2f02d5c345
fixed incorrect groups setting for blue dye.
2012-08-19 21:05:00 -04:00
1c8945b9d8
forgot to add in the recipes to make blue and violet dyes after adding the
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special case for the existence of geraniums.
2012-08-05 23:41:22 -04:00
48356ea59c
Added a "version" check for the flowers dependency:
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If the flowers mod defines "flowers:flower_geranium" (as is the case with my update of 2012-08-01), then those will
be used to get blue pigment powder, and violas will produce violet powder, both of which can be directly used to
create their respective liquid dye colors. If it is not defined (e.g. the user has an older version of the flowers
mod), then violas produce blue dye powder. Violet dye can still be formed by mixing blue and magenta or blue and
red dyes, as before.
2012-08-01 19:14:49 -04:00
bebf865d1a
oops, forgot a couple of spaces and 'fi' endings. next time, test the damn
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thing.
2012-08-01 03:00:50 -04:00
78da946a40
added quick sanity checks to gentextures.sh, to make sure imagemagick and bc
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are really there.
2012-08-01 02:38:54 -04:00
821e64db90
Changed glass bottle recycling so that it uses the vessel mod's "glass
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fragments" in the process instead of direct-to-glass-blocks.
2012-07-31 20:12:00 -04:00
18b5e49338
moving all screenshots to a separate site.
2012-07-31 10:26:17 -04:00
3fe7aed0e8
just getting rid of some *~ files
2012-07-30 18:01:48 -04:00
9c4ab8d3d2
added a proper .gitignore file.
2012-07-30 17:59:49 -04:00
c785198bd8
Added in the non-blended versions of the bottle textures as a set of
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alternates.
2012-07-29 19:14:32 -04:00
1dd77fe69d
new screenshots.
2012-07-29 19:03:32 -04:00
8f9659605e
Better bottle textures.
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Note that these are blended against the 50% grey field they normally appear on
in the inventory display, so they will show artifacts if you try to wield them.
Don't do that. :-)
2012-07-29 18:36:51 -04:00
c757ee75a5
more new screenshots. Just for consistency.
2012-07-26 22:09:32 -04:00
bf4805293b
new screenshots just for consistency.
2012-07-26 22:01:39 -04:00
2cf0a48b5c
added in a missing texture.
2012-07-26 18:43:17 -04:00
018ebf16b2
deleted some outdated and redundant files.
2012-07-26 18:39:46 -04:00
2bb349feb4
Replaced bottles with better textures, making use of the gentextures.sh's
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overlay feature (namely alpha blending, for more consistent bottle images).
Replaced the two source images with what I just used.
2012-07-26 18:34:11 -04:00
1b90f3b6e0
split glass bottles off into a separate mod: vessels.
2012-07-26 17:37:37 -04:00
2b162465c7
deleted an obsolete file.
2012-07-26 17:10:15 -04:00
d581057356
Reworked unifiedyes to use my vessels mod
2012-07-26 17:09:38 -04:00
6e410f36d6
fixed a copy&paste error with black dye
2012-07-25 21:32:29 -04:00
e826407580
moved groups setting for black to the dye instead of the carbon black powder.
2012-07-25 21:29:08 -04:00
8359677e4e
Replaced missing craftitem entries and got rid of some redundant code
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left over from last update. Added group settings for all dyes according
to recently-published standard. Fixed a few typos in item descriptions, and
straightened up capitalization.
2012-07-25 20:55:45 -04:00
d670803067
sync README with forum post.
2012-07-24 22:12:59 -04:00
4fddaffa6e
Tweaked another spot, same reason.
2012-07-24 22:05:09 -04:00
a55051dedd
tweaked unifieddyes1.png to change an 8 to a 6 to correctly reflect the ratio
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of cactus -> green pigment/dye.
2012-07-24 22:03:28 -04:00
14d8a71d18
Changes how glass bottles work and are made.
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Now, you craft 5 glass blocks in a U shape, which gives 15 bottles.
Use 6 plus jungle grass and water bucket to get 6 dye base,
craft three to get back a glass block.
2012-07-24 21:55:35 -04:00
9fbd77f769
Rewrote readme to sync it up with the forum post. Updated changelog.
2012-07-24 19:06:25 -04:00
bd11247b0c
Added some extra steps in the dye-making process (increases difficulty).
2012-07-24 17:56:03 -04:00
03e2f76d54
slightly better titanium dioxide screenshot, showing correct proportions of
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fuel, stone, and titanium dioxide powder.
2012-07-24 14:41:26 -04:00
1278288474
minor revision to one of the example images, just making sure it's using the
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most recent version of the dyes' colors (the other image was pretty close, but
I wanted this to be exact).
2012-07-24 14:37:11 -04:00
011f011e4e
added a screenshot of the 7 base colors.
2012-07-23 21:22:38 -04:00
2266777a90
rewrote part of the README to account for the changes in the gentextures
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script, namely the new '-t' switch and clarifying that < 100% alpha is okay to
use.
2012-07-19 17:52:57 -04:00
132c1ec9f4
Rewrite gentextures.sh a bit, added an option to allow the overlay to be
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colored while the base remains unmodified. Clarified usage information
regarding the use of alpha translucency.
2012-07-19 17:39:46 -04:00
e27c093d14
removed another redundant file.
2012-07-16 23:05:45 -04:00
8d7de70cfd
changelog.
2012-07-16 22:50:29 -04:00
ed483dd337
removed some excess files created from the last time gentextures ran.
2012-07-16 22:45:41 -04:00
52363b5bfa
fixed minor error in generating medium grey
2012-07-16 22:41:46 -04:00
f19061c9e9
changelog...
2012-07-16 17:32:47 -04:00
f2afd448b8
Added a color sample/swatch image showing the entire 89-color palette.
2012-07-16 17:23:43 -04:00
3cd75db053
tweaked number of colors in the readme.
2012-07-16 10:56:35 -04:00
711206099b
Added a new set of colors: "light" (brightness turned up to 150% over the
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full/base colors - no low-saturation versions here). Re-generated all of the
dyes using my gentextures.sh script, to keep them consistent. Re-added the
gentextures script to this mod, it's too useful not to include it.
2012-07-16 10:53:56 -04:00
1384fa32a3
more wording tweaks to README
2012-07-15 13:52:40 -04:00
b6652421f1
tweaked the README a little - just heading changes.
2012-07-15 13:46:26 -04:00
f19c11e92f
Rewrote the bottom part of the README concerning the modding template. Removed
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files related to it, since they're exclusively part of the modding template
distribution now.
2012-07-15 13:43:41 -04:00
ced9969e2b
New version of the gentextures script. Run it without any parameters to get
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usage information.
2012-07-15 13:15:49 -04:00
abb2107c5a
reworded the first sentance in the bit about the template slightly.
2012-07-14 01:41:06 -04:00
efc793f3af
added notes about the new example template code and related download links to
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README
2012-07-14 01:38:44 -04:00
f63d48b6f2
fixed some missing commas caused byt he previous groups= change.
2012-07-13 23:23:39 -04:00
f0d13d1a39
Rewrote the README again to match what's in the forum post, minus the download
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and image links (since they're redundant and not exacly viewable in a text
editor ;-) )
2012-07-13 17:37:32 -04:00