This commit is contained in:
SmallJoker 2014-07-29 11:58:03 +02:00
parent ced150bc5b
commit e8a8ad4324

View File

@ -6,7 +6,7 @@
boost_cart = {}
boost_cart.modpath = minetest.get_modpath("boost_cart")
boost_cart.speed_max = 8
boost_cart.speed_max = 12
dofile(boost_cart.modpath.."/functions.lua")
dofile(boost_cart.modpath.."/rails.lua")
@ -64,7 +64,7 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
local vel = self.velocity
if puncher:get_player_name() == self.driver then
if math.abs(vel.x) > 2 or math.abs(vel.z) > 2 then
if math.abs(vel.x) > 7 or math.abs(vel.z) > 7 then
return
end
end
@ -88,7 +88,7 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
end
local dir = boost_cart:get_rail_direction(self.object:getpos(), cart_dir)
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
local f = 4 * (time_from_last_punch / tool_capabilities.full_punch_interval)
vel.x = dir.x * f
vel.z = dir.y * f
vel.z = dir.z * f
@ -96,6 +96,14 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
self.punch = true
end
function vector.floor(v)
return {
x = math.floor(v.x),
y = math.floor(v.y),
z = math.floor(v.z)
}
end
function boost_cart.cart:on_step(dtime)
local vel = self.object:getvelocity()
if self.punch then
@ -106,7 +114,7 @@ function boost_cart.cart:on_step(dtime)
end
local pos = self.object:getpos()
local fpos, fold_pos = vector.round(pos), vector.round(self.old_pos)
local fpos, fold_pos = vector.floor(pos), vector.floor(self.old_pos)
if vector.equals(fpos, fold_pos) and not self.punch then
return
end
@ -118,6 +126,7 @@ function boost_cart.cart:on_step(dtime)
z = boost_cart:get_sign(vel.z)
}
local dir = boost_cart:get_rail_direction(pos, cart_dir)
local real_punch = self.punch
if vector.equals(dir, {x=0, y=0, z=0}) then
vel = {x=0, y=0, z=0}
self.object:setacceleration({x=0, y=0, z=0})
@ -144,12 +153,21 @@ function boost_cart.cart:on_step(dtime)
end
-- Slow down or speed up..
local acc = -2 * dir.y - 0.4
self.object:setacceleration({
local acc = (dir.y * -1) - 0.6
local new_acc = {
x = dir.x * acc,
y = dir.y * (math.abs(dir.x) + math.abs(dir.z)) * acc,
y = dir.y * acc,
z = dir.z * acc
})
}
for _,v in ipairs({"x","y","z"}) do
if math.abs(vel[v]) < math.abs(new_acc[v]) then
vel[v] = 0
new_acc[v] = 0
self.punch = true
end
end
self.object:setacceleration(new_acc)
end
self.old_dir = vector.new(dir)