Commit Graph

434 Commits

Author SHA1 Message Date
bri cassa 1869d4b0c3 Merge remote-tracking branch 'upstream/master' 2022-05-27 18:25:27 +02:00
tenplus1 e1a262ba20
add feather falling (#73)
* add feather falling

add feather falling

* add feather falling to init.lua

add feather falling routine to globalstep

* add feather falling to readme

add feather falling to readme
2022-04-02 17:16:23 +02:00
BuckarooBanzay ac445a6cd0 use `player_api` to register player model 2022-03-25 23:23:25 +01:00
bri cassa c95eb77a4e Merge remote-tracking branch 'upstream/master' 2022-03-05 11:19:05 +01:00
Dirkfried a9b8bc4ddd
Enhance mithril armor (#70)
* Enhance mithril armor

Mithril armor should be (at least) tougher than diamond armor. Mithril is found rarer and deeper than diamond and mithril tools are already better than diamond tools.

* Enhance mithril shield

Mithril armor should be (at least) tougher than diamond armor. Mithril is found rarer and deeper than diamond and mithril tools are already better than diamond tools.

* Correct armor_use

Now this enhance the durability by a factor 3 (instead of a factor 2) compared to diamond. Which can be justified by the ore generation update in moreores (deeper and rarer (but less scattered)).

* Correct armor_use

Now this enhance the durability by a factor 3 (instead of a factor 2) compared to diamond. Which can be justified by the ore generation update in moreores (deeper and rarer (but less scattered)).

* correct typo
2022-02-05 13:33:41 +01:00
bri cassa 6757013da2 Merge remote-tracking branch 'upstream/master' 2021-11-26 21:30:41 +01:00
tenplus1 b6651fd396
add fire protection to nether armor (#67)
* add fire protection to nether armor
* add fire protection to nether shield
2021-11-13 11:00:49 +01:00
Buckaroo Banzai 16e2648416
fix `nether` package typo
reported in https://github.com/minetest-mods/3d_armor/issues/66
2021-11-11 09:42:10 +01:00
lortas 44778d7861
add nether armor and nether shield (#65)
* add texture files for nether based 3d_armor
* add texture files for nether based shield
* perpare for nether armor
* add nether armor
* add translation for nether armor
* add translation for nether armor
* add nether shield
* add nether shield translation
* add nether armor texture preview info
* add nether shield texture preview info
* add nether to settingtypes.txt
* add german translation for armor
* add german translation for shields
* Nether armor stats modified.
* Modify Nether Shield Stats

* Update inline documentation
2021-11-10 10:15:55 +01:00
bri cassa 5845d3682d Merge remote-tracking branch 'upstream/master' 2021-08-01 18:50:16 +02:00
Jordan Irwin 8dcbc42525
LDoc: link to favicon (#62) 2021-08-01 14:41:16 +02:00
Buckaroo Banzai c0f303abc1
remove `name` attribute from modpack.conf
contentdb validation fails otherwise
2021-07-31 15:29:28 +02:00
Jordan Irwin 46c599333e
Exclude some files & directories from archives & releases (#61) 2021-07-31 14:03:33 +02:00
Jordan Irwin da78601a77
Some Fixes for HTML Docs Generated by LDoc (#60)
* LDoc: set min-height for "content" element
* LDoc: move generation script to .ldoc directory
* LDoc: add some output messages to gendoc.sh script
* LDoc: copy inventory image textures to reference dir instead of linking to remote files.
* LDoc: hack to compensate for "shields:" prefix being trimmed from item names
* Fix helmet_diamond & chestplate_crystal names in docstrings
2021-07-31 14:03:20 +02:00
Jordan Irwin c790b20169
Add Support for Generating HTML Documentation with LDoc (#58)
* Add Python scripts to generate temp files that can be parsed by LDoc
* Add config & script for generating HTML docs with LDoc...
* Add Lua docstrings for API & items
* Add workflow for building API reference docs on gh-pages branch
* Add LDoc's default stylesheet
* LDoc: make navigation panel fixed
2021-07-30 16:12:29 +02:00
OgelGames a897f7e72f
fix callbacks not being called by `armor.equip()` and `armor.unequip()` (#59) 2021-07-30 16:02:59 +02:00
bri cassa e8f938bd2c Merge remote-tracking branch 'upstream/master' 2021-07-16 23:31:01 +02:00
Jordan Irwin ac7615212b
Reduce skin_mod visibility (#53) 2021-07-13 20:50:22 +02:00
bri cassa 3bc7ed06e2 Merge remote-tracking branch 'upstream/master' 2021-07-05 21:54:46 +02:00
bell07 38fc2cff2b
Fix typo in wieldview (#56)
* Fix typo in wieldview
fixes #55
2021-06-26 20:21:15 +02:00
bri cassa 2d280a5a1e Merge remote-tracking branch 'upstream/master' 2021-06-26 19:09:48 +02:00
Jordan Irwin 1dec1f2153
Add armor.set_skin_mod() to set the skin mod name manually (#51)
Useful for skin mod forks that do not use the same name.
2021-06-23 17:28:29 +02:00
bri cassa 9417629f51 Merge remote-tracking branch 'upstream/master' 2021-06-20 17:01:50 +02:00
tenplus1 0dffd62fb0
add nether lava to fire protection (#52)
adds nether lava and lava crust to fire protection list.
2021-06-14 11:56:05 +02:00
Jordan Irwin a0cf12bbd0
Add setting to disable armor visuals on player model (#48)
* Add setting to disable armor visuals on player model
2021-05-27 09:11:04 +02:00
BuckarooBanzay 371285a903 adjust fire protection label position
fixes #50
2021-05-24 09:59:54 +02:00
bri cassa 8eaf8edb4c Merge remote-tracking branch 'upstream/master' 2021-04-17 13:35:15 +02:00
SmallJoker f07f0507e2 Silence warnings when ui is not enabled 2021-04-15 19:03:21 +02:00
bri cassa bcdd82980b Merge remote-tracking branch 'upstream/master' 2021-03-25 21:37:40 +01:00
SmallJoker e75af55f7e Fix translation nonsense in minetest.log
.. and document the armor warning when used with skinsdb
2021-03-24 19:21:39 +01:00
bri cassa 3ca25f7ec4 Merge remote-tracking branch 'upstream/master' 2021-03-12 12:08:30 +01:00
Vanessa Dannenberg 583dfe7b21
Update to work with Unified Inventory since formspec v4 update (#45)
Requires UI git tag "version-2" or commit a7556c50, and Minetest v5.4.0
or later
2021-03-10 09:21:26 +01:00
sys4-fr 44111db4d7
Add use_texture_alpha to avoid warnings from 3d_armor_stand (#44)
Co-authored-by: sys4 <bricassa@sys4.fr>
2021-03-06 17:36:02 +01:00
bri cassa 52f4c52271 Merge branch 'github' 2021-03-06 17:12:37 +01:00
bri cassa 2ebefb332f Add use_texture_alpha to avoid warnings from 3d_armor_stand 2021-03-06 17:04:41 +01:00
bri cassa bda0db7c04 Merge remote-tracking branch 'upstream/master' 2021-03-06 16:49:10 +01:00
NathanielFreeman 31aa979215 3darmor sfinv spanish translation 2021-03-01 17:31:50 +01:00
tenplus1 42f7dac4d0
Update fire and water protection (#42)
Update fire protection to use register_on_player_hpchange instead of overriding node damage, move water protection into different globalstep.
2021-02-07 09:47:23 +01:00
Sirrobzeroone e7abacc94e
Add armor set and armor set bonus setting (#41)
- Add settingtypes of:
  -  armor_set_elements
  - armor_set_multiplier
- Add check to armor.registration_armor for "_materialname", print msg to debug if not found
- Complete change to how an armor set is calculated
- Set elements linked to settingtypes no longer hard linked to num armor.elements
- Set multiplier linked to settingtypes no longer hard coded
- Readme.MD updated:
  - Addition of the 2 new settingtypes
  - Addition of "Armor Material" topic
2021-01-11 15:34:28 +01:00
NathanielFreeman a3cba570c4 locale es fix 2020-12-27 17:17:10 +01:00
Sirrobzeroone 3ddcbae968 Fix for #34 - Divide Armor Wear by # Pieces
See Details contained in #34

Note1: I split out the fix for Issue 13 and it had been applied
Note2: I will also do a seperate pull request for Issue 30

From what I udnerstand smaller specific pull requests allow for reversion of specific additions and features much more easily. Please do correct me if I have the wrong end of the stick on this.
2020-12-26 20:25:55 +01:00
Sirrobzeroone 5642819ba5 fix for #30
2 line update so that shields when used no longer affects the base armor.config.level_multiplier and hard sets this to 0.9 and overriding whatever value maybe set under the UI for this seeting.

Tested in combination with #34 but no issues detected
2020-12-26 20:24:30 +01:00
BuckarooBanzay 724a3df50f call "set_player_armor" on respawn 2020-12-23 15:40:44 +01:00
Sirrobzeroone 33e9ac8e23 Minor improvement to fix #13
Picked up while testing  #34 and #30 that this needed to be adjusted from hitter name to hitter is player.

Hitter name was resolving to true even when mob was attacking...nil being counted as a value.

I should have picked this up before and not sure how I missed this.
2020-12-23 15:31:51 +01:00
Sirrobzeroone 06aaaf4bca whitespace removal 2020-12-20 21:26:33 +01:00
Sirrobzeroone d515480370 fix for #13
Tested PVP inside and outside protected - passed as expected

Tested PvsM inside and outside protected - passed as expected
2020-12-20 21:26:33 +01:00
hlqkj 6242cebb20 Added moreores to optional dependencies 2020-12-17 09:06:00 +01:00
Sirrobzeroone 291f0eb23a
Torch Damage Switchable (#29)
Turn torch fire damage off if fire damage/protection enabled
Minor fixes to README.MD after further testing.
2020-12-13 13:07:39 +01:00
Sirrobzeroone 3b97763fdc temporary workaround for #24 2020-12-11 10:23:05 +01:00
Sirrobzeroone 713b0c81d4
Documentation and Screenshot Update (#26)
* New screenshot
* Examples Added
* formatting
* Delete README.txt
* formatting
* Update README.md
2020-12-03 08:38:41 +01:00