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Unified Dyes expands the standard dye set from 15 to up to 256 colors (depending on the object to be colored) https://content.minetest.net/packages/VanessaE/unifieddyes/
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2018-09-12 19:40:22 -04:00
locale Agrege la traducción al español 2018-04-23 20:09:02 -07:00
textures drop support for the old 89 color palette - obsolete 2018-09-08 11:49:20 -04:00
.gitignore added a proper .gitignore file. 2012-07-30 17:59:49 -04:00
API.md handle special case of split palette with full colors in node name 2018-08-28 22:44:02 -04:00
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changelog.txt Refactored the code to use default "common" dyes 2013-04-30 06:08:34 -04:00
colors.txt first commit 2012-07-12 17:49:46 -04:00
depends.txt use current intllib API 2014-12-27 01:02:35 -05:00
description.txt Adding standard mod files 2016-03-27 21:36:36 -07:00
init.lua make sure group.ud_param2_colorable exists before trying to check its value :P 2018-09-12 19:40:22 -04:00
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mod.conf Adding standard mod files 2016-03-27 21:36:36 -07:00
README.md link API to README 2017-06-20 17:00:46 -04:00

VanessaE's Unified Dyes

The purpose of this mod originally was to supply a complete set of colors for Minetest mod authors to use for colorized nodes, or to reference in recipes. Since the advent of the default dyes mod in minetest_game, this mod has become more of an extension of the default mod. Since the advent of param2 colorization, it has also become a library for general color handling.

Unified Dyes expands the standard dye set from 15 colors to 32, 89, or 256 (see the API and usage info).

Dependencies: Minetest engine version 0.4.16 or higher and a corresponding copy of minetest_game.

License: GPL 2.0 or higher.

Install: Unzip the distribution file, rename the resultant folder to just "unifieddyes", move it into Minetest's mods folder, and enable it in your world configuration.

Usage: for detailed usage information, please see the Unified Dyes Thread on the Minetest forum.

API: the full API is documented here: https://github.com/minetest-mods/unifieddyes/blob/master/API.md