Commit Graph

31 Commits

Author SHA1 Message Date
SmallJoker
ae33bd7a68 Bump to 5.0.0 and fix the copper rail
moreores only adds the copper rail when the 'carts' mod was found
2019-10-18 10:09:29 +02:00
SmallJoker
34155473a9 Fix controls not working when going uphill 2018-07-04 22:04:55 +02:00
SmallJoker
7e275e1985 Disallow rail switching up/downhill 2018-07-04 21:23:06 +02:00
SmallJoker
c6b9e4b672 Various improvements and bugfixes
Clear driver on leave using the detach callback (0.5.x and later)
Fix upright_sprite attachment position
Fallback to the regular node sound when metal does not exist
Set animation to "stand" on attach
2018-05-12 11:36:00 +02:00
SmallJoker
3781f6d4c0 Make moreores' copper rail connect again, add metal sounds 2018-05-04 14:38:52 +02:00
SmallJoker
ca55c6f3c0 Change Y rotation from 45° to 30°. Only send velocity when required.
Smoother position correction when the X,Y,Z directions weren't changed
2017-11-18 12:38:25 +01:00
SmallJoker
4498605509 Hacky bugfix: Force updating player attachment rotation after detach 2017-11-06 17:38:20 +01:00
SmallJoker
6ac106c1a7 Pitch-Rotate player model and unblock downwards-going view 2017-10-27 12:40:27 +02:00
SmallJoker
be0c56edef Pathfinder: Fix bounce back effect at rail end 2017-10-14 11:28:05 +02:00
SmallJoker
5502952bbd Fix rail counting in on_rail_step, localize API functions for faster access 2017-10-13 15:27:06 +02:00
SmallJoker
e3688b5380 Pathfinder: Auto-correct position on failure (smoother)
Dynamic pathfinder distance, depending on speed and dtime
Replace various deprecated function names
2017-10-09 11:09:17 +02:00
SmallJoker
11a1ebad74 Correct the player attachment position for the new player model
Requires the player_api mod to 'detect' the new model
2017-08-13 10:15:03 +02:00
SmallJoker
3c646ee4df Pathfinder: Also use the last computed position prediction 2017-07-29 09:51:09 +02:00
SmallJoker
af25c5411b Use minetest.raillike_group, do not connect rails with other raillike 2017-07-01 10:48:14 +02:00
SmallJoker
cba969903a register_rail: Fix the table overwrite behaviour 2017-02-12 11:35:54 +01:00
SmallJoker
99d0480169 Rails: Make names consistent and redo all rail textures
Add rail templates
2016-11-27 13:00:39 +01:00
SmallJoker
de5fb1825a Fix jerky movement on punch 2016-11-26 21:13:33 +01:00
SmallJoker
b741282843 Do not take cart from inventory in creative mode
Correct comments and move some variables
2016-10-12 17:22:49 +02:00
SmallJoker
eb6a833b66 Break too long lines and simplify the code
- Add boost_cart:get_rail_groups to get the default rail groups
- Remove duplicated code
- Do not boost the cart backwards when the brake rail gets activated
- Attempt to fix the cart swing problem
- Trim tailings and tidy up code
- TODO: Document all the stuff
2016-07-22 11:07:00 +02:00
Christopher Head
9d059b8e31
Rename a parameter to match its purpose. 2016-07-20 00:14:54 -07:00
SmallJoker
cbe0ab9770 Check for regular behavior too
- HAAAAAAAANDS
2016-07-04 20:56:49 +02:00
SmallJoker
d63f8ae024 Add pathfinding function (pilot version!)
- Add more comments
2016-07-04 20:34:52 +02:00
SmallJoker
307b5d1f92 Adjust 3rd person eye height 2015-12-20 23:15:40 +01:00
SmallJoker
a7fd733819 Add boost_cart:register_rail(name, def) 2015-06-05 20:00:53 +02:00
SmallJoker
159d4ec603 Punch cart if mesecon signal is received 2015-03-22 10:52:48 +01:00
SmallJoker
df04aa2a4d Fix different railtype problem 2015-03-15 14:57:53 +01:00
SmallJoker
670f961d35 Allow different railtypes 2015-03-15 13:09:02 +01:00
SmallJoker
2929d2ceb7 Confinue driving 2014-11-08 20:05:03 +01:00
SmallJoker
21e309c414 Shorter codes, allow left/right-down 2014-08-09 18:42:54 +02:00
SmallJoker
59b1512cc3 Allow switching with keys 2014-08-09 17:37:02 +02:00
SmallJoker
ced150bc5b Upload 2014-07-22 23:15:43 +02:00