
|
|
9
locale/spears.eo.tr
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
# textdomain: spears
|
||||||
|
Stone Spear=Ŝtona Ponardego
|
||||||
|
Iron Spear=Fera Ponardego
|
||||||
|
Steel Spear=Ŝtala Ponardego
|
||||||
|
Copper Spear=Kupra Ponardego
|
||||||
|
Bronze Spear=Bronza Ponardego
|
||||||
|
Obsidian Spear=Obsidiana Ponardego
|
||||||
|
Diamond Spear=Diamanta Ponardego
|
||||||
|
Golden Spear=Ora Ponardego
|
9
locale/spears.it.tr
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
# textdomain: spears
|
||||||
|
Stone Spear=Lancia di Pietra
|
||||||
|
Iron Spear=Lancia di Ferro
|
||||||
|
Steel Spear=Lancia di Acciaio
|
||||||
|
Copper Spear=Lancia di Rame
|
||||||
|
Bronze Spear=Lancia di Bronzo
|
||||||
|
Obsidian Spear=Lancia di Ossidiana
|
||||||
|
Diamond Spear=Lancia di Diamante
|
||||||
|
Golden Spear=Lancia Dorata
|
9
locale/template.txt
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
# textdomain: spears
|
||||||
|
Stone Spear=
|
||||||
|
Iron Spear=
|
||||||
|
Steel Spear=
|
||||||
|
Copper Spear=
|
||||||
|
Bronze Spear=
|
||||||
|
Obsidian Spear=
|
||||||
|
Diamond Spear=
|
||||||
|
Golden Spear=
|
8
mod.conf
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
name = spears
|
||||||
|
depends = default
|
||||||
|
optional_depends = pigiron
|
||||||
|
description = Add spears to Minetest, versatile weapons that can be thrown
|
||||||
|
author = Echoes91
|
||||||
|
title = Spears
|
||||||
|
min_minetest_version = 5.4
|
||||||
|
|
BIN
screenshot.png
Before Width: | Height: | Size: 293 KiB |
17
settingtypes.txt
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
# Initial speed
|
||||||
|
spears_throw_speed (Spear's speed when throwing) float 13
|
||||||
|
|
||||||
|
# Drag and fluid viscosity slows down the spear
|
||||||
|
spears_drag_coeff (Drag coefficient for spears in air) float 0.1
|
||||||
|
|
||||||
|
# Crackyness limit to stick a spear into a node instead of bouncing
|
||||||
|
spears_node_cracky_limit (Cracky node level limit to stick a spear) int 3
|
||||||
|
|
||||||
|
spears_enable_stone_spear (Stone spear enabled) bool true
|
||||||
|
spears_enable_iron_spear (Iron spear enabled, requires pigiron mod) bool false
|
||||||
|
spears_enable_steel_spear (Steel spear enabled) bool true
|
||||||
|
spears_enable_copper_spear (Copper spear enabled) bool true
|
||||||
|
spears_enable_bronze_spear (Bronze spear enabled) bool true
|
||||||
|
spears_enable_obsidian_spear (Obsidian spear enabled) bool true
|
||||||
|
spears_enable_diamond_spear (Diamond spear enabled) bool true
|
||||||
|
spears_enable_gold_spear (Gold spear enabled) bool true
|
BIN
sounds/spears_hit.ogg
Normal file
BIN
sounds/spears_throw.ogg
Normal file
|
@ -1,6 +0,0 @@
|
||||||
DISABLE_STONE_SPEAR = true
|
|
||||||
DISABLE_STEEL_SPEAR = true
|
|
||||||
DISABLE_COPPER_SPEAR = true
|
|
||||||
DISABLE_BRONZE_SPEAR = true
|
|
||||||
DISABLE_DIAMOND_SPEAR = true
|
|
||||||
DISABLE_OBSIDIAN_SPEAR = true
|
|
BIN
spears_screenshot.png
Normal file
After Width: | Height: | Size: 301 KiB |
Before Width: | Height: | Size: 247 B After Width: | Height: | Size: 234 B |
Before Width: | Height: | Size: 256 B After Width: | Height: | Size: 247 B |
Before Width: | Height: | Size: 272 B After Width: | Height: | Size: 202 B |
BIN
textures/spears_spear_gold.png
Normal file
After Width: | Height: | Size: 209 B |
BIN
textures/spears_spear_iron.png
Normal file
After Width: | Height: | Size: 223 B |
Before Width: | Height: | Size: 276 B After Width: | Height: | Size: 193 B |
Before Width: | Height: | Size: 273 B After Width: | Height: | Size: 200 B |
Before Width: | Height: | Size: 277 B After Width: | Height: | Size: 226 B |
78
tools.lua
|
@ -1,13 +1,22 @@
|
||||||
|
local S = minetest.get_translator("spears")
|
||||||
|
|
||||||
function spears_register_spear(spear_type, desc, base_damage, toughness, material)
|
function spears_register_spear(spear_type, desc, base_damage, toughness, material)
|
||||||
|
|
||||||
minetest.register_tool("spears:spear_" .. spear_type, {
|
minetest.register_tool("spears:spear_" .. spear_type, {
|
||||||
description = desc .. " spear",
|
description = desc,
|
||||||
wield_image = "spears_spear_" .. spear_type .. ".png",
|
wield_image = "spears_spear_" .. spear_type .. ".png^[transform4",
|
||||||
inventory_image = "spears_spear_" .. spear_type .. ".png^[transform4",
|
inventory_image = "spears_spear_" .. spear_type .. ".png",
|
||||||
wield_scale= {x=2,y=1,z=1},
|
wield_scale= {x = 1.5, y = 1.5, z = 1.5},
|
||||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||||
spears_shot(itemstack, user)
|
spears_throw(itemstack, user, pointed_thing)
|
||||||
if not minetest.setting_getbool("creative_mode") then
|
if not minetest.settings:get_bool("creative_mode") then
|
||||||
|
itemstack:take_item()
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
on_place = function(itemstack, user, pointed_thing)
|
||||||
|
spears_throw(itemstack, user, pointed_thing)
|
||||||
|
if not minetest.settings:get_bool("creative_mode") then
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
|
@ -19,7 +28,9 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
|
||||||
cracky = {times={[3]=2}, uses=toughness, maxlevel=1},
|
cracky = {times={[3]=2}, uses=toughness, maxlevel=1},
|
||||||
},
|
},
|
||||||
damage_groups = {fleshy=base_damage},
|
damage_groups = {fleshy=base_damage},
|
||||||
}
|
},
|
||||||
|
sound = {breaks = "default_tool_breaks"},
|
||||||
|
groups = {flammable = 1}
|
||||||
})
|
})
|
||||||
|
|
||||||
local SPEAR_ENTITY = spears_set_entity(spear_type, base_damage, toughness)
|
local SPEAR_ENTITY = spears_set_entity(spear_type, base_damage, toughness)
|
||||||
|
@ -29,38 +40,59 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'spears:spear_' .. spear_type,
|
output = 'spears:spear_' .. spear_type,
|
||||||
recipe = {
|
recipe = {
|
||||||
{'group:wood', 'group:wood', material},
|
{"", "", material},
|
||||||
|
{"", "group:stick", ""},
|
||||||
|
{"group:stick", "", ""}
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'spears:spear_' .. spear_type,
|
output = 'spears:spear_' .. spear_type,
|
||||||
recipe = {
|
recipe = {
|
||||||
{material, 'group:wood', 'group:wood'},
|
{material, "", ""},
|
||||||
|
{"", "group:stick", ""},
|
||||||
|
{"", "", "group:stick"}
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
if not DISABLE_STONE_SPEAR then
|
if minetest.settings:get_bool('spears_enable_stone_spear') then
|
||||||
spears_register_spear('stone', 'Stone', 4, 20, 'group:stone')
|
spears_register_spear('stone', S('Stone Spear'), 4, 20, 'group:stone')
|
||||||
end
|
end
|
||||||
|
|
||||||
if not DISABLE_STEEL_SPEAR then
|
if minetest.get_modpath("pigiron") then
|
||||||
spears_register_spear('steel', 'Steel', 6, 30, 'default:steel_ingot')
|
if minetest.settings:get_bool('spears_enable_iron_spear') then
|
||||||
|
spears_register_spear('iron', S('Iron Spear'), 5.5, 30, 'pigiron:iron_ingot')
|
||||||
|
end
|
||||||
|
if minetest.settings:get_bool('spears_enable_steel_spear') then
|
||||||
|
spears_register_spear('steel', S('Steel Spear'), 6, 35, 'default:steel_ingot')
|
||||||
|
end
|
||||||
|
if minetest.settings:get_bool('spears_enable_copper_spear') then
|
||||||
|
spears_register_spear('copper', S('Copper Spear'), 4.8, 30, 'default:copper_ingot')
|
||||||
|
end
|
||||||
|
if minetest.settings:get_bool('spears_enable_bronze_spear') then
|
||||||
|
spears_register_spear('bronze', S('Bronze Spear'), 5.5, 35, 'default:bronze_ingot')
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if minetest.settings:get_bool('spears_enable_steel_spear') then
|
||||||
|
spears_register_spear('steel', S('Steel Spear'), 6, 30, 'default:steel_ingot')
|
||||||
|
end
|
||||||
|
if minetest.settings:get_bool('spears_enable_copper_spear') then
|
||||||
|
spears_register_spear('copper', S('Copper Spear'), 5, 30, 'default:copper_ingot')
|
||||||
|
end
|
||||||
|
if minetest.settings:get_bool('spears_enable_bronze_spear') then
|
||||||
|
spears_register_spear('bronze', S('Bronze Spear'), 6, 35, 'default:bronze_ingot')
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if not DISABLE_COPPER_SPEAR then
|
if minetest.settings:get_bool('spears_enable_obsidian_spear') then
|
||||||
spears_register_spear('copper', 'Copper', 5, 35, 'default:copper_ingot')
|
spears_register_spear('obsidian', S('Obsidian Spear'), 8, 30, 'default:obsidian')
|
||||||
end
|
end
|
||||||
|
|
||||||
if not DISABLE_BRONZE_SPEAR then
|
if minetest.settings:get_bool('spears_enable_diamond_spear') then
|
||||||
spears_register_spear('bronze', 'Bronze', 6, 35, 'default:bronze_ingot')
|
spears_register_spear('diamond', S('Diamond Spear'), 8, 40, 'default:diamond')
|
||||||
end
|
end
|
||||||
|
|
||||||
if not DISABLE_OBSIDIAN_SPEAR then
|
if minetest.settings:get_bool('spears_enable_gold_spear') then
|
||||||
spears_register_spear('obsidian', 'Obsidian', 8, 30, 'default:obsidian')
|
spears_register_spear('gold', S('Golden Spear'), 5, 40, 'default:gold_ingot')
|
||||||
end
|
|
||||||
|
|
||||||
if not DISABLE_DIAMOND_SPEAR then
|
|
||||||
spears_register_spear('diamond', 'Diamond', 8, 40, 'default:diamond')
|
|
||||||
end
|
end
|
||||||
|
|