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Textures API
Usage
To use a texture in your mod, find the texture you want by looking at one of
the files in /src/texture, and append its path to xcompat.textures.
If a texture isn't supported for the current game, xcompat creates a solid color texture using texture modifiers as a fallback, ensuring compatibility.
Example
| Path | Result in Minetest Game |
|---|---|
| xcompat.textures.wool.white | "wool_white.png" |
| xcompat.textures.wood.apple.planks | "default_wood.png" |
| xcompat.textures.wood.jungle.leaves | "default_jungleleaves.png" |
| xcompat.textures.glass.pane | "default_glass.png" |
For games like Minetest and Mineclonia, see the file /src/textures/minetest.lua.