- Rewrite the whole mod with a non-player-dependent approach
- Store data in contexts rather than per-player registers
- Make it look more like an actual API usable by mods, since now, it is
one
- Keep a similar structure but separate fields and inventory
manipulation
- Remove itemstack read, show can do it
- Add list (list init, list delete) to manipulate lists
- Rewrite the whole code for a new structure to come, with an API
- Tables cannot be added as tables into metadatas, removed wip work. I'm likely
going to rewrite this with serialize but only when the parallel manipulation
system is implemented (write, read)