Add workplaces support.
Places: Workplaces are now usable nodes. Plotmarkers around a building can be scanned and their information stored into current plotmarker. Slightly optimize plotmarker search. Occupations: Add test "priest" occupation definition. Fix lots of bugs in initialization code. Spawner: Add ability to determine occupation name out of surrounding workplaces. Assign occupation to spawned NPC using simple algorithm. Others: Reduce log noise a bit. Fix some warnings.
This commit is contained in:
556
spawner.lua
556
spawner.lua
@ -61,14 +61,14 @@ npc.spawner.replacement_interval = 60
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npc.spawner.spawn_delay = 10
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npc.spawner.spawn_data = {
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status = {
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dead = 0,
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alive = 1
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},
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age = {
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adult = "adult",
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child = "child"
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}
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status = {
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dead = 0,
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alive = 1
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},
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age = {
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adult = "adult",
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child = "child"
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}
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}
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-- Array of nodes that serve as plotmarker of a plot, and therefore
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@ -158,18 +158,18 @@ function npc.spawner.scan_area_for_spawn(start_pos, end_pos, player_name)
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-- Initialize NPC stats
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-- Initialize NPC stats
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local npc_stats = {
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male = {
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total = 0,
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adult = 0,
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child = 0
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},
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female = {
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total = 0,
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adult = 0,
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child = 0
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},
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adult_total = 0,
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child_total = 0
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male = {
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total = 0,
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adult = 0,
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child = 0
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},
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female = {
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total = 0,
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adult = 0,
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child = 0
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},
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adult_total = 0,
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child_total = 0
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}
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result.building_npc_stats = npc_stats
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@ -180,6 +180,78 @@ end
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-- Spawning functions
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---------------------------------------------------------------------------------------
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function npc.spawner.determine_npc_occupation(building_type, workplace_nodes, npcs)
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local surrounding_buildings_map = {}
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local current_building_map = {}
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local current_building_npc_occupations = {}
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-- Get all occupation names in the current building
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for i = 1, #npcs do
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if not npc.utils.array_contains(current_building_npc_occupations, npcs[i].occupation) then
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table.insert(current_building_npc_occupations, npcs[i].occupations)
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end
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end
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minetest.log("Occupation names in current building: "..dump(current_building_npc_occupations))
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-- Classify workplaces
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for i = 1, #workplace_nodes do
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local workplace = workplace_nodes[i]
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if workplace.surrounding_workplace == true then
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surrounding_buildings_map[workplace.building_type] = workplace
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else
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current_building_map[workplace.building_type] = workplace
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end
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end
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minetest.log("Surrounding workplaces map: "..dump(surrounding_buildings_map))
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minetest.log("Current building type: "..dump(building_type))
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-- Get occupation names for the buildings
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local occupation_names = npc.occupations.get_for_building(
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building_type,
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npc.utils.get_map_keys(surrounding_buildings_map)
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)
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-----------------------
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-- Determine occupation
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-----------------------
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-- First of all, iterate through all names, discard the default basic occupation.
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-- Next, check if no-one in this builiding has this occupation name.
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-- Next, check if the workplace node has no data assigned to it.
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-- Finally, if not, return an table with the occupation name, and the selected
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-- workplace node.
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-- Note: Much more can be done here. This is a simplistic implementation,
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-- given this is already complicated enough. For example, existing NPCs' occupation
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-- can play a much more important role, not only taken in consideration for discarding.
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for i = 1, #occupation_names do
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-- Check if this occupation name is the default occupation, and if it is, continue
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if occupation_names[i] ~= npc.occupations.basic_name then
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-- Check if someone already works on this
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if not npc.utils.array_contains(current_building_npc_occupations, occupation_names[i]) then
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-- Check if someone else already has this occupation at the same workplace
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for j = 1, #workplace_nodes do
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-- Get building types from occupation
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local local_building_types =
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npc.occupations.registered_occupations[occupation_names[i]].building_type or {}
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local surrounding_building_types =
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npc.occupations.registered_occupations[occupation_names[i]].surrounding_building_types or {}
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minetest.log("Occupation btype: "..dump(local_building_types))
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minetest.log("Surrounding btypes: "..dump(surrounding_building_types))
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-- Check the workplace_node is of any of those building_types
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if npc.utils.array_contains(local_building_types, workplace_nodes[j].building_type) or
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npc.utils.array_contains(surrounding_building_types, workplace_nodes[j].building_type) then
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minetest.log("Found corresponding node: "..dump(workplace_nodes[j]))
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local meta = minetest.get_meta(workplace_nodes[j].node_pos)
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local worker_data = minetest.deserialize(meta:get_string("worker_data") or "")
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-- If no worker data is found, then create it
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if not worker_data then
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return {name=occupation_names[i], node=workplace_nodes[j]}
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end
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end
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end
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end
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end
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end
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return nil
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end
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-- This function is called when the node timer for spawning NPC
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-- is expired. Can be called manually by supplying either:
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-- - Position of mg_villages plotmarker, or,
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@ -204,11 +276,15 @@ function npc.spawner.spawn_npc_on_plotmarker(pos)
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area_info["npc_count"] = meta:get_int("npc_count")
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area_info["spawned_npc_count"] = meta:get_int("spawned_npc_count")
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area_info["building_type"] = minetest.deserialize(meta:get_string("building_type"))
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-- Determine occupation
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area_info["building_type"] = meta:get_string("building_type")
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local nearby_plotmarkers = minetest.deserialize(meta:get_string("nearby_plotmarkers"))
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local occupation_data = npc.spawner.determine_npc_occupation(
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area_info.building_type,
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area_info.node_data.workplace_type,
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area_info.npcs)
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local metadata = npc.spawner.spawn_npc(pos, area_info)
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local metadata = npc.spawner.spawn_npc(pos, area_info, occupation_data.name)
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-- Set all metadata back into the node
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-- Increase NPC spawned count
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@ -273,7 +349,7 @@ function npc.spawner.spawn_npc(pos, area_info, occupation_name)
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if npc_table and #npc_table > 0 then
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npc.initialize(ent, pos, false, npc_stats, occupation)
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else
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npc.initialize(ent, pos, nil, nil, occupation)
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npc.initialize(ent, pos, nil, nil, occupation)
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end
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-- If entrance and node_data are present, assign nodes
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if entrance and node_data then
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@ -284,13 +360,13 @@ function npc.spawner.spawn_npc(pos, area_info, occupation_name)
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if ent:get_luaentity().child then
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age = npc.age.child
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end
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-- TODO: Add more information here at some time...
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local entry = {
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status = npc.spawner.spawn_data.status.alive,
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name = ent:get_luaentity().name,
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id = ent:get_luaentity().npc_id,
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sex = ent:get_luaentity().sex,
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age = age,
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occupation = occupation,
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born_day = minetest.get_day_count()
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}
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minetest.log("Area info: "..dump(area_info))
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@ -298,12 +374,12 @@ function npc.spawner.spawn_npc(pos, area_info, occupation_name)
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-- Update and store stats
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-- Increase total of NPCs for specific sex
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npc_stats[ent:get_luaentity().sex].total =
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npc_stats[ent:get_luaentity().sex].total + 1
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npc_stats[ent:get_luaentity().sex].total + 1
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-- Increase total number of NPCs by age
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npc_stats[age.."_total"] = npc_stats[age.."_total"] + 1
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-- Increase number of NPCs by age and sex
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npc_stats[ent:get_luaentity().sex][age] =
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npc_stats[ent:get_luaentity().sex][age] + 1
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npc_stats[ent:get_luaentity().sex][age] + 1
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area_info.npc_stats = npc_stats
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-- Return
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npc.log("INFO", "Spawning successful!")
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@ -337,7 +413,7 @@ function npc.spawner.assign_places(self, entrance, node_data, pos)
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-- Assign plotmarker if position given
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if pos then
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npc.places.add_shared(self, npc.places.PLACE_TYPE.OTHER.HOME_PLOTMARKER,
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npc.places.PLACE_TYPE.OTHER.HOME_PLOTMARKER, pos)
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npc.places.PLACE_TYPE.OTHER.HOME_PLOTMARKER, pos)
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end
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-- Assign entrance door and related locations
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@ -353,11 +429,11 @@ function npc.spawner.assign_places(self, entrance, node_data, pos)
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-- Assign beds
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if #node_data.bed_type > 0 then
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-- Assign a specific sittable node to a NPC.
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npc.places.add_owned_accessible_place(self, node_data.bed_type,
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npc.places.PLACE_TYPE.BED.PRIMARY)
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-- Store changes to node_data
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--meta:set_string("node_data", minetest.serialize(node_data))
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-- Assign a specific sittable node to a NPC.
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npc.places.add_owned_accessible_place(self, node_data.bed_type,
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npc.places.PLACE_TYPE.BED.PRIMARY)
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-- Store changes to node_data
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--meta:set_string("node_data", minetest.serialize(node_data))
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end
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-- Assign sits
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@ -389,7 +465,7 @@ function npc.spawner.assign_places(self, entrance, node_data, pos)
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-- Add all furnaces to places as shared since NPC should be able to use
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-- any accessible furnace
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npc.places.add_shared_accessible_place(self, node_data.furnace_type,
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npc.places.PLACE_TYPE.FURNACE.SHARED)
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npc.places.PLACE_TYPE.FURNACE.SHARED)
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end
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-- Assign storage nodes
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@ -417,14 +493,14 @@ function npc.spawner.assign_places(self, entrance, node_data, pos)
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npc.log("DEBUG", "Places for NPC "..self.npc_name..": "..dump(self.places_map))
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-- Make NPC go into their house
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-- Make NPC go into their house
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-- If entrance is available let NPC
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if entrance then
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npc.add_task(self,
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npc.actions.cmd.WALK_TO_POS,
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{end_pos=npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
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walkable={}})
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npc.add_action(self, npc.actions.cmd.FREEZE, {freeze = false})
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npc.add_task(self,
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npc.actions.cmd.WALK_TO_POS,
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{end_pos=npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
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walkable={}})
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npc.add_action(self, npc.actions.cmd.FREEZE, {freeze = false})
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end
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return node_data
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@ -438,7 +514,7 @@ function npc.spawner.calculate_npc_spawning_on_plotmarker(pos)
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-- Check node metadata
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local meta = minetest.get_meta(pos)
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if meta:get_string("replaced") ~= "true" then
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return
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return
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end
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-- Get nodes for this building
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local node_data = minetest.deserialize(meta:get_string("node_data"))
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@ -497,61 +573,61 @@ if minetest.get_modpath("mg_villages") ~= nil then
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--minetest.log("Building data: "..dump(building_data))
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--minetest.log("--------------------------------------------")
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-- Get area of the building
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local x_size = building_data.bsizex
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local y_size = building_data.ysize
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local z_size = building_data.bsizez
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local brotate = building_data.brotate
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local start_pos = {x=pos.x, y=pos.y, z=pos.z}
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local x_sign, z_sign = 1, 1
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local x_size = building_data.bsizex
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local y_size = building_data.ysize
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local z_size = building_data.bsizez
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local brotate = building_data.brotate
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local start_pos = {x=pos.x, y=pos.y, z=pos.z}
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local x_sign, z_sign = 1, 1
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-- Check plot direction
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-- NOTE: Below values may be wrong, very wrong!
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-- 0 - facing West, -X
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-- 1 - facing North, +Z
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-- 2 - facing East, +X
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-- 3 - facing South -Z
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if brotate == 0 then
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x_sign, z_sign = 1, -1
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elseif brotate == 1 then
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x_sign, z_sign = -1, -1
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local temp = z_size
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z_size = x_size
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x_size = temp
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elseif brotate == 2 then
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x_sign, z_sign = -1, 1
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elseif brotate == 3 then
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x_sign, z_sign = 1, 1
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end
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-- Check plot direction
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-- NOTE: Below values may be wrong, very wrong!
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-- 0 - facing West, -X
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-- 1 - facing North, +Z
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-- 2 - facing East, +X
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-- 3 - facing South -Z
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if brotate == 0 then
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x_sign, z_sign = 1, -1
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elseif brotate == 1 then
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x_sign, z_sign = -1, -1
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local temp = z_size
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z_size = x_size
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x_size = temp
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elseif brotate == 2 then
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x_sign, z_sign = -1, 1
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elseif brotate == 3 then
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x_sign, z_sign = 1, 1
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end
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------------------------
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-- For debug:
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------------------------
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-- Red is x marker
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--minetest.set_node({x=pos.x + (x_sign * x_size),y=pos.y,z=pos.z}, {name = "wool:red"})
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--minetest.get_meta({x=pos.x + (x_sign * x_size),y=pos.y,z=pos.z}):set_string("infotext", minetest.get_meta(pos):get_string("infotext")..", Axis: x, Sign: "..dump(x_sign))
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-- Blue is z marker
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--minetest.set_node({x=pos.x,y=pos.y,z=pos.z + (z_sign * z_size)}, {name = "wool:blue"})
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--minetest.get_meta({x=pos.x,y=pos.y,z=pos.z + (z_sign * z_size)}):set_string("infotext", minetest.get_meta(pos):get_string("infotext")..", Axis: z, Sign: "..dump(z_sign))
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------------------------
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-- For debug:
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------------------------
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-- Red is x marker
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--minetest.set_node({x=pos.x + (x_sign * x_size),y=pos.y,z=pos.z}, {name = "wool:red"})
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--minetest.get_meta({x=pos.x + (x_sign * x_size),y=pos.y,z=pos.z}):set_string("infotext", minetest.get_meta(pos):get_string("infotext")..", Axis: x, Sign: "..dump(x_sign))
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-- Blue is z marker
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--minetest.set_node({x=pos.x,y=pos.y,z=pos.z + (z_sign * z_size)}, {name = "wool:blue"})
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--minetest.get_meta({x=pos.x,y=pos.y,z=pos.z + (z_sign * z_size)}):set_string("infotext", minetest.get_meta(pos):get_string("infotext")..", Axis: z, Sign: "..dump(z_sign))
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npc.log("DEBUG", "Start pos: "..minetest.pos_to_string(start_pos))
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npc.log("DEBUG", "Plot: "..dump(minetest.get_meta(start_pos):get_string("infotext")))
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npc.log("DEBUG", "Start pos: "..minetest.pos_to_string(start_pos))
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npc.log("DEBUG", "Plot: "..dump(minetest.get_meta(start_pos):get_string("infotext")))
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npc.log("DEBUG", "Brotate: "..dump(brotate))
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npc.log("DEBUG", "X_sign: "..dump(x_sign))
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npc.log("DEBUG", "X_adj: "..dump(x_sign*x_size))
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npc.log("DEBUG", "Z_sign: "..dump(z_sign))
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npc.log("DEBUG", "Z_adj: "..dump(z_sign*z_size))
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npc.log("DEBUG", "Brotate: "..dump(brotate))
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npc.log("DEBUG", "X_sign: "..dump(x_sign))
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npc.log("DEBUG", "X_adj: "..dump(x_sign*x_size))
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npc.log("DEBUG", "Z_sign: "..dump(z_sign))
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npc.log("DEBUG", "Z_adj: "..dump(z_sign*z_size))
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local end_pos = {x=pos.x + (x_sign * x_size), y=pos.y + y_size, z=pos.z + (z_sign * z_size)}
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local end_pos = {x=pos.x + (x_sign * x_size), y=pos.y + y_size, z=pos.z + (z_sign * z_size)}
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-- For debug:
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--minetest.set_node(start_pos, {name="default:mese_block"})
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--minetest.set_node(end_pos, {name="default:mese_block"})
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--minetest.get_meta(end_pos):set_string("infotext", minetest.get_meta(start_pos):get_string("infotext"))
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-- For debug:
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--minetest.set_node(start_pos, {name="default:mese_block"})
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--minetest.set_node(end_pos, {name="default:mese_block"})
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--minetest.get_meta(end_pos):set_string("infotext", minetest.get_meta(start_pos):get_string("infotext"))
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npc.log("DEBUG", "Calculated end pos: "..minetest.pos_to_string(end_pos))
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npc.log("DEBUG", "Calculated end pos: "..minetest.pos_to_string(end_pos))
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return npc.places.scan_area_for_usable_nodes(start_pos, end_pos)
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return npc.places.scan_area_for_usable_nodes(start_pos, end_pos)
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end
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-- This function "adapts" an existent mg_villages:plotmarker for NPC spawning.
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@ -567,7 +643,7 @@ if minetest.get_modpath("mg_villages") ~= nil then
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local infotext = meta:get_string("infotext")
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-- Check for nil values above
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if (not village_id or (village_id and village_id == ""))
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or (not plot_nr or (plot_nr and plot_nr == 0)) then
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or (not plot_nr or (plot_nr and plot_nr == 0)) then
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return
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end
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@ -612,8 +688,8 @@ if minetest.get_modpath("mg_villages") ~= nil then
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-- Store nodedata into the spawner's metadata
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meta:set_string("node_data", minetest.serialize(nodedata))
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-- Find nearby plotmarkers, excluding current plotmarker
|
||||
local nearby_plotmarkers = npc.places.find_plotmarkers(pos, 40, true)
|
||||
minetest.log("Found nearby plotmarkers: "..dump(nearby_plotmarkers))
|
||||
local nearby_plotmarkers = npc.places.find_plotmarkers(pos, 35, true)
|
||||
--minetest.log("Found nearby plotmarkers: "..dump(nearby_plotmarkers))
|
||||
meta:set_string("nearby_plotmarkers", minetest.serialize(nearby_plotmarkers))
|
||||
-- Check if building position data is also available (recent mg_villages)
|
||||
if building_pos_data then
|
||||
@ -624,22 +700,22 @@ if minetest.get_modpath("mg_villages") ~= nil then
|
||||
meta:set_string("npcs", minetest.serialize(npcs))
|
||||
-- Initialize NPC stats
|
||||
local npc_stats = {
|
||||
male = {
|
||||
total = 0,
|
||||
male = {
|
||||
total = 0,
|
||||
adult = 0,
|
||||
child = 0
|
||||
},
|
||||
female = {
|
||||
total = 0,
|
||||
child = 0
|
||||
},
|
||||
female = {
|
||||
total = 0,
|
||||
adult = 0,
|
||||
child = 0
|
||||
},
|
||||
adult_total = 0,
|
||||
child_total = 0
|
||||
}
|
||||
meta:set_string("npc_stats", minetest.serialize(npc_stats))
|
||||
-- Set replaced
|
||||
meta:set_string("replaced", "true")
|
||||
}
|
||||
meta:set_string("npc_stats", minetest.serialize(npc_stats))
|
||||
-- Set replaced
|
||||
meta:set_string("replaced", "true")
|
||||
-- Calculate how many NPCs will spawn
|
||||
npc.spawner.calculate_npc_spawning_on_plotmarker(pos)
|
||||
-- Stop searching for building type
|
||||
@ -648,107 +724,107 @@ if minetest.get_modpath("mg_villages") ~= nil then
|
||||
end
|
||||
end
|
||||
|
||||
-- Node registration
|
||||
-- This node is currently a slightly modified mg_villages:plotmarker
|
||||
-- TODO: Change formspec to a more detailed one.
|
||||
minetest.override_item("mg_villages:plotmarker", {
|
||||
-- description = "Automatic NPC Spawner",
|
||||
-- drawtype = "nodebox",
|
||||
-- tiles = {"default_stone.png"},
|
||||
-- paramtype = "light",
|
||||
-- paramtype2 = "facedir",
|
||||
-- node_box = {
|
||||
-- type = "fixed",
|
||||
-- fixed = {
|
||||
-- {-0.5+2/16, -0.5, -0.5+2/16, 0.5-2/16, -0.5+2/16, 0.5-2/16},
|
||||
-- --{-0.5+0/16, -0.5, -0.5+0/16, 0.5-0/16, -0.5+0/16, 0.5-0/16},
|
||||
-- }
|
||||
-- },
|
||||
walkable = false,
|
||||
groups = {cracky=3,stone=2},
|
||||
-- Node registration
|
||||
-- This node is currently a slightly modified mg_villages:plotmarker
|
||||
-- TODO: Change formspec to a more detailed one.
|
||||
minetest.override_item("mg_villages:plotmarker", {
|
||||
-- description = "Automatic NPC Spawner",
|
||||
-- drawtype = "nodebox",
|
||||
-- tiles = {"default_stone.png"},
|
||||
-- paramtype = "light",
|
||||
-- paramtype2 = "facedir",
|
||||
-- node_box = {
|
||||
-- type = "fixed",
|
||||
-- fixed = {
|
||||
-- {-0.5+2/16, -0.5, -0.5+2/16, 0.5-2/16, -0.5+2/16, 0.5-2/16},
|
||||
-- --{-0.5+0/16, -0.5, -0.5+0/16, 0.5-0/16, -0.5+0/16, 0.5-0/16},
|
||||
-- }
|
||||
-- },
|
||||
walkable = false,
|
||||
groups = {cracky=3,stone=2},
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
-- NOTE: This is temporary code for testing...
|
||||
local nodedata = minetest.deserialize(minetest.get_meta(pos):get_string("node_data"))
|
||||
--minetest.log("Node data: "..dump(nodedata))
|
||||
--minetest.log("Entrance: "..dump(minetest.deserialize(minetest.get_meta(pos):get_string("entrance"))))
|
||||
--minetest.log("First-floor beds: "..dump(spawner.filter_first_floor_nodes(nodedata.bed_type, pos)))
|
||||
--local entrance = npc.places.find_entrance_from_openable_nodes(nodedata.openable_type, pos)
|
||||
--minetest.log("Found entrance: "..dump(entrance))
|
||||
minetest.log("Replaced: "..dump(minetest.get_meta(pos):get_string("replaced")))
|
||||
-- for i = 1, #nodedata.bed_type do
|
||||
-- nodedata.bed_type[i].owner = ""
|
||||
-- end
|
||||
-- minetest.get_meta(pos):set_string("node_data", minetest.serialize(nodedata))
|
||||
-- minetest.log("Cleared bed owners")
|
||||
--minetest.log("NPC stats: "..dump(minetest.deserialize(minetest.get_meta(pos):get_string("npc_stats"))))
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
-- NOTE: This is temporary code for testing...
|
||||
local nodedata = minetest.deserialize(minetest.get_meta(pos):get_string("node_data"))
|
||||
--minetest.log("Node data: "..dump(nodedata))
|
||||
--minetest.log("Entrance: "..dump(minetest.deserialize(minetest.get_meta(pos):get_string("entrance"))))
|
||||
--minetest.log("First-floor beds: "..dump(spawner.filter_first_floor_nodes(nodedata.bed_type, pos)))
|
||||
--local entrance = npc.places.find_entrance_from_openable_nodes(nodedata.openable_type, pos)
|
||||
--minetest.log("Found entrance: "..dump(entrance))
|
||||
minetest.log("Replaced: "..dump(minetest.get_meta(pos):get_string("replaced")))
|
||||
-- for i = 1, #nodedata.bed_type do
|
||||
-- nodedata.bed_type[i].owner = ""
|
||||
-- end
|
||||
-- minetest.get_meta(pos):set_string("node_data", minetest.serialize(nodedata))
|
||||
-- minetest.log("Cleared bed owners")
|
||||
--minetest.log("NPC stats: "..dump(minetest.deserialize(minetest.get_meta(pos):get_string("npc_stats"))))
|
||||
|
||||
return mg_villages.plotmarker_formspec( pos, nil, {}, clicker )
|
||||
end,
|
||||
return mg_villages.plotmarker_formspec( pos, nil, {}, clicker )
|
||||
end,
|
||||
|
||||
-- on_receive_fields = function(pos, formname, fields, sender)
|
||||
-- return mg_villages.plotmarker_formspec( pos, formname, fields, sender );
|
||||
-- end,
|
||||
-- on_receive_fields = function(pos, formname, fields, sender)
|
||||
-- return mg_villages.plotmarker_formspec( pos, formname, fields, sender );
|
||||
-- end,
|
||||
|
||||
on_timer = function(pos, elapsed)
|
||||
npc.spawner.spawn_npc_on_plotmarker(pos)
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
npc.spawner.spawn_npc_on_plotmarker(pos)
|
||||
end,
|
||||
|
||||
-- protect against digging
|
||||
-- can_dig = function(pos, player)
|
||||
-- local meta = minetest.get_meta(pos);
|
||||
-- if (meta and meta:get_string("village_id") ~= "" and meta:get_int("plot_nr") and meta:get_int("plot_nr") > 0 ) then
|
||||
-- return false;
|
||||
-- protect against digging
|
||||
-- can_dig = function(pos, player)
|
||||
-- local meta = minetest.get_meta(pos);
|
||||
-- if (meta and meta:get_string("village_id") ~= "" and meta:get_int("plot_nr") and meta:get_int("plot_nr") > 0 ) then
|
||||
-- return false;
|
||||
-- end
|
||||
-- return true;
|
||||
-- end
|
||||
})
|
||||
|
||||
-- LBM Registration
|
||||
-- Used to modify plotmarkers and replace them with advanced_npc:plotmarker_auto_spawner
|
||||
-- minetest.register_lbm({
|
||||
-- label = "Replace mg_villages:plotmarker with Advanced NPC auto spawners",
|
||||
-- name = "advanced_npc:mg_villages_plotmarker_replacer",
|
||||
-- nodenames = {"mg_villages:plotmarker"},
|
||||
-- run_at_every_load = false,
|
||||
-- action = function(pos, node)
|
||||
-- -- Check if replacement is activated
|
||||
-- if npc.spawner.replace_activated then
|
||||
-- -- Replace mg_villages:plotmarker
|
||||
-- spawner.replace_mg_villages_plotmarker(pos)
|
||||
-- -- Set NPCs to spawn
|
||||
-- spawner.calculate_npc_spawning(pos)
|
||||
-- end
|
||||
-- end
|
||||
-- return true;
|
||||
-- end
|
||||
})
|
||||
-- })
|
||||
|
||||
-- LBM Registration
|
||||
-- Used to modify plotmarkers and replace them with advanced_npc:plotmarker_auto_spawner
|
||||
-- minetest.register_lbm({
|
||||
-- label = "Replace mg_villages:plotmarker with Advanced NPC auto spawners",
|
||||
-- name = "advanced_npc:mg_villages_plotmarker_replacer",
|
||||
-- nodenames = {"mg_villages:plotmarker"},
|
||||
-- run_at_every_load = false,
|
||||
-- action = function(pos, node)
|
||||
-- -- Check if replacement is activated
|
||||
-- if npc.spawner.replace_activated then
|
||||
-- -- Replace mg_villages:plotmarker
|
||||
-- spawner.replace_mg_villages_plotmarker(pos)
|
||||
-- -- Set NPCs to spawn
|
||||
-- spawner.calculate_npc_spawning(pos)
|
||||
-- end
|
||||
-- end
|
||||
-- })
|
||||
|
||||
-- ABM Registration
|
||||
minetest.register_abm({
|
||||
label = "Replace mg_villages:plotmarker with Advanced NPC auto spawners",
|
||||
nodenames = {"mg_villages:plotmarker"},
|
||||
interval = 10,--npc.spawner.replacement_interval,
|
||||
chance = 1,--5,
|
||||
catch_up = true,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
-- Check if replacement is needed
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta then
|
||||
-- minetest.log("------ Plotmarker metadata -------")
|
||||
-- local plot_nr = meta:get_int("plot_nr")
|
||||
-- local village_id = meta:get_string("village_id")
|
||||
-- minetest.log("Plot nr: "..dump(plot_nr)..", village ID: "..dump(village_id))
|
||||
-- minetest.log(dump(mg_villages.get_plot_and_building_data( village_id, plot_nr )))
|
||||
end
|
||||
if minetest.get_meta(pos):get_string("replaced") == "true" then
|
||||
return
|
||||
end
|
||||
-- Check if replacement is activated
|
||||
if npc.spawner.replace_activated then
|
||||
-- Replace mg_villages:plotmarker
|
||||
spawner.adapt_mg_villages_plotmarker(pos)
|
||||
end
|
||||
end
|
||||
})
|
||||
-- ABM Registration
|
||||
minetest.register_abm({
|
||||
label = "Replace mg_villages:plotmarker with Advanced NPC auto spawners",
|
||||
nodenames = {"mg_villages:plotmarker"},
|
||||
interval = 10,--npc.spawner.replacement_interval,
|
||||
chance = 1,--5,
|
||||
catch_up = true,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
-- Check if replacement is needed
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta then
|
||||
-- minetest.log("------ Plotmarker metadata -------")
|
||||
-- local plot_nr = meta:get_int("plot_nr")
|
||||
-- local village_id = meta:get_string("village_id")
|
||||
-- minetest.log("Plot nr: "..dump(plot_nr)..", village ID: "..dump(village_id))
|
||||
-- minetest.log(dump(mg_villages.get_plot_and_building_data( village_id, plot_nr )))
|
||||
end
|
||||
if minetest.get_meta(pos):get_string("replaced") == "true" then
|
||||
return
|
||||
end
|
||||
-- Check if replacement is activated
|
||||
if npc.spawner.replace_activated then
|
||||
-- Replace mg_villages:plotmarker
|
||||
spawner.adapt_mg_villages_plotmarker(pos)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
@ -756,50 +832,50 @@ end
|
||||
|
||||
-- Chat commands to manage spawners
|
||||
minetest.register_chatcommand("restore_plotmarkers", {
|
||||
description = "Replaces all advanced_npc:plotmarker_auto_spawner with mg_villages:plotmarker in the specified radius.",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
-- Check if radius is null
|
||||
if param == nil and type(param) ~= "number" then
|
||||
minetest.chat_send_player(name, "Need to enter a radius as an integer number. Ex. /restore_plotmarkers 10 for a radius of 10")
|
||||
return
|
||||
description = "Replaces all advanced_npc:plotmarker_auto_spawner with mg_villages:plotmarker in the specified radius.",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
-- Check if radius is null
|
||||
if param == nil and type(param) ~= "number" then
|
||||
minetest.chat_send_player(name, "Need to enter a radius as an integer number. Ex. /restore_plotmarkers 10 for a radius of 10")
|
||||
return
|
||||
end
|
||||
-- Get player position
|
||||
local pos = {}
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if player:get_player_name() == name then
|
||||
pos = player:get_pos()
|
||||
break
|
||||
end
|
||||
end
|
||||
-- Search for nodes
|
||||
local radius = tonumber(param)
|
||||
local start_pos = {x=pos.x - radius, y=pos.y - 5, z=pos.z - radius}
|
||||
local end_pos = {x=pos.x + radius, y=pos.y + 5, z=pos.z + radius}
|
||||
local nodes = minetest.find_nodes_in_area_under_air(start_pos, end_pos,
|
||||
{"mg_villages:plotmarker"})
|
||||
-- Check if we have nodes to replace
|
||||
minetest.chat_send_player(name, "Found "..dump(#nodes).." nodes to replace...")
|
||||
if #nodes == 0 then
|
||||
return
|
||||
end
|
||||
-- Replace all nodes
|
||||
for i = 1, #nodes do
|
||||
local meta = minetest.get_meta(nodes[i])
|
||||
local village_id = meta:get_string("village_id")
|
||||
local plot_nr = meta:get_int("plot_nr")
|
||||
local infotext = meta:get_string("infotext")
|
||||
-- Set metadata
|
||||
meta = minetest.get_meta(nodes[i])
|
||||
meta:set_string("village_id", village_id)
|
||||
meta:set_int("plot_nr", plot_nr)
|
||||
meta:set_string("infotext", infotext)
|
||||
-- Clear NPC stats, NPC data and node data
|
||||
meta:set_string("node_data", nil)
|
||||
meta:set_string("npcs", nil)
|
||||
meta:set_string("npc_stats", nil)
|
||||
meta:set_string("replaced", "false")
|
||||
end
|
||||
minetest.chat_send_player(name, "Finished replacement of "..dump(#nodes).." auto-spawners successfully")
|
||||
end
|
||||
-- Get player position
|
||||
local pos = {}
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if player:get_player_name() == name then
|
||||
pos = player:get_pos()
|
||||
break
|
||||
end
|
||||
end
|
||||
-- Search for nodes
|
||||
local radius = tonumber(param)
|
||||
local start_pos = {x=pos.x - radius, y=pos.y - 5, z=pos.z - radius}
|
||||
local end_pos = {x=pos.x + radius, y=pos.y + 5, z=pos.z + radius}
|
||||
local nodes = minetest.find_nodes_in_area_under_air(start_pos, end_pos,
|
||||
{"mg_villages:plotmarker"})
|
||||
-- Check if we have nodes to replace
|
||||
minetest.chat_send_player(name, "Found "..dump(#nodes).." nodes to replace...")
|
||||
if #nodes == 0 then
|
||||
return
|
||||
end
|
||||
-- Replace all nodes
|
||||
for i = 1, #nodes do
|
||||
local meta = minetest.get_meta(nodes[i])
|
||||
local village_id = meta:get_string("village_id")
|
||||
local plot_nr = meta:get_int("plot_nr")
|
||||
local infotext = meta:get_string("infotext")
|
||||
-- Set metadata
|
||||
meta = minetest.get_meta(nodes[i])
|
||||
meta:set_string("village_id", village_id)
|
||||
meta:set_int("plot_nr", plot_nr)
|
||||
meta:set_string("infotext", infotext)
|
||||
-- Clear NPC stats, NPC data and node data
|
||||
meta:set_string("node_data", nil)
|
||||
meta:set_string("npcs", nil)
|
||||
meta:set_string("npc_stats", nil)
|
||||
meta:set_string("replaced", "false")
|
||||
end
|
||||
minetest.chat_send_player(name, "Finished replacement of "..dump(#nodes).." auto-spawners successfully")
|
||||
end
|
||||
})
|
||||
|
Reference in New Issue
Block a user