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xcompat/doc/textures.md

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Textures API

Usage

To use a texture in your mod, find the texture you want by looking at one of the files in /src/texture, and append its path to xcompat.textures.

If a texture isn't supported for the current game, xcompat creates a solid color texture using texture modifiers as a fallback, ensuring compatibility.

Example

Path Result in Minetest Game
xcompat.textures.wool.white "wool_white.png"
xcompat.textures.wood.apple.planks "default_wood.png"
xcompat.textures.wood.jungle.leaves "default_jungleleaves.png"
xcompat.textures.glass.pane "default_glass.png"

For games like Minetest and Mineclonia, see the file /src/textures/minetest.lua.