ExeVirus
6bd059915c
Safe texture compression ( #2808 )
...
Only a single program was used to safely compress all textures in MTG.
* `optipng -o7 -zm1-9 -nc -strip all -clobber %%f`
The key command used is -nc, which stops color mode changes. I.e. any RGBA textures will remain RGBA textures, with none being changes to 8-bit indexed mode.
utils/optimize_textures.sh performs this compression automatically, assuming optipng is installed.
2021-02-12 20:55:18 +01:00
Wuzzy
9d419bfac6
Update translation templates
2021-02-06 15:07:07 +01:00
DS
226e2d4c12
Add missing not_in_creative_inventory group where appropriate ( #2764 )
2020-11-11 15:29:43 +00:00
Daretmavi
2953bf2bd6
Slovak translations ( #2772 )
2020-11-05 19:47:48 +01:00
SmallJoker
331bbae058
Fix deprecated get_player_velocity and set_physics_override calls ( #2770 )
2020-11-04 21:42:35 +01:00
Wuzzy
6605724fe1
Add icons for invisible nodes ( #2718 )
2020-09-30 16:41:04 +01:00
Muhammad Rifqi Priyo Susanto
8c01a5b288
Add Indonesian translations ( #2693 )
2020-06-29 18:41:50 +02:00
tenplus1
7cac67f097
TNT centre node adheres to protection
...
Make sure tnt.boom() doesnt replace centre node when explode_centre is true and ignore_protection is false.
Fixes: https://github.com/minetest/minetest_game/issues/2663
2020-06-28 15:50:46 +02:00
sfan5
6e345cf136
Use node particles for TNT explosions ( #2695 )
2020-06-02 12:48:56 +02:00
sfan5
e5b54c6ead
Switch TNT explosions to use add_player_velocity ( #2674 )
2020-05-10 14:10:29 +02:00
sfan5
c1f41720fc
Fix crash on TNT explosions if tnt is disabled
2020-04-08 17:24:10 +02:00
sfan5
07a8067348
Fix TNT mod crash when entities disappear during explosion ( #2616 )
2020-03-06 21:51:19 +01:00
IFRFSX
91ac075cff
Update Chinese Translation, Add Traditional Chinese Translation ( #2596 )
2020-03-02 21:53:12 +01:00
sfan5
d3e26dba18
Convert minetest.sound_play uses to ephemeral
2020-02-05 22:24:23 +01:00
Zaoqi
da39bae50e
Add zh_CN translation
2020-01-22 19:09:38 +01:00
Muhammad Nur Hidayat Yasuyoshi (MNH48)
710605687b
Add Malay translation
2019-11-30 17:31:40 +01:00
Aresiel
10dce79451
Add Swedish translation
2019-11-30 17:31:29 +01:00
Andrey2470T
6fea665fcc
Add Russian translation ( #2525 )
2019-10-24 21:54:20 +02:00
Hamlet
93a49f082c
Italian translation ( #2491 )
2019-10-12 14:30:37 +02:00
JDiaz
a00ff24df9
Spanish Translation ( #2505 )
2019-10-10 21:19:20 +02:00
DrHackberry
0f369b43fe
French translation ( #2514 )
2019-10-10 21:18:25 +02:00
Wuzzy
106c36da33
Add translation templates and German translation
2019-09-22 13:42:40 +02:00
Yves Quemener
bb9279ccb8
Add support for MT 5 game translation (rebasing ) ( #2466 )
...
rebased #2368
2019-09-10 19:09:51 +02:00
TumeniNodes
553b0f9d72
Add new TNT sounds
2019-08-28 03:06:23 +01:00
Paramat
fac8f390b1
TNT: Remove unusable sounds, use temporary placeholders
2019-08-18 19:47:06 +01:00
sfan5
9b226c7045
Switch to mod.conf, delete deprecated depends.txt
2019-07-17 00:38:23 +02:00
SmallJoker
255031fc91
Replace deprecated function calls
2018-07-01 20:44:03 +01:00
Paramat
37b206e49f
TNT: Raise cost of TNT by adding a TNT stick crafting stage
...
6 gunpowder and 1 paper crafts to 2 TNT stick craftitems.
9 TNT sticks craft to 1 TNT.
TNT stick is not yet usable as an explosive, possibly later.
2018-06-01 23:41:45 +01:00
sofar
8c71f3d826
Prevent divide by zero ( #2106 )
...
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-04-08 17:57:00 +01:00
tenplus1
3ff296961e
TNT: Add tnt.boom defaults
...
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
2017-10-10 22:55:49 +01:00
tenplus1
fe67ffda7c
TNT: Add explode_center flag
...
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-08-26 22:14:44 +01:00
tenplus1
bb084294ce
TNT: Allow a custom explosion sound to be used
2017-08-18 18:41:15 +01:00
tenplus1
c5e97867f3
TNT's tnt:boom cleanup ( #1868 )
...
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-08-13 13:46:30 +02:00
SmallJoker
fa4c77feba
TNT: Only burn visually connected powder ( #1857 )
2017-07-29 18:09:15 +02:00
Foz
0f7d0bfd7a
TNT: Track TNT owner in metadata for protection mods
...
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.
TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
2017-07-02 11:30:39 +01:00
paramat
eec1c5a03b
Settings: Use new settings object
2017-05-24 07:18:26 +01:00
Fernando Carmona Varo
be9121214c
TNT: Gunpowder (and tnt.burn) will trigger the on_ignite of nodes
...
The previous behaviour is kept as fallback for compatibility, for when the on_ignite
is not defined in the node.
2017-05-01 19:38:38 +01:00
Fixer
da69fcdf91
TNT: Clarify new TNT receipe
...
Update readme.txt with new TNT crafting recipe.
2017-03-14 19:05:49 +00:00
Auke Kok
7b90044574
TNT: start fire nodetimers for created fire nodes.
...
Without this patch, any fire created(placed) by tnt explosions
will remain forever on the map.
2017-03-14 19:03:34 +00:00
Diego Martínez
496521f4a1
Fix some warnings.
...
Also fixes the failing travis checks.
2017-03-05 09:27:53 +00:00
Auke Kok
1104d571b0
TNT: Log explosions and player igniting tnt or gunpowder
2017-01-19 21:57:34 -08:00
DS-Minetest
f07c4dcd83
Decrease the cost of gunpowder for trails
...
The cost of TNT remains the same
2017-01-01 23:41:04 +00:00
paramat
09a229b412
Update 'nodeupdate()' to 'check_for_falling()' API
2016-11-22 05:55:36 +00:00
Fernando Carmona Varo
c824d69182
Fire / tnt: Make flint-and-steel use node on_ignite functions
...
Add on_ignite functions to tnt, gunpowder, coalblock.
2016-11-07 14:10:00 +00:00
Fernando Carmona Varo
7fee589e03
Tnt: Flammable TNT and gunpowder that activates when burnt
...
Some code simplifications.
2016-11-02 12:41:14 +00:00
tenplus1
6fdfd2554c
Tnt: Various optimisations
...
Pass nodename to tnt.burn function where possible to reduce
use of 'get_node'.
Change 'ipairs' to 'pairs'.
Use 'nodeupdate_single(pos)' instead of 'nodeupdate(pos)' to
avoid every node triggering recursion, the loop itself takes
the place of recursion and works upwards through horizontal
planes as required.
2016-10-10 03:16:41 +01:00
paramat
6171fb43f0
Change WTFPL to MIT (part 3)
...
Relicense WTFPL media to CC BY-SA 3.0.
Various corrections and edits.
2016-09-07 04:44:53 +01:00
paramat
7d70d25eeb
Licenses: Change WTFPL to MIT (part 2)
...
Add license.txt files.
Update and improve README.txt files.
Corrections to part 1.
2016-09-06 04:45:23 +01:00
paramat
e9d26e2ee3
Licenses: Change WTFPL to MIT (part 1)
...
Part 1: All mods except default and xpanes.
Add license.txt files.
Add missing README.txt files.
Check and update copyright years for all contributors.
Improve text format and make more consistent.
2016-09-05 05:54:33 +01:00
tenplus1
619ac52693
Add labels to ABMs
...
Useful for searches and the mod profiler.
2016-08-09 03:56:37 +01:00