Relationships: Re-write to the way favorite/disliked items are defined, now allow Minetest's like registration as well.
Random data: Random data now includes registrations for gift items and dialogues.
Standarized logs to have different levels.
Show by default only INFO, ERROR log messages.
Dialogues: Standarized function for NPC chat messages.
Removed trader.lua and trader_test.lua which are part of old 'mobs_npc' mod.
NPC names aren't visible anymore.
Spawner: Added NPC statistics to plotmarkers.
Add statistics-based spawning for a more balanced, family-type spawning of NPCs.
Actions: Modify walk_to_pos to use new pathfinding code.
Allow support for giving positions as strings or tables referring to specific places on Places Map.
Spawner: Assign beds to NPCs.
Increase amount of NPCs now being spawned as they are able to reach top floor beds.
Places: Slight overhaul and changes. Add more info to places.
NPC: Hide nametag.
Dialogues, trading: Add lock and unlock upon starting/finishing an interaction.
Updated README with progress.
Pathfinding: Fix slight bug that avoid a map being generated if the difference of start and end positions' z coordinate is zero.
Moved trading and pricing code to another folder, separate files.
NPC: Added further inventory functionality.
Trading: Added price data structure, which allows for setting prices for items. Also includes some default definitions.
Dialogues: Improved way responses are being stored into table for each player.
Added support for multi option dialogue and the dialogue action as well. WIP in function action type.
Cleaned up code.
Modified NPCs so random dialogues are chosen on initialization.
Added function to start a dialogue, choosing randomly NPCs dialogues.
Changed NPC code to use new dialogue code