forked from mtcontrib/3d_armor
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
@ -1,43 +0,0 @@
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[mod] 3d Armor Stand [3d_armor_stand]
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=====================================
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License Source Code
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-------------------
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Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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Lecense Models
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--------------
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Copyright (C) 2016-2019 Stuart Jones - CC BY-SA 3.0
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UV model mapping by tobyplowy(aka toby109tt)
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License Textures
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----------------
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3d_armor_stand.png
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3d_armor_stand_locked.png
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Copyright (C) 2017-2019 tobyplowy - CC BY-SA 3.0
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3d_armor_stand_feet.png
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3d_armor_stand_head.png
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3d_armor_stand_legs.png
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3d_armor_stand_torso.png
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Copyright (C) 2016-2019 Stuart Jones - CC BY-SA 3.0
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@ -300,26 +300,27 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", {
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})
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minetest.register_entity("3d_armor_stand:armor_entity", {
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physical = true,
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visual = "mesh",
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mesh = "3d_armor_entity.obj",
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visual_size = {x=1, y=1},
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collisionbox = {0,0,0,0,0,0},
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textures = {"3d_armor_trans.png"},
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pos = nil,
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timer = 0,
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initial_properties = {
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physical = true,
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visual = "mesh",
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mesh = "3d_armor_entity.obj",
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visual_size = {x=1, y=1},
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collisionbox = {0,0,0,0,0,0},
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textures = {"3d_armor_trans.png"},
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},
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_pos = nil,
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on_activate = function(self)
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local pos = self.object:get_pos()
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if pos then
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self.pos = vector.round(pos)
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self._pos = vector.round(pos)
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update_entity(pos)
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end
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end,
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on_blast = function(self, damage)
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local drops = {}
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local node = minetest.get_node(self.pos)
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local node = minetest.get_node(self._pos)
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if node.name == "3d_armor_stand:armor_stand" then
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drop_armor(self.pos)
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drop_armor(self._pos)
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self.object:remove()
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end
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return false, false, drops
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5
3d_armor_stand/locale/3d_armor_stand.de.tr
Normal file
5
3d_armor_stand/locale/3d_armor_stand.de.tr
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# textdomain: 3d_armor_stand
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Armor Stand Top=Rüstungsständeroberseite
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Armor Stand=Rüstungsständer
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Locked Armor Stand=Abgeschlossener Rüstungsständer
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Armor Stand (owned by @1)=Rüstungsständer (Eigentum von @1)
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