Commit Graph

99 Commits

Author SHA1 Message Date
zorman2000 b3b9bf393f Trade: Added basic logic for dedicated traders offers. 2017-01-30 21:51:16 -05:00
zorman2000 75af34beb5 Dialogue: full support for flag-based dialogues.
Added support for nested dialogue trees.
Trade: (WIP) Refactor code to support dedicated trading.
2017-01-26 12:55:04 -05:00
zorman2000 7c3801a5ce NPC: Fix small bug due to actions API change 2017-01-19 21:31:40 -05:00
zorman2000 5d2c820d88 Actions: No longer have 'self' as part of the arguments object for each action. This caused an error with Lua serialization that crashed Minetest while the NPC was executing actions and it got unloaded (like exit game or mapblock unloaded). 2017-01-19 20:42:46 -05:00
zorman2000 dd4d445b3a Actions: Fix unlock not working properly.
Pathfinding: Fix bug of map not generating if difference between z-coordinates is zero.
Code cleanup.
2017-01-19 20:11:11 -05:00
zorman2000 60b847a02a Actions: (WIP) Add locks, unlocks and re-execution of actions if there are interruptions. Need to improve the lock/unlock mechanism.
Dialogues, trading: Add lock and unlock upon starting/finishing an interaction.
Updated README with progress.
Pathfinding: Fix slight bug that avoid a map being generated if the difference of start and end positions' z coordinate is zero.
2017-01-18 19:34:02 -05:00
zorman2000 e265bc283e Actions: Set default walking speed to two nodes per second.
NPC: Set default wandering speed to one node per second.
2017-01-16 12:16:42 -05:00
zorman2000 9556e76b79 Actions: Add ability for NPC to fully use a furnace.
Add ability to add tasks to action queue.
2017-01-13 22:54:27 -05:00
zorman2000 137f02e863 Actions: Add set interval action, that allows to increase the action timer interval to effectively produce wait times. 2017-01-13 07:22:00 -05:00
zorman2000 1cb6eb5dd0 Actions: Add action to freeze/unfreeze mobs redo API. 2017-01-13 07:12:13 -05:00
zorman2000 e3fc7be783 Places: Add correct detection of sittable nodes, including stairs used as benches.
Add staircase detection method, for basic staircases. Ability to detect the bottom, middle and top nodes. Useful for future implementation of being able to use 2nd floors.
2017-01-12 19:40:20 -05:00
zorman2000 7e41e328e8 Actions: Support for sitting on benches and stairs. 2017-01-11 07:54:50 -05:00
zorman2000 e69272c359 Actions: Default doors and cottages' mod doors are fully supported now.
Default bed and cottages' mod beds fully supported now.
2017-01-10 14:22:18 -05:00
zorman2000 641bdd8874 Actions: Fully working 2D pathfinding code, including doors.
Added NPC actions so that it now closes doors after opening them.
Fixed rotations for opening/closing doors and for reaching the goal point.
Added full support to cottages mod gates and half doors.
WIP: Support for cottages beds and sleeping mats.
2017-01-09 11:34:38 -05:00
zorman2000 554fde4643 Adds pathfinding library Jumper by Ronald Yonaba. This includes an implementation of the A* pathfinding algorithm which makes NPC now always get to their goal node.
Pathfinding: Adds functions that allows to map the Minetest 3D map to a 2D array to use by the pathfinding algorithm.
Actions: Use new code for find_path function. Improves door opening while walking on paths, and also now close them. Cottages fence gates and doors are also now supported in addition to the default doors and gates.
Changes to the Readme and the License.
2017-01-06 07:57:42 -05:00
zorman2000 80b7eb6ec9 Actions: Added action to use a bed (from the default beds mod). 2016-12-29 21:34:41 -05:00
zorman2000 7f22a74d7d Actions: Added door opening/closing to walk action. 2016-12-29 19:02:25 -05:00
zorman2000 cffd307cfe Actions: Added action to open/close doors, fence gates and anything that uses the default doors mod. 2016-12-29 17:26:09 -05:00
zorman2000 6549a7e4f9 Actions: Fixed turns walking through paths.
Improved algorithm to include doors and fence gates using default API.
NPC: Improved collisionbox.
2016-12-29 15:09:30 -05:00
zorman2000 d78fee695e Actions: added experimental, still WIP path-finding code in Lua 2016-12-28 22:10:06 -05:00
zorman2000 646b422082 Actions: Added some fundamental movement actions.
Places: Added functions for adding and getting places, and for finding places of specific types. Added beds, chairs and chest as places.
NPC: Added places map and action queue.
2016-12-18 12:32:39 -05:00
zorman2000 a2e38ab85f NPC: Rewrote external inventory methods.
Trade: Added change casual offers timer functionality.
2016-12-17 14:27:23 -05:00
zorman2000 c15e8232d5 Trade: Fully working buy and sell offers.
Improvements to prices and price-related mechanisms.
NPC: Improved get_item_name and get_item_count methods.
2016-12-17 12:01:35 -05:00
zorman2000 72ab610cd8 Added new texture for marriage ring. 2016-12-15 21:33:57 -05:00
zorman2000 f717c3f1e5 Trade: Working buy/sell trade mechanism.
Various cleanups and modularizations for supporting dedicated traders.
Data: Added more favorite items for phase 1.
2016-12-15 20:51:06 -05:00
zorman2000 376c6e1df0 Trade: Casual trading dialogues are now shown for NPCs correctly.
Added infrastructure to hold results from dialogues.
Added casual buy/sell trade formspec.
WIP: Trade mechanism for casual buy/sell.
2016-12-15 14:42:45 -05:00
zorman2000 da30d96395 Dialogues: Made multi-option dialogue less tall, negative option now normally spaced compared to the rest of the buttons.
Slight code cleanup.
2016-12-14 20:14:34 -05:00
zorman2000 0b0abc4706 NPCs: Now spawn with 1 or 2 items from the favorite items list.
Trade: Added dialogues for buys and sells for casual trading.
Dialogues: Added a 30% chance for NPC to make a trade offer.
Trade: Trade offers WIP.
2016-12-14 20:03:51 -05:00
zorman2000 83c9b2c681 Cleanup: moved relationships into own file.
Moved trading and pricing code to another folder, separate files.
NPC: Added further inventory functionality.
Trading: Added price data structure, which allows for setting prices for items. Also includes some default definitions.
2016-12-11 20:52:57 -05:00
zorman2000 2720be8d48 Trading: WIP
Added functions to determine trade state.
NPC: Added inventory and inventory functions.
Added variables to definition related with trading
2016-12-05 20:22:33 -05:00
zorman2000 01699d1d4a Relationships: Improved marriage dialogue.
When relationships change phase, dialogues are now updated as well.
Data: Added placeholder dialogues for both sexes and all phases.
2016-12-04 15:25:22 -05:00
zorman2000 a3b463ff26 Relationships: Added married NPC dialogue 2016-12-04 15:00:55 -05:00
zorman2000 f956101f61 Relationships: Added favorite and disliked items hints to dialogues. 2016-12-04 13:14:03 -05:00
zorman2000 e89cd1e18d Relationships: completed support to increase relationship on talk. Implemented timer on this too.
Dialogues: Improved way responses are being stored into table for each player.
Added support for multi option dialogue and the dialogue action as well. WIP in function action type.
Cleaned up code.
2016-12-02 18:39:06 -05:00
zorman2000 eeabe601dd WIP: Gain relationship points by talking 2016-12-02 08:09:14 -05:00
zorman2000 762337cc6d Dialogues: Added function to select random dialogues for NPCs from random data.
Modified NPCs so random dialogues are chosen on initialization.
Added function to start a dialogue, choosing randomly NPCs dialogues.
Changed NPC code to use new dialogue code
2016-12-01 14:37:00 -05:00
zorman2000 9f82ae5b7b Dialogues: Changed prompt for yes/no dialogue to show on formspec instad of sent as message.
Added item name now when giving a gift to NPC.
Positive answer for yes/no dialogue is now a constant.
2016-12-01 09:26:57 -05:00
zorman2000 d6fd49b1ae Finished yes/no dialogue for dialogues.
Implemented using function callbacks for each option (positive or negative answer)
Implemented dialogue for confirming that player wants to give a gift to NPC rather than just losing the item
2016-11-29 23:53:46 -05:00
zorman2000 a877fe64cb Added yes/no dialogue box using normal formspecs. Added handler for formspecs 2016-11-29 14:44:27 -05:00
zorman2000 47847d2951 Fix bug in marriage check for receiving gifts 2016-11-29 14:05:09 -05:00
Hector Franqui 6e806d1d5b Marriage NPC cannot receive gifts from other NPC/players 2016-11-19 13:19:59 -05:00
Hector Franqui 39224ed644 Fixed bug with gifts on marriage 2016-11-19 13:01:00 -05:00
Hector Franqui c60d13112b Finished implementation of gifts per phases. Added relationship timer decrease. Added disliked items 2016-11-19 12:38:16 -05:00
Hector Franqui 032cf67d99 Finished implementation of gifts per phases. Added relationship timer decrease. Added disliked items 2016-11-19 12:34:41 -05:00
Hector Franqui 82b9d97d6f Started partial implementation for per-phase gifts 2016-11-19 08:04:45 -05:00
Hector Franqui 7d85cdc063 Bugfix for correct timerand entity parameters 2016-11-14 18:39:41 -05:00
Héctor Franqui 9ee5c186f1 Update npc.lua
Removed child options for gifts, relationships and favorite items.
2016-11-14 15:40:35 -05:00
Hector Franqui 18657cc108 Progress on gifts and relationships. Still requires further debugging to understand some timer issues. 2016-11-14 06:28:37 -05:00
zorman2000 eb158f6f15 First commit. Using mobs_npc code as start. 2016-11-12 07:06:09 -05:00