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mirror of https://github.com/mt-mods/unifieddyes.git synced 2025-06-28 14:26:21 +02:00
Commit Graph

242 Commits

Author SHA1 Message Date
c757ee75a5 more new screenshots. Just for consistency. 2012-07-26 22:09:32 -04:00
bf4805293b new screenshots just for consistency. 2012-07-26 22:01:39 -04:00
2cf0a48b5c added in a missing texture. 2012-07-26 18:43:17 -04:00
018ebf16b2 deleted some outdated and redundant files. 2012-07-26 18:39:46 -04:00
2bb349feb4 Replaced bottles with better textures, making use of the gentextures.sh's
overlay feature (namely alpha blending, for more consistent bottle images).
Replaced the two source images with what I just used.
2012-07-26 18:34:11 -04:00
1b90f3b6e0 split glass bottles off into a separate mod: vessels. 2012-07-26 17:37:37 -04:00
2b162465c7 deleted an obsolete file. 2012-07-26 17:10:15 -04:00
d581057356 Reworked unifiedyes to use my vessels mod 2012-07-26 17:09:38 -04:00
6e410f36d6 fixed a copy&paste error with black dye 2012-07-25 21:32:29 -04:00
e826407580 moved groups setting for black to the dye instead of the carbon black powder. 2012-07-25 21:29:08 -04:00
8359677e4e Replaced missing craftitem entries and got rid of some redundant code
left over from last update.  Added group settings for all dyes according
to recently-published standard.  Fixed a few typos in item descriptions, and
straightened up capitalization.
2012-07-25 20:55:45 -04:00
d670803067 sync README with forum post. 2012-07-24 22:12:59 -04:00
4fddaffa6e Tweaked another spot, same reason. 2012-07-24 22:05:09 -04:00
a55051dedd tweaked unifieddyes1.png to change an 8 to a 6 to correctly reflect the ratio
of cactus -> green pigment/dye.
2012-07-24 22:03:28 -04:00
14d8a71d18 Changes how glass bottles work and are made.
Now, you craft 5 glass blocks in a U shape, which gives 15 bottles.
Use 6 plus jungle grass and water bucket to get 6 dye base,
craft three to get back a glass block.
2012-07-24 21:55:35 -04:00
9fbd77f769 Rewrote readme to sync it up with the forum post. Updated changelog. 2012-07-24 19:06:25 -04:00
bd11247b0c Added some extra steps in the dye-making process (increases difficulty). 2012-07-24 17:56:03 -04:00
03e2f76d54 slightly better titanium dioxide screenshot, showing correct proportions of
fuel, stone, and titanium dioxide powder.
2012-07-24 14:41:26 -04:00
1278288474 minor revision to one of the example images, just making sure it's using the
most recent version of the dyes' colors (the other image was pretty close, but
I wanted this to be exact).
2012-07-24 14:37:11 -04:00
011f011e4e added a screenshot of the 7 base colors. 2012-07-23 21:22:38 -04:00
2266777a90 rewrote part of the README to account for the changes in the gentextures
script, namely the new '-t' switch and clarifying that < 100% alpha is okay to
use.
2012-07-19 17:52:57 -04:00
132c1ec9f4 Rewrite gentextures.sh a bit, added an option to allow the overlay to be
colored while the base remains unmodified.  Clarified usage information
regarding the use of alpha translucency.
2012-07-19 17:39:46 -04:00
e27c093d14 removed another redundant file. 2012-07-16 23:05:45 -04:00
8d7de70cfd changelog. 2012-07-16 22:50:29 -04:00
ed483dd337 removed some excess files created from the last time gentextures ran. 2012-07-16 22:45:41 -04:00
52363b5bfa fixed minor error in generating medium grey 2012-07-16 22:41:46 -04:00
f19061c9e9 changelog... 2012-07-16 17:32:47 -04:00
f2afd448b8 Added a color sample/swatch image showing the entire 89-color palette. 2012-07-16 17:23:43 -04:00
3cd75db053 tweaked number of colors in the readme. 2012-07-16 10:56:35 -04:00
711206099b Added a new set of colors: "light" (brightness turned up to 150% over the
full/base colors - no low-saturation versions here).  Re-generated all of the
dyes using my gentextures.sh script, to keep them consistent.  Re-added the
gentextures script to this mod, it's too useful not to include it.
2012-07-16 10:53:56 -04:00
1384fa32a3 more wording tweaks to README 2012-07-15 13:52:40 -04:00
b6652421f1 tweaked the README a little - just heading changes. 2012-07-15 13:46:26 -04:00
f19c11e92f Rewrote the bottom part of the README concerning the modding template. Removed
files related to it, since they're exclusively part of the modding template
distribution now.
2012-07-15 13:43:41 -04:00
ced9969e2b New version of the gentextures script. Run it without any parameters to get
usage information.
2012-07-15 13:15:49 -04:00
abb2107c5a reworded the first sentance in the bit about the template slightly. 2012-07-14 01:41:06 -04:00
efc793f3af added notes about the new example template code and related download links to
README
2012-07-14 01:38:44 -04:00
f63d48b6f2 fixed some missing commas caused byt he previous groups= change. 2012-07-13 23:23:39 -04:00
f0d13d1a39 Rewrote the README again to match what's in the forum post, minus the download
and image links (since they're redundant and not exacly viewable in a text
editor ;-) )
2012-07-13 17:37:32 -04:00
a2086bdf0c Added changelog, content moved from forum post to here. 2012-07-13 17:22:39 -04:00
17348122fc Created a script to aid in the creation of new textures for whatever mods
depend on unifieddyes.  Rewrote README and expanded it to document the usage of
that script.
2012-07-13 17:19:29 -04:00
398b39068b Added groups = {dyes=1}, to all register_craftitem calls, to make it
easier for worlflow's palette/easel mod to categorize the dyes.
2012-07-12 21:54:43 -04:00
02313f504d first commit 2012-07-12 17:49:46 -04:00