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colored-it
...
stable-201
Author | SHA1 | Date | |
---|---|---|---|
3764d33490 | |||
384ccc3d44 | |||
08695d01ac | |||
d843b33e7c | |||
54c3316423 |
191
init.lua
191
init.lua
@ -30,6 +30,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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--=====================================================================
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unifieddyes = {}
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unifieddyes.last_used_dye = {}
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unifieddyes.last_dyed_node = {}
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local creative_mode = minetest.settings:get_bool("creative_mode")
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@ -87,17 +89,6 @@ unifieddyes.HUES_EXTENDED = {
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{ "crimson", 0xff, 0x00, 0x40 }
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}
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unifieddyes.HUES_WALLMOUNTED = {
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"red",
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"orange",
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"yellow",
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"green",
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"cyan",
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"blue",
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"violet",
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"magenta"
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}
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unifieddyes.SATS = {
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"",
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"_s50"
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@ -127,14 +118,6 @@ unifieddyes.GREYS = {
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"black"
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}
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unifieddyes.GREYS_EXTENDED = table.copy(unifieddyes.GREYS)
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for i = 1, 14 do
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if i ~= 0 and i ~= 3 and i ~= 7 and i ~= 11 and i ~= 15 then
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table.insert(unifieddyes.GREYS_EXTENDED, "grey_"..i)
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end
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end
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local default_dyes = {
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"black",
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"blue",
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@ -153,95 +136,72 @@ local default_dyes = {
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"yellow"
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}
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-- just stubs to keep old mods from crashing when expecting auto-coloring
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-- or getting back the dye on dig.
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-- automatically recolor a placed node to match the last-used dye
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-- should be called in the node's `after_place_node` callback.
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function unifieddyes.recolor_on_place(foo)
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end
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function unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
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function unifieddyes.after_dig_node(foo)
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end
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local playername = placer:get_player_name()
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local stackname = itemstack:get_name()
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-- This helper function creates a colored itemstack
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function unifieddyes.make_colored_itemstack(item, palette, color)
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local paletteidx = unifieddyes.getpaletteidx(color, palette)
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local stack = ItemStack(item)
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stack:get_meta():set_int("palette_index", paletteidx)
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return stack:to_string()
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end
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-- if your node was once 89-color and uses an LBM to convert to the 256-color palette,
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-- call this in that node def's on_construct:
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function unifieddyes.on_construct(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("palette", "ext")
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end
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-- these helper functions register all of the recipes needed to create colored
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-- nodes with any of the dyes supported by that node's palette.
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local function register_c(craft, hue, sat, val)
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local color = ""
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if val then
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color = "dye:"..val..hue[1]..sat
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else
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color = "dye:"..hue -- if val is nil, then it's grey.
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if unifieddyes.last_dyed_node[playername] ~= stackname then
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if unifieddyes.last_used_dye[playername] then
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minetest.chat_send_player(playername, "Switched to \""..stackname.."\" while auto-coloring, color reset to neutral.")
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end
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unifieddyes.last_used_dye[playername] = nil
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unifieddyes.last_dyed_node[playername] = nil
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end
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local recipe = minetest.serialize(craft.recipe)
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recipe = string.gsub(recipe, "MAIN_DYE", color)
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recipe = string.gsub(recipe, "NEUTRAL_NODE", craft.neutral_node)
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local newrecipe = minetest.deserialize(recipe)
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unifieddyes.last_dyed_node[playername] = stackname
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local colored_itemstack =
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unifieddyes.make_colored_itemstack(craft.output, craft.palette, color)
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if unifieddyes.last_used_dye[playername] then
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local lastdye = unifieddyes.last_used_dye[playername]
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minetest.register_craft({
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output = colored_itemstack,
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type = craft.type,
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recipe = newrecipe
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})
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local inv = placer:get_inventory()
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if (lastdye and lastdye ~= "" and inv:contains_item("main", lastdye.." 1")) or creative_mode then
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end
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local nodedef = minetest.registered_nodes[stackname]
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local newname = nodedef.ud_replacement_node or stackname
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local node = minetest.get_node(pos)
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function unifieddyes.register_color_craft(craft)
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if not craft or not craft.recipe or not craft.output or not craft.neutral_node then return end
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local hues_table = unifieddyes.HUES_EXTENDED
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local sats_table = unifieddyes.SATS
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local vals_table = unifieddyes.VALS_EXTENDED
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local greys_table = unifieddyes.GREYS_EXTENDED
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if not craft.palette then
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hues_table = unifieddyes.HUES
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sats_table = unifieddyes.SATS
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vals_table = unifieddyes.VALS
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greys_table = unifieddyes.GREYS
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elseif craft.palette == "wallmounted" then
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hues_table = unifieddyes.HUES_WALLMOUNTED
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sats_table = {""}
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vals_table = unifieddyes.VALS
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greys_table = unifieddyes.GREYS
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end
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for _,hue in ipairs(hues_table) do
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for _,val in ipairs(vals_table) do
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for _,sat in ipairs(sats_table) do
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if sat == "_s50" and val ~= "" and val ~= "medium_" and val ~= "dark_" then break end
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register_c(craft, hue, sat, val)
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local palette_type = true -- default to 89-color split, because the others are easier to check for.
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local oldfdir = node.param2 % 32
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if nodedef.palette == "unifieddyes_palette.png" then
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palette_type = false
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oldfdir = 0
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elseif nodedef.palette == "unifieddyes_palette_colorwallmounted.png" then
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palette_type = "wallmounted"
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oldfdir = node.param2 % 8
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elseif nodedef.palette == "unifieddyes_palette_extended.png" then
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palette_type = "extended"
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oldfdir = 0
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end
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local paletteidx, hue = unifieddyes.getpaletteidx(lastdye, palette_type)
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if palette_type == true then newname = string.gsub(newname, "_grey", "_"..unifieddyes.HUES[hue]) end
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minetest.set_node(pos, { name = newname, param2 = oldfdir + paletteidx })
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local meta = minetest.get_meta(pos)
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meta:set_string("dye", lastdye)
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if not creative_mode then
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inv:remove_item("main", lastdye.." 1")
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end
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else
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minetest.chat_send_player(playername, "Ran out of "..unifieddyes.last_used_dye[playername]..", resetting to neutral.")
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unifieddyes.last_used_dye[playername] = nil
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end
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end
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for _, grey in ipairs(greys_table) do
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register_c(craft, grey)
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end
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end
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minetest.register_on_leaveplayer(function(player)
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local playername = player:get_player_name()
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unifieddyes.last_used_dye[playername] = nil
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unifieddyes.last_dyed_node[playername] = nil
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end)
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-- code borrowed from homedecor
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-- call this function to reset the rotation of a "wallmounted" object on place
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@ -572,11 +532,39 @@ function unifieddyes.getpaletteidx(color, palette_type)
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end
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end
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-- if your node was once 89-color and uses an LBM to convert to the 256-color palette,
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-- call this in that node def's on_construct:
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function unifieddyes.on_construct(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("palette", "ext")
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end
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-- call this in your node's after_dig_node to get the last-used dye back.
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function unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
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local prevdye
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if oldmetadata and oldmetadata.fields then
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prevdye = oldmetadata.fields.dye
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end
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local inv = digger:get_inventory()
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if prevdye and not (inv:contains_item("main", prevdye) and creative_mode) and minetest.registered_items[prevdye] then
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if inv:room_for_item("main", prevdye) then
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inv:add_item("main", prevdye)
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else
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minetest.add_item(pos, prevdye)
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end
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end
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end
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function unifieddyes.on_use(itemstack, player, pointed_thing)
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local stackname = itemstack:get_name()
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local playername = player:get_player_name()
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if pointed_thing and pointed_thing.type == "node" and unifieddyes.select_node(pointed_thing) then
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if pointed_thing and pointed_thing.type == "node" then
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if minetest.is_protected(unifieddyes.select_node(pointed_thing), playername)
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and not minetest.check_player_privs(playername, "protection_bypass") then
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minetest.chat_send_player(playername, "Sorry, someone else owns that spot.")
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@ -606,6 +594,14 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
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end
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end
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if player:get_player_control().sneak then
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if unifieddyes.last_used_dye[playername] then
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minetest.chat_send_player(playername, "Shift-punched a node, switching back to neutral color." )
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end
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unifieddyes.last_used_dye[playername] = nil
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return
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end
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-- if the target is unknown, has no groups defined, or isn't UD-colorable, just bail out
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if not (nodedef and nodedef.groups and nodedef.groups.ud_param2_colorable) then
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minetest.chat_send_player(playername, "That node can't be colored.")
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@ -635,6 +631,11 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
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if paletteidx then
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if unifieddyes.last_used_dye[playername] ~= stackname then
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minetest.chat_send_player(playername, "Color "..stackname.." selected, auto-coloring activated." )
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unifieddyes.last_used_dye[playername] = stackname
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end
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local meta = minetest.get_meta(pos)
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local prevdye = meta:get_string("dye")
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local inv = player:get_inventory()
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@ -1043,7 +1044,6 @@ minetest.register_alias("dye:medium_orange", "dye:brown")
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minetest.register_alias("unifieddyes:black", "dye:black")
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minetest.register_alias("unifieddyes:dark_grey", "dye:dark_grey")
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minetest.register_alias("unifieddyes:grey", "dye:grey")
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minetest.register_alias("unifieddyes:light_grey", "dye:light_grey")
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minetest.register_alias("unifieddyes:white", "dye:white")
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@ -1067,7 +1067,6 @@ minetest.register_alias("unifieddyes:carbon_black", "dye:black")
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minetest.register_alias("unifieddyes:aqua", "unifieddyes:spring")
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minetest.register_alias("unifieddyes:skyblue", "unifieddyes:azure")
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minetest.register_alias("unifieddyes:redviolet", "unifieddyes:rose")
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minetest.register_alias("unifieddyes:brown", "dye:brown")
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print(S("[UnifiedDyes] Loaded!"))
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|
87
locale/fr.txt
Normal file
87
locale/fr.txt
Normal file
@ -0,0 +1,87 @@
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# Template
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Lime Dye = Teinture citron-vert
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Aqua Dye = Teinture aqua
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Sky-blue Dye = Teinture bleu ciel
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Red-violet Dye = Teinture rouge-violet
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Light Grey Dye = Teinture gris clair
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Dark Red Dye (low saturation) = Teinture rouge foncé (basse saturation)
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Dark Orange Dye (low saturation) = Teinture orange foncé (basse saturation)
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Dark Yellow Dye (low saturation) = Teinture jaune foncé (basse saturation)
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Dark Lime Dye (low saturation) = Teinture citron-vert foncé (basse saturation)
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Dark Green Dye (low saturation) = Teinture vert foncé (basse saturation)
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Dark Aqua Dye (low saturation) = Teinture aqua foncé (basse saturation)
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Dark Cyan Dye (low saturation) = Teinture cyan foncé (basse saturation)
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Dark Sky-blue Dye (low saturation) = Teinture bleu ciel foncé (basse saturation)
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Dark Blue Dye (low saturation) = Teinture bleu foncé (basse saturation)
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Dark Violet Dye (low saturation) = Teinture violet foncé (basse saturation)
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Dark Magenta Dye (low saturation) = Teinture magenta foncé (basse saturation)
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Dark Red-violet Dye (low saturation) = Teinture rouge-violet foncé (basse saturation)
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Dark Red Dye = Teinture rouge foncé
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Dark Orange Dye = Teinture orange foncé
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Dark Yellow Dye = Teinture jaune foncé
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Dark Lime Dye = Teinture citron-vert foncé
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Dark Green Dye = Teinture vert foncé
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Dark Aqua Dye = Teinture aqua foncé
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Dark Cyan Dye = Teinture cyan foncé
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Dark Sky-blue Dye = Teinture bleu ciel foncé
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Dark Blue Dye = Teinture bleu foncé
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Dark Violet Dye = Teinture violet foncé
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Dark Magenta Dye = Teinture magenta foncé
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Dark Red-violet Dye = Teinture rouge-violet foncé
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Medium Red Dye (low saturation) = Teinture rouge moyen (basse saturation)
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Medium Orange Dye (low saturation) = Teinture orange moyen (basse saturation)
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Medium Yellow Dye (low saturation) = Teinture jaune moyen (basse saturation)
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Medium Lime Dye (low saturation) = Teinture citron-vert moyen (basse saturation)
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Medium Green Dye (low saturation) = Teinture vert moyen (basse saturation)
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Medium Aqua Dye (low saturation) = Teinture aqua moyen (basse saturation)
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Medium Cyan Dye (low saturation) = Teinture cyan moyen (basse saturation)
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Medium Sky-blue Dye (low saturation) = Teinture bleu ciel moyen (basse saturation)
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Medium Blue Dye (low saturation) = Teinture bleu moyen (basse saturation)
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Medium Violet Dye (low saturation) = Teinture violet moyen (basse saturation)
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Medium Magenta Dye (low saturation) = Teinture magenta moyen (basse saturation)
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Medium Red-violet Dye (low saturation) = Teinture rouge-violet moyen (basse saturation)
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Medium Red Dye = Teinture rouge moyen
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Medium Orange Dye = Teinture orange moyen
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Medium Yellow Dye = Teinture jaune moyen
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Medium Lime Dye = Teinture citron-vert moyen
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Medium Green Dye = Teinture vert moyen
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Medium Aqua Dye = Teinture aqua moyen
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Medium Cyan Dye = Teinture cyan moyen
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Medium Sky-blue = Teinture bleu ciel moyen
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Medium Blue Dye = Teinture bleu moyen
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Medium Violet Dye = Teinture violet moyen
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Medium Magenta Dye = Teinture magenta moyen
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Medium Red-violet Dye = Teinture rouge-violet moyen
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|
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Red Dye (low saturation) = Teinture rouge (basse saturation)
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Orange Dye (low saturation) = Teinture orange (basse saturation)
|
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Yellow Dye (low saturation) = Teinture jaune (basse saturation)
|
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Lime Dye (low saturation) = Teinture citron-vert (basse saturation)
|
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Green Dye (low saturation) = Teinture vert (basse saturation)
|
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Aqua Dye (low saturation) = Teinture aqua (basse saturation)
|
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Cyan Dye (low saturation) = Teinture cyan (basse saturation)
|
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Sky-blue Dye (low saturation) = Teinture bleu ciel (basse saturation)
|
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Blue Dye (low saturation) = Teinture bleu (basse saturation)
|
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Violet Dye (low saturation) = Teinture violet (basse saturation)
|
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Magenta Dye (low saturation) = Teinture magenta (basse saturation)
|
||||
Red-violet Dye (low saturation) = Teinture rouge-violet (basse saturation)
|
||||
|
||||
Red Dye = Teinture rouge
|
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Orange Dye = Teinture orange
|
||||
Yellow Dye = Teinture jaune
|
||||
Lime Dye = Teinture citron-vert
|
||||
Green Dye = Teinture vert
|
||||
Aqua Dye = Teinture aqua
|
||||
Cyan Dye = Teinture cyan
|
||||
Sky-blue Dye = Teinture bleu ciel
|
||||
Blue Dye = Teinture bleu
|
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Violet Dye = Teinture violet
|
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Magenta Dye = Teinture magenta
|
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Red-violet Dye = Teinture rouge-violet
|
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|
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[UnifiedDyes] Loaded! = [UnifiedDyes] chargé !
|
85
locale/pt.txt
Normal file
85
locale/pt.txt
Normal file
@ -0,0 +1,85 @@
|
||||
Lime Dye = Corante Lima
|
||||
Aqua Dye = Corante Água
|
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Sky-blue Dye = Corante Azul-Céu
|
||||
Red-violet Dye = Corante Vermelho-Violeta
|
||||
Light Grey Dye = Corante Cinza Claro
|
||||
|
||||
Dark Red Dye (low saturation) = Corante Vermelho Escuro (baixa saturação)
|
||||
Dark Orange Dye (low saturation) = Corante Laranja Escuro (baixa saturação)
|
||||
Dark Yellow Dye (low saturation) = Corante Amarelo Escuro (baixa saturação)
|
||||
Dark Lime Dye (low saturation) = Corante Lima Escuro (baixa saturação)
|
||||
Dark Green Dye (low saturation) = Corante Verde Escuro (baixa saturação)
|
||||
Dark Aqua Dye (low saturation) = Corante Água Escuro (baixa saturação)
|
||||
Dark Cyan Dye (low saturation) = Corante Ciano Escuro (baixa saturação)
|
||||
Dark Sky-blue Dye (low saturation) = Corante Azul-Céu Escuro (baixa saturação)
|
||||
Dark Blue Dye (low saturation) = Corante Azul Escuro (baixa saturação)
|
||||
Dark Violet Dye (low saturation) = Corante Violeta Escuro (baixa saturação)
|
||||
Dark Magenta Dye (low saturation) = Corante Magenta Escuro (baixa saturação)
|
||||
Dark Red-violet Dye (low saturation) = Corante Vermelho-Violeta Escuro (baixa saturação)
|
||||
|
||||
Dark Red Dye = Corante Vermelho Escuro
|
||||
Dark Orange Dye = Corante Laranja Escuro
|
||||
Dark Yellow Dye = Corante Amarelo Escuro
|
||||
Dark Lime Dye = Corante Lima Escuro
|
||||
Dark Green Dye = Corante Verde Escuro
|
||||
Dark Aqua Dye = Corante Água Escuro
|
||||
Dark Cyan Dye = Corante Ciano Escuro
|
||||
Dark Sky-blue Dye = Corante Azul-Céu Escuro
|
||||
Dark Blue Dye = Corante Azul Escuro
|
||||
Dark Violet Dye = Corante Violeta Escuro
|
||||
Dark Magenta Dye = Corante Magenta Escuro
|
||||
Dark Red-violet Dye = Corante Vermelho-Violeta Escuro
|
||||
|
||||
Medium Red Dye (low saturation) = Corante Vermelho Médio (baixa saturação)
|
||||
Medium Orange Dye (low saturation) = Corante Laranja Médio (baixa saturação)
|
||||
Medium Yellow Dye (low saturation) = Corante Amarelo Médio (baixa saturação)
|
||||
Medium Lime Dye (low saturation) = Corante Lima Médio (baixa saturação)
|
||||
Medium Green Dye (low saturation) = Corante Verde Médio (baixa saturação)
|
||||
Medium Aqua Dye (low saturation) = Corante Água Médio (baixa saturação)
|
||||
Medium Cyan Dye (low saturation) = Corante Ciano Médio (baixa saturação)
|
||||
Medium Sky-blue Dye (low saturation) = Corante Azul-Céu Médio (baixa saturação)
|
||||
Medium Blue Dye (low saturation) = Corante Azul Médio (baixa saturação)
|
||||
Medium Violet Dye (low saturation) = Corante Violeta Médio (baixa saturação)
|
||||
Medium Magenta Dye (low saturation) = Corante Magenta Médio (baixa saturação)
|
||||
Medium Red-violet Dye (low saturation) = Corante Vermelho-Violeta Médio (baixa saturação)
|
||||
|
||||
Medium Red Dye = Corante Vermelho Médio
|
||||
Medium Orange Dye = Corante Laranja Médio
|
||||
Medium Yellow Dye = Corante Amarelo Médio
|
||||
Medium Lime Dye = Corante Lima Médio
|
||||
Medium Green Dye = Corante Verde Médio
|
||||
Medium Aqua Dye = Corante Água Médio
|
||||
Medium Cyan Dye = Corante Ciano Médio
|
||||
Medium Sky-blue = Corante Azul-Céu Médio
|
||||
Medium Blue Dye = Corante Azul Médio
|
||||
Medium Violet Dye = Corante Violeta Médio
|
||||
Medium Magenta Dye = Corante Magenta Médio
|
||||
Medium Red-violet Dye = Corante Vermelho-Violeta Médio
|
||||
|
||||
Red Dye (low saturation) = Corante Vermelho (baixa saturação)
|
||||
Orange Dye (low saturation) = Corante Laranja (baixa saturação)
|
||||
Yellow Dye (low saturation) = Corante Amarelo (baixa saturação)
|
||||
Lime Dye (low saturation) = Corante Lima (baixa saturação)
|
||||
Green Dye (low saturation) = Corante Vermelho (baixa saturação)
|
||||
Aqua Dye (low saturation) = Corante Água (baixa saturação)
|
||||
Cyan Dye (low saturation) = Corante Ciano (baixa saturação)
|
||||
Sky-blue Dye (low saturation) = Corante Azul-Céu (baixa saturação)
|
||||
Blue Dye (low saturation) = Corante Azul (baixa saturação)
|
||||
Violet Dye (low saturation) = Corante Violeta (baixa saturação)
|
||||
Magenta Dye (low saturation) = Corante Magenta (baixa saturação)
|
||||
Red-violet Dye (low saturation) = Corante Vermelho-Violeta (baixa saturação)
|
||||
|
||||
Red Dye = Corante Vermelho
|
||||
Orange Dye = Corante Laranja
|
||||
Yellow Dye = Corante Amarelo
|
||||
Lime Dye = Corante Lima
|
||||
Green Dye = Corante Verde
|
||||
Aqua Dye = Corante Água
|
||||
Cyan Dye = Corano Ciano
|
||||
Sky-blue Dye = Corante Azul-Céu
|
||||
Blue Dye = Corante Azul
|
||||
Violet Dye = Corante Violeta
|
||||
Magenta Dye = Corante Magenta
|
||||
Red-violet Dye = Corante Vermelho-Violeta
|
||||
|
||||
[UnifiedDyes] Loaded! = [UnifiedDyes] Carregado!
|
Reference in New Issue
Block a user