forked from mtcontrib/moretrees
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12 Commits
nalc-1.1
...
2019-10-03
Author | SHA1 | Date | |
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6fd3729669 | |||
25250e6eea | |||
9bc0bc1b68 | |||
d097fd6044 | |||
216acdc6b1 | |||
dde035cb5e | |||
acb534d8d0 | |||
f45ffc09bf | |||
e912fba6c8 | |||
7161cfbdee | |||
a27af10d2e | |||
e474194daf |
@ -25,12 +25,16 @@ moretrees.enable_beech = false
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moretrees.spawn_saplings = true
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-- Set this to true to allow defining stairs/slabs/etc. If Moreblocks is
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-- installed, this will use that mod's Stairs Plus component. Otherwise, it
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-- installed, this will use that mod's Stairs Plus component. Otherwise, it
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-- will use the default stairs mod in minetest_game, if present
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moretrees.enable_stairs = true
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-- Set this to true if you want the plantlike drawtype for leaves, which
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-- If this variable is set to true, register fences for moretrees wood
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moretrees.enable_fences = false
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-- Set this to true if you want the plantlike drawtype for leaves, which
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-- improves some peoples' framerates without resorting to making leaf nodes opaque.
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-- Affects default leaves and default jungle leaves also.
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@ -122,8 +126,8 @@ moretrees.dates_item_drop_ichance = 10 -- inverse probability of ripe dates dr
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-- Sapling settings
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moretrees.sapling_interval = 500
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moretrees.sapling_chance = 20
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moretrees.sapling_interval = 100
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moretrees.sapling_chance = 5
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-- If this variable is set to true, drop leaves out as entities during leaf
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-- decay, rather than just disappearing them.
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@ -1,6 +1,7 @@
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default
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biome_lib
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vessels
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doors?
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stairs?
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moreblocks?
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intllib?
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46
init.lua
46
init.lua
@ -15,6 +15,41 @@
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moretrees = {}
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minetest.override_item("default:sapling", {
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description = "Sapling"
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})
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minetest.override_item("default:tree", {
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description = "Tree"
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})
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minetest.override_item("default:wood", {
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description = "Wooden Planks"
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})
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minetest.override_item("default:leaves", {
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description = "Leaves"
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})
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minetest.override_item("default:fence_wood", {
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description = "Wooden Fence"
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})
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minetest.override_item("default:fence_rail_wood", {
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description = "Wooden Fence Rail"
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})
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if minetest.get_modpath("doors") then
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minetest.override_item("doors:gate_wood_closed", {
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description = "Wooden Fence Gate"
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})
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minetest.override_item("doors:gate_wood_open", {
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description = "Wooden Fence Gate"
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})
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end
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-- Read the default config file (and if necessary, copy it to the world folder).
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local worldpath=minetest.get_worldpath()
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@ -36,17 +71,6 @@ else
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end
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moretrees.intllib = S
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-- clone node
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function moretrees.clone_node(name)
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local node2 = {}
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local node = minetest.registered_nodes[name]
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for k,v in pairs(node) do
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node2[k]=v
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end
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return node2
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end
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-- infinite stacks checking
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if minetest.get_modpath("unified_inventory") or not
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@ -209,10 +209,45 @@ for i in ipairs(moretrees.treelist) do
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end
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end
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if moretrees.enable_fences then
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local planks_name = "moretrees:" .. treename .. "_planks"
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local planks_tile = "moretrees_" .. treename .. "_wood.png"
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default.register_fence("moretrees:" .. treename .. "_fence", {
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description = S(treedesc.." Fence"),
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texture = planks_tile,
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inventory_image = "default_fence_overlay.png^" .. planks_tile ..
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"^default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^" .. planks_tile ..
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"^default_fence_overlay.png^[makealpha:255,126,126",
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material = planks_name,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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})
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default.register_fence_rail("moretrees:" .. treename .. "_fence_rail", {
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description = S(treedesc.." Fence Rail"),
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texture = planks_tile,
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inventory_image = "default_fence_rail_overlay.png^" .. planks_tile ..
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"^default_fence_rail_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_rail_overlay.png^" .. planks_tile ..
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"^default_fence_rail_overlay.png^[makealpha:255,126,126",
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material = planks_name,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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})
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if minetest.global_exists("doors") then
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doors.register_fencegate("moretrees:" .. treename .. "_gate", {
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description = S(treedesc .. " Fence Gate"),
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texture = planks_tile,
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material = planks_name,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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end
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end
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end
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minetest.register_node("moretrees:"..treename.."_sapling_ongen", {
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description = S(treedesc.." Sapling (on-generated)"),
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description = S(treedesc.." Sapling (fast growth)"),
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drawtype = "plantlike",
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tiles = {saptex},
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inventory_image = saptex,
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@ -224,7 +259,7 @@ for i in ipairs(moretrees.treelist) do
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,not_in_creative_inventory=1,sapling=1},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
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sounds = default.node_sound_defaults(),
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drop = "moretrees:"..treename.."_sapling"
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})
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@ -360,6 +395,7 @@ end
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-- we need our own copy of that node, which moretrees will match against.
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local jungle_tree = table.copy(minetest.registered_nodes["default:jungletree"])
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jungle_tree.drop = "default:jungletree"
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minetest.register_node("moretrees:jungletree_trunk", jungle_tree)
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default.register_leafdecay({
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@ -404,7 +440,7 @@ default.register_leafdecay({
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if moretrees.enable_redefine_apple then
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local appledef = moretrees.clone_node("default:apple")
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local appledef = table.copy(minetest.registered_nodes["default:apple"])
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appledef.groups.attached_node = 1
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minetest.register_node(":default:apple", appledef)
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end
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146
saplings.lua
146
saplings.lua
@ -1,98 +1,84 @@
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-- sapling growth
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-- these tables only affect hand-placed saplings
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-- mapgen-placed always use their biome def settings, which are much more
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-- limited, in the interest of speed.
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local dirt_surfaces = {
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set = true,
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["default:dirt"] = true,
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["default:dirt_with_grass"] = true,
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["default:dirt_with_dry_grass"] = true,
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["default:dirt_with_coniferous_litter"] = true,
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["default:dirt_with_rainforest_litter"] = true,
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["woodsoils:dirt_with_leaves_1"] = true,
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["woodsoils:dirt_with_leaves_2"] = true,
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["woodsoils:grass_with_leaves_1"] = true,
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["woodsoils:grass_with_leaves_2"] = true
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}
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local conifer_surfaces = {
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set = true,
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["default:dirt"] = true,
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["default:dirt_with_grass"] = true,
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["default:dirt_with_dry_grass"] = true,
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["default:dirt_with_coniferous_litter"] = true,
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["default:dirt_with_rainforest_litter"] = true,
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["woodsoils:dirt_with_leaves_1"] = true,
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["woodsoils:dirt_with_leaves_2"] = true,
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["woodsoils:grass_with_leaves_1"] = true,
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["woodsoils:grass_with_leaves_2"] = true,
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["default:dirt_with_snow"] = true
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}
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local sand_surfaces = {
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set = true,
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["default:sand"] = true,
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["default:desert_sand"] = true,
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["cottages:loam"] = true,
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-- note, no silver sand here.
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-- too cold for a palm, too... well... sandy for anything else.
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}
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for i in ipairs(moretrees.treelist) do
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local treename = moretrees.treelist[i][1]
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local tree_model = treename.."_model"
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local tree_biome = treename.."_biome"
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local surfaces
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local grow_function = moretrees[tree_model]
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if treename ~= "birch" and treename ~= "spruce" and treename ~= "fir" and treename ~= "jungletree" then
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biome_lib:dbg(dump(moretrees[tree_biome].surface))
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biome_lib:grow_plants({
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grow_delay = moretrees.sapling_interval,
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grow_chance = moretrees.sapling_chance,
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grow_plant = "moretrees:"..treename.."_sapling",
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grow_nodes = moretrees[tree_biome].surface,
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grow_function = moretrees[tree_model],
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})
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if moretrees.spawn_saplings then
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biome_lib:grow_plants({
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grow_delay = 2,
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grow_chance = 30,
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grow_plant = "moretrees:"..treename.."_sapling_ongen",
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grow_nodes = moretrees[tree_biome].surface,
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grow_function = moretrees[tree_model],
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})
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end
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if treename == "spruce"
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or treename == "fir"
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or treename == "cedar"
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or treename == "pine" then
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surfaces = conifer_surfaces
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elseif string.find(treename, "palm") then
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surfaces = sand_surfaces
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else
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surfaces = dirt_surfaces
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end
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end
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biome_lib:grow_plants({
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grow_delay = moretrees.sapling_interval,
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grow_chance = moretrees.sapling_chance,
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grow_plant = "moretrees:birch_sapling",
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grow_nodes = moretrees.birch_biome.surface,
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grow_function = "moretrees.grow_birch"
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})
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if treename == "spruce"
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or treename == "fir"
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or treename == "birch"
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or treename == "jungletree" then
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grow_function = "moretrees.grow_"..treename
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end
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biome_lib:dbg(dump(moretrees[tree_biome].surface))
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biome_lib:grow_plants({
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grow_delay = moretrees.sapling_interval,
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grow_chance = moretrees.sapling_chance,
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grow_plant = "moretrees:spruce_sapling",
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grow_nodes = moretrees.spruce_biome.surface,
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grow_function = "moretrees.grow_spruce"
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})
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biome_lib:grow_plants({
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grow_delay = moretrees.sapling_interval,
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grow_chance = moretrees.sapling_chance,
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grow_plant = "moretrees:fir_sapling",
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grow_nodes = moretrees.fir_biome.surface,
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grow_function = "moretrees.grow_fir"
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})
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biome_lib:grow_plants({
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grow_delay = moretrees.sapling_interval,
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grow_chance = moretrees.sapling_chance,
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grow_plant = "default:junglesapling",
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grow_nodes = moretrees.jungletree_biome.surface,
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grow_function = "moretrees.grow_jungletree"
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})
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if moretrees.spawn_saplings then
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biome_lib:grow_plants({
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grow_delay = 2,
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grow_chance = 30,
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grow_plant = "moretrees:jungletree_sapling_ongen",
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grow_nodes = moretrees.jungletree_biome.surface,
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grow_function = "moretrees.grow_jungletree"
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grow_delay = moretrees.sapling_interval,
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grow_chance = moretrees.sapling_chance,
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grow_plant = "moretrees:"..treename.."_sapling",
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grow_nodes = surfaces,
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grow_function = grow_function,
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})
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biome_lib:grow_plants({
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grow_delay = 2,
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grow_chance = 30,
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grow_plant = "moretrees:fir_sapling_ongen",
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grow_nodes = moretrees.fir_biome.surface,
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grow_function = "moretrees.grow_fir"
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})
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biome_lib:grow_plants({
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grow_delay = 2,
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grow_chance = 30,
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grow_plant = "moretrees:spruce_sapling_ongen",
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grow_nodes = moretrees.spruce_biome.surface,
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grow_function = "moretrees.grow_spruce"
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})
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biome_lib:grow_plants({
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grow_delay = 2,
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grow_chance = 30,
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grow_plant = "moretrees:birch_sapling_ongen",
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grow_nodes = moretrees.birch_biome.surface,
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grow_function = "moretrees.grow_birch"
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grow_chance = 1,
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grow_plant = "moretrees:"..treename.."_sapling_ongen",
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grow_nodes = surfaces,
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grow_function = grow_function,
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})
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end
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