stujones11
4829445d12
Update style of default armor formspec
2017-02-15 19:37:35 +00:00
Alexander Weber
4d3b219e7d
add smart_inventory support
2017-02-15 19:06:06 +00:00
stujones11
b88f946929
Bump version to 0.4.7
2017-01-11 19:36:51 +00:00
stujones11
4b70580ce4
Update licensing information
2017-01-08 18:54:24 +00:00
stujones11
65b6d58580
Prevent armor damage when using /killme command
2016-12-07 19:24:00 +00:00
stujones11
98786fd8f7
Add killme command to replace old kill command
2016-11-27 17:18:08 +00:00
stujones11
9105e8403e
Merge pull request #62 from paly2/kill_chatcommand_privs
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Add "ban" privilege for kill chatcommand
2016-11-27 16:50:03 +00:00
stujones11
6b2e3adc00
Bump version to 0.4.6
2016-11-27 16:22:29 +00:00
stujones11
c9001f9e53
Rebase armor model, armature and UV fixes
2016-11-27 16:11:51 +00:00
James Stevenson
0157ebd683
Try harder to add armor to bones
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Previously, if bones were on a slab, or some non-buildable_to but walkable
node, then the armor would fail to find the bones node (which is Y+1,
typically) and the armor would disappear. This is an attempt to address that.
2016-07-22 10:46:05 -04:00
Pierre-Adrien Langrognet
c39f838893
Fix a mistake in the kill chatcommand
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Use "param" instead of "name" in "func"
2016-06-17 18:29:43 +02:00
paly2
862deff373
Add "ban" privilege for kill chatcommand
2016-06-17 16:08:50 +02:00
Thomas--S
54ec4b3cef
Fix typo
2016-05-11 19:25:59 +02:00
stujones11
d322a0f110
Modify helmet textures, fixes #49
2016-05-01 20:25:46 +01:00
number Zero
9cc2f3db02
Radiation protection support added
2016-05-01 17:09:07 +01:00
stujones11
1aa2b769d7
Rebase armor player model, fixes #54
2016-04-24 21:13:45 +01:00
stujones11
ae33659168
Make cactus leggings inventory image more consistent
2016-04-08 21:35:56 +01:00
stujones11
7408ebcd81
Add support for mod managers
2016-03-25 19:52:00 +00:00
tenplus1
5a112547e6
Added insta-kill ability for tools/commands
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Some armor was too powerful that killing yourself to respawn wouldn't work or instant kill tools for admin didn't have effect, so I've added a check so that if the player is dealt with more than -100 damage points it instantly kills them but doesn't damage armor. Also added /kill command.
2016-02-08 19:05:32 +00:00
proller
f17a104ab1
Dont rewrite inventory in creative mode
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happens on first press I if no unified inventory installed
2016-02-07 18:46:37 +03:00
stujones11
f83e7e9984
Merge pull request #43 from tenplus1/patch-6
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admin helmet lets you breathe underwater
2016-01-28 01:35:46 +08:00
tenplus1
241aa663f1
admin helmet lets you breathe underwater
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added armor_water=1 group to admin helmet so players can breathe underwater.
2016-01-25 14:48:23 +00:00
tenplus1
921e1ace24
Add ability to breath underwater
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Added functionality for armor to have armor_water=1 in groups so that player can breathe underwater.
2016-01-25 14:47:05 +00:00
stujones11
0ec2dbfb36
Update default fire protection nodes, closes #41
2015-12-19 19:25:43 +00:00
stujones11
7fc991765c
Utilize player_on_hpchange callback
2015-12-09 21:03:45 +00:00
stujones11
991d2955e0
Simplify previous commit
2015-12-04 20:37:24 +00:00
stujones11
64ec3dcf93
Allow armor textures to be specified by the tool definition
2015-12-04 18:42:42 +00:00
stujones11
e1caf0ab0c
Bump version to 0.4.5
2015-11-15 22:56:53 +00:00
stujones11
a44d1a2530
Add 'listring' support for inventory mods, closes #38
2015-11-15 21:50:27 +00:00
stujones11
16bc6232ca
Add support for unified inventory 'ui_full' privilege
2015-11-15 19:18:21 +00:00
Craig Davison
67867e78ec
Prevent admin armor from being dropped
2015-10-29 14:19:59 +00:00
stujones11
64f6be4d61
Bugfix: invalid capture index with non-english player names, resolves #39
2015-10-17 19:20:28 +01:00
stujones11
741faf3520
Fix support for crafting modpack
2015-09-09 19:07:31 +01:00
stujones11
1c56ee4bd6
Merge pull request #31 from tenplus1/patch-2
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dtime glitches
2015-08-08 18:05:02 +01:00
stujones11
ae7ad422a5
Belated version string update (oopsie)
2015-07-15 20:52:56 +01:00
stujones11
bad1452e87
Register fire-node overrides at start-up
2015-07-15 19:00:16 +01:00
tenplus1
7cefc1a7ba
dtime glitches
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sometimes dtime isn't registering when armor.update_armor is called and so it never checks for fire resistance on armor meaning cactus is fireproof if ethereal mod is found... we cant have that :) replaced dtime with ARMOR_UPDATE_TIME and it works fine :)
2015-07-15 16:57:17 +01:00
stujones11
8f2badeec3
Add support for unified inventory 'lite' mode
2015-07-01 19:21:14 +01:00
stujones11
734e01e847
Only check for fire damage if valid delta time
2015-05-15 18:39:32 +01:00
stujones11
4eabd8512a
Only round the drop position for bones (deja vu)
2015-05-06 20:59:22 +01:00
stujones11
14a0eb8cca
Fix armor damage when using fire protection (my bad)
2015-05-06 20:06:07 +01:00
tenplus1
306f193db6
Stop dropped armor disappearing into ground
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This stops dropped armor disappearing into ground at times...
2015-05-06 18:41:40 +01:00
stujones11
0fc71201b4
Add crystal armor and fire protection by TenPlus1
2015-05-04 17:08:40 +01:00
stujones11
d107708bec
Fix Lua escape sequence, resolves #28
2015-05-01 18:06:43 +01:00
leroux raphael
ebe159ac2c
add support for inventory_enhanced
2015-04-25 18:45:59 +02:00
leroux raphael
91602ed6f2
Add support for wardrobe mod
2015-04-25 14:28:45 +02:00
stujones11
2b0ce6f63e
Check node is not nil before indexing
2015-04-17 19:41:15 +01:00
Pilcrow182
d2f32beebb
drop armor if no bones node is found
2015-04-16 21:57:07 -05:00
Pilcrow182
dec92749f9
Put aromr drops into a single loop, fix #22
2015-04-14 18:22:22 -05:00
stujones11
9da2395586
More error logging improvements, fix #21
2015-04-02 20:59:45 +01:00