2017-08-06 18:43:41 +02:00
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-- support for i18n
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2020-08-31 06:00:18 +02:00
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local S = minetest.get_translator(minetest.get_current_modname())
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2017-08-06 18:43:41 +02:00
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2017-03-17 21:05:55 +01:00
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local skin_previews = {}
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local use_player_monoids = minetest.global_exists("player_monoids")
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local use_armor_monoid = minetest.global_exists("armor_monoid")
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2018-05-07 15:41:40 +02:00
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local use_pova_mod = minetest.get_modpath("pova")
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2017-04-13 21:11:15 +02:00
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local armor_def = setmetatable({}, {
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__index = function()
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return setmetatable({
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groups = setmetatable({}, {
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__index = function()
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return 0
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end})
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}, {
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__index = function()
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return 0
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end
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})
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end,
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})
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local armor_textures = setmetatable({}, {
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__index = function()
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return setmetatable({}, {
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__index = function()
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return "blank.png"
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end
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})
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end
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})
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2017-03-17 21:05:55 +01:00
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armor = {
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timer = 0,
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elements = {"head", "torso", "legs", "feet"},
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2017-03-18 21:12:43 +01:00
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physics = {"jump", "speed", "gravity"},
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2017-03-23 01:52:32 +01:00
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attributes = {"heal", "fire", "water"},
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2017-03-19 19:39:58 +01:00
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formspec = "image[2.5,0;2,4;armor_preview]"..
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2017-03-17 21:05:55 +01:00
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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2017-03-19 19:39:58 +01:00
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default.get_hotbar_bg(0, 4.7)..
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"list[current_player;main;0,4.7;8,1;]"..
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"list[current_player;main;0,5.85;8,3;8]",
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2017-04-13 21:11:15 +02:00
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def = armor_def,
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textures = armor_textures,
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2017-03-17 21:05:55 +01:00
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default_skin = "character",
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2017-03-18 18:23:50 +01:00
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materials = {
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wood = "group:wood",
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cactus = "default:cactus",
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steel = "default:steel_ingot",
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bronze = "default:bronze_ingot",
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diamond = "default:diamond",
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gold = "default:gold_ingot",
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mithril = "moreores:mithril_ingot",
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crystal = "ethereal:crystal_ingot",
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},
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fire_nodes = {
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{"default:lava_source", 5, 8},
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{"default:lava_flowing", 5, 8},
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{"fire:basic_flame", 3, 4},
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{"fire:permanent_flame", 3, 4},
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{"ethereal:crystal_spike", 2, 1},
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{"ethereal:fire_flower", 2, 1},
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{"default:torch", 1, 1},
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{"default:torch_ceiling", 1, 1},
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{"default:torch_wall", 1, 1},
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},
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2017-03-23 01:52:32 +01:00
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registered_groups = {["fleshy"]=100},
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2017-03-18 21:12:43 +01:00
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registered_callbacks = {
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on_update = {},
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on_equip = {},
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on_unequip = {},
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2017-04-05 18:46:09 +02:00
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on_damage = {},
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2017-03-18 21:12:43 +01:00
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on_destroy = {},
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},
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2018-02-11 13:33:46 +01:00
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migrate_old_inventory = true,
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2020-08-31 06:00:18 +02:00
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version = "0.4.13",
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get_translator = S
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2017-03-17 21:05:55 +01:00
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}
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2017-03-18 18:23:50 +01:00
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armor.config = {
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2017-04-11 20:31:25 +02:00
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init_delay = 2,
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init_times = 10,
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2017-03-18 18:23:50 +01:00
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bones_delay = 1,
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update_time = 1,
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drop = minetest.get_modpath("bones") ~= nil,
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destroy = false,
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level_multiplier = 1,
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heal_multiplier = 1,
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material_wood = true,
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material_cactus = true,
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material_steel = true,
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material_bronze = true,
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material_diamond = true,
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material_gold = true,
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material_mithril = true,
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material_crystal = true,
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2017-03-31 22:18:29 +02:00
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water_protect = true,
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2017-04-05 18:46:09 +02:00
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fire_protect = minetest.get_modpath("ethereal") ~= nil,
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punch_damage = true,
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2017-03-18 18:23:50 +01:00
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}
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2017-03-23 01:52:32 +01:00
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-- Armor Registration
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armor.register_armor = function(self, name, def)
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2020-09-24 14:08:17 +02:00
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def.on_secondary_use = function(itemstack, player)
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return armor:equip(player, itemstack)
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end
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2020-10-01 20:09:31 +02:00
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def.on_place = function(itemstack, player, pointed_thing)
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if pointed_thing.type == "node" and player and not player:get_player_control().sneak then
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local node = minetest.get_node(pointed_thing.under)
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local ndef = minetest.registered_nodes[node.name]
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if ndef and ndef.on_rightclick then
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return ndef.on_rightclick(pointed_thing.under, node, player, itemstack, pointed_thing)
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end
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end
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2020-09-24 14:08:17 +02:00
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return armor:equip(player, itemstack)
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2020-09-22 07:45:39 +02:00
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end
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2020-09-24 14:08:17 +02:00
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minetest.register_tool(name, def)
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2017-03-23 01:52:32 +01:00
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end
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armor.register_armor_group = function(self, group, base)
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base = base or 100
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self.registered_groups[group] = base
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if use_armor_monoid then
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armor_monoid.register_armor_group(group, base)
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end
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end
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2017-03-18 21:12:43 +01:00
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-- Armor callbacks
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armor.register_on_update = function(self, func)
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if type(func) == "function" then
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table.insert(self.registered_callbacks.on_update, func)
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end
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end
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armor.register_on_equip = function(self, func)
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if type(func) == "function" then
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table.insert(self.registered_callbacks.on_equip, func)
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end
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end
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armor.register_on_unequip = function(self, func)
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if type(func) == "function" then
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table.insert(self.registered_callbacks.on_unequip, func)
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end
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end
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2017-04-05 18:46:09 +02:00
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armor.register_on_damage = function(self, func)
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if type(func) == "function" then
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table.insert(self.registered_callbacks.on_damage, func)
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end
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end
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2017-03-18 21:12:43 +01:00
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armor.register_on_destroy = function(self, func)
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if type(func) == "function" then
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table.insert(self.registered_callbacks.on_destroy, func)
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end
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end
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2017-04-15 21:37:32 +02:00
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armor.run_callbacks = function(self, callback, player, index, stack)
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2017-03-18 21:12:43 +01:00
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if stack then
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local def = stack:get_definition() or {}
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if type(def[callback]) == "function" then
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2017-04-15 21:37:32 +02:00
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def[callback](player, index, stack)
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2017-03-18 21:12:43 +01:00
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end
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end
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local callbacks = self.registered_callbacks[callback]
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if callbacks then
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for _, func in pairs(callbacks) do
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2017-04-15 21:37:32 +02:00
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func(player, index, stack)
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2017-03-18 21:12:43 +01:00
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end
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end
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end
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2017-03-17 21:05:55 +01:00
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armor.update_player_visuals = function(self, player)
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if not player then
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return
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end
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local name = player:get_player_name()
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if self.textures[name] then
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default.player_set_textures(player, {
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self.textures[name].skin,
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self.textures[name].armor,
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self.textures[name].wielditem,
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})
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end
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2017-08-01 19:48:06 +02:00
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self:run_callbacks("on_update", player)
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2017-03-17 21:05:55 +01:00
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end
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armor.set_player_armor = function(self, player)
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2018-02-11 13:33:46 +01:00
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local name, armor_inv = self:get_valid_player(player, "[set_player_armor]")
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2017-03-17 21:05:55 +01:00
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if not name then
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return
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end
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local state = 0
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2017-03-23 01:52:32 +01:00
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local count = 0
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local material = {count=1}
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2017-03-17 21:05:55 +01:00
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local preview = armor:get_preview(name)
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2017-03-23 01:52:32 +01:00
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local texture = "3d_armor_trans.png"
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local physics = {}
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local attributes = {}
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local levels = {}
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local groups = {}
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local change = {}
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for _, phys in pairs(self.physics) do
|
2017-03-29 18:44:40 +02:00
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physics[phys] = 1
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2017-03-23 01:52:32 +01:00
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end
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for _, attr in pairs(self.attributes) do
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attributes[attr] = 0
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end
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2017-03-29 18:44:40 +02:00
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for group, _ in pairs(self.registered_groups) do
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2017-03-23 01:52:32 +01:00
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change[group] = 1
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levels[group] = 0
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2017-03-17 21:05:55 +01:00
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end
|
2018-02-11 13:33:46 +01:00
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local list = armor_inv:get_list("armor")
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2017-10-20 21:17:37 +02:00
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if type(list) ~= "table" then
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return
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end
|
2017-03-23 01:52:32 +01:00
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for i, stack in pairs(list) do
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2017-03-17 21:05:55 +01:00
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if stack:get_count() == 1 then
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local def = stack:get_definition()
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2017-03-23 01:52:32 +01:00
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for _, element in pairs(self.elements) do
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if def.groups["armor_"..element] then
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if def.armor_groups then
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for group, level in pairs(def.armor_groups) do
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if levels[group] then
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levels[group] = levels[group] + level
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2017-03-17 21:05:55 +01:00
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end
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end
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2017-03-23 01:52:32 +01:00
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else
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local level = def.groups["armor_"..element]
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levels["fleshy"] = levels["fleshy"] + level
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2017-03-17 21:05:55 +01:00
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end
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2018-01-10 20:16:23 +01:00
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break
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2017-03-17 21:05:55 +01:00
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end
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2017-03-23 01:52:32 +01:00
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-- DEPRECATED, use armor_groups instead
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if def.groups["armor_radiation"] and levels["radiation"] then
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levels["radiation"] = def.groups["armor_radiation"]
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end
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end
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local item = stack:get_name()
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local tex = def.texture or item:gsub("%:", "_")
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tex = tex:gsub(".png$", "")
|
2017-03-26 23:46:51 +02:00
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local prev = def.preview or tex.."_preview"
|
2017-03-23 01:52:32 +01:00
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prev = prev:gsub(".png$", "")
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texture = texture.."^"..tex..".png"
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preview = preview.."^"..prev..".png"
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state = state + stack:get_wear()
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count = count + 1
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for _, phys in pairs(self.physics) do
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local value = def.groups["physics_"..phys] or 0
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physics[phys] = physics[phys] + value
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end
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for _, attr in pairs(self.attributes) do
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local value = def.groups["armor_"..attr] or 0
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attributes[attr] = attributes[attr] + value
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end
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|
local mat = string.match(item, "%:.+_(.+)$")
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|
|
if material.name then
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|
|
if material.name == mat then
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material.count = material.count + 1
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end
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else
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material.name = mat
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2017-03-17 21:05:55 +01:00
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end
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end
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end
|
2017-03-23 01:52:32 +01:00
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|
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for group, level in pairs(levels) do
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|
|
if level > 0 then
|
2017-03-29 20:13:13 +02:00
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|
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level = level * armor.config.level_multiplier
|
2017-03-23 01:52:32 +01:00
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|
|
if material.name and material.count == #self.elements then
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level = level * 1.1
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end
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|
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end
|
2017-03-29 18:44:40 +02:00
|
|
|
local base = self.registered_groups[group]
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|
|
self.def[name].groups[group] = level
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|
|
if level > base then
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|
level = base
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end
|
|
|
|
groups[group] = base - level
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|
|
change[group] = groups[group] / base
|
2017-03-17 21:05:55 +01:00
|
|
|
end
|
2017-03-23 01:52:32 +01:00
|
|
|
for _, attr in pairs(self.attributes) do
|
2018-05-13 17:52:29 +02:00
|
|
|
local mult = attr == "heal" and self.config.heal_multiplier or 1
|
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|
|
self.def[name][attr] = attributes[attr] * mult
|
2017-03-17 21:05:55 +01:00
|
|
|
end
|
2017-03-23 01:52:32 +01:00
|
|
|
for _, phys in pairs(self.physics) do
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|
|
|
self.def[name][phys] = physics[phys]
|
2017-03-17 21:05:55 +01:00
|
|
|
end
|
|
|
|
if use_armor_monoid then
|
2017-03-23 01:52:32 +01:00
|
|
|
armor_monoid.monoid:add_change(player, change, "3d_armor:armor")
|
2017-03-17 21:05:55 +01:00
|
|
|
else
|
2019-10-07 20:12:58 +02:00
|
|
|
-- Preserve immortal group (damage disabled for player)
|
|
|
|
local immortal = player:get_armor_groups().immortal
|
|
|
|
if immortal and immortal ~= 0 then
|
|
|
|
groups.immortal = 1
|
|
|
|
end
|
2017-03-23 01:52:32 +01:00
|
|
|
player:set_armor_groups(groups)
|
2017-03-17 21:05:55 +01:00
|
|
|
end
|
|
|
|
if use_player_monoids then
|
2017-03-23 01:52:32 +01:00
|
|
|
player_monoids.speed:add_change(player, physics.speed,
|
2017-03-17 21:05:55 +01:00
|
|
|
"3d_armor:physics")
|
2017-03-23 01:52:32 +01:00
|
|
|
player_monoids.jump:add_change(player, physics.jump,
|
2017-03-17 21:05:55 +01:00
|
|
|
"3d_armor:physics")
|
2017-03-23 01:52:32 +01:00
|
|
|
player_monoids.gravity:add_change(player, physics.gravity,
|
2017-03-17 21:05:55 +01:00
|
|
|
"3d_armor:physics")
|
2018-05-07 15:41:40 +02:00
|
|
|
elseif use_pova_mod then
|
|
|
|
-- only add the changes, not the default 1.0 for each physics setting
|
|
|
|
pova.add_override(name, "3d_armor", {
|
|
|
|
speed = physics.speed - 1,
|
|
|
|
jump = physics.jump - 1,
|
|
|
|
gravity = physics.gravity - 1,
|
|
|
|
})
|
|
|
|
pova.do_override(player)
|
2017-03-17 21:05:55 +01:00
|
|
|
else
|
2020-10-12 07:47:57 +02:00
|
|
|
local player_physics_locked = player:get_meta():get_int("player_physics_locked")
|
|
|
|
if player_physics_locked == nil or player_physics_locked == 0 then
|
|
|
|
player:set_physics_override(physics)
|
|
|
|
end
|
2017-03-17 21:05:55 +01:00
|
|
|
end
|
2017-03-23 01:52:32 +01:00
|
|
|
self.textures[name].armor = texture
|
2017-03-17 21:05:55 +01:00
|
|
|
self.textures[name].preview = preview
|
2017-03-23 01:52:32 +01:00
|
|
|
self.def[name].level = self.def[name].groups.fleshy or 0
|
2017-03-17 21:05:55 +01:00
|
|
|
self.def[name].state = state
|
2017-03-23 01:52:32 +01:00
|
|
|
self.def[name].count = count
|
2017-03-17 21:05:55 +01:00
|
|
|
self:update_player_visuals(player)
|
|
|
|
end
|
|
|
|
|
2017-04-05 18:46:09 +02:00
|
|
|
armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabilities)
|
2018-02-11 13:33:46 +01:00
|
|
|
local name, armor_inv = self:get_valid_player(player, "[punch]")
|
2017-04-05 18:46:09 +02:00
|
|
|
if not name then
|
|
|
|
return
|
|
|
|
end
|
2020-04-29 09:24:46 +02:00
|
|
|
local set_state
|
|
|
|
local set_count
|
2017-04-05 18:46:09 +02:00
|
|
|
local state = 0
|
|
|
|
local count = 0
|
|
|
|
local recip = true
|
|
|
|
local default_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1}
|
2018-02-11 13:33:46 +01:00
|
|
|
local list = armor_inv:get_list("armor")
|
2017-04-05 18:46:09 +02:00
|
|
|
for i, stack in pairs(list) do
|
|
|
|
if stack:get_count() == 1 then
|
2020-02-13 12:26:32 +01:00
|
|
|
local itemname = stack:get_name()
|
|
|
|
local use = minetest.get_item_group(itemname, "armor_use") or 0
|
2017-04-05 18:46:09 +02:00
|
|
|
local damage = use > 0
|
|
|
|
local def = stack:get_definition() or {}
|
2017-04-21 19:33:30 +02:00
|
|
|
if type(def.on_punched) == "function" then
|
|
|
|
damage = def.on_punched(player, hitter, time_from_last_punch,
|
2017-04-09 18:34:22 +02:00
|
|
|
tool_capabilities) ~= false and damage == true
|
2017-04-05 18:46:09 +02:00
|
|
|
end
|
|
|
|
if damage == true and tool_capabilities then
|
|
|
|
local damage_groups = def.damage_groups or default_groups
|
|
|
|
local level = damage_groups.level or 0
|
|
|
|
local groupcaps = tool_capabilities.groupcaps or {}
|
|
|
|
local uses = 0
|
|
|
|
damage = false
|
2020-12-11 10:23:05 +01:00
|
|
|
if next(groupcaps) == nil then
|
|
|
|
damage = true
|
|
|
|
end
|
2017-04-05 18:46:09 +02:00
|
|
|
for group, caps in pairs(groupcaps) do
|
|
|
|
local maxlevel = caps.maxlevel or 0
|
|
|
|
local diff = maxlevel - level
|
|
|
|
if diff == 0 then
|
|
|
|
diff = 1
|
|
|
|
end
|
|
|
|
if diff > 0 and caps.times then
|
|
|
|
local group_level = damage_groups[group]
|
|
|
|
if group_level then
|
|
|
|
local time = caps.times[group_level]
|
|
|
|
if time then
|
|
|
|
local dt = time_from_last_punch or 0
|
|
|
|
if dt > time / diff then
|
|
|
|
if caps.uses then
|
|
|
|
uses = caps.uses * math.pow(3, diff)
|
|
|
|
end
|
|
|
|
damage = true
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if damage == true and recip == true and hitter and
|
|
|
|
def.reciprocate_damage == true and uses > 0 then
|
|
|
|
local item = hitter:get_wielded_item()
|
2017-04-09 18:58:19 +02:00
|
|
|
if item and item:get_name() ~= "" then
|
|
|
|
item:add_wear(65535 / uses)
|
|
|
|
hitter:set_wielded_item(item)
|
|
|
|
end
|
2017-04-05 18:46:09 +02:00
|
|
|
-- reciprocate tool damage only once
|
|
|
|
recip = false
|
|
|
|
end
|
|
|
|
end
|
2017-04-09 18:34:22 +02:00
|
|
|
if damage == true and hitter == "fire" then
|
2020-02-13 12:26:32 +01:00
|
|
|
damage = minetest.get_item_group(itemname, "flammable") > 0
|
2017-04-09 18:34:22 +02:00
|
|
|
end
|
2017-04-05 18:46:09 +02:00
|
|
|
if damage == true then
|
2017-04-19 19:31:47 +02:00
|
|
|
self:damage(player, i, stack, use)
|
2020-04-29 09:24:46 +02:00
|
|
|
set_state = self.def[name].state
|
|
|
|
set_count = self.def[name].count
|
2017-04-05 18:46:09 +02:00
|
|
|
end
|
|
|
|
state = state + stack:get_wear()
|
|
|
|
count = count + 1
|
|
|
|
end
|
|
|
|
end
|
2020-04-29 09:24:46 +02:00
|
|
|
if set_count and set_count ~= count then
|
|
|
|
state = set_state or state
|
|
|
|
count = set_count or count
|
|
|
|
end
|
2017-04-05 18:46:09 +02:00
|
|
|
self.def[name].state = state
|
2017-04-10 00:20:04 +02:00
|
|
|
self.def[name].count = count
|
2017-04-05 18:46:09 +02:00
|
|
|
end
|
|
|
|
|
2017-04-19 19:31:47 +02:00
|
|
|
armor.damage = function(self, player, index, stack, use)
|
|
|
|
local old_stack = ItemStack(stack)
|
|
|
|
stack:add_wear(use)
|
2017-05-03 18:56:32 +02:00
|
|
|
self:run_callbacks("on_damage", player, index, stack)
|
2017-04-19 19:31:47 +02:00
|
|
|
self:set_inventory_stack(player, index, stack)
|
|
|
|
if stack:get_count() == 0 then
|
2018-06-02 19:59:32 +02:00
|
|
|
self:run_callbacks("on_unequip", player, index, old_stack)
|
2017-04-19 19:31:47 +02:00
|
|
|
self:run_callbacks("on_destroy", player, index, old_stack)
|
|
|
|
self:set_player_armor(player)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2020-09-22 07:45:39 +02:00
|
|
|
armor.get_weared_armor_elements = function(self, player)
|
|
|
|
local name, inv = self:get_valid_player(player, "[get_weared_armor]")
|
|
|
|
local weared_armor = {}
|
|
|
|
if not name then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
for i=1, inv:get_size("armor") do
|
|
|
|
local item_name = inv:get_stack("armor", i):get_name()
|
|
|
|
local element = self:get_element(item_name)
|
|
|
|
if element ~= nil then
|
|
|
|
weared_armor[element] = item_name
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return weared_armor
|
|
|
|
end
|
|
|
|
|
2020-09-24 14:08:17 +02:00
|
|
|
armor.equip = function(self, player, itemstack)
|
|
|
|
local name, armor_inv = self:get_valid_player(player, "[equip]")
|
2020-09-22 07:45:39 +02:00
|
|
|
local weared_armor = self:get_weared_armor_elements(player)
|
2020-09-24 14:08:17 +02:00
|
|
|
local armor_element = self:get_element(itemstack:get_name())
|
|
|
|
if name and armor_element then
|
|
|
|
if weared_armor[armor_element] ~= nil then
|
|
|
|
self:unequip(player, armor_element)
|
|
|
|
end
|
|
|
|
armor_inv:add_item("armor", itemstack:take_item())
|
|
|
|
self:set_player_armor(player)
|
|
|
|
self:save_armor_inventory(player)
|
|
|
|
end
|
|
|
|
return itemstack
|
2020-09-22 07:45:39 +02:00
|
|
|
end
|
|
|
|
|
2020-09-24 14:08:17 +02:00
|
|
|
armor.unequip = function(self, player, armor_element)
|
|
|
|
local name, armor_inv = self:get_valid_player(player, "[unequip]")
|
|
|
|
local weared_armor = self:get_weared_armor_elements(player)
|
|
|
|
if not name or not weared_armor[armor_element] then
|
2020-09-22 07:45:39 +02:00
|
|
|
return
|
2020-09-24 14:08:17 +02:00
|
|
|
end
|
|
|
|
local itemstack = armor_inv:remove_item("armor", ItemStack(weared_armor[armor_element]))
|
|
|
|
minetest.after(0, function()
|
|
|
|
local inv = player:get_inventory()
|
|
|
|
if inv:room_for_item("main", itemstack) then
|
|
|
|
inv:add_item("main", itemstack)
|
|
|
|
else
|
|
|
|
minetest.add_item(player:get_pos(), itemstack)
|
|
|
|
end
|
|
|
|
end)
|
2020-09-22 07:45:39 +02:00
|
|
|
self:set_player_armor(player)
|
|
|
|
self:save_armor_inventory(player)
|
|
|
|
end
|
|
|
|
|
2020-09-19 13:30:39 +02:00
|
|
|
armor.remove_all = function(self, player)
|
2020-09-22 07:45:39 +02:00
|
|
|
local name, inv = self:get_valid_player(player, "[remove_all]")
|
2020-09-19 13:30:39 +02:00
|
|
|
if not name then
|
|
|
|
return
|
|
|
|
end
|
2020-09-22 07:45:39 +02:00
|
|
|
inv:set_list("armor", {})
|
2020-09-19 13:30:39 +02:00
|
|
|
self:set_player_armor(player)
|
|
|
|
self:save_armor_inventory(player)
|
|
|
|
end
|
|
|
|
|
2017-03-17 21:05:55 +01:00
|
|
|
armor.get_player_skin = function(self, name)
|
2017-06-20 07:34:09 +02:00
|
|
|
if (self.skin_mod == "skins" or self.skin_mod == "simple_skins") and skins.skins[name] then
|
2017-06-18 22:13:48 +02:00
|
|
|
return skins.skins[name]..".png"
|
|
|
|
elseif self.skin_mod == "u_skins" and u_skins.u_skins[name] then
|
|
|
|
return u_skins.u_skins[name]..".png"
|
2017-06-20 07:34:09 +02:00
|
|
|
elseif self.skin_mod == "wardrobe" and wardrobe.playerSkins and wardrobe.playerSkins[name] then
|
|
|
|
return wardrobe.playerSkins[name]
|
2017-03-17 21:05:55 +01:00
|
|
|
end
|
2017-06-18 22:13:48 +02:00
|
|
|
return armor.default_skin..".png"
|
2017-03-17 21:05:55 +01:00
|
|
|
end
|
|
|
|
|
2020-10-12 07:47:57 +02:00
|
|
|
armor.update_skin = function(self, name)
|
|
|
|
minetest.after(0, function()
|
|
|
|
local pplayer = minetest.get_player_by_name(name)
|
|
|
|
if pplayer then
|
|
|
|
self.textures[name].skin = self:get_player_skin(name)
|
|
|
|
self:set_player_armor(pplayer)
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
end
|
|
|
|
|
2017-03-17 21:05:55 +01:00
|
|
|
armor.add_preview = function(self, preview)
|
|
|
|
skin_previews[preview] = true
|
|
|
|
end
|
|
|
|
|
|
|
|
armor.get_preview = function(self, name)
|
2017-06-18 22:13:48 +02:00
|
|
|
local preview = string.gsub(armor:get_player_skin(name), ".png", "_preview.png")
|
2017-03-17 21:05:55 +01:00
|
|
|
if skin_previews[preview] then
|
|
|
|
return preview
|
|
|
|
end
|
|
|
|
return "character_preview.png"
|
|
|
|
end
|
|
|
|
|
|
|
|
armor.get_armor_formspec = function(self, name, listring)
|
2017-04-13 20:47:43 +02:00
|
|
|
if armor.def[name].init_time == 0 then
|
|
|
|
return "label[0,0;Armor not initialized!]"
|
|
|
|
end
|
2017-03-23 01:52:32 +01:00
|
|
|
local formspec = armor.formspec..
|
|
|
|
"list[detached:"..name.."_armor;armor;0,0.5;2,3;]"
|
2017-03-17 21:05:55 +01:00
|
|
|
if listring == true then
|
|
|
|
formspec = formspec.."listring[current_player;main]"..
|
|
|
|
"listring[detached:"..name.."_armor;armor]"
|
|
|
|
end
|
|
|
|
formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
|
|
|
|
formspec = formspec:gsub("armor_level", armor.def[name].level)
|
2017-03-23 01:52:32 +01:00
|
|
|
for _, attr in pairs(self.attributes) do
|
|
|
|
formspec = formspec:gsub("armor_attr_"..attr, armor.def[name][attr])
|
|
|
|
end
|
2018-01-10 20:16:23 +01:00
|
|
|
for group, _ in pairs(self.registered_groups) do
|
|
|
|
formspec = formspec:gsub("armor_group_"..group,
|
|
|
|
armor.def[name].groups[group])
|
2017-03-23 01:52:32 +01:00
|
|
|
end
|
2017-03-17 21:05:55 +01:00
|
|
|
return formspec
|
|
|
|
end
|
|
|
|
|
2018-05-19 21:25:27 +02:00
|
|
|
armor.get_element = function(self, item_name)
|
|
|
|
for _, element in pairs(armor.elements) do
|
|
|
|
if minetest.get_item_group(item_name, "armor_"..element) > 0 then
|
|
|
|
return element
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2018-02-11 13:33:46 +01:00
|
|
|
armor.serialize_inventory_list = function(self, list)
|
|
|
|
local list_table = {}
|
|
|
|
for _, stack in ipairs(list) do
|
|
|
|
table.insert(list_table, stack:to_string())
|
|
|
|
end
|
|
|
|
return minetest.serialize(list_table)
|
|
|
|
end
|
|
|
|
|
|
|
|
armor.deserialize_inventory_list = function(self, list_string)
|
|
|
|
local list_table = minetest.deserialize(list_string)
|
|
|
|
local list = {}
|
|
|
|
for _, stack in ipairs(list_table or {}) do
|
|
|
|
table.insert(list, ItemStack(stack))
|
|
|
|
end
|
|
|
|
return list
|
|
|
|
end
|
|
|
|
|
|
|
|
armor.load_armor_inventory = function(self, player)
|
2018-06-02 23:13:41 +02:00
|
|
|
local _, inv = self:get_valid_player(player, "[load_armor_inventory]")
|
|
|
|
if inv then
|
2019-06-17 20:03:27 +02:00
|
|
|
local meta = player:get_meta()
|
2019-06-16 22:17:21 +02:00
|
|
|
local armor_list_string = meta:get_string("3d_armor_inventory")
|
2018-06-02 23:13:41 +02:00
|
|
|
if armor_list_string then
|
|
|
|
inv:set_list("armor",
|
|
|
|
self:deserialize_inventory_list(armor_list_string))
|
|
|
|
return true
|
|
|
|
end
|
2018-02-11 13:33:46 +01:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
armor.save_armor_inventory = function(self, player)
|
2018-06-02 23:13:41 +02:00
|
|
|
local _, inv = self:get_valid_player(player, "[save_armor_inventory]")
|
|
|
|
if inv then
|
2019-06-17 20:03:27 +02:00
|
|
|
local meta = player:get_meta()
|
2019-06-16 22:17:21 +02:00
|
|
|
meta:set_string("3d_armor_inventory",
|
2018-06-02 23:13:41 +02:00
|
|
|
self:serialize_inventory_list(inv:get_list("armor")))
|
2018-02-11 13:33:46 +01:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2017-03-17 21:05:55 +01:00
|
|
|
armor.update_inventory = function(self, player)
|
2017-03-23 01:52:32 +01:00
|
|
|
-- DEPRECATED: Legacy inventory support
|
2017-03-17 21:05:55 +01:00
|
|
|
end
|
|
|
|
|
2017-03-22 20:00:48 +01:00
|
|
|
armor.set_inventory_stack = function(self, player, i, stack)
|
2018-06-02 23:13:41 +02:00
|
|
|
local _, inv = self:get_valid_player(player, "[set_inventory_stack]")
|
2018-05-24 19:56:20 +02:00
|
|
|
if inv then
|
|
|
|
inv:set_stack("armor", i, stack)
|
|
|
|
self:save_armor_inventory(player)
|
2017-03-22 20:00:48 +01:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2017-03-17 21:05:55 +01:00
|
|
|
armor.get_valid_player = function(self, player, msg)
|
|
|
|
msg = msg or ""
|
|
|
|
if not player then
|
2017-08-06 18:43:41 +02:00
|
|
|
minetest.log("warning", S("3d_armor: Player reference is nil @1", msg))
|
2017-03-17 21:05:55 +01:00
|
|
|
return
|
|
|
|
end
|
|
|
|
local name = player:get_player_name()
|
|
|
|
if not name then
|
2017-08-06 18:43:41 +02:00
|
|
|
minetest.log("warning", S("3d_armor: Player name is nil @1", msg))
|
2017-03-17 21:05:55 +01:00
|
|
|
return
|
|
|
|
end
|
2018-02-11 13:33:46 +01:00
|
|
|
local inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
2017-04-11 20:31:25 +02:00
|
|
|
if not inv then
|
2018-02-11 13:33:46 +01:00
|
|
|
minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg))
|
2017-03-17 21:05:55 +01:00
|
|
|
return
|
|
|
|
end
|
2017-04-11 21:54:26 +02:00
|
|
|
return name, inv
|
2017-03-17 21:05:55 +01:00
|
|
|
end
|
|
|
|
|
|
|
|
armor.drop_armor = function(pos, stack)
|
2017-08-01 19:42:04 +02:00
|
|
|
local node = minetest.get_node_or_nil(pos)
|
|
|
|
if node then
|
|
|
|
local obj = minetest.add_item(pos, stack)
|
|
|
|
if obj then
|
2019-06-16 22:17:21 +02:00
|
|
|
obj:set_velocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
|
2017-08-01 19:42:04 +02:00
|
|
|
end
|
2017-03-17 21:05:55 +01:00
|
|
|
end
|
|
|
|
end
|