69 Commits

Author SHA1 Message Date
7888566b2f Use table.copy in mesecons.tablecopy
mesecons.tablecopy didn’t support recursive tables, while Minetest table.copy works well for them.
2019-09-21 21:09:46 +00:00
15e743629e Respect protection in MVPS (#466) 2019-09-20 23:04:52 +00:00
1bf862f932 Use modpack.conf instead of legacy modpack.txt (#475) 2019-08-25 23:36:21 +03:00
1a9704f184 Add digiline commands for operating node detector (#472) 2019-08-21 23:52:33 +03:00
8baa789eb1 Optimize images (#464)
Recompress losslessly using `optipng` and `advpng`
2019-06-27 22:33:11 +03:00
b0158f5674 Too many glasses in noteblock 2019-04-10 23:00:58 +02:00
DS
073c92d487 Revert "Fix sticky pistons (#403)" (#458)
This reverts commit d8f82e6771.
2019-03-17 10:29:04 +01:00
737f366741 LuaC: add lightweight interrupts (#449) 2018-12-29 23:48:32 +03:00
302a28934d Document inactive block behaviour (#447) 2018-12-21 22:10:08 +03:00
6e767a6c76 Make sticky piston stick falling things as well (#436) 2018-12-21 22:02:57 +03:00
9d239cbfff Fix typos (#442) 2018-12-09 16:38:23 +03:00
d3cabedbb0 Prevent long error message from covering the button 2018-12-09 13:59:49 +01:00
df4e880d8b Fix crash in microcontroller (#439)
Add check nil var with bug from crash server.
fixes #438
2018-11-06 09:48:44 +01:00
45bbd9f7e3 Don’t damage unloaded blocks (#435) 2018-10-29 23:58:07 +03:00
028c290cd7 Mark 'code' as private as well
Saves on bandwidth, however the code is still accessible via the formspec.
2018-09-18 13:01:18 +02:00
8808bb8911 Mark LuaController memory as private
If LuaControllers handle sensitive information, hacked clients could get this information from the LuaController. Marking the memory as private fixes this and saves a small amount of bandwidth.
2018-09-18 13:01:18 +02:00
fa040eb085 Fix vertical movestone textures (#430) 2018-09-09 00:35:15 +03:00
a4f5ae5b89 Remove tiny (+0.001) selection box oversize 2018-09-07 17:31:49 +02:00
9e6eac4285 Make insulated wires’ selection box fit in the node 2018-09-07 17:31:49 +02:00
c73b451f9b Update wiki links (#432)
wiki.minetest.net is the official Minetest wiki
2018-08-29 00:45:46 +03:00
DS
9ff2329253 Noteblock: use new fire sounds (#385) 2018-08-26 23:13:47 +03:00
444cd0f2f1 Replace usage of default.LIGHT_MAX with minetest.LIGHT_MAX
It was moved a long time ago and the former is not guaranteed to be available.
fixes #424
2018-07-24 21:30:04 +02:00
d4e05f33af Fix Luacontroller’s print() (#422)
Because of working inside the sandbox, it was unable to print tables.
2018-07-23 15:53:32 +03:00
334400a541 Add 'settingtypes.txt' (#350) 2018-07-23 15:48:34 +03:00
5a0492b176 Check protection on microcontroller programming (#420)
Also, fix globals assignment.
2018-07-23 14:00:59 +03:00
f61b1affea Let things fall behind movestones (#421)
* Let things fall behind movestones
2018-07-23 13:14:05 +03:00
a234006592 Fix mesecon receiver duplication (#419) 2018-07-21 10:42:24 +03:00
12fb09f452 Fix crash when error()ing an invalid value on programming (#418) 2018-07-18 22:49:34 +03:00
ff73d0e60f Merge pull request #401 from Wuzzy2/sfx
Add missing sound effects and fix wrong pressure plate sounds
2018-07-18 01:37:45 +03:00
7013f2e5d4 Add screenshot.png 2018-05-15 20:21:33 +01:00
f70a308bb0 Replace deprecated methods:
- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
2018-03-25 22:05:10 +02:00
d8f82e6771 Fix sticky pistons (#403)
Fixed method name to get the position.
2018-02-15 11:47:24 +01:00
DS
7537b9f381 Use rotate_simple for insulated wires (#382) 2018-01-30 21:47:03 +03:00
5ae3354227 Change hydroturbine sound to metal 2018-01-28 21:22:09 +01:00
1b513d2111 Fix sounds of pressure plates, change groups 2018-01-28 21:14:54 +01:00
6f1ff24474 Add sounds for wires and piston heads 2018-01-28 20:56:42 +01:00
065e870349 Improve LuaController security (#393)
Fixes:
1. Lack of 'safe' on minetest.deserialize usage
2. String sandbox bypass via (""):evil()
3. Loss of upcoming digilines messages on server shutdown
4. LCs failing to show information on some errors
5. Interrupt IDs as infinite data storage
2018-01-22 14:26:21 +03:00
fec82ab246 Sticky block: Add texture, sounds and groups (#397) 2018-01-18 22:01:53 +03:00
02f8d29170 Microcontroller craft fallbacks for detectors (#390)
Register both luacontroller and microcontroller variations of detector craft recipes.
2018-01-14 23:21:43 +03:00
2b096f050d Limit and optimize digiline_send (#379)
* Close vulnerability and optimize digiline_send

`digiline_send` as it previously existed was vulnerable to a
time-of-check-to-time-of-use vulnerability in which a table could be
sent, size-checked, and then modified after the send but before
delivery. This would allow larger tables to be sent. It was also slow
because it called `minetest.serialize`. Fix both of these by
implementing custom message cleanup logic which simultaneously computes
the message’s cost.

* Clean up interaction with Digilines

Use `minetest.global_exists` to avoid an undefined global variable
warning when operating a Luacontroller with Digilines not available. Use
the new `digilines` table in preference to the old `digiline` table.

* Copy received messages

When a Digiline message is received at a Luacontroller, copy it so that
local modifications made by the Luacontroller code will not modify
copies of the table that are being passed to other nodes on the Digiline
network.
2018-01-13 22:27:00 +03:00
DS
993fdedd8c Check for falling after piston pusher removal (#392) 2018-01-07 01:32:15 +03:00
DS
ff0bd76efe Set is_ground_content to false (#386) 2017-11-01 00:50:39 +03:00
db39eef2f6 Make the fpga overheat 2017-10-29 21:19:08 +01:00
f78937b351 Fix typo 2017-10-21 17:05:09 +03:00
cc860acf8a Publish some LuaC API (#348) 2017-10-18 22:54:28 +03:00
DS
748446b3cc MVPS: pull objects (#374) 2017-10-18 22:53:22 +03:00
DS
1b10610f92 Check for falling nodes on MVPS move (#371) 2017-10-18 22:40:25 +03:00
4f400f3fae Add bower compatibility (#347) 2017-10-15 17:40:44 +03:00
DS
7094f0b606 Improve movestones (#366)
Improve the code and add vertical movestones
2017-10-08 19:41:22 +03:00
b08e93fc8b Remove obsolete nodeupdate call
It wasn't necessary, actually.
2017-10-08 19:20:24 +03:00
DS
928f04fa9c Rewrite pistons (#362) 2017-10-08 19:21:19 +03:00
DS
c4a1aa0b98 MVPS: Improve object move (#367) 2017-10-08 18:18:47 +03:00
DS
37eb7f00e8 Improve rules and rule handling (#370) 2017-10-08 02:39:02 +03:00
DS
905260c8db Handle blasts (#356) 2017-10-07 01:44:49 +03:00
DS
8999597df2 Support an on-move callback (#363) 2017-10-06 00:09:48 +03:00
DS
0b3039e9a9 Make removestone check nodes above for falling (#357)
Fixes a part of #290.
2017-10-04 01:19:09 +03:00
DS
1f5601661e Do not reset conductor param2 on place (#364) 2017-10-04 00:55:33 +03:00
fa58607546 fpga: Make rotatable with screwdrivers 2017-10-03 17:46:58 +02:00
DS
1963d8b3d5 Prevent wires from being rotated (#365) 2017-09-19 18:12:00 +03:00
954262d016 Add 6 new lightstone colors (#329)
Cyan, magenta, orange, pink, violet and white.
2017-09-18 01:38:55 +03:00
DS
3ef8ae01e7 Add conversation recipes for Lua- and Microcontroller (#354) 2017-09-11 21:26:37 +02:00
DS
42cd973921 Do not stop node timers on mvps move (#359) 2017-09-11 21:26:04 +02:00
DS
36a6419481 Fix active button staying on forever (#355) 2017-09-03 21:27:31 +03:00
564bdc2d9b Fix crash when error()ing an invalid value
See #337 for details.
2017-05-08 17:34:30 +03:00
DS
f9ebbdc0fb Make LuaC formspec bigger (#338) 2017-05-08 02:59:57 +04:00
4dcc7fb32f Update github links in the README 2017-04-21 21:33:21 +02:00
54b9eaffa2 Improve overheating (#334)
New overheating system that doesn’t use the meta.
2017-04-14 23:14:17 +04:00
2554164674 Improve object and node detectors
* Support detection of multiple players in object detector
* Add distance parameter to node detector
* Fix area protection
2017-03-31 12:11:40 +02:00
967bde284a Spell-check and clarify item names
* Fix inconsistent insulated mesecon names
* Clarify lightstone names
* Rename meselamp to "Mesecon Lamp"
* Use capitalization "Luacontroller" consistently
* Cleanup / improvements for logic gate naming
2017-03-07 19:04:05 +01:00
345 changed files with 1739 additions and 778 deletions

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@ -22,9 +22,9 @@ OK, I want in.
-------------- --------------
Go get it! Go get it!
[DOWNLOAD IT NOW](https://github.com/Jeija/minetest-mod-mesecons/archive/master.zip) [DOWNLOAD IT NOW](https://github.com/minetest-mods/mesecons/archive/master.zip)
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](http://wiki.minetest.com/wiki/Mods) over at the Minetest Wiki. For your convenience, here's a quick summary: Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](https://wiki.minetest.net/Mods) over at the official Minetest Wiki. For your convenience, here's a quick summary:
1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer. 1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one. 2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one.
@ -43,9 +43,11 @@ Or maybe a [comprehensive reference](http://mesecons.net/items.html) is your sty
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look? An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
There is also a [wiki page](https://wiki.minetest.net/Mods/Mesecons) dedicated to this mod.
Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders? Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/Jeija/minetest-mod-mesecons)! Want to contribute to Mesecons itself? Check out the [source code](https://github.com/minetest-mods/mesecons)!
Who wrote it anyways? Who wrote it anyways?
--------------------- ---------------------

12
bower.json Normal file
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@ -0,0 +1,12 @@
{
"name": "mesecons",
"description": "Mesecons is a mod for Minetest that implements items related to digital circuitry: wires, buttons, lights, and programmable controllers.",
"homepage": "http://mesecons.net",
"authors": "Jeija",
"license": "LGPL-3.0+",
"keywords": [
"mesecons",
"minetest",
"mod"
]
}

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@ -1,2 +1 @@
default default
screwdriver?

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@ -548,52 +548,3 @@ function mesecon.is_powered(pos, rule)
if (#sourcepos == 0) then return false if (#sourcepos == 0) then return false
else return sourcepos end else return sourcepos end
end end
--Rules rotation Functions:
function mesecon.rotate_rules_right(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = -rule.z,
y = rule.y,
z = rule.x,
name = rule.name})
end
return nr
end
function mesecon.rotate_rules_left(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = rule.z,
y = rule.y,
z = -rule.x,
name = rule.name})
end
return nr
end
function mesecon.rotate_rules_down(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = -rule.y,
y = rule.x,
z = rule.z,
name = rule.name})
end
return nr
end
function mesecon.rotate_rules_up(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = rule.y,
y = -rule.x,
z = rule.z,
name = rule.name})
end
return nr
end

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@ -12,86 +12,3 @@ for hash, _ in pairs(old_forceloaded_blocks) do
minetest.forceload_free_block(unhash_blockpos(hash)) minetest.forceload_free_block(unhash_blockpos(hash))
end end
os.remove(minetest.get_worldpath()..DIR_DELIM.."mesecon_forceloaded") os.remove(minetest.get_worldpath()..DIR_DELIM.."mesecon_forceloaded")
-- LBMs to convert old pistons to use facedir instead of separate up/down nodes
minetest.register_lbm({
label = "Convert up pistons to use facedir",
name = ":mesecons_pistons:update_up_pistons",
nodenames = {"mesecons_pistons:piston_up_normal_on","mesecons_pistons:piston_up_normal_off",
"mesecons_pistons:piston_up_sticky_on","mesecons_pistons:piston_up_sticky_off"},
action = function(pos, node)
if string.find(node.name, "sticky") then
if string.sub(node.name, -3, -1) == "_on" then
node.name = "mesecons_pistons:piston_sticky_on"
else
node.name = "mesecons_pistons:piston_sticky_off"
end
else
if string.sub(node.name, -3, -1) == "_on" then
node.name = "mesecons_pistons:piston_normal_on"
else
node.name = "mesecons_pistons:piston_normal_off"
end
end
local dir = {x=0, y=-1, z=0}
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.swap_node(pos, node)
end
})
minetest.register_lbm({
label = "Convert down pistons to use facedir",
name = ":mesecons_pistons:update_down_pistons",
nodenames = {"mesecons_pistons:piston_down_normal_on","mesecons_pistons:piston_down_normal_off",
"mesecons_pistons:piston_down_sticky_on","mesecons_pistons:piston_down_sticky_off"},
action = function(pos, node)
if string.find(node.name, "sticky") then
if string.sub(node.name, -3, -1) == "_on" then
node.name = "mesecons_pistons:piston_sticky_on"
else
node.name = "mesecons_pistons:piston_sticky_off"
end
else
if string.sub(node.name, -3, -1) == "_on" then
node.name = "mesecons_pistons:piston_normal_on"
else
node.name = "mesecons_pistons:piston_normal_off"
end
end
local dir = {x=0, y=1, z=0}
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.swap_node(pos, node)
end
})
minetest.register_lbm({
label = "Convert up piston pushers to use facedir",
name = ":mesecons_pistons:update_up_pushers",
nodenames = {"mesecons_pistons:piston_up_pusher_normal", "mesecons_pistons:piston_up_pusher_sticky"},
action = function(pos, node)
if string.find(node.name, "sticky") then
node.name = "mesecons_pistons:piston_pusher_sticky"
else
node.name = "mesecons_pistons:piston_pusher_normal"
end
local dir = {x=0, y=-1, z=0}
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.swap_node(pos, node)
end
})
minetest.register_lbm({
label = "Convert down piston pushers to use facedir",
name = ":mesecons_pistons:update_down_pushers",
nodenames = {"mesecons_pistons:piston_down_pusher_normal", "mesecons_pistons:piston_down_pusher_sticky"},
action = function(pos, node)
if string.find(node.name, "sticky") then
node.name = "mesecons_pistons:piston_pusher_sticky"
else
node.name = "mesecons_pistons:piston_pusher_normal"
end
local dir = {x=0, y=1, z=0}
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.swap_node(pos, node)
end
})

View File

@ -4,7 +4,7 @@ minetest.register_node("mesecons:mesecon_off", {
inventory_image = "jeija_mesecon_off.png", inventory_image = "jeija_mesecon_off.png",
wield_image = "jeija_mesecon_off.png", wield_image = "jeija_mesecon_off.png",
paramtype = "light", paramtype = "light",
is_ground_content = true, is_ground_content = false,
walkable = false, walkable = false,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -22,7 +22,7 @@ minetest.register_node("mesecons:mesecon_on", {
drawtype = "raillike", drawtype = "raillike",
tiles = {"jeija_mesecon_on.png", "jeija_mesecon_curved_on.png", "jeija_mesecon_t_junction_on.png", "jeija_mesecon_crossing_on.png"}, tiles = {"jeija_mesecon_on.png", "jeija_mesecon_curved_on.png", "jeija_mesecon_t_junction_on.png", "jeija_mesecon_crossing_on.png"},
paramtype = "light", paramtype = "light",
is_ground_content = true, is_ground_content = false,
walkable = false, walkable = false,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -30,7 +30,7 @@ minetest.register_node("mesecons:mesecon_on", {
}, },
groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1}, groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1},
drop = "mesecons:mesecon_off 1", drop = "mesecons:mesecon_off 1",
light_source = default.LIGHT_MAX-11, light_source = minetest.LIGHT_MAX-11,
mesecons = {conductor={ mesecons = {conductor={
state = mesecon.state.on, state = mesecon.state.on,
offstate = "mesecons:mesecon_off" offstate = "mesecons:mesecon_off"

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@ -1,61 +1,85 @@
mesecon.rules = {} mesecon.rules = {}
mesecon.state = {} mesecon.state = {}
mesecon.rules.default = mesecon.rules.default = {
{{x=0, y=0, z=-1}, {x = 0, y = 0, z = -1},
{x=1, y=0, z=0}, {x = 1, y = 0, z = 0},
{x=-1, y=0, z=0}, {x = -1, y = 0, z = 0},
{x=0, y=0, z=1}, {x = 0, y = 0, z = 1},
{x=1, y=1, z=0}, {x = 1, y = 1, z = 0},
{x=1, y=-1, z=0}, {x = 1, y = -1, z = 0},
{x=-1, y=1, z=0}, {x = -1, y = 1, z = 0},
{x=-1, y=-1, z=0}, {x = -1, y = -1, z = 0},
{x=0, y=1, z=1}, {x = 0, y = 1, z = 1},
{x=0, y=-1, z=1}, {x = 0, y = -1, z = 1},
{x=0, y=1, z=-1}, {x = 0, y = 1, z = -1},
{x=0, y=-1, z=-1}} {x = 0, y = -1, z = -1},
}
mesecon.rules.pplate = mesecon.mergetable(mesecon.rules.default, {{x=0, y=-2, z=0}}) mesecon.rules.floor = mesecon.mergetable(mesecon.rules.default, {{x = 0, y = -1, z = 0}})
mesecon.rules.buttonlike = mesecon.rules.pplate = mesecon.mergetable(mesecon.rules.floor, {{x = 0, y = -2, z = 0}})
{{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0},
{x = 1, y =-1, z = 0},
{x = 1, y =-1, z = 1},
{x = 1, y =-1, z =-1},
{x = 2, y = 0, z = 0}}
mesecon.rules.flat = mesecon.rules.buttonlike = {
{{x = 1, y = 0, z = 0}, {x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0}, {x = 1, y = 1, z = 0},
{x = 0, y = 0, z = 1}, {x = 1, y = -1, z = 0},
{x = 0, y = 0, z =-1}} {x = 1, y = -1, z = 1},
{x = 1, y = -1, z = -1},
{x = 2, y = 0, z = 0},
}
mesecon.rules.alldirs = mesecon.rules.flat = {
{{x= 1, y= 0, z= 0}, {x = 1, y = 0, z = 0},
{x=-1, y= 0, z= 0}, {x = -1, y = 0, z = 0},
{x= 0, y= 1, z= 0}, {x = 0, y = 0, z = 1},
{x= 0, y=-1, z= 0}, {x = 0, y = 0, z = -1},
{x= 0, y= 0, z= 1}, }
{x= 0, y= 0, z=-1}}
mesecon.rules.alldirs = {
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0},
{x = 0, y = 1, z = 0},
{x = 0, y = -1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z = -1},
}
local rules_wallmounted = {
xp = mesecon.rotate_rules_down(mesecon.rules.floor),
xn = mesecon.rotate_rules_up(mesecon.rules.floor),
yp = mesecon.rotate_rules_up(mesecon.rotate_rules_up(mesecon.rules.floor)),
yn = mesecon.rules.floor,
zp = mesecon.rotate_rules_left(mesecon.rotate_rules_up(mesecon.rules.floor)),
zn = mesecon.rotate_rules_right(mesecon.rotate_rules_up(mesecon.rules.floor)),
}
local rules_buttonlike = {
xp = mesecon.rules.buttonlike,
xn = mesecon.rotate_rules_right(mesecon.rotate_rules_right(mesecon.rules.buttonlike)),
yp = mesecon.rotate_rules_down(mesecon.rules.buttonlike),
yn = mesecon.rotate_rules_up(mesecon.rules.buttonlike),
zp = mesecon.rotate_rules_right(mesecon.rules.buttonlike),
zn = mesecon.rotate_rules_left(mesecon.rules.buttonlike),
}
local function rules_from_dir(ruleset, dir)
if dir.x == 1 then return ruleset.xp end
if dir.y == 1 then return ruleset.yp end
if dir.z == 1 then return ruleset.zp end
if dir.x == -1 then return ruleset.xn end
if dir.y == -1 then return ruleset.yn end
if dir.z == -1 then return ruleset.zn end
end
mesecon.rules.wallmounted_get = function(node)
local dir = minetest.wallmounted_to_dir(node.param2)
return rules_from_dir(rules_wallmounted, dir)
end
mesecon.rules.buttonlike_get = function(node) mesecon.rules.buttonlike_get = function(node)
local rules = mesecon.rules.buttonlike
local dir = minetest.facedir_to_dir(node.param2) local dir = minetest.facedir_to_dir(node.param2)
if dir.x == 1 then return rules_from_dir(rules_buttonlike, dir)
-- No action needed
elseif dir.z == -1 then
rules=mesecon.rotate_rules_left(rules)
elseif dir.x == -1 then
rules=mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules))
elseif dir.z == 1 then
rules=mesecon.rotate_rules_right(rules)
elseif dir.y == -1 then
rules=mesecon.rotate_rules_up(rules)
elseif dir.y == 1 then
rules=mesecon.rotate_rules_down(rules)
end
return rules
end end
mesecon.state.on = "on" mesecon.state.on = "on"

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@ -21,7 +21,8 @@ mesecon.on_placenode = function(pos, node)
end end
--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node)) --mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
elseif mesecon.is_conductor_on(node) then elseif mesecon.is_conductor_on(node) then
minetest.swap_node(pos, {name = mesecon.get_conductor_off(node)}) node.name = mesecon.get_conductor_off(node)
minetest.swap_node(pos, node)
end end
end end
@ -62,42 +63,74 @@ mesecon.on_dignode = function(pos, node)
mesecon.execute_autoconnect_hooks_queue(pos, node) mesecon.execute_autoconnect_hooks_queue(pos, node)
end end
function mesecon.on_blastnode(pos, intensity)
local node = minetest.get_node(pos)
minetest.remove_node(pos)
mesecon.on_dignode(pos, node)
return minetest.get_node_drops(node.name, "")
end
minetest.register_on_placenode(mesecon.on_placenode) minetest.register_on_placenode(mesecon.on_placenode)
minetest.register_on_dignode(mesecon.on_dignode) minetest.register_on_dignode(mesecon.on_dignode)
-- Overheating service for fast circuits -- Overheating service for fast circuits
local OVERHEAT_MAX = mesecon.setting("overheat_max", 20)
local COOLDOWN_TIME = mesecon.setting("cooldown_time", 2.0)
local COOLDOWN_STEP = mesecon.setting("cooldown_granularity", 0.5)
local COOLDOWN_MULTIPLIER = OVERHEAT_MAX / COOLDOWN_TIME
local cooldown_timer = 0.0
local object_heat = {}
-- returns true if heat is too high -- returns true if heat is too high
mesecon.do_overheat = function(pos) function mesecon.do_overheat(pos)
local meta = minetest.get_meta(pos) local id = minetest.hash_node_position(pos)
local heat = meta:get_int("heat") or 0 local heat = (object_heat[id] or 0) + 1
object_heat[id] = heat
heat = heat + 1 if heat >= OVERHEAT_MAX then
meta:set_int("heat", heat) minetest.log("action", "Node overheats at " .. minetest.pos_to_string(pos))
object_heat[id] = nil
if heat < mesecon.setting("overheat_max", 20) then
mesecon.queue:add_action(pos, "cooldown", {}, 1, nil, 0)
else
return true return true
end end
return false return false
end end
function mesecon.do_cooldown(pos)
mesecon.queue:add_function("cooldown", function (pos) local id = minetest.hash_node_position(pos)
local meta = minetest.get_meta(pos) object_heat[id] = nil
local heat = meta:get_int("heat")
if (heat > 0) then
meta:set_int("heat", heat - 1)
end
end)
-- "Shim" for simple rotation, will result in the following item in nodedefs using it:
-- "on_rotate = screwdriver.rotate_simple" if screwdriver mod is installed
-- "on_rotate = nil" (essentially not present) if screwdriver mod is missing
if screwdriver then
mesecon.rotate_simple = screwdriver.rotate_simple
end end
function mesecon.get_heat(pos)
local id = minetest.hash_node_position(pos)
return object_heat[id] or 0
end
function mesecon.move_hot_nodes(moved_nodes)
local new_heat = {}
for _, n in ipairs(moved_nodes) do
local old_id = minetest.hash_node_position(n.oldpos)
local new_id = minetest.hash_node_position(n.pos)
new_heat[new_id] = object_heat[old_id]
object_heat[old_id] = nil
end
for id, heat in pairs(new_heat) do
object_heat[id] = heat
end
end
local function global_cooldown(dtime)
cooldown_timer = cooldown_timer + dtime
if cooldown_timer < COOLDOWN_STEP then
return -- don't overload the CPU
end
local cooldown = COOLDOWN_MULTIPLIER * cooldown_timer
cooldown_timer = 0
for id, heat in pairs(object_heat) do
heat = heat - cooldown
if heat <= 0 then
object_heat[id] = nil -- free some RAM
else
object_heat[id] = heat
end
end
end
minetest.register_globalstep(global_cooldown)

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@ -1,15 +1,15 @@
-- SETTINGS -- SETTINGS
function mesecon.setting(setting, default) function mesecon.setting(setting, default)
if type(default) == "boolean" then if type(default) == "boolean" then
local read = minetest.setting_getbool("mesecon."..setting) local read = minetest.settings:get_bool("mesecon."..setting)
if read == nil then if read == nil then
return default return default
else else
return read return read
end end
elseif type(default) == "string" then elseif type(default) == "string" then
return minetest.setting_get("mesecon."..setting) or default return minetest.settings:get("mesecon."..setting) or default
elseif type(default) == "number" then elseif type(default) == "number" then
return tonumber(minetest.setting_get("mesecon."..setting) or default) return tonumber(minetest.settings:get("mesecon."..setting) or default)
end end
end end

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@ -6,6 +6,56 @@ function mesecon.move_node(pos, newpos)
minetest.get_meta(pos):from_table(meta) minetest.get_meta(pos):from_table(meta)
end end
-- Rules rotation Functions:
function mesecon.rotate_rules_right(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = -rule.z,
y = rule.y,
z = rule.x,
name = rule.name})
end
return nr
end
function mesecon.rotate_rules_left(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = rule.z,
y = rule.y,
z = -rule.x,
name = rule.name})
end
return nr
end
function mesecon.rotate_rules_down(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = -rule.y,
y = rule.x,
z = rule.z,
name = rule.name})
end
return nr
end
function mesecon.rotate_rules_up(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = rule.y,
y = -rule.x,
z = rule.z,
name = rule.name})
end
return nr
end
--
function mesecon.flattenrules(allrules) function mesecon.flattenrules(allrules)
--[[ --[[
{ {
@ -136,19 +186,11 @@ function mesecon.invertRule(r)
return vector.multiply(r, -1) return vector.multiply(r, -1)
end end
function mesecon.tablecopy(table) -- deep table copy function mesecon.tablecopy(obj) -- deep copy
if type(table) ~= "table" then return table end -- no need to copy if type(obj) == "table" then
local newtable = {} return table.copy(obj)
for idx, item in pairs(table) do
if type(item) == "table" then
newtable[idx] = mesecon.tablecopy(item)
else
newtable[idx] = item
end
end end
return obj
return newtable
end end
function mesecon.cmpAny(t1, t2) function mesecon.cmpAny(t1, t2)
@ -178,6 +220,7 @@ end
function mesecon.register_node(name, spec_common, spec_off, spec_on) function mesecon.register_node(name, spec_common, spec_off, spec_on)
spec_common.drop = spec_common.drop or name .. "_off" spec_common.drop = spec_common.drop or name .. "_off"
spec_common.on_blast = spec_common.on_blast or mesecon.on_blastnode
spec_common.__mesecon_basename = name spec_common.__mesecon_basename = name
spec_on.__mesecon_state = "on" spec_on.__mesecon_state = "on"
spec_off.__mesecon_state = "off" spec_off.__mesecon_state = "off"

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@ -1 +1,2 @@
The blinky plants toggles between on and off state every three seconds. Can be used to make clocks. Also works after having restarted the game. The blinky plants toggles between on and off state every three seconds. Can be used to make clocks. Also works after having restarted the game.
It stops blinking in an inactive block, then starts again when the block becomes active.

BIN
mesecons_blinkyplant/doc/blinkyplant/preview.png Executable file → Normal file

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@ -24,6 +24,7 @@ mesecon.register_node("mesecons_blinkyplant:blinky_plant", {
drawtype = "plantlike", drawtype = "plantlike",
inventory_image = "jeija_blinky_plant_off.png", inventory_image = "jeija_blinky_plant_off.png",
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = false, walkable = false,
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {

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@ -4,12 +4,13 @@
mesecon.button_turnoff = function (pos) mesecon.button_turnoff = function (pos)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
if node.name=="mesecons_button:button_on" then --has not been dug if node.name ~= "mesecons_button:button_on" then -- has been dug
minetest.swap_node(pos, {name = "mesecons_button:button_off", param2=node.param2}) return
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon.receptor_off(pos, rules)
end end
minetest.swap_node(pos, {name = "mesecons_button:button_off", param2 = node.param2})
minetest.sound_play("mesecons_button_pop", {pos = pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon.receptor_off(pos, rules)
end end
minetest.register_node("mesecons_button:button_off", { minetest.register_node("mesecons_button:button_off", {
@ -24,6 +25,7 @@ minetest.register_node("mesecons_button:button_off", {
}, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
legacy_wallmounted = true, legacy_wallmounted = true,
walkable = false, walkable = false,
on_rotate = mesecon.buttonlike_onrotate, on_rotate = mesecon.buttonlike_onrotate,
@ -45,13 +47,14 @@ minetest.register_node("mesecons_button:button_off", {
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2}) minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node)) mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos}) minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1, mesecon.button_turnoff, pos) minetest.get_node_timer(pos):start(1)
end, end,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.off, state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get rules = mesecon.rules.buttonlike_get
}} }},
on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_button:button_on", { minetest.register_node("mesecons_button:button_on", {
@ -66,10 +69,11 @@ minetest.register_node("mesecons_button:button_on", {
}, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
legacy_wallmounted = true, legacy_wallmounted = true,
walkable = false, walkable = false,
on_rotate = false, on_rotate = false,
light_source = default.LIGHT_MAX-7, light_source = minetest.LIGHT_MAX-7,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -89,7 +93,9 @@ minetest.register_node("mesecons_button:button_on", {
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.on, state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get rules = mesecon.rules.buttonlike_get
}} }},
on_timer = mesecon.button_turnoff,
on_blast = mesecon.on_blastnode,
}) })
minetest.register_craft({ minetest.register_craft({

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@ -1 +1,2 @@
There is no crafting recipe as this should only be available for server admins. Quite similar to the Minecraft counterpart. Executes server commands. There is no crafting recipe as this should only be available for server admins. Quite similar to the Minecraft counterpart. Executes server commands.
It works in inactive blocks.

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@ -181,6 +181,7 @@ minetest.register_node("mesecons_commandblock:commandblock_off", {
description = "Command Block", description = "Command Block",
tiles = {"jeija_commandblock_off.png"}, tiles = {"jeija_commandblock_off.png"},
inventory_image = minetest.inventorycube("jeija_commandblock_off.png"), inventory_image = minetest.inventorycube("jeija_commandblock_off.png"),
is_ground_content = false,
groups = {cracky=2, mesecon_effector_off=1}, groups = {cracky=2, mesecon_effector_off=1},
on_construct = construct, on_construct = construct,
after_place_node = after_place, after_place_node = after_place,
@ -189,11 +190,13 @@ minetest.register_node("mesecons_commandblock:commandblock_off", {
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons = {effector = { mesecons = {effector = {
action_on = commandblock_action_on action_on = commandblock_action_on
}} }},
on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_commandblock:commandblock_on", { minetest.register_node("mesecons_commandblock:commandblock_on", {
tiles = {"jeija_commandblock_on.png"}, tiles = {"jeija_commandblock_on.png"},
is_ground_content = false,
groups = {cracky=2, mesecon_effector_on=1, not_in_creative_inventory=1}, groups = {cracky=2, mesecon_effector_on=1, not_in_creative_inventory=1},
light_source = 10, light_source = 10,
drop = "mesecons_commandblock:commandblock_off", drop = "mesecons_commandblock:commandblock_off",
@ -204,5 +207,6 @@ minetest.register_node("mesecons_commandblock:commandblock_on", {
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons = {effector = { mesecons = {effector = {
action_off = commandblock_action_off action_off = commandblock_action_off
}} }},
on_blast = mesecon.on_blastnode,
}) })

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@ -1 +1 @@
The delayer delays the signal from the input for a determined time. The time can be set by punching the delayer. Possible delays are: 0.1 seconds, 0.3 seconds, 0.5 seconds and 1 second. You may try to use it for creating songs with the noteblock. The delayer delays the signal from the input for a determined time. The time can be set by punching the delayer. Possible delays are: 0.1 seconds, 0.3 seconds, 0.5 seconds and 1 second. You may try to use it for creating songs with the noteblock. It works in unloaded blocks.

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@ -87,7 +87,7 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = true, is_ground_content = false,
drop = 'mesecons_delayer:delayer_off_1', drop = 'mesecons_delayer:delayer_off_1',
on_punch = function (pos, node) on_punch = function (pos, node)
if node.name=="mesecons_delayer:delayer_off_1" then if node.name=="mesecons_delayer:delayer_off_1" then
@ -114,7 +114,8 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
rules = delayer_get_input_rules, rules = delayer_get_input_rules,
action_on = delayer_activate action_on = delayer_activate
} }
} },
on_blast = mesecon.on_blastnode,
}) })
@ -142,7 +143,7 @@ minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = true, is_ground_content = false,
drop = 'mesecons_delayer:delayer_off_1', drop = 'mesecons_delayer:delayer_off_1',
on_punch = function (pos, node) on_punch = function (pos, node)
if node.name=="mesecons_delayer:delayer_on_1" then if node.name=="mesecons_delayer:delayer_on_1" then
@ -157,6 +158,7 @@ minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
end, end,
delayer_time = delaytime, delayer_time = delaytime,
delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i), delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
sounds = default.node_sound_stone_defaults(),
mesecons = { mesecons = {
receptor = receptor =
{ {
@ -168,7 +170,8 @@ minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
rules = delayer_get_input_rules, rules = delayer_get_input_rules,
action_off = delayer_deactivate action_off = delayer_deactivate
} }
} },
on_blast = mesecon.on_blastnode,
}) })
end end

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@ -1,6 +1,11 @@
The node detector is a receptor. It changes its state when either any node The node detector is a receptor. It changes its state when either any node
or a specific node is detected. Right-click it to set a nodename to scan for. or a specific node is detected. Right-click it to set a nodename to scan for.
It can also receive digiline signals. You can either send "GET" and it will It can also receive digiline signals. For example, you can send
respond with the detected nodename or you can send any other string and it will <code>{distance=4, scanname="default:dirt"}</code>
set this string as the node to scan for. to set distance to 4 and scan for dirt. You can omit either parameter.
There is also a command parameter: <code>{command="get"}</code> will respond
with the detected nodename and <code>{command="scan"}</code> will respond with
a boolean using the distance and nodename of the detector.
Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt. Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt.
The distance parameter specifies how many blocks are between the node detector and the node to detect.
Automatic scanning with Mesecons output only works when the detector is in an active block, but Digilines queries always work.

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@ -1,3 +1,5 @@
The object detector is a receptor. It changes its state when a player approaches. The object detector is a receptor. It changes its state when a player approaches.
Right-click it to set a name to scan for. Right-click it to set a name to scan for.
You can also search for comma-separated lists of players where the detector gets activated if any of the names in the list are found.
It can also receive digiline signals which are the name to scan for on the specified channel in the right-click menu. It can also receive digiline signals which are the name to scan for on the specified channel in the right-click menu.
Automatic scanning with Mesecons output only works when the detector is in an active block, but Digilines queries always work.

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@ -5,15 +5,18 @@ local GET_COMMAND = "GET"
-- The radius can be specified in mesecons/settings.lua -- The radius can be specified in mesecons/settings.lua
local function object_detector_make_formspec(pos) local function object_detector_make_formspec(pos)
minetest.get_meta(pos):set_string("formspec", "size[9,2.5]" .. local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of player to scan for (empty for any):;${scanname}]".. "field[0.3, 0;9,2;scanname;Name of player to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]".. "field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]") "button_exit[7,0.75;2,3;;Save]")
end end
local function object_detector_on_receive_fields(pos, _, fields) local function object_detector_on_receive_fields(pos, formname, fields, sender)
if not fields.scanname or not fields.digiline_channel then return end if not fields.scanname or not fields.digiline_channel then return end
if minetest.is_protected(pos, sender:get_player_name()) then return end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname) meta:set_string("scanname", fields.scanname)
meta:set_string("digiline_channel", fields.digiline_channel) meta:set_string("digiline_channel", fields.digiline_channel)
@ -28,14 +31,17 @@ local function object_detector_scan(pos)
if next(objs) == nil then return false end if next(objs) == nil then return false end
local scanname = minetest.get_meta(pos):get_string("scanname") local scanname = minetest.get_meta(pos):get_string("scanname")
local scan_for = {}
for _, str in pairs(string.split(scanname:gsub(" ", ""), ",")) do
scan_for[str] = true
end
local every_player = scanname == "" local every_player = scanname == ""
for _, obj in pairs(objs) do for _, obj in pairs(objs) do
-- "" is returned if it is not a player; "" ~= nil; so only handle objects with foundname ~= "" -- "" is returned if it is not a player; "" ~= nil; so only handle objects with foundname ~= ""
local foundname = obj:get_player_name() local foundname = obj:get_player_name()
if foundname ~= "" then if foundname ~= "" then
-- return true if scanning for any player or if specific playername was detected if every_player or scan_for[foundname] then
if scanname == "" or foundname == scanname then
return true return true
end end
end end
@ -60,6 +66,7 @@ local object_detector_digiline = {
minetest.register_node("mesecons_detector:object_detector_off", { minetest.register_node("mesecons_detector:object_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"}, tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"},
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = true, walkable = true,
groups = {cracky=3}, groups = {cracky=3},
description="Player Detector", description="Player Detector",
@ -70,12 +77,14 @@ minetest.register_node("mesecons_detector:object_detector_off", {
on_construct = object_detector_make_formspec, on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields, on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
digiline = object_detector_digiline digiline = object_detector_digiline,
on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_detector:object_detector_on", { minetest.register_node("mesecons_detector:object_detector_on", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"}, tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"},
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = true, walkable = true,
groups = {cracky=3,not_in_creative_inventory=1}, groups = {cracky=3,not_in_creative_inventory=1},
drop = 'mesecons_detector:object_detector_off', drop = 'mesecons_detector:object_detector_off',
@ -86,7 +95,8 @@ minetest.register_node("mesecons_detector:object_detector_on", {
on_construct = object_detector_make_formspec, on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields, on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
digiline = object_detector_digiline digiline = object_detector_digiline,
on_blast = mesecon.on_blastnode,
}) })
minetest.register_craft({ minetest.register_craft({
@ -98,6 +108,15 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = 'mesecons_detector:object_detector_off',
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_microcontroller:microcontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
}
})
minetest.register_abm({ minetest.register_abm({
nodenames = {"mesecons_detector:object_detector_off"}, nodenames = {"mesecons_detector:object_detector_off"},
interval = 1, interval = 1,
@ -128,17 +147,23 @@ minetest.register_abm({
-- Detects the node in front of it -- Detects the node in front of it
local function node_detector_make_formspec(pos) local function node_detector_make_formspec(pos)
minetest.get_meta(pos):set_string("formspec", "size[9,2.5]" .. local meta = minetest.get_meta(pos)
if meta:get_string("distance") == "" then meta:set_string("distance", "0") end
meta:set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of node to scan for (empty for any):;${scanname}]".. "field[0.3, 0;9,2;scanname;Name of node to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]".. "field[0.3,1.5;2.5,2;distance;Distance (0-"..mesecon.setting("node_detector_distance_max", 10).."):;${distance}]"..
"field[3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]") "button_exit[7,0.75;2,3;;Save]")
end end
local function node_detector_on_receive_fields(pos, _, fields) local function node_detector_on_receive_fields(pos, fieldname, fields, sender)
if not fields.scanname or not fields.digiline_channel then return end if not fields.scanname or not fields.digiline_channel then return end
if minetest.is_protected(pos, sender:get_player_name()) then return end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname) meta:set_string("scanname", fields.scanname)
meta:set_string("distance", fields.distance or "0")
meta:set_string("digiline_channel", fields.digiline_channel) meta:set_string("digiline_channel", fields.digiline_channel)
node_detector_make_formspec(pos) node_detector_make_formspec(pos)
end end
@ -148,31 +173,65 @@ local function node_detector_scan(pos)
local node = minetest.get_node_or_nil(pos) local node = minetest.get_node_or_nil(pos)
if not node then return end if not node then return end
local meta = minetest.get_meta(pos)
local distance = meta:get_int("distance")
local distance_max = mesecon.setting("node_detector_distance_max", 10)
if distance < 0 then distance = 0 end
if distance > distance_max then distance = distance_max end
local frontname = minetest.get_node( local frontname = minetest.get_node(
vector.subtract(pos, minetest.facedir_to_dir(node.param2)) vector.subtract(pos, vector.multiply(minetest.facedir_to_dir(node.param2), distance + 1))
).name ).name
local scanname = minetest.get_meta(pos):get_string("scanname") local scanname = meta:get_string("scanname")
return (frontname == scanname) or return (frontname == scanname) or
(frontname ~= "air" and frontname ~= "ignore" and scanname == "") (frontname ~= "air" and frontname ~= "ignore" and scanname == "")
end end
local function node_detector_send_node_name(pos, node, channel, meta)
local distance = meta:get_int("distance")
local distance_max = mesecon.setting("node_detector_distance_max", 10)
if distance < 0 then distance = 0 end
if distance > distance_max then distance = distance_max end
local nodename = minetest.get_node(
vector.subtract(pos, vector.multiply(minetest.facedir_to_dir(node.param2), distance + 1))
).name
digiline:receptor_send(pos, digiline.rules.default, channel, nodename)
end
-- set player name when receiving a digiline signal on a specific channel -- set player name when receiving a digiline signal on a specific channel
local node_detector_digiline = { local node_detector_digiline = {
effector = { effector = {
action = function(pos, node, channel, msg) action = function(pos, node, channel, msg)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if channel ~= meta:get_string("digiline_channel") then return end if channel ~= meta:get_string("digiline_channel") then return end
if msg == GET_COMMAND then if type(msg) == "table" then
local nodename = minetest.get_node( if msg.distance or msg.scanname then
vector.subtract(pos, minetest.facedir_to_dir(node.param2)) if msg.distance then
).name meta:set_string("distance", msg.distance)
end
digiline:receptor_send(pos, digiline.rules.default, channel, nodename) if msg.scanname then
meta:set_string("scanname", msg.scanname)
end
node_detector_make_formspec(pos)
end
if msg.command == "get" then
node_detector_send_node_name(pos, node, channel, meta)
elseif msg.command == "scan" then
local result = node_detector_scan(pos)
digiline:receptor_send(pos, digiline.rules.default, channel, result)
end
else else
meta:set_string("scanname", msg) if msg == GET_COMMAND then
node_detector_make_formspec(pos) node_detector_send_node_name(pos, node, channel, meta)
else
meta:set_string("scanname", msg)
node_detector_make_formspec(pos)
end
end end
end, end,
}, },
@ -200,6 +259,7 @@ minetest.register_node("mesecons_detector:node_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"}, tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
walkable = true, walkable = true,
groups = {cracky=3}, groups = {cracky=3},
description="Node Detector", description="Node Detector",
@ -208,15 +268,16 @@ minetest.register_node("mesecons_detector:node_detector_off", {
}}, }},
on_construct = node_detector_make_formspec, on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields, on_receive_fields = node_detector_on_receive_fields,
after_place_node = after_place_node_detector,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline digiline = node_detector_digiline,
on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_detector:node_detector_on", { minetest.register_node("mesecons_detector:node_detector_on", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_on.png"}, tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_on.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
walkable = true, walkable = true,
groups = {cracky=3,not_in_creative_inventory=1}, groups = {cracky=3,not_in_creative_inventory=1},
drop = 'mesecons_detector:node_detector_off', drop = 'mesecons_detector:node_detector_off',
@ -225,9 +286,9 @@ minetest.register_node("mesecons_detector:node_detector_on", {
}}, }},
on_construct = node_detector_make_formspec, on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields, on_receive_fields = node_detector_on_receive_fields,
after_place_node = after_place_node_detector,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline digiline = node_detector_digiline,
on_blast = mesecon.on_blastnode,
}) })
minetest.register_craft({ minetest.register_craft({
@ -239,6 +300,15 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = 'mesecons_detector:node_detector_off',
recipe = {
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_microcontroller:microcontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
}
})
minetest.register_abm({ minetest.register_abm({
nodenames = {"mesecons_detector:node_detector_off"}, nodenames = {"mesecons_detector:node_detector_off"},
interval = 1, interval = 1,

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@ -1,12 +1,15 @@
local screwdriver_exists = minetest.global_exists("screwdriver")
local corner_nodebox = { local corner_nodebox = {
type = "fixed", type = "fixed",
-- ±0.001 is to prevent z-fighting
fixed = {{ -16/32-0.001, -17/32, -3/32, 0, -13/32, 3/32 }, fixed = {{ -16/32-0.001, -17/32, -3/32, 0, -13/32, 3/32 },
{ -3/32, -17/32, -16/32+0.001, 3/32, -13/32, 3/32}} { -3/32, -17/32, -16/32+0.001, 3/32, -13/32, 3/32}}
} }
local corner_selectionbox = { local corner_selectionbox = {
type = "fixed", type = "fixed",
fixed = { -16/32-0.001, -18/32, -16/32, 5/32, -12/32, 5/32 }, fixed = { -16/32, -16/32, -16/32, 5/32, -12/32, 5/32 },
} }
local corner_get_rules = function (node) local corner_get_rules = function (node)
@ -33,19 +36,22 @@ minetest.register_node("mesecons_extrawires:corner_on", {
}, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
walkable = false, walkable = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = corner_selectionbox, selection_box = corner_selectionbox,
node_box = corner_nodebox, node_box = corner_nodebox,
on_rotate = mesecon.rotate_simple,
groups = {dig_immediate = 3, not_in_creative_inventory = 1}, groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:corner_off", drop = "mesecons_extrawires:corner_off",
sounds = default.node_sound_defaults(),
mesecons = {conductor = mesecons = {conductor =
{ {
state = mesecon.state.on, state = mesecon.state.on,
rules = corner_get_rules, rules = corner_get_rules,
offstate = "mesecons_extrawires:corner_off" offstate = "mesecons_extrawires:corner_off"
}} }},
on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple,
}) })
minetest.register_node("mesecons_extrawires:corner_off", { minetest.register_node("mesecons_extrawires:corner_off", {
@ -61,18 +67,21 @@ minetest.register_node("mesecons_extrawires:corner_off", {
}, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
walkable = false, walkable = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = corner_selectionbox, selection_box = corner_selectionbox,
node_box = corner_nodebox, node_box = corner_nodebox,
on_rotate = mesecon.rotate_simple,
groups = {dig_immediate = 3}, groups = {dig_immediate = 3},
sounds = default.node_sound_defaults(),
mesecons = {conductor = mesecons = {conductor =
{ {
state = mesecon.state.off, state = mesecon.state.off,
rules = corner_get_rules, rules = corner_get_rules,
onstate = "mesecons_extrawires:corner_on" onstate = "mesecons_extrawires:corner_on"
}} }},
on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple,
}) })
minetest.register_craft({ minetest.register_craft({

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@ -29,16 +29,19 @@ minetest.register_node("mesecons_extrawires:crossover_off", {
"jeija_insulated_wire_ends_off.png" "jeija_insulated_wire_ends_off.png"
}, },
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = false, walkable = false,
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}}, selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3}, groups = {dig_immediate=3, mesecon=3},
sounds = default.node_sound_defaults(),
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
rules = crossover_get_rules(), rules = crossover_get_rules(),
} }
}, },
on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_extrawires:crossover_01", { minetest.register_node("mesecons_extrawires:crossover_01", {
@ -53,16 +56,19 @@ minetest.register_node("mesecons_extrawires:crossover_01", {
"jeija_insulated_wire_ends_off.png" "jeija_insulated_wire_ends_off.png"
}, },
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = false, walkable = false,
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}}, selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1}, groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = default.node_sound_defaults(),
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
rules = crossover_get_rules(), rules = crossover_get_rules(),
} }
}, },
on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_extrawires:crossover_10", { minetest.register_node("mesecons_extrawires:crossover_10", {
@ -77,16 +83,19 @@ minetest.register_node("mesecons_extrawires:crossover_10", {
"jeija_insulated_wire_ends_on.png" "jeija_insulated_wire_ends_on.png"
}, },
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = false, walkable = false,
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}}, selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1}, groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = default.node_sound_defaults(),
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
rules = crossover_get_rules(), rules = crossover_get_rules(),
} }
}, },
on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_extrawires:crossover_on", { minetest.register_node("mesecons_extrawires:crossover_on", {
@ -101,16 +110,19 @@ minetest.register_node("mesecons_extrawires:crossover_on", {
"jeija_insulated_wire_ends_on.png" "jeija_insulated_wire_ends_on.png"
}, },
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = false, walkable = false,
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}}, selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1}, groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = default.node_sound_defaults(),
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
rules = crossover_get_rules(), rules = crossover_get_rules(),
} }
}, },
on_blast = mesecon.on_blastnode,
}) })
minetest.register_craft({ minetest.register_craft({

View File

@ -1,2 +1,3 @@
default default
mesecons mesecons
screwdriver?

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Insulated corners are conductors that only conduct between the inputs (also not up or down). When placing they always point to the left in direction of your vision. Insulated corners are conductors that only conduct between the inputs (also not up or down). When placing they always point to the left in direction of your vision. Like uninsulated wires, they work through unloaded blocks.

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Insulated crossing are conductors that conduct two signals between the opposing sides, the signals are insulated to each other. Insulated crossing are conductors that conduct two signals between the opposing sides, the signals are insulated to each other. Like uninsulated wires, they work through unloaded blocks.

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The basic prerequesite for mesecons, can be crafted into wires and other stuff. Have a look at the <a href="http://wiki.minetest.net/Mese">Minetest Wiki</a> for more information. Mese is a conductor. It conducts in all six directions: Up/Down/Left/Right/Forward/Backward The basic prerequesite for mesecons, can be crafted into wires and other stuff. Have a look at the <a href="http://wiki.minetest.net/Mese">Minetest Wiki</a> for more information. Mese is a conductor. It conducts in all six directions: Up/Down/Left/Right/Forward/Backward. Like horizontal wires, Mese conduction works through unloaded blocks.

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Insulated T-Junctions are conductors that only conduct between the inputs (also not up or down). Insulated T-Junctions are conductors that only conduct between the inputs (also not up or down). Like uninsulated wires, they work through unloaded blocks.

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Vertical Mesecons only conduct up and down. Plates appear at the ends, at that place they also conduct to the side. Vertical Mesecons only conduct up and down. Plates appear at the ends, at that place they also conduct to the side. Like horizontal wires, they work through unloaded blocks.

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@ -26,7 +26,8 @@ local powered_def = mesecon.mergetable(minetest.registered_nodes["default:mese"]
offstate = "default:mese", offstate = "default:mese",
rules = mesewire_rules rules = mesewire_rules
}}, }},
groups = {cracky = 1, not_in_creative_inventory = 1} groups = {cracky = 1, not_in_creative_inventory = 1},
on_blast = mesecon.on_blastnode,
}) })
for i, v in pairs(powered_def.tiles) do for i, v in pairs(powered_def.tiles) do

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@ -1,12 +1,15 @@
local screwdriver_exists = minetest.global_exists("screwdriver")
local tjunction_nodebox = { local tjunction_nodebox = {
type = "fixed", type = "fixed",
-- ±0.001 is to prevent z-fighting
fixed = {{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 }, fixed = {{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32+0.001, 3/32, -13/32, -3/32},} { -3/32, -17/32, -16/32+0.001, 3/32, -13/32, -3/32},}
} }
local tjunction_selectionbox = { local tjunction_selectionbox = {
type = "fixed", type = "fixed",
fixed = { -16/32-0.001, -18/32, -16/32, 16/32+0.001, -12/32, 7/32 }, fixed = { -16/32, -16/32, -16/32, 16/32, -12/32, 7/32 },
} }
local tjunction_get_rules = function (node) local tjunction_get_rules = function (node)
@ -34,19 +37,22 @@ minetest.register_node("mesecons_extrawires:tjunction_on", {
}, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
walkable = false, walkable = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = tjunction_selectionbox, selection_box = tjunction_selectionbox,
node_box = tjunction_nodebox, node_box = tjunction_nodebox,
on_rotate = mesecon.rotate_simple,
groups = {dig_immediate = 3, not_in_creative_inventory = 1}, groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:tjunction_off", drop = "mesecons_extrawires:tjunction_off",
sounds = default.node_sound_defaults(),
mesecons = {conductor = mesecons = {conductor =
{ {
state = mesecon.state.on, state = mesecon.state.on,
rules = tjunction_get_rules, rules = tjunction_get_rules,
offstate = "mesecons_extrawires:tjunction_off" offstate = "mesecons_extrawires:tjunction_off"
}} }},
on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple,
}) })
minetest.register_node("mesecons_extrawires:tjunction_off", { minetest.register_node("mesecons_extrawires:tjunction_off", {
@ -62,18 +68,21 @@ minetest.register_node("mesecons_extrawires:tjunction_off", {
}, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
walkable = false, walkable = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = tjunction_selectionbox, selection_box = tjunction_selectionbox,
node_box = tjunction_nodebox, node_box = tjunction_nodebox,
on_rotate = mesecon.rotate_simple,
groups = {dig_immediate = 3}, groups = {dig_immediate = 3},
sounds = default.node_sound_defaults(),
mesecons = {conductor = mesecons = {conductor =
{ {
state = mesecon.state.off, state = mesecon.state.off,
rules = tjunction_get_rules, rules = tjunction_get_rules,
onstate = "mesecons_extrawires:tjunction_on" onstate = "mesecons_extrawires:tjunction_on"
}} }},
on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple,
}) })
minetest.register_craft({ minetest.register_craft({

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@ -77,18 +77,19 @@ end
-- Vertical wire -- Vertical wire
mesecon.register_node("mesecons_extrawires:vertical", { mesecon.register_node("mesecons_extrawires:vertical", {
description = "Vertical mesecon", description = "Vertical Mesecon",
drawtype = "nodebox", drawtype = "nodebox",
walkable = false, walkable = false,
paramtype = "light", paramtype = "light",
is_ground_content = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = vertical_box, selection_box = vertical_box,
node_box = vertical_box, node_box = vertical_box,
on_rotate = false,
is_vertical_conductor = true, is_vertical_conductor = true,
drop = "mesecons_extrawires:vertical_off", drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update, after_place_node = vertical_update,
after_dig_node = vertical_update after_dig_node = vertical_update,
sounds = default.node_sound_defaults(),
},{ },{
tiles = {"mesecons_wire_off.png"}, tiles = {"mesecons_wire_off.png"},
groups = {dig_immediate=3}, groups = {dig_immediate=3},
@ -113,15 +114,16 @@ mesecon.register_node("mesecons_extrawires:vertical_top", {
drawtype = "nodebox", drawtype = "nodebox",
walkable = false, walkable = false,
paramtype = "light", paramtype = "light",
is_ground_content = false,
sunlight_propagates = true, sunlight_propagates = true,
groups = {dig_immediate=3, not_in_creative_inventory=1}, groups = {dig_immediate=3, not_in_creative_inventory=1},
selection_box = top_box, selection_box = top_box,
node_box = top_box, node_box = top_box,
on_rotate = false,
is_vertical_conductor = true, is_vertical_conductor = true,
drop = "mesecons_extrawires:vertical_off", drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update, after_place_node = vertical_update,
after_dig_node = vertical_update after_dig_node = vertical_update,
sounds = default.node_sound_defaults(),
},{ },{
tiles = {"mesecons_wire_off.png"}, tiles = {"mesecons_wire_off.png"},
mesecons = {conductor = { mesecons = {conductor = {
@ -144,15 +146,16 @@ mesecon.register_node("mesecons_extrawires:vertical_bottom", {
drawtype = "nodebox", drawtype = "nodebox",
walkable = false, walkable = false,
paramtype = "light", paramtype = "light",
is_ground_content = false,
sunlight_propagates = true, sunlight_propagates = true,
groups = {dig_immediate = 3, not_in_creative_inventory = 1}, groups = {dig_immediate = 3, not_in_creative_inventory = 1},
selection_box = bottom_box, selection_box = bottom_box,
node_box = bottom_box, node_box = bottom_box,
on_rotate = false,
is_vertical_conductor = true, is_vertical_conductor = true,
drop = "mesecons_extrawires:vertical_off", drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update, after_place_node = vertical_update,
after_dig_node = vertical_update after_dig_node = vertical_update,
sounds = default.node_sound_defaults(),
},{ },{
tiles = {"mesecons_wire_off.png"}, tiles = {"mesecons_wire_off.png"},
mesecons = {conductor = { mesecons = {conductor = {

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mesecons mesecons
screwdriver?

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@ -1,5 +1,6 @@
FPGAs can be used to chain multiple logic gates together in a compact manner. FPGAs can be used to chain multiple logic gates together in a compact manner.
They come with 4 I/O ports and 10 internal registers, They come with 4 I/O ports and 10 internal registers,
which can then be connected with eachother to form logic circuits.<br /> which can then be connected with each other to form logic circuits.
They work fine in unloaded blocks.<br />
Supported gate types: <b>AND</b>, <b>OR</b>, <b>NOT</b>, <b>XOR</b>, <b>NAND</b>, <b>XNOR</b>, <b>Buffer</b> (=)<br /> Supported gate types: <b>AND</b>, <b>OR</b>, <b>NOT</b>, <b>XOR</b>, <b>NAND</b>, <b>XNOR</b>, <b>Buffer</b> (=)<br />
I/O ports: <b>A B C D</b>; Registers: numbered <b>0</b> to <b>9</b> I/O ports: <b>A B C D</b>; Registers: numbered <b>0</b> to <b>9</b>

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@ -69,10 +69,11 @@ plg.register_nodes({
"jeija_fpga_sides.png" "jeija_fpga_sides.png"
}, },
inventory_image = "", -- replaced later inventory_image = "", -- replaced later
is_ground_content = false,
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
walkable = true, walkable = true,
groups = {dig_immediate = 2, mesecon = 3}, groups = {dig_immediate = 2, mesecon = 3, overheat = 1},
drop = "mesecons_fpga:fpga0000", drop = "mesecons_fpga:fpga0000",
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -116,6 +117,45 @@ plg.register_nodes({
after_dig_node = function(pos, node) after_dig_node = function(pos, node)
mesecon.receptor_off(pos, plg.rules[node.name]) mesecon.receptor_off(pos, plg.rules[node.name])
end, end,
on_blast = mesecon.on_blastnode,
on_rotate = function(pos, node, user, mode)
local abcd1 = {"A", "B", "C", "D"}
local abcd2 = {A = 1, B = 2, C = 3, D = 4}
local ops = {"op1", "op2", "dst"}
local dir = 0
if mode == screwdriver.ROTATE_FACE then -- clock-wise
dir = 1
if user and user:is_player() then
minetest.chat_send_player(user:get_player_name(),
"FPGA ports have been rotated clockwise.")
end
elseif mode == screwdriver.ROTATE_AXIS then -- counter-clockwise
dir = -1
if user and user:is_player() then
minetest.chat_send_player(user:get_player_name(),
"FPGA ports have been rotated counter-clockwise.")
end
end
local meta = minetest.get_meta(pos)
local instr = lcore.deserialize(meta:get_string("instr"))
for i = 1, #instr do
for _, op in ipairs(ops) do
local o = instr[i][op]
if o and o.type == "io" then
local num = abcd2[o.port]
num = num + dir
if num > 4 then num = 1
elseif num < 1 then num = 4 end
instr[i][op].port = abcd1[num]
end
end
end
meta:set_string("instr", lcore.serialize(instr))
plg.update_formspec(pos, instr)
return true
end,
}) })
@ -270,6 +310,11 @@ plg.update = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if meta:get_int("valid") ~= 1 then if meta:get_int("valid") ~= 1 then
return return
elseif mesecon.do_overheat(pos) then
plg.setports(pos, false, false, false, false)
meta:set_int("valid", 0)
meta:set_string("infotext", "FPGA (overheated)")
return
end end
local is = lcore.deserialize(meta:get_string("instr")) local is = lcore.deserialize(meta:get_string("instr"))

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And gates power their output if both inputs (from left and right) are powered. AND gates power their output if both inputs (from left and right) are powered.
They work in unloaded blocks.

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Mesecon diodes, just like real ones, only transfer power (signals) in one direction only. Diodes conduct signals in one direction only.
They work in unloaded blocks.

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