Rewrote the README again to match what's in the forum post, minus the download

and image links (since they're redundant and not exacly viewable in a text
editor ;-) )
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Vanessa Ezekowitz 2012-07-13 17:37:32 -04:00
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README
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VanessaE's Unified Dyes Mod
===========================
VanessaE's Unified Dyes
=======================
This is a pretty extensive dyes mod, which has the sole purpose of supplying a
complete set of colors and a few greys, all of which are intended to be used by
other mods as needed to make colored objects. It uses Ironzorg's Flowers mod
as the source of the actual pigments (this same mod is part of neko259's nature
pack, and can be found in a few other mods/mod packs as well).
as the source of the actual pigments. Flowers can be had from one of the links
below, or as part of neko259's Nature Pack.
In total, this mod provides 77 colors and greys.
Dependencies: flowers
Recommends: buckets, junglegrass
License: For the buckets of paint, cc-by-sa 3.0. For everything else, WTFPL.
In total, this mod provides [b]77[/b] colors (including greys) at present.
Usage instructions, technical information
=========================================
Colors
------
Creating a particular color of dye is pretty simple - just harvest coal,
cactus, or the appropriate flowers and start smelting them and crafting the
@ -25,13 +31,14 @@ Red (0°): smelt one rose (yields 2 portions of red dye)
Orange (30°): smelt one tulip (yields 2) or mix red+yellow (yields 2)
Yellow (60°): smelt one yellow dandelion (yields 2)
Lime (90°): mix yellow + green (yields 2)
Green (120°): smelt one cactus or one waterlily (yields 2),
or mix yellow + blue (yields 2)
Green (120°): smelt one cactus or one waterlily (yields 2), or mix
yellow + blue (yields 2)
Aqua (150°): mix green + cyan (yields 2)
Cyan (180°): green + blue (yields 2)
Sky blue (210°): mix cyan + blue (yields 2)
Blue (240°): Smelt one viola (yields 2)
Violet (270°): mix blue + magenta (yields 2) or mix 2 blues + 1 red (yields 3)
Violet (270°): mix blue + magenta (yields 2) or mix
2 blues + 1 red (yields 3)
Magenta (300°): Mix blue + red (yields 2)
Red-violet (330°): mix magenta + red (yields 2)
@ -42,20 +49,12 @@ Greys
There are also three shades of grey plus pure black and pure white (figures in
parenthesis indicate the intended brightness of the shade, relative to white):
Black (0%): smelt one piece of coal (yields 2)
Dark grey (25%): mix one portion of white paint with two portions of black dye
(yields 3)
Black (0%): smelt one piece of coal (yields 2)
Dark grey (25%): mix one portion of white paint with two portions of black
dye (yields 3)
Medium grey (50%): mix one white and one black (yields 2)
Light grey (75%): mix two white and one black (yields 3)
White (100%): see below.
To obtain a medium-brightness (66%) version of a given color, mix the desired
base color from the list above with one portion of black dye (for example,
medium lime = lime + black). All such mixtures yield two portions of the final
color.
To obtain a dark (33%) version of a given color, use two portions of black dye
along with the base color, which yields three portions of the final color.
Light grey (75%): Mix two white and one black (yields 3)
White (100%): See below.
White Paint
@ -67,8 +66,20 @@ Titanium Dioxide. Finally, craft one portion of that with a bucket of water
and one piece of jungle grass. Yields one bucket of white paint.
Reduced saturation colors
-------------------------
Darker colors
-------------
To obtain a medium-brightness (66%) version of a given color, mix the desired
base color from the list above with one portion of black dye (for example,
medium lime = lime + black). All such mixtures yield two portions of the final
color.
To obtain a dark (33%) version of a given color, use two portions of black dye
along with the base color, which yields three portions of the final color.
Low-saturation colors
---------------------
To get the low saturation (50%) version of one of the base colors, mix one or
more of white, black, or a shade of grey with the desired base color:
@ -91,9 +102,7 @@ RGB values
All RGB values and filenames for all colors and shades of grey are represented
in the file "colors.txt" (which is generated with the bash script
"listcolors.sh", which actually reads from the texture files included with this
mod), included in the distribution directory. This script requires
Imagemagick.
"listcolors.sh"), included in the distribution directory.
Misc. Notes
@ -131,13 +140,12 @@ will use as the basis of its texture filenames. For example, the default is
cotton, so the files created by the script will be named cotton_xxxxxx.png for
each of the supported colors.
Then, using yoiur favorite image editor, create a single version of your
desired texture. Draw it in the brightest, deepest shade of RED you can muster
without losing any detail, and save it out. Ideally, you will want the average
color of the texture, when taking into account all bright and dark areas, to be
as close as possible to the hex value
#FF0000 (0 degrees, 100% saturation, pure red) without losing any appreciable
#detail
Then, using your favorite image editor, create a single version of your desired
texture. Draw it in the brightest, deepest shade of RED you can muster without
losing any detail, and save it out. Ideally, you will want the average color
of the texture, when taking into account all bright and dark areas, to be as
close as possible to the hex value #FF0000 (0 degrees, 100% saturation, pure
red) without losing any appreciable #detail
Save this source texture out with a filename of red_base_whatever.png, where
"whatever" is the same name you used in the TEXTURE variable above. The