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mirror of https://github.com/mt-mods/unifieddyes.git synced 2025-07-01 07:40:42 +02:00
Commit Graph

254 Commits

Author SHA1 Message Date
133bc06e3d link API to README 2017-06-20 17:00:46 -04:00
9018efd1b9 rename README 2017-06-20 16:58:33 -04:00
9503386100 update README, point user to forum for detailed usage info 2017-06-20 16:50:24 -04:00
40b836edf4 document the API 2017-06-20 16:44:27 -04:00
495479c6a2 remove a few redundant aliases 2017-06-20 16:11:15 -04:00
0822757382 add alternate recipe for dark orange 2017-06-20 16:04:00 -04:00
ffd03b9c3c clean-up of dark/medium orange and light/red
(fixes #13)
2017-06-20 15:44:28 -04:00
8b20a069d3 rotation fixes for compat with minetest 0.4.16 2017-06-04 16:17:37 -04:00
9dd533f4a0 Merge pull request #9 from AntumDeluge/settings
Replace deprecated 'setting_getbool' with 'settings:get_bool'
2017-05-18 05:44:39 -04:00
83261d5db4 Merge pull request #8 from AntumDeluge/master
Replace deprecated call to 'get_look_yaw' with 'get_look_horizontal'
2017-05-18 05:44:31 -04:00
73e05d9c76 Replace deprecated 'setting_getbool' with 'settings:get_bool' 2017-05-13 16:55:37 -07:00
df3f1b18ab Replace deprecated call to 'get_look_yaw' with 'get_look_horizontal' 2017-05-03 23:05:40 -07:00
df177c26a7 allow shift-punching on a colorable node, to cancel auto-coloring
also add a message in the chat when auto-color is activated, and with what.
2017-03-18 15:56:28 -04:00
cf186f5f9c make sure the pointed thing is a node before checking protection 2017-03-18 14:37:09 -04:00
726bb75e1d add recolor-on-place helper
if you add `after_place_node = unifieddyes.recolor_on_place,`
to your node def, UD will automatically colorize the node when
placed, using the last dye you colored that kind of node with.

If you switch to some other colorable node, or you run out of whatever
color dye you were using at the time, a warning message will be printed
and the autocolor will be reset back to neutral.

If a player signs off, autocolor for him/her is reset to neutral
(this also helps prevent a minor memory leak)

also get rid of one or two debug prints.
2017-03-18 03:26:05 -04:00
8fc5468212 remove outdated comment 2017-03-17 22:26:51 -04:00
63153f1093 protection check on_use 2017-03-17 03:18:06 -04:00
15b6016f0f on_construct for nodes that were 89-color or static,
but now use an LBM to convert to the 256-color palette
2017-03-14 02:05:52 -04:00
978e88bda5 don't crash if the dye target is an unknown node :P 2017-03-11 21:20:10 -05:00
70b1f9fbc9 made base_color_crafts, shade_crafts,
and greymixes tables globally accessible
stable-20170227
2017-02-26 22:32:56 -05:00
2804327825 get rid of some redundant variables
(just directly reference the table elements instead)
2017-02-26 18:56:12 -05:00
315dfb8283 add another recipe 2017-02-26 18:39:41 -05:00
f852fb6861 add more hue recipes
also fix a variable that got capitalized for some reason
2017-02-26 18:37:34 -05:00
2b9831a869 add more "direct" recipes
for the more esoteric colors
2017-02-26 17:57:44 -05:00
0cd0758c08 only use the node def's palette entry to check palette type
(don't assume it has to be paramtype2="color", otherwise that screws up
uncolored nodes that need this check for on_use)
2017-02-26 10:55:49 -05:00
46a55946ef define on_use for default dyes
(forgot to include the overrides)
2017-02-25 16:45:57 -05:00
dcf9bf648f override default dyes to keep their hues/shades consistent
with how this mod uses them.  Also fix missing aliases for same.
2017-02-25 16:41:16 -05:00
58cac62bf4 clean up greyscale portion of extended palette
remap greys slightly, tweak related recipes
2017-02-25 15:41:14 -05:00
22243fa684 add grey crafts and consolidate slightly 2017-02-25 14:41:53 -05:00
9f36afaf50 greys were mapped slightly wrong, fixed 2017-02-25 14:07:35 -05:00
3f9e8e4554 fix missing full-s50 defs,
fix a couple more broken recipes
2017-02-25 13:22:08 -05:00
92da3a5345 add crafting recipes for all hues and some greys
also fix broken light grey registration
2017-02-25 12:44:22 -05:00
91d260b538 make some color tables globally accessible (in unifieddyes namespace) 2017-02-24 22:52:05 -05:00
e3f73e07e7 remove some debug statements 2017-02-24 21:56:29 -05:00
fe455a7e44 dyes -> not in creative inv 2017-02-24 20:42:04 -05:00
d2819353c2 fix greys in palette conversion table 2017-02-24 20:13:43 -05:00
fbe762cf19 it's okay to use an oversized palette
also formula for 89->256 table was wrong
2017-02-24 19:57:48 -05:00
e0c87656ed Mark the node via its metadata if it's been painted with 256-color palette 2017-02-24 19:21:15 -05:00
cf89bc6a24 translate new dye names to old for 89-color palette check 2017-02-24 18:48:02 -05:00
50013d21d1 Add detection and setting of new palette
(with any luck, all that's left now is to update the mods that use
Unified Dyes, where the new palette is wanted)
2017-02-24 18:38:15 -05:00
9ad1f28ae1 auto-generate the various dye craftitems
and base them all on a single colorized texture.
2017-02-24 17:40:37 -05:00
68f8c18bc3 get rid of HUES2 table (use string ops to replace it) 2017-02-24 14:28:38 -05:00
0ceb8f0afe add extended palette
full 256-color range:
24 full hues, with four lighter shades and two darker shades, plus
low-saturation versions of the full and darker shades,
and 16 levels of greyscale
2017-02-24 14:21:59 -05:00
34299b01a0 fix not being able to pick up dropped objects while wielding dye 89-final 2017-02-21 07:46:38 -05:00
295cd027f2 add on_rotate handler
to correct rotation for "fake wallmounted" nodes so that they always appear
to be on the floor, pointing at one of the four NSEW directions.
2017-02-18 13:00:06 -05:00
aacb377f8c "widen" the range for floor/ceiling placement checking
in fix_rotation function
2017-02-17 23:13:22 -05:00
80e5429bf3 add helper functions for rotation correction 2017-02-17 23:04:47 -05:00
0aa55cc4d7 re-generated all of the palettes
Some colors were a little bit "off" from the official spec.  Started
from the standard 12 hues, with their RGB values manually set to exactly
0, 128, or 255 as appropriate, then brightness and saturation adjusted
as needed for each shade band.  Black is set at 8 percent (0x141414).
2017-02-07 15:42:13 -05:00
b0ccff164d add light_blue to wallmounted palette 2017-02-06 09:30:04 -05:00
4d11406f8d Pink/brown color translation tweaks
Only perform pink -> light_red and brown -> dark_orange translations if
not using the "colorwallmounted" palette.
2017-02-06 09:22:10 -05:00