Prevent building over armor stands

This commit is contained in:
stujones11 2017-02-08 18:26:15 +00:00
parent bf9ba59c0f
commit c691f3e219
1 changed files with 35 additions and 0 deletions

View File

@ -98,6 +98,37 @@ local function has_locked_armor_stand_privilege(meta, player)
return true
end
local function add_hidden_node(pos)
pos.y = pos.y + 1
local node = minetest.get_node(pos)
if node.name == "air" or node.name == "ignore" then
minetest.set_node(pos, {name="3d_armor_stand:top"})
end
end
local function remove_hidden_node(pos)
pos.y = pos.y + 1
local node = minetest.get_node(pos)
if node.name == "3d_armor_stand:top" then
minetest.remove_node(pos)
end
end
minetest.register_node("3d_armor_stand:top", {
description = "Armor stand top",
paramtype = "light",
drawtype = "plantlike",
sunlight_propagates = true,
walkable = true,
pointable = false,
diggable = false,
buildable_to = false,
drop = "",
groups = {not_in_creative_inventory = 1},
on_blast = function() end,
tiles = {"3d_armor_trans.png"},
})
minetest.register_node("3d_armor_stand:armor_stand", {
description = "Armor stand",
drawtype = "mesh",
@ -133,6 +164,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
end,
after_place_node = function(pos)
minetest.add_entity(pos, "3d_armor_stand:armor_entity")
add_hidden_node(pos)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack)
local def = stack:get_definition() or {}
@ -153,6 +185,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
end,
after_destruct = function(pos)
update_entity(pos)
remove_hidden_node(pos)
end,
on_blast = function(pos)
local object = get_stand_object(pos)
@ -205,6 +238,7 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", {
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Armor Stand (owned by " ..
meta:get_string("owner") .. ")")
add_hidden_node(pos)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
@ -236,6 +270,7 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", {
end,
after_destruct = function(pos)
update_entity(pos)
remove_hidden_node(pos)
end,
on_blast = function(pos)
local object = get_stand_object(pos)