Commit Graph

27 Commits

Author SHA1 Message Date
sys4-fr 97da2dc191 Fix crash when npc close a door
Comment debug messages
2018-03-27 23:29:04 +02:00
Hector Franqui 6c3988a731 Occupation: Add ability to set some of the NPCs properties.
Currently, you can set:
 - Trader status
 - Whether to show or hide gift items hints
NPC: Add enable/disable gift item hints flag
Schedules: Allow to set the enable/disable gift item hints flag
Dialogues: Add ability to choose from normal dialogues if hint dialogues are disabled.
2017-09-05 19:02:50 -04:00
Hector Franqui ba6348663b Dialogues: Fix bug when not having custom trade offers. 2017-08-31 17:59:46 -05:00
Hector Franqui 337f8c46b7 Small bug fixes and log cleanups. 2017-08-29 14:55:38 -04:00
Hector Franqui 3edc959d3a Dialogues: Finish implementation of registered dialogues.
Ported all trade dialogues to use new dialogue system.
2017-07-19 14:00:29 -04:00
Hector Franqui e79fb91ff3 Dialogues: Re-write dialogues to allow Minetest's like registration system instead of the actual table lookup system. In general, dialogues now are registered in similar fashion as nodes, entities and others are registered in Minetest.
Relationships: Re-write to the way favorite/disliked items are defined, now allow Minetest's like registration as well.
Random data: Random data now includes registrations for gift items and dialogues.
2017-07-13 19:01:28 -04:00
Hector Franqui bf935fd091 Dialogues: Fix bug with NPCs being frozen if 'Esc' button was pressed to exit dialogue 2017-06-29 19:01:03 -04:00
Hector Franqui a91160ecc6 NPC: Cleaned up debugging logs.
Standarized logs to have different levels.
Show by default only INFO, ERROR log messages.
Dialogues: Standarized function for NPC chat messages.
Removed trader.lua and trader_test.lua which are part of old 'mobs_npc' mod.
2017-06-17 09:44:25 -04:00
Hector Franqui bf0f643e3e NPC: Changed general issue with names. Now names are a dedicated variable, not anymore a nametag.
NPC names aren't visible anymore.
Spawner: Added NPC statistics to plotmarkers.
Add statistics-based spawning for a more balanced, family-type spawning of NPCs.
2017-06-17 09:08:29 -04:00
Hector Franqui adeeecd43e Pathfinding (WIP): Use MarkBu's pathfinder mod as the new pathfinder.
Actions: Modify walk_to_pos to use new pathfinding code.
Allow support for giving positions as strings or tables referring to specific places on Places Map.
Spawner: Assign beds to NPCs.
Increase amount of NPCs now being spawned as they are able to reach top floor beds.
Places: Slight overhaul and changes. Add more info to places.
NPC: Hide nametag.
2017-06-14 18:42:36 -04:00
zorman2000 1417e35ffb Trade: (WIP) Add custom trading dialogues, custom trading offers and code to show the custom trading options. 2017-02-23 07:27:25 -05:00
zorman2000 54c005ec34 Trade: Add dedicated trading prompts.
Dialogue: Add support to show dedicated trading prompts for dedicated traders.
(WIP) Get buy/sell offers for dedicated traders.
2017-01-29 20:30:43 -05:00
zorman2000 75af34beb5 Dialogue: full support for flag-based dialogues.
Added support for nested dialogue trees.
Trade: (WIP) Refactor code to support dedicated trading.
2017-01-26 12:55:04 -05:00
zorman2000 dd4d445b3a Actions: Fix unlock not working properly.
Pathfinding: Fix bug of map not generating if difference between z-coordinates is zero.
Code cleanup.
2017-01-19 20:11:11 -05:00
zorman2000 60b847a02a Actions: (WIP) Add locks, unlocks and re-execution of actions if there are interruptions. Need to improve the lock/unlock mechanism.
Dialogues, trading: Add lock and unlock upon starting/finishing an interaction.
Updated README with progress.
Pathfinding: Fix slight bug that avoid a map being generated if the difference of start and end positions' z coordinate is zero.
2017-01-18 19:34:02 -05:00
zorman2000 c15e8232d5 Trade: Fully working buy and sell offers.
Improvements to prices and price-related mechanisms.
NPC: Improved get_item_name and get_item_count methods.
2016-12-17 12:01:35 -05:00
zorman2000 f717c3f1e5 Trade: Working buy/sell trade mechanism.
Various cleanups and modularizations for supporting dedicated traders.
Data: Added more favorite items for phase 1.
2016-12-15 20:51:06 -05:00
zorman2000 376c6e1df0 Trade: Casual trading dialogues are now shown for NPCs correctly.
Added infrastructure to hold results from dialogues.
Added casual buy/sell trade formspec.
WIP: Trade mechanism for casual buy/sell.
2016-12-15 14:42:45 -05:00
zorman2000 da30d96395 Dialogues: Made multi-option dialogue less tall, negative option now normally spaced compared to the rest of the buttons.
Slight code cleanup.
2016-12-14 20:14:34 -05:00
zorman2000 0b0abc4706 NPCs: Now spawn with 1 or 2 items from the favorite items list.
Trade: Added dialogues for buys and sells for casual trading.
Dialogues: Added a 30% chance for NPC to make a trade offer.
Trade: Trade offers WIP.
2016-12-14 20:03:51 -05:00
zorman2000 83c9b2c681 Cleanup: moved relationships into own file.
Moved trading and pricing code to another folder, separate files.
NPC: Added further inventory functionality.
Trading: Added price data structure, which allows for setting prices for items. Also includes some default definitions.
2016-12-11 20:52:57 -05:00
zorman2000 a3b463ff26 Relationships: Added married NPC dialogue 2016-12-04 15:00:55 -05:00
zorman2000 f956101f61 Relationships: Added favorite and disliked items hints to dialogues. 2016-12-04 13:14:03 -05:00
zorman2000 216c77ca81 Dialogues: fixed bug with options dialogue 2016-12-04 10:01:37 -05:00
zorman2000 f462e6af75 Dialogues: added support for custom functions on multi-option dialogues.
Data: dialogues are now Lua tables indexed by numbers
2016-12-04 09:30:25 -05:00
zorman2000 e89cd1e18d Relationships: completed support to increase relationship on talk. Implemented timer on this too.
Dialogues: Improved way responses are being stored into table for each player.
Added support for multi option dialogue and the dialogue action as well. WIP in function action type.
Cleaned up code.
2016-12-02 18:39:06 -05:00
zorman2000 762337cc6d Dialogues: Added function to select random dialogues for NPCs from random data.
Modified NPCs so random dialogues are chosen on initialization.
Added function to start a dialogue, choosing randomly NPCs dialogues.
Changed NPC code to use new dialogue code
2016-12-01 14:37:00 -05:00