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@ -6,291 +6,291 @@ local sound_api = {}
--currently loggy and bedrock are ignored
local ks = {}
function ks.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or ks_sounds.generalnode_sounds.footstep
table.dug = table.dug or ks_sounds.generalnode_sounds.dug
table.dig = table.dig or ks_sounds.generalnode_sounds.dig
table.place = table.place or ks_sounds.generalnode_sounds.place
return table
function ks.node_sound_defaults(soundtable)
soundtable = soundtable or {}
soundtable.footstep = soundtable.footstep or ks_sounds.generalnode_sounds.footstep
soundtable.dug = soundtable.dug or ks_sounds.generalnode_sounds.dug
soundtable.dig = soundtable.dig or ks_sounds.generalnode_sounds.dig
soundtable.place = soundtable.place or ks_sounds.generalnode_sounds.place
return soundtable
end
function ks.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or ks_sounds.woodennode_sounds.footstep
table.dug = table.dug or ks_sounds.woodennode_sounds.dug
table.dig = table.dig or ks_sounds.woodennode_sounds.dig
table.place = table.place or ks_sounds.woodennode_sounds.place
ks.node_sound_defaults(table)
return table
function ks.node_sound_wood_defaults(soundtable)
soundtable = soundtable or {}
soundtable.footstep = soundtable.footstep or ks_sounds.woodennode_sounds.footstep
soundtable.dug = soundtable.dug or ks_sounds.woodennode_sounds.dug
soundtable.dig = soundtable.dig or ks_sounds.woodennode_sounds.dig
soundtable.place = soundtable.place or ks_sounds.woodennode_sounds.place
ks.node_sound_defaults(soundtable)
return soundtable
end
function ks.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or ks_sounds.leafynode_sounds.footstep
table.dug = table.dug or ks_sounds.leafynode_sounds.dug
table.dig = table.dig or ks_sounds.leafynode_sounds.dig
table.place = table.place or ks_sounds.leafynode_sounds.place
ks.node_sound_defaults(table)
return table
function ks.node_sound_leaves_defaults(soundtable)
soundtable = soundtable or {}
soundtable.footstep = soundtable.footstep or ks_sounds.leafynode_sounds.footstep
soundtable.dug = soundtable.dug or ks_sounds.leafynode_sounds.dug
soundtable.dig = soundtable.dig or ks_sounds.leafynode_sounds.dig
soundtable.place = soundtable.place or ks_sounds.leafynode_sounds.place
ks.node_sound_defaults(soundtable)
return soundtable
end
function ks.node_sound_snow_defaults(table)
table = table or {}
table.footstep = table.footstep or ks_sounds.snowynode_sounds.footstep
table.dug = table.dug or ks_sounds.snowynode_sounds.dug
table.dig = table.dig or ks_sounds.snowynode_sounds.dig
table.place = table.place or ks_sounds.snowynode_sounds.place
ks.node_sound_defaults(table)
return table
function ks.node_sound_snow_defaults(soundtable)
soundtable = soundtable or {}
soundtable.footstep = soundtable.footstep or ks_sounds.snowynode_sounds.footstep
soundtable.dug = soundtable.dug or ks_sounds.snowynode_sounds.dug
soundtable.dig = soundtable.dig or ks_sounds.snowynode_sounds.dig
soundtable.place = soundtable.place or ks_sounds.snowynode_sounds.place
ks.node_sound_defaults(soundtable)
return soundtable
end
--api
function sound_api.node_sound_default(table)
function sound_api.node_sound_default(soundtable)
if minetest.get_modpath("default") then
return default.node_sound_defaults(table)
return default.node_sound_defaults(soundtable)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_defaults(table)
return mcl_sounds.node_sound_defaults(soundtable)
elseif minetest.get_modpath("ks_sounds") then
return ks.node_sound_default(table)
return ks.node_sound_default(soundtable)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_default(table)
return nodes_nature.node_sound_default(soundtable)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_defaults(table)
return hades_sounds.node_sound_defaults(soundtable)
elseif minetest.get_modpath("rp_sounds") then
return rp_sounds.node_sound_defaults(table)
return rp_sounds.node_sound_defaults(soundtable)
else
return table
return soundtable
end
end
function sound_api.node_sound_stone_defaults(table)
function sound_api.node_sound_stone_defaults(soundtable)
if minetest.get_modpath("default") then
return default.node_sound_stone_defaults(table)
return default.node_sound_stone_defaults(soundtable)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_stone_defaults(table)
return mcl_sounds.node_sound_stone_defaults(soundtable)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_stone_defaults(table)
return nodes_nature.node_sound_stone_defaults(soundtable)
elseif minetest.get_modpath("fl_stone") then
return fl_stone.sounds.stone(table)
return fl_stone.sounds.stone(soundtable)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_stone_defaults(table)
return hades_sounds.node_sound_stone_defaults(soundtable)
elseif minetest.get_modpath("rp_sounds") then
return rp_sounds.node_sound_stone_defaults(table)
return rp_sounds.node_sound_stone_defaults(soundtable)
else
return table
return soundtable
end
end
function sound_api.node_sound_dirt_defaults(table)
function sound_api.node_sound_dirt_defaults(soundtable)
if minetest.get_modpath("default") then
return default.node_sound_dirt_defaults(table)
return default.node_sound_dirt_defaults(soundtable)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_dirt_defaults(table)
return mcl_sounds.node_sound_dirt_defaults(soundtable)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_dirt_defaults(table)
return nodes_nature.node_sound_dirt_defaults(soundtable)
--s/dirt/grass
elseif minetest.get_modpath("fl_topsoil") then
return fl_topsoil.sounds.grass(table)
return fl_topsoil.sounds.grass(soundtable)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_dirt_defaults(table)
return hades_sounds.node_sound_dirt_defaults(soundtable)
elseif minetest.get_modpath("rp_sounds") then
return rp_sounds.node_sound_dirt_defaults(table)
return rp_sounds.node_sound_dirt_defaults(soundtable)
else
return table
return soundtable
end
end
--return dirt as some games use dirt vs grass
function sound_api.node_sound_grass_defaults(table)
function sound_api.node_sound_grass_defaults(soundtable)
if minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_grass_defaults(table)
return hades_sounds.node_sound_grass_defaults(soundtable)
else
return sound_api.node_sound_dirt_defaults(table)
return sound_api.node_sound_dirt_defaults(soundtable)
end
end
function sound_api.node_sound_sand_defaults(table)
function sound_api.node_sound_sand_defaults(soundtable)
if minetest.get_modpath("default") then
return default.node_sound_sand_defaults(table)
return default.node_sound_sand_defaults(soundtable)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_sand_defaults(table)
return mcl_sounds.node_sound_sand_defaults(soundtable)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_sand_defaults(table)
return nodes_nature.node_sound_sand_defaults(soundtable)
elseif minetest.get_modpath("fl_stone") then
return fl_stone.sounds.sand(table)
return fl_stone.sounds.sand(soundtable)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_sand_defaults(table)
return hades_sounds.node_sound_sand_defaults(soundtable)
elseif minetest.get_modpath("rp_sounds") then
return rp_sounds.node_sound_sand_defaults(table)
return rp_sounds.node_sound_sand_defaults(soundtable)
else
return table
return soundtable
end
end
function sound_api.node_sound_gravel_defaults(table)
function sound_api.node_sound_gravel_defaults(soundtable)
if minetest.get_modpath("default") then
return default.node_sound_gravel_defaults(table)
return default.node_sound_gravel_defaults(soundtable)
--s/gravel/sand
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_sand_defaults(table)
return mcl_sounds.node_sound_sand_defaults(soundtable)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_gravel_defaults(table)
return nodes_nature.node_sound_gravel_defaults(soundtable)
elseif minetest.get_modpath("fl_topsoil") then
return fl_topsoil.sounds.gravel(table)
return fl_topsoil.sounds.gravel(soundtable)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_gravel_defaults(table)
return hades_sounds.node_sound_gravel_defaults(soundtable)
else
return table
return soundtable
end
end
function sound_api.node_sound_wood_defaults(table)
function sound_api.node_sound_wood_defaults(soundtable)
if minetest.get_modpath("default") then
return default.node_sound_wood_defaults(table)
return default.node_sound_wood_defaults(soundtable)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_wood_defaults(table)
return mcl_sounds.node_sound_wood_defaults(soundtable)
elseif minetest.get_modpath("ks_sounds") then
return ks.node_sound_wood_default(table)
return ks.node_sound_wood_default(soundtable)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_wood_defaults(table)
return nodes_nature.node_sound_wood_defaults(soundtable)
elseif minetest.get_modpath("fl_trees") then
return fl_trees.sounds.wood(table)
return fl_trees.sounds.wood(soundtable)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_wood_defaults(table)
return hades_sounds.node_sound_wood_defaults(soundtable)
elseif minetest.get_modpath("rp_sounds") then
return rp_sounds.node_sound_wood_defaults(table)
return rp_sounds.node_sound_wood_defaults(soundtable)
else
return table
return soundtable
end
end
function sound_api.node_sound_leaves_defaults(table)
function sound_api.node_sound_leaves_defaults(soundtable)
if minetest.get_modpath("default") then
return default.node_sound_leaves_defaults(table)
return default.node_sound_leaves_defaults(soundtable)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_leaves_defaults(table)
return mcl_sounds.node_sound_leaves_defaults(soundtable)
elseif minetest.get_modpath("ks_sounds") then
return ks.node_sound_leaves_default(table)
return ks.node_sound_leaves_default(soundtable)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_leaves_defaults(table)
return nodes_nature.node_sound_leaves_defaults(soundtable)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_leaves_defaults(table)
return hades_sounds.node_sound_leaves_defaults(soundtable)
elseif minetest.get_modpath("rp_sounds") then
return rp_sounds.node_sound_leaves_defaults(table)
return rp_sounds.node_sound_leaves_defaults(soundtable)
else
return table
return soundtable
end
end
function sound_api.node_sound_glass_defaults(table)
function sound_api.node_sound_glass_defaults(soundtable)
if minetest.get_modpath("default") then
return default.node_sound_glass_defaults(table)
return default.node_sound_glass_defaults(soundtable)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_glass_defaults(table)
return mcl_sounds.node_sound_glass_defaults(soundtable)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_glass_defaults(table)
return nodes_nature.node_sound_glass_defaults(soundtable)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_glass_defaults(table)
return hades_sounds.node_sound_glass_defaults(soundtable)
elseif minetest.get_modpath("rp_sounds") then
return rp_sounds.node_sound_glass_defaults(table)
return rp_sounds.node_sound_glass_defaults(soundtable)
else
return table
return soundtable
end
end
function sound_api.node_sound_ice_defaults(table)
function sound_api.node_sound_ice_defaults(soundtable)
if minetest.get_modpath("default") then
return default.node_sound_ice_defaults(table)
return default.node_sound_ice_defaults(soundtable)
--s/ice/glass
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_glass_defaults(table)
return mcl_sounds.node_sound_glass_defaults(soundtable)
--s/ice/glass
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_glass_defaults(table)
return nodes_nature.node_sound_glass_defaults(soundtable)
--s/ice/glass
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_glass_defaults(table)
return hades_sounds.node_sound_glass_defaults(soundtable)
else
return table
return soundtable
end
end
function sound_api.node_sound_metal_defaults(table)
function sound_api.node_sound_metal_defaults(soundtable)
if minetest.get_modpath("default") then
return default.node_sound_metal_defaults(table)
return default.node_sound_metal_defaults(soundtable)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_metal_defaults(table)
return mcl_sounds.node_sound_metal_defaults(soundtable)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_metal_defaults(table)
return hades_sounds.node_sound_metal_defaults(soundtable)
else
return table
return soundtable
end
end
function sound_api.node_sound_water_defaults(table)
function sound_api.node_sound_water_defaults(soundtable)
if minetest.get_modpath("default") then
return default.node_sound_water_defaults(table)
return default.node_sound_water_defaults(soundtable)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_water_defaults(table)
return mcl_sounds.node_sound_water_defaults(soundtable)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_water_defaults(table)
return nodes_nature.node_sound_water_defaults(soundtable)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_water_defaults(table)
return hades_sounds.node_sound_water_defaults(soundtable)
elseif minetest.get_modpath("rp_sounds") then
return rp_sounds.node_sound_water_defaults(table)
return rp_sounds.node_sound_water_defaults(soundtable)
else
return table
return soundtable
end
end
function sound_api.node_sound_lava_defaults(table)
function sound_api.node_sound_lava_defaults(soundtable)
--s/lava/water
if minetest.get_modpath("default") then
return default.node_sound_water_defaults(table)
return default.node_sound_water_defaults(soundtable)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_lava_defaults(table)
return mcl_sounds.node_sound_lava_defaults(soundtable)
--s/lava/water
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_water_defaults(table)
return nodes_nature.node_sound_water_defaults(soundtable)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_lava_defaults(table)
return hades_sounds.node_sound_lava_defaults(soundtable)
--s/lava/water
elseif minetest.get_modpath("rp_sounds") then
return rp_sounds.node_sound_water_defaults(table)
return rp_sounds.node_sound_water_defaults(soundtable)
else
return table
return soundtable
end
end
function sound_api.node_sound_snow_defaults(table)
function sound_api.node_sound_snow_defaults(soundtable)
if minetest.get_modpath("default") then
return default.node_sound_snow_defaults(table)
return default.node_sound_snow_defaults(soundtable)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_snow_defaults(table)
return mcl_sounds.node_sound_snow_defaults(soundtable)
elseif minetest.get_modpath("ks_sounds") then
return ks.node_sound_snow_default(table)
return ks.node_sound_snow_default(soundtable)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_snow_defaults(table)
return nodes_nature.node_sound_snow_defaults(soundtable)
elseif minetest.get_modpath("fl_topsoil") then
return fl_topsoil.sounds.snow(table)
return fl_topsoil.sounds.snow(soundtable)
elseif minetest.get_modpath("rp_sounds") then
return rp_sounds.node_sound_snow_defaults(table)
return rp_sounds.node_sound_snow_defaults(soundtable)
else
return table
return soundtable
end
end
function sound_api.node_sound_wool_defaults(table)
function sound_api.node_sound_wool_defaults(soundtable)
--s/wool/default
if minetest.get_modpath("default") then
return default.node_sound_defaults(table)
return default.node_sound_defaults(soundtable)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_wool_defaults(table)
return mcl_sounds.node_sound_wool_defaults(soundtable)
else
return table
return soundtable
end
end