forked from minetest-mods/armor_monoid
1.1 KiB
1.1 KiB
#The Armor Monoid
This mod provides a monoidal_effects monoid for handling armor groups. It
provides the "armor"
monoid, and a way to register new damage types
for players.
Using the monoid
The values in the monoid are tables mapping armor group names to damage
multipliers. For example, if I wanted to register an effect granting arcane
damage resistance but fleshy damage vulnerability, I could do
monoidal_effects.register_effect_type("magic_barrier", {
disp_name = "Magic Barrier",
tags = { magical = 1 },
monoids = { armor = true },
cancel_on_death = true,
values = { armor = { fleshy = 1.5, arcane = 0.3 } },
icon = "magic_barrier.png",
})
Registering damage types
To add a new damage type to players, use armor_monoid.register_armor_group. For
example:
armor_monoid.register_armor_group("arcane", 100)
As you can see, the argument is not a multiplier, but the base armor group rating. Calling this would mean players start off with an armor rating in "arcane" of 100 (no protection).