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xcompat/doc/textures.md

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# Textures API
## Usage
To use a texture in your mod, find the texture you want by looking at one of
the files in `/src/texture`, and append its path to `xcompat.textures`.
If a texture isn't supported for the current game, xcompat creates a solid
color texture using texture modifiers as a fallback, ensuring compatibility.
## Example
| Path | Result in Minetest Game |
| - | - |
| xcompat.textures.wool.white | `"wool_white.png"` |
| xcompat.textures.wood.apple.planks | `"default_wood.png"` |
| xcompat.textures.wood.jungle.leaves | `"default_jungleleaves.png"` |
| xcompat.textures.glass.pane | `"default_glass.png"` |
For games like Minetest and Mineclonia, see the file `/src/textures/minetest.lua`.