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213
README.md
213
README.md
|
@ -1,37 +1,200 @@
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Bonemeal mod [bonemeal]
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minetest mod Bonemeal
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=====================
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FARM mod that helps and featured the farming to quickly grow samplings, crops, grass, etc
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Information
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-----------
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Bonemeal is crushed from bones found in dirt or by using player bones, Mulch is
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made from a tree trunk surrounded by leaves and Fertiliser is a mix of both,
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each of which can be used to quickly grow saplings, crops and grass/decoration,
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papyrus on top of dirt and cactus on sand.
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Support for ethereal saplings/crops, farming redo crops and moretrees saplings are included.
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![](screenshot.jpg)
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## Technical info
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This mod is named `bonemeal` and must be installed with such name.
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This mod adds four new items into the game, bones which can be dug from normal
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dirt which can be made into bonemeal, mulch which is is crafted using a tree and
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8x leaves, and fertiliser which is a mixture of them both.
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dirt which can be cooked into bonemeal, mulch which is is crafted using a tree
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and 8x leaves, and fertiliser which is a mixture of them both.
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Each item can be used on saplings and crops for a chance to grow them quicker as
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well as dirt which will generate random grass, flowers or whichever decoration
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is registered.
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Each item can be used on saplings and crops for a chance to grow them quicker
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as well as dirt which will generate random grass, flowers or whichever
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decoration is registered.
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Mulch has a strength of 1, Bonemeal 2 and Fertiliser 3 which means the stronger
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Mulch has a strength of 1, Bonemeal 2 and Fertiliser 3. This means the stronger
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the item, the more chance of growing saplings in low light, making crops sprout
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quicker or simply decorate a larger area with grass and flowers.
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The api.txt document shows how to add your own saplings, crops and grasses to
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the list by using one of the 3 commands included and the mod.lua file gives you
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many examples by using some of the popular mods available.
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#### Dependencies
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Dependencies: default
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Optional Dependencies: farming, ethereal, moretrees, lucky_block, moretrees, flowers, dye, ferns, dryplants, df_trees, df_farming, df_primordial_items, everness
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Lucky Blocks: 6
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#### API
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The [`api.txt`](api.txt) document shows how to add your own saplings,
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crops and grasses to the list by using one of the 3 commands included and
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the [`mod.lua`](mod.lua) file gives you many examples by using some of the
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popular mods available.
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https://forum.minetest.net/viewtopic.php?f=9&t=16446
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Changelog:
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#### Nodes
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- 0.1 - Initial release
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- 0.2 - Added global on_use function for bonemeal growth
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- 0.3 - Added strength to on_use global for new items (mulch and fertiliser)
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- 0.4 - Added Intllib support and fr.txt file
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- 0.5 - Added support for default bush and acacia bush saplings
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- 0.6 - Using newer functions, Minetest 0.4.16 and above needed to run
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- 0.7 - Can be used on papyrus and cactus now, added coral recipe, api addition
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- 0.8 - Added support for farming redo's new garlic, pepper and onion crops
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- 0.9 - Added support for farming redo's pea and beetroot crops, checks for place_param
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- 1.0 - add_deco() now adds to existing item list while set_deco() replaces item list (thanks h-v-smacker)
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- 1.1 - Added {can_bonemeal=1} group for special nodes
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- 1.2 - Added support for minetest 5.0 cactus seedling, blueberry bush sapling and emergent jungle tree saplings, additional flowers and pine bush sapling.
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- 1.3 - Ability to craft dye from mulch, bonemeal and fertiliser (thanks orbea)
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| Node name | description | notes |
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| ----------------------- | ------------ | --------------------------------------------------- |
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| bonemeal:mulch | Mulch | fertilizer to make grow plants and seeds faster |
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| bonemeal:bonemeal | Bone Meal | 2 x fertilizer to make grow plants and seeds faster |
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| bonemeal:fertiliser | Fertiliser | 3 x fertilizer to make grow plants and seeds faster |
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| bonemeal:bone | Bone | cook to made fertilizers, found into dirt rarelly |
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| bone:bone | Player bones | cook to made fertilizers, found into dirt rarelly |
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| bonemeal:gelatin_powder | Gelatin Powder | made from bones |
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Lucky Blocks: 6
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#### Crafts
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||||
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||||
* bonemeal:gelatin_powder 4
|
||||
|
||||
```
|
||||
{"group:bone", "group:bone", "group:bone"},
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||||
{"bucket:bucket_water", "bucket:bucket_water", "bucket:bucket_water"},
|
||||
{"bucket:bucket_water", "default:torch", "bucket:bucket_water"}
|
||||
```
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||||
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||||
* bonemeal:bonemeal 2
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||||
|
||||
```
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||||
{{"group:bone"}}
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||||
```
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||||
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||||
* bonemeal:bonemeal 4
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||||
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||||
```
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||||
{{"bones:bones"}}
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||||
```
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||||
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||||
* bonemeal:bonemeal 2
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||||
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||||
```
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||||
{{"default:coral_skeleton"}}
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||||
```
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* bonemeal:mulch 4
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```
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{"group:tree", "group:leaves", "group:leaves"},
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{"group:leaves", "group:leaves", "group:leaves"},
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{"group:leaves", "group:leaves", "group:leaves"}
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```
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* bonemeal:mulch
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```
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{"group:seed", "group:seed", "group:seed"},
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{"group:seed", "group:seed", "group:seed"},
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{"group:seed", "group:seed", "group:seed"}
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||||
```
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||||
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||||
* fertiliser 2
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||||
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||||
```
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||||
{{"bonemeal:bonemeal", "bonemeal:mulch"}}
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```
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## Changelog
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||||
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||||
#### Version 0.1
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* Initial release
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||||
#### Version 0.2
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* Added global `on_use` function for bonemeal growth
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#### Version 0.3
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* Added strength to `on_use` global for new items (mulch and fertiliser)
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#### Version 0.4
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* Added `Intllib` support and `fr.txt` file for French translation.
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#### Version 0.5
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* Added support for default bush and acacia bush saplings
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#### Version 0.6
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* Using newer functions. This means Minetest 0.4.16 and above needed to run
|
||||
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||||
#### Version 0.7
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* Can be used on papyrus and cactus now
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* Added coral recipe
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* API addition
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#### Version 0.8
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* Added support for farming redo's new garlic
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* Added pepper and onion crops
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||||
#### Version 0.9
|
||||
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* Added support for farming redo's pea and beetroot crops
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||||
* Checks for `place_param`
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||||
#### Version 1.0
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||||
* `add_deco()` now adds to existing item list while `set_deco()` replaces item
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list (thanks `h-v-smacker`)
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#### Version 1.1
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* Added `{can_bonemeal=1}` group for special nodes
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#### Version 1.2
|
||||
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* Added support for Minetest 5.0 cactus seedling, blueberry bush sapling and
|
||||
emergent jungle tree saplings, additional flowers and pine bush sapling
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#### Version 1.3
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* Added ability to craft dye from mulch, bonemeal and fertiliser (thanks
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`orbea`)
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#### Version 1.4
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* Added support for fern saplings from `plantlife` mod (thanks `nixnoxus`)
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#### Version 1.5
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* Added support for farming redo's asparagus, eggplant, spinach
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#### Version 1.6
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* Added helper function for position and protection check
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* Added ginger support
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* Added moretrees poplar sapling
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#### Version 1.7
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* Added farming redo's barley, hemp, rye, oat, mint, sunflower, rice seeds
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* Added Everness saplings
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* Update readme (thanks mckaygerhard)
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* Recipe changes, player bones craft into 2x bones, bones must be cooked to
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give bonemeal
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* Added bushes_classic support
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## LICENSE
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||||
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||||
Licence: Code is MIT, Media is CC0
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(c) Tenplus1
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|
|
6
api.txt
6
api.txt
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@ -15,7 +15,7 @@ Adding Crops
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------------
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bonemeal:add_crop({
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{ nodename_start, growing_steps, seed_name }
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{ nodename_start, growing_steps, seed_name, ignore_light }
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})
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This command is used to add new crops for bonemeal to work on.
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@ -25,6 +25,7 @@ e.g.
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bonemeal:add_crop({
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{"farming:cotton_", 8, "farming:seed_cotton"},
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{"farming:wheat_", 8, "farming:seed_wheat"},
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{"mymod:dark_wheat_", 8, "mymod:dark_wheat_seed", true}, -- can grow in darkness
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})
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@ -32,7 +33,7 @@ Adding Saplings
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---------------
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bonemeal:add_sapling({
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{ sapling_node, function, soil_type[sand, dirt, nodename] }
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{ sapling_node, function, soil_type["sand", "dirt", nodename, "group:"], ignore_light }
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})
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This command will add new saplings for bonemeal to grow on sand, soil or a
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@ -41,6 +42,7 @@ specified node type.
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bonemeal:add_sapling({
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{"ethereal:palm_sapling", ethereal.grow_palm_tree, "soil"},
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{"ethereal:palm_sapling", ethereal.grow_palm_tree, "sand"},
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{"mymod:dark_tree", mymod.dark_tree, "group:soil", true}, -- can grow in darkness
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})
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|
|
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@ -1,9 +0,0 @@
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default
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intllib?
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farming?
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ethereal?
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moretrees?
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technic_worldgen?
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lucky_block?
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flowers?
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dye?
|
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@ -1 +0,0 @@
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Adds bone and bonemeal giving the ability to quickly grow plants and saplings.
|
412
init.lua
412
init.lua
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@ -1,100 +1,46 @@
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bonemeal = {}
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bonemeal = {
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item_list = {
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bucket_water = "buckets:bucket_water",
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bucket_empty = "buckets:bucket_empty",
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dirt = "default:dirt",
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torch = "default:torch",
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coral = "default:coral_skeleton"
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}
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}
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local a = bonemeal.item_list
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if minetest.get_modpath("mcl_core") then
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a.bucket_water = "mcl_buckets:bucket_water"
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a.bucket_empty = "mcl_buckets:bucker_empty"
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a.dirt = "mcl_core:dirt"
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a.torch = "mcl_torches:torch"
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a.coral = "mcl_ocean:dead_horn_coral_block"
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end
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local path = minetest.get_modpath("bonemeal")
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local min, max, random = math.min, math.max, math.random
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-- Load support for intllib.
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local S, NS = dofile(path .. "/intllib.lua")
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-- translation support
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local S = minetest.get_translator("bonemeal")
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-- creative check
|
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local creative_mode_cache = minetest.settings:get_bool("creative_mode")
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function is_creative(name)
|
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function bonemeal.is_creative(name)
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return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
|
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end
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|
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|
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-- default crops
|
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local crops = {
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{"farming:cotton_", 8, "farming:seed_cotton"},
|
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{"farming:wheat_", 8, "farming:seed_wheat"}
|
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}
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-- special pine check for nearby snow
|
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local function pine_grow(pos)
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|
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if minetest.find_node_near(pos, 1,
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{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
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default.grow_new_snowy_pine_tree(pos)
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else
|
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default.grow_new_pine_tree(pos)
|
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end
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end
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-- default saplings
|
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local saplings = {
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{"default:sapling", default.grow_new_apple_tree, "soil"},
|
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{"default:junglesapling", default.grow_new_jungle_tree, "soil"},
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{"default:emergent_jungle_sapling", default.grow_new_emergent_jungle_tree, "soil"},
|
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{"default:acacia_sapling", default.grow_new_acacia_tree, "soil"},
|
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{"default:aspen_sapling", default.grow_new_aspen_tree, "soil"},
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{"default:pine_sapling", pine_grow, "soil"},
|
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{"default:bush_sapling", default.grow_bush, "soil"},
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{"default:acacia_bush_sapling", default.grow_acacia_bush, "soil"},
|
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{"default:large_cactus_seedling", default.grow_large_cactus, "sand"},
|
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{"default:blueberry_bush_sapling", default.grow_blueberry_bush, "soil"},
|
||||
{"default:pine_bush_sapling", default.grow_pine_bush, "soil"}
|
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}
|
||||
|
||||
-- helper tables ( "" denotes a blank item )
|
||||
local green_grass = {
|
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"default:grass_2", "default:grass_3", "default:grass_4",
|
||||
"default:grass_5", "", ""
|
||||
}
|
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|
||||
local dry_grass = {
|
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"default:dry_grass_2", "default:dry_grass_3", "default:dry_grass_4",
|
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"default:dry_grass_5", "", ""
|
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}
|
||||
|
||||
-- add all in-game flowers except waterlily
|
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local flowers = {}
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|
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for node, def in pairs(minetest.registered_nodes) do
|
||||
|
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if def.groups.flower and not node:find("waterlily") then
|
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flowers[#flowers + 1] = node
|
||||
end
|
||||
end
|
||||
|
||||
-- add additional bakedclay flowers if enabled
|
||||
if minetest.get_modpath("bakedclay") then
|
||||
flowers[#flowers + 1] = "bakedclay:delphinium"
|
||||
flowers[#flowers + 1] = "bakedclay:thistle"
|
||||
flowers[#flowers + 1] = "bakedclay:lazarus"
|
||||
flowers[#flowers + 1] = "bakedclay:mannagrass"
|
||||
flowers[#flowers + 1] = ""
|
||||
end
|
||||
|
||||
-- default biomes deco
|
||||
local deco = {
|
||||
{"default:dirt_with_dry_grass", dry_grass, flowers},
|
||||
{"default:sand", {}, {"default:dry_shrub", "", "", ""} },
|
||||
{"default:desert_sand", {}, {"default:dry_shrub", "", "", ""} },
|
||||
{"default:silver_sand", {}, {"default:dry_shrub", "", "", ""} },
|
||||
}
|
||||
|
||||
local crops = {}
|
||||
local saplings = {}
|
||||
local deco = {}
|
||||
|
||||
--
|
||||
-- local functions
|
||||
--
|
||||
|
||||
|
||||
-- particles
|
||||
local function particle_effect(pos)
|
||||
|
||||
|
@ -111,7 +57,8 @@ local function particle_effect(pos)
|
|||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 3,
|
||||
texture = "bonemeal_particle.png"
|
||||
texture = "bonemeal_particle.png",
|
||||
glow = 5
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -120,15 +67,18 @@ end
|
|||
local function grow_tree(pos, object)
|
||||
|
||||
if type(object) == "table" and object.axiom then
|
||||
|
||||
-- grow L-system tree
|
||||
minetest.remove_node(pos)
|
||||
minetest.spawn_tree(pos, object)
|
||||
|
||||
elseif type(object) == "string" and minetest.registered_nodes[object] then
|
||||
|
||||
-- place node
|
||||
minetest.set_node(pos, {name = object})
|
||||
|
||||
elseif type(object) == "function" then
|
||||
|
||||
-- function
|
||||
object(pos)
|
||||
end
|
||||
|
@ -136,7 +86,7 @@ end
|
|||
|
||||
|
||||
-- sapling check
|
||||
local function check_sapling(pos, nodename)
|
||||
local function check_sapling(pos, sapling_node, strength, light_ok)
|
||||
|
||||
-- what is sapling placed on?
|
||||
local under = minetest.get_node({
|
||||
|
@ -150,37 +100,39 @@ local function check_sapling(pos, nodename)
|
|||
-- check list for sapling and function
|
||||
for n = 1, #saplings do
|
||||
|
||||
if saplings[n][1] == nodename then
|
||||
if saplings[n][1] == sapling_node then
|
||||
|
||||
grow_on = saplings[n][3]
|
||||
grow_on = saplings[n][3] or ""
|
||||
|
||||
-- sapling grows on top of specific node
|
||||
if grow_on
|
||||
and grow_on ~= "soil"
|
||||
and grow_on ~= "sand"
|
||||
and grow_on == under.name then
|
||||
-- backwards compatibility, add 'group:' to older grouping
|
||||
if grow_on == "soil" or grow_on == "sand" then
|
||||
grow_on = "group:" .. grow_on
|
||||
end
|
||||
|
||||
-- sapling grows on top of specific node group
|
||||
if grow_on:find("group:") then
|
||||
|
||||
local group = grow_on:split(":")[2]
|
||||
|
||||
if minetest.get_item_group(under.name, group) > 0 then
|
||||
can_grow = true
|
||||
end
|
||||
|
||||
-- sapling grows on top of soil (default)
|
||||
if can_grow == nil
|
||||
and (grow_on == nil or grow_on == "soil")
|
||||
and minetest.get_item_group(under.name, "soil") > 0 then
|
||||
-- sapling grows on specific node
|
||||
elseif grow_on == under.name then
|
||||
can_grow = true
|
||||
end
|
||||
|
||||
-- sapling grows on top of sand
|
||||
if can_grow == nil
|
||||
and grow_on == "sand"
|
||||
and minetest.get_item_group(under.name, "sand") > 0 then
|
||||
can_grow = true
|
||||
end
|
||||
-- check if we can grow sapling at current light level
|
||||
if can_grow and (light_ok or saplings[n][4] == true) then
|
||||
|
||||
-- check if we can grow sapling
|
||||
if can_grow then
|
||||
particle_effect(pos)
|
||||
|
||||
if math.random(5 - strength) == 1 then
|
||||
grow_tree(pos, saplings[n][2])
|
||||
return
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -188,34 +140,51 @@ end
|
|||
|
||||
|
||||
-- crops check
|
||||
local function check_crops(pos, nodename, strength)
|
||||
local function check_crops(pos, nodename, strength, light_ok)
|
||||
|
||||
local mod, crop, stage, nod, def
|
||||
|
||||
-- grow registered crops
|
||||
for n = 1, #crops do
|
||||
|
||||
if nodename:find(crops[n][1])
|
||||
or nodename == crops[n][3] then
|
||||
-- check if crop can grow in current light level
|
||||
if (light_ok or crops[n][4] == true)
|
||||
and (nodename:find(crops[n][1])
|
||||
or nodename == crops[n][3]) then
|
||||
|
||||
-- separate mod and node name
|
||||
mod = nodename:split(":")[1] .. ":"
|
||||
crop = nodename:split(":")[2]
|
||||
|
||||
-- get stage number or set to 0 for seed
|
||||
stage = tonumber( crop:split("_")[2] ) or 0
|
||||
if crop:split("_")[3] then
|
||||
stage = crop:split("_")[3]
|
||||
else
|
||||
stage = crop:split("_")[2]
|
||||
end
|
||||
|
||||
stage = tonumber(stage) or 0
|
||||
|
||||
stage = min(stage + strength, crops[n][2])
|
||||
|
||||
-- check for place_param setting
|
||||
nod = crops[n][1] .. stage
|
||||
def = minetest.registered_nodes[nod]
|
||||
|
||||
-- make sure crop exists or isn't fully grown already
|
||||
if not def or nod == nodename then
|
||||
return false
|
||||
end
|
||||
|
||||
def = def and def.place_param2 or 0
|
||||
|
||||
minetest.set_node(pos, {name = nod, param2 = def})
|
||||
|
||||
particle_effect(pos)
|
||||
|
||||
return
|
||||
minetest.get_node_timer(pos):start(10) -- restart any timers
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -227,33 +196,21 @@ local function check_soil(pos, nodename, strength)
|
|||
-- set radius according to strength
|
||||
local side = strength - 1
|
||||
local tall = max(strength - 2, 0)
|
||||
local floor
|
||||
local groups = minetest.registered_items[nodename]
|
||||
and minetest.registered_items[nodename].groups or {}
|
||||
|
||||
-- only place decoration on one type of surface
|
||||
if groups.soil then
|
||||
floor = {"group:soil"}
|
||||
elseif groups.sand then
|
||||
floor = {"group:sand"}
|
||||
else
|
||||
floor = {nodename}
|
||||
end
|
||||
|
||||
-- get area of land with free space above
|
||||
local dirt = minetest.find_nodes_in_area_under_air(
|
||||
{x = pos.x - side, y = pos.y - tall, z = pos.z - side},
|
||||
{x = pos.x + side, y = pos.y + tall, z = pos.z + side}, floor)
|
||||
{x = pos.x + side, y = pos.y + tall, z = pos.z + side}, {nodename})
|
||||
|
||||
-- set default grass and decoration
|
||||
local grass = green_grass
|
||||
local decor = flowers
|
||||
local grass, decor
|
||||
|
||||
-- choose grass and decoration to use on dirt patch
|
||||
for n = 1, #deco do
|
||||
|
||||
-- do we have a grass match?
|
||||
if nodename == deco[n][1] then
|
||||
|
||||
grass = deco[n][2] or {}
|
||||
decor = deco[n][3] or {}
|
||||
end
|
||||
|
@ -265,15 +222,20 @@ local function check_soil(pos, nodename, strength)
|
|||
for _, n in pairs(dirt) do
|
||||
|
||||
if random(5) == 5 then
|
||||
|
||||
if decor and #decor > 0 then
|
||||
|
||||
-- place random decoration (rare)
|
||||
local dnum = #decor or 1
|
||||
|
||||
nod = decor[random(dnum)] or ""
|
||||
end
|
||||
else
|
||||
if grass and #grass > 0 then
|
||||
|
||||
-- place random grass (common)
|
||||
local dgra = #grass or 1
|
||||
|
||||
nod = #grass > 0 and grass[random(dgra)] or ""
|
||||
end
|
||||
end
|
||||
|
@ -290,7 +252,9 @@ local function check_soil(pos, nodename, strength)
|
|||
|
||||
-- if param2 not preset then get from existing node
|
||||
if not def then
|
||||
|
||||
local node = minetest.get_node_or_nil(pos2)
|
||||
|
||||
def = node and node.param2 or 0
|
||||
end
|
||||
|
||||
|
@ -302,11 +266,44 @@ local function check_soil(pos, nodename, strength)
|
|||
end
|
||||
|
||||
|
||||
-- helper function
|
||||
local function use_checks(user, pointed_thing)
|
||||
|
||||
-- make sure we use on node
|
||||
if pointed_thing.type ~= "node" then
|
||||
return false
|
||||
end
|
||||
|
||||
-- get position and node info
|
||||
local pos = pointed_thing.under
|
||||
local node = minetest.get_node(pos)
|
||||
local def = minetest.registered_items[node.name]
|
||||
local dirt = def and def.groups
|
||||
|
||||
-- does node have groups set
|
||||
if not dirt then
|
||||
return false
|
||||
end
|
||||
|
||||
-- if we're using on ground, move position up
|
||||
if dirt.soil or dirt.sand or dirt.can_bonemeal then
|
||||
pos = pointed_thing.above
|
||||
end
|
||||
|
||||
-- check if protected
|
||||
if minetest.is_protected(pos, user:get_player_name()) then
|
||||
return false
|
||||
end
|
||||
|
||||
return node
|
||||
end
|
||||
|
||||
|
||||
-- global functions
|
||||
|
||||
|
||||
-- add to sapling list
|
||||
-- {sapling node, schematic or function name, "soil"|"sand"|specific_node}
|
||||
-- {sapling node, schematic or function name, "soil"|"sand"|specific_node|"group:"}
|
||||
--e.g. {"default:sapling", default.grow_new_apple_tree, "soil"}
|
||||
|
||||
function bonemeal:add_sapling(list)
|
||||
|
@ -402,9 +399,12 @@ function bonemeal:set_deco(list)
|
|||
|
||||
-- replace existing entry
|
||||
if list[l][1] == deco[n][1] then
|
||||
|
||||
deco[n][2] = list[l][2]
|
||||
deco[n][3] = list[l][3]
|
||||
|
||||
list[l] = false
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
|
@ -436,38 +436,54 @@ function bonemeal:on_use(pos, strength, node)
|
|||
if node.name == "default:papyrus" then
|
||||
|
||||
default.grow_papyrus(pos, node)
|
||||
|
||||
particle_effect(pos)
|
||||
return
|
||||
|
||||
return true
|
||||
|
||||
elseif node.name == "default:cactus" then
|
||||
|
||||
default.grow_cactus(pos, node)
|
||||
|
||||
particle_effect(pos)
|
||||
return
|
||||
|
||||
return true
|
||||
|
||||
elseif node.name == "default:dry_dirt" and strength == 1 then
|
||||
|
||||
minetest.set_node(pos, {name = "default:dry_dirt_with_dry_grass"})
|
||||
|
||||
particle_effect(pos)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- grow grass and flowers
|
||||
if minetest.get_item_group(node.name, "soil") > 0
|
||||
or minetest.get_item_group(node.name, "sand") > 0
|
||||
or minetest.get_item_group(node.name, "can_bonemeal") > 0 then
|
||||
|
||||
check_soil(pos, node.name, strength)
|
||||
return
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- light check depending on strength (strength of 4 = no light needed)
|
||||
local light_ok = true
|
||||
|
||||
if (minetest.get_node_light(pos) or 0) < (12 - (strength * 3)) then
|
||||
return
|
||||
light_ok = nil
|
||||
end
|
||||
|
||||
-- check for tree growth if pointing at sapling
|
||||
if minetest.get_item_group(node.name, "sapling") > 0
|
||||
and random(5 - strength) == 1 then
|
||||
check_sapling(pos, node.name)
|
||||
return
|
||||
-- check for sapling growth
|
||||
if check_sapling(pos, node.name, strength, light_ok) then
|
||||
return true
|
||||
end
|
||||
|
||||
-- check for crop growth
|
||||
check_crops(pos, node.name, strength)
|
||||
if check_crops(pos, node.name, strength, light_ok) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
@ -483,23 +499,19 @@ minetest.register_craftitem("bonemeal:mulch", {
|
|||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
-- did we point at a node?
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
-- use helper function to do checks and return position and node
|
||||
local node = use_checks(user, pointed_thing)
|
||||
|
||||
-- is area protected?
|
||||
if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
-- take item if not in creative
|
||||
if not is_creative(user:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
if node then
|
||||
|
||||
-- call global on_use function with strength of 1
|
||||
bonemeal:on_use(pointed_thing.under, 1)
|
||||
local used = bonemeal:on_use(pointed_thing.under, 1, node)
|
||||
|
||||
-- take item if not in creative
|
||||
if used and not bonemeal.is_creative(user:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
@ -513,23 +525,19 @@ minetest.register_craftitem("bonemeal:bonemeal", {
|
|||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
-- did we point at a node?
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
-- use helper function to do checks and return position and node
|
||||
local node = use_checks(user, pointed_thing)
|
||||
|
||||
-- is area protected?
|
||||
if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
-- take item if not in creative
|
||||
if not is_creative(user:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
if node then
|
||||
|
||||
-- call global on_use function with strength of 2
|
||||
bonemeal:on_use(pointed_thing.under, 2)
|
||||
local used = bonemeal:on_use(pointed_thing.under, 2, node)
|
||||
|
||||
-- take item if not in creative
|
||||
if used and not bonemeal.is_creative(user:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
@ -543,23 +551,19 @@ minetest.register_craftitem("bonemeal:fertiliser", {
|
|||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
-- did we point at a node?
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
-- use helper function to do checks and return position and node
|
||||
local node = use_checks(user, pointed_thing)
|
||||
|
||||
-- is area protected?
|
||||
if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
-- take item if not in creative
|
||||
if not is_creative(user:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
if node then
|
||||
|
||||
-- call global on_use function with strength of 3
|
||||
bonemeal:on_use(pointed_thing.under, 3)
|
||||
local used = bonemeal:on_use(pointed_thing.under, 3, node)
|
||||
|
||||
-- take item if not in creative
|
||||
if used and not bonemeal.is_creative(user:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
@ -591,55 +595,64 @@ minetest.register_craft({
|
|||
output = "bonemeal:gelatin_powder 4",
|
||||
recipe = {
|
||||
{"group:bone", "group:bone", "group:bone"},
|
||||
{"bucket:bucket_water", "bucket:bucket_water", "bucket:bucket_water"},
|
||||
{"bucket:bucket_water", "default:torch", "bucket:bucket_water"},
|
||||
{a.bucket_water, a.bucket_water, a.bucket_water},
|
||||
{a.bucket_water, a.torch, a.bucket_water}
|
||||
},
|
||||
replacements = {
|
||||
{"bucket:bucket_water", "bucket:bucket_empty 5"},
|
||||
{a.bucket_water, a.bucket_empty .. " 5"}
|
||||
}
|
||||
})
|
||||
|
||||
-- bonemeal (from bone)
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
type = "cooking",
|
||||
output = "bonemeal:bonemeal 2",
|
||||
recipe = {"group:bone"}
|
||||
recipe = "group:bone",
|
||||
cooktime = 4
|
||||
})
|
||||
|
||||
-- bonemeal (from player bones)
|
||||
if minetest.settings:get_bool("bonemeal.disable_deathbones_recipe") ~= true then
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "bonemeal:bonemeal 4",
|
||||
recipe = {"bones:bones"}
|
||||
output = "bonemeal:bone 2",
|
||||
recipe = {{"bones:bones"}}
|
||||
})
|
||||
end
|
||||
|
||||
-- bonemeal (from coral skeleton)
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "bonemeal:bonemeal 2",
|
||||
recipe = {"default:coral_skeleton"}
|
||||
recipe = {{a.coral}}
|
||||
})
|
||||
|
||||
-- mulch
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "bonemeal:mulch 4",
|
||||
recipe = {
|
||||
"group:tree", "group:leaves", "group:leaves",
|
||||
"group:leaves", "group:leaves", "group:leaves",
|
||||
"group:leaves", "group:leaves", "group:leaves"
|
||||
{"group:tree", "group:leaves", "group:leaves"},
|
||||
{"group:leaves", "group:leaves", "group:leaves"},
|
||||
{"group:leaves", "group:leaves", "group:leaves"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "bonemeal:mulch",
|
||||
recipe = {
|
||||
{"group:seed", "group:seed", "group:seed"},
|
||||
{"group:seed", "group:seed", "group:seed"},
|
||||
{"group:seed", "group:seed", "group:seed"}
|
||||
}
|
||||
})
|
||||
|
||||
-- fertiliser
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "bonemeal:fertiliser 2",
|
||||
recipe = {"bonemeal:bonemeal", "bonemeal:mulch"}
|
||||
recipe = {{"bonemeal:bonemeal", "bonemeal:mulch"}}
|
||||
})
|
||||
|
||||
|
||||
-- add bones to dirt
|
||||
-- NALC: add bones to dirt but without overriding a previous drop definition
|
||||
-- from other mods.
|
||||
local drop = minetest.registered_items["default:dirt"].drop
|
||||
if drop then
|
||||
table.insert(drop.items, 1, {items = {"bonemeal:bone"}, rarity = 30})
|
||||
|
@ -658,8 +671,13 @@ else
|
|||
}
|
||||
end
|
||||
|
||||
-- add support for other mods
|
||||
-- add support for mods
|
||||
dofile(path .. "/mods.lua")
|
||||
dofile(path .. "/lucky_block.lua")
|
||||
|
||||
print (S("[MOD] bonemeal loaded"))
|
||||
-- lucky block support
|
||||
if minetest.get_modpath("lucky_block") then
|
||||
dofile(path .. "/lucky_block.lua")
|
||||
end
|
||||
|
||||
|
||||
print ("[MOD] Bonemeal loaded")
|
||||
|
|
45
intllib.lua
45
intllib.lua
|
@ -1,45 +0,0 @@
|
|||
|
||||
-- Fallback functions for when `intllib` is not installed.
|
||||
-- Code released under Unlicense <http://unlicense.org>.
|
||||
|
||||
-- Get the latest version of this file at:
|
||||
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
|
||||
|
||||
local function format(str, ...)
|
||||
local args = { ... }
|
||||
local function repl(escape, open, num, close)
|
||||
if escape == "" then
|
||||
local replacement = tostring(args[tonumber(num)])
|
||||
if open == "" then
|
||||
replacement = replacement..close
|
||||
end
|
||||
return replacement
|
||||
else
|
||||
return "@"..open..num..close
|
||||
end
|
||||
end
|
||||
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
|
||||
end
|
||||
|
||||
local gettext, ngettext
|
||||
if minetest.get_modpath("intllib") then
|
||||
if intllib.make_gettext_pair then
|
||||
-- New method using gettext.
|
||||
gettext, ngettext = intllib.make_gettext_pair()
|
||||
else
|
||||
-- Old method using text files.
|
||||
gettext = intllib.Getter()
|
||||
end
|
||||
end
|
||||
|
||||
-- Fill in missing functions.
|
||||
|
||||
gettext = gettext or function(msgid, ...)
|
||||
return format(msgid, ...)
|
||||
end
|
||||
|
||||
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
|
||||
return format(n==1 and msgid or msgid_plural, ...)
|
||||
end
|
||||
|
||||
return gettext, ngettext
|
|
@ -19,3 +19,6 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
|
||||
Textures by TenPlus1 (CC0)
|
||||
|
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain:bonemeal
|
||||
Bone=Knochen
|
||||
Bone Meal=Knochenmehl
|
||||
Fertiliser=Dünger
|
||||
Gelatin Powder=Gelatinepulver
|
||||
Mulch=Mulch
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain:bonemeal
|
||||
#Bone=
|
||||
#Bone Meal=
|
||||
#Fertiliser=
|
||||
#Gelatin Powder=
|
||||
#Mulch=
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain:bonemeal
|
||||
Bone=Hueso
|
||||
Bone Meal=Comida de hueso
|
||||
Fertiliser=Fertilizante
|
||||
#Gelatin Powder=
|
||||
Mulch=Mantillo
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain:bonemeal
|
||||
Bone=Os
|
||||
Bone Meal=Poudre d'os
|
||||
Fertiliser=Engrais
|
||||
Gelatin Powder=Poudre de gélatine
|
||||
Mulch=Paillis
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain:bonemeal
|
||||
Bone=Ossa
|
||||
Bone Meal=Pasto osseo
|
||||
Fertiliser=Fertilizzante
|
||||
#Gelatin Powder=
|
||||
Mulch=Pacciame
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain:bonemeal
|
||||
Bone=Кость
|
||||
Bone Meal=Костная Мука
|
||||
Fertiliser=Удобрение
|
||||
#Gelatin Powder=
|
||||
Mulch=Мульча
|
|
@ -1,7 +0,0 @@
|
|||
# init.lua
|
||||
|
||||
Mulch = Paillis
|
||||
Bone Meal = Poudre d'os
|
||||
Fertiliser = Engrais
|
||||
Bone = Os
|
||||
[MOD] bonemeal loaded = [MOD] bonemeal chargé
|
|
@ -1,7 +0,0 @@
|
|||
# init.lua
|
||||
|
||||
Mulch = Мульча
|
||||
Bone Meal = Костная Мука
|
||||
Fertiliser = Удобрение
|
||||
Bone = Кость
|
||||
[MOD] bonemeal loaded = [MOD] костная мука загружена
|
|
@ -1,7 +0,0 @@
|
|||
# init.lua
|
||||
|
||||
Mulch =
|
||||
Bone Meal =
|
||||
Fertiliser =
|
||||
Bone =
|
||||
[bonemeal] loaded =
|
|
@ -11,8 +11,6 @@ local function growy(pos, player)
|
|||
end
|
||||
|
||||
|
||||
if minetest.get_modpath("lucky_block") then
|
||||
|
||||
lucky_block:add_blocks({
|
||||
{"lig"},
|
||||
{"dro", {"bonemeal:mulch"}, 10},
|
||||
|
@ -22,8 +20,6 @@ if minetest.get_modpath("lucky_block") then
|
|||
{"nod", "default:chest", 0, {
|
||||
{name = "bonemeal:mulch", max = 20},
|
||||
{name = "bonemeal:bonemeal", max = 15},
|
||||
{name = "bonemeal:fertiliser", max = 10},
|
||||
}},
|
||||
{name = "bonemeal:fertiliser", max = 10}
|
||||
}}
|
||||
})
|
||||
|
||||
end
|
||||
|
|
3
mod.conf
3
mod.conf
|
@ -1 +1,4 @@
|
|||
name = bonemeal
|
||||
description = Adds bone and bonemeal giving the ability to quickly grow plants and saplings.
|
||||
optional_depends = default, mcl_core, lucky_block, farming, ethereal, moretrees, technic_worldgen, flowers, dye, ferns, dryplants, df_trees, df_farming, df_primordial_items, everness
|
||||
min_minetest_version = 5.0
|
||||
|
|
311
mods.lua
311
mods.lua
|
@ -3,9 +3,99 @@
|
|||
if minetest.get_modpath("animalmaterials") then
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "bonemeal:bonemeal 2",
|
||||
recipe = {"animalmaterials:bone"}
|
||||
recipe = {{"animalmaterials:bone"}}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
if minetest.get_modpath("default") then
|
||||
|
||||
-- saplings
|
||||
|
||||
local function pine_grow(pos)
|
||||
|
||||
if minetest.find_node_near(pos, 1,
|
||||
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
|
||||
|
||||
default.grow_new_snowy_pine_tree(pos)
|
||||
else
|
||||
default.grow_new_pine_tree(pos)
|
||||
end
|
||||
end
|
||||
|
||||
local function cactus_grow(pos)
|
||||
default.grow_cactus(pos, minetest.get_node(pos))
|
||||
end
|
||||
|
||||
local function papyrus_grow(pos)
|
||||
default.grow_papyrus(pos, minetest.get_node(pos))
|
||||
end
|
||||
|
||||
bonemeal:add_sapling({
|
||||
{"default:sapling", default.grow_new_apple_tree, "soil"},
|
||||
{"default:junglesapling", default.grow_new_jungle_tree, "soil"},
|
||||
{"default:emergent_jungle_sapling", default.grow_new_emergent_jungle_tree, "soil"},
|
||||
{"default:acacia_sapling", default.grow_new_acacia_tree, "soil"},
|
||||
{"default:aspen_sapling", default.grow_new_aspen_tree, "soil"},
|
||||
{"default:pine_sapling", pine_grow, "soil"},
|
||||
{"default:bush_sapling", default.grow_bush, "soil"},
|
||||
{"default:acacia_bush_sapling", default.grow_acacia_bush, "soil"},
|
||||
{"default:large_cactus_seedling", default.grow_large_cactus, "sand"},
|
||||
{"default:blueberry_bush_sapling", default.grow_blueberry_bush, "soil"},
|
||||
{"default:pine_bush_sapling", default.grow_pine_bush, "soil"},
|
||||
{"default:cactus", cactus_grow, "sand"},
|
||||
{"default:papyrus", papyrus_grow, "soil"}
|
||||
})
|
||||
|
||||
-- decoration
|
||||
|
||||
local green_grass = {
|
||||
"default:grass_2", "default:grass_3", "default:grass_4",
|
||||
"default:grass_5", "", ""
|
||||
}
|
||||
|
||||
local dry_grass = {
|
||||
"default:dry_grass_2", "default:dry_grass_3", "default:dry_grass_4",
|
||||
"default:dry_grass_5", "", ""
|
||||
}
|
||||
|
||||
local flowers = {}
|
||||
|
||||
minetest.after(0.1, function()
|
||||
|
||||
for node, def in pairs(minetest.registered_nodes) do
|
||||
|
||||
if def.groups
|
||||
and def.groups.flower
|
||||
and not node:find("waterlily")
|
||||
and not node:find("seaweed")
|
||||
and not node:find("xdecor:potted_")
|
||||
and not node:find("df_farming:") then
|
||||
flowers[#flowers + 1] = node
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
bonemeal:add_deco({
|
||||
{"default:dirt", bonemeal.green_grass, flowers},
|
||||
{"default:dirt_with_grass", green_grass, flowers},
|
||||
{"default:dry_dirt", dry_grass, {}},
|
||||
{"default:dry_dirt_with_dry_grass", dry_grass, {}},
|
||||
{"default:dirt_with_dry_grass", dry_grass, flowers},
|
||||
{"default:sand", {}, {"default:dry_shrub", "", "", ""} },
|
||||
{"default:desert_sand", {}, {"default:dry_shrub", "", "", ""} },
|
||||
{"default:silver_sand", {}, {"default:dry_shrub", "", "", ""} },
|
||||
{"default:dirt_with_rainforest_litter", {}, {"default:junglegrass", "", "", ""}}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
if farming then
|
||||
|
||||
bonemeal:add_crop({
|
||||
{"farming:cotton_", 8, "farming:seed_cotton"},
|
||||
{"farming:wheat_", 8, "farming:seed_wheat"}
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -26,20 +116,33 @@ if farming and farming.mod and farming.mod == "redo" then
|
|||
{"farming:cucumber_", 4},
|
||||
{"farming:potato_", 4},
|
||||
{"farming:grapes_", 8},
|
||||
{"farming:rhubarb_", 3},
|
||||
{"farming:barley_", 7},
|
||||
{"farming:hemp_", 8},
|
||||
{"farming:rhubarb_", 4},
|
||||
{"farming:barley_", 8, "farming:seed_barley"},
|
||||
{"farming:hemp_", 8, "farming:seed_hemp"},
|
||||
{"farming:chili_", 8},
|
||||
{"farming:garlic_", 5},
|
||||
{"farming:onion_", 5},
|
||||
{"farming:pepper_", 5},
|
||||
{"farming:pepper_", 7},
|
||||
{"farming:pineapple_", 8},
|
||||
{"farming:pea_", 5},
|
||||
{"farming:beetroot_", 5},
|
||||
{"farming:rye_", 8},
|
||||
{"farming:oat_", 8},
|
||||
{"farming:rice_", 8},
|
||||
{"farming:mint_", 4}
|
||||
{"farming:rye_", 8, "farming:seed_rye"},
|
||||
{"farming:oat_", 8, "farming:seed_oat"},
|
||||
{"farming:rice_", 8, "farming:seed_rice"},
|
||||
{"farming:mint_", 4, "farming:seed_mint"},
|
||||
{"farming:cabbage_", 6},
|
||||
{"farming:lettuce_", 5},
|
||||
{"farming:blackberry_", 4},
|
||||
{"farming:vanilla_", 8},
|
||||
{"farming:soy_", 7},
|
||||
{"farming:artichoke_", 5},
|
||||
{"farming:parsley_", 3},
|
||||
{"farming:sunflower_", 8, "farming:seed_sunflower"},
|
||||
{"farming:asparagus_", 5},
|
||||
{"farming:eggplant_", 4},
|
||||
{"farming:spinach_", 4},
|
||||
{"farming:ginger_", 4},
|
||||
{"ethereal:strawberry_", 8}
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -61,10 +164,14 @@ if minetest.get_modpath("ethereal") then
|
|||
{"ethereal:mushroom_sapling", ethereal.grow_mushroom_tree, "soil"},
|
||||
{"ethereal:willow_sapling", ethereal.grow_willow_tree, "soil"},
|
||||
{"ethereal:redwood_sapling", ethereal.grow_redwood_tree, "soil"},
|
||||
{"ethereal:giant_redwood_sapling", ethereal.grow_giant_redwood_tree, "soil"},
|
||||
{"ethereal:orange_tree_sapling", ethereal.grow_orange_tree, "soil"},
|
||||
{"ethereal:bamboo_sprout", ethereal.grow_bamboo_tree, "soil"},
|
||||
{"ethereal:birch_sapling", ethereal.grow_birch_tree, "soil"},
|
||||
{"ethereal:sakura_sapling", ethereal.grow_sakura_tree, "soil"}
|
||||
{"ethereal:sakura_sapling", ethereal.grow_sakura_tree, "soil"},
|
||||
{"ethereal:lemon_tree_sapling", ethereal.grow_lemon_tree, "soil"},
|
||||
{"ethereal:olive_tree_sapling", ethereal.grow_olive_tree, "soil"},
|
||||
{"ethereal:basandra_bush_sapling", ethereal.grow_basandra_bush, "soil"}
|
||||
})
|
||||
|
||||
local grass = {"default:grass_3", "default:grass_4", "default:grass_5", ""}
|
||||
|
@ -77,7 +184,8 @@ if minetest.get_modpath("ethereal") then
|
|||
"flowers:tulip", "flowers:viola", "ethereal:strawberry_7"}},
|
||||
{"ethereal:gray_dirt", {}, {"ethereal:snowygrass", "", ""}},
|
||||
{"ethereal:cold_dirt", {}, {"ethereal:snowygrass", "", ""}},
|
||||
{"ethereal:mushroom_dirt", {}, {"flowers:mushroom_red", "flowers:mushroom_brown", "", "", ""}},
|
||||
{"ethereal:mushroom_dirt", {}, {"flowers:mushroom_red", "flowers:mushroom_brown",
|
||||
"ethereal:spore_grass", "ethereal:spore_grass", "", "", ""}},
|
||||
{"ethereal:jungle_dirt", grass, {"default:junglegrass", "", "", ""}},
|
||||
{"ethereal:grove_dirt", grass, {"ethereal:fern", "", "", ""}},
|
||||
{"ethereal:bamboo_dirt", grass, {}}
|
||||
|
@ -104,16 +212,15 @@ if minetest.get_modpath("moretrees") then
|
|||
{"moretrees:apple_tree_sapling", moretrees.spawn_apple_tree_object, "soil"},
|
||||
{"moretrees:oak_sapling", moretrees.spawn_oak_object, "soil"},
|
||||
{"moretrees:sequoia_sapling", moretrees.spawn_sequoia_object, "soil"},
|
||||
--{"moretrees:birch_sapling", moretrees.spawn_birch_object, "soil"},
|
||||
{"moretrees:birch_sapling", moretrees.grow_birch, "soil"},
|
||||
{"moretrees:palm_sapling", moretrees.spawn_palm_object, "soil"},
|
||||
{"moretrees:palm_sapling", moretrees.spawn_palm_object, "sand"},
|
||||
{"moretrees:date_palm_sapling", moretrees.spawn_date_palm_object, "soil"},
|
||||
{"moretrees:date_palm_sapling", moretrees.spawn_date_palm_object, "sand"},
|
||||
--{"moretrees:spruce_sapling", moretrees.spawn_spruce_object, "soil"},
|
||||
{"moretrees:spruce_sapling", moretrees.grow_spruce, "soil"},
|
||||
{"moretrees:cedar_sapling", moretrees.spawn_cedar_object, "soil"},
|
||||
{"moretrees:poplar_sapling", moretrees.spawn_poplar_object, "soil"},
|
||||
{"moretrees:poplar_small_sapling", moretrees.spawn_poplar_small_object, "soil"},
|
||||
{"moretrees:willow_sapling", moretrees.spawn_willow_object, "soil"},
|
||||
{"moretrees:rubber_tree_sapling", moretrees.spawn_rubber_tree_object, "soil"},
|
||||
{"moretrees:fir_sapling", fir_grow, "soil"}
|
||||
|
@ -144,10 +251,32 @@ if minetest.get_modpath("caverealms") then
|
|||
end
|
||||
|
||||
|
||||
local function y_func(grow_func)
|
||||
return function(pos)
|
||||
grow_func({x = pos.x, y = pos.y - 1, z = pos.z})
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("ferns") then
|
||||
|
||||
bonemeal:add_sapling({
|
||||
{"ferns:sapling_giant_tree_fern", y_func(abstract_ferns.grow_giant_tree_fern), "soil"},
|
||||
{"ferns:sapling_giant_tree_fern", y_func(abstract_ferns.grow_giant_tree_fern), "sand"},
|
||||
{"ferns:sapling_tree_fern", y_func(abstract_ferns.grow_tree_fern), "soil"}
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.get_modpath("dryplants") then
|
||||
|
||||
bonemeal:add_sapling({
|
||||
{"dryplants:reedmace_sapling", y_func(abstract_dryplants.grow_reedmace), "soil"}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
if minetest.get_modpath("dye") then
|
||||
|
||||
local bonemeal_dyes = {
|
||||
bonemeal = "white", fertiliser = "green", mulch = "brown"}
|
||||
local bonemeal_dyes = {bonemeal = "white", fertiliser = "green", mulch = "brown"}
|
||||
|
||||
for mat, dye in pairs(bonemeal_dyes) do
|
||||
|
||||
|
@ -159,3 +288,153 @@ if minetest.get_modpath("dye") then
|
|||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if minetest.get_modpath("df_trees") then
|
||||
|
||||
local function spore_tree_fix(pos)
|
||||
minetest.set_node(pos, {name = "air"})
|
||||
df_trees.spawn_spore_tree(pos)
|
||||
end
|
||||
|
||||
local function fungiwood_fix(pos)
|
||||
minetest.set_node(pos, {name = "air"})
|
||||
df_trees.spawn_fungiwood(pos)
|
||||
end
|
||||
|
||||
local function tunnel_fix(pos)
|
||||
minetest.set_node(pos, {name = "air"})
|
||||
df_trees.spawn_tunnel_tube(pos)
|
||||
end
|
||||
|
||||
bonemeal:add_sapling({
|
||||
{"df_trees:black_cap_sapling", df_trees.spawn_black_cap, "soil", true},
|
||||
{"df_trees:fungiwood_sapling", fungiwood_fix, "soil", true},
|
||||
{"df_trees:goblin_cap_sapling", df_trees.spawn_goblin_cap, "soil", true},
|
||||
{"df_trees:spore_tree_sapling", spore_tree_fix, "soil", true},
|
||||
{"df_trees:tower_cap_sapling", df_trees.spawn_tower_cap, "soil", true},
|
||||
{"df_trees:tunnel_tube_sapling", tunnel_fix, "soil", true},
|
||||
{"df_trees:nether_cap_sapling", df_trees.spawn_nether_cap, "group:nether_cap", true},
|
||||
{"df_trees:nether_cap_sapling", df_trees.spawn_nether_cap, "group:cools_lava", true}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
if minetest.get_modpath("df_farming") then
|
||||
|
||||
bonemeal:add_crop({
|
||||
{"df_farming:cave_wheat_", 8, "df_farming:cave_wheat_seed", true},
|
||||
{"df_farming:dimple_cup_", 4, "df_farming:dimple_cup_seed", true},
|
||||
{"df_farming:pig_tail_", 8, "df_farming:pig_tail_seed", true},
|
||||
{"df_farming:plump_helmet_", 4, "df_farming:plump_helmet_spawn", true},
|
||||
{"df_farming:quarry_bush_", 5, "df_farming:quarry_bush_seed", true},
|
||||
{"df_farming:sweet_pod_", 6, "df_farming:sweet_pod_seed", true}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
if minetest.get_modpath("df_primordial_items") then
|
||||
|
||||
local function mush_fix(pos)
|
||||
minetest.set_node(pos, {name = "air"})
|
||||
mapgen_helper.place_schematic(pos,
|
||||
df_primordial_items.get_primordial_mushroom(), (math.random(4) - 1) * 90)
|
||||
end
|
||||
|
||||
local function fern_fix(pos)
|
||||
minetest.set_node(pos, {name = "air"})
|
||||
local rotations = {0, 90, 180, 270}
|
||||
mapgen_helper.place_schematic(pos,
|
||||
df_primordial_items.get_fern_schematic(), rotations[math.random(#rotations)])
|
||||
end
|
||||
|
||||
local function blood_fix(pos)
|
||||
df_trees.grow_blood_thorn(pos, minetest.get_node(pos))
|
||||
end
|
||||
|
||||
bonemeal:add_sapling({
|
||||
{"df_primordial_items:jungle_mushroom_sapling",
|
||||
df_primordial_items.spawn_jungle_mushroom, "soil", true},
|
||||
{"df_primordial_items:jungletree_sapling",
|
||||
df_primordial_items.spawn_jungle_tree, "soil", true},
|
||||
{"df_primordial_items:mush_sapling", mush_fix, "soil", true},
|
||||
{"df_primordial_items:fern_sapling", fern_fix, "soil", true},
|
||||
{"df_trees:blood_thorn", blood_fix, "sand", true}
|
||||
})
|
||||
|
||||
local jgrass = {
|
||||
"df_primordial_items:jungle_grass_1",
|
||||
"df_primordial_items:jungle_grass_2",
|
||||
"df_primordial_items:jungle_grass_3",
|
||||
"df_primordial_items:fern_1",
|
||||
"df_primordial_items:fern_2",
|
||||
"", "", "", ""
|
||||
}
|
||||
|
||||
local jdeco = {
|
||||
"df_primordial_items:jungle_mushroom_1",
|
||||
"df_primordial_items:jungle_mushroom_2",
|
||||
"df_primordial_items:glow_plant_1",
|
||||
"df_primordial_items:glow_plant_2",
|
||||
"df_primordial_items:glow_plant_3",
|
||||
"", "", ""
|
||||
}
|
||||
|
||||
bonemeal:add_deco({
|
||||
{"df_primordial_items:dirt_with_jungle_grass", jgrass, jdeco}
|
||||
})
|
||||
|
||||
local fgrass = {
|
||||
"df_primordial_items:fungal_grass_1",
|
||||
"df_primordial_items:fungal_grass_2",
|
||||
"", "", "", ""
|
||||
}
|
||||
|
||||
local fdeco = {
|
||||
"df_primordial_items:glow_orb_stalks",
|
||||
"df_primordial_items:glow_pods",
|
||||
"", "", ""
|
||||
}
|
||||
|
||||
bonemeal:add_deco({
|
||||
{"df_primordial_items:dirt_with_mycelium", fgrass, fdeco}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
if minetest.get_modpath("everness") then
|
||||
|
||||
bonemeal:add_sapling({
|
||||
{"everness:baobab_sapling", Everness.grow_baobab_tree, "soil"},
|
||||
{"everness:coral_tree_bioluminescent_sapling",
|
||||
Everness.coral_tree_bioluminescent, "soil"},
|
||||
{"everness:coral_tree_sapling", Everness.grow_coral_tree, "soil"},
|
||||
{"everness:crystal_bush_sapling", Everness.grow_crystal_bush, "soil"},
|
||||
{"everness:crystal_tree_large_sapling", Everness.grow_crystal_large_tree, "soil"},
|
||||
{"everness:crystal_tree_sapling", Everness.grow_crystal_tree, "soil"},
|
||||
{"everness:cursed_bush_sapling", Everness.grow_cursed_bush, "soil"},
|
||||
{"everness:cursed_dream_tree_sapling", Everness.grow_cursed_dream_tree, "soil"},
|
||||
{"everness:dry_tree_sapling", Everness.grow_dry_tree, "soil"},
|
||||
{"everness:sequoia_tree_sapling", Everness.grow_sequoia_tree, "soil"},
|
||||
{"everness:willow_tree_sapling", Everness.grow_willow_tree, "soil"}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
if minetest.get_modpath("bushes_classic") then
|
||||
|
||||
local function grow_bush(pos)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local bush_name = meta:get_string("bush_type")
|
||||
|
||||
-- only change if meta found
|
||||
if meta and bush_name then
|
||||
minetest.swap_node(pos, {name = "bushes:" .. bush_name .. "_bush"})
|
||||
end
|
||||
end
|
||||
|
||||
bonemeal:add_sapling({
|
||||
{"bushes:fruitless_bush", grow_bush, "soil"},
|
||||
})
|
||||
end
|
||||
|
|
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@ -0,0 +1,2 @@
|
|||
# Disable recipe for bones:bones to craft into bonemeal
|
||||
bonemeal.disable_deathbones_recipe (Disable recipe for death bones into bonemeal) bool false
|
Loading…
Reference in New Issue