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18 Commits

Author SHA1 Message Date
55d3d4b547 Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev 2020-05-09 14:24:36 +02:00
674afa91e5 nil check for player when using lava pick 2020-05-08 20:40:08 +01:00
2fdfd7f84c deinterlaced lava flan image 2020-04-23 20:05:55 +01:00
ded074939a fix lava flan textures to remove annoying interlace handling errors 2020-04-23 08:51:38 +01:00
ffc136296e add sanity check to spiders 2020-04-11 17:56:51 +01:00
33a314934a spiders now spawn on ethereal's cold dirt 2020-04-07 09:22:37 +01:00
5674b6328e Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev 2020-02-29 18:08:15 +01:00
2663922651 chinese local added (thanks IFRFSX) 2020-02-14 11:24:22 +00:00
cd5909697b lava flan glow in dark 2020-01-09 09:42:49 +00:00
3ddd27e515 Merge branch 'master' of yunohost.local:mtcontrib/mobs_monster into nalc-1.2-dev 2019-12-22 13:58:23 +01:00
e6d4b185b3 code tidy ' to " 2019-08-05 09:52:25 +01:00
822450e2c7 add pickaxe group to lava pick 2019-06-03 10:02:26 +01:00
133766d0ab Merge branch 'master' into nalc-1.2 2019-05-10 00:58:32 +02:00
947adeeb79 update license.txt 2019-04-18 14:31:46 +01:00
6cf5b95fc9 lava pick heals lava flan when hit, increased water damage 2019-02-23 10:36:37 +00:00
86e5f4ed09 tweaked tool damage for sand, stone and tree monsters 2019-02-11 09:27:22 +00:00
eeb6a8e138 added mobs:force_capture() example to sand monster 2018-12-20 11:14:52 +00:00
d6420071ab add do_custom function so that spiders can climb walls 2018-11-29 12:15:56 +00:00
12 changed files with 200 additions and 10 deletions

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@ -31,4 +31,4 @@ dofile(path .. "/minotaur.lua") -- NALC(sys4 fork MFF) Kalabasa
dofile(path .. "/lucky_block.lua")
print ("[MOD] Mobs Redo 'Monsters' loaded")
print ("[MOD] Mobs Redo Monsters loaded")

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@ -35,9 +35,12 @@ mobs:register_mob("mobs_monster:lava_flan", {
drops = {
{name = "mobs:lava_orb", chance = 15, min = 1, max = 1},
},
water_damage = 5,
water_damage = 8,
lava_damage = 0,
light_damage = 0,
immune_to = {
{"mobs:pick_lava", -2}, -- lava pick heals 2 health
},
animation = {
speed_normal = 15,
speed_run = 15,
@ -74,6 +77,7 @@ mobs:register_mob("mobs_monster:lava_flan", {
texture = "fire_basic_flame.png",
})
end,
glow = 10,
})
@ -112,6 +116,9 @@ local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
-- does player exist?
if not digger then return end
-- are we holding Lava Pick?
if digger:get_wielded_item():get_name() ~= ("mobs:pick_lava") then
return old_handle_node_drops(pos, drops, digger)
@ -161,6 +168,7 @@ minetest.register_tool(":mobs:pick_lava", {
},
damage_groups = {fleshy = 6, fire = 1},
},
groups = {pickaxe = 1}
})
minetest.register_craft({

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@ -19,3 +19,14 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
mobs.fireball.png was originally made by Sapier and edited by Benrob:
-- Animals Mod by Sapier
--
-- You may copy, use, modify or do nearly anything except removing this
-- copyright notice.
-- And of course you are NOT allow to pretend you have written it.
--
-- (c) Sapier
-- Contact sapier a t gmx net

35
locale/zh_CN.txt Normal file
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@ -0,0 +1,35 @@
# Template for translations of mobs_monster mod
# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster = 泥土怪
#dungeonmaster.lua
Dungeon Master = 地穴之主
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [模组] Mobs Redo 'Monsters' 已加载
#lava_flan.lua
Lava Flan = 岩浆饼
Lava orb = 岩浆球
Lava Pickaxe = 岩浆镐
#mese_monster.lua
Mese Monster = 黄石怪
#oerkki.lua
Oerkki = 奥尔基
#sandmonster.lua
Sand Monster = 沙怪
#spider.lua
Spider = 蜘蛛
Cobweb = 蜘蛛网
#stonemonster.lua
Stone Monster = 石头怪
#treemonster.lua
Tree Monster = 树怪

35
locale/zh_TW.txt Normal file
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@ -0,0 +1,35 @@
# Template for translations of mobs_monster mod
# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster = 泥土怪
#dungeonmaster.lua
Dungeon Master = 地穴之主
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [模組] Mobs Redo 'Monsters' 已加載
#lava_flan.lua
Lava Flan = 岩漿餅
Lava orb = 岩漿球
Lava Pickaxe = 岩漿鎬
#mese_monster.lua
Mese Monster = 黃石怪
#oerkki.lua
Oerkki = 奧爾基
#sandmonster.lua
Sand Monster = 沙怪
#spider.lua
Spider = 蜘蛛
Cobweb = 蜘蛛網
#stonemonster.lua
Stone Monster = 石頭怪
#treemonster.lua
Tree Monster = 樹怪

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@ -3,7 +3,8 @@ local S = mobs.intllib
-- custom particle effects
local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow)
local effect = function(
pos, amount, texture, min_size, max_size, radius, gravity, glow)
radius = radius or 2
min_size = min_size or 0.5
@ -79,6 +80,14 @@ mobs:register_mob("mobs_monster:sand_monster", {
punch_start = 74,
punch_end = 105,
},
immune_to = {
{"default:shovel_wood", 3}, -- shovels deal more damage to sand monster
{"default:shovel_stone", 3},
{"default:shovel_bronze", 4},
{"default:shovel_steel", 4},
{"default:shovel_mese", 5},
{"default:shovel_diamond", 7},
},
--[[
custom_attack = function(self, p)
local pos = self.object:get_pos()
@ -91,6 +100,21 @@ mobs:register_mob("mobs_monster:sand_monster", {
pos.y = pos.y + 0.25
effect(pos, 30, "mobs_sand_particles.png", 0.1, 2, 3, 5)
end,
--[[
on_rightclick = function(self, clicker)
local tool = clicker:get_wielded_item()
local name = clicker:get_player_name()
if tool:get_name() == "default:sand" then
self.owner = name
self.type = "npc"
mobs:force_capture(self, clicker)
end
end,
]]
})

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@ -1,6 +1,15 @@
local S = mobs.intllib
local get_velocity = function(self)
local v = self.object:get_velocity()
-- sanity check
if not v then return 0 end
return (v.x * v.x + v.z * v.z) ^ 0.5
end
-- Spider by AspireMint (CC-BY-SA 3.0 license)
@ -95,6 +104,60 @@ mobs:register_mob("mobs_monster:spider", {
return true -- run only once, false/nil runs every activation
end,
-- custom function to make spiders climb vertical facings
do_custom = function(self, dtime)
-- quarter second timer
self.spider_timer = (self.spider_timer or 0) + dtime
if self.spider_timer < 0.25 then
return
end
self.spider_timer = 0
-- need to be stopped to go onwards
if get_velocity(self) > 0.2 then
self.disable_falling = false
return
end
local pos = self.object:get_pos()
local yaw = self.object:get_yaw()
-- sanity check
if not yaw then return end
pos.y = pos.y + self.collisionbox[2] - 0.2
local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5)
local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5)
local nod = minetest.get_node_or_nil({
x = pos.x + dir_x,
y = pos.y + 0.5,
z = pos.z + dir_z
})
-- get current velocity
local v = self.object:get_velocity()
-- can only climb solid facings
if not nod or not minetest.registered_nodes[nod.name]
or not minetest.registered_nodes[nod.name].walkable then
self.disable_falling = nil
v.y = 0
self.object:set_velocity(v)
return
end
--print ("----", nod.name, self.disable_falling, dtime)
-- turn off falling if attached to facing
self.disable_falling = true
-- move up facing
v.y = self.jump_height
mobs:set_animation(self, "jump")
self.object:set_velocity(v)
end
})
@ -103,7 +166,7 @@ mobs:spawn({
name = "mobs_monster:spider",
nodes = {
"default:dirt_with_rainforest_litter", "default:snowblock",
"default:snow", "ethereal:crystal_dirt"
"default:snow", "ethereal:crystal_dirt", "ethereal:cold_dirt"
},
min_light = 0,
max_light = 8,

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@ -53,6 +53,14 @@ mobs:register_mob("mobs_monster:stone_monster", {
punch_start = 40,
punch_end = 63,
},
immune_to = {
{"default:pick_wood", 0}, -- wooden pick doesnt hurt stone monster
{"default:pick_stone", 4}, -- picks deal more damage to stone monster
{"default:pick_bronze", 5},
{"default:pick_steel", 5},
{"default:pick_mese", 6},
{"default:pick_diamond", 7},
},
})

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@ -43,11 +43,17 @@ mobs:register_mob("mobs_monster:tree_monster", {
lava_damage = 0,
light_damage = 2,
fall_damage = 0,
-- immune_to = {
-- {"default:axe_diamond", 5},
-- {"default:sapling", -5}, -- saplings heal
-- {"all", 0},
-- },
immune_to = {
{"default:axe_wood", 0}, -- wooden axe doesnt hurt wooden monster
{"default:axe_stone", 4}, -- axes deal more damage to tree monster
{"default:axe_bronze", 5},
{"default:axe_steel", 5},
{"default:axe_mese", 7},
{"default:axe_diamond", 9},
{"default:sapling", -5}, -- default and jungle saplings heal
{"default:junglesapling", -5},
-- {"all", 0}, -- only weapons on list deal damage
},
animation = {
speed_normal = 15,
speed_run = 15,