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Author SHA1 Message Date
Vitaliy 7888566b2f
Use table.copy in mesecons.tablecopy
mesecons.tablecopy didn’t support recursive tables, while Minetest table.copy works well for them.
2019-09-21 21:09:46 +00:00
242 changed files with 1043 additions and 4116 deletions

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@ -1,41 +0,0 @@
on: [push, pull_request]
name: Check & Release
jobs:
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@main
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./
test:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@main
- name: apt
run: sudo apt-get install -y luarocks
- name: busted install
run: luarocks install --local busted
- name: luacov install
run: luarocks install --local luacov
- name: mineunit install
run: luarocks install --server=https://luarocks.org/dev --local mineunit
- name: run mesecons tests
working-directory: ./mesecons/
run: $HOME/.luarocks/bin/mineunit -q
- name: run mesecons_mvps tests
working-directory: ./mesecons_mvps/
run: $HOME/.luarocks/bin/mineunit -q
- name: run mesecons_fpga tests
working-directory: ./mesecons_fpga/
run: $HOME/.luarocks/bin/mineunit -q
- name: run mesecons_luacontroller tests
working-directory: ./mesecons_luacontroller/
run: $HOME/.luarocks/bin/mineunit -q

2
.gitignore vendored
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@ -1,3 +1 @@
*~
*.patch
*.diff

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@ -1,59 +0,0 @@
std = "lua51c"
ignore = {
"21/_+", -- Unused variable, except "_", "__", etc.
"213", -- Unused loop variable
"421", -- Shadowing a local variable
"422", -- Shadowing an argument
"423", -- Shadowing a loop variable
"431", -- Shadowing an upvalue
"432", -- Shadowing an upvalue argument
"433", -- Shadowing an upvalue loop variable
"542", -- Empty if branch
}
max_line_length = 200
read_globals = {
"default",
"digiline",
"doors",
"dump",
"jit",
"minetest",
"screwdriver",
"string.split",
"table.copy",
"table.insert_all",
"vector",
"VoxelArea",
}
globals = {"mesecon"}
files["mesecons/actionqueue.lua"] = {
globals = {"minetest.registered_globalsteps"},
}
-- Test-specific stuff follows.
local test_conf = {
read_globals = {
"assert",
"fixture",
"mineunit",
"Player",
"sourcefile",
"world",
},
}
files["*/spec/*.lua"] = test_conf
files[".test_fixtures/*.lua"] = test_conf
files[".test_fixtures/screwdriver.lua"] = {
globals = {"screwdriver"},
}
files[".test_fixtures/mesecons_fpga.lua"] = {
globals = {"minetest.register_on_player_receive_fields"},
}

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@ -1,156 +0,0 @@
mineunit("core")
mineunit("server")
mineunit("voxelmanip")
mineunit:set_current_modname("mesecons")
mineunit:set_modpath("mesecons", "../mesecons")
sourcefile("../mesecons/init")
-- Utility node: this conductor is used to test the connectivity and state of adjacent wires.
do
local off_spec = {conductor = {
state = mesecon.state.off,
rules = mesecon.rules.alldirs,
onstate = "mesecons:test_conductor_on",
}}
local on_spec = {conductor = {
state = mesecon.state.on,
rules = mesecon.rules.alldirs,
offstate = "mesecons:test_conductor_off",
}}
mesecon.register_node("mesecons:test_conductor", {
description = "Test Conductor",
}, {mesecons = off_spec}, {mesecons = on_spec})
end
-- Utility node: this receptor is used to test power sources.
do
local off_spec = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.alldirs,
}}
local on_spec = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.alldirs,
}}
mesecon.register_node("mesecons:test_receptor", {
description = "Test Receptor",
}, {mesecons = off_spec}, {mesecons = on_spec})
end
-- Utility node: this effector is used to test circuit outputs.
do
-- This is a list of actions in the form {<kind>, <pos>},
-- where <kind> is "on", "off", or "overheat".
mesecon._test_effector_events = {}
local function action_on(pos, node)
table.insert(mesecon._test_effector_events, {"on", pos})
node.param2 = node.param2 % 64 + 128 -- Turn on bit 7
minetest.swap_node(pos, node)
end
local function action_off(pos, node)
table.insert(mesecon._test_effector_events, {"off", pos})
node.param2 = node.param2 % 64 -- Turn off bit 7
minetest.swap_node(pos, node)
end
local function action_change(pos, node, rule_name, new_state)
if mesecon.do_overheat(pos) then
table.insert(mesecon._test_effector_events, {"overheat", pos})
minetest.remove_node(pos)
return
end
-- Set the value of a bit in param2 according to the rule name and new state.
local bit = tonumber(rule_name.name, 2)
local bits_above = node.param2 - node.param2 % (bit * 2)
local bits_below = node.param2 % bit
local bits_flipped = new_state == mesecon.state.on and bit or 0
node.param2 = bits_above + bits_flipped + bits_below
minetest.swap_node(pos, node)
end
minetest.register_node("mesecons:test_effector", {
description = "Test Effector",
mesecons = {effector = {
action_on = action_on,
action_off = action_off,
action_change = action_change,
rules = {
{x = 1, y = 0, z = 0, name = "000001"},
{x = -1, y = 0, z = 0, name = "000010"},
{x = 0, y = 1, z = 0, name = "000100"},
{x = 0, y = -1, z = 0, name = "001000"},
{x = 0, y = 0, z = 1, name = "010000"},
{x = 0, y = 0, z = -1, name = "100000"},
}
}},
})
end
-- Utility node: this conductor is used to test rotation.
do
local get_rules = mesecon.horiz_rules_getter({{x = 1, y = 0, z = 0}, {x = -1, y = 0, z = 0}})
local off_spec = {conductor = {
state = mesecon.state.off,
rules = get_rules,
onstate = "mesecons:test_conductor_rot_on",
}}
local on_spec = {conductor = {
state = mesecon.state.on,
rules = get_rules,
offstate = "mesecons:test_conductor_rot_off",
}}
mesecon.register_node("mesecons:test_conductor_rot", {
description = "Rotatable Test Conductor",
on_rotate = mesecon.on_rotate_horiz,
}, {mesecons = off_spec}, {mesecons = on_spec})
end
-- Utility node: this is used to test multiple conductors within a single node.
do
local mesecons_spec = {conductor = {
rules = {
{{x = 1, y = 0, z = 0}, {x = 0, y = -1, z = 0}},
{{x = 0, y = 1, z = 0}, {x = 0, y = 0, z = -1}},
{{x = 0, y = 0, z = 1}, {x = -1, y = 0, z = 0}},
},
states = {
"mesecons:test_multiconductor_off", "mesecons:test_multiconductor_001",
"mesecons:test_multiconductor_010", "mesecons:test_multiconductor_011",
"mesecons:test_multiconductor_100", "mesecons:test_multiconductor_101",
"mesecons:test_multiconductor_110", "mesecons:test_multiconductor_on",
},
}}
for _, state in ipairs(mesecons_spec.conductor.states) do
minetest.register_node(state, {
description = "Test Multiconductor",
mesecons = mesecons_spec,
})
end
end
mesecon._test_autoconnects = {}
mesecon.register_autoconnect_hook("test", function(pos, node)
table.insert(mesecon._test_autoconnects, {pos, node})
end)
function mesecon._test_dig(pos)
local node = minetest.get_node(pos)
minetest.remove_node(pos)
mesecon.on_dignode(pos, node)
end
function mesecon._test_place(pos, node)
world.set_node(pos, node)
mesecon.on_placenode(pos, minetest.get_node(pos))
end
function mesecon._test_reset()
-- First let circuits settle by simulating many globalsteps.
for i = 1, 10 do
mineunit:execute_globalstep(60)
end
mesecon.queue.actions = {}
mesecon._test_effector_events = {}
mesecon._test_autoconnects = {}
end
mineunit:execute_globalstep(mesecon.setting("resumetime", 4) + 1)

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@ -1,59 +0,0 @@
mineunit("player")
fixture("mesecons")
fixture("mesecons_gamecompat")
local registered_on_player_receive_fields = {}
local old_register_on_player_receive_fields = minetest.register_on_player_receive_fields
function minetest.register_on_player_receive_fields(func)
old_register_on_player_receive_fields(func)
table.insert(registered_on_player_receive_fields, func)
end
mineunit:set_current_modname("mesecons_fpga")
mineunit:set_modpath("mesecons_fpga", "../mesecons_fpga")
sourcefile("../mesecons_fpga/init")
local fpga_user = Player("mesecons_fpga_user")
function mesecon._test_program_fpga(pos, program)
local node = minetest.get_node(pos)
assert.equal("mesecons_fpga:fpga", node.name:sub(1, 18))
local fields = {program = true}
for i, instr in ipairs(program) do
-- Translate the instruction into formspec fields.
local op1, act, op2, dst
if #instr == 3 then
act, op2, dst = unpack(instr)
else
assert.equal(4, #instr)
op1, act, op2, dst = unpack(instr)
end
fields[i .. "op1"] = op1
fields[i .. "act"] = (" "):rep(4 - #act) .. act
fields[i .. "op2"] = op2
fields[i .. "dst"] = dst
end
minetest.registered_nodes[node.name].on_rightclick(pos, node, fpga_user)
for _, func in ipairs(registered_on_player_receive_fields) do
if func(fpga_user, "mesecons:fpga", fields) then
break
end
end
end
function mesecon._test_copy_fpga_program(pos)
fpga_user:get_inventory():set_stack("main", 1, "mesecons_fpga:programmer")
local pt = {type = "node", under = vector.new(pos), above = vector.offset(pos, 0, 1, 0)}
fpga_user:do_place(pt)
return fpga_user:get_wielded_item()
end
function mesecon._test_paste_fpga_program(pos, tool)
fpga_user:get_inventory():set_stack("main", 1, tool)
local pt = {type = "node", under = vector.new(pos), above = vector.offset(pos, 0, 1, 0)}
fpga_user:do_use(pt)
end

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@ -1,5 +0,0 @@
fixture("mesecons")
mineunit:set_current_modname("mesecons_gamecompat")
mineunit:set_modpath("mesecons_gamecompat", "../mesecons_gamecompat")
sourcefile("../mesecons_gamecompat/init")

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@ -1,12 +0,0 @@
fixture("mesecons")
fixture("mesecons_gamecompat")
mineunit:set_current_modname("mesecons_luacontroller")
mineunit:set_modpath("mesecons_luacontroller", "../mesecons_luacontroller")
sourcefile("../mesecons_luacontroller/init")
function mesecon._test_program_luac(pos, code)
local node = minetest.get_node(pos)
assert.equal("mesecons_luacontroller:luacontroller", node.name:sub(1, 36))
return minetest.registered_nodes[node.name].mesecons.luacontroller.set_program(pos, code)
end

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@ -1,45 +0,0 @@
mineunit("protection")
fixture("mesecons")
mineunit:set_current_modname("mesecons_mvps")
mineunit:set_modpath("mesecons_mvps", "../mesecons_mvps")
sourcefile("../mesecons_mvps/init")
minetest.register_node("mesecons_mvps:test_stopper", {
description = "Test Stopper",
})
mesecon.register_mvps_stopper("mesecons_mvps:test_stopper")
minetest.register_node("mesecons_mvps:test_stopper_cond", {
description = "Test Stopper (Conditional)",
})
mesecon.register_mvps_stopper("mesecons_mvps:test_stopper_cond", function(node)
return node.param2 == 0
end)
minetest.register_node("mesecons_mvps:test_sticky", {
description = "Test Sticky",
mvps_sticky = function(pos)
local connected = {}
for i, rule in ipairs(mesecon.rules.alldirs) do
connected[i] = vector.add(pos, rule)
end
return connected
end,
})
mesecon._test_moves = {}
minetest.register_node("mesecons_mvps:test_on_move", {
description = "Test Moveable",
mesecon = {
on_mvps_move = function(pos, node, oldpos, meta)
table.insert(mesecon._test_moves, {pos, node, oldpos, meta})
end
},
})
local old_reset = mesecon._test_reset
function mesecon._test_reset()
mesecon._test_moves = {}
old_reset()
end

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@ -1,6 +0,0 @@
mineunit:set_current_modname("screwdriver")
screwdriver = {}
screwdriver.ROTATE_FACE = 1
screwdriver.ROTATE_AXIS = 2

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@ -1,12 +1,6 @@
The LGPLv3 applies to all code in this project.
The CC-BY-SA-3.0 license applies to textures and any other content in this project which is not source code.
The file mesecons_detector/textures/mesecons_detector_side.png is an unmodified copy of
"default_steel_block.png" by Jean-Patrick Guerrero <https://github.com/kilbith>, which can be found at
<https://github.com/minetest/minetest_game/blob/9528c0f8b93d6934930e99c3c116df275fb0e4bc/mods/default/textures/default_steel_block.png>.
"default_steel_block.png" is licensed under a CC BY-SA 3.0 license. This license can be found later in this document, and can also be found at
<https://creativecommons.org/licenses/by-sa/3.0/>. The artwork is reportedly copyright (C) 2010-2018 kilbith.
=================================================================
GNU LESSER GENERAL PUBLIC LICENSE

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@ -12,9 +12,9 @@ MESECONS by Jeija and contributors
Mezzee-what?
------------
[Mesecons](https://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
[Mesecons](http://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
Mesecons is a mod for [Minetest](https://www.minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
Mesecons is a mod for [Minetest](http://minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.
@ -74,10 +74,8 @@ There are also a whole bunch of other people helping with everything from code t
Alright, how can I use it?
--------------------------
All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic).
That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.
All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.
All code in this project is licensed under the LGPL version 3.
That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.
All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.
No warranty is provided, express or implied, for any part of the project.

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@ -1,9 +1,9 @@
{
"name": "mesecons",
"description": "Mesecons is a mod for Minetest that implements items related to digital circuitry: wires, buttons, lights, and programmable controllers.",
"homepage": "https://mesecons.net",
"authors": ["Jeija"],
"license": "LGPL-3.0",
"homepage": "http://mesecons.net",
"authors": "Jeija",
"license": "LGPL-3.0+",
"keywords": [
"mesecons",
"minetest",

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@ -1,140 +1,96 @@
--[[
Mesecons uses something it calls an ActionQueue.
mesecon.queue.actions={} -- contains all ActionQueue actions
The ActionQueue holds functions and actions.
Functions are added on load time with a specified name.
Actions are preserved over server restarts.
Each action consists of a position, the name of an added function to be called,
the params that should be used in this function call (additionally to the pos),
the time after which it should be executed, an optional overwritecheck and a
priority.
If time = 0, the action will be executed in the next globalstep, otherwise the
earliest globalstep when it will be executed is the after next globalstep.
It is guaranteed, that for two actions ac1, ac2 where ac1 ~= ac2,
ac1.time == ac2.time, ac1.priority == ac2.priority and ac1 was added earlier
than ac2, ac1 will be executed before ac2 (but in the same globalstep).
Note: Do not pass references in params, as they can not be preserved.
Also note: Some of the guarantees here might be dropped at some time.
]]
-- localize for speed
local queue = mesecon.queue
queue.actions = {} -- contains all ActionQueue actions
function queue:add_function(name, func)
self.funcs[name] = func
function mesecon.queue:add_function(name, func)
mesecon.queue.funcs[name] = func
end
-- If add_action with twice the same overwritecheck and same position are called, the first one is overwritten
-- use overwritecheck nil to never overwrite, but just add the event to the queue
-- priority specifies the order actions are executed within one globalstep, highest first
-- should be between 0 and 1
function queue:add_action(pos, func, params, time, overwritecheck, priority)
function mesecon.queue:add_action(pos, func, params, time, overwritecheck, priority)
-- Create Action Table:
time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution
priority = priority or 1
local action = {
pos = mesecon.tablecopy(pos),
func = func,
params = mesecon.tablecopy(params or {}),
time = time,
owcheck = (overwritecheck and mesecon.tablecopy(overwritecheck)) or nil,
priority = priority
}
local action = { pos=mesecon.tablecopy(pos),
func=func,
params=mesecon.tablecopy(params or {}),
time=time,
owcheck=(overwritecheck and mesecon.tablecopy(overwritecheck)) or nil,
priority=priority}
-- check if old action has to be overwritten / removed:
if overwritecheck then
for i, ac in ipairs(self.actions) do
if vector.equals(pos, ac.pos)
and mesecon.cmpAny(overwritecheck, ac.owcheck) then
-- remove the old action
table.remove(self.actions, i)
local toremove = nil
-- Otherwise, add the action to the queue
if overwritecheck then -- check if old action has to be overwritten / removed:
for i, ac in ipairs(mesecon.queue.actions) do
if(vector.equals(pos, ac.pos)
and mesecon.cmpAny(overwritecheck, ac.owcheck)) then
toremove = i
break
end
end
end
table.insert(self.actions, action)
if (toremove ~= nil) then
table.remove(mesecon.queue.actions, toremove)
end
table.insert(mesecon.queue.actions, action)
end
-- execute the stored functions on a globalstep
-- if however, the pos of a function is not loaded (get_node_or_nil == nil), do NOT execute the function
-- this makes sure that resuming mesecons circuits when restarting minetest works fine (hm, where do we do this?)
-- this makes sure that resuming mesecons circuits when restarting minetest works fine
-- However, even that does not work in some cases, that's why we delay the time the globalsteps
-- start to be execute by 4 seconds
-- start to be execute by 5 seconds
local get_highest_priority = function (actions)
local highestp = -1
local highesti
for i, ac in ipairs(actions) do
if ac.priority > highestp then
highestp = ac.priority
highesti = i
end
end
local function globalstep_func(dtime)
local actions = queue.actions
-- split into two categories:
-- actions_now: actions to execute now
-- queue.actions: actions to execute later
local actions_now = {}
queue.actions = {}
return highesti
end
for _, ac in ipairs(actions) do
local m_time = 0
local resumetime = mesecon.setting("resumetime", 4)
minetest.register_globalstep(function (dtime)
m_time = m_time + dtime
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
-- after starting the server before processing the ActionQueue, don't set this too low
if (m_time < resumetime) then return end
local actions = mesecon.tablecopy(mesecon.queue.actions)
local actions_now={}
mesecon.queue.actions = {}
-- sort actions into two categories:
-- those toexecute now (actions_now) and those to execute later (mesecon.queue.actions)
for i, ac in ipairs(actions) do
if ac.time > 0 then
-- action ac is to be executed later
-- ~> insert into queue.actions
ac.time = ac.time - dtime
table.insert(queue.actions, ac)
ac.time = ac.time - dtime -- executed later
table.insert(mesecon.queue.actions, ac)
else
-- action ac is to be executed now
-- ~> insert into actions_now
table.insert(actions_now, ac)
end
end
-- stable-sort the executed actions after their priority
-- some constructions might depend on the execution order, hence we first
-- execute the actions that had a lower index in actions_now
local old_action_order = {}
for i, ac in ipairs(actions_now) do
old_action_order[ac] = i
while(#actions_now > 0) do -- execute highest priorities first, until all are executed
local hp = get_highest_priority(actions_now)
mesecon.queue:execute(actions_now[hp])
table.remove(actions_now, hp)
end
table.sort(actions_now, function(ac1, ac2)
if ac1.priority ~= ac2.priority then
return ac1.priority > ac2.priority
else
return old_action_order[ac1] < old_action_order[ac2]
end
end)
end)
-- execute highest priorities first, until all are executed
for _, ac in ipairs(actions_now) do
queue:execute(ac)
end
end
-- delay the time the globalsteps start to be execute by 4 seconds
do
local m_time = 0
local resumetime = mesecon.setting("resumetime", 4)
local globalstep_func_index = #minetest.registered_globalsteps + 1
minetest.register_globalstep(function(dtime)
m_time = m_time + dtime
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
-- after starting the server before processing the ActionQueue, don't set this too low
if m_time < resumetime then
return
end
-- replace this globalstep function
minetest.registered_globalsteps[globalstep_func_index] = globalstep_func
end)
end
function queue:execute(action)
function mesecon.queue:execute(action)
-- ignore if action queue function name doesn't exist,
-- (e.g. in case the action queue savegame was written by an old mesecons version)
if self.funcs[action.func] then
self.funcs[action.func](action.pos, unpack(action.params))
if mesecon.queue.funcs[action.func] then
mesecon.queue.funcs[action.func](action.pos, unpack(action.params))
end
end
@ -142,8 +98,8 @@ end
-- Store and read the ActionQueue to / from a file
-- so that upcoming actions are remembered when the game
-- is restarted
queue.actions = mesecon.file2table("mesecon_actionqueue")
mesecon.queue.actions = mesecon.file2table("mesecon_actionqueue")
minetest.register_on_shutdown(function()
mesecon.table2file("mesecon_actionqueue", queue.actions)
mesecon.table2file("mesecon_actionqueue", mesecon.queue.actions)
end)

1
mesecons/depends.txt Normal file
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@ -0,0 +1 @@
default

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@ -1,62 +0,0 @@
-- a simple first-in-first-out queue
-- very similar to the one in https://github.com/minetest/minetest/pull/7683
local fifo_queue = {}
local metatable = {__index = fifo_queue}
-- creates a new empty queue
function fifo_queue.new()
local q = {n_in = 0, n_out = 0, i_out = 1, buf_in = {}, buf_out = {}}
setmetatable(q, metatable)
return q
end
-- adds an element to the queue
function fifo_queue.add(self, v)
local n = self.n_in + 1
self.n_in = n
self.buf_in[n] = v
end
-- removes and returns the next element, or nil of empty
function fifo_queue.take(self)
local i_out = self.i_out
if i_out <= self.n_out then
local v = self.buf_out[i_out]
self.i_out = i_out + 1
self.buf_out[i_out] = true
return v
end
-- buf_out is empty, try to swap
self.i_out = 1
self.n_out = 0
if self.n_in == 0 then
return nil -- empty
end
-- swap
self.n_out = self.n_in
self.n_in = 0
self.buf_out, self.buf_in = self.buf_in, self.buf_out
local v = self.buf_out[1]
self.i_out = 2
self.buf_out[1] = true
return v
end
-- returns whether the queue is empty
function fifo_queue.is_empty(self)
return self.n_out == self.i_out + 1 and self.n_in == 0
end
-- returns stuff for iteration in a for loop, like pairs
-- adding new elements while iterating is no problem
function fifo_queue.iter(self)
return fifo_queue.take, self, nil
end
return fifo_queue

View File

@ -99,6 +99,7 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
mesecon.vm_begin()
mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
-- Turnoff returns true if turnoff process was successful, no onstate receptor
-- was found along the way. Commit changes that were made in voxelmanip. If turnoff
@ -117,6 +118,8 @@ function mesecon.receptor_off(pos, rules)
end
print("[OK] Mesecons")
-- Deprecated stuff
-- To be removed in future releases
dofile(minetest.get_modpath("mesecons").."/legacy.lua");

View File

@ -11,7 +11,7 @@
-- RECEPTORS
-- mesecon.is_receptor(nodename) --> Returns true if nodename is a receptor
-- mesecon.is_receptor_on(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.on
-- mesecon.is_receptor_on(nodename --> Returns true if nodename is an receptor with state = mesecon.state.on
-- mesecon.is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off
-- mesecon.receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified)
@ -46,9 +46,6 @@
-- mesecon.rotate_rules_down(rules)
-- These functions return rules that have been rotated in the specific direction
-- See fifo_queue.lua for documentation.
mesecon.fifo_queue = dofile(minetest.get_modpath("mesecons").."/fifo_queue.lua")
-- General
function mesecon.get_effector(nodename)
if minetest.registered_nodes[nodename]
@ -95,8 +92,8 @@ function mesecon.get_any_inputrules(node)
end
function mesecon.get_any_rules(node)
return mesecon.merge_rule_sets(mesecon.get_any_inputrules(node),
mesecon.get_any_outputrules(node))
return mesecon.mergetable(mesecon.get_any_inputrules(node) or {},
mesecon.get_any_outputrules(node) or {})
end
-- Receptors
@ -319,7 +316,7 @@ function mesecon.get_conductor_on(node_off, rulename)
return conductor.states[tonumber(binstate,2)+1]
end
end
return nil
return offstate
end
function mesecon.get_conductor_off(node_on, rulename)
@ -335,7 +332,7 @@ function mesecon.get_conductor_off(node_on, rulename)
return conductor.states[tonumber(binstate,2)+1]
end
end
return nil
return onstate
end
function mesecon.conductor_get_rules(node)
@ -369,98 +366,37 @@ function mesecon.is_power_off(pos, rulename)
return false
end
-- The set of conductor states which require light updates when they change.
local light_update_conductors
-- Calculate the contents of the above set if they have not been calculated.
local function find_light_update_conductors()
-- The expensive calculation is only done the first time.
if light_update_conductors then return end
light_update_conductors = {}
-- Find conductors whose lighting characteristics change depending on their state.
local checked = {}
for name, def in pairs(minetest.registered_nodes) do
local conductor = mesecon.get_conductor(name)
if conductor and not checked[name] then
-- Find the other states of the conductor besides the current one.
local other_states
if conductor.onstate then
other_states = {conductor.onstate}
elseif conductor.offstate then
other_states = {conductor.offstate}
else
other_states = conductor.states
end
-- Check the conductor. Other states are marked as checked.
for _, other_state in ipairs(other_states) do
local other_def = minetest.registered_nodes[other_state]
if (def.paramtype == "light") ~= (other_def.paramtype == "light")
or def.sunlight_propagates ~= other_def.sunlight_propagates
or def.light_source ~= other_def.light_source then
-- The light characteristics change depending on the state.
-- The states are added to the set.
light_update_conductors[name] = true
for _, other_state in ipairs(other_states) do
light_update_conductors[other_state] = true
checked[other_state] = true
end
break
end
checked[other_state] = true
end
end
end
end
-- Turn off an equipotential section starting at `pos`, which outputs in the direction of `link`.
-- Breadth-first search. Map is abstracted away in a voxelmanip.
-- Follow all all conductor paths replacing conductors that were already
-- looked at, activating / changing all effectors along the way.
function mesecon.turnon(pos, link)
find_light_update_conductors()
local frontiers = mesecon.fifo_queue.new()
frontiers:add({pos = pos, link = link})
local pos_can_be_skipped = {}
local frontiers = {{pos = pos, link = link}}
local depth = 1
for f in frontiers:iter() do
while frontiers[1] do
local f = table.remove(frontiers, 1)
local node = mesecon.get_node_force(f.pos)
if not node then
-- Area does not exist; do nothing
pos_can_be_skipped[minetest.hash_node_position(f.pos)] = true
elseif mesecon.is_conductor(node.name) then
elseif mesecon.is_conductor_off(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
if mesecon.is_conductor_off(node, f.link) then
-- Call turnon on neighbors
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
if not pos_can_be_skipped[minetest.hash_node_position(np)] then
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
frontiers:add({pos = np, link = l})
end
end
-- Call turnon on neighbors
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
table.insert(frontiers, {pos = np, link = l})
end
mesecon.swap_node_force(f.pos, mesecon.get_conductor_on(node, f.link), light_update_conductors[node.name] ~= nil)
end
-- Only conductors with flat rules can be reliably skipped later
if not rules[1] or rules[1].x then
pos_can_be_skipped[minetest.hash_node_position(f.pos)] = true
end
mesecon.swap_node_force(f.pos, mesecon.get_conductor_on(node, f.link))
elseif mesecon.is_effector(node.name) then
mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth)
if mesecon.is_effector_off(node.name) then
mesecon.activate(f.pos, node, f.link, depth)
end
else
pos_can_be_skipped[minetest.hash_node_position(f.pos)] = true
end
depth = depth + 1
end
@ -483,51 +419,37 @@ end
-- depth = indicates order in which signals wire fired, higher is later
-- }
function mesecon.turnoff(pos, link)
find_light_update_conductors()
local frontiers = mesecon.fifo_queue.new()
frontiers:add({pos = pos, link = link})
local frontiers = {{pos = pos, link = link}}
local signals = {}
local pos_can_be_skipped = {}
local depth = 1
for f in frontiers:iter() do
while frontiers[1] do
local f = table.remove(frontiers, 1)
local node = mesecon.get_node_force(f.pos)
if not node then
-- Area does not exist; do nothing
pos_can_be_skipped[minetest.hash_node_position(f.pos)] = true
elseif mesecon.is_conductor(node.name) then
elseif mesecon.is_conductor_on(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
if mesecon.is_conductor_on(node, f.link) then
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
if not pos_can_be_skipped[minetest.hash_node_position(np)] then
-- Check if an onstate receptor is connected. If that is the case,
-- abort this turnoff process by returning false. `receptor_off` will
-- discard all the changes that we made in the voxelmanip:
if mesecon.rules_link_rule_all_inverted(f.pos, r)[1] then
if mesecon.is_receptor_on(mesecon.get_node_force(np).name) then
return false
end
end
-- Call turnoff on neighbors
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
frontiers:add({pos = np, link = l})
end
-- Check if an onstate receptor is connected. If that is the case,
-- abort this turnoff process by returning false. `receptor_off` will
-- discard all the changes that we made in the voxelmanip:
for _, l in ipairs(mesecon.rules_link_rule_all_inverted(f.pos, r)) do
if mesecon.is_receptor_on(mesecon.get_node_force(np).name) then
return false
end
end
mesecon.swap_node_force(f.pos, mesecon.get_conductor_off(node, f.link), light_update_conductors[node.name] ~= nil)
-- Call turnoff on neighbors
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
table.insert(frontiers, {pos = np, link = l})
end
end
-- Only conductors with flat rules can be reliably skipped later
if not rules[1] or rules[1].x then
pos_can_be_skipped[minetest.hash_node_position(f.pos)] = true
end
mesecon.swap_node_force(f.pos, mesecon.get_conductor_off(node, f.link))
elseif mesecon.is_effector(node.name) then
table.insert(signals, {
pos = f.pos,
@ -535,19 +457,14 @@ function mesecon.turnoff(pos, link)
link = f.link,
depth = depth
})
else
pos_can_be_skipped[minetest.hash_node_position(f.pos)] = true
end
depth = depth + 1
end
for _, sig in ipairs(signals) do
-- If sig.depth is 1, it has not yet been checked that the power source is actually off.
if sig.depth > 1 or not mesecon.is_powered(sig.pos, sig.link) then
mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth)
if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then
mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth)
end
mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth)
if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then
mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth)
end
end

View File

@ -11,4 +11,4 @@ local old_forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
for hash, _ in pairs(old_forceloaded_blocks) do
minetest.forceload_free_block(unhash_blockpos(hash))
end
os.remove(minetest.get_worldpath().."/mesecon_forceloaded")
os.remove(minetest.get_worldpath()..DIR_DELIM.."mesecon_forceloaded")

View File

@ -1,3 +0,0 @@
# textdomain: mesecons
Mesecons=Mesecons

View File

@ -1,4 +0,0 @@
# textdomain: mesecons
### oldwires.lua ###
Mesecons=Mesekonduktilo

View File

@ -1,4 +0,0 @@
# textdomain: mesecons
### oldwires.lua ###
Mesecons=

View File

@ -1,4 +0,0 @@
name = mesecons
# default is an optional dependency as some mods may expect it as a transitory
# dependency when they depend on mesecons.
optional_depends = default

View File

@ -1,5 +1,3 @@
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_node("mesecons:mesecon_off", {
drawtype = "raillike",
tiles = {"jeija_mesecon_off.png", "jeija_mesecon_curved_off.png", "jeija_mesecon_t_junction_off.png", "jeija_mesecon_crossing_off.png"},
@ -13,7 +11,7 @@ minetest.register_node("mesecons:mesecon_off", {
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
},
groups = {dig_immediate=3, mesecon=1, mesecon_conductor_craftable=1},
description= S("Mesecons"),
description="Mesecons",
mesecons = {conductor={
state = mesecon.state.off,
onstate = "mesecons:mesecon_on"

View File

@ -16,9 +16,9 @@ mesecon.rules.default = {
{x = 0, y = -1, z = -1},
}
mesecon.rules.floor = mesecon.merge_rule_sets(mesecon.rules.default, {{x = 0, y = -1, z = 0}})
mesecon.rules.floor = mesecon.mergetable(mesecon.rules.default, {{x = 0, y = -1, z = 0}})
mesecon.rules.pplate = mesecon.merge_rule_sets(mesecon.rules.floor, {{x = 0, y = -2, z = 0}})
mesecon.rules.pplate = mesecon.mergetable(mesecon.rules.floor, {{x = 0, y = -2, z = 0}})
mesecon.rules.buttonlike = {
{x = 1, y = 0, z = 0},
@ -64,8 +64,6 @@ local rules_buttonlike = {
}
local function rules_from_dir(ruleset, dir)
if not dir then return {} end
if dir.x == 1 then return ruleset.xp end
if dir.y == 1 then return ruleset.yp end
if dir.z == 1 then return ruleset.zp end

View File

@ -2,7 +2,6 @@
mesecon.on_placenode = function(pos, node)
mesecon.execute_autoconnect_hooks_now(pos, node)
node = minetest.get_node(pos) -- Update the node in case it was just changed.
-- Receptors: Send on signal when active
if mesecon.is_receptor_on(node.name) then
@ -12,20 +11,18 @@ mesecon.on_placenode = function(pos, node)
-- Conductors: Send turnon signal when powered or replace by respective offstate conductor
-- if placed conductor is an onstate one
if mesecon.is_conductor(node.name) then
local conductor = mesecon.get_conductor(node.name)
if conductor.state ~= mesecon.state.off then
-- Turn the conductor off.
node.name = conductor.offstate or conductor.states[1]
minetest.swap_node(pos, node)
end
local sources = mesecon.is_powered(pos)
if sources then
mesecon.vm_begin()
-- also call receptor_on if itself is powered already, so that neighboring
-- conductors will be activated (when pushing an on-conductor with a piston)
for _, s in ipairs(sources) do
local rule = vector.subtract(s, pos)
local rule = vector.subtract(pos, s)
mesecon.turnon(pos, rule)
end
mesecon.vm_commit()
--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
elseif mesecon.is_conductor_on(node) then
node.name = mesecon.get_conductor_off(node)
minetest.swap_node(pos, node)
end
end
@ -66,7 +63,7 @@ mesecon.on_dignode = function(pos, node)
mesecon.execute_autoconnect_hooks_queue(pos, node)
end
function mesecon.on_blastnode(pos)
function mesecon.on_blastnode(pos, intensity)
local node = minetest.get_node(pos)
minetest.remove_node(pos)
mesecon.on_dignode(pos, node)

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@ -1,62 +0,0 @@
require("mineunit")
fixture("mesecons")
describe("action queue", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_off"},
{{x = -1, y = 0, z = 0}, "mesecons:test_conductor_off"},
{{x = 0, y = 1, z = 0}, "mesecons:test_effector"},
{{x = -1, y = 1, z = 0}, "mesecons:test_effector"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("executes in order", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(2, #mesecon._test_effector_events)
assert.same({"on", layout[4][1]}, mesecon._test_effector_events[1])
assert.same({"on", layout[5][1]}, mesecon._test_effector_events[2])
world.set_node(layout[1][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(4, #mesecon._test_effector_events)
assert.same({"off", layout[4][1]}, mesecon._test_effector_events[3])
assert.same({"off", layout[5][1]}, mesecon._test_effector_events[4])
end)
it("discards outdated/overwritten node events", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
world.set_node(layout[1][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(0, #mesecon._test_effector_events)
end)
it("delays actions", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.queue:add_action(layout[1][1], "receptor_on", {mesecon.rules.alldirs}, 1, nil)
mineunit:execute_globalstep(0.1)
mineunit:execute_globalstep(1)
assert.equal(0, #mesecon._test_effector_events)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal(0, #mesecon._test_effector_events)
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(2, #mesecon._test_effector_events)
end)
end)

View File

@ -1 +0,0 @@
fixture_paths = {"../.test_fixtures"}

View File

@ -1,192 +0,0 @@
require("mineunit")
fixture("mesecons")
fixture("screwdriver")
describe("placement/digging service", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_on"},
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_on"},
{{x = -1, y = 0, z = 0}, "mesecons:test_conductor_on"},
{{x = 0, y = 1, z = 0}, "mesecons:test_effector"},
{{x = -2, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 2, y = 0, z = 0}, "mesecons:test_effector"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("updates components when a receptor changes", function()
-- Dig then replace a receptor and check that the connected effectors changed.
mesecon._test_dig(layout[1][1])
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[2][1]).name)
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(3, #mesecon._test_effector_events)
mesecon._test_place(layout[1][1], "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_conductor_on", world.get_node(layout[2][1]).name)
mineunit:execute_globalstep() -- Execute activate/change action
assert.equal(6, #mesecon._test_effector_events)
end)
it("updates components when a conductor changes", function()
-- Dig then replace a powered conductor and check that the connected effectors changed.
mesecon._test_dig(layout[2][1])
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(2, #mesecon._test_effector_events)
mesecon._test_place(layout[2][1], "mesecons:test_conductor_off")
assert.equal("mesecons:test_conductor_on", world.get_node(layout[2][1]).name)
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(4, #mesecon._test_effector_events)
end)
it("updates effectors on placement", function()
local pos = {x = 0, y = 0, z = 1}
mesecon._test_place(pos, "mesecons:test_effector")
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(tonumber("10100000", 2), world.get_node(pos).param2)
end)
it("updates multiconductors on placement", function()
local pos = {x = 0, y = 0, z = 1}
mesecon._test_place(pos, "mesecons:test_multiconductor_off")
assert.equal("mesecons:test_multiconductor_010", world.get_node(pos).name)
end)
it("turns off conductors on placement", function()
local pos = {x = 3, y = 0, z = 0}
mesecon._test_place(pos, "mesecons:test_conductor_on")
assert.equal("mesecons:test_conductor_off", world.get_node(pos).name)
end)
it("turns off multiconductors on placement", function()
local pos = {x = 3, y = 0, z = 0}
mesecon._test_place(pos, "mesecons:test_multiconductor_on")
assert.equal("mesecons:test_multiconductor_off", world.get_node(pos).name)
end)
it("triggers autoconnect hooks", function()
mesecon._test_dig(layout[2][1])
mineunit:execute_globalstep() -- Execute delayed hook
assert.equal(1, #mesecon._test_autoconnects)
mesecon._test_place(layout[2][1], layout[2][2])
assert.equal(2, #mesecon._test_autoconnects)
end)
end)
describe("overheating service", function()
local layout = {
{{x = 0, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 1, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 2, y = 0, z = 0}, "mesecons:test_receptor_on"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("tracks heat", function()
mesecon.do_overheat(layout[2][1])
assert.equal(1, mesecon.get_heat(layout[2][1]))
mesecon.do_cooldown(layout[2][1])
assert.equal(0, mesecon.get_heat(layout[2][1]))
end)
it("cools over time", function()
mesecon.do_overheat(layout[2][1])
assert.equal(1, mesecon.get_heat(layout[2][1]))
mineunit:execute_globalstep(60)
mineunit:execute_globalstep(60)
mineunit:execute_globalstep(60)
assert.equal(0, mesecon.get_heat(layout[2][1]))
end)
it("tracks movement", function()
local oldpos = layout[2][1]
local pos = vector.offset(oldpos, 0, 1, 0)
mesecon.do_overheat(oldpos)
mesecon.move_hot_nodes({{pos = pos, oldpos = oldpos}})
assert.equal(0, mesecon.get_heat(oldpos))
assert.equal(1, mesecon.get_heat(pos))
end)
it("causes overheating", function()
-- Switch the first receptor on and off until it overheats/breaks a receptor.
repeat
if mesecon.flipstate(layout[1][1], minetest.get_node(layout[1][1])) == "on" then
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
else
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
end
mineunit:execute_globalstep(0) -- Execute receptor_on/receptor_off/activate/deactivate/change actions
until minetest.get_node(layout[2][1]).name ~= "mesecons:test_effector"
assert.same({"overheat", layout[2][1]}, mesecon._test_effector_events[#mesecon._test_effector_events])
assert.equal(0, mesecon.get_heat(layout[2][1]))
end)
end)
describe("screwdriver service", function()
local layout = {
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_rot_on"},
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_on"},
{{x = -1, y = 0, z = 0}, "mesecons:test_conductor_on"},
{{x = 0, y = 0, z = 1}, "mesecons:test_receptor_on"},
{{x = 0, y = 0, z = -1}, "mesecons:test_conductor_off"},
}
local function rotate(new_param2)
local pos = layout[1][1]
local node = world.get_node(pos)
local on_rotate = minetest.registered_nodes[node.name].on_rotate
on_rotate(pos, node, nil, screwdriver.ROTATE_FACE, new_param2)
end
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("updates conductors", function()
-- Rotate a conductor and see that the circuit state changes.
rotate(1)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_on", world.get_node(layout[5][1]).name)
rotate(2)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_off", world.get_node(layout[5][1]).name)
rotate(3)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_on", world.get_node(layout[5][1]).name)
rotate(0)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_off", world.get_node(layout[5][1]).name)
end)
end)

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@ -1,147 +0,0 @@
require("mineunit")
fixture("mesecons")
describe("state", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 1, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_off"},
{{x = -1, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 2, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 0, y = -1, z = 0}, "mesecons:test_effector"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("turns on", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal(tonumber("10000001", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("10000010", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("10000100", 2), world.get_node(layout[6][1]).param2)
world.set_node(layout[2][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal(tonumber("10000001", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("10000010", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("10000100", 2), world.get_node(layout[6][1]).param2)
end)
it("turns off", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
world.set_node(layout[2][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mesecon.receptor_on(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on actions
world.set_node(layout[1][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off and activate/change actions
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal(tonumber("10000001", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("00000000", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("10000100", 2), world.get_node(layout[6][1]).param2)
world.set_node(layout[2][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
assert.equal(tonumber("00000000", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("00000000", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("00000000", 2), world.get_node(layout[6][1]).param2)
end)
end)
describe("rotation", function()
local layout = {
{{x = 0, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 1, y = 0, z = 0}, {name = "mesecons:test_conductor_rot_off", param2 = 0}},
{{x = 0, y = 0, z = 1}, {name = "mesecons:test_conductor_rot_off", param2 = 1}},
{{x = -1, y = 0, z = 0}, {name = "mesecons:test_conductor_rot_off", param2 = 2}},
{{x = 0, y = 0, z = -1}, {name = "mesecons:test_conductor_rot_off", param2 = 3}},
}
before_each(function()
for _, entry in ipairs(layout) do
world.set_node(entry[1], entry[2])
end
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("works", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[2][1]).name)
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[4][1]).name)
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[5][1]).name)
end)
end)
describe("multiconductor", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 1, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 1}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 0}, "mesecons:test_multiconductor_off"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
world.clear()
mesecon._test_reset()
end)
it("separates its subparts", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_001", world.get_node(layout[4][1]).name)
world.set_node(layout[2][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_011", world.get_node(layout[4][1]).name)
world.set_node(layout[3][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[3][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_on", world.get_node(layout[4][1]).name)
end)
it("loops through itself", function()
-- Make a loop.
world.set_node({x = 0, y = -1, z = 0}, "mesecons:test_conductor_off")
world.set_node({x = -1, y = -1, z = 0}, "mesecons:test_conductor_off")
world.set_node({x = -1, y = 0, z = 0}, "mesecons:test_conductor_off")
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_101", world.get_node(layout[4][1]).name)
end)
end)

View File

@ -6,24 +6,6 @@ function mesecon.move_node(pos, newpos)
minetest.get_meta(pos):from_table(meta)
end
-- An on_rotate callback for mesecons components.
function mesecon.on_rotate(pos, node, _, _, new_param2)
local new_node = {name = node.name, param1 = node.param1, param2 = new_param2}
minetest.swap_node(pos, new_node)
mesecon.on_dignode(pos, node)
mesecon.on_placenode(pos, new_node)
minetest.check_for_falling(pos)
return true
end
-- An on_rotate callback for components which stay horizontal.
function mesecon.on_rotate_horiz(pos, node, user, mode, new_param2)
if not minetest.global_exists("screwdriver") or mode ~= screwdriver.ROTATE_FACE then
return false
end
return mesecon.on_rotate(pos, node, user, mode, new_param2)
end
-- Rules rotation Functions:
function mesecon.rotate_rules_right(rules)
local nr = {}
@ -72,28 +54,7 @@ function mesecon.rotate_rules_up(rules)
end
return nr
end
-- Returns a rules getter function that returns different rules depending on the node's horizontal rotation.
-- If param2 % 4 == 0, then the rules returned by the getter are a copy of base_rules.
function mesecon.horiz_rules_getter(base_rules)
local rotations = {mesecon.tablecopy(base_rules)}
for i = 2, 4 do
local right_rules = rotations[i - 1]
if not right_rules[1] or right_rules[1].x then
-- flat rules
rotations[i] = mesecon.rotate_rules_left(right_rules)
else
-- not flat
rotations[i] = {}
for j, rules in ipairs(right_rules) do
rotations[i][j] = mesecon.rotate_rules_left(rules)
end
end
end
return function(node)
return rotations[node.param2 % 4 + 1]
end
end
--
function mesecon.flattenrules(allrules)
--[[
@ -203,9 +164,7 @@ end
function mesecon.get_bit(binary,bit)
bit = bit or 1
local len = binary:len()
if bit > len then return false end
local c = len-(bit-1)
local c = binary:len()-(bit-1)
return binary:sub(c,c) == "1"
end
@ -234,29 +193,19 @@ function mesecon.tablecopy(obj) -- deep copy
return obj
end
-- Returns whether two values are equal.
-- In tables, keys are compared for identity but values are compared recursively.
-- There is no protection from infinite recursion.
function mesecon.cmpAny(t1, t2)
if type(t1) ~= type(t2) then return false end
if type(t1) ~= "table" then return t1 == t2 end
if type(t1) ~= "table" and type(t2) ~= "table" then return t1 == t2 end
-- Check that for each key of `t1` both tables have the same value
for i, e in pairs(t1) do
if not mesecon.cmpAny(e, t2[i]) then return false end
end
-- Check that all keys of `t2` are also keys of `t1` so were checked in the previous loop
for i, _ in pairs(t2) do
if t1[i] == nil then return false end
end
return true
end
-- Deprecated. Use `merge_tables` or `merge_rule_sets` as appropriate.
-- does not overwrite values; number keys (ipairs) are appended, not overwritten
function mesecon.mergetable(source, dest)
minetest.log("warning", debug.traceback("Deprecated call to mesecon.mergetable"))
local rval = mesecon.tablecopy(dest)
for k, v in pairs(source) do
@ -269,32 +218,6 @@ function mesecon.mergetable(source, dest)
return rval
end
-- Merges several rule sets in one. Order may not be preserved. Nil arguments
-- are ignored.
-- The rule sets must be of the same kind (either all single-level or all two-level).
-- The function may be changed to normalize the resulting set in some way.
function mesecon.merge_rule_sets(...)
local rval = {}
for _, t in pairs({...}) do -- ignores nils automatically
table.insert_all(rval, mesecon.tablecopy(t))
end
return rval
end
-- Merges two tables, with entries from `replacements` taking precedence over
-- those from `base`. Returns the new table.
-- Values are deep-copied from either table, keys are referenced.
-- Numerical indices arent handled specially.
function mesecon.merge_tables(base, replacements)
local ret = mesecon.tablecopy(replacements) -- these are never overriden so have to be copied in any case
for k, v in pairs(base) do
if ret[k] == nil then -- it could be `false`
ret[k] = mesecon.tablecopy(v)
end
end
return ret
end
function mesecon.register_node(name, spec_common, spec_off, spec_on)
spec_common.drop = spec_common.drop or name .. "_off"
spec_common.on_blast = spec_common.on_blast or mesecon.on_blastnode
@ -302,8 +225,8 @@ function mesecon.register_node(name, spec_common, spec_off, spec_on)
spec_on.__mesecon_state = "on"
spec_off.__mesecon_state = "off"
spec_on = mesecon.merge_tables(spec_common, spec_on);
spec_off = mesecon.merge_tables(spec_common, spec_off);
spec_on = mesecon.mergetable(spec_common, spec_on);
spec_off = mesecon.mergetable(spec_common, spec_off);
minetest.register_node(name .. "_on", spec_on)
minetest.register_node(name .. "_off", spec_off)
@ -325,7 +248,7 @@ end
-- File writing / reading utilities
local wpath = minetest.get_worldpath()
function mesecon.file2table(filename)
local f = io.open(wpath.."/"..filename, "r")
local f = io.open(wpath..DIR_DELIM..filename, "r")
if f == nil then return {} end
local t = f:read("*all")
f:close()
@ -334,7 +257,7 @@ function mesecon.file2table(filename)
end
function mesecon.table2file(filename, table)
local f = io.open(wpath.."/"..filename, "w")
local f = io.open(wpath..DIR_DELIM..filename, "w")
f:write(minetest.serialize(table))
f:close()
end
@ -356,17 +279,15 @@ end
--
-- Contents of the table are:
-- “vm” → the VoxelManipulator
-- “va” → the VoxelArea
-- “data” → the data array
-- “param1” → the param1 array
-- “param2” → the param2 array
-- “dirty” → true if data has been modified
--
-- Nil if no VM-based transaction is in progress.
local vm_cache = nil
-- Cache from node position hashes to nodes (represented as tables).
local vm_node_cache = nil
-- Whether the current transaction will need a light update afterward.
local vm_update_light = false
-- Starts a VoxelManipulator-based transaction.
--
-- During a VM transaction, calls to vm_get_node and vm_swap_node operate on a
@ -375,8 +296,6 @@ local vm_update_light = false
-- vm_abort.
function mesecon.vm_begin()
vm_cache = {}
vm_node_cache = {}
vm_update_light = false
end
-- Finishes a VoxelManipulator-based transaction, freeing the VMs and map data
@ -385,19 +304,18 @@ function mesecon.vm_commit()
for hash, tbl in pairs(vm_cache) do
if tbl.dirty then
local vm = tbl.vm
vm:write_to_map(vm_update_light)
vm:set_data(tbl.data)
vm:write_to_map()
vm:update_map()
end
end
vm_cache = nil
vm_node_cache = nil
end
-- Finishes a VoxelManipulator-based transaction, freeing the VMs and throwing
-- away any modified areas.
function mesecon.vm_abort()
vm_cache = nil
vm_node_cache = nil
end
-- Gets the cache entry covering a position, populating it if necessary.
@ -405,7 +323,10 @@ local function vm_get_or_create_entry(pos)
local hash = hash_blockpos(pos)
local tbl = vm_cache[hash]
if not tbl then
tbl = {vm = minetest.get_voxel_manip(pos, pos), dirty = false}
local vm = minetest.get_voxel_manip(pos, pos)
local min_pos, max_pos = vm:get_emerged_area()
local va = VoxelArea:new{MinEdge = min_pos, MaxEdge = max_pos}
tbl = {vm = vm, va = va, data = vm:get_data(), param1 = vm:get_light_data(), param2 = vm:get_param2_data(), dirty = false}
vm_cache[hash] = tbl
end
return tbl
@ -414,34 +335,25 @@ end
-- Gets the node at a given position during a VoxelManipulator-based
-- transaction.
function mesecon.vm_get_node(pos)
local hash = minetest.hash_node_position(pos)
local node = vm_node_cache[hash]
if not node then
node = vm_get_or_create_entry(pos).vm:get_node_at(pos)
vm_node_cache[hash] = node
local tbl = vm_get_or_create_entry(pos)
local index = tbl.va:indexp(pos)
local node_value = tbl.data[index]
if node_value == core.CONTENT_IGNORE then
return nil
else
local node_param1 = tbl.param1[index]
local node_param2 = tbl.param2[index]
return {name = minetest.get_name_from_content_id(node_value), param1 = node_param1, param2 = node_param2}
end
return node.name ~= "ignore" and {name = node.name, param1 = node.param1, param2 = node.param2} or nil
end
-- Sets a nodes name during a VoxelManipulator-based transaction.
--
-- Existing param1, param2, and metadata are left alone.
--
-- The swap will necessitate a light update unless update_light equals false.
function mesecon.vm_swap_node(pos, name, update_light)
-- If one node needs a light update, all VMs should use light updates to
-- prevent newly calculated light from being overwritten by other VMs.
vm_update_light = vm_update_light or update_light ~= false
function mesecon.vm_swap_node(pos, name)
local tbl = vm_get_or_create_entry(pos)
local hash = minetest.hash_node_position(pos)
local node = vm_node_cache[hash]
if not node then
node = tbl.vm:get_node_at(pos)
vm_node_cache[hash] = node
end
node.name = name
tbl.vm:set_node_at(pos, node)
local index = tbl.va:indexp(pos)
tbl.data[index] = minetest.get_content_id(name)
tbl.dirty = true
end
@ -477,11 +389,9 @@ end
--
-- This function can only be used to change the nodes name, not its parameters
-- or metadata.
--
-- The swap will necessitate a light update unless update_light equals false.
function mesecon.swap_node_force(pos, name, update_light)
function mesecon.swap_node_force(pos, name)
if vm_cache then
return mesecon.vm_swap_node(pos, name, update_light)
return mesecon.vm_swap_node(pos, name)
else
-- This serves to both ensure the mapblock is loaded and also hand us
-- the old node table so we can preserve param2.

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@ -0,0 +1 @@
mesecons

View File

@ -1,2 +0,0 @@
name = mesecons_alias
depends = mesecons

View File

@ -0,0 +1 @@
mesecons

View File

@ -1,7 +1,5 @@
-- The BLINKY_PLANT
local S = minetest.get_translator(minetest.get_current_modname())
local toggle_timer = function (pos)
local timer = minetest.get_node_timer(pos)
if timer:is_started() then
@ -22,25 +20,19 @@ local on_timer = function (pos)
end
mesecon.register_node("mesecons_blinkyplant:blinky_plant", {
description= S("Blinky Plant"),
description="Blinky Plant",
drawtype = "plantlike",
inventory_image = "jeija_blinky_plant_off.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
sounds = mesecon.node_sound.leaves,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
on_timer = on_timer,
on_rightclick = function(pos, _, clicker)
if minetest.is_protected(pos, clicker and clicker:get_player_name() or "") then
return
end
toggle_timer(pos)
end,
on_rightclick = toggle_timer,
on_construct = toggle_timer
},{
tiles = {"jeija_blinky_plant_off.png"},

View File

@ -1,2 +0,0 @@
# textdomain: mesecons_blinkyplant
Blinky Plant=Blinkpflanze

View File

@ -1,4 +0,0 @@
# textdomain: mesecons_blinkyplant
### init.lua ###
Blinky Plant=Palpebruma Planto

View File

@ -1,4 +0,0 @@
# textdomain: mesecons_blinkyplant
### init.lua ###
Blinky Plant=

View File

@ -1,2 +0,0 @@
name = mesecons_blinkyplant
depends = mesecons, mesecons_gamecompat

View File

@ -0,0 +1,2 @@
mesecons
mesecons_receiver

View File

@ -1,7 +1,6 @@
-- WALL BUTTON
-- A button that when pressed emits power for 1 second
-- and then turns off again
local S = minetest.get_translator(minetest.get_current_modname())
mesecon.button_turnoff = function (pos)
local node = minetest.get_node(pos)
@ -9,24 +8,21 @@ mesecon.button_turnoff = function (pos)
return
end
minetest.swap_node(pos, {name = "mesecons_button:button_off", param2 = node.param2})
minetest.sound_play("mesecons_button_pop", { pos = pos }, true)
minetest.sound_play("mesecons_button_pop", {pos = pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon.receptor_off(pos, rules)
end
local use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or nil
minetest.register_node("mesecons_button:button_off", {
drawtype = "nodebox",
tiles = {
"jeija_wall_button_sides.png",
"jeija_wall_button_sides.png",
"jeija_wall_button_sides.png",
"jeija_wall_button_sides.png",
"jeija_wall_button_sides.png",
"jeija_wall_button_off.png"
"jeija_wall_button_sides.png",
"jeija_wall_button_sides.png",
"jeija_wall_button_sides.png",
"jeija_wall_button_sides.png",
"jeija_wall_button_sides.png",
"jeija_wall_button_off.png"
},
use_texture_alpha = use_texture_alpha,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
@ -46,14 +42,14 @@ minetest.register_node("mesecons_button:button_off", {
}
},
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description = S("Button"),
description = "Button",
on_rightclick = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", { pos = pos }, true)
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.get_node_timer(pos):start(1)
end,
sounds = mesecon.node_sound.stone,
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get
@ -70,8 +66,7 @@ minetest.register_node("mesecons_button:button_on", {
"jeija_wall_button_sides.png",
"jeija_wall_button_sides.png",
"jeija_wall_button_on.png"
},
use_texture_alpha = use_texture_alpha,
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
@ -93,8 +88,8 @@ minetest.register_node("mesecons_button:button_on", {
},
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
drop = 'mesecons_button:button_off',
description = S("Button"),
sounds = mesecon.node_sound.stone,
description = "Button",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get
@ -106,6 +101,6 @@ minetest.register_node("mesecons_button:button_on", {
minetest.register_craft({
output = "mesecons_button:button_off 2",
recipe = {
{"group:mesecon_conductor_craftable","mesecons_gamecompat:stone"},
{"group:mesecon_conductor_craftable","default:stone"},
}
})

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@ -1,2 +0,0 @@
# textdomain: mesecons_button
Button=Taster

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@ -1,4 +0,0 @@
# textdomain: mesecons_button
### init.lua ###
Button=Butono

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@ -1,4 +0,0 @@
# textdomain: mesecons_button
### init.lua ###
Button=

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@ -1,2 +0,0 @@
name = mesecons_button
depends = mesecons, mesecons_gamecompat, mesecons_receiver

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@ -0,0 +1 @@
mesecons

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@ -1,8 +1,6 @@
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_chatcommand("say", {
params = "<text>",
description = S("Say <text> as the server"),
description = "Say <text> as the server",
privs = {server=true},
func = function(name, param)
minetest.chat_send_all(name .. ": " .. param)
@ -11,8 +9,7 @@ minetest.register_chatcommand("say", {
minetest.register_chatcommand("tell", {
params = "<name> <text>",
description = S("Say <text> to <name> privately"),
privs = {shout=true},
description = "Say <text> to <name> privately",
func = function(name, param)
local found, _, target, message = param:find("^([^%s]+)%s+(.*)$")
if found == nil then
@ -28,7 +25,7 @@ minetest.register_chatcommand("tell", {
minetest.register_chatcommand("hp", {
params = "<name> <value>",
description = S("Set health of <name> to <value> hitpoints"),
description = "Set health of <name> to <value> hitpoints",
privs = {ban=true},
func = function(name, param)
local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$")
@ -81,7 +78,7 @@ local function after_place(pos, placer)
end
end
local function receive_fields(pos, _, fields, sender)
local function receive_fields(pos, formname, fields, sender)
if not fields.submit then
return
end
@ -113,7 +110,7 @@ local function resolve_commands(commands, pos)
local nearest, farthest = nil, nil
local min_distance, max_distance = math.huge, -1
for index, player in pairs(players) do
local distance = vector.distance(pos, player:get_pos())
local distance = vector.distance(pos, player:getpos())
if distance < min_distance then
min_distance = distance
nearest = player:get_player_name()
@ -177,12 +174,11 @@ end
local function can_dig(pos, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
return owner == "" or owner == player:get_player_name() or
minetest.check_player_privs(player, "protection_bypass")
return owner == "" or owner == player:get_player_name()
end
minetest.register_node("mesecons_commandblock:commandblock_off", {
description = S("Command Block"),
description = "Command Block",
tiles = {"jeija_commandblock_off.png"},
inventory_image = minetest.inventorycube("jeija_commandblock_off.png"),
is_ground_content = false,
@ -191,7 +187,7 @@ minetest.register_node("mesecons_commandblock:commandblock_off", {
after_place_node = after_place,
on_receive_fields = receive_fields,
can_dig = can_dig,
sounds = mesecon.node_sound.stone,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = commandblock_action_on
}},
@ -208,7 +204,7 @@ minetest.register_node("mesecons_commandblock:commandblock_on", {
after_place_node = after_place,
on_receive_fields = receive_fields,
can_dig = can_dig,
sounds = mesecon.node_sound.stone,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_off = commandblock_action_off
}},

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@ -1,5 +0,0 @@
# textdomain: mesecons_commandblock
Say <text> as the server=<Text> als Server sagen
Say <text> to <name> privately=<Text> an <Name> privat senden
Set health of <name> to <value> hitpoints=Gesundheit von <Name> auf <Wert> Trefferpunkte setzen
Command Block=Befehlsblock

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@ -1,7 +0,0 @@
# textdomain: mesecons_commandblock
### init.lua ###
Say <text> as the server=Diru <teksto> kiel la servilo
Say <text> to <name> privately=Diru <teksto> al <nomo> private
Set health of <name> to <value> hitpoints=Agordu sanon de <nomo> al <valoro>
Command Block=Komando-Bloko

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@ -1,7 +0,0 @@
# textdomain: mesecons_commandblock
### init.lua ###
Say <text> as the server=
Say <text> to <name> privately=
Set health of <name> to <value> hitpoints=
Command Block=

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@ -1,2 +0,0 @@
name = mesecons_commandblock
depends = mesecons, mesecons_gamecompat

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@ -0,0 +1 @@
mesecons

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@ -1,9 +1,19 @@
local S = minetest.get_translator(minetest.get_current_modname())
-- Function that get the input/output rules of the delayer
local delayer_get_output_rules = mesecon.horiz_rules_getter({{x = 1, y = 0, z = 0}})
local delayer_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}}
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local delayer_get_input_rules = mesecon.horiz_rules_getter({{x = -1, y = 0, z = 0}})
local delayer_get_input_rules = function(node)
local rules = {{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
-- Functions that are called after the delay time
@ -23,9 +33,19 @@ end
-- Register the 2 (states) x 4 (delay times) delayers
local delaytime = { 0.1, 0.3, 0.5, 1.0 }
for i = 1, 4 do
local groups = {}
if i == 1 then
groups = {bendy=2,snappy=1,dig_immediate=2}
else
groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1}
end
local delaytime
if i == 1 then delaytime = 0.1
elseif i == 2 then delaytime = 0.3
elseif i == 3 then delaytime = 0.5
elseif i == 4 then delaytime = 1.0 end
local boxes = {
{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
@ -41,10 +61,19 @@ local boxes = {
{ 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }
}
-- Delayer definition defaults
local def = {
minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
description = "Delayer",
drawtype = "nodebox",
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or nil,
tiles = {
"mesecons_delayer_off_"..tostring(i)..".png",
"mesecons_delayer_bottom.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_sides_off.png",
"mesecons_delayer_sides_off.png"
},
inventory_image = "mesecons_delayer_off_1.png",
wield_image = "mesecons_delayer_off_1.png",
walkable = true,
selection_box = {
type = "fixed",
@ -54,46 +83,26 @@ local def = {
type = "fixed",
fixed = boxes
},
groups = groups,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
delayer_time = delaytime[i],
sounds = mesecon.node_sound.stone,
on_blast = mesecon.on_blastnode,
drop = "mesecons_delayer:delayer_off_1",
}
-- Deactivated delayer definition defaults
local off_groups = {bendy=2,snappy=1,dig_immediate=2}
if i > 1 then
off_groups.not_in_creative_inventory = 1
end
local off_state = {
description = S("Delayer"),
tiles = {
"mesecons_delayer_off_"..tostring(i)..".png",
"mesecons_delayer_bottom.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_sides_off.png",
"mesecons_delayer_sides_off.png"
},
inventory_image = "mesecons_delayer_off_1.png",
wield_image = "mesecons_delayer_off_1.png",
groups = off_groups,
on_punch = function(pos, node, puncher)
if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
return
drop = 'mesecons_delayer:delayer_off_1',
on_punch = function (pos, node)
if node.name=="mesecons_delayer:delayer_off_1" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_2", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_off_2" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_3", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_off_3" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_4", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_off_4" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_1", param2=node.param2})
end
minetest.swap_node(pos, {
name = "mesecons_delayer:delayer_off_"..tostring(i % 4 + 1),
param2 = node.param2
})
end,
delayer_time = delaytime,
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
sounds = default.node_sound_stone_defaults(),
mesecons = {
receptor =
{
@ -106,15 +115,13 @@ local off_state = {
action_on = delayer_activate
}
},
}
for k, v in pairs(def) do
off_state[k] = off_state[k] or v
end
minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), off_state)
on_blast = mesecon.on_blastnode,
})
-- Activated delayer definition defaults
local on_state = {
description = S("You hacker you"),
minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
description = "You hacker you",
drawtype = "nodebox",
tiles = {
"mesecons_delayer_on_"..tostring(i)..".png",
"mesecons_delayer_bottom.png",
@ -122,19 +129,36 @@ local on_state = {
"mesecons_delayer_ends_on.png",
"mesecons_delayer_sides_on.png",
"mesecons_delayer_sides_on.png"
},
walkable = true,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = boxes
},
groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
on_punch = function(pos, node, puncher)
if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
return
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
drop = 'mesecons_delayer:delayer_off_1',
on_punch = function (pos, node)
if node.name=="mesecons_delayer:delayer_on_1" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_2", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_2" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_3", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_3" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_4", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_4" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_1", param2=node.param2})
end
minetest.swap_node(pos, {
name = "mesecons_delayer:delayer_on_"..tostring(i % 4 + 1),
param2 = node.param2
})
end,
delayer_time = delaytime,
delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
sounds = default.node_sound_stone_defaults(),
mesecons = {
receptor =
{
@ -147,18 +171,14 @@ local on_state = {
action_off = delayer_deactivate
}
},
}
for k, v in pairs(def) do
on_state[k] = on_state[k] or v
end
minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), on_state)
on_blast = mesecon.on_blastnode,
})
end
minetest.register_craft({
output = "mesecons_delayer:delayer_off_1",
recipe = {
{"mesecons_torch:mesecon_torch_on", "group:mesecon_conductor_craftable", "mesecons_torch:mesecon_torch_on"},
{"mesecons_gamecompat:cobble","mesecons_gamecompat:cobble", "mesecons_gamecompat:cobble"},
{"default:cobble","default:cobble", "default:cobble"},
}
})

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@ -1,3 +0,0 @@
# textdomain: mesecons_delayer
Delayer=Verzögerer
You hacker you=Du Hacker, Du

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@ -1,5 +0,0 @@
# textdomain: mesecons_delayer
### init.lua ###
Delayer=Prokrasto
You hacker you=Vi hakisto

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@ -1,5 +0,0 @@
# textdomain: mesecons_delayer
### init.lua ###
Delayer=
You hacker you=

View File

@ -1,2 +0,0 @@
name = mesecons_delayer
depends = mesecons, mesecons_gamecompat

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@ -0,0 +1,2 @@
mesecons
mesecons_materials

View File

@ -1,7 +1,3 @@
local S = minetest.get_translator(minetest.get_current_modname())
local side_texture = mesecon.texture.steel_block or "mesecons_detector_side.png"
local GET_COMMAND = "GET"
-- Object detector
@ -16,7 +12,7 @@ local function object_detector_make_formspec(pos)
"button_exit[7,0.75;2,3;;Save]")
end
local function object_detector_on_receive_fields(pos, _, fields, sender)
local function object_detector_on_receive_fields(pos, formname, fields, sender)
if not fields.scanname or not fields.digiline_channel then return end
if minetest.is_protected(pos, sender:get_player_name()) then return end
@ -57,7 +53,7 @@ end
-- set player name when receiving a digiline signal on a specific channel
local object_detector_digiline = {
effector = {
action = function(pos, _, channel, msg)
action = function(pos, node, channel, msg)
local meta = minetest.get_meta(pos)
if channel == meta:get_string("digiline_channel") then
meta:set_string("scanname", msg)
@ -68,25 +64,25 @@ local object_detector_digiline = {
}
minetest.register_node("mesecons_detector:object_detector_off", {
tiles = {side_texture, side_texture, "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"},
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"},
paramtype = "light",
is_ground_content = false,
walkable = true,
groups = {cracky=3},
description= S("Player Detector"),
description="Player Detector",
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.pplate
}},
on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields,
sounds = mesecon.node_sound.stone,
sounds = default.node_sound_stone_defaults(),
digiline = object_detector_digiline,
on_blast = mesecon.on_blastnode,
})
minetest.register_node("mesecons_detector:object_detector_on", {
tiles = {side_texture, side_texture, "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"},
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"},
paramtype = "light",
is_ground_content = false,
walkable = true,
@ -98,7 +94,7 @@ minetest.register_node("mesecons_detector:object_detector_on", {
}},
on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields,
sounds = mesecon.node_sound.stone,
sounds = default.node_sound_stone_defaults(),
digiline = object_detector_digiline,
on_blast = mesecon.on_blastnode,
})
@ -106,18 +102,18 @@ minetest.register_node("mesecons_detector:object_detector_on", {
minetest.register_craft({
output = 'mesecons_detector:object_detector_off',
recipe = {
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_luacontroller:luacontroller0000", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
}
})
minetest.register_craft({
output = 'mesecons_detector:object_detector_off',
recipe = {
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_microcontroller:microcontroller0000", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_microcontroller:microcontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
}
})
@ -160,7 +156,7 @@ local function node_detector_make_formspec(pos)
"button_exit[7,0.75;2,3;;Save]")
end
local function node_detector_on_receive_fields(pos, _, fields, sender)
local function node_detector_on_receive_fields(pos, fieldname, fields, sender)
if not fields.scanname or not fields.digiline_channel then return end
if minetest.is_protected(pos, sender:get_player_name()) then return end
@ -242,26 +238,43 @@ local node_detector_digiline = {
receptor = {}
}
local function after_place_node_detector(pos, placer)
local placer_pos = placer:getpos()
if not placer_pos then
return
end
--correct for the player's height
if placer:is_player() then
placer_pos.y = placer_pos.y + 1.625
end
--correct for 6d facedir
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(vector.subtract(pos, placer_pos), true)
minetest.set_node(pos, node)
end
minetest.register_node("mesecons_detector:node_detector_off", {
tiles = {side_texture, side_texture, side_texture, side_texture, side_texture, "jeija_node_detector_off.png"},
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
walkable = true,
groups = {cracky=3},
description = S("Node Detector"),
description="Node Detector",
mesecons = {receptor = {
state = mesecon.state.off
}},
on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields,
sounds = mesecon.node_sound.stone,
sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline,
on_blast = mesecon.on_blastnode,
})
minetest.register_node("mesecons_detector:node_detector_on", {
tiles = {side_texture, side_texture, side_texture, side_texture, side_texture, "jeija_node_detector_on.png"},
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_on.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
@ -273,7 +286,7 @@ minetest.register_node("mesecons_detector:node_detector_on", {
}},
on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields,
sounds = mesecon.node_sound.stone,
sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline,
on_blast = mesecon.on_blastnode,
})
@ -281,18 +294,18 @@ minetest.register_node("mesecons_detector:node_detector_on", {
minetest.register_craft({
output = 'mesecons_detector:node_detector_off',
recipe = {
{"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_luacontroller:luacontroller0000", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
}
})
minetest.register_craft({
output = 'mesecons_detector:node_detector_off',
recipe = {
{"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_microcontroller:microcontroller0000", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_microcontroller:microcontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
}
})

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@ -1,3 +0,0 @@
# textdomain: mesecons_detector
Player Detector=Spielerdetektor
Node Detector=Blockdetektor

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@ -1,5 +0,0 @@
# textdomain: mesecons_detector
### init.lua ###
Player Detector=Ludanta Detektilo
Node Detector=Noda Detektilo

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@ -1,5 +0,0 @@
# textdomain: mesecons_detector
### init.lua ###
Player Detector=
Node Detector=

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@ -1,2 +0,0 @@
name = mesecons_detector
depends = mesecons, mesecons_gamecompat, mesecons_materials

Binary file not shown.

Before

Width:  |  Height:  |  Size: 350 B

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@ -0,0 +1,2 @@
mesecons
doors

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@ -1,7 +1,7 @@
-- Modified, from minetest_game/mods/doors/init.lua
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y + dir
if minetest.get_node(pos).name ~= check_name then
if not minetest.get_node(pos).name == check_name then
return
end
local p2 = minetest.get_node(pos).param2
@ -13,20 +13,20 @@ local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
minetest.swap_node(pos, {name = replace, param2 = p2})
if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then
minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
local function meseconify_door(name)
if minetest.registered_items[name .. "_b_1"] then
-- old style double-node doors
local function toggle_state1 (pos)
local function toggle_state1 (pos, node)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
local function toggle_state2 (pos)
local function toggle_state2 (pos, node)
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
@ -49,13 +49,13 @@ local function meseconify_door(name)
-- new style mesh node based doors
local override = {
mesecons = {effector = {
action_on = function(pos)
action_on = function(pos, node)
local door = doors.get(pos)
if door then
door:open()
end
end,
action_off = function(pos)
action_off = function(pos, node)
local door = doors.get(pos)
if door then
door:close()
@ -66,10 +66,6 @@ local function meseconify_door(name)
}
minetest.override_item(name .. "_a", override)
minetest.override_item(name .. "_b", override)
if minetest.registered_items[name .. "_c"] then
minetest.override_item(name .. "_c", override)
minetest.override_item(name .. "_d", override)
end
end
end
@ -77,17 +73,16 @@ meseconify_door("doors:door_wood")
meseconify_door("doors:door_steel")
meseconify_door("doors:door_glass")
meseconify_door("doors:door_obsidian_glass")
meseconify_door("xpanes:door_steel_bar")
-- Trapdoor
local function trapdoor_switch(pos, node)
local state = minetest.get_meta(pos):get_int("state")
if state == 1 then
minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
else
minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
end
@ -97,13 +92,13 @@ end
if doors and doors.get then
local override = {
mesecons = {effector = {
action_on = function(pos)
action_on = function(pos, node)
local door = doors.get(pos)
if door then
door:open()
end
end,
action_off = function(pos)
action_off = function(pos, node)
local door = doors.get(pos)
if door then
door:close()
@ -115,12 +110,6 @@ if doors and doors.get then
minetest.override_item("doors:trapdoor_open", override)
minetest.override_item("doors:trapdoor_steel", override)
minetest.override_item("doors:trapdoor_steel_open", override)
if minetest.registered_items["xpanes:trapdoor_steel_bar"] then
minetest.override_item("xpanes:trapdoor_steel_bar", override)
minetest.override_item("xpanes:trapdoor_steel_bar_open", override)
end
else
if minetest.registered_nodes["doors:trapdoor"] then
minetest.override_item("doors:trapdoor", {

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@ -1,3 +0,0 @@
name = mesecons_doors
depends = mesecons, doors
optional_depends = xpanes

View File

@ -1,21 +1,38 @@
local S = minetest.get_translator(minetest.get_current_modname())
local screwdriver_exists = minetest.global_exists("screwdriver")
local corner_nodebox = {
type = "fixed",
-- ±0.001 is to prevent z-fighting
fixed = {{ -16/32-0.001, -17/32, -3/32, 0, -13/32, 3/32 },
{ -3/32, -17/32, -16/32+0.001, 3/32, -13/32, 3/32}}
}
local corner_selectionbox = {
type = "fixed",
fixed = { -16/32, -16/32, -16/32, 5/32, -12/32, 5/32 },
}
local corner_get_rules = mesecon.horiz_rules_getter({
{x = 0, y = 0, z = -1},
{x = -1, y = 0, z = 0},
})
local corner_get_rules = function (node)
local rules =
{{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
minetest.register_node("mesecons_extrawires:corner_on", {
drawtype = "mesh",
mesh = "mesecons_extrawires_corner.obj",
drawtype = "nodebox",
tiles = {
{ name = "jeija_insulated_wire_sides_on.png", backface_culling = true },
{ name = "jeija_insulated_wire_ends_on.png", backface_culling = true },
"jeija_insulated_wire_curved_tb_on.png",
"jeija_insulated_wire_curved_tb_on.png^[transformR270",
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_ends_on.png"
},
paramtype = "light",
paramtype2 = "facedir",
@ -23,9 +40,10 @@ minetest.register_node("mesecons_extrawires:corner_on", {
walkable = false,
sunlight_propagates = true,
selection_box = corner_selectionbox,
node_box = corner_nodebox,
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:corner_off",
sounds = mesecon.node_sound.default,
sounds = default.node_sound_defaults(),
mesecons = {conductor =
{
state = mesecon.state.on,
@ -33,16 +51,19 @@ minetest.register_node("mesecons_extrawires:corner_on", {
offstate = "mesecons_extrawires:corner_off"
}},
on_blast = mesecon.on_blastnode,
on_rotate = mesecon.on_rotate_horiz,
on_rotate = screwdriver_exists and screwdriver.rotate_simple,
})
minetest.register_node("mesecons_extrawires:corner_off", {
drawtype = "mesh",
description = S("Insulated Mesecon Corner"),
mesh = "mesecons_extrawires_corner.obj",
drawtype = "nodebox",
description = "Insulated Mesecon Corner",
tiles = {
{ name = "jeija_insulated_wire_sides_off.png", backface_culling = true },
{ name = "jeija_insulated_wire_ends_off.png", backface_culling = true },
"jeija_insulated_wire_curved_tb_off.png",
"jeija_insulated_wire_curved_tb_off.png^[transformR270",
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_ends_off.png",
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_ends_off.png"
},
paramtype = "light",
paramtype2 = "facedir",
@ -50,8 +71,9 @@ minetest.register_node("mesecons_extrawires:corner_off", {
walkable = false,
sunlight_propagates = true,
selection_box = corner_selectionbox,
node_box = corner_nodebox,
groups = {dig_immediate = 3},
sounds = mesecon.node_sound.default,
sounds = default.node_sound_defaults(),
mesecons = {conductor =
{
state = mesecon.state.off,
@ -59,19 +81,14 @@ minetest.register_node("mesecons_extrawires:corner_off", {
onstate = "mesecons_extrawires:corner_on"
}},
on_blast = mesecon.on_blastnode,
on_rotate = mesecon.on_rotate_horiz,
on_rotate = screwdriver_exists and screwdriver.rotate_simple,
})
minetest.register_craft({
output = "mesecons_extrawires:corner_off 3",
recipe = {
{"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off"},
{"", "mesecons_insulated:insulated_off"},
{"", "", ""},
{"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", ""},
{"", "mesecons_insulated:insulated_off", ""},
}
})
minetest.register_craft({
output = "mesecons_insulated:insulated_off",
type = "shapeless",
recipe = {"mesecons_extrawires:corner_off"}
})

View File

@ -1,15 +1,15 @@
local S = minetest.get_translator(minetest.get_current_modname())
local crossover_rules = {
{--first wire
{x=-1,y=0,z=0},
{x=1,y=0,z=0},
},
{--second wire
{x=0,y=0,z=-1},
{x=0,y=0,z=1},
},
}
local function crossover_get_rules(node)
return {
{--first wire
{x=-1,y=0,z=0},
{x=1,y=0,z=0},
},
{--second wire
{x=0,y=0,z=-1},
{x=0,y=0,z=1},
},
}
end
local crossover_states = {
"mesecons_extrawires:crossover_off",
@ -19,7 +19,7 @@ local crossover_states = {
}
minetest.register_node("mesecons_extrawires:crossover_off", {
description = S("Insulated Mesecon Crossover"),
description = "Insulated Mesecon Crossover",
drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d",
tiles = {
@ -34,18 +34,18 @@ minetest.register_node("mesecons_extrawires:crossover_off", {
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3},
sounds = mesecon.node_sound.default,
sounds = default.node_sound_defaults(),
mesecons = {
conductor = {
states = crossover_states,
rules = crossover_rules,
rules = crossover_get_rules(),
}
},
on_blast = mesecon.on_blastnode,
})
minetest.register_node("mesecons_extrawires:crossover_01", {
description = S("You hacker you!"),
description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d",
@ -61,18 +61,18 @@ minetest.register_node("mesecons_extrawires:crossover_01", {
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = mesecon.node_sound.default,
sounds = default.node_sound_defaults(),
mesecons = {
conductor = {
states = crossover_states,
rules = crossover_rules,
rules = crossover_get_rules(),
}
},
on_blast = mesecon.on_blastnode,
})
minetest.register_node("mesecons_extrawires:crossover_10", {
description = S("You hacker you!"),
description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d",
@ -88,18 +88,18 @@ minetest.register_node("mesecons_extrawires:crossover_10", {
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = mesecon.node_sound.default,
sounds = default.node_sound_defaults(),
mesecons = {
conductor = {
states = crossover_states,
rules = crossover_rules,
rules = crossover_get_rules(),
}
},
on_blast = mesecon.on_blastnode,
})
minetest.register_node("mesecons_extrawires:crossover_on", {
description = S("You hacker you!"),
description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d",
@ -115,11 +115,11 @@ minetest.register_node("mesecons_extrawires:crossover_on", {
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = mesecon.node_sound.default,
sounds = default.node_sound_defaults(),
mesecons = {
conductor = {
states = crossover_states,
rules = crossover_rules,
rules = crossover_get_rules(),
}
},
on_blast = mesecon.on_blastnode,

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@ -0,0 +1,3 @@
default
mesecons
screwdriver?

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@ -1,78 +0,0 @@
local S = minetest.get_translator(minetest.get_current_modname())
local doublecorner_selectionbox = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
}
local doublecorner_get_rules = mesecon.horiz_rules_getter({
{
{ x = 1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 },
},
{
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = -1 },
},
})
local doublecorner_states = {
"mesecons_extrawires:doublecorner_00",
"mesecons_extrawires:doublecorner_01",
"mesecons_extrawires:doublecorner_10",
"mesecons_extrawires:doublecorner_11",
}
local wire1_states = { "off", "off", "on", "on" }
local wire2_states = { "off", "on", "off", "on" }
for k, state in ipairs(doublecorner_states) do
local w1 = wire1_states[k]
local w2 = wire2_states[k]
local groups = { dig_immediate = 3 }
if k ~= 1 then groups.not_in_creative_inventory = 1 end
minetest.register_node(state, {
drawtype = "mesh",
mesh = "mesecons_extrawires_doublecorner.obj",
description = S("Insulated Mesecon Double Corner"),
tiles = {
{ name = "jeija_insulated_wire_sides_" .. w1 .. ".png", backface_culling = true },
{ name = "jeija_insulated_wire_ends_" .. w1 .. ".png", backface_culling = true },
{ name = "jeija_insulated_wire_sides_" .. w2 .. ".png", backface_culling = true },
{ name = "jeija_insulated_wire_ends_" .. w2 .. ".png", backface_culling = true },
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
walkable = false,
sunlight_propagates = true,
selection_box = doublecorner_selectionbox,
groups = groups,
drop = doublecorner_states[1],
sounds = mesecon.node_sound.default,
mesecons = {
conductor = {
states = doublecorner_states,
rules = doublecorner_get_rules,
},
},
on_blast = mesecon.on_blastnode,
on_rotate = mesecon.on_rotate_horiz,
})
end
minetest.register_craft({
type = "shapeless",
output = "mesecons_extrawires:doublecorner_00",
recipe = {
"mesecons_extrawires:corner_off",
"mesecons_extrawires:corner_off",
},
})
minetest.register_craft({
type = "shapeless",
output = "mesecons_extrawires:corner_off 2",
recipe = {
"mesecons_extrawires:doublecorner_00",
},
})

View File

@ -1,6 +1,5 @@
dofile(minetest.get_modpath("mesecons_extrawires").."/crossover.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/tjunction.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/corner.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/doublecorner.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/vertical.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/mesewire.lua");

View File

@ -1,8 +0,0 @@
# textdomain: mesecons_extrawires
Insulated Mesecon Corner=Isolierte Meseconecke
Insulated Mesecon Crossover=Isolierter Meseconübergang
You hacker you!=Sie Hacker!
Insulated Mesecon Double Corner=Isolierte Mesecondoppelecke
Mese Wire=Mesedraht
Insulated Mesecon T-junction=Isolierte Mesecongabelung
Vertical Mesecon=Vertikaler Mesecon

View File

@ -1,20 +0,0 @@
# textdomain: mesecons_extrawires
### corner.lua ###
Insulated Mesecon Corner=Izolita Mesekonduktila Angulo
### crossover.lua ###
Insulated Mesecon Crossover=Izolita Mesekonduktila Interkruciĝo
You hacker you!=Vi hakisto
### doublecorner.lua ###
Insulated Mesecon Double Corner=Izolita Mesekonduktila Duobla Angulo
### mesewire.lua ###
Mese Wire=Mesea Drato
### tjunction.lua ###
Insulated Mesecon T-junction=Izolita Mesekonduktila T-Kruciĝo
### vertical.lua ###
Vertical Mesecon=Vertikala Mesekonduktilo

View File

@ -1,20 +0,0 @@
# textdomain: mesecons_extrawires
### corner.lua ###
Insulated Mesecon Corner=
### crossover.lua ###
Insulated Mesecon Crossover=
You hacker you!=
### doublecorner.lua ###
Insulated Mesecon Double Corner=
### mesewire.lua ###
Mese Wire=
### tjunction.lua ###
Insulated Mesecon T-junction=
### vertical.lua ###
Vertical Mesecon=

View File

@ -1,22 +1,3 @@
local S = minetest.get_translator(minetest.get_current_modname())
local mese_nodename = minetest.registered_aliases["mesecons_gamecompat:mese"]
if mese_nodename then
-- Convert placeholders.
minetest.register_alias("mesecons_extrawires:mese", mese_nodename)
else
-- Register placeholder.
mese_nodename = "mesecons_extrawires:mese"
minetest.register_node("mesecons_extrawires:mese", {
description = S("Mese Wire"),
tiles = {"mesecons_wire_off.png"},
paramtype = "light",
light_source = 3,
groups = {cracky = 1},
sounds = mesecon.node_sound.stone,
})
end
local mesewire_rules =
{
{x = 1, y = 0, z = 0},
@ -27,7 +8,7 @@ local mesewire_rules =
{x = 0, y = 0, z =-1},
}
minetest.override_item(mese_nodename, {
minetest.override_item("default:mese", {
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:mese_powered",
@ -37,17 +18,15 @@ minetest.override_item(mese_nodename, {
-- Copy node definition of powered mese from normal mese
-- and brighten texture tiles to indicate mese is powered
local unpowered_def = minetest.registered_nodes[mese_nodename]
local powered_def = mesecon.merge_tables(unpowered_def, {
drop = mese_nodename,
paramtype = "light",
light_source = math.min(unpowered_def.light_source + 2, minetest.LIGHT_MAX),
local powered_def = mesecon.mergetable(minetest.registered_nodes["default:mese"], {
drop = "default:mese",
light_source = 5,
mesecons = {conductor = {
state = mesecon.state.on,
offstate = mese_nodename,
offstate = "default:mese",
rules = mesewire_rules
}},
groups = mesecon.merge_tables(unpowered_def.groups or {}, {not_in_creative_inventory = 1}),
groups = {cracky = 1, not_in_creative_inventory = 1},
on_blast = mesecon.on_blastnode,
})

View File

@ -1,2 +0,0 @@
name = mesecons_extrawires
depends = mesecons, mesecons_gamecompat

View File

@ -1,125 +0,0 @@
# Вершины
# Провод 1
# 1 (ниж. внутр.)
v 0.093750 -0.531250 -0.501000
v 0.093750 -0.531250 -0.331726
v 0.331726 -0.531250 -0.093750
v 0.501000 -0.531250 -0.093750
# 5 (ниж. наруж.)
v -0.093750 -0.531250 -0.501000
v -0.093750 -0.531250 -0.254061
v 0.254061 -0.531250 0.093750
v 0.501000 -0.531250 0.093750
# 9 (верх. внутр.)
v 0.093750 -0.406250 -0.501000
v 0.093750 -0.406250 -0.331726
v 0.331726 -0.406250 -0.093750
v 0.501000 -0.406250 -0.093750
# 13 (верх. наруж.)
v -0.093750 -0.406250 -0.501000
v -0.093750 -0.406250 -0.254061
v 0.254061 -0.406250 0.093750
v 0.501000 -0.406250 0.093750
# Текстурные координаты
# 1 (ниж.)
vt 0.000000 0.406250
vt 0.168274 0.406250
vt 0.331726 0.406250
vt 0.668274 0.406250
vt 0.831726 0.406250
vt 1.000000 0.406250
vt 0.000000 0.593750
vt 0.245939 0.593750
vt 0.254061 0.593750
vt 0.745939 0.593750
vt 0.754061 0.593750
vt 1.000000 0.593750
# 13 (верх.)
vt 0.000000 0.406250
vt 0.245939 0.406250
vt 0.254061 0.406250
vt 0.745939 0.406250
vt 0.754061 0.406250
vt 1.000000 0.406250
vt 0.000000 0.593750
vt 0.168274 0.593750
vt 0.331726 0.593750
vt 0.668274 0.593750
vt 0.831726 0.593750
vt 1.000000 0.593750
# 25 (внутр.)
vt 1.000000 0.093750
vt 0.831726 0.093750
vt 0.668274 0.093750
vt 0.331726 0.093750
vt 0.168274 0.093750
vt 0.000000 0.093750
vt 1.000000 -0.031250
vt 0.831726 -0.031250
vt 0.668274 -0.031250
vt 0.331726 -0.031250
vt 0.168274 -0.031250
vt 0.000000 -0.031250
# 37 (внеш.)
vt 0.000000 -0.031250
vt 0.245939 -0.031250
vt 0.254061 -0.031250
vt 0.745939 -0.031250
vt 0.754061 -0.031250
vt 1.000000 -0.031250
vt 0.000000 0.093750
vt 0.245939 0.093750
vt 0.254061 0.093750
vt 0.745939 0.093750
vt 0.754061 0.093750
vt 1.000000 0.093750
# 49 (торец)
vt 0.406250 -0.031250
vt 0.406250 0.093750
vt 0.593750 -0.031250
vt 0.593750 0.093750
# Нормали
# 1
vn 1.000000 0.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 0.000000 1.000000
vn 0.707107 0.000000 0.707107
# 5
vn -1.000000 0.000000 0.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn -0.707107 0.000000 -0.707107
# Грани
g Sides1
# Часть 1
f 5/37/1 6/38/1 14/44/1
f 5/37/1 14/44/1 13/43/1
f 13/13/2 14/14/2 10/20/2
f 13/13/2 10/20/2 9/19/2
f 9/25/5 10/26/5 2/32/5
f 9/25/5 2/32/5 1/31/5
f 1/1/6 2/2/6 6/8/6
f 1/1/6 6/8/6 5/7/6
# Часть 2
f 6/39/4 7/40/4 15/46/4
f 6/39/4 15/46/4 14/45/4
f 14/15/2 15/16/2 11/22/2
f 14/15/2 11/22/2 10/21/2
f 10/27/8 11/28/8 3/34/8
f 10/27/8 3/34/8 2/33/8
f 2/3/6 3/4/6 7/10/6
f 2/3/6 7/10/6 6/9/6
# Часть 3
f 7/41/3 8/42/3 16/48/3
f 7/41/3 16/48/3 15/47/3
f 15/17/2 16/18/2 12/24/2
f 15/17/2 12/24/2 11/23/2
f 11/29/7 12/30/7 4/36/7
f 11/29/7 4/36/7 3/35/7
f 3/5/6 4/6/6 8/12/6
f 3/5/6 8/12/6 7/11/6
g Ends1
f 1/49/3 5/51/3 13/52/3
f 1/49/3 13/52/3 9/50/3
f 4/49/1 12/50/1 16/52/1
f 4/49/1 16/52/1 8/51/1

View File

@ -1,180 +0,0 @@
# Вершины
# Провод 1
# 1 (ниж. внутр.)
v 0.093750 -0.531250 -0.501000
v 0.093750 -0.531250 -0.331726
v 0.331726 -0.531250 -0.093750
v 0.501000 -0.531250 -0.093750
# 5 (ниж. наруж.)
v -0.093750 -0.531250 -0.501000
v -0.093750 -0.531250 -0.254061
v 0.254061 -0.531250 0.093750
v 0.501000 -0.531250 0.093750
# 9 (верх. внутр.)
v 0.093750 -0.406250 -0.501000
v 0.093750 -0.406250 -0.331726
v 0.331726 -0.406250 -0.093750
v 0.501000 -0.406250 -0.093750
# 13 (верх. наруж.)
v -0.093750 -0.406250 -0.501000
v -0.093750 -0.406250 -0.254061
v 0.254061 -0.406250 0.093750
v 0.501000 -0.406250 0.093750
# Провод 2
# 17 (ниж. внутр.)
v -0.093750 -0.531250 0.501000
v -0.093750 -0.531250 0.331726
v -0.331726 -0.531250 0.093750
v -0.501000 -0.531250 0.093750
# 21 (ниж. наруж.)
v 0.093750 -0.531250 0.501000
v 0.093750 -0.531250 0.254061
v -0.254061 -0.531250 -0.093750
v -0.501000 -0.531250 -0.093750
# 25 (верх. внутр.)
v -0.093750 -0.406250 0.501000
v -0.093750 -0.406250 0.331726
v -0.331726 -0.406250 0.093750
v -0.501000 -0.406250 0.093750
# 29 (верх. наруж.)
v 0.093750 -0.406250 0.501000
v 0.093750 -0.406250 0.254061
v -0.254061 -0.406250 -0.093750
v -0.501000 -0.406250 -0.093750
# Текстурные координаты
# 1 (ниж.)
vt 0.000000 0.406250
vt 0.168274 0.406250
vt 0.331726 0.406250
vt 0.668274 0.406250
vt 0.831726 0.406250
vt 1.000000 0.406250
vt 0.000000 0.593750
vt 0.245939 0.593750
vt 0.254061 0.593750
vt 0.745939 0.593750
vt 0.754061 0.593750
vt 1.000000 0.593750
# 13 (верх.)
vt 0.000000 0.406250
vt 0.245939 0.406250
vt 0.254061 0.406250
vt 0.745939 0.406250
vt 0.754061 0.406250
vt 1.000000 0.406250
vt 0.000000 0.593750
vt 0.168274 0.593750
vt 0.331726 0.593750
vt 0.668274 0.593750
vt 0.831726 0.593750
vt 1.000000 0.593750
# 25 (внутр.)
vt 1.000000 0.093750
vt 0.831726 0.093750
vt 0.668274 0.093750
vt 0.331726 0.093750
vt 0.168274 0.093750
vt 0.000000 0.093750
vt 1.000000 -0.031250
vt 0.831726 -0.031250
vt 0.668274 -0.031250
vt 0.331726 -0.031250
vt 0.168274 -0.031250
vt 0.000000 -0.031250
# 37 (внеш.)
vt 0.000000 -0.031250
vt 0.245939 -0.031250
vt 0.254061 -0.031250
vt 0.745939 -0.031250
vt 0.754061 -0.031250
vt 1.000000 -0.031250
vt 0.000000 0.093750
vt 0.245939 0.093750
vt 0.254061 0.093750
vt 0.745939 0.093750
vt 0.754061 0.093750
vt 1.000000 0.093750
# 49 (торец)
vt 0.406250 -0.031250
vt 0.406250 0.093750
vt 0.593750 -0.031250
vt 0.593750 0.093750
# Нормали
# 1
vn 1.000000 0.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 0.000000 1.000000
vn 0.707107 0.000000 0.707107
# 5
vn -1.000000 0.000000 0.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn -0.707107 0.000000 -0.707107
# Грани
# Грани
g Sides1
# Часть 1
f 5/37/1 6/38/1 14/44/1
f 5/37/1 14/44/1 13/43/1
f 13/13/2 14/14/2 10/20/2
f 13/13/2 10/20/2 9/19/2
f 9/25/5 10/26/5 2/32/5
f 9/25/5 2/32/5 1/31/5
f 1/1/6 2/2/6 6/8/6
f 1/1/6 6/8/6 5/7/6
# Часть 2
f 6/39/4 7/40/4 15/46/4
f 6/39/4 15/46/4 14/45/4
f 14/15/2 15/16/2 11/22/2
f 14/15/2 11/22/2 10/21/2
f 10/27/8 11/28/8 3/34/8
f 10/27/8 3/34/8 2/33/8
f 2/3/6 3/4/6 7/10/6
f 2/3/6 7/10/6 6/9/6
# Часть 3
f 7/41/3 8/42/3 16/48/3
f 7/41/3 16/48/3 15/47/3
f 15/17/2 16/18/2 12/24/2
f 15/17/2 12/24/2 11/23/2
f 11/29/7 12/30/7 4/36/7
f 11/29/7 4/36/7 3/35/7
f 3/5/6 4/6/6 8/12/6
f 3/5/6 8/12/6 7/11/6
g Ends1
f 1/49/3 5/51/3 13/52/3
f 1/49/3 13/52/3 9/50/3
f 4/49/1 12/50/1 16/52/1
f 4/49/1 16/52/1 8/51/1
g Sides2
# Часть 1
f 21/37/1 22/38/1 30/44/1
f 21/37/1 30/44/1 29/43/1
f 29/13/2 30/14/2 26/20/2
f 29/13/2 26/20/2 25/19/2
f 25/25/5 26/26/5 18/32/5
f 25/25/5 18/32/5 17/31/5
f 17/1/6 18/2/6 22/8/6
f 17/1/6 22/8/6 21/7/6
# Часть 2
f 22/39/4 23/40/4 31/46/4
f 22/39/4 31/46/4 30/45/4
f 30/15/2 31/16/2 27/22/2
f 30/15/2 27/22/2 26/21/2
f 26/27/8 27/28/8 19/34/8
f 26/27/8 19/34/8 18/33/8
f 18/3/6 19/4/6 23/10/6
f 18/3/6 23/10/6 22/9/6
# Часть 3
f 23/41/3 24/42/3 32/48/3
f 23/41/3 32/48/3 31/47/3
f 31/17/2 32/18/2 28/24/2
f 31/17/2 28/24/2 27/23/2
f 27/29/7 28/30/7 20/36/7
f 27/29/7 20/36/7 19/35/7
f 19/5/6 20/6/6 24/12/6
f 19/5/6 24/12/6 23/11/6
g Ends2
f 17/49/3 21/51/3 29/52/3
f 17/49/3 29/52/3 25/50/3
f 20/49/1 28/50/1 32/52/1
f 20/49/1 32/52/1 24/51/1

View File

@ -1,4 +1,4 @@
local S = minetest.get_translator(minetest.get_current_modname())
local screwdriver_exists = minetest.global_exists("screwdriver")
local tjunction_nodebox = {
type = "fixed",
@ -12,11 +12,18 @@ local tjunction_selectionbox = {
fixed = { -16/32, -16/32, -16/32, 16/32, -12/32, 7/32 },
}
local tjunction_get_rules = mesecon.horiz_rules_getter({
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1},
{x = -1, y = 0, z = 0},
})
local tjunction_get_rules = function (node)
local rules =
{{x = 0, y = 0, z = 1},
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
minetest.register_node("mesecons_extrawires:tjunction_on", {
drawtype = "nodebox",
@ -37,7 +44,7 @@ minetest.register_node("mesecons_extrawires:tjunction_on", {
node_box = tjunction_nodebox,
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:tjunction_off",
sounds = mesecon.node_sound.default,
sounds = default.node_sound_defaults(),
mesecons = {conductor =
{
state = mesecon.state.on,
@ -45,12 +52,12 @@ minetest.register_node("mesecons_extrawires:tjunction_on", {
offstate = "mesecons_extrawires:tjunction_off"
}},
on_blast = mesecon.on_blastnode,
on_rotate = mesecon.on_rotate_horiz,
on_rotate = screwdriver_exists and screwdriver.rotate_simple,
})
minetest.register_node("mesecons_extrawires:tjunction_off", {
drawtype = "nodebox",
description = S("Insulated Mesecon T-junction"),
description = "Insulated Mesecon T-junction",
tiles = {
"jeija_insulated_wire_tjunction_tb_off.png",
"jeija_insulated_wire_tjunction_tb_off.png^[transformR180",
@ -67,7 +74,7 @@ minetest.register_node("mesecons_extrawires:tjunction_off", {
selection_box = tjunction_selectionbox,
node_box = tjunction_nodebox,
groups = {dig_immediate = 3},
sounds = mesecon.node_sound.default,
sounds = default.node_sound_defaults(),
mesecons = {conductor =
{
state = mesecon.state.off,
@ -75,12 +82,13 @@ minetest.register_node("mesecons_extrawires:tjunction_off", {
onstate = "mesecons_extrawires:tjunction_on"
}},
on_blast = mesecon.on_blastnode,
on_rotate = mesecon.on_rotate_horiz,
on_rotate = screwdriver_exists and screwdriver.rotate_simple,
})
minetest.register_craft({
output = "mesecons_extrawires:tjunction_off 3",
recipe = {
{"", "", ""},
{"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off"},
{"", "mesecons_insulated:insulated_off", ""},
}

View File

@ -1,5 +1,3 @@
local S = minetest.get_translator(minetest.get_current_modname())
local vertical_box = {
type = "fixed",
fixed = {-1/16, -8/16, -1/16, 1/16, 8/16, 1/16}
@ -71,7 +69,7 @@ local vertical_updatepos = function (pos)
end
end
local vertical_update = function (pos)
local vertical_update = function (pos, node)
vertical_updatepos(pos) -- this one
vertical_updatepos(vector.add(pos, vertical_rules[1])) -- above
vertical_updatepos(vector.add(pos, vertical_rules[2])) -- below
@ -79,7 +77,7 @@ end
-- Vertical wire
mesecon.register_node("mesecons_extrawires:vertical", {
description = S("Vertical Mesecon"),
description = "Vertical Mesecon",
drawtype = "nodebox",
walkable = false,
paramtype = "light",
@ -91,7 +89,7 @@ mesecon.register_node("mesecons_extrawires:vertical", {
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
sounds = mesecon.node_sound.default,
sounds = default.node_sound_defaults(),
},{
tiles = {"mesecons_wire_off.png"},
groups = {dig_immediate=3},
@ -112,7 +110,7 @@ mesecon.register_node("mesecons_extrawires:vertical", {
-- Vertical wire top
mesecon.register_node("mesecons_extrawires:vertical_top", {
description = S("Vertical Mesecon"),
description = "Vertical mesecon",
drawtype = "nodebox",
walkable = false,
paramtype = "light",
@ -125,7 +123,7 @@ mesecon.register_node("mesecons_extrawires:vertical_top", {
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
sounds = mesecon.node_sound.default,
sounds = default.node_sound_defaults(),
},{
tiles = {"mesecons_wire_off.png"},
mesecons = {conductor = {
@ -144,7 +142,7 @@ mesecon.register_node("mesecons_extrawires:vertical_top", {
-- Vertical wire bottom
mesecon.register_node("mesecons_extrawires:vertical_bottom", {
description = S("Vertical Mesecon"),
description = "Vertical mesecon",
drawtype = "nodebox",
walkable = false,
paramtype = "light",
@ -157,7 +155,7 @@ mesecon.register_node("mesecons_extrawires:vertical_bottom", {
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
sounds = mesecon.node_sound.default,
sounds = default.node_sound_defaults(),
},{
tiles = {"mesecons_wire_off.png"},
mesecons = {conductor = {
@ -177,9 +175,9 @@ mesecon.register_node("mesecons_extrawires:vertical_bottom", {
minetest.register_craft({
output = "mesecons_extrawires:vertical_off 3",
recipe = {
{"group:mesecon_conductor_craftable"},
{"group:mesecon_conductor_craftable"},
{"group:mesecon_conductor_craftable"},
{"mesecons:wire_00000000_off"},
{"mesecons:wire_00000000_off"},
{"mesecons:wire_00000000_off"}
}
})

View File

@ -0,0 +1,2 @@
mesecons
screwdriver?

View File

@ -1,13 +1,10 @@
local S = minetest.get_translator(minetest.get_current_modname())
local plg = {}
plg.rules = {}
-- per-player formspec positions
plg.open_formspecs = {}
local lcore = dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/logic.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/tool.lua")(plg)
plg.register_nodes = function(template)
-- each loop is for one of the 4 IO ports
for a = 0, 1 do
@ -61,7 +58,7 @@ plg.register_nodes = function(template)
end
plg.register_nodes({
description = S("FPGA"),
description = "FPGA",
drawtype = "nodebox",
tiles = {
"", -- replaced later
@ -96,43 +93,32 @@ plg.register_nodes({
meta:set_string("instr", lcore.serialize(is))
meta:set_int("valid", 0)
meta:set_string("formspec", plg.to_formspec_string(is))
meta:set_string("infotext", "FPGA")
end,
on_rightclick = function(pos, _, clicker)
if not minetest.is_player(clicker) then
return
end
on_receive_fields = function(pos, formname, fields, sender)
if fields.program == nil then return end -- we only care when the user clicks "Program"
local meta = minetest.get_meta(pos)
local name = clicker:get_player_name()
-- Erase formspecs of old FPGAs
meta:set_string("formspec", "")
local is = plg.from_formspec_fields(fields)
plg.open_formspecs[name] = pos
local is = lcore.deserialize(meta:get_string("instr"))
minetest.show_formspec(name, "mesecons:fpga", plg.to_formspec_string(is, nil))
meta:set_string("instr", lcore.serialize(is))
plg.update_formspec(pos, is)
end,
sounds = mesecon.node_sound.stone,
sounds = default.node_sound_stone_defaults(),
mesecons = {
effector = {
rules = {}, -- replaced later
action_change = function(pos, _, rule, newstate)
if plg.ports_changed(pos, rule, newstate) then
plg.update(pos)
end
action_change = function(pos, node, rule, newstate)
plg.ports_changed(pos, rule, newstate)
plg.update(pos)
end
}
},
after_dig_node = function(pos, node)
mesecon.receptor_off(pos, plg.rules[node.name])
for name, open_pos in pairs(plg.open_formspecs) do
if vector.equals(pos, open_pos) then
minetest.close_formspec(name, "mesecons:fpga")
plg.open_formspecs[name] = nil
end
end
end,
on_blast = mesecon.on_blastnode,
on_rotate = function(pos, _, user, mode)
on_rotate = function(pos, node, user, mode)
local abcd1 = {"A", "B", "C", "D"}
local abcd2 = {A = 1, B = 2, C = 3, D = 4}
local ops = {"op1", "op2", "dst"}
@ -167,12 +153,13 @@ plg.register_nodes({
end
meta:set_string("instr", lcore.serialize(instr))
plg.update_meta(pos, instr)
plg.update_formspec(pos, instr)
return true
end,
})
plg.to_formspec_string = function(is, err)
plg.to_formspec_string = function(is)
local function dropdown_op(x, y, name, val)
local s = "dropdown[" .. tostring(x) .. "," .. tostring(y) .. ";"
.. "0.75,0.5;" .. name .. ";" -- the height seems to be ignored?
@ -193,20 +180,26 @@ plg.to_formspec_string = function(is, err)
return s .. "]"
end
local function dropdown_action(x, y, name, val)
local selected = 0
local titles = { " " }
for i, data in ipairs(lcore.get_operations()) do
titles[i + 1] = data.fs_name
if val == data.gate then
selected = i + 1
end
local s = "dropdown[" .. tostring(x) .. "," .. tostring(y) .. ";"
.. "1.125,0.5;" .. name .. ";" -- the height seems to be ignored?
s = s .. " , AND, OR, NOT, XOR,NAND, =,XNOR;"
if val == nil then
return s .. "0]" -- actually selects no field at all
end
return ("dropdown[%f,%f;1.125,0.5;%s;%s;%i]"):format(
x, y, name, table.concat(titles, ","), selected)
local mapping = {
["and"] = 1,
["or"] = 2,
["not"] = 3,
["xor"] = 4,
["nand"] = 5,
["buf"] = 6,
["xnor"] = 7,
}
return s .. tostring(1 + mapping[val]) .. "]"
end
local s = "size[9,9]"..
"label[3.4,-0.15;FPGA gate configuration]"..
"button[7,7.5;2,2.5;program;Program]"..
"button_exit[7,7.5;2,2.5;program;Program]"..
"box[4.2,0.5;0.03,7;#ffffff]"..
"label[0.25,0.25;op. 1]"..
"label[1.0,0.25;gate type]"..
@ -232,12 +225,6 @@ plg.to_formspec_string = function(is, err)
y = 1 - 0.25
end
end
if err then
local fmsg = minetest.colorize("#ff0000", minetest.formspec_escape(err.msg))
s = s .. plg.red_box_around(err.i) ..
"label[0.25,8.25;The gate configuration is erroneous in the marked area:]"..
"label[0.25,8.5;" .. fmsg .. "]"
end
return s
end
@ -252,11 +239,20 @@ plg.from_formspec_fields = function(fields)
end
end
local function read_action(s)
for i, data in ipairs(lcore.get_operations()) do
if data.fs_name == s then
return data.gate
end
if s == nil or s == " " then
return nil
end
local mapping = {
["AND"] = "and",
["OR"] = "or",
["NOT"] = "not",
["XOR"] = "xor",
["NAND"] = "nand",
["="] = "buf",
["XNOR"] = "xnor",
}
s = s:gsub("^%s*", "") -- remove leading spaces
return mapping[s]
end
local is = {}
for i = 1, 14 do
@ -270,11 +266,12 @@ plg.from_formspec_fields = function(fields)
return is
end
plg.update_meta = function(pos, is)
plg.update_formspec = function(pos, is)
if type(is) == "string" then -- serialized string
is = lcore.deserialize(is)
end
local meta = minetest.get_meta(pos)
local form = plg.to_formspec_string(is)
local err = lcore.validate(is)
if err == nil then
@ -283,20 +280,17 @@ plg.update_meta = function(pos, is)
else
meta:set_int("valid", 0)
meta:set_string("infotext", "FPGA")
local fmsg = minetest.colorize("#ff0000", minetest.formspec_escape(err.msg))
form = form .. plg.red_box_around(err.i) ..
"label[0.25,8.25;The gate configuration is erroneous in the marked area:]"..
"label[0.25,8.5;" .. fmsg .. "]"
end
meta:set_string("formspec", form)
-- reset ports and run programmed logic
plg.setports(pos, false, false, false, false)
plg.update(pos)
-- Refresh open formspecs
local form = plg.to_formspec_string(is, err)
for name, open_pos in pairs(plg.open_formspecs) do
if vector.equals(pos, open_pos) then
minetest.show_formspec(name, "mesecons:fpga", form)
end
end
return err
end
plg.red_box_around = function(i)
@ -329,10 +323,8 @@ plg.update = function(pos)
plg.setports(pos, A, B, C, D)
end
-- Updates the port states according to the signal change.
-- Returns whether the port states actually changed.
plg.ports_changed = function(pos, rule, newstate)
if rule == nil then return false end
if rule == nil then return end
local meta = minetest.get_meta(pos)
local states
@ -352,14 +344,10 @@ plg.ports_changed = function(pos, rule, newstate)
local portno = ({4, 1, nil, 3, 2})[3 + rule.x + 2*rule.z]
states[portno] = (newstate == "on")
local new_portstates =
meta:set_string("portstates",
(states[1] and "1" or "0") .. (states[2] and "1" or "0") ..
(states[3] and "1" or "0") .. (states[4] and "1" or "0")
if new_portstates ~= s then
meta:set_string("portstates", new_portstates)
return true
end
return false
)
end
plg.getports = function(pos) -- gets merged states of INPUT & OUTPUT
@ -421,38 +409,6 @@ plg.setports = function(pos, A, B, C, D) -- sets states of OUTPUT
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_name = player:get_player_name()
if formname ~= "mesecons:fpga" or fields.quit then
plg.open_formspecs[player_name] = nil -- potential garbage
return
end
if not fields.program then
return -- we only care when the user clicks "Program"
end
local pos = plg.open_formspecs[player_name]
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return
end
local meta = minetest.get_meta(pos)
local is = plg.from_formspec_fields(fields)
meta:set_string("instr", lcore.serialize(is))
local err = plg.update_meta(pos, is)
if not err then
plg.open_formspecs[player_name] = nil
-- Close on success
minetest.close_formspec(player_name, "mesecons:fpga")
end
end)
minetest.register_on_leaveplayer(function(player)
plg.open_formspecs[player:get_player_name()] = nil
end)
minetest.register_craft({
output = "mesecons_fpga:fpga0000 2",

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@ -1,3 +0,0 @@
# textdomain: mesecons_fpga
FPGA=FPGA
FPGA Programmer=FPGA-Programmierer

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@ -1,7 +0,0 @@
# textdomain: mesecons_fpga
### init.lua ###
FPGA=FPGA
### tool.lua ###
FPGA Programmer=FPGA Programilo

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@ -1,7 +0,0 @@
# textdomain: mesecons_fpga
### init.lua ###
FPGA=
### tool.lua ###
FPGA Programmer=

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@ -1,27 +1,5 @@
local lg = {}
local operations = {
-- table index: Index in the formspec dropdown
-- gate: Internal name
-- short: Serialized form, single character
-- fs_name: Display name, padded to 4 characters
-- func: Function that applies the operation
-- unary: Whether this gate only has one input
{ gate = "and", short = "&", fs_name = " AND", func = function(a, b) return a and b end },
{ gate = "or", short = "|", fs_name = " OR", func = function(a, b) return a or b end },
{ gate = "not", short = "~", fs_name = " NOT", func = function(_, b) return not b end, unary = true },
{ gate = "xor", short = "^", fs_name = " XOR", func = function(a, b) return a ~= b end },
{ gate = "nand", short = "?", fs_name = "NAND", func = function(a, b) return not (a and b) end },
{ gate = "buf", short = "_", fs_name = " =", func = function(_, b) return b end, unary = true },
{ gate = "xnor", short = "=", fs_name = "XNOR", func = function(a, b) return a == b end },
{ gate = "nor", short = "!", fs_name = " NOR", func = function(a, b) return not (a or b) end },
}
lg.get_operations = function()
return operations
end
-- (de)serialize
lg.serialize = function(t)
local function _op(t)
@ -33,14 +11,20 @@ lg.serialize = function(t)
return tostring(t.n)
end
end
-- Serialize actions (gates) from eg. "and" to "&"
local function _action(action)
for i, data in ipairs(operations) do
if data.gate == action then
return data.short
end
local function _action(s)
if s == nil then
return " "
end
return " "
local mapping = {
["and"] = "&",
["or"] = "|",
["not"] = "~",
["xor"] = "^",
["nand"] = "?", --dunno
["buf"] = "_",
["xnor"] = "=",
}
return mapping[s]
end
local s = ""
@ -64,14 +48,18 @@ lg.deserialize = function(s)
return {type = "reg", n = tonumber(c)}
end
end
-- Deserialize actions (gates) from eg. "&" to "and"
local function _action(action)
for i, data in ipairs(operations) do
if data.short == action then
return data.gate
end
end
-- nil
local function _action(c)
local mapping = {
["&"] = "and",
["|"] = "or",
["~"] = "not",
["^"] = "xor",
["?"] = "nand",
["_"] = "buf",
["="] = "xnor",
[" "] = nil,
}
return mapping[c]
end
local ret = {}
@ -121,25 +109,16 @@ lg.validate_single = function(t, i)
return false
end
local elem = t[i]
local gate_data
for j, data in ipairs(operations) do
if data.gate == elem.action then
gate_data = data
break
end
end
-- check for completeness
if not gate_data then
return {i = i, msg = "Gate type is required"}
elseif gate_data.unary then
if elem.action == nil then
return {i = i, msg = "Gate type required"}
elseif elem.action == "not" or elem.action == "buf" then
if elem.op1 ~= nil or elem.op2 == nil or elem.dst == nil then
return {i = i, msg = "Second operand (only) and destination are required"}
return {i = i, msg = "Second operand (only) and destination required"}
end
else
if elem.op1 == nil or elem.op2 == nil or elem.dst == nil then
return {i = i, msg = "Operands and destination are required"}
return {i = i, msg = "Operands and destination required"}
end
end
-- check whether operands/destination are identical
@ -180,12 +159,21 @@ end
-- interpreter
lg.interpret = function(t, a, b, c, d)
local function _action(s, v1, v2)
for i, data in ipairs(operations) do
if data.gate == s then
return data.func(v1, v2)
end
if s == "and" then
return v1 and v2
elseif s == "or" then
return v1 or v2
elseif s == "not" then
return not v2
elseif s == "xor" then
return v1 ~= v2
elseif s == "nand" then
return not (v1 and v2)
elseif s == "buf" then
return v2
else -- s == "xnor"
return v1 == v2
end
return false -- unknown gate
end
local function _op(t, regs, io_in)
if t.type == "reg" then

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@ -1,3 +0,0 @@
name = mesecons_fpga
depends = mesecons, mesecons_gamecompat
optional_depends = screwdriver

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@ -1,106 +0,0 @@
require("mineunit")
fixture("mesecons_fpga")
fixture("screwdriver")
local pos = {x = 0, y = 0, z = 0}
local pos_a = {x = -1, y = 0, z = 0}
local pos_b = {x = 0, y = 0, z = 1}
local pos_c = {x = 1, y = 0, z = 0}
local pos_d = {x = 0, y = 0, z = -1}
describe("FPGA rotation", function()
before_each(function()
world.set_node(pos, "mesecons_fpga:fpga0000")
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("rotates I/O operands clockwise", function()
mesecon._test_program_fpga(pos, {{"A", "OR", "B", "C"}})
local node = world.get_node(pos)
minetest.registered_nodes[node.name].on_rotate(pos, node, nil, screwdriver.ROTATE_FACE)
mesecon._test_place(pos_b, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons_fpga:fpga1000", world.get_node(pos).name)
mesecon._test_dig(pos_b)
mesecon._test_place(pos_c, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on/receptor_off actions
mineunit:execute_globalstep() -- Execute activate/deactivate/change actions
assert.equal("mesecons_fpga:fpga1000", world.get_node(pos).name)
end)
it("rotates I/O operands counterclockwise", function()
mesecon._test_program_fpga(pos, {{"A", "OR", "B", "C"}})
local node = world.get_node(pos)
minetest.registered_nodes[node.name].on_rotate(pos, node, nil, screwdriver.ROTATE_AXIS)
mesecon._test_place(pos_d, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
mesecon._test_dig(pos_d)
mesecon._test_place(pos_a, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on/receptor_off actions
mineunit:execute_globalstep() -- Execute activate/deactivate/change actions
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
end)
it("updates ports", function()
mesecon._test_program_fpga(pos, {{"NOT", "A", "B"}})
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
local node = world.get_node(pos)
minetest.registered_nodes[node.name].on_rotate(pos, node, nil, screwdriver.ROTATE_AXIS)
assert.equal("mesecons_fpga:fpga0001", world.get_node(pos).name)
end)
end)
describe("FPGA programmer", function()
local pos2 = {x = 10, y = 0, z = 0}
before_each(function()
world.set_node(pos, "mesecons_fpga:fpga0000")
world.set_node(pos2, "mesecons_fpga:fpga0000")
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("transfers instructions", function()
mesecon._test_program_fpga(pos2, {{"NOT", "A", "B"}})
mesecon._test_paste_fpga_program(pos, mesecon._test_copy_fpga_program(pos2))
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
end)
it("does not copy from new FPGAs", function()
mesecon._test_program_fpga(pos, {{"NOT", "A", "B"}})
mesecon._test_paste_fpga_program(pos, mesecon._test_copy_fpga_program(pos2))
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
end)
it("does not copy from cleared FPGAs", function()
mesecon._test_program_fpga(pos, {{"NOT", "A", "B"}})
mesecon._test_program_fpga(pos2, {{"=", "A", "B"}})
mesecon._test_program_fpga(pos2, {})
mesecon._test_paste_fpga_program(pos, mesecon._test_copy_fpga_program(pos2))
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
end)
it("does not copy from non-FPGA nodes", function()
mesecon._test_program_fpga(pos, {{"NOT", "A", "B"}})
mesecon._test_paste_fpga_program(pos, mesecon._test_copy_fpga_program(vector.add(pos2, 1)))
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
end)
end)

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@ -1,235 +0,0 @@
require("mineunit")
fixture("mesecons_fpga")
describe("FPGA logic", function()
local pos = {x = 0, y = 0, z = 0}
local pos_a = {x = -1, y = 0, z = 0}
local pos_b = {x = 0, y = 0, z = 1}
local pos_c = {x = 1, y = 0, z = 0}
local pos_d = {x = 0, y = 0, z = -1}
local fpga_set = false
local function set_fpga()
if not fpga_set then
world.set_node(pos, "mesecons_fpga:fpga0000")
fpga_set = true
end
end
before_each(set_fpga)
local function reset_world()
if fpga_set then
mesecon._test_reset()
world.clear()
fpga_set = false
end
end
after_each(reset_world)
local function test_program(inputs, outputs, program)
set_fpga()
mesecon._test_program_fpga(pos, program)
if inputs.a then mesecon._test_place(pos_a, "mesecons:test_receptor_on") end
if inputs.b then mesecon._test_place(pos_b, "mesecons:test_receptor_on") end
if inputs.c then mesecon._test_place(pos_c, "mesecons:test_receptor_on") end
if inputs.d then mesecon._test_place(pos_d, "mesecons:test_receptor_on") end
mineunit:execute_globalstep() -- Execute receptor_on actions
mineunit:execute_globalstep() -- Execute activate/change actions
local expected_name = "mesecons_fpga:fpga"
.. (outputs.d and 1 or 0) .. (outputs.c and 1 or 0)
.. (outputs.b and 1 or 0) .. (outputs.a and 1 or 0)
assert.equal(expected_name, world.get_node(pos).name)
reset_world()
end
it("operator and", function()
local prog = {{"A", "AND", "B", "C"}}
test_program({}, {}, prog)
test_program({a = true}, {}, prog)
test_program({b = true}, {}, prog)
test_program({a = true, b = true}, {c = true}, prog)
end)
it("operator or", function()
local prog = {{"A", "OR", "B", "C"}}
test_program({}, {}, prog)
test_program({a = true}, {c = true}, prog)
test_program({b = true}, {c = true}, prog)
test_program({a = true, b = true}, {c = true}, prog)
end)
it("operator not", function()
local prog = {{"NOT", "A", "B"}}
test_program({}, {b = true}, prog)
test_program({a = true}, {}, prog)
end)
it("operator xor", function()
local prog = {{"A", "XOR", "B", "C"}}
test_program({}, {}, prog)
test_program({a = true}, {c = true}, prog)
test_program({b = true}, {c = true}, prog)
test_program({a = true, b = true}, {}, prog)
end)
it("operator nand", function()
local prog = {{"A", "NAND", "B", "C"}}
test_program({}, {c = true}, prog)
test_program({a = true}, {c = true}, prog)
test_program({b = true}, {c = true}, prog)
test_program({a = true, b = true}, {}, prog)
end)
it("operator buf", function()
local prog = {{"=", "A", "B"}}
test_program({}, {}, prog)
test_program({a = true}, {b = true}, prog)
end)
it("operator xnor", function()
local prog = {{"A", "XNOR", "B", "C"}}
test_program({}, {c = true}, prog)
test_program({a = true}, {}, prog)
test_program({b = true}, {}, prog)
test_program({a = true, b = true}, {c = true}, prog)
end)
it("operator nor", function()
local prog = {{"A", "NOR", "B", "C"}}
test_program({}, {c = true}, prog)
test_program({a = true}, {}, prog)
test_program({b = true}, {}, prog)
test_program({a = true, b = true}, {}, prog)
end)
it("rejects duplicate operands", function()
test_program({a = true}, {}, {{"A", "OR", "A", "B"}})
test_program({a = true}, {}, {{"=", "A", "0"}, {"0", "OR", "0", "B"}})
end)
it("rejects unassigned memory operands", function()
test_program({a = true}, {}, {{"A", "OR", "0", "B"}})
test_program({a = true}, {}, {{"0", "OR", "A", "B"}})
end)
it("rejects double memory assignment", function()
test_program({a = true}, {}, {{"=", "A", "0"}, {"=", "A", "0"}, {"=", "0", "B"}})
end)
it("rejects assignment to memory operand", function()
test_program({a = true}, {}, {{"=", "A", "0"}, {"A", "OR", "0", "0"}, {"=", "0", "B"}})
end)
it("allows double port assignment", function()
test_program({a = true}, {b = true}, {{"NOT", "A", "B"}, {"=", "A", "B"}})
end)
it("allows assignment to port operand", function()
test_program({a = true}, {b = true}, {{"A", "OR", "B", "B"}})
end)
it("preserves initial pin states", function()
test_program({a = true}, {b = true}, {{"=", "A", "B"}, {"=", "B", "C"}})
end)
it("rejects binary operations with single operands", function()
test_program({a = true}, {}, {{"=", "A", "B"}, {" ", "OR", "A", "C"}})
test_program({a = true}, {}, {{"=", "A", "B"}, {"A", "OR", " ", "C"}})
end)
it("rejects unary operations with first operands", function()
test_program({a = true}, {}, {{"=", "A", "B"}, {"A", "=", " ", "C"}})
end)
it("rejects operations without destinations", function()
test_program({a = true}, {}, {{"=", "A", "B"}, {"=", "A", " "}})
end)
it("allows blank statements", function()
test_program({a = true}, {b = true, c = true}, {
{" ", " ", " ", " "},
{"=", "A", "B"},
{" ", " ", " ", " "},
{" ", " ", " ", " "},
{"=", "A", "C"},
})
end)
it("transmits output signals to adjacent nodes", function()
mesecon._test_program_fpga(pos, {
{"=", "A", "B"},
{"=", "A", "C"},
{"NOT", "A", "D"},
})
mesecon._test_place(pos_b, "mesecons:test_effector")
mesecon._test_place(pos_c, "mesecons:test_effector")
mesecon._test_place(pos_d, "mesecons:test_effector")
mineunit:execute_globalstep() -- Execute receptor_on actions
mineunit:execute_globalstep() -- Execute activate/change actions
-- Makes an object from the last three effector events in the list for use with assert.same.
-- This is necessary to ignore the ordering of events.
local function event_tester(list)
local o = {list[#list - 2], list[#list - 1], list[#list - 0]}
table.sort(o, function(a, b)
local fmt = "%s %d %d %d"
return fmt:format(a[1], a[2].x, a[2].y, a[2].z) < fmt:format(b[1], b[2].x, b[2].y, b[2].z)
end)
return o
end
mesecon._test_place(pos_a, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
mineunit:execute_globalstep() -- Execute receptor_on/receptor_off actions
mineunit:execute_globalstep() -- Execute activate/deactivate/change actions
assert.equal("mesecons_fpga:fpga0110", world.get_node(pos).name)
assert.same(event_tester({{"on", pos_b}, {"on", pos_c}, {"off", pos_d}}), event_tester(mesecon._test_effector_events))
mesecon._test_dig(pos_a)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
mineunit:execute_globalstep() -- Execute receptor_on/receptor_off actions
mineunit:execute_globalstep() -- Execute activate/deactivate/change actions
assert.equal("mesecons_fpga:fpga1000", world.get_node(pos).name)
assert.same(event_tester({{"off", pos_b}, {"off", pos_c}, {"on", pos_d}}), event_tester(mesecon._test_effector_events))
end)
it("considers past outputs in determining inputs", function()
-- Memory cell: Turning on A turns on C; turning on B turns off C.
mesecon._test_program_fpga(pos, {
{"A", "OR", "C", "0"},
{"B", "OR", "D", "1"},
{"NOT", "A", "2"},
{"NOT", "B", "3"},
{"0", "AND", "3", "C"},
{"1", "AND", "2", "D"},
})
mesecon._test_place(pos_a, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on actions
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons_fpga:fpga0100", world.get_node(pos).name)
mesecon._test_dig(pos_a)
mineunit:execute_globalstep() -- Execute receptor_off actions
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons_fpga:fpga0100", world.get_node(pos).name)
mesecon._test_place(pos_b, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on actions
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons_fpga:fpga1000", world.get_node(pos).name)
mesecon._test_dig(pos_b)
mineunit:execute_globalstep() -- Execute receptor_off actions
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons_fpga:fpga1000", world.get_node(pos).name)
end)
end)

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@ -1 +0,0 @@
fixture_paths = {"../.test_fixtures"}

View File

@ -1,10 +1,8 @@
local S = minetest.get_translator(minetest.get_current_modname())
return function(plg)
minetest.register_tool("mesecons_fpga:programmer", {
description = S("FPGA Programmer"),
description = "FPGA Programmer",
inventory_image = "jeija_fpga_programmer.png",
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
@ -20,13 +18,11 @@ minetest.register_tool("mesecons_fpga:programmer", {
local meta = minetest.get_meta(pos)
if meta:get_string("instr") == "//////////////" then
minetest.chat_send_player(placer:get_player_name(), "This FPGA is unprogrammed.")
minetest.sound_play("mesecons_fpga_fail", { pos = placer:get_pos(), gain = 0.1, max_hear_distance = 4 }, true)
return itemstack
end
itemstack:get_meta():set_string("", meta:get_string("instr"))
itemstack:set_metadata(meta:get_string("instr"))
minetest.chat_send_player(placer:get_player_name(), "FPGA gate configuration was successfully copied!")
minetest.sound_play("mesecons_fpga_copy", { pos = placer:get_pos(), gain = 0.1, max_hear_distance = 4 }, true)
return itemstack
end,
on_use = function(itemstack, user, pointed_thing)
@ -38,24 +34,17 @@ minetest.register_tool("mesecons_fpga:programmer", {
if minetest.get_node(pos).name:find("mesecons_fpga:fpga") ~= 1 then
return itemstack
end
local player_name = user:get_player_name()
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return itemstack
end
local imeta = itemstack:get_meta():get_string("")
local imeta = itemstack:get_metadata()
if imeta == "" then
minetest.chat_send_player(player_name, "Use shift+right-click to copy a gate configuration first.")
minetest.sound_play("mesecons_fpga_fail", { pos = user:get_pos(), gain = 0.1, max_hear_distance = 4 }, true)
minetest.chat_send_player(user:get_player_name(), "Use shift+right-click to copy a gate configuration first.")
return itemstack
end
local meta = minetest.get_meta(pos)
meta:set_string("instr", imeta)
plg.update_meta(pos, imeta)
minetest.chat_send_player(player_name, "Gate configuration was successfully written to FPGA!")
minetest.sound_play("mesecons_fpga_write", { pos = user:get_pos(), gain = 0.1, max_hear_distance = 4 }, true)
plg.update_formspec(pos, imeta)
minetest.chat_send_player(user:get_player_name(), "Gate configuration was successfully written to FPGA!")
return itemstack
end

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@ -1,71 +0,0 @@
--Aliases
minetest.register_alias("mesecons_gamecompat:chest", "default:chest")
minetest.register_alias("mesecons_gamecompat:chest_locked", "default:chest_locked")
minetest.register_alias("mesecons_gamecompat:coalblock", "default:coalblock")
minetest.register_alias("mesecons_gamecompat:cobble", "default:cobble")
minetest.register_alias("mesecons_gamecompat:glass", "default:glass")
minetest.register_alias("mesecons_gamecompat:lava_source", "default:lava_source")
minetest.register_alias("mesecons_gamecompat:mese", "default:mese")
minetest.register_alias("mesecons_gamecompat:mese_crystal", "default:mese_crystal")
minetest.register_alias("mesecons_gamecompat:mese_crystal_fragment", "default:mese_crystal_fragment")
minetest.register_alias("mesecons_gamecompat:obsidian_glass", "default:obsidian_glass")
minetest.register_alias("mesecons_gamecompat:stone", "default:stone")
minetest.register_alias("mesecons_gamecompat:steel_ingot", "default:steel_ingot")
minetest.register_alias("mesecons_gamecompat:steelblock", "default:steelblock")
minetest.register_alias("mesecons_gamecompat:torch", "default:torch")
if minetest.get_modpath("dye") then
for _, color in ipairs(mesecon.dye_colors) do
minetest.register_alias("mesecons_gamecompat:dye_" .. color, "dye:" .. color)
end
end
-- Sounds
mesecon.node_sound.default = default.node_sound_defaults()
mesecon.node_sound.glass = default.node_sound_glass_defaults()
mesecon.node_sound.leaves = default.node_sound_leaves_defaults()
mesecon.node_sound.stone = default.node_sound_stone_defaults()
mesecon.node_sound.wood = default.node_sound_wood_defaults()
if minetest.get_modpath("fire") then
mesecon.sound_name.fire = "fire_fire"
end
if minetest.get_modpath("tnt") then
mesecon.sound_name.explode = "tnt_explode"
end
-- Textures
mesecon.texture.steel_block = "default_steel_block.png"
-- MVPS stoppers
if minetest.get_modpath("mesecons_mvps") then
-- All of the locked and internal nodes in Minetest Game
for _, name in ipairs({
"default:chest_locked",
"default:chest_locked_open",
"doors:door_steel_b_1", -- old style doors
"doors:door_steel_b_2", --
"doors:door_steel_t_1", --
"doors:door_steel_t_2", --
"doors:door_steel_a", -- new style doors
"doors:door_steel_b", --
"doors:door_steel_c", --
"doors:door_steel_d", --
"doors:hidden",
"doors:trapdoor_steel",
"doors:trapdoor_steel_open",
"xpanes:door_steel_bar_a",
"xpanes:door_steel_bar_b",
"xpanes:door_steel_bar_c",
"xpanes:door_steel_bar_d",
"xpanes:trapdoor_steel_bar",
"xpanes:trapdoor_steel_bar_open",
}) do
mesecon.register_mvps_stopper(name)
end
end

View File

@ -1,15 +0,0 @@
mesecon.node_sound = {}
mesecon.sound_name = {}
mesecon.texture = {}
mesecon.dye_colors = {
"red", "green", "blue", "grey", "dark_grey", "yellow",
"orange", "white", "pink", "magenta", "cyan", "violet",
}
if minetest.get_modpath("default") then
minetest.log("info", "Mesecons: detected Minetest Game for game compatibility")
dofile(minetest.get_modpath("mesecons_gamecompat").."/compat_mtg.lua")
end

View File

@ -1,3 +0,0 @@
name = mesecons_gamecompat
depends = mesecons
optional_depends = fire, default, dye, mesecons_mvps, tnt

View File

@ -0,0 +1,6 @@
mesecons
mesecons_microcontroller
mesecons_delayer
mesecons_torch
mesecons_materials

View File

@ -1,40 +1,41 @@
local selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }
}
local nodebox = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
{ -6/16, -7/16, -6/16, 6/16, -6/16, 6/16 }
},
fixed = {{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }},
}
local gate_get_output_rules = mesecon.horiz_rules_getter({{x = 1, y = 0, z = 0}})
local function gate_rotate_rules(node, rules)
for rotations = 0, node.param2 - 1 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local gate_get_input_rules_oneinput = mesecon.horiz_rules_getter({{x =-1, y = 0, z = 0}})
local function gate_get_output_rules(node)
return gate_rotate_rules(node, {{x=1, y=0, z=0}})
end
local gate_get_input_rules_twoinputs = mesecon.horiz_rules_getter({
{x = 0, y = 0, z = 1, name = "input1"},
{x = 0, y = 0, z = -1, name = "input2"},
})
local function gate_get_input_rules_oneinput(node)
return gate_rotate_rules(node, {{x=-1, y=0, z=0}})
end
local function gate_get_input_rules_twoinputs(node)
return gate_rotate_rules(node, {{x=0, y=0, z=1, name="input1"},
{x=0, y=0, z=-1, name="input2"}})
end
local function set_gate(pos, node, state)
local gate = minetest.registered_nodes[node.name]
local new_nodename = state and gate.onstate or gate.offstate
minetest.swap_node(pos, {name = new_nodename, param2 = node.param2})
if new_nodename ~= node.name then
if mesecon.do_overheat(pos) then
minetest.remove_node(pos)
mesecon.receptor_off(pos, gate_get_output_rules(node))
minetest.add_item(pos, gate.drop)
elseif state then
mesecon.receptor_on(pos, gate_get_output_rules(node))
else
mesecon.receptor_off(pos, gate_get_output_rules(node))
end
if mesecon.do_overheat(pos) then
minetest.remove_node(pos)
mesecon.receptor_off(pos, gate_get_output_rules(node))
minetest.add_item(pos, gate.drop)
elseif state then
minetest.swap_node(pos, {name = gate.onstate, param2=node.param2})
mesecon.receptor_on(pos, gate_get_output_rules(node))
else
minetest.swap_node(pos, {name = gate.offstate, param2=node.param2})
mesecon.receptor_off(pos, gate_get_output_rules(node))
end
end
@ -44,36 +45,11 @@ local function update_gate(pos, node, link, newstate)
if gate.inputnumber == 1 then
set_gate(pos, node, gate.assess(newstate == "on"))
elseif gate.inputnumber == 2 then
-- Inputs are stored in param2. Bit 5 is always set.
-- input1 is bit 6 and input2 is bit 7.
local val1, val2
if node.param2 >= 32 then
-- Bit 5 is set, so param2 is in the proper format.
if link.name == "input1" then
val1 = newstate == "on"
val2 = node.param2 >= 128
else
val1 = node.param2 % 128 >= 64
val2 = newstate == "on"
end
else
-- Migrate old gates where the inputs are stored as metadata.
-- This also triggers for newly placed gates.
local meta = minetest.get_meta(pos)
if link.name == "input1" then
val1 = newstate == "on"
val2 = meta:get_int("input2") == 1
else
val1 = meta:get_int("input1") == 1
val2 = newstate == "on"
end
-- Set bit 5 so this won't happen again.
node.param2 = node.param2 + 32
-- Clear the metadata.
meta:set_string("input1", "")
meta:set_string("input2", "")
end
node.param2 = node.param2 % 64 + (val1 and 64 or 0) + (val2 and 128 or 0)
local meta = minetest.get_meta(pos)
meta:set_int(link.name, newstate == "on" and 1 or 0)
local val1 = meta:get_int("input1") == 1
local val2 = meta:get_int("input2") == 1
set_gate(pos, node, gate.assess(val1, val2))
end
end
@ -81,6 +57,7 @@ end
local function register_gate(name, inputnumber, assess, recipe, description)
local get_inputrules = inputnumber == 2 and gate_get_input_rules_twoinputs or
gate_get_input_rules_oneinput
description = "Logic Gate: "..name
local basename = "mesecons_gates:"..name
mesecon.register_node(basename, {
@ -91,27 +68,18 @@ local function register_gate(name, inputnumber, assess, recipe, description)
is_ground_content = false,
drawtype = "nodebox",
drop = basename.."_off",
selection_box = selection_box,
selection_box = nodebox,
node_box = nodebox,
walkable = true,
sounds = mesecon.node_sound.stone,
sounds = default.node_sound_stone_defaults(),
assess = assess,
onstate = basename.."_on",
offstate = basename.."_off",
inputnumber = inputnumber,
after_dig_node = mesecon.do_cooldown,
on_rotate = mesecon.on_rotate_horiz,
},{
tiles = {
"jeija_microcontroller_bottom.png^".."jeija_gate_off.png^"..
"jeija_gate_output_off.png^".."jeija_gate_"..name..".png",
"jeija_microcontroller_bottom.png^".."jeija_gate_output_off.png^"..
"[transformFY",
"jeija_gate_side.png^".."jeija_gate_side_output_off.png",
"jeija_gate_side.png",
"jeija_gate_side.png",
"jeija_gate_side.png"
},
tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_off.png^"..
"jeija_gate_"..name..".png"},
groups = {dig_immediate = 2, overheat = 1},
mesecons = { receptor = {
state = "off",
@ -121,16 +89,8 @@ local function register_gate(name, inputnumber, assess, recipe, description)
action_change = update_gate
}}
},{
tiles = {
"jeija_microcontroller_bottom.png^".."jeija_gate_on.png^"..
"jeija_gate_output_on.png^".."jeija_gate_"..name..".png",
"jeija_microcontroller_bottom.png^".."jeija_gate_output_on.png^"..
"[transformFY",
"jeija_gate_side.png^".."jeija_gate_side_output_on.png",
"jeija_gate_side.png",
"jeija_gate_side.png",
"jeija_gate_side.png"
},
tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_on.png^"..
"jeija_gate_"..name..".png"},
groups = {dig_immediate = 2, not_in_creative_inventory = 1, overheat = 1},
mesecons = { receptor = {
state = "on",

View File

@ -1,2 +0,0 @@
name = mesecons_gates
depends = mesecons, mesecons_gamecompat, mesecons_microcontroller, mesecons_delayer, mesecons_torch, mesecons_materials

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