mirror of
https://github.com/mt-mods/xcompat.git
synced 2025-10-29 23:45:22 +01:00
21 lines
852 B
Markdown
21 lines
852 B
Markdown
# Textures API
|
|
|
|
## Usage
|
|
|
|
To use a texture in your mod, find the texture you want by looking at one of
|
|
the files in `/src/texture`, and append its path to `xcompat.textures`.
|
|
|
|
If a texture isn't supported for the current game, xcompat creates a solid
|
|
color texture using texture modifiers as a fallback, ensuring compatibility.
|
|
|
|
## Example
|
|
|
|
| Path | Result in Minetest Game |
|
|
| - | - |
|
|
| xcompat.textures.wool.white | `"wool_white.png"` |
|
|
| xcompat.textures.wood.apple.planks | `"default_wood.png"` |
|
|
| xcompat.textures.wood.jungle.leaves | `"default_jungleleaves.png"` |
|
|
| xcompat.textures.glass.pane | `"default_glass.png"` |
|
|
|
|
For games like Minetest and Mineclonia, see the file `/src/textures/minetest.lua`.
|