Wuzzy
87699ab3b2
New effect type: repeating effects
2014-07-19 00:59:19 +02:00
Wuzzy
7bfd30ce39
Use random time for stress test effects
2014-07-17 18:12:27 +02:00
Wuzzy
5bc2ba600c
Slight performance improvements
2014-07-17 18:06:49 +02:00
Wuzzy
a942264256
Further performance optimizations
2014-07-17 17:42:31 +02:00
Wuzzy
6d27ae23a7
Remove arbitrary limit for stresstest
2014-07-17 17:06:47 +02:00
Wuzzy
54b18385c8
Add “player” argument to the cancel callback
2014-07-17 16:07:44 +02:00
Wuzzy
c400ac1ed9
Add cancel_on_death parameter for effect types.
...
This optional parameter controls wheather the effect shall be cancelled
when the player dies. By default, this is true.
2014-07-15 00:38:01 +02:00
Wuzzy
c01b53e349
Show effect ID for the examples, on success
2014-07-14 19:06:37 +02:00
Wuzzy
0ea070a3bd
Add “cancelall” example (cancels user’s effects)
2014-07-14 18:29:22 +02:00
Wuzzy
15daa210c4
Add effect failure
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The apply function of effects can return false, in that case, the effect
is not applied
2014-07-14 17:55:48 +02:00
Wuzzy
21f053270f
Add effect metadata
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Effect metadata is a means to store additional user-defined data for the effect,
which can be reused when the cancel function of the effect is called.
This commit also adds a new example (blind) to demonstrate usage of that.
2014-07-14 17:28:51 +02:00
Wuzzy
85fbd146b1
Add support for hidden effects
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Hidden effects are effects which are not exposed to the player’s HUD.
2014-07-13 22:07:04 +02:00
Wuzzy
3385987106
Add comments to examples.lua
2014-07-13 21:19:02 +02:00
Wuzzy
050be27a3b
Add stresstest example use globalstep less often
2014-07-07 10:39:21 +02:00
Wuzzy
bbc90ad630
Add support for HUD icons; improve HUD alignment
2014-07-07 09:38:55 +02:00
Wuzzy
c796ef7876
Move examples to its own file; it is not loaded
2014-07-06 18:37:32 +02:00