forked from minetest-mods/moreblocks
Change tiles for the glass
- Use colorization of the default glass texture - Remove snappiness from compressed dirt - Turn spaces into tabs for the first line of all-faces pine and aspen trees
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parent
b7217dd1f7
commit
0e2c30ec72
42
nodes.lua
42
nodes.lua
@ -115,7 +115,7 @@ local nodes = {
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},
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["dirt_compressed"] = {
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description = S("Compressed Dirt"),
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groups = {snappy=2,crumbly=2},
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groups = {crumbly=2},
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is_ground_content = false,
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sounds = sound_dirt,
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},
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@ -137,8 +137,8 @@ local nodes = {
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["iron_glass"] = {
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description = S("Iron Glass"),
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drawtype = "glasslike_framed_optional",
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--tiles = {"moreblocks_iron_glass.png", "moreblocks_iron_glass_detail.png"},
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tiles = {"moreblocks_iron_glass.png"},
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tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
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--tiles = {"moreblocks_iron_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -148,8 +148,8 @@ local nodes = {
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["coal_glass"] = {
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description = S("Coal Glass"),
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drawtype = "glasslike_framed_optional",
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--tiles = {"moreblocks_coal_glass.png", "moreblocks_coal_glass_detail.png"},
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tiles = {"moreblocks_coal_glass.png"},
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tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
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--tiles = {"moreblocks_coal_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -159,8 +159,8 @@ local nodes = {
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["clean_glass"] = {
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description = S("Clean Glass"),
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drawtype = "glasslike_framed_optional",
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--tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
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tiles = {"moreblocks_clean_glass.png"},
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tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
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--tiles = {"moreblocks_clean_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -255,8 +255,8 @@ local nodes = {
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["trap_glass"] = {
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description = S("Trap Glass"),
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drawtype = "glasslike_framed_optional",
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--tiles = {"moreblocks_trap_glass.png", "default_glass_detail.png"},
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tiles = {"default_glass.png^moreblocks_trap_box_glass.png"},
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tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
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--tiles = {"default_glass.png^moreblocks_trap_box_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -268,8 +268,8 @@ local nodes = {
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["trap_obsidian_glass"] = {
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description = S("Trap Obsidian Glass"),
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drawtype = "glasslike_framed_optional",
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--tiles = {"moreblocks_trap_glass.png", "default_glass_detail.png"},
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tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png"},
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tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
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--tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -310,7 +310,7 @@ local nodes = {
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sounds = sound_wood,
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furnace_burntime = 38,
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},
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["all_faces_pine_tree"] = {
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["all_faces_pine_tree"] = {
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description = S("All-faces Pine Tree"),
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tiles = {"default_pine_tree_top.png"},
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groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
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@ -324,7 +324,7 @@ local nodes = {
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sounds = sound_wood,
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furnace_burntime = 34,
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},
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["all_faces_aspen_tree"] = {
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["all_faces_aspen_tree"] = {
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description = S("All-faces Aspen Tree"),
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tiles = {"default_aspen_tree_top.png"},
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groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
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@ -334,8 +334,8 @@ local nodes = {
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["glow_glass"] = {
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description = S("Glow Glass"),
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drawtype = "glasslike_framed_optional",
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--tiles = {"moreblocks_glow_glass.png", "moreblocks_glow_glass_detail.png"},
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tiles = {"moreblocks_glow_glass.png"},
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tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
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--tiles = {"moreblocks_glow_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -346,8 +346,8 @@ local nodes = {
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["trap_glow_glass"] = {
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description = S("Trap Glow Glass"),
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drawtype = "glasslike_framed_optional",
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--tiles = {"moreblocks_trap_glass.png", "moreblocks_glow_glass_detail.png"},
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tiles = {"moreblocks_glow_glass.png^moreblocks_trap_box_glass.png"},
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tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
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--tiles = {"moreblocks_glow_glass.png^moreblocks_trap_box_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -360,8 +360,8 @@ local nodes = {
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["super_glow_glass"] = {
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description = S("Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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--tiles = {"moreblocks_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"},
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tiles = {"moreblocks_super_glow_glass.png"},
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tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
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--tiles = {"moreblocks_super_glow_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -372,8 +372,8 @@ local nodes = {
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["trap_super_glow_glass"] = {
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description = S("Trap Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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--tiles = {"moreblocks_trap_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"},
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tiles = {"moreblocks_super_glow_glass.png^moreblocks_trap_box_glass.png"},
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tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
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--tiles = {"moreblocks_super_glow_glass.png^moreblocks_trap_box_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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