Remove playereffects.hudids

This commit is contained in:
Wuzzy 2014-07-06 20:22:27 +02:00
parent c796ef7876
commit 8309b61769
1 changed files with 0 additions and 6 deletions

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@ -15,11 +15,6 @@ playereffects.effects = {}
Effects become inactive if a player leaves an become active again if they join again. ]]
playereffects.inactive_effects = {}
--[[ table (indexed by player names) containing tables containing the active HUD IDs for players
Example: { ["Player 1"] = {1,2,3}, ["Player 2"] = {2}, ["Player 3"] = {} }
]]
playereffects.hudids = {}
-- Variable for counting the effect_id
playereffects.last_effect_id = 0
@ -155,7 +150,6 @@ minetest.register_on_leaveplayer(function(player)
local effects = playereffects.get_player_effects(playername)
playereffects.hud_clear(player)
playereffects.hudids[playername] = nil
if(playereffects.inactive_effects[playername] == nil) then
playereffects.inactive_effects[playername] = {}