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| @@ -87,7 +87,7 @@ Commands | ||||
|  | ||||
|   * `/remove_area <ID>` -- Removes an area that you own. Any sub-areas of that | ||||
| 	area are made sub-areas of the removed area's parent, if it exists. | ||||
| 	If the removed area has no parent it's sub-areas will have no parent. | ||||
| 	If the removed area has no parent its sub-areas will have no parent. | ||||
|  | ||||
|   * `/recursive_remove_areas <ID>` -- Removes an area and all sub-areas of it. | ||||
|  | ||||
|   | ||||
							
								
								
									
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							| @@ -19,10 +19,23 @@ local plants = { | ||||
| 	["morefarming:seed_carrot"]="air", ["morefarming:seed_corn"]="air", | ||||
| } | ||||
|  | ||||
| areas.registered_protection_conditions = {} | ||||
| areas.registered_on_adds = {} | ||||
| areas.registered_on_removes = {} | ||||
| areas.registered_on_moves = {} | ||||
|  | ||||
| areas.callback_origins = {} | ||||
|  | ||||
| function areas:registerProtectionCondition(func) | ||||
| 	table.insert(areas.registered_protection_conditions, func) | ||||
| 	local debug_info = debug.getinfo(func, "S") | ||||
| 	areas.callback_origins[func] = { | ||||
| 		mod = core.get_current_modname() or "??", | ||||
| 		source = debug_info.short_src or "??", | ||||
| 		line = debug_info.linedefined or "??" | ||||
| 	} | ||||
| end | ||||
|  | ||||
| function areas:registerOnAdd(func) | ||||
| 	table.insert(areas.registered_on_adds, func) | ||||
| end | ||||
| @@ -101,47 +114,70 @@ function areas:getAreasIntersectingArea(pos1, pos2) | ||||
| 	return res | ||||
| end | ||||
|  | ||||
| -- Checks if the area is unprotected or owned by you | ||||
| -- Returns smallest area at position and its id or nil. | ||||
| -- If multiple areas have the same volume, larger id takes precedence. | ||||
| function areas:getSmallestAreaAtPos(pos) | ||||
| 	local smallest_area, smallest_id, volume | ||||
| 	local smallest_volume = math.huge | ||||
| 	for id, area in pairs(self:getAreasAtPos(pos)) do | ||||
| 		volume = (area.pos2.x - area.pos1.x + 1) | ||||
| 				* (area.pos2.y - area.pos1.y + 1) | ||||
| 				* (area.pos2.z - area.pos1.z + 1) | ||||
| 		if smallest_volume >= volume then | ||||
| 			smallest_area = area | ||||
| 			smallest_id = id | ||||
| 			smallest_volume = volume | ||||
| 		end | ||||
| 	end | ||||
| 	return smallest_area, smallest_id | ||||
| end | ||||
|  | ||||
| -- Checks if the area is unprotected, open[farming], owned by player | ||||
| -- or player is part of faction of [smallest] area at position. | ||||
| function areas:canInteract(pos, name) | ||||
| 	if minetest.check_player_privs(name, self.adminPrivs) then | ||||
| 		return true | ||||
| 	end | ||||
| 	local areas_list | ||||
| 	if areas.config.use_smallest_area_precedence then | ||||
| 		local smallest_area, _ = self:getSmallestAreaAtPos(pos) | ||||
| 		areas_list = { smallest_area } | ||||
| 	else | ||||
| 		areas_list = self:getAreasAtPos(pos) | ||||
| 	end | ||||
| 	local owned = false | ||||
| 	for _, area in pairs(self:getAreasAtPos(pos)) do | ||||
| 	local player = minetest.get_player_by_name(name) | ||||
| 	local node = minetest.get_node(pos).name | ||||
| 	for _, area in pairs(areas_list) do | ||||
| 		-- Player owns the area or area is open | ||||
| 		if area.owner == name or area.open then | ||||
| 			return true | ||||
| 		end | ||||
| 		if area.openfarming then | ||||
| 			-- if area is openfarming | ||||
| 			local player = minetest.get_player_by_name(name) | ||||
| 			local node = minetest.get_node(pos).name | ||||
| 		elseif area.openfarming then -- If area is openfarming | ||||
| 			if player and minetest.registered_nodes[node] then | ||||
| 				local wstack = player:get_wielded_item():get_name() | ||||
| 				if wstack == "" then wstack = "hand" end | ||||
|  | ||||
| 				--on_dig | ||||
| 				if minetest.get_item_group(node, "plant") == 1 and (wstack == "hand" or minetest.registered_tools[wstack]) then | ||||
| 				-- on_dig | ||||
| 				if minetest.get_item_group(node, "plant") == 1 | ||||
| 					and (wstack == "hand" or minetest.registered_tools[wstack]) then | ||||
| 					return true | ||||
| 				end | ||||
|  | ||||
| 				--on_place | ||||
| 				-- on_place | ||||
| 				if plants[wstack] ~= nil and plants[wstack] == node then | ||||
| 					return true | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 		if areas.factions_available and area.faction_open then | ||||
| 		elseif areas.factions_available and area.faction_open then | ||||
| 			if (factions.version or 0) < 2 then | ||||
| 				local faction_name = factions.get_player_faction(name) | ||||
| 				if faction_name then | ||||
| 					for _, fname in ipairs(area.faction_open or {}) do | ||||
| 					for _, fname in ipairs(area.faction_open) do | ||||
| 						if faction_name == fname then | ||||
| 							return true | ||||
| 						end | ||||
| 					end | ||||
| 				end | ||||
| 			else | ||||
| 				for _, fname in ipairs(area.faction_open or {}) do | ||||
| 				for _, fname in ipairs(area.faction_open) do | ||||
| 					if factions.player_is_in_faction(fname, name) then | ||||
| 						return true | ||||
| 					end | ||||
|   | ||||
							
								
								
									
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							| @@ -5,11 +5,27 @@ API list | ||||
| --- | ||||
|  | ||||
|  * `areas:registerHudHandler(handler)` - Registers a handler to add items to the Areas HUD.  See [HUD](#hud). | ||||
|  * `areas:registerProtectionCondition(func(pos1, pos2, name))` -  | ||||
| See [Protection Conditions](#Protection-Conditions) | ||||
|  * `areas:registerOnAdd(func(id, area))` | ||||
|  * `areas:registerOnRemove(func(id))` | ||||
|  * `areas:registerOnMove(func(id, area, pos1, pos2))` | ||||
|  | ||||
|  | ||||
| Protection Conditions | ||||
| --- | ||||
|  | ||||
| With `areas:registerProtectionCondition(func(pos1, pos2, name))` | ||||
| you can register rules to control whether to allow or prohibit the creation of an area. | ||||
|  | ||||
| Return values: | ||||
| * `true` Forcefully allows the area creation. This overwrites the outcome of any | ||||
|   previously executed conditions, including the default ones registered by this mod. | ||||
| * `false, errMsg` Disable the creation of the area and return an error message. | ||||
| * `nil` (or no return value) Enable the creation of the area, | ||||
|   unless specified otherwise by the other registered callbacks. | ||||
|  | ||||
|  | ||||
| HUD | ||||
| --- | ||||
|  | ||||
|   | ||||
							
								
								
									
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							| @@ -0,0 +1,23 @@ | ||||
| areas = rawget(_G, "areas") or {} | ||||
|  | ||||
| local safe_file_write = core.safe_file_write | ||||
| if safe_file_write == nil then | ||||
|     safe_file_write = function(path, content) | ||||
|         local file, err = io.open(path, "w") | ||||
|         if err then | ||||
|             return err | ||||
|         end | ||||
|         file:write(content) | ||||
|         file:close() | ||||
|     end | ||||
| end | ||||
|  | ||||
| -- Save the areas table to a file | ||||
| function areas._internal_do_save(areas_tb, filename) | ||||
|     local datastr = core.write_json(areas_tb) | ||||
|     if not datastr then | ||||
|         core.log("error", "[areas] Failed to serialize area data!") | ||||
|         return | ||||
|     end | ||||
|     return safe_file_write(filename, datastr) | ||||
| end | ||||
| @@ -173,13 +173,46 @@ minetest.register_chatcommand("find_areas", { | ||||
|  | ||||
|  | ||||
| minetest.register_chatcommand("list_areas", { | ||||
| 	description = S("List your areas, or all areas if you are an admin."), | ||||
| 	params = S("[<name>]"), | ||||
| 	description = S("List your areas. Admins can list all areas or those of a specific player."), | ||||
| 	func = function(name, param) | ||||
| 		local admin = minetest.check_player_privs(name, areas.adminPrivs) | ||||
| 		local admin_show_summary = admin | ||||
| 		local owner_name = name | ||||
|  | ||||
| 		if admin and #param > 0 then | ||||
| 			owner_name = param | ||||
| 			admin_show_summary = false | ||||
| 		end | ||||
|  | ||||
| 		local areaStrings = {} | ||||
| 		for id, area in pairs(areas.areas) do | ||||
| 			if admin or areas:isAreaOwner(id, name) then | ||||
| 				table.insert(areaStrings, areas:toString(id)) | ||||
| 		if admin_show_summary then | ||||
| 			-- Summary per-player | ||||
| 			local indices = {} | ||||
| 			local counts = {} -- { [1] = name, [2] = count }, ... | ||||
| 			for _, area in pairs(areas.areas) do | ||||
| 				local i = indices[area.owner] | ||||
| 				if i then | ||||
| 					counts[i][2] = counts[i][2] + 1 | ||||
| 				else | ||||
| 					table.insert(counts, { area.owner, 1 }) | ||||
| 					indices[area.owner] = #counts | ||||
| 				end | ||||
| 			end | ||||
| 			-- Alphabatical name sorting | ||||
| 			table.sort(counts, function (kv_a, kv_b) | ||||
| 				return kv_a[1] < kv_b[1] | ||||
| 			end) | ||||
| 			--  Output | ||||
| 			for _, kv in ipairs(counts) do | ||||
| 				table.insert(areaStrings, S("@1 : @2 area(s)", kv[1], kv[2])) | ||||
| 			end | ||||
| 		else | ||||
| 			-- Detailed list | ||||
| 			for id, area in pairs(areas.areas) do | ||||
| 				if areas:isAreaOwner(id, owner_name) then | ||||
| 					table.insert(areaStrings, areas:toString(id)) | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 		if #areaStrings == 0 then | ||||
| @@ -207,7 +240,7 @@ minetest.register_chatcommand("recursive_remove_areas", { | ||||
|  | ||||
| 		areas:remove(id, true) | ||||
| 		areas:save() | ||||
| 		return true, S("Removed area @1 and it's sub areas.", id) | ||||
| 		return true, S("Removed area @1 and its sub areas.", id) | ||||
| 	end | ||||
| }) | ||||
|  | ||||
|   | ||||
							
								
								
									
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							| @@ -66,7 +66,7 @@ minetest.register_globalstep(function(dtime) | ||||
| 			hud = {} | ||||
| 			areas.hud[name] = hud | ||||
| 			hud.areasId = player:hud_add({ | ||||
| 				hud_elem_type = "text", | ||||
| 				[minetest.features.hud_def_type_field and "type" or "hud_elem_type"] = "text", -- compatible with older versions | ||||
| 				name = "Areas", | ||||
| 				number = 0xFFFFFF, | ||||
| 				position = {x=0, y=1}, | ||||
|   | ||||
							
								
								
									
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							| @@ -7,11 +7,15 @@ areas = {} | ||||
| areas.factions_available = minetest.get_modpath("playerfactions") and true | ||||
|  | ||||
| areas.adminPrivs = {areas=true} | ||||
| areas.startTime = os.clock() | ||||
| local startTime = os.clock() | ||||
|  | ||||
| areas.modpath = minetest.get_modpath("areas") | ||||
| dofile(areas.modpath.."/settings.lua") | ||||
| dofile(areas.modpath.."/api.lua") | ||||
|  | ||||
| local async_dofile = core.register_async_dofile or dofile | ||||
| async_dofile(areas.modpath.."/async.lua") | ||||
|  | ||||
| dofile(areas.modpath.."/internal.lua") | ||||
| dofile(areas.modpath.."/chatcommands.lua") | ||||
| dofile(areas.modpath.."/pos.lua") | ||||
| @@ -43,6 +47,6 @@ if not minetest.registered_privileges[areas.config.self_protection_privilege] th | ||||
| end | ||||
|  | ||||
| if minetest.settings:get_bool("log_mods") then | ||||
| 	local diffTime = os.clock() - areas.startTime | ||||
| 	local diffTime = os.clock() - startTime | ||||
| 	minetest.log("action", "areas loaded in "..diffTime.."s.") | ||||
| end | ||||
|   | ||||
							
								
								
									
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							| @@ -4,26 +4,38 @@ function areas:player_exists(name) | ||||
| 	return minetest.get_auth_handler().get_auth(name) ~= nil | ||||
| end | ||||
|  | ||||
| local safe_file_write = minetest.safe_file_write | ||||
| if safe_file_write == nil then | ||||
| 	function safe_file_write(path, content) | ||||
| 		local file, err = io.open(path, "w") | ||||
| 		if err then | ||||
| 			return err | ||||
| 		end | ||||
| 		file:write(content) | ||||
| 		file:close() | ||||
| 	end | ||||
| end | ||||
| -- When saving is done in an async thread, the function will not be present in this global namespace. | ||||
| if not areas._internal_do_save then | ||||
| 	local saving_requested = false | ||||
| 	local saving_locked = false | ||||
|  | ||||
| -- Save the areas table to a file | ||||
| function areas:save() | ||||
| 	local datastr = minetest.write_json(self.areas) | ||||
| 	if not datastr then | ||||
| 		minetest.log("error", "[areas] Failed to serialize area data!") | ||||
| 		return | ||||
| 	-- Required cuz we are referring to _G.areas._internal_do_save *inside* | ||||
| 	-- async env (it does not exist in the main thread) | ||||
| 	local function async_func(...) | ||||
| 		return areas._internal_do_save(...) | ||||
| 	end | ||||
|  | ||||
| 	local function done_callback() | ||||
| 		saving_locked = false | ||||
| 		if saving_requested == true then | ||||
| 			saving_requested = false | ||||
| 			return areas:save() | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	function areas:save() | ||||
| 		if saving_locked == true then | ||||
| 			saving_requested = true | ||||
| 		else | ||||
| 			saving_locked = true | ||||
| 			return core.handle_async(async_func, done_callback, self.areas, self.config.filename) | ||||
| 		end | ||||
| 	end | ||||
| else | ||||
| 	-- Save the areas table to a file | ||||
| 	function areas:save() | ||||
| 		return areas._internal_do_save(self.areas, self.config.filename) | ||||
| 	end | ||||
| 	return safe_file_write(self.config.filename, datastr) | ||||
| end | ||||
|  | ||||
| -- Load the areas table from the save file | ||||
| @@ -83,19 +95,19 @@ function areas:populateStore() | ||||
| 	self.store_ids = store_ids | ||||
| end | ||||
|  | ||||
| -- Finds the first usable index in a table | ||||
| -- Eg: {[1]=false,[4]=true} -> 2 | ||||
| local function findFirstUnusedIndex(t) | ||||
| 	local i = 0 | ||||
| 	repeat i = i + 1 | ||||
| 	until t[i] == nil | ||||
| 	return i | ||||
| -- Guarentees returning an unused index in areas.areas | ||||
| local index_cache = 0 | ||||
| local function findFirstUnusedIndex() | ||||
| 	local t = areas.areas | ||||
| 	repeat index_cache = index_cache + 1 | ||||
| 	until t[index_cache] == nil | ||||
| 	return index_cache | ||||
| end | ||||
|  | ||||
| --- Add a area. | ||||
| --- Add an area. | ||||
| -- @return The new area's ID. | ||||
| function areas:add(owner, name, pos1, pos2, parent) | ||||
| 	local id = findFirstUnusedIndex(self.areas) | ||||
| 	local id = findFirstUnusedIndex() | ||||
| 	self.areas[id] = { | ||||
| 		name = name, | ||||
| 		pos1 = pos1, | ||||
| @@ -118,8 +130,8 @@ function areas:add(owner, name, pos1, pos2, parent) | ||||
| 	return id | ||||
| end | ||||
|  | ||||
| --- Remove a area, and optionally it's children recursively. | ||||
| -- If a area is deleted non-recursively the children will | ||||
| --- Remove an area, and optionally its children recursively. | ||||
| -- If an area is deleted non-recursively the children will | ||||
| -- have the removed area's parent as their new parent. | ||||
| function areas:remove(id, recurse) | ||||
| 	if recurse then | ||||
| @@ -136,7 +148,6 @@ function areas:remove(id, recurse) | ||||
| 			-- The subarea parent will be niled out if the | ||||
| 			-- removed area does not have a parent | ||||
| 			self.areas[cid].parent = parent | ||||
|  | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| @@ -172,7 +183,7 @@ function areas:move(id, area, pos1, pos2) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- Checks if a area between two points is entirely contained by another area. | ||||
| -- Checks if an area between two points is entirely contained by another area. | ||||
| -- Positions must be sorted. | ||||
| function areas:isSubarea(pos1, pos2, id) | ||||
| 	local area = self.areas[id] | ||||
| @@ -195,7 +206,7 @@ function areas:isSubarea(pos1, pos2, id) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- Returns a table (list) of children of an area given it's identifier | ||||
| -- Returns a table (list) of children of an area given its identifier | ||||
| function areas:getChildren(id) | ||||
| 	local children = {} | ||||
| 	for cid, area in pairs(self.areas) do | ||||
| @@ -206,64 +217,95 @@ function areas:getChildren(id) | ||||
| 	return children | ||||
| end | ||||
|  | ||||
| -- Checks if the user has sufficient privileges. | ||||
| -- If the player is not a administrator it also checks | ||||
| -- if the area intersects other areas that they do not own. | ||||
| -- Also checks the size of the area and if the user already | ||||
| -- has more than max_areas. | ||||
| -- checks all possible restrictions registered with | ||||
| -- areas:registerProtectionCondition | ||||
| -- builtin callbacks below | ||||
| function areas:canPlayerAddArea(pos1, pos2, name) | ||||
| 	local allowed = true | ||||
| 	local errMsg | ||||
| 	for i=1, #areas.registered_protection_conditions do | ||||
| 		local res, msg = areas.registered_protection_conditions[i](pos1, pos2, name) | ||||
| 		if res == true then | ||||
| 			-- always allow to protect, no matter of other conditions | ||||
| 			return true | ||||
| 		elseif res == false then | ||||
| 			-- there might be another callback that returns true, so we can't break here | ||||
| 			allowed = false | ||||
| 			-- save the first error that occurred | ||||
| 			errMsg = errMsg or msg | ||||
| 		elseif res ~= nil then | ||||
| 			local origin = areas.callback_origins[areas.registered_protection_conditions[i]] | ||||
| 			error("\n[Mod] areas: Invalid api usage from mod '" .. | ||||
| 					origin.mod .. "' in callback registerProtectionCondition() at " .. | ||||
| 					origin.source .. ":" .. origin.line) | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	return allowed, errMsg | ||||
| end | ||||
|  | ||||
| -- Checks if the user has sufficient privileges. | ||||
| areas:registerProtectionCondition(function(pos1, pos2, name) | ||||
| 	local privs = minetest.get_player_privs(name) | ||||
| 	if privs.areas then | ||||
| 		-- always allow administrators to create areas | ||||
| 		return true | ||||
| 	end | ||||
|  | ||||
| 	-- Check self protection privilege, if it is enabled, | ||||
| 	-- and if the area is too big. | ||||
| 	if not self.config.self_protection or | ||||
| 	-- Check self protection privilege | ||||
| 	if not areas.config.self_protection or | ||||
| 			not privs[areas.config.self_protection_privilege] then | ||||
| 		return false, S("Self protection is disabled or you do not have" | ||||
| 				.." the necessary privilege.") | ||||
| 	end | ||||
| end) | ||||
|  | ||||
| 	-- MFF: megabuilders skip checks on size and number of areas | ||||
| -- check if the area is too big | ||||
| -- NALC: megabuilders skip checks on size and number of areas | ||||
| areas:registerProtectionCondition(function(pos1, pos2, name) | ||||
| 	local privs = minetest.get_player_privs(name) | ||||
| 	if not privs.megabuilder then	 | ||||
| 		local max_size = privs.areas_high_limit and | ||||
| 			self.config.self_protection_max_size_high or | ||||
| 			self.config.self_protection_max_size | ||||
| 			areas.config.self_protection_max_size_high or | ||||
| 			areas.config.self_protection_max_size | ||||
| 		if | ||||
| 			(pos2.x - pos1.x) > max_size.x or | ||||
| 			(pos2.y - pos1.y) > max_size.y or | ||||
| 			(pos2.z - pos1.z) > max_size.z then | ||||
| 				return false, S("Area is too big.") | ||||
| 			(pos2.x - pos1.x + 1) > max_size.x or | ||||
| 			(pos2.y - pos1.y + 1) > max_size.y or | ||||
| 			(pos2.z - pos1.z + 1) > max_size.z then | ||||
| 			return false, S("Area is too big.") | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
|  | ||||
| 		-- Check number of areas the user has and make sure it not above the max | ||||
| 		local count = 0 | ||||
| 		for _, area in pairs(self.areas) do | ||||
| 			if area.owner == name then | ||||
| 				count = count + 1 | ||||
| 			end | ||||
| -- Check number of areas the user has and make sure it not above the max | ||||
| areas:registerProtectionCondition(function(pos1, pos2, name) | ||||
| 	local privs = minetest.get_player_privs(name) | ||||
| 	local count = 0 | ||||
| 	for _, area in pairs(areas.areas) do | ||||
| 		if area.owner == name then | ||||
| 			count = count + 1 | ||||
| 		end | ||||
| 		local max_areas = privs.areas_high_limit and | ||||
| 			self.config.self_protection_max_areas_high or | ||||
| 			self.config.self_protection_max_areas | ||||
| 	end | ||||
| 	local max_areas = privs.areas_high_limit and | ||||
| 			areas.config.self_protection_max_areas_high or | ||||
| 			areas.config.self_protection_max_areas | ||||
| 	if count >= max_areas then | ||||
| 		return false, S("You have reached the maximum amount of" | ||||
| 				.." areas that you are allowed to protect.") | ||||
| 	end | ||||
| end) | ||||
|  | ||||
| 	-- Check intersecting areas | ||||
| 	local can, id = self:canInteractInArea(pos1, pos2, name) | ||||
| -- checks if the area intersects other areas that the player do not own. | ||||
| areas:registerProtectionCondition(function(pos1, pos2, name) | ||||
| 	local can, id = areas:canInteractInArea(pos1, pos2, name) | ||||
| 	if not can then | ||||
| 		local area = self.areas[id] | ||||
| 		local area = areas.areas[id] | ||||
| 		return false, S("The area intersects with @1 [@2] (@3).", | ||||
| 				area.name, id, area.owner) | ||||
| 	end | ||||
| 	return true | ||||
| end | ||||
| end) | ||||
|  | ||||
| -- Given a id returns a string in the format: | ||||
| -- Given an id returns a string in the format: | ||||
| -- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children" | ||||
| function areas:toString(id) | ||||
| 	local area = self.areas[id] | ||||
|   | ||||
							
								
								
									
										137
									
								
								locale/areas.de.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										137
									
								
								locale/areas.de.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,137 @@ | ||||
| # textdomain: areas | ||||
|  | ||||
|  | ||||
|  | ||||
| ### chatcommands.lua ### | ||||
|  | ||||
| <AreaName>=<Bereichsname> | ||||
| <ID> [faction_name]=<ID> [Fraktionsname] | ||||
| <NewOwner>=<NeuerBesitzer> | ||||
| <ParentID>=<Eltern-ID> | ||||
| <PlayerName>=<Spielername> | ||||
| <newName>=<neuer Name> | ||||
| @1 has given you control over the area "@2" (ID @3).=@1 hat dir die Kontrolle über den Bereich „@2“ (ID @3) gegeben. | ||||
| @1 spanning up to @2x@3x@4.=@1 erstreckt sich bis zu @2x@3x@4. | ||||
| A regular expression is required.=Ein regulärer Ausdruck ist erforderlich. | ||||
| Area @1 does not exist or is not owned by you.=Bereich @1 existiert nicht oder gehört nicht dir. | ||||
| Area closed for faction members.=Bereich für Fraktionsmitglieder geschlossen. | ||||
| Area closed.=Bereich geschlossen. | ||||
| Area does not exist.=Bereich existiert nicht. | ||||
| Area is open for members of: @1=Bereich ist offen für Mitglieder von: @1 | ||||
| Area opened.=Bereich geöffnet. | ||||
| Area protected. ID: @1=Bereich geschützt. ID: @1 | ||||
| Area renamed.=Bereich umbenannt. | ||||
| Area successfully moved.=Bereich erfolgreich verschoben. | ||||
| Change the owner of an area using its ID=Ändere den Besitzer eines Bereichs anhand seiner ID. | ||||
| Faction doesn't exists=Fraktion existiert nicht. | ||||
| Find areas using a Lua regular expression=Suche Bereiche mithilfe eines regulären Lua-Ausdrucks. | ||||
| Get information about area configuration and usage.=Erhalte Informationen zur Bereichskonfiguration und -verwendung. | ||||
|  | ||||
| Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Gib einem Spieler Zugriff auf einen Unterbereich zwischen zwei Positionen, die bereits geschützt wurden. Benutze set_owner, wenn du nicht willst, dass der übergeordnete Bereich festgelegt wird. | ||||
|  | ||||
| Invalid regular expression.=Ungültiger regulärer Ausdruck. | ||||
| Limit: @1 areas=Begrenzung: @1 Bereiche | ||||
| Limit: no area count limit=Begrenzung: keine Bereichsanzahlbegrenzung | ||||
| List your areas, or all areas if you are an admin.=Liste deine Bereiche auf, oder alle Bereiche, wenn du ein Administrator bist. | ||||
| Move (or resize) an area to the current positions.=Beweg (oder skaliere) einen Bereich auf die aktuellen Positionen. | ||||
| No matches found.=Keine Übereinstimmungen gefunden. | ||||
| No visible areas.=Keine sichtbaren Bereiche. | ||||
| Owner changed.=Besitzer geändert. | ||||
| Players with the "@1" privilege can protect up to @2 areas=Spieler mit dem Privileg „@1“ können bis zu @2 Bereiche schützen | ||||
|  | ||||
| Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=Schütze einen Bereich zwischen zwei Positionen und gib einem Spieler Zugriff darauf, ohne den übergeordneten Bereich des Bereichs auf einen vorhandenen Bereich festzulegen | ||||
|  | ||||
| Protect your own area=Schütze deinen eigenen Bereich | ||||
| Recursively remove areas using an ID=Entferne Bereiche rekursiv anhand einer ID | ||||
| Remove an area using an ID=Entferne einen Bereich anhand seiner ID | ||||
| Removed area @1=Bereich @1 entfernt | ||||
| Removed area @1 and its sub areas.=Bereich @1 und seine Unterbereiche entfernt. | ||||
| Removes all ownerless areas=Entfernt alle herrenlosen Bereiche | ||||
| Rename an area that you own=Benenne einen Bereich um, den du besitzt | ||||
| Self protection is disabled.=Selbstschutz ist deaktiviert, Spieler können keine Bereiche bestimmen. | ||||
| Self protection is enabled.=Selbstschutz ist aktiviert, Spieler können selbst Bereiche bestimmen. | ||||
| That area doesn't exist.=Dieser Bereich existiert nicht. | ||||
| The player "@1" does not exist.=Der Spieler „@1“ existiert nicht. | ||||
| Toggle an area open (anyone can interact) or closed=Schalte einen Bereich offen (jeder kann interagieren) oder geschlossen | ||||
| Toggle an area open/closed for members in your faction.=Schalte einen Bereich offen/geschlossen für Mitglieder deiner Fraktion. | ||||
| You are an area administrator ("areas" privilege).=Du bist ein Bereichsadministrator (Berechtigung „areas“). | ||||
| You can protect areas=Du kannst Bereiche schützen. | ||||
| You can't protect that area.=Du kannst diesen Bereich nicht schützen. | ||||
| You can't protect that area: @1=Du kannst diesen Bereich nicht schützen: @1 | ||||
| You don't have the necessary privilege ("@1").=Du hast nicht die erforderliche Berechtigung („@1“). | ||||
| You don't own that area.=Du besitzt diesen Bereich nicht. | ||||
| You have @1 areas.=Du hast @1 Bereiche. | ||||
|  | ||||
| You have been granted control over area #@1. Type /list_areas to show your areas.=Dir wurde die Kontrolle über Bereich #@1 gewährt. Gib /list_areas ein, um deine Bereiche anzuzeigen. | ||||
|  | ||||
| You have extended area protection limits ("areas_high_limit" privilege).=Du hast erweiterte Bereichsschutzgrenzen (Berechtigung „areas_high_limit“). | ||||
|  | ||||
| You have the necessary privilege ("@1").=Du hast die erforderliche Berechtigung („@1“). | ||||
| You need to select an area first.=Du musst zuerst einen Bereich auswählen. | ||||
|  | ||||
| ### chatcommands.lua ### | ||||
| ### pos.lua ### | ||||
|  | ||||
| <ID>=<ID> | ||||
| Invalid usage, see /help @1.=Ungültige Verwendung, siehe /help @1. | ||||
|  | ||||
| ### hud.lua ### | ||||
|  | ||||
| :open=:offen | ||||
| Areas:=Bereiche: | ||||
|  | ||||
| ### init.lua ### | ||||
|  | ||||
| Can administer areas.=Kann Bereiche verwalten. | ||||
| Can protect areas.=Kann Bereiche schützen. | ||||
| Can protect more, bigger areas.=Kann mehr, grössere Bereiche schützen. | ||||
|  | ||||
| ### interact.lua ### | ||||
|  | ||||
| @1 is protected by @2.=@1 wird durch @2 geschützt. | ||||
|  | ||||
| ### internal.lua ### | ||||
|  | ||||
| Area is too big.=Bereich ist zu gross. | ||||
|  | ||||
| Self protection is disabled or you do not have the necessary privilege.=Selbstschutz ist deaktiviert oder du hast nicht die erforderlichen Berechtigungen. | ||||
|  | ||||
| The area intersects with @1 [@2] (@3).=Der Bereich überschneidet sich mit @1 [@2] (@3). | ||||
|  | ||||
| You have reached the maximum amount of areas that you are allowed to protect.=Du hast die maximale Anzahl, der Bereiche, die du schützen darfst erreicht. | ||||
|  | ||||
|  | ||||
| ### legacy.lua ### | ||||
|  | ||||
| <version>=<Version> | ||||
| Converted areas saved. Done.=Konvertierte Bereiche gespeichert. Fertig. | ||||
| Converting areas…=Bereiche werden konvertiert… | ||||
| Error loading legacy file: @1=Fehler beim Laden der Vorgänger-Datei: @1 | ||||
| Invalid version number. (0 allowed)=Ungültige Versionsnummer. (Erlaubt: 0) | ||||
| Legacy file loaded.=Vorgänger-Datei geladen. | ||||
|  | ||||
| Loads, converts, and saves the areas from a legacy save file.=Lädt, konvertiert und speichert die Bereiche aus einer Vorgänger-Speicherdatei. | ||||
|  | ||||
| Table format updated.=Tabellenformat aktualisiert. | ||||
| unnamed=unbenannt | ||||
|  | ||||
| ### pos.lua ### | ||||
|  | ||||
| <not set>=<nicht festgelegt> | ||||
| Area @1 selected.=Bereich @1 ausgewählt. | ||||
| Area position @1 set to @2=Bereichsposition @1 auf @2 festgelegt | ||||
| Position @1 set to @2=Position @1 auf @2 festgelegt | ||||
| Position @1:=Position @1: | ||||
| Select an area by ID.=Wähle einen Bereich anhand seiner ID. | ||||
| Select position @1 by punching a node.=Wähle Position @1, durch schlagen eines Knoten. | ||||
| Select positions by punching two nodes.=Wähle Positionen, durch schlagen zweier Knoten. | ||||
|  | ||||
| Set area protection region position @1 to your location or the one specified=Setzt die Bereichsschutzregion-Position @1 auf deinen Standort oder den angegebenen. | ||||
|  | ||||
| Set area protection region, position 1, or position 2 by punching nodes, or display the region=Setzt die Bereichsschutzregion, Position 1 oder Position 2 fest, durch schlagen von Knoten, oder zeigt die Region an. | ||||
|  | ||||
| The area @1 does not exist.=Der Bereich @1 existiert nicht. | ||||
| Unable to get position.=Position konnte nicht ermittelt werden. | ||||
| Unknown subcommand: @1=Unbekannter Unterbefehl: @1 | ||||
|  | ||||
| Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=Relative Koordinaten werden auf diesem Server nicht unterstützt. Bitte aktualisiere Minetest auf Version 5.7.0 oder neuer. | ||||
							
								
								
									
										137
									
								
								locale/areas.es.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										137
									
								
								locale/areas.es.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,137 @@ | ||||
| # textdomain: areas | ||||
|  | ||||
|  | ||||
|  | ||||
| ### chatcommands.lua ### | ||||
|  | ||||
| <AreaName>=<nombre del área> | ||||
| <ID> [faction_name]=<ID> [nombre_de_facción] | ||||
| <NewOwner>=<nuevo_propietario> | ||||
| <ParentID>=<ID_de_padre> | ||||
| <PlayerName>=<nombre_del_jugador> | ||||
| <newName>=<nuevo nombre> | ||||
| @1 has given you control over the area "@2" (ID @3).=@1 te ha dado control sobre el área "@2" (ID @3). | ||||
| @1 spanning up to @2x@3x@4.=@1 abarca hasta @2x@3x@4. | ||||
| A regular expression is required.=Se requiere una expresión regular. | ||||
| Area @1 does not exist or is not owned by you.=El área @1 no existe o no es de tu propiedad. | ||||
| Area closed for faction members.=Área cerrada para miembros de la facción. | ||||
| Area closed.=Área cerrada. | ||||
| Area does not exist.=El área no existe. | ||||
| Area is open for members of: @1=El área está abierta para miembros de: @1 | ||||
| Area opened.=Área abierta. | ||||
| Area protected. ID: @1=Área protegida. ID: @1 | ||||
| Area renamed.=Área renombrada. | ||||
| Area successfully moved.=Área movida exitosamente. | ||||
| Change the owner of an area using its ID=Cambia el propietario de un área usando su ID | ||||
| Faction doesn't exists=La facción no existe | ||||
| Find areas using a Lua regular expression=Encuentra áreas usando una expresión regular de Lua | ||||
| Get information about area configuration and usage.=Obtén información sobre la configuración y el uso del área. | ||||
|  | ||||
| Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Otorgue a un jugador acceso a una área secundaria entre dos posiciones que ya han sido protegidas. Usa set_owner si no deseas que se configure la área principal como padre. | ||||
|  | ||||
| Invalid regular expression.=Expresión regular no válida. | ||||
| Limit: @1 areas=Límite: @1 áreas | ||||
| Limit: no area count limit=Límite: sin límite de recuento de áreas | ||||
| List your areas, or all areas if you are an admin.=Enumere tus áreas o todas las áreas si eres administrador. | ||||
| Move (or resize) an area to the current positions.=Mueve (o redimensiona) una área a las posiciones actuales. | ||||
| No matches found.=No se encontraron coincidencias. | ||||
| No visible areas.=No hay áreas visibles. | ||||
| Owner changed.=Se cambió el propietario. | ||||
| Players with the "@1" privilege can protect up to @2 areas=Los jugadores con el privilegio "@1" pueden proteger hasta @2 áreas | ||||
|  | ||||
| Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=Proteje una área entre dos posiciones y otorgue acceso a un jugador sin configurarle una área como padre | ||||
|  | ||||
| Protect your own area=Proteje tu propia área | ||||
| Recursively remove areas using an ID=Elimina áreas recursivamente usando una ID | ||||
| Remove an area using an ID=Elimina una área usando una ID | ||||
| Removed area @1=Área @1 eliminada | ||||
| Removed area @1 and its sub areas.=Área @1 y sus subáreas eliminadas. | ||||
| Removes all ownerless areas=Elimina todas las áreas sin propietario | ||||
| Rename an area that you own=Cambia el nombre de una áreas que es de tu propiedad | ||||
| Self protection is disabled.=La protección por sí mismo está deshabilitada. | ||||
| Self protection is enabled.=La protección por sí mismo está habilitada. | ||||
| That area doesn't exist.=Esa área no existe. | ||||
| The player "@1" does not exist.=El jugador "@1" no existe. | ||||
| Toggle an area open (anyone can interact) or closed=Activa o desactiva la apertura o el cierre de una área para todos los jugadores | ||||
| Toggle an area open/closed for members in your faction.=Activa o desactiva la apertura o el cierre de una área para los miembros de tu facción. | ||||
| You are an area administrator ("areas" privilege).=Eres un administrador de área (privilegio "areas"). | ||||
| You can protect areas=Puedes proteger áreas | ||||
| You can't protect that area.=No puedes proteger esa área. | ||||
| You can't protect that area: @1=No puedes proteger esa área: @1 | ||||
| You don't have the necessary privilege ("@1").=No tienes el privilegio necesario ("@1"). | ||||
| You don't own that area.=No eres el propietario de esa área. | ||||
| You have @1 areas.=Te pertenecen @1 áreas. | ||||
|  | ||||
| You have been granted control over area #@1. Type /list_areas to show your areas.=Se te ha otorgado el control sobre el área #@1. Escribe /list_areas para mostrar tus áreas. | ||||
|  | ||||
| You have extended area protection limits ("areas_high_limit" privilege).=Tienes límites de protección de área extendidos (privilegio "areas_high_limit"). | ||||
|  | ||||
| You have the necessary privilege ("@1").=Tienes el privilegio necesario ("@1"). | ||||
| You need to select an area first.=Primero debes seleccionar una área. | ||||
|  | ||||
| ### chatcommands.lua ### | ||||
| ### pos.lua ### | ||||
|  | ||||
| <ID>=<ID> | ||||
| Invalid usage, see /help @1.=Uso no válido, consulta /help @1. | ||||
|  | ||||
| ### hud.lua ### | ||||
|  | ||||
| :open=:abierta | ||||
| Areas:=Áreas: | ||||
|  | ||||
| ### init.lua ### | ||||
|  | ||||
| Can administer areas.=Puede administrar áreas. | ||||
| Can protect areas.=Puede proteger áreas. | ||||
| Can protect more, bigger areas.=Puede proteger más áreas, más grandes. | ||||
|  | ||||
| ### interact.lua ### | ||||
|  | ||||
| @1 is protected by @2.=@1 está protegido por @2. | ||||
|  | ||||
| ### internal.lua ### | ||||
|  | ||||
| Area is too big.=El área es demasiado grande. | ||||
|  | ||||
| Self protection is disabled or you do not have the necessary privilege.=La protección por sí mismo está deshabilitada o no tienes el privilegio necesario. | ||||
|  | ||||
| The area intersects with @1 [@2] (@3).=El área se interseca con @1 [@2] (@3). | ||||
|  | ||||
| You have reached the maximum amount of areas that you are allowed to protect.=Has alcanzado la cantidad máxima de áreas que tienes permitido proteger. | ||||
|  | ||||
|  | ||||
| ### legacy.lua ### | ||||
|  | ||||
| <version>=<versión> | ||||
| Converted areas saved. Done.=Áreas convertidas guardadas. Listo. | ||||
| Converting areas…=Convirtiendo áreas… | ||||
| Error loading legacy file: @1=Error al cargar archivo heredado: @1 | ||||
| Invalid version number. (0 allowed)=Número de versión no válido. (Solo se permite: 0) | ||||
| Legacy file loaded.=Archivo heredado cargado. | ||||
|  | ||||
| Loads, converts, and saves the areas from a legacy save file.=Carga, convierte y guarda las áreas desde un archivo guardado heredado. | ||||
|  | ||||
| Table format updated.=Formato de tabla actualizado. | ||||
| unnamed=sin nombre | ||||
|  | ||||
| ### pos.lua ### | ||||
|  | ||||
| <not set>=<no establecida> | ||||
| Area @1 selected.=Área @1 seleccionada. | ||||
| Area position @1 set to @2=Posición del área @1 establecida en @2 | ||||
| Position @1 set to @2=Posición @1 establecida en @2 | ||||
| Position @1:=Posición @1: | ||||
| Select an area by ID.=Selecciona una área por ID. | ||||
| Select position @1 by punching a node.=Selecciona la posición @1 golpeando un nodo. | ||||
| Select positions by punching two nodes.=Selecciona las posiciones golpeando dos nodos. | ||||
|  | ||||
| Set area protection region position @1 to your location or the one specified=Establece la posición de la región de protección del área @1 en tu ubicación o en la especificada | ||||
|  | ||||
| Set area protection region, position 1, or position 2 by punching nodes, or display the region=Establece la región de protección del área, la posición 1 o la posición 2 golpeando nodos, o muestre la región | ||||
|  | ||||
| The area @1 does not exist.=El área @1 no existe. | ||||
| Unable to get position.=No se puede obtener la posición. | ||||
| Unknown subcommand: @1=Subcomando desconocido: @1 | ||||
|  | ||||
| Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=Las coordenadas relativas no son compatibles con este servidor. Actualiza Minetest a 5.7.0 o versiones más nuevas. | ||||
| @@ -4,16 +4,16 @@ | ||||
|  | ||||
| ### chatcommands.lua ### | ||||
|  | ||||
| <AreaName>=<NomZone> | ||||
| <AreaName>=<nom de la zone> | ||||
| <ID> [faction_name]=<ID> [nom_de_faction] | ||||
| <NewOwner>=<NouveauPropriétaire> | ||||
| <ParentID>=<IDZonePrincipale> | ||||
| <PlayerName>=<NomJoueur> | ||||
| <newName>=<NouveauNom> | ||||
| @1 has given you control over the area "@2" (ID @3).=@1 vous a donné le contrôle de la zone "@2" (ID @3). | ||||
| <newName>=<nouveau nom> | ||||
| @1 has given you control over the area "@2" (ID @3).=@1 t'a donné le contrôle de la zone "@2" (ID @3). | ||||
| @1 spanning up to @2x@3x@4.=@1 s’étendant jusqu’à @2x@3x@4. | ||||
| A regular expression is required.=Une expression régulière est requise. | ||||
| Area @1 does not exist or is not owned by you.=La zone @1 n’existe pas ou ne vous appartient pas. | ||||
| Area @1 does not exist or is not owned by you.=La zone @1 n’existe pas ou ne t'appartient pas. | ||||
| Area closed for faction members.=Zone fermée aux membres de la faction. | ||||
| Area closed.=Zone fermée. | ||||
| Area does not exist.=La zone n’existe pas. | ||||
| @@ -22,58 +22,58 @@ Area opened.=Zone ouverte. | ||||
| Area protected. ID: @1=Zone protégée. ID : @1 | ||||
| Area renamed.=Zone renommée. | ||||
| Area successfully moved.=Zone déplacée avec succès. | ||||
| Change the owner of an area using its ID=Change le propriétaire d’une zone en utilisant son ID. | ||||
| Change the owner of an area using its ID=Changer le propriétaire d’une zone en utilisant son ID. | ||||
| Faction doesn't exists=La faction n'existe pas | ||||
| Find areas using a Lua regular expression=Trouve les zones en utilisant une expression régulière Lua. | ||||
| Get information about area configuration and usage.=Obtient des informations sur la configuration des zones et l’utilisation des zones. | ||||
| Find areas using a Lua regular expression=Trouver les zones en utilisant une expression régulière Lua. | ||||
| Get information about area configuration and usage.=Obtenir des informations sur la configuration des zones et l’utilisation des zones. | ||||
|  | ||||
| Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Donne au joueur accès aux sous-zones entre deux positions qui ont déjà été protégées ; utilisez set_owner si vous ne voulez pas que la zone pricipale soit définie. | ||||
| Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Donne au joueur accès aux sous-zones entre deux positions qui ont déjà été protégées ; utilisez set_owner si tu ne veux pas que le parent soit définie. | ||||
|  | ||||
| Invalid regular expression.=Expression régulière invalide. | ||||
| Limit: @1 areas=Limite: @1 zones. | ||||
| Limit: no area count limit=Limite: pas de limite de nombre de zones. | ||||
| List your areas, or all areas if you are an admin.=Liste vos zones, ou toutes les zones si vous êtes administrateur. | ||||
| List your areas, or all areas if you are an admin.=Liste tes zones, ou toutes les zones si tu es administrateur. | ||||
| Move (or resize) an area to the current positions.=Déplace (ou redimensionne) une zone aux positions actuelles. | ||||
| No matches found.=Aucun résultat. | ||||
| No visible areas.=Pas de zone visible. | ||||
| Owner changed.=Propriétaire changé. | ||||
| Players with the "@1" privilege can protect up to @2 areas=Les joueurs avec le privilège "@1" peuvent protéger jusqu’à @2 zones | ||||
|  | ||||
| Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=Protège une zone entre deux positions et donne à un joueur accès à cette zone sans définir la zone principale de cette zone ni aucune zone existante. | ||||
| Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=Protège une zone entre deux positions et donne à un joueur accès à cette zone sans définir la zone principale (parent) de cette zone ni aucune zone existante. | ||||
|  | ||||
| Protect your own area=Protège votre zone. | ||||
| Protect your own area=Protège ta propre zone. | ||||
| Recursively remove areas using an ID=Supprime les zones récursivement en utilisant un ID. | ||||
| Remove an area using an ID=Supprime une zone en utilisant son ID. | ||||
| Removed area @1=Zone @1 supprimée. | ||||
| Removed area @1 and it's sub areas.=Zone @1 et ses sous-zones supprimées. | ||||
| Removed area @1 and its sub areas.=Zone @1 et ses sous-zones supprimées. | ||||
| Removes all ownerless areas=Supprime toutes les zones sans propriétaire | ||||
| Rename an area that you own=Renomme une zone qui vous appartient. | ||||
| Rename an area that you own=Renomme une zone que tu possèdes. | ||||
| Self protection is disabled.=L’autoprotection est désactivée. | ||||
| Self protection is enabled.=L’autoprotection est activée. | ||||
| That area doesn't exist.=La zone n’existe pas. | ||||
| The player "@1" does not exist.=Le joueur "@1" n’existe pas. | ||||
| Toggle an area open (anyone can interact) or closed=Bascule entre zone ouverte (tout le monde peut intéragir) ou fermée. | ||||
| Toggle an area open/closed for members in your faction.=Bascule entre zone ouverte/fermée pour les membres de votre faction. | ||||
| You are an area administrator ("areas" privilege).=Vous êtes un administrateur de zone (privilège "areas"). | ||||
| You can protect areas=Vous pouvez protéger des zones. | ||||
| You can't protect that area.=Vous ne pouvez pas protéger cette zone. | ||||
| You can't protect that area: @1=Vous ne pouvez pas protéger cette zone : @1. | ||||
| You don't have the necessary privilege ("@1").=Vous n’avez pas le privilège nécessaire ("@1"). | ||||
| You don't own that area.=Vous ne possédez pas cette zone. | ||||
| You have @1 areas.=Vous avez @1 zones. | ||||
| Toggle an area open/closed for members in your faction.=Bascule entre zone ouverte/fermée pour les membres de ta faction. | ||||
| You are an area administrator ("areas" privilege).=Tu es un administrateur de zone (privilège "areas"). | ||||
| You can protect areas=Tu peux protéger des zones. | ||||
| You can't protect that area.=Tu ne peux pas protéger cette zone. | ||||
| You can't protect that area: @1=Tu ne peux pas protéger cette zone : @1. | ||||
| You don't have the necessary privilege ("@1").=Tu n'as pas le privilège nécessaire ("@1"). | ||||
| You don't own that area.=Tu n'es pas propriétaire de cette zone. | ||||
| You have @1 areas.=Tu as @1 zones. | ||||
|  | ||||
| You have been granted control over area #@1. Type /list_areas to show your areas.=Vous avez reçu l’autorisation de contrôler la zone #@1. | ||||
| You have been granted control over area #@1. Type /list_areas to show your areas.=Tu as reçu l’autorisation de contrôler la zone #@1. | ||||
|  | ||||
| You have extended area protection limits ("areas_high_limit" privilege).=Votre limite de protection de zones est étendue (privilège "areas_high_limit"). | ||||
| You have extended area protection limits ("areas_high_limit" privilege).=Tu limite de protection de zones est étendue (privilège "areas_high_limit"). | ||||
|  | ||||
| You have the necessary privilege ("@1").=Vous avez le privilège nécessaire ("@1"). | ||||
| You need to select an area first.=Vous devez sélectionner une zone d’abord. | ||||
| You have the necessary privilege ("@1").=Tu as le privilège nécessaire ("@1"). | ||||
| You need to select an area first.=Tu dois d'abord sélectionner une zone. | ||||
|  | ||||
| ### chatcommands.lua ### | ||||
| ### pos.lua ### | ||||
|  | ||||
| <ID>=<ID> | ||||
| Invalid usage, see /help @1.=Utilisation incorrecte, voir /help @1. | ||||
| Invalid usage, see /help @1.=Utilisation non valid, voir /help @1. | ||||
|  | ||||
| ### hud.lua ### | ||||
|  | ||||
| @@ -94,11 +94,11 @@ Can protect more, bigger areas.=Permet de protéger plus, et de plus grandes zon | ||||
|  | ||||
| Area is too big.=La zone est trop grande. | ||||
|  | ||||
| Self protection is disabled or you do not have the necessary privilege.=L’autoprotection est désactivée ou vous n’avez pas le privilège nécessaire. | ||||
| Self protection is disabled or you do not have the necessary privilege.=L’autoprotection est désactivée ou tu n’as pas le privilège nécessaire. | ||||
|  | ||||
| The area intersects with @1 [@2] (@3).=La zone a une intersection avec @1 [@2] (@3). | ||||
|  | ||||
| You have reached the maximum amount of areas that you are allowed to protect.=Vous avez atteint le nombre maximum de zones que vous êtes autorisé à protéger. | ||||
| You have reached the maximum amount of areas that you are allowed to protect.=Tu as atteint le nombre maximum de zones que tu es autorisé à protéger. | ||||
|  | ||||
|  | ||||
| ### legacy.lua ### | ||||
| @@ -113,7 +113,7 @@ Legacy file loaded.=Fichier obsolète chargé. | ||||
| Loads, converts, and saves the areas from a legacy save file.=Charge, fait la conversion et sauvegarde les zones depuis un fichier de sauvegarde obsolète. | ||||
|  | ||||
| Table format updated.=Format de tableau mis à jour. | ||||
| unnamed=Non nommé | ||||
| unnamed=non nommé | ||||
|  | ||||
| ### pos.lua ### | ||||
|  | ||||
| @@ -121,15 +121,17 @@ unnamed=Non nommé | ||||
| Area @1 selected.=Zone @1 sélectionnée. | ||||
| Area position @1 set to @2=Position @1 de la zone définie à @2. | ||||
| Position @1 set to @2=Position @1 définie à @2. | ||||
| Position @1: =Position @1 : | ||||
| Select an area by ID.=Sélectionnez une zone par son ID. | ||||
| Select position @1 by punching a node.=Sélectionnez une position en frappant un bloc. | ||||
| Select positions by punching two nodes.=Sélectionnez une position en frappant deux blocs. | ||||
| Position @1:=Position @1 : | ||||
| Select an area by ID.=Sélectionne une zone par son ID. | ||||
| Select position @1 by punching a node.=Sélectionne une position @1 en frappant un bloc. | ||||
| Select positions by punching two nodes.=Sélectionne une position en frappant deux blocs. | ||||
|  | ||||
| Set area protection region position @1 to your location or the one specified=Définit la position @1 de la région de protection de zone à votre position ou à celle spécifiée. | ||||
| Set area protection region position @1 to your location or the one specified=Définit la position @1 de la région de protection de zone à tu position ou à celle spécifiée. | ||||
|  | ||||
| Set area protection region, position 1, or position 2 by punching nodes, or display the region=Définit la région de protection de zone, la position 1, ou la position 2 en frappant des blocs, ou en affichant la région. | ||||
|  | ||||
| The area @1 does not exist.=La zone @1 n’existe pas. | ||||
| Unable to get position.=Impossible d’obtenir la position. | ||||
| Unknown subcommand: @1=Sous-commande inconnue : @1 | ||||
|  | ||||
| Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=Les coordonnées relatives ne sont pas prises en charge sur ce serveur. Mets à niveau Minetest vers la version 5.7.0 ou une version plus récente. | ||||
|   | ||||
| @@ -45,7 +45,7 @@ Protect your own area=Proteggi la tua area | ||||
| Recursively remove areas using an ID=Elimina ricorsivamente delle aree usando un ID | ||||
| Remove an area using an ID=Elimina un'area usando un ID | ||||
| Removed area @1=Eliminata l'area @1 | ||||
| Removed area @1 and it's sub areas.=Eliminata l'area @1 e le sue sotto-aree. | ||||
| Removed area @1 and its sub areas.=Eliminata l'area @1 e le sue sotto-aree. | ||||
| Removes all ownerless areas= | ||||
| Rename an area that you own=Rinomina un'area che ti appartiene | ||||
| Self protection is disabled.=L'auto-protezione è disattivata. | ||||
| @@ -121,7 +121,7 @@ unnamed=innominato | ||||
| Area @1 selected.=Area @1 selezionata. | ||||
| Area position @1 set to @2=Posizione @1 dell'area impostata a @2 | ||||
| Position @1 set to @2=Posizione @1 impostata a @2 | ||||
| Position @1: =Posizione @1: | ||||
| Position @1:=Posizione @1: | ||||
| Select an area by ID.=Scegli un'area tramite l'ID. | ||||
| Select position @1 by punching a node.=Seleziona la posizione @1 colpendo un nodo. | ||||
| Select positions by punching two nodes.=Seleziona le posizioni colpendo due nodi. | ||||
| @@ -133,3 +133,5 @@ Set area protection region, position 1, or position 2 by punching nodes, or disp | ||||
| The area @1 does not exist.=L'area @1 non esiste. | ||||
| Unable to get position.=Impossibile ottenere la posizione. | ||||
| Unknown subcommand: @1=Sotto-comando sconosciuto: @1 | ||||
|  | ||||
| Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.= | ||||
|   | ||||
							
								
								
									
										137
									
								
								locale/areas.ru.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										137
									
								
								locale/areas.ru.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,137 @@ | ||||
| # textdomain: areas | ||||
|  | ||||
|  | ||||
|  | ||||
| ### chatcommands.lua ### | ||||
|  | ||||
| <AreaName>=<имя_территории> | ||||
| <ID> [faction_name]=<ID> [имя_фракции] | ||||
| <NewOwner>=<новый_владелец> | ||||
| <ParentID>=<ID_родительской> | ||||
| <PlayerName>=<имя_игрока> | ||||
| <newName>=<новое_имя> | ||||
| @1 has given you control over the area "@2" (ID @3).=@1 передал вам территорию "@2" (ID @3). | ||||
| @1 spanning up to @2x@3x@4.=@1 размером до @2x@3x@4. | ||||
| A regular expression is required.=Не указано регулярное выражение. | ||||
| Area @1 does not exist or is not owned by you.=Территория @1 не существует или Вы не имеете к ней доступа. | ||||
| Area closed for faction members.=Территория закрыта для игроков из фракций. | ||||
| Area closed.=Территория закрыта. | ||||
| Area does not exist.=Территория не существует. | ||||
| Area is open for members of: @1=Территория открыта для игроков из фракций: @1 | ||||
| Area opened.=Территория открыта. | ||||
| Area protected. ID: @1=Территория защищена. ID: @1 | ||||
| Area renamed.=Территория переименована. | ||||
| Area successfully moved.=Территория успешно перенесена. | ||||
| Change the owner of an area using its ID=Изменить владельца территории по её ID | ||||
| Faction doesn't exists=Фракция не существует. | ||||
| Find areas using a Lua regular expression=Поиск территорий с использованием регулярных выражений Lua | ||||
| Get information about area configuration and usage.=Получить информацию о конфигурации и использовании защиты территорий. | ||||
|  | ||||
| Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Дать игроку доступ к выделенной территории, создав дополнительный регион. Используйте set_owner, если вы не хотите привязки к родительской территории. | ||||
|  | ||||
| Invalid regular expression.=Неверное регулярное выражение. | ||||
| Limit: @1 areas=Ограничение: @1 территорий(я) | ||||
| Limit: no area count limit=Ограничение: нет ограничений на кол-во территорий | ||||
| List your areas, or all areas if you are an admin.=Вывести список доступных Вам территорий или всех существующих территорий, если вы администратор. | ||||
| Move (or resize) an area to the current positions.=Переместить (или изменить размер) территории. | ||||
| No matches found.=Совпадений не найдено. | ||||
| No visible areas.=Нет доступных территорий. | ||||
| Owner changed.=Владелец изменён. | ||||
| Players with the "@1" privilege can protect up to @2 areas=Игроки, имеющие привилегию "@1" могут защищать до @2 территорий | ||||
|  | ||||
| Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=Защитить территорию между двумя позициями и дать игроку доступ к ней без привязки к родительскому региону. | ||||
|  | ||||
| Protect your own area=Защитить вашу территорию | ||||
| Recursively remove areas using an ID=Рекурсивное удаление территорий (вместе с дочерними) по его ID | ||||
| Remove an area using an ID=Удаление территории по его ID | ||||
| Removed area @1=Удалена территория @1 | ||||
| Removed area @1 and its sub areas.=Удалена территория @1 и её дочерние территории. | ||||
| Removes all ownerless areas=Удалить все бесхозные территории (без владельца) | ||||
| Rename an area that you own=Переименовать территорию, которой вы владеете. | ||||
| Self protection is disabled.=Защита своих территорий отключена. | ||||
| Self protection is enabled.=Защита своих территорий включена. | ||||
| That area doesn't exist.=Территория не существует. | ||||
| The player "@1" does not exist.=Игрок "@1" не существует. | ||||
| Toggle an area open (anyone can interact) or closed=Открыть/закрыть территорию для других игроков | ||||
| Toggle an area open/closed for members in your faction.=Открыть/закрыть территорию для игроков вашей фракции. | ||||
| You are an area administrator ("areas" privilege).=Вы можете управлять всеми территориями (привилегия "areas") | ||||
| You can protect areas=Вы можете защищать территории | ||||
| You can't protect that area.=Вы не можете установить защиту на эту территорию. | ||||
| You can't protect that area: @1=Вы не можете установить защиту на территорию: @1 | ||||
| You don't have the necessary privilege ("@1").=У Вас нет необходимой привилегии ("@1"). | ||||
| You don't own that area.=Вы не являетесь владельцем этой территории. | ||||
| You have @1 areas.=У вас @1 территорий. | ||||
|  | ||||
| You have been granted control over area #@1. Type /list_areas to show your areas.=Вам выдан доступ к территории #@1. | ||||
|  | ||||
| You have extended area protection limits ("areas_high_limit" privilege).=У вас увеличенный лимит на кол-во создаваемых вами защищённых территорий | ||||
|  | ||||
| You have the necessary privilege ("@1").=У вас есть необходимая привилегия ("@1"). | ||||
| You need to select an area first.=Сначала необходимо выделить территорию. | ||||
|  | ||||
| ### chatcommands.lua ### | ||||
| ### pos.lua ### | ||||
|  | ||||
| <ID>= | ||||
| Invalid usage, see /help @1.=Неверное использование, см. /help @1. | ||||
|  | ||||
| ### hud.lua ### | ||||
|  | ||||
| :open=:открытая | ||||
| Areas:=Территории: | ||||
|  | ||||
| ### init.lua ### | ||||
|  | ||||
| Can administer areas.=Может управлять территориями. | ||||
| Can protect areas.=Может создавать защищённые территории. | ||||
| Can protect more, bigger areas.=Может создавать защищённые территории больше территорий и с бОльшим размером. | ||||
|  | ||||
| ### interact.lua ### | ||||
|  | ||||
| @1 is protected by @2.=@1 - принадлежит @2. | ||||
|  | ||||
| ### internal.lua ### | ||||
|  | ||||
| Area is too big.=Территория слишком велика. | ||||
|  | ||||
| Self protection is disabled or you do not have the necessary privilege.=Возможность защиты территорий отключена или же Вы не имеете необходимых привилегий. | ||||
|  | ||||
| The area intersects with @1 [@2] (@3).=Территория пересекается с @1 [@2] (@3). | ||||
|  | ||||
| You have reached the maximum amount of areas that you are allowed to protect.=Вы достигли максимально допустимого количества на создание защищённых территорий. | ||||
|  | ||||
|  | ||||
| ### legacy.lua ### | ||||
|  | ||||
| <version>=<версия> | ||||
| Converted areas saved. Done.=Готово. Сконвертированные территории сохранены. | ||||
| Converting areas…=Конвертирование территорий… | ||||
| Error loading legacy file: @1=Ошибка загрузки файла с устаревшим форматом: @1 | ||||
| Invalid version number. (0 allowed)=Неверный номер версии. (поддерживается 0) | ||||
| Legacy file loaded.=Файл с устаревшим форматом загружен. | ||||
|  | ||||
| Loads, converts, and saves the areas from a legacy save file.=Загружает, конвертирует и сохраняет территории из файла с устаревшим форматом. | ||||
|  | ||||
| Table format updated.=Формат обновлён. | ||||
| unnamed=без_названия | ||||
|  | ||||
| ### pos.lua ### | ||||
|  | ||||
| <not set>=<не_установлена> | ||||
| Area @1 selected.=Территория @1 выбрана. | ||||
| Area position @1 set to @2=Позиция @1 установлена в @2 | ||||
| Position @1 set to @2=Позиция @1 установлена в @2 | ||||
| Position @1:=Позиция @1: | ||||
| Select an area by ID.=Выбрать территорию по её ID. | ||||
| Select position @1 by punching a node.=Установите позицию @1, ударив по блоку. | ||||
| Select positions by punching two nodes.=Установите позиции, ударив по двум блокам. | ||||
|  | ||||
| Set area protection region position @1 to your location or the one specified=Установить позицию @1 для выбора защищаемой территории | ||||
|  | ||||
| Set area protection region, position 1, or position 2 by punching nodes, or display the region=Установить позиции 1 и/или 2, ударяя по блокам, или вывести ранее установленные позиции | ||||
|  | ||||
| The area @1 does not exist.=Территория @1 не существует. | ||||
| Unable to get position.=Не удалось получить позицию. | ||||
| Unknown subcommand: @1=Неизвестная под-команда/аргумент. | ||||
|  | ||||
| Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.= | ||||
							
								
								
									
										137
									
								
								locale/areas.zh_CN.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										137
									
								
								locale/areas.zh_CN.tr
									
									
									
									
									
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							| @@ -0,0 +1,137 @@ | ||||
| # textdomain: areas | ||||
|  | ||||
|  | ||||
|  | ||||
| ### chatcommands.lua ### | ||||
|  | ||||
| <AreaName>=<保护区名称> | ||||
| <ID> [faction_name]=<保护区编号> [派系名称] | ||||
| <NewOwner>=<新拥有者> | ||||
| <ParentID>=<上级保护区编号> | ||||
| <PlayerName>=<玩家名称> | ||||
| <newName>=<新名称> | ||||
| @1 has given you control over the area "@2" (ID @3).=@1 已将保护区“@2”(编号 @3)的控制权交与您。 | ||||
| @1 spanning up to @2x@3x@4.=@1,最大为 @2x@3x@4。 | ||||
| A regular expression is required.=需要正则表达式。 | ||||
| Area @1 does not exist or is not owned by you.=保护区 @1 不存在,或并非由您拥有。 | ||||
| Area closed for faction members.=保护区已对派系成员关闭。 | ||||
| Area closed.=保护区已关闭。 | ||||
| Area does not exist.=保护区不存在。 | ||||
| Area is open for members of: @1=保护区已对以下派系的成员开放:@1 | ||||
| Area opened.=保护区已开放。 | ||||
| Area protected. ID: @1=成功进行保护。 保护区编号:@1 | ||||
| Area renamed.=保护区已重新命名。 | ||||
| Area successfully moved.=成功移动保护区。 | ||||
| Change the owner of an area using its ID=通过保护区编号改变其拥有者 | ||||
| Faction doesn't exists=派系不存在 | ||||
| Find areas using a Lua regular expression=使用 Lua 正则表达式寻找保护区 | ||||
| Get information about area configuration and usage.=获得保护区配置与使用的资讯。 | ||||
|  | ||||
| Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=授予其他玩家已有保护区内一部分地方、两个座标之间区域的的存取权。如果不想上级保护区被设定,请使用 /set_owner。 | ||||
|  | ||||
| Invalid regular expression.=正则表达式无效。 | ||||
| Limit: @1 areas=限制:@1个保护区 | ||||
| Limit: no area count limit=限制:无数量限制 | ||||
| List your areas, or all areas if you are an admin.=列出您拥有的保护区,或对于管理员而言,列出所有保护区。 | ||||
| Move (or resize) an area to the current positions.=移动一保护区至目前座标,或改变其大小。 | ||||
| No matches found.=找不到匹配项。 | ||||
| No visible areas.=没有保护区可供查阅。 | ||||
| Owner changed.=拥有者已修改。 | ||||
| Players with the "@1" privilege can protect up to @2 areas=拥有“@1”权限的玩家最多可以保护 @2 个保护区 | ||||
|  | ||||
| Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=授予其他玩家两个座标之间区域的控制权,而不设定上级保护区 | ||||
|  | ||||
| Protect your own area=对您自己的地区施加保护 | ||||
| Recursively remove areas using an ID=通过保护区编号移除保护区以及其所有子保护区 | ||||
| Remove an area using an ID=通过保护区编号移除一保护区 | ||||
| Removed area @1=保护区 @1 已移除 | ||||
| Removed area @1 and its sub areas.=保护区 @1 以及其所有子保护区已移除。 | ||||
| Removes all ownerless areas=移除所有无主保护区 | ||||
| Rename an area that you own=重新命名您拥有的保护区 | ||||
| Self protection is disabled.=自我保护被禁用。 | ||||
| Self protection is enabled.=自我保护被启用。 | ||||
| That area doesn't exist.=保护区不存在。 | ||||
| The player "@1" does not exist.=玩家“@1”不存在。 | ||||
| Toggle an area open (anyone can interact) or closed=切换保护区开放状态(如开放,所有玩家均可互动) | ||||
| Toggle an area open/closed for members in your faction.=切换保护区对派系成员的开放状态 | ||||
| You are an area administrator ("areas" privilege).=您是保护区管理员(拥有“area”权限) | ||||
| You can protect areas=您可以建立保护区 | ||||
| You can't protect that area.=您无法保护该区域。 | ||||
| You can't protect that area: @1=您无法保护该区域:@1 | ||||
| You don't have the necessary privilege ("@1").=您没有所需权限(“@1”) | ||||
| You don't own that area.=您并不拥有该保护区。 | ||||
| You have @1 areas.=您有 @1 个保护区。 | ||||
|  | ||||
| You have been granted control over area #@1. Type /list_areas to show your areas.=您已被授予保护区 #@1 的控制权。 使用 /list_areas 以查看您的保护区。 | ||||
|  | ||||
| You have extended area protection limits ("areas_high_limit" privilege).=您拥有延伸保护权限(拥有“areas_high_limit”权限) | ||||
|  | ||||
| You have the necessary privilege ("@1").=您拥有所需权限(“@1”) | ||||
| You need to select an area first.=请先选择范围。 | ||||
|  | ||||
| ### chatcommands.lua ### | ||||
| ### pos.lua ### | ||||
|  | ||||
| <ID>=<保护区编号> | ||||
| Invalid usage, see /help @1.=无效用法,请参见 /help @1。 | ||||
|  | ||||
| ### hud.lua ### | ||||
|  | ||||
| :open=:开放 | ||||
| Areas:=保护区: | ||||
|  | ||||
| ### init.lua ### | ||||
|  | ||||
| Can administer areas.=可以管理保护区 | ||||
| Can protect areas.=可以进行保护 | ||||
| Can protect more, bigger areas.=进行保护时,数量以及体积上限提高。 | ||||
|  | ||||
| ### interact.lua ### | ||||
|  | ||||
| @1 is protected by @2.=@1 被 @2 保护。 | ||||
|  | ||||
| ### internal.lua ### | ||||
|  | ||||
| Area is too big.=区域过大。 | ||||
|  | ||||
| Self protection is disabled or you do not have the necessary privilege.=自我保护被禁用,或您没有所需权限。 | ||||
|  | ||||
| The area intersects with @1 [@2] (@3).=区域与 @1 [@2] (@3) 重叠。 | ||||
|  | ||||
| You have reached the maximum amount of areas that you are allowed to protect.=您的现有保护区数量已达到所允许的上限。 | ||||
|  | ||||
|  | ||||
| ### legacy.lua ### | ||||
|  | ||||
| <version>=<版本> | ||||
| Converted areas saved. Done.=转换后的保护区已经保存。 完成。 | ||||
| Converting areas…=正在转换保护区…… | ||||
| Error loading legacy file: @1=载入旧档案时发生错误:@1 | ||||
| Invalid version number. (0 allowed)=无效版本号。(允许值:0) | ||||
| Legacy file loaded.=旧档案已载入。 | ||||
|  | ||||
| Loads, converts, and saves the areas from a legacy save file.=载入、转换并储存旧存档中的保护区。 | ||||
|  | ||||
| Table format updated.=表格格式已更新。 | ||||
| unnamed=未命名 | ||||
|  | ||||
| ### pos.lua ### | ||||
|  | ||||
| <not set>=<未设定> | ||||
| Area @1 selected.=保护区 @1 已选择。 | ||||
| Area position @1 set to @2=保护区座标 @1 已设定为 @2。 | ||||
| Position @1 set to @2=保护区座标 @1 已设定为 @2。 | ||||
| Position @1:=保护区座标 @1: | ||||
| Select an area by ID.=通过保护区编号选择区域 | ||||
| Select position @1 by punching a node.=请击打方块以设定保护区座标 @1 的位置。 | ||||
| Select positions by punching two nodes.=请击打两个方块,以设定保护区座标的位置。 | ||||
|  | ||||
| Set area protection region position @1 to your location or the one specified=将保护区座标 @1 的位置设定为您目前的位置或提供的座标 | ||||
|  | ||||
| Set area protection region, position 1, or position 2 by punching nodes, or display the region=击打方块设定保护区座标,或获得其座标资讯 | ||||
|  | ||||
| The area @1 does not exist.=保护区 @1 不存在。 | ||||
| Unable to get position.=无法获得座标。 | ||||
| Unknown subcommand: @1=子指令不明:@1 | ||||
|  | ||||
| Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=此服务器不支援相对座标。请更新Minetest至5.7.0或之后的版本。 | ||||
							
								
								
									
										137
									
								
								locale/areas.zh_TW.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										137
									
								
								locale/areas.zh_TW.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,137 @@ | ||||
| # textdomain: areas | ||||
|  | ||||
|  | ||||
|  | ||||
| ### chatcommands.lua ### | ||||
|  | ||||
| <AreaName>=<保護區名稱> | ||||
| <ID> [faction_name]=<保護區編號> [派系名稱] | ||||
| <NewOwner>=<新擁有者> | ||||
| <ParentID>=<上級保護區編號> | ||||
| <PlayerName>=<玩家名稱> | ||||
| <newName>=<新名稱> | ||||
| @1 has given you control over the area "@2" (ID @3).=@1 已將保護區「@2」(編號 @3)的控制權交與您。 | ||||
| @1 spanning up to @2x@3x@4.=@1,最大爲 @2x@3x@4。 | ||||
| A regular expression is required.=需要正則表達式。 | ||||
| Area @1 does not exist or is not owned by you.=保護區 @1 不存在,或並非由您擁有。 | ||||
| Area closed for faction members.=保護區已對派系成員關閉。 | ||||
| Area closed.=保護區已關閉。 | ||||
| Area does not exist.=保護區不存在。 | ||||
| Area is open for members of: @1=保護區已對以下派系的成員開放:@1 | ||||
| Area opened.=保護區已開放。 | ||||
| Area protected. ID: @1=成功進行保護。保護區編號:@1 | ||||
| Area renamed.=保護區已重新命名。 | ||||
| Area successfully moved.=成功移動保護區。 | ||||
| Change the owner of an area using its ID=通過保護區編號改變其擁有者 | ||||
| Faction doesn't exists=派系不存在 | ||||
| Find areas using a Lua regular expression=使用 Lua 正則表達式尋找保護區 | ||||
| Get information about area configuration and usage.=獲得保護區配置與使用的資訊。 | ||||
|  | ||||
| Give a player access to a sub-area between two positions that have already been protected, Use set_owner if you don't want the parent to be set.=授予其他玩家已有保護區內一部分地方、兩個座標之間區域的的存取權。如果不想上級保護區被設定,請使用 /set_owner。 | ||||
|  | ||||
| Invalid regular expression.=正則表達式無效。 | ||||
| Limit: @1 areas=限制:@1個保護區 | ||||
| Limit: no area count limit=限制:無數量限制 | ||||
| List your areas, or all areas if you are an admin.=列出您擁有的保護區,或對於管理員而言,列出所有保護區。 | ||||
| Move (or resize) an area to the current positions.=移動一保護區至目前座標,或改變其大小。 | ||||
| No matches found.=找不到匹配項。 | ||||
| No visible areas.=沒有保護區可供查閱。 | ||||
| Owner changed.=擁有者已修改。 | ||||
| Players with the "@1" privilege can protect up to @2 areas=擁有「@1」權限的玩家最多可以保護 @2 個保護區 | ||||
|  | ||||
| Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=授予其他玩家兩個座標之間區域的控制權,而不設定上級保護區 | ||||
|  | ||||
| Protect your own area=對您自己的地區施加保護 | ||||
| Recursively remove areas using an ID=通過保護區編號移除保護區以及其所有子保護區 | ||||
| Remove an area using an ID=通過保護區編號移除一保護區 | ||||
| Removed area @1=保護區 @1 已移除 | ||||
| Removed area @1 and its sub areas.=保護區 @1 以及其所有子保護區已移除 | ||||
| Removes all ownerless areas=移除所有無主保護區 | ||||
| Rename an area that you own=重新命名您擁有的保護區 | ||||
| Self protection is disabled.=自我保護被禁用。 | ||||
| Self protection is enabled.=自我保護被啓用。 | ||||
| That area doesn't exist.=保護區不存在。 | ||||
| The player "@1" does not exist.=玩家「@1」不存在。 | ||||
| Toggle an area open (anyone can interact) or closed=切換保護區開放狀態(如開放,所有玩家均可互動) | ||||
| Toggle an area open/closed for members in your faction.=切換保護區對派系成員的開放狀態 | ||||
| You are an area administrator ("areas" privilege).=您是保護區管理員(擁有「area」權限) | ||||
| You can protect areas=您可以建立保護區 | ||||
| You can't protect that area.=您無法保護該區域。 | ||||
| You can't protect that area: @1=您無法保護該區域:@1 | ||||
| You don't have the necessary privilege ("@1").=您沒有所需權限(「@1」) | ||||
| You don't own that area.=您並不擁有改保護區。 | ||||
| You have @1 areas.=您有 @1 個保護區。 | ||||
|  | ||||
| You have been granted control over area #@1. Type /list_areas to show your areas.=您已被授予保護區 #@1 的控制權。使用 /list_areas 以查看您的保護區。 | ||||
|  | ||||
| You have extended area protection limits ("areas_high_limit" privilege).=您擁有延伸保護權限(擁有「areas_high_limit」權限) | ||||
|  | ||||
| You have the necessary privilege ("@1").=您擁有所需權限(「@1」) | ||||
| You need to select an area first.=請先選擇範圍。 | ||||
|  | ||||
| ### chatcommands.lua ### | ||||
| ### pos.lua ### | ||||
|  | ||||
| <ID>=<保護區編號> | ||||
| Invalid usage, see /help @1.=無效用法,請參見 /help @1。 | ||||
|  | ||||
| ### hud.lua ### | ||||
|  | ||||
| :open=:開放 | ||||
| Areas:=保護區: | ||||
|  | ||||
| ### init.lua ### | ||||
|  | ||||
| Can administer areas.=可以管理保護區 | ||||
| Can protect areas.=可以進行保護 | ||||
| Can protect more, bigger areas.=進行保護時,數量以及體積上限提高。 | ||||
|  | ||||
| ### interact.lua ### | ||||
|  | ||||
| @1 is protected by @2.=@1 被 @2 保護。 | ||||
|  | ||||
| ### internal.lua ### | ||||
|  | ||||
| Area is too big.=區域過大。 | ||||
|  | ||||
| Self protection is disabled or you do not have the necessary privilege.=自我保護被禁用,或您沒有所需權限。 | ||||
|  | ||||
| The area intersects with @1 [@2] (@3).=區域與 @1 [@2] (@3) 重疊。 | ||||
|  | ||||
| You have reached the maximum amount of areas that you are allowed to protect.=您的現有保護區數量已達到所允許的上限。 | ||||
|  | ||||
|  | ||||
| ### legacy.lua ### | ||||
|  | ||||
| <version>=<版本> | ||||
| Converted areas saved. Done.=轉換後的保護區已經保存。完成。 | ||||
| Converting areas…=正在轉換保護區…… | ||||
| Error loading legacy file: @1=載入舊檔案時發生錯誤:@1 | ||||
| Invalid version number. (0 allowed)=無效版本號。(允許值:0) | ||||
| Legacy file loaded.=舊檔案已載入。 | ||||
|  | ||||
| Loads, converts, and saves the areas from a legacy save file.=載入、轉換並儲存舊存檔中的保護區。 | ||||
|  | ||||
| Table format updated.=表格格式已更新。 | ||||
| unnamed=未命名 | ||||
|  | ||||
| ### pos.lua ### | ||||
|  | ||||
| <not set>=<未設定> | ||||
| Area @1 selected.=保護區 @1 已選擇。 | ||||
| Area position @1 set to @2=保護區座標 @1 已設定爲 @2。 | ||||
| Position @1 set to @2=保護區座標 @1 已設定爲 @2。 | ||||
| Position @1:=保護區座標 @1: | ||||
| Select an area by ID.=通過保護區編號選擇區域 | ||||
| Select position @1 by punching a node.=請擊打方塊,以設定保護區座標 @1 的位置。 | ||||
| Select positions by punching two nodes.=請擊打兩個方塊,以設定保護區座標的位置。 | ||||
|  | ||||
| Set area protection region position @1 to your location or the one specified=將保護區座標 @1 的位置設定爲您目前的位置或提供的座標 | ||||
|  | ||||
| Set area protection region, position 1, or position 2 by punching nodes, or display the region=擊打方塊設定保護區座標,或獲得其座標資訊 | ||||
|  | ||||
| The area @1 does not exist.=保護區 @1 不存在。 | ||||
| Unable to get position.=無法獲得座標。 | ||||
| Unknown subcommand: @1=子指令不明:@1 | ||||
|  | ||||
| Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.=此伺服器不支援相對座標。請更新Minetest至5.7.0或之後的版本。 | ||||
| @@ -45,7 +45,7 @@ Protect your own area= | ||||
| Recursively remove areas using an ID= | ||||
| Remove an area using an ID= | ||||
| Removed area @1= | ||||
| Removed area @1 and it's sub areas.= | ||||
| Removed area @1 and its sub areas.= | ||||
| Removes all ownerless areas= | ||||
| Rename an area that you own= | ||||
| Self protection is disabled.= | ||||
| @@ -121,7 +121,7 @@ unnamed= | ||||
| Area @1 selected.= | ||||
| Area position @1 set to @2= | ||||
| Position @1 set to @2= | ||||
| Position @1: = | ||||
| Position @1:= | ||||
| Select an area by ID.= | ||||
| Select position @1 by punching a node.= | ||||
| Select positions by punching two nodes.= | ||||
| @@ -133,3 +133,5 @@ Set area protection region, position 1, or position 2 by punching nodes, or disp | ||||
| The area @1 does not exist.= | ||||
| Unable to get position.= | ||||
| Unknown subcommand: @1= | ||||
|  | ||||
| Relative coordinates is not supported on this server. Please upgrade Minetest to 5.7.0 or newer versions.= | ||||
|   | ||||
							
								
								
									
										215
									
								
								pos.lua
									
									
									
									
									
								
							
							
						
						
									
										215
									
								
								pos.lua
									
									
									
									
									
								
							| @@ -4,10 +4,8 @@ local S = minetest.get_translator("areas") | ||||
| -- permission to use those commands and you don't have | ||||
| -- /area_pos{1,2} [X Y Z|X,Y,Z]. | ||||
| -- Since this is mostly copied from WorldEdit it is mostly | ||||
| -- licensed under the AGPL. (select_area is a exception) | ||||
| -- licensed under the AGPL. (select_area is an exception) | ||||
|  | ||||
| areas.marker1 = {} | ||||
| areas.marker2 = {} | ||||
| areas.set_pos = {} | ||||
| areas.pos1 = {} | ||||
| areas.pos2 = {} | ||||
| @@ -22,6 +20,37 @@ local function posLimit(pos) | ||||
| 	} | ||||
| end | ||||
|  | ||||
| local parse_relative_pos | ||||
|  | ||||
| if minetest.parse_relative_number then | ||||
| 	parse_relative_pos = function(x_str, y_str, z_str, pos) | ||||
|  | ||||
| 		local x = pos and minetest.parse_relative_number(x_str, pos.x) | ||||
| 			or tonumber(x_str) | ||||
| 		local y = pos and minetest.parse_relative_number(y_str, pos.y) | ||||
| 			or tonumber(y_str) | ||||
| 		local z = pos and minetest.parse_relative_number(z_str, pos.z) | ||||
| 			or tonumber(z_str) | ||||
| 		if x and y and z then | ||||
| 			return vector.new(x, y, z) | ||||
| 		end | ||||
| 	end | ||||
| else | ||||
| 	parse_relative_pos = function(x_str, y_str, z_str, pos) | ||||
| 		local x = tonumber(x_str) | ||||
| 		local y = tonumber(y_str) | ||||
| 		local z = tonumber(z_str) | ||||
| 		if x and y and z then | ||||
| 			return vector.new(x, y, z) | ||||
| 		elseif string.sub(x_str, 1, 1) == "~" | ||||
| 			or string.sub(y_str, 1, 1) == "~" | ||||
| 			or string.sub(z_str, 1, 1) == "~" then | ||||
| 			return nil, S("Relative coordinates is not supported on this server. " .. | ||||
| 				"Please upgrade Minetest to 5.7.0 or newer versions.") | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| minetest.register_chatcommand("select_area", { | ||||
| 	params = S("<ID>"), | ||||
| 	description = S("Select an area by ID."), | ||||
| @@ -47,20 +76,25 @@ minetest.register_chatcommand("area_pos1", { | ||||
| 	privs = {}, | ||||
| 	func = function(name, param) | ||||
| 		local pos | ||||
| 		local found, _, x, y, z = param:find( | ||||
| 				"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$") | ||||
| 		local player = minetest.get_player_by_name(name) | ||||
| 		if player then | ||||
| 			pos = vector.round(player:get_pos()) | ||||
| 		end | ||||
| 		local found, _, x_str, y_str, z_str = param:find( | ||||
| 			"^(~?-?%d*)[, ](~?-?%d*)[, ](~?-?%d*)$") | ||||
| 		if found then | ||||
| 			pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)} | ||||
| 		elseif param == "" then | ||||
| 			local player = minetest.get_player_by_name(name) | ||||
| 			if player then | ||||
| 				pos = player:get_pos() | ||||
| 			else | ||||
| 				return false, S("Unable to get position.") | ||||
| 			local get_pos, reason = parse_relative_pos(x_str, y_str, z_str, pos) | ||||
| 			if get_pos then | ||||
| 				pos = get_pos | ||||
| 			elseif not get_pos and reason then | ||||
| 				return false, reason | ||||
| 			end | ||||
| 		else | ||||
| 		elseif param ~= "" then | ||||
| 			return false, S("Invalid usage, see /help @1.", "area_pos1") | ||||
| 		end | ||||
| 		if not pos then | ||||
| 			return false, S("Unable to get position.") | ||||
| 		end | ||||
| 		pos = posLimit(vector.round(pos)) | ||||
| 		areas:setPos1(name, pos) | ||||
| 		return true, S("Area position @1 set to @2", "1", | ||||
| @@ -74,20 +108,25 @@ minetest.register_chatcommand("area_pos2", { | ||||
| 		.." location or the one specified", "2"), | ||||
| 	func = function(name, param) | ||||
| 		local pos | ||||
| 		local found, _, x, y, z = param:find( | ||||
| 				"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$") | ||||
| 		local player = minetest.get_player_by_name(name) | ||||
| 		if player then | ||||
| 			pos = vector.round(player:get_pos()) | ||||
| 		end | ||||
| 		local found, _, x_str, y_str, z_str = param:find( | ||||
| 			"^(~?-?%d*)[, ](~?-?%d*)[, ](~?-?%d*)$") | ||||
| 		if found then | ||||
| 			pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)} | ||||
| 		elseif param == "" then | ||||
| 			local player = minetest.get_player_by_name(name) | ||||
| 			if player then | ||||
| 				pos = player:get_pos() | ||||
| 			else | ||||
| 				return false, S("Unable to get position.") | ||||
| 			local get_pos, reason = parse_relative_pos(x_str, y_str, z_str, pos) | ||||
| 			if get_pos then | ||||
| 				pos = get_pos | ||||
| 			elseif not get_pos and reason then | ||||
| 				return false, reason | ||||
| 			end | ||||
| 		else | ||||
| 		elseif param ~= "" then | ||||
| 			return false, S("Invalid usage, see /help @1.", "area_pos2") | ||||
| 		end | ||||
| 		if not pos then | ||||
| 			return false, S("Unable to get position.") | ||||
| 		end | ||||
| 		pos = posLimit(vector.round(pos)) | ||||
| 		areas:setPos2(name, pos) | ||||
| 		return true, S("Area position @1 set to @2", "2", | ||||
| @@ -111,7 +150,7 @@ minetest.register_chatcommand("area_pos", { | ||||
| 			areas.set_pos[name] = "pos2" | ||||
| 			return true, S("Select position @1 by punching a node.", "2") | ||||
| 		elseif param == "get" then -- Display current area positions | ||||
| 			local pos1str, pos2str = S("Position @1: ", "1"), S("Position @1: ", "2") | ||||
| 			local pos1str, pos2str = S("Position @1:", " 1"), S("Position @1:", " 2") | ||||
| 			if areas.pos1[name] then | ||||
| 				pos1str = pos1str..minetest.pos_to_string(areas.pos1[name]) | ||||
| 			else | ||||
| @@ -140,42 +179,70 @@ function areas:getPos(playerName) | ||||
| 	return areas:sortPos(pos1, pos2) | ||||
| end | ||||
|  | ||||
| function areas:setPos1(playerName, pos) | ||||
| 	areas.pos1[playerName] = posLimit(pos) | ||||
| 	areas.markPos1(playerName) | ||||
| function areas:setPos1(name, pos) | ||||
| 	local old_pos = areas.pos1[name] | ||||
| 	pos = posLimit(pos) | ||||
| 	areas.pos1[name] = pos | ||||
|  | ||||
| 	if old_pos then | ||||
| 		-- TODO: use `core.objects_inside_radius` after Luanti 5.10.0 is well established. | ||||
| 		for _, object in ipairs(core.get_objects_inside_radius(old_pos, 0.01)) do | ||||
| 			local luaentity = object:get_luaentity() | ||||
| 			if luaentity and luaentity.name == "areas:pos1" and luaentity.player == name then | ||||
| 				object:remove() | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	local entity = core.add_entity(pos, "areas:pos1") | ||||
| 	if entity then | ||||
| 		local luaentity = entity:get_luaentity() | ||||
| 		if luaentity then | ||||
| 			luaentity.player = name | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function areas:setPos2(playerName, pos) | ||||
| 	areas.pos2[playerName] = posLimit(pos) | ||||
| 	areas.markPos2(playerName) | ||||
| end | ||||
| function areas:setPos2(name, pos) | ||||
| 	local old_pos = areas.pos2[name] | ||||
| 	pos = posLimit(pos) | ||||
| 	areas.pos2[name] = pos | ||||
|  | ||||
| 	if old_pos then | ||||
| 		-- TODO: use `core.objects_inside_radius` after Luanti 5.10.0 is well established. | ||||
| 		for _, object in ipairs(core.get_objects_inside_radius(old_pos, 0.01)) do | ||||
| 			local luaentity = object:get_luaentity() | ||||
| 			if luaentity and luaentity.name == "areas:pos2" and luaentity.player == name then | ||||
| 				object:remove() | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	local entity = core.add_entity(pos, "areas:pos2") | ||||
| 	if entity then | ||||
| 		local luaentity = entity:get_luaentity() | ||||
| 		if luaentity then | ||||
| 			luaentity.player = name | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| minetest.register_on_punchnode(function(pos, node, puncher) | ||||
| 	local name = puncher:get_player_name() | ||||
| 	-- Currently setting position | ||||
| 	if name ~= "" and areas.set_pos[name] then | ||||
| 		if areas.set_pos[name] == "pos1" then | ||||
| 			areas.pos1[name] = pos | ||||
| 			areas.markPos1(name) | ||||
| 			areas.set_pos[name] = "pos2" | ||||
| 			minetest.chat_send_player(name, | ||||
| 					S("Position @1 set to @2", "1", | ||||
| 					minetest.pos_to_string(pos))) | ||||
| 		elseif areas.set_pos[name] == "pos1only" then | ||||
| 			areas.pos1[name] = pos | ||||
| 			areas.markPos1(name) | ||||
| 			areas.set_pos[name] = nil | ||||
| 			minetest.chat_send_player(name, | ||||
| 					S("Position @1 set to @2", "1", | ||||
| 					minetest.pos_to_string(pos))) | ||||
| 		elseif areas.set_pos[name] == "pos2" then | ||||
| 			areas.pos2[name] = pos | ||||
| 			areas.markPos2(name) | ||||
| 		if areas.set_pos[name] == "pos2" then | ||||
| 			areas:setPos2(name, pos) | ||||
| 			areas.set_pos[name] = nil | ||||
| 			minetest.chat_send_player(name, | ||||
| 					S("Position @1 set to @2", "2", | ||||
| 					minetest.pos_to_string(pos))) | ||||
| 		else | ||||
| 			areas:setPos1(name, pos) | ||||
| 			areas.set_pos[name] = areas.set_pos[name] == "pos1" and "pos2" or nil | ||||
| 			minetest.chat_send_player(name, | ||||
| 					S("Position @1 set to @2", "1", | ||||
| 					minetest.pos_to_string(pos))) | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
| @@ -196,32 +263,6 @@ function areas:sortPos(pos1, pos2) | ||||
| 	return pos1, pos2 | ||||
| end | ||||
|  | ||||
| -- Marks area position 1 | ||||
| areas.markPos1 = function(name) | ||||
| 	local pos = areas.pos1[name] | ||||
| 	if areas.marker1[name] ~= nil then -- Marker already exists | ||||
| 		areas.marker1[name]:remove() -- Remove marker | ||||
| 		areas.marker1[name] = nil | ||||
| 	end | ||||
| 	if pos ~= nil then -- Add marker | ||||
| 		areas.marker1[name] = minetest.add_entity(pos, "areas:pos1") | ||||
| 		areas.marker1[name]:get_luaentity().active = true | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- Marks area position 2 | ||||
| areas.markPos2 = function(name) | ||||
| 	local pos = areas.pos2[name] | ||||
| 	if areas.marker2[name] ~= nil then -- Marker already exists | ||||
| 		areas.marker2[name]:remove() -- Remove marker | ||||
| 		areas.marker2[name] = nil | ||||
| 	end | ||||
| 	if pos ~= nil then -- Add marker | ||||
| 		areas.marker2[name] = minetest.add_entity(pos, "areas:pos2") | ||||
| 		areas.marker2[name]:get_luaentity().active = true | ||||
| 	end | ||||
| end | ||||
|  | ||||
| minetest.register_entity("areas:pos1", { | ||||
| 	initial_properties = { | ||||
| 		visual = "cube", | ||||
| @@ -230,17 +271,10 @@ minetest.register_entity("areas:pos1", { | ||||
| 		            "areas_pos1.png", "areas_pos1.png", | ||||
| 		            "areas_pos1.png", "areas_pos1.png"}, | ||||
| 		collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, | ||||
| 		hp_max = 1, | ||||
| 		armor_groups = {fleshy=100}, | ||||
| 		static_save = false, | ||||
| 	}, | ||||
| 	on_step = function(self, dtime) | ||||
| 		if self.active == nil then | ||||
| 			self.object:remove() | ||||
| 		end | ||||
| 	end, | ||||
| 	on_punch = function(self, hitter) | ||||
| 		self.object:remove() | ||||
| 		local name = hitter:get_player_name() | ||||
| 		areas.marker1[name] = nil | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
| minetest.register_entity("areas:pos2", { | ||||
| @@ -251,15 +285,8 @@ minetest.register_entity("areas:pos2", { | ||||
| 		            "areas_pos2.png", "areas_pos2.png", | ||||
| 		            "areas_pos2.png", "areas_pos2.png"}, | ||||
| 		collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, | ||||
| 		hp_max = 1, | ||||
| 		armor_groups = {fleshy=100}, | ||||
| 		static_save = false, | ||||
| 	}, | ||||
| 	on_step = function(self, dtime) | ||||
| 		if self.active == nil then | ||||
| 			self.object:remove() | ||||
| 		end | ||||
| 	end, | ||||
| 	on_punch = function(self, hitter) | ||||
| 		self.object:remove() | ||||
| 		local name = hitter:get_player_name() | ||||
| 		areas.marker2[name] = nil | ||||
| 	end, | ||||
| }) | ||||
|   | ||||
| @@ -3,6 +3,20 @@ | ||||
| # Static paths do not work well with settings | ||||
| #areas.filename (Configuration file path) string (world_path)/areas.dat | ||||
|  | ||||
| # Use smallest area volume precedence concept. (experimental; may change) | ||||
| # | ||||
| # If set to `true`: | ||||
| #    The interaction permission is defined by the smallest area volume that | ||||
| #    contains the interaction position. Granting access to areas is achieved | ||||
| #    by factions instead of using `/add_owner`. | ||||
| #    This allows players to have private areas within a greater open/shared | ||||
| #    area and also define open/shared areas within those private areas. | ||||
| # If set to `false`: (default) | ||||
| #    Interacting is permitted if the interaction position resides in any of the | ||||
| #    player's own areas, shared or open areas. | ||||
| #    This permission is not impacted by more restrictive, intersecting areas. | ||||
| areas.use_smallest_area_precedence (Smallest area rules) bool false | ||||
|  | ||||
| # Allow players with a privilege create their own areas using /protect | ||||
| # within the specified size and amount limits. | ||||
| areas.self_protection (Self protection) bool false | ||||
|   | ||||
		Reference in New Issue
	
	Block a user