forked from mtcontrib/3d_armor
Merge remote-tracking branch 'upstream/master'
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@ -1,26 +0,0 @@
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[mod] 3d Armor [3d_armor]
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=========================
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License Source Code
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-------------------
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Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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License Textures
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----------------
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Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
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@ -6,7 +6,7 @@
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|-[Armor Configuration](#armor-configuration) |||- - [3d_Armor Item Storage](#3d_armor-item-storage)
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|- - [disable_specific_materials](#to-disable-individual-armor-materials) |||- - [Armor Registration](#armor-registration)
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|- - [armor_init_delay](#initialization-glitches-when-a-player-first-joins) |||- - [Registering Armor Groups](#registering-armor-groups)
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|- - [armor_init_times](#number-of-initialization-attempts) |||- - [Groups used by 3d_Armor](#groups-used-by-3d_armor)
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|- - [wieldview_update_time](#how-often-player-wield-items-are-updated) |||- - [Groups used by 3d_Armor](#groups-used-by-3d_armor)
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|- - [armor_bones_delay](#armor-not-in-bones-due-to-server-lag) |||- - - [Elements](#elements)
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|- - [armor_update_time](#how-often-player-armor-items-are-updated) |||- - - [Attributes](#attributes)
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|- - [armor_drop](#drop-armor-when-a-player-dies) |||- - - [Physics](#physics)
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@ -19,7 +19,7 @@
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|- - [armor_fire_protect](#enable-fire-protection) |||- - - [armor:remove_all](#armor-remove_all)
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|- - [armor_punch_damage](#enable-punch-damage-effects) |||- - - [armor:equip](#armor-equip)
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|- - [armor_migrate_old_inventory](#migration-of-old-armor-inventories) |||- - - [armor:unequip](#armor-unequip)
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|- - [wieldview_update_time](#how-often-player-wield-items-are-updated) |||- - - [armor:update_skin](#armor-update_skin)
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| |||- - - [armor:update_skin](#armor-update_skin)
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|-[Credits](#credits) |||- - [Callbacks](#Callbacks)
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| |||- - - [Item callbacks](#item-callbacks)
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| |||- - - [Global callbacks](#global-callbacks)
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@ -60,11 +60,6 @@ Change the following default settings by going to Main Menu>>Settings(Tab)>>All
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armor_init_delay = 2
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### Number of initialization attempts
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**Increase to prevent glitches - Use in conjunction with armor_init_delay if initialization problems persist.**
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armor_init_times = 10
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### Armor not in bones due to server lag
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**Increase to help resolve**
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@ -162,7 +162,6 @@ armor = {
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armor.config = {
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init_delay = 2,
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init_times = 10,
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bones_delay = 1,
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update_time = 1,
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drop = minetest.get_modpath("bones") ~= nil,
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@ -631,6 +630,9 @@ end
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armor.damage = function(self, player, index, stack, use)
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local old_stack = ItemStack(stack)
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local worn_armor = armor:get_weared_armor_elements(player)
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if not worn_armor then
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return
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end
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local armor_worn_cnt = 0
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for k,v in pairs(worn_armor) do
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armor_worn_cnt = armor_worn_cnt + 1
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@ -681,6 +683,10 @@ armor.equip = function(self, player, itemstack)
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for i=1, armor_inv:get_size("armor") do
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local stack = armor_inv:get_stack("armor", i)
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if self:get_element(stack:get_name()) == armor_element then
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--prevents equiping an armor that would unequip a cursed armor.
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if minetest.get_item_group(stack:get_name(), "cursed") ~= 0 then
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return itemstack
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end
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index = i
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self:unequip(player, armor_element)
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break
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@ -802,9 +808,6 @@ end
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-- @tparam[opt] bool listring Use `listring` formspec element (default: `false`).
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-- @treturn string Formspec formatted string.
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armor.get_armor_formspec = function(self, name, listring)
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if armor.def[name].init_time == 0 then
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return "label[0,0;Armor not initialized!]"
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end
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local formspec = armor.formspec..
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"list[detached:"..name.."_armor;armor;0,0.5;2,3;]"
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if listring == true then
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@ -35,10 +35,6 @@ ARMOR_FIRE_NODES = {
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-- Increase this if you get initialization glitches when a player first joins.
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ARMOR_INIT_DELAY = 1
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-- Number of initialization attempts.
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-- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
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ARMOR_INIT_TIMES = 1
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-- Increase this if armor is not getting into bones due to server lag.
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ARMOR_BONES_DELAY = 1
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@ -2,7 +2,6 @@ local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local worldpath = minetest.get_worldpath()
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local last_punch_time = {}
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local pending_players = {}
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local timer = 0
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dofile(modpath.."/api.lua")
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@ -181,11 +180,7 @@ local function validate_armor_inventory(player)
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end
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local function init_player_armor(initplayer)
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local name = initplayer:get_player_name()
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local pos = initplayer:get_pos()
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if not name or not pos then
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return false
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end
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local name = assert(initplayer:get_player_name())
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local armor_inv = minetest.create_detached_inventory(name.."_armor", {
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on_put = function(inv, listname, index, stack, player)
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validate_armor_inventory(player)
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@ -224,6 +219,11 @@ local function init_player_armor(initplayer)
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if player:get_player_name() ~= name then
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return 0
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end
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--cursed items cannot be unequiped by the player
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local is_cursed = minetest.get_item_group(stack:get_name(), "cursed") ~= 0
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if not minetest.is_creative_enabled(player) and is_cursed then
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return 0
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end
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return stack:get_count()
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end,
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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@ -251,7 +251,6 @@ local function init_player_armor(initplayer)
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end
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end
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armor.def[name] = {
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init_time = minetest.get_gametime(),
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level = 0,
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state = 0,
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count = 0,
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@ -284,7 +283,6 @@ local function init_player_armor(initplayer)
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end
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end
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armor:set_player_armor(initplayer)
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return true
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end
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-- Armor Player Model
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@ -325,15 +323,7 @@ end)
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minetest.register_on_joinplayer(function(player)
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default.player_set_model(player, "3d_armor_character.b3d")
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local player_name = player:get_player_name()
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minetest.after(0, function()
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-- TODO: Added in 7566ecc - What's the prupose?
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local pplayer = minetest.get_player_by_name(player_name)
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if pplayer and init_player_armor(pplayer) == false then
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pending_players[pplayer] = 0
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end
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end)
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init_player_armor(player)
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end)
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minetest.register_on_leaveplayer(function(player)
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@ -342,7 +332,6 @@ minetest.register_on_leaveplayer(function(player)
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armor.def[name] = nil
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armor.textures[name] = nil
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end
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pending_players[player] = nil
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end)
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if armor.config.drop == true or armor.config.destroy == true then
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@ -355,9 +344,12 @@ if armor.config.drop == true or armor.config.destroy == true then
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for i=1, armor_inv:get_size("armor") do
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local stack = armor_inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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table.insert(drop, stack)
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armor:run_callbacks("on_unequip", player, i, stack)
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armor_inv:set_stack("armor", i, nil)
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--soulbound armors remain equipped after death
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if minetest.get_item_group(stack:get_name(), "soulbound") == 0 then
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table.insert(drop, stack)
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armor:run_callbacks("on_unequip", player, i, stack)
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armor_inv:set_stack("armor", i, nil)
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end
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end
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end
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armor:save_armor_inventory(player)
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@ -393,8 +385,8 @@ if armor.config.drop == true or armor.config.destroy == true then
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end)
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end
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end)
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else -- reset un-dropped armor and it's effects
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minetest.register_on_respawnplayer(function(player)
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-- reset un-dropped armor and it's effects
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armor:set_player_armor(player)
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end)
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end
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@ -461,18 +453,6 @@ minetest.register_globalstep(function(dtime)
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end
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timer = 0
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for player, count in pairs(pending_players) do
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local remove = init_player_armor(player) == true
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pending_players[player] = count + 1
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if remove == false and count > armor.config.init_times then
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minetest.log("warning", "3d_armor: Failed to initialize player")
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remove = true
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end
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if remove == true then
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pending_players[player] = nil
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end
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end
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-- water breathing protection, added by TenPlus1
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if armor.config.water_protect == true then
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for _,player in pairs(minetest.get_connected_players()) do
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@ -1,7 +1,7 @@
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# textdomain: 3d_armor
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Radiation=Strahlen
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Radiation=Strahlung
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Level=Stufe
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Heal=Heilen
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Heal=Heilung
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Fire=Feuer
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Your @1 is almost broken!=Deine @1 ist fast kaputt!
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Your @1 got destroyed!=Deine @1 wurde zerstört!
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Your @1 is almost broken!=@1 ist fast kaputt!
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Your @1 got destroyed!=@1 wurde zerstört!
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@ -2,3 +2,4 @@ name = 3d_armor
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depends = default, player_api
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optional_depends = player_monoids, armor_monoid, pova, moreores
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description = Adds craftable armor that is visible to other players.
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min_minetest_version = 5.0
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