Armor stand hidden nodes use copy of pos vector

This commit is contained in:
stujones11 2017-02-08 19:32:42 +00:00
parent c691f3e219
commit 8939a0dd43

View File

@ -99,18 +99,18 @@ local function has_locked_armor_stand_privilege(meta, player)
end end
local function add_hidden_node(pos) local function add_hidden_node(pos)
pos.y = pos.y + 1 local p = {x=pos.x, y=pos.y + 1, z=pos.z}
local node = minetest.get_node(pos) local node = minetest.get_node(p)
if node.name == "air" or node.name == "ignore" then if node.name == "air" or node.name == "ignore" then
minetest.set_node(pos, {name="3d_armor_stand:top"}) minetest.set_node(p, {name="3d_armor_stand:top"})
end end
end end
local function remove_hidden_node(pos) local function remove_hidden_node(pos)
pos.y = pos.y + 1 local p = {x=pos.x, y=pos.y + 1, z=pos.z}
local node = minetest.get_node(pos) local node = minetest.get_node(p)
if node.name == "3d_armor_stand:top" then if node.name == "3d_armor_stand:top" then
minetest.remove_node(pos) minetest.remove_node(p)
end end
end end