Rewrote the README again to match what's in the forum post, minus the download

and image links (since they're redundant and not exacly viewable in a text
editor ;-) )
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Vanessa Ezekowitz 2012-07-13 17:37:32 -04:00
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README
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VanessaE's Unified Dyes Mod VanessaE's Unified Dyes
=========================== =======================
This is a pretty extensive dyes mod, which has the sole purpose of supplying a This is a pretty extensive dyes mod, which has the sole purpose of supplying a
complete set of colors and a few greys, all of which are intended to be used by complete set of colors and a few greys, all of which are intended to be used by
other mods as needed to make colored objects. It uses Ironzorg's Flowers mod other mods as needed to make colored objects. It uses Ironzorg's Flowers mod
as the source of the actual pigments (this same mod is part of neko259's nature as the source of the actual pigments. Flowers can be had from one of the links
pack, and can be found in a few other mods/mod packs as well). below, or as part of neko259's Nature Pack.
In total, this mod provides 77 colors and greys.
Dependencies: flowers
Recommends: buckets, junglegrass
License: For the buckets of paint, cc-by-sa 3.0. For everything else, WTFPL.
In total, this mod provides [b]77[/b] colors (including greys) at present.
Usage instructions, technical information Usage instructions, technical information
========================================= =========================================
Colors Colors
------
Creating a particular color of dye is pretty simple - just harvest coal, Creating a particular color of dye is pretty simple - just harvest coal,
cactus, or the appropriate flowers and start smelting them and crafting the cactus, or the appropriate flowers and start smelting them and crafting the
@ -25,13 +31,14 @@ Red (0°): smelt one rose (yields 2 portions of red dye)
Orange (30°): smelt one tulip (yields 2) or mix red+yellow (yields 2) Orange (30°): smelt one tulip (yields 2) or mix red+yellow (yields 2)
Yellow (60°): smelt one yellow dandelion (yields 2) Yellow (60°): smelt one yellow dandelion (yields 2)
Lime (90°): mix yellow + green (yields 2) Lime (90°): mix yellow + green (yields 2)
Green (120°): smelt one cactus or one waterlily (yields 2), Green (120°): smelt one cactus or one waterlily (yields 2), or mix
or mix yellow + blue (yields 2) yellow + blue (yields 2)
Aqua (150°): mix green + cyan (yields 2) Aqua (150°): mix green + cyan (yields 2)
Cyan (180°): green + blue (yields 2) Cyan (180°): green + blue (yields 2)
Sky blue (210°): mix cyan + blue (yields 2) Sky blue (210°): mix cyan + blue (yields 2)
Blue (240°): Smelt one viola (yields 2) Blue (240°): Smelt one viola (yields 2)
Violet (270°): mix blue + magenta (yields 2) or mix 2 blues + 1 red (yields 3) Violet (270°): mix blue + magenta (yields 2) or mix
2 blues + 1 red (yields 3)
Magenta (300°): Mix blue + red (yields 2) Magenta (300°): Mix blue + red (yields 2)
Red-violet (330°): mix magenta + red (yields 2) Red-violet (330°): mix magenta + red (yields 2)
@ -43,19 +50,11 @@ There are also three shades of grey plus pure black and pure white (figures in
parenthesis indicate the intended brightness of the shade, relative to white): parenthesis indicate the intended brightness of the shade, relative to white):
Black (0%): smelt one piece of coal (yields 2) Black (0%): smelt one piece of coal (yields 2)
Dark grey (25%): mix one portion of white paint with two portions of black dye Dark grey (25%): mix one portion of white paint with two portions of black
(yields 3) dye (yields 3)
Medium grey (50%): mix one white and one black (yields 2) Medium grey (50%): mix one white and one black (yields 2)
Light grey (75%): mix two white and one black (yields 3) Light grey (75%): Mix two white and one black (yields 3)
White (100%): see below. White (100%): See below.
To obtain a medium-brightness (66%) version of a given color, mix the desired
base color from the list above with one portion of black dye (for example,
medium lime = lime + black). All such mixtures yield two portions of the final
color.
To obtain a dark (33%) version of a given color, use two portions of black dye
along with the base color, which yields three portions of the final color.
White Paint White Paint
@ -67,8 +66,20 @@ Titanium Dioxide. Finally, craft one portion of that with a bucket of water
and one piece of jungle grass. Yields one bucket of white paint. and one piece of jungle grass. Yields one bucket of white paint.
Reduced saturation colors Darker colors
------------------------- -------------
To obtain a medium-brightness (66%) version of a given color, mix the desired
base color from the list above with one portion of black dye (for example,
medium lime = lime + black). All such mixtures yield two portions of the final
color.
To obtain a dark (33%) version of a given color, use two portions of black dye
along with the base color, which yields three portions of the final color.
Low-saturation colors
---------------------
To get the low saturation (50%) version of one of the base colors, mix one or To get the low saturation (50%) version of one of the base colors, mix one or
more of white, black, or a shade of grey with the desired base color: more of white, black, or a shade of grey with the desired base color:
@ -91,9 +102,7 @@ RGB values
All RGB values and filenames for all colors and shades of grey are represented All RGB values and filenames for all colors and shades of grey are represented
in the file "colors.txt" (which is generated with the bash script in the file "colors.txt" (which is generated with the bash script
"listcolors.sh", which actually reads from the texture files included with this "listcolors.sh"), included in the distribution directory.
mod), included in the distribution directory. This script requires
Imagemagick.
Misc. Notes Misc. Notes
@ -131,13 +140,12 @@ will use as the basis of its texture filenames. For example, the default is
cotton, so the files created by the script will be named cotton_xxxxxx.png for cotton, so the files created by the script will be named cotton_xxxxxx.png for
each of the supported colors. each of the supported colors.
Then, using yoiur favorite image editor, create a single version of your Then, using your favorite image editor, create a single version of your desired
desired texture. Draw it in the brightest, deepest shade of RED you can muster texture. Draw it in the brightest, deepest shade of RED you can muster without
without losing any detail, and save it out. Ideally, you will want the average losing any detail, and save it out. Ideally, you will want the average color
color of the texture, when taking into account all bright and dark areas, to be of the texture, when taking into account all bright and dark areas, to be as
as close as possible to the hex value close as possible to the hex value #FF0000 (0 degrees, 100% saturation, pure
#FF0000 (0 degrees, 100% saturation, pure red) without losing any appreciable red) without losing any appreciable #detail
#detail
Save this source texture out with a filename of red_base_whatever.png, where Save this source texture out with a filename of red_base_whatever.png, where
"whatever" is the same name you used in the TEXTURE variable above. The "whatever" is the same name you used in the TEXTURE variable above. The