Hector Franqui
f4c374314a
Actions: Enhance walking reliability by adding a moveto() at the end of every step and just before the next step.
...
Increase walking speed constants to more normal values.
2017-05-05 09:13:30 -04:00
Zorman2000
55c6146e94
Spawning: Find entrance doors to building.
2017-04-10 22:42:21 -04:00
Zorman2000
7169035783
Merge branch 'master' of https://github.com/hkzorman/advanced_npc
2017-04-08 10:22:10 -04:00
Zorman2000
a667f538f8
Spawner: Find entrance doors (WIP)
2017-04-08 10:21:51 -04:00
Hector Kio
bb5cd7e2c6
Add version of Jumper library
...
As requested by Roland Yonaba.
2017-04-06 19:32:38 -04:00
Hector Kio
5a6113479e
Improve initial comment.
2017-04-05 19:18:34 -04:00
Zorman2000
ef973e47cc
Pathfinding: Cleaned up pathfinder.lua logs.
...
Changed init.lua to refer to proper files.
Updated comment about Jumper library in pathfinder.lua
2017-04-04 10:20:19 -04:00
Zorman2000
7f2e1b665a
Pathfinding: Cleanup jumper.lua
...
Add copyright notices to jumper.lua
Remove 'pathfinder2.lua'
2017-04-04 10:11:19 -04:00
Zorman2000
297dd379a6
Pathfinding: Fix for mod security - joining up Jumper library code (WIP)
2017-04-03 21:48:17 -04:00
Zorman2000
afe8dc8f6e
Places: Detect building entrances (WIP)
2017-03-27 20:05:18 -04:00
Zorman2000
3649d5bc6a
Spawner: Adds ABM for replacement for when LBM fails.
2017-03-18 12:58:36 -04:00
zorman2000
bd6d735170
Actions: Change use sittable and use bed interface to use them as tasks.
...
Schedules: Allow tasks to be added as well as actions.
2017-03-09 19:41:44 -05:00
tbowan
f5968b952d
Better fix
2017-02-14 10:32:52 +01:00
tbowan
8ea9af6e23
Fix error on unknown node
2017-02-13 23:37:33 +01:00
zorman2000
5d2c820d88
Actions: No longer have 'self' as part of the arguments object for each action. This caused an error with Lua serialization that crashed Minetest while the NPC was executing actions and it got unloaded (like exit game or mapblock unloaded).
2017-01-19 20:42:46 -05:00
zorman2000
dd4d445b3a
Actions: Fix unlock not working properly.
...
Pathfinding: Fix bug of map not generating if difference between z-coordinates is zero.
Code cleanup.
2017-01-19 20:11:11 -05:00
zorman2000
60b847a02a
Actions: (WIP) Add locks, unlocks and re-execution of actions if there are interruptions. Need to improve the lock/unlock mechanism.
...
Dialogues, trading: Add lock and unlock upon starting/finishing an interaction.
Updated README with progress.
Pathfinding: Fix slight bug that avoid a map being generated if the difference of start and end positions' z coordinate is zero.
2017-01-18 19:34:02 -05:00
zorman2000
e265bc283e
Actions: Set default walking speed to two nodes per second.
...
NPC: Set default wandering speed to one node per second.
2017-01-16 12:16:42 -05:00
zorman2000
9556e76b79
Actions: Add ability for NPC to fully use a furnace.
...
Add ability to add tasks to action queue.
2017-01-13 22:54:27 -05:00
zorman2000
1cb6eb5dd0
Actions: Add action to freeze/unfreeze mobs redo API.
2017-01-13 07:12:13 -05:00
zorman2000
e3fc7be783
Places: Add correct detection of sittable nodes, including stairs used as benches.
...
Add staircase detection method, for basic staircases. Ability to detect the bottom, middle and top nodes. Useful for future implementation of being able to use 2nd floors.
2017-01-12 19:40:20 -05:00
zorman2000
7e41e328e8
Actions: Support for sitting on benches and stairs.
2017-01-11 07:54:50 -05:00
zorman2000
e69272c359
Actions: Default doors and cottages' mod doors are fully supported now.
...
Default bed and cottages' mod beds fully supported now.
2017-01-10 14:22:18 -05:00
zorman2000
641bdd8874
Actions: Fully working 2D pathfinding code, including doors.
...
Added NPC actions so that it now closes doors after opening them.
Fixed rotations for opening/closing doors and for reaching the goal point.
Added full support to cottages mod gates and half doors.
WIP: Support for cottages beds and sleeping mats.
2017-01-09 11:34:38 -05:00
zorman2000
554fde4643
Adds pathfinding library Jumper by Ronald Yonaba. This includes an implementation of the A* pathfinding algorithm which makes NPC now always get to their goal node.
...
Pathfinding: Adds functions that allows to map the Minetest 3D map to a 2D array to use by the pathfinding algorithm.
Actions: Use new code for find_path function. Improves door opening while walking on paths, and also now close them. Cottages fence gates and doors are also now supported in addition to the default doors and gates.
Changes to the Readme and the License.
2017-01-06 07:57:42 -05:00
zorman2000
80b7eb6ec9
Actions: Added action to use a bed (from the default beds mod).
2016-12-29 21:34:41 -05:00
zorman2000
7f22a74d7d
Actions: Added door opening/closing to walk action.
2016-12-29 19:02:25 -05:00
zorman2000
cffd307cfe
Actions: Added action to open/close doors, fence gates and anything that uses the default doors mod.
2016-12-29 17:26:09 -05:00
zorman2000
6549a7e4f9
Actions: Fixed turns walking through paths.
...
Improved algorithm to include doors and fence gates using default API.
NPC: Improved collisionbox.
2016-12-29 15:09:30 -05:00
zorman2000
d78fee695e
Actions: added experimental, still WIP path-finding code in Lua
2016-12-28 22:10:06 -05:00
zorman2000
646b422082
Actions: Added some fundamental movement actions.
...
Places: Added functions for adding and getting places, and for finding places of specific types. Added beds, chairs and chest as places.
NPC: Added places map and action queue.
2016-12-18 12:32:39 -05:00