- Copy the repo folder containing init.lua to your Minetest mods folder (The resulting folder should be mods/metatools/).
- Enable the mod for the world.
- You can remove the "projects" folder to lighten the "game" if necessary (Keeping the png is useful but only for documentation--Nothing in "projects" is used by the mod code).
The magic sauce to get the entire LuaEntitySOA of a pointed_thing was finally discovered by accident (when researching unrelated API feature(s)) after no one would/could answer my question:
```Lua
local pointedObjRef = pointed_thing.ref;
-- . . . some other code is here, then ...
local luaEntity = pointedObjRef:get_luaentity();
```
#### Node metadata
![Node has fields and inventory; there are main and craft inventories, where each is a sequential table where each entry is an itemstack](projects/node_metadata.png)