forked from mtcontrib/boost_cart
updates
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34
init.lua
34
init.lua
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@ -6,7 +6,7 @@
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boost_cart = {}
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boost_cart.modpath = minetest.get_modpath("boost_cart")
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boost_cart.speed_max = 8
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boost_cart.speed_max = 12
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dofile(boost_cart.modpath.."/functions.lua")
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dofile(boost_cart.modpath.."/rails.lua")
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@ -64,7 +64,7 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
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local vel = self.velocity
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if puncher:get_player_name() == self.driver then
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if math.abs(vel.x) > 2 or math.abs(vel.z) > 2 then
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if math.abs(vel.x) > 7 or math.abs(vel.z) > 7 then
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return
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end
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end
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@ -88,7 +88,7 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
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end
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local dir = boost_cart:get_rail_direction(self.object:getpos(), cart_dir)
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local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
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local f = 4 * (time_from_last_punch / tool_capabilities.full_punch_interval)
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vel.x = dir.x * f
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vel.z = dir.y * f
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vel.z = dir.z * f
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@ -96,6 +96,14 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
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self.punch = true
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end
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function vector.floor(v)
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return {
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x = math.floor(v.x),
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y = math.floor(v.y),
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z = math.floor(v.z)
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}
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end
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function boost_cart.cart:on_step(dtime)
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local vel = self.object:getvelocity()
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if self.punch then
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@ -106,7 +114,7 @@ function boost_cart.cart:on_step(dtime)
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end
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local pos = self.object:getpos()
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local fpos, fold_pos = vector.round(pos), vector.round(self.old_pos)
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local fpos, fold_pos = vector.floor(pos), vector.floor(self.old_pos)
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if vector.equals(fpos, fold_pos) and not self.punch then
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return
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end
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@ -118,6 +126,7 @@ function boost_cart.cart:on_step(dtime)
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z = boost_cart:get_sign(vel.z)
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}
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local dir = boost_cart:get_rail_direction(pos, cart_dir)
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local real_punch = self.punch
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if vector.equals(dir, {x=0, y=0, z=0}) then
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vel = {x=0, y=0, z=0}
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self.object:setacceleration({x=0, y=0, z=0})
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@ -144,12 +153,21 @@ function boost_cart.cart:on_step(dtime)
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end
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-- Slow down or speed up..
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local acc = -2 * dir.y - 0.4
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self.object:setacceleration({
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local acc = (dir.y * -1) - 0.6
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local new_acc = {
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x = dir.x * acc,
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y = dir.y * (math.abs(dir.x) + math.abs(dir.z)) * acc,
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y = dir.y * acc,
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z = dir.z * acc
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})
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}
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for _,v in ipairs({"x","y","z"}) do
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if math.abs(vel[v]) < math.abs(new_acc[v]) then
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vel[v] = 0
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new_acc[v] = 0
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self.punch = true
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end
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end
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self.object:setacceleration(new_acc)
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end
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self.old_dir = vector.new(dir)
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