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Author SHA1 Message Date
bri cassa df3c01a605 Merge remote-tracking branch 'upstream/stable-5' into dev 2024-04-05 18:08:36 +02:00
Lars Mueller 9875ef6240 Merge remote-tracking branch 'origin/stable-5' into HEAD 2023-12-17 17:10:25 +01:00
rubenwardy b9c089474c Update README.md for 5.8 2023-12-17 16:57:57 +01:00
bri cassa 280c8dcc8d Merge remote-tracking branch 'upstream/master' into dev 2023-12-13 20:38:59 +01:00
Lars Mueller 05367552d1 Mapgen: Don't clear biomes, decorations and ores 2023-12-10 22:49:51 +01:00
rubenwardy 33d90c2c45
Add min_minetest_version to game.conf
This is used by ContentDB to install the right version of a package for a given client version
2023-12-04 17:51:38 +00:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi 4bb4a2a818 Update Malay translations
1. Added missing translation to the following files:
  beds.ms.tr, creative.ms.tr, default.ms.tr, farming.ms.tr,
  fire.ms.tr, sethome.ms.tr
2. Changes some translation as per following:
  a. beds.ms.tr
    - Leave Bed changed from Bangun (wake up) to Tinggalkan Katil
      (leave bed, in literal sense) just because the button would
      be interpreted by some people as 'wake up on next morning'
      (ie. skipping night) instead of 'wake up interrupting current
      sleep progress' which is the intended meaning.
  b. boats.ms.tr
    - Boat cruise mode changed from Mod bot layar makan angin to
      Mod jelajah bot, the original translation is more like direct
      translation, and this has been changed to more natural one
      to make sure player know that the mode is a cruise control.
    - Reset changed from Set semula to Tetap semula, this is for
      standardizing with existing term used in various places.
  c. default.ms.tr
    - Page \@1 of \@2 changed from the short form to the long form.
    - Mese Crystal Fragment had missing word 'Kristal' re-added.
  d. dye.ms.tr
    - Dark Grey changed from Kelabu Gelap to Kelabu Tua to make it
      standardized with the colour name elsewhere.
    - Dark Green changed from Hijau Gelap to Hijau Tua to make it
      standardized with the colour name elsewhere.
    - Magenta changed from Merah Lembayung to Magenta, because the
      colour Merah Lembayung is now used to refer to purplish red
      and no longer equal to magenta, the loanword is used instead.
  e. game_commands.ms.tr
    - respawn changed from lahir semula (reborn) to jelma semula
      (reappear), this is to make it consistent with the language
      used in multiple other games that had similar respawning
      system, and avoiding the religious context of life that is
      implied by the use of previous translation.
    - spawnpoint changed from titik permulaan (starting point) to
      titik jelma ((re)appear point), see previous point.
  f. tnt.ms.tr
    - Gun Powder changed from Serbuk Senjata Api (firearms powder)
      to Serbuk Letupan (explosion powder) because that is the
      proper translation, the latter is still the term used even
      when talking about actual firearm, the former didn't exist
  g. vessels.ms.tr
    - item changed from barang (thing) to item, this is mainly
      because some of the 'item' that could be stored are not
      some solid 'thing' where the word barang could be used for,
      so using the word item here keep it neutral.
  h. wool.ms.tr
    - Dark Grey changed from Kelabu Gelap to Kelabu Tua to make it
      standardized with the colour name elsewhere.
    - Dark Green changed from Hijau Gelap to Hijau Tua to make it
      standardized with the colour name elsewhere.
    - Magenta changed from Merah Lembayung to Magenta, because the
      colour Merah Lembayung is now used to refer to purplish red
      and no longer equal to magenta, the loanword is used instead.
2023-12-01 03:46:21 +01:00
bri cassa 127629a029 Merge remote-tracking branch 'upstream/master' into dev 2023-11-26 13:53:43 +01:00
Muhammad Rifqi Priyo Susanto 829eb92ccf
Update Indonesian translations (#3077) 2023-11-24 18:48:38 +01:00
Andriy bff7596364
Update Ukrainian translation (#3070) 2023-11-04 16:40:07 +01:00
Niklp 601ec6cd94
Fix not updating vessel shelf infotext 2023-11-03 10:03:39 +01:00
sfan5 b58991d4f3 Fix typo in German translation 2023-10-08 18:11:44 +02:00
Lars Müller 34942339c7
Fix bed night skip race condition (#3067) 2023-09-29 22:31:13 +02:00
Zemtzov7 eba9012d05
Fix coral and kelp duping with mesecons' sticky piston (#3062) 2023-09-16 14:52:07 +02:00
Lorenzo 59da46c80b
Add sapling growth APIs (#3053)
---------
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-09-12 15:43:41 +02:00
tenplus1 03177f1584
Stairs: Add helper function for textures and simplify code (#3060) 2023-09-11 19:14:16 +02:00
David Leal a132872ad8 Update creative Spanish translation 2023-09-04 18:01:14 +02:00
Lopano bbc70c95ef Replace nonfree water textures
Reduced image size.

Ran `optipng -strip all FILENAME` on files and reduced file size.

Transparent(er) River water

Made the `default_river_water.png` and it's relatives more transparent.

Added my name to license.txt

Bump year to 2023

Corrected Hue.

Corrected a miss-alignment in hue between running and still non-river water.
2023-09-04 13:34:39 +02:00
Wuzzy 9e77e00c65 Update German translation 2023-08-17 18:54:20 +02:00
Wuzzy b26a787eb3 Update locale template files 2023-08-17 18:54:20 +02:00
fluxionary 08e057bf1c
Don't remove node above door if it's not a doors:hidden node (#3045) 2023-08-11 13:12:39 +02:00
fluxionary 83c10f59e1
chest_lid_close: don't replace a node if it's not the expected open chest 2023-08-11 13:00:22 +02:00
Wuzzy 960aff2f63
Improve opaque leaves textures (#3013) 2023-07-18 22:28:01 +02:00
OgelGames 110c23560e
Don't check protection of air when placing bones (#2964) 2023-07-06 10:17:35 +02:00
imre84 d86435d86c
Extend inventory action logging to include bones (#3040) 2023-07-05 23:14:02 +02:00
Montandalar 16bf166902
Update bookshelf on inventory move (#3039)
Otherwise the empty book slot icon does not get replaced
2023-06-07 16:20:47 +02:00
Lars Mueller cd6ea53a52 Update bookshelf infotext on put and take inv actions 2023-06-06 18:07:37 +02:00
Lars Mueller 16b6bdde0a `default.set_inventory_action_loggers`: Hook (instead of replace) callbacks 2023-06-06 18:07:37 +02:00
bri cassa 671e289256 Merge commit '833ed776' into dev 2023-06-04 22:13:07 +02:00
Lars Mueller 996fea7cd0 Fix texture modifiers relying on undocumented behavior 2023-05-27 22:11:45 +02:00
fluxionary 9a9df3a42e
Fix logic error in bed rotation 2023-05-20 12:17:43 +02:00
xin 1e237b8d18
Minor improvements to the French translation (#3027) 2023-04-20 17:28:50 +02:00
sfan5 9050150464 Merge remote-tracking branch 'origin/stable-5' into HEAD 2023-04-08 19:33:25 +02:00
Lars Müller 833ed77620
Validate & sanitize formspec fields (#3022) 2023-04-08 18:13:45 +02:00
Lars Müller 4c6e19968a Fix typo in german translation 2023-04-08 18:11:37 +02:00
Wuzzy 446e56a879 Update German translation 2023-04-08 18:11:37 +02:00
Wuzzy 34c1d3242d Update locale files 2023-04-08 18:11:37 +02:00
Lars Müller f49707c973
Minor creative UI fixes (#3023) 2023-04-04 11:43:59 +02:00
Wuzzy 8dee348d97 Fix syntax errors in bones.sv.tr 2023-03-14 10:25:37 +01:00
Richard Try aeb27c4db6
Fix 'boats' russian translation (#2974) 2023-03-10 20:27:15 +01:00
Richard Try 6921c9bbd1
Tweak MTG craftguide Russian translation (#2975) 2023-03-10 20:26:30 +01:00
Lars Mueller 8d60e85dfc Fix `player_api.set_model` not updating the animation 2023-01-31 15:31:52 +01:00
CrackedMatter 2c1d9e1330
Flip item textures of glass doors (#3009) 2023-01-26 17:32:03 +01:00
fluxionary ec2f57db0e
Ensure chests close properly (#2965)
Co-authored-by: sfan5 <sfan5@live.de>
2023-01-25 19:10:32 +01:00
Jordan Irwin fdcf458b56
creative: Override hand after mods loaded... (#2984)
Prevents other mods from overwriting changes
& removes dependence on default.
2023-01-21 09:44:47 +01:00
97130f4c1c
Update Chinese translation (#3008)
+ template update
2023-01-21 09:44:35 +01:00
Riu Sakura 26b2da2c08
Update Japanese translation (#3007)
Add missing translations
 Corrected mistranslations
 Revised translation to match Mineclone2
2023-01-21 09:43:53 +01:00
Zemtzov7 8eb4437ac8 Fix crash if `/home` is executed with an invalid name (#3000) 2022-12-20 18:42:48 +01:00
Alexander Chibrikin 792bc6f6e5
Fix wall craft registrations (#3004) 2022-12-02 19:54:46 +01:00
Muhammad Rifqi Priyo Susanto c4cf1a6004
Update Indonesian translation (#3003)
- Add missing translations
- Fix wrong terms/spellings
2022-11-27 21:24:35 +01:00
Wuzzy 99a7193095
Teach screwdriver to rotate 4dir nodes (#2992) 2022-10-01 21:19:42 +02:00
ssdaniel24 2e8ac46120
Beds: Replace hardcoded values of day interval with constants (#2990) 2022-09-28 11:07:50 +02:00
Lars Mueller 508a9070a0 Add color_* groups to wool 2022-09-21 18:23:55 +02:00
146 changed files with 1316 additions and 1084 deletions

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@ -1,6 +1,10 @@
unused_args = false unused_args = false
allow_defined_top = true allow_defined_top = true
globals = {
"default"
}
read_globals = { read_globals = {
"DIR_DELIM", "DIR_DELIM",
"minetest", "minetest",

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@ -1,13 +1,27 @@
# Minetest Game # Minetest Game
The default game bundled in the Minetest engine. [![ContentDB](https://content.minetest.net/packages/Minetest/minetest_game/shields/title/)](https://content.minetest.net/packages/Minetest/minetest_game/)
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724). Minetest Game (abbreviated MTG) is a simple and peaceful sandbox game, with no
real goals or built-in enemy mobs.
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information. While it provides a basic gameplay experience out of the box, it is best played
with mods.
Minetest Game is currently in maintenance-only mode, meaning it will not see new
gameplay features or anything else that breaks compatibility (See
[#2710](https://github.com/minetest/minetest_game/issues/2710)).
## Installation ## Installation
### ContentDB
* Content > Browse Online Content
* Search for Minetest Game
* Click Install
### Manually
- Unzip the archive, rename the folder to `minetest_game` and - Unzip the archive, rename the folder to `minetest_game` and
place it in .. `minetest/games/` place it in .. `minetest/games/`
@ -25,7 +39,7 @@ The Minetest Game GitHub `master` `HEAD` is generally compatible with the GitHub
Additionally, when the Minetest engine is tagged to be a certain version (e.g. Additionally, when the Minetest engine is tagged to be a certain version (e.g.
`0.4.10`), Minetest Game is tagged with the version, too. `0.4.10`), Minetest Game is tagged with the version, too.
When stable releases are made, Minetest Game and the Minetest engine is packaged When stable releases are made, Minetest Game and the Minetest engine is packaged
and made available at [www.minetest.net](https://www.minetest.net/downloads/). and made available at [www.minetest.net](https://www.minetest.net/downloads/).
## Licensing ## Licensing

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@ -1,3 +1,4 @@
title = Notre Ami Le Cube 1.6 title = Notre Ami Le Cube 1.6
author = Minetest and Sys4 author = Minetest and Sys4
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Minetest Engine core developers. description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Minetest Engine core developers.
min_minetest_version = 5.8

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@ -49,6 +49,8 @@ Beds API
* `beds.read_spawns() ` Returns a table containing players respawn positions * `beds.read_spawns() ` Returns a table containing players respawn positions
* `beds.kick_players()` Forces all players to leave bed * `beds.kick_players()` Forces all players to leave bed
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping * `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
* `beds.day_interval` Is a table with keys "start" and "finish". Allows you
to set the period of the day (timeofday format). Default: `{ start = 0.2, finish = 0.805 }`.
### Bed definition ### Bed definition
@ -1026,6 +1028,27 @@ Trees
* `default.grow_blueberry_bush(pos)` * `default.grow_blueberry_bush(pos)`
* Grows a blueberry bush at pos * Grows a blueberry bush at pos
* `default.on_grow_failed(pos)`
* Reset the node timer to 300 seconds, used as default callback when the growth of a sapling fails
* `default.sapling_growth_defs`
* Table that contains all the definitions for the growable saplings, see `default.register_sapling_growth`
* `default.register_sapling_growth(name, def)`
* Register a new sapling growth configuration. Useful to add custom sapling and trees to the game in a compact way.
default.register_sapling_growth(
"default:sapling", -- Name of the sapling
{
can_grow = default.can_grow, -- Function called to determine whether the sapling can grow, should return a boolean
on_grow_failed = default.on_grow_failed, -- Function called when the growth fails
grow = function(pos) -- Function called when the growth has success. This should replace the sapling with a tree.
}
)
* `default.grow_sapling(pos)`
* Attempt to grow a sapling at the given position. Useful as on_timer callback.
Carts Carts
----- -----
@ -1140,8 +1163,9 @@ the log.
`default.set_inventory_action_loggers(def, name)` `default.set_inventory_action_loggers(def, name)`
* sets the callbacks `on_metadata_inventory_move`, * hooks the callbacks `on_metadata_inventory_move`,
`on_metadata_inventory_put` and `on_metadata_inventory_take` `on_metadata_inventory_put` and `on_metadata_inventory_take`
that log corresponding actions that log corresponding actions
* after logging the action, the original callback (if any) is called
* `def` See [Node definition] * `def` See [Node definition]
* `name` Description of the node in the log message * `name` Description of the node in the log message

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@ -115,8 +115,8 @@ function beds.register_bed(name, def)
local dir = minetest.facedir_to_dir(node.param2) local dir = minetest.facedir_to_dir(node.param2)
local p = vector.add(pos, dir) local p = vector.add(pos, dir)
local node2 = minetest.get_node_or_nil(p) local node2 = minetest.get_node_or_nil(p)
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or if not node2 or minetest.get_item_group(node2.name, "bed") ~= 2 or
not node.param2 == node2.param2 then node.param2 ~= node2.param2 then
return false return false
end end
if minetest.is_protected(p, user:get_player_name()) then if minetest.is_protected(p, user:get_player_name()) then

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@ -65,7 +65,7 @@ beds.register_bed("beds:bed", {
"beds_bed_top_bottom.png^[transformR90", "beds_bed_top_bottom.png^[transformR90",
"beds_bed_under.png", "beds_bed_under.png",
"beds_bed_side_bottom_r.png", "beds_bed_side_bottom_r.png",
"beds_bed_side_bottom_r.png^[transformfx", "beds_bed_side_bottom_r.png^[transformFX",
"beds_transparent.png", "beds_transparent.png",
"beds_bed_side_bottom.png" "beds_bed_side_bottom.png"
}, },
@ -73,7 +73,7 @@ beds.register_bed("beds:bed", {
"beds_bed_top_top.png^[transformR90", "beds_bed_top_top.png^[transformR90",
"beds_bed_under.png", "beds_bed_under.png",
"beds_bed_side_top_r.png", "beds_bed_side_top_r.png",
"beds_bed_side_top_r.png^[transformfx", "beds_bed_side_top_r.png^[transformFX",
"beds_bed_side_top.png", "beds_bed_side_top.png",
"beds_transparent.png", "beds_transparent.png",
} }

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@ -181,12 +181,32 @@ function beds.skip_night()
minetest.set_timeofday(0.23) minetest.set_timeofday(0.23)
end end
local update_scheduled = false
local function schedule_update()
if update_scheduled then
-- there already is an update scheduled; don't schedule more to prevent races
return
end
update_scheduled = true
minetest.after(2, function()
update_scheduled = false
if not is_sp then
update_formspecs(is_night_skip_enabled())
end
if is_night_skip_enabled() then
-- skip the night and let all players stand up
beds.skip_night()
beds.kick_players()
end
end)
end
function beds.on_rightclick(pos, player) function beds.on_rightclick(pos, player)
local name = player:get_player_name() local name = player:get_player_name()
local ppos = player:get_pos() local ppos = player:get_pos()
local tod = minetest.get_timeofday() local tod = minetest.get_timeofday()
if tod > 0.2 and tod < 0.805 then if tod > beds.day_interval.start and tod < beds.day_interval.finish then
if beds.player[name] then if beds.player[name] then
lay_down(player, nil, nil, false) lay_down(player, nil, nil, false)
end end
@ -206,17 +226,8 @@ function beds.on_rightclick(pos, player)
update_formspecs(false) update_formspecs(false)
end end
-- skip the night and let all players stand up
if check_in_beds() then if check_in_beds() then
minetest.after(2, function() schedule_update()
if not is_sp then
update_formspecs(is_night_skip_enabled())
end
if is_night_skip_enabled() then
beds.skip_night()
beds.kick_players()
end
end)
end end
end end
@ -249,13 +260,7 @@ minetest.register_on_leaveplayer(function(player)
lay_down(player, nil, nil, false, true) lay_down(player, nil, nil, false, true)
beds.player[name] = nil beds.player[name] = nil
if check_in_beds() then if check_in_beds() then
minetest.after(2, function() schedule_update()
update_formspecs(is_night_skip_enabled())
if is_night_skip_enabled() then
beds.skip_night()
beds.kick_players()
end
end)
end end
end) end)

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@ -16,6 +16,11 @@ beds.formspec = "size[8,11;true]" ..
"bgcolor[#080808BB;true]" .. "bgcolor[#080808BB;true]" ..
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]" "button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
beds.day_interval = {
start = 0.2,
finish = 0.805,
}
local modpath = minetest.get_modpath("beds") local modpath = minetest.get_modpath("beds")
-- Load files -- Load files

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@ -1,10 +1,10 @@
# textdomain: beds # textdomain: beds
Fancy Bed=Ranjang Mewah Fancy Bed=Ranjang Mewah
Simple Bed=Ranjang Sederhana Simple Bed=Ranjang Sederhana
This bed is already occupied!= This bed is already occupied!=Ranjang telah terisi!
You have to stop moving before going to bed!= You have to stop moving before going to bed!=Anda harus diam untuk tidur!
Good morning.=Selamat pagi. Good morning.=Selamat pagi.
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur @1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
Force night skip=Paksa lewati malam Force night skip=Paksa lewati malam
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam. You can only sleep at night.=Anda hanya bisa tidur pada waktu malam.
Leave Bed=Tinggalkan Ranjang Leave Bed=Tinggalkan Ranjang

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@ -1,10 +1,10 @@
# textdomain: beds # textdomain: beds
Fancy Bed=Katil Beragam Fancy Bed=Katil Beragam
Simple Bed=Katil Biasa Simple Bed=Katil Biasa
This bed is already occupied!= This bed is already occupied!=Katil ini sudah diduduki!
You have to stop moving before going to bed!= You have to stop moving before going to bed!=Anda perlu berhenti bergerak sebelum tidur!
Good morning.=Selamat pagi. Good morning.=Selamat pagi.
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur @1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
Force night skip=Paksa langkau malam Force night skip=Paksa langkau malam
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam. You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
Leave Bed=Bangun Leave Bed=Tinggalkan Katil

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@ -1,10 +1,10 @@
# textdomain: beds # textdomain: beds
Fancy Bed=Деталізована Постіль Fancy Bed=Гарне ліжко
Simple Bed=Звичайна Постіль Simple Bed=Просте ліжко
This bed is already occupied!=Ця постіль вже зайнята! This bed is already occupied!=Це ліжко вже зайняте!
You have to stop moving before going to bed!=Не можна скористатись постіллю на ходу! You have to stop moving before going to bed!=Зупиніться перед тим як лягти!
Good morning.=Доброго ранку. Good morning.=Доброго ранку.
@1 of @2 players are in bed=@1 з @2 гравців в ліжку @1 of @2 players are in bed=@1 з @2 гравців(-я) у ліжку
Force night skip=Пропустити ніч Force night skip=Пропустити ніч
You can only sleep at night.=Ви можете спати тільки вночі. You can only sleep at night.=Ви можете спати лише вночі.
Leave Bed=Встати з ліжка Leave Bed=Встати з ліжка

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@ -1,8 +1,8 @@
# textdomain: beds # textdomain: beds
Fancy Bed=花式床 Fancy Bed=花式床
Simple Bed=簡易床 Simple Bed=簡易床
This bed is already occupied!= This bed is already occupied!=這個床已經被占據了!
You have to stop moving before going to bed!= You have to stop moving before going to bed!=你必須在上床前停止移動!
Good morning.=早安! Good morning.=早安!
@1 of @2 players are in bed=@2位玩家中的@1位在床上 @1 of @2 players are in bed=@2位玩家中的@1位在床上
Force night skip=強制跳過夜晚 Force night skip=強制跳過夜晚

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@ -1,3 +1,3 @@
# textdomain: binoculars # textdomain: binoculars
Binoculars=Teropong Binoculars=Teropong
Use with 'Zoom' key=Pakai dengan tombol 'Zoom' Use with 'Zoom' key=Gunakan dengan tombol 'Zum'

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@ -1,3 +1,3 @@
# textdomain: binoculars # textdomain: binoculars
Binoculars=Бінокль Binoculars=Бінокль
Use with 'Zoom' key=Використовується з правами 'Zoom' Use with 'Zoom' key=Використовується клавішею 'Наближення'

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@ -1,4 +1,4 @@
# textdomain: boats # textdomain: boats
Boat cruise mode on=Mod bot layar makan angin dibolehkan Boat cruise mode on=Mod jelajah bot dihidupkan
Boat cruise mode off=Mod bot layar makan angin dilumpuhkan Boat cruise mode off=Mod jelajah bot dimatikan
Boat=Bot Boat=Bot

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@ -1,4 +1,4 @@
# textdomain: boats # textdomain: boats
Boat cruise mode on=Режим путешествия на лодке включен Boat cruise mode on=Автоход лодки включен
Boat cruise mode off=Режим путешествия на лодке выключен Boat cruise mode off=Автоход лодки выключен
Boat=Лодка Boat=Лодка

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@ -28,7 +28,7 @@ local bones_formspec =
local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200 local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4 local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
minetest.register_node("bones:bones", { local bones_def = {
description = S("Bones"), description = S("Bones"),
tiles = { tiles = {
"bones_top.png^[transform2", "bones_top.png^[transform2",
@ -130,7 +130,11 @@ minetest.register_node("bones:bones", {
end, end,
on_blast = function(pos) on_blast = function(pos)
end, end,
}) }
default.set_inventory_action_loggers(bones_def, "bones")
minetest.register_node("bones:bones", bones_def)
local function may_replace(pos, player) local function may_replace(pos, player)
local node_name = minetest.get_node(pos).name local node_name = minetest.get_node(pos).name
@ -224,7 +228,7 @@ minetest.register_on_dieplayer(function(player)
-- check if it's possible to place bones, if not find space near player -- check if it's possible to place bones, if not find space near player
if bones_mode == "bones" and not may_replace(pos, player) then if bones_mode == "bones" and not may_replace(pos, player) then
local air = minetest.find_node_near(pos, 1, {"air"}) local air = minetest.find_node_near(pos, 1, {"air"})
if air and not minetest.is_protected(air, player_name) then if air then
pos = air pos = air
else else
bones_mode = "drop" bones_mode = "drop"

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@ -1,8 +1,8 @@
# textdomain: bones # textdomain: bones
Bones=Ben Bones=Ben
@1's old bones=@1s Gamla ben @1's old bones=@1s Gamla ben
@1 died at @2.=@1 dog på @a. @1 died at @2.=@1 dog på @2.
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker. @1 died at @2, and dropped their inventory.=@1 dog på @2, och tappade deras saker.
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade. @1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
@1's fresh bones=@1s färska ben @1's fresh bones=@1s färska ben
@1's bones=@1s ben @1's bones=@1s ben

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@ -1,8 +1,8 @@
# textdomain: bones # textdomain: bones
Bones=Кістки Bones=Кістки
@1's old bones=старі кістки @1 @1's old bones=Старі кістки @1
@1 died at @2.=@1 помер в @2. @1 died at @2.=@1 загинув на координатах @2.
@1 died at @2, and dropped their inventory.=@1 помер в @2, та загубив вміст свого інвентарю. @1 died at @2, and dropped their inventory.=@1 загинув на координатах @2 та втратив вміст свого інвентарю.
@1 died at @2, and bones were placed.=@1 помер в @2, розміщені кістки. @1 died at @2, and bones were placed.=@1 загинув на координатах @2, було розміщено кістки.
@1's fresh bones=нові кістки @1 @1's fresh bones=Свіжі кістки @1
@1's bones=кістки @1 @1's bones=Кістки @1

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@ -1,5 +1,5 @@
# textdomain: bucket # textdomain: bucket
Empty Bucket=空のバケツ Empty Bucket=空のバケツ
Water Bucket=水入りバケツ Water Bucket=水入りバケツ
River Water Bucket=川水入りバケツ River Water Bucket=川水入りバケツ
Lava Bucket=溶岩入りバケツ Lava Bucket=溶岩入りバケツ

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@ -1,5 +1,5 @@
# textdomain: bucket # textdomain: bucket
Empty Bucket=Пусте Відро Empty Bucket=Порожнє відро
Water Bucket=Відро З Водою Water Bucket=Відро з водою
River Water Bucket=Відро З Річною Водою River Water Bucket=Відро з річковою водою
Lava Bucket=Відро З Лавою Lava Bucket=Відро з лавою

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@ -1,4 +1,4 @@
# textdomain: butterflies # textdomain: butterflies
White Butterfly=Білий Метелик White Butterfly=Білий метелик
Red Butterfly=Червоний Метелик Red Butterfly=Червоний метелик
Violet Butterfly=Фіолетовий Метелик Violet Butterfly=Фіолетовий метелик

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@ -1,6 +1,6 @@
# textdomain: carts # textdomain: carts
Cart=Вагонетка Cart=Вагонетка
(Sneak+Click to pick up)=(Пригніться та клікніть по вагонетці, щоб забрати) (Sneak+Click to pick up)=(Пригніться та натисніть, щоби підібрати)
Rail=Рейки Rail=Рейки
Powered Rail=Задіяні Рейки Powered Rail=Електричні рейки
Brake Rail=Гальмівні Рейки Brake Rail=Гальмівні рейки

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@ -46,34 +46,36 @@ end
dofile(minetest.get_modpath("creative") .. "/inventory.lua") dofile(minetest.get_modpath("creative") .. "/inventory.lua")
if minetest.is_creative_enabled("") then if minetest.is_creative_enabled("") then
-- Dig time is modified according to difference (leveldiff) between tool minetest.register_on_mods_loaded(function()
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of -- Dig time is modified according to difference (leveldiff) between tool
-- leveldiff and 1. -- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been -- leveldiff and 1.
-- increased such that nodes of differing levels have an insignificant -- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
-- effect on digtime. -- increased such that nodes of differing levels have an insignificant
local digtime = 42 -- effect on digtime.
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256} local digtime = 42
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
-- Override the hand tool -- Override the hand tool
minetest.override_item("", { minetest.override_item("", {
range = 10, range = 10,
tool_capabilities = { tool_capabilities = {
full_punch_interval = 0.5, full_punch_interval = 0.5,
max_drop_level = 3, max_drop_level = 3,
groupcaps = { groupcaps = {
crumbly = caps, crumbly = caps,
cracky = caps, cracky = caps,
snappy = caps, snappy = caps,
choppy = caps, choppy = caps,
oddly_breakable_by_hand = caps, oddly_breakable_by_hand = caps,
-- dig_immediate group doesn't use value 1. Value 3 is instant dig -- dig_immediate group doesn't use value 1. Value 3 is instant dig
dig_immediate = dig_immediate =
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256}, {times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
}, },
damage_groups = {fleshy = 10}, damage_groups = {fleshy = 10},
} }
}) })
end)
end end
-- Unlimited node placement -- Unlimited node placement

View File

@ -150,9 +150,10 @@ function creative.register_tab(name, title, items)
creative.update_creative_inventory(player_name, items) creative.update_creative_inventory(player_name, items)
local inv = player_inventory[player_name] local inv = player_inventory[player_name]
local pagenum = math.floor(inv.start_i / (4*8) + 1) local pagenum = math.floor(inv.start_i / (4*8) + 1)
local pagemax = math.ceil(inv.size / (4*8)) local pagemax = math.max(math.ceil(inv.size / (4*8)), 1)
local esc = minetest.formspec_escape local esc = minetest.formspec_escape
return sfinv.make_formspec(player, context, return sfinv.make_formspec(player, context,
(inv.size == 0 and ("label[3,2;"..esc(S("No items to show.")).."]") or "") ..
"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" .. "label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
[[ [[
image[4.08,4.2;0.8,0.8;creative_trash_icon.png] image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
@ -160,7 +161,7 @@ function creative.register_tab(name, title, items)
list[detached:trash;main;4.02,4.1;1,1;] list[detached:trash;main;4.02,4.1;1,1;]
listring[] listring[]
image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;] image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;] image_button[7.25,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;] image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;]
image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;] image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;]
]] .. ]] ..
@ -191,10 +192,13 @@ function creative.register_tab(name, title, items)
inv.start_i = 0 inv.start_i = 0
inv.filter = "" inv.filter = ""
sfinv.set_player_inventory_formspec(player, context) sfinv.set_player_inventory_formspec(player, context)
elseif fields.creative_search or elseif (fields.creative_search or
fields.key_enter_field == "creative_filter" then fields.key_enter_field == "creative_filter")
and fields.creative_filter then
inv.start_i = 0 inv.start_i = 0
inv.filter = fields.creative_filter:lower() inv.filter = fields.creative_filter:sub(1, 128) -- truncate to a sane length
:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
:lower() -- search is case insensitive
sfinv.set_player_inventory_formspec(player, context) sfinv.set_player_inventory_formspec(player, context)
elseif not fields.quit then elseif not fields.quit then
local start_i = inv.start_i or 0 local start_i = inv.start_i or 0

View File

@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen
No items to show.=Keine Gegenstände vorhanden.
Search=Suchen Search=Suchen
Reset=Zurücksetzen Reset=Zurücksetzen
Previous page=Vorherige Seite Previous page=Vorherige Seite

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon
No items to show.=
Search=Serĉi Search=Serĉi
Reset=Rekomencigi Reset=Rekomencigi
Previous page=Antaŭa paĝo Previous page=Antaŭa paĝo

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@ -1,7 +1,8 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Permitir al jugador usar el inventario creativo Allow player to use creative inventory=Permitir al jugador usar el inventario creativo
No items to show.=Sin artículos que mostrar.
Search=Buscar Search=Buscar
Reset=Resetear Reset=Reiniciar
Previous page=Pág. siguiente Previous page=Pág. siguiente
Next page=Pág. anterior Next page=Pág. anterior
All=Todos All=Todos

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif
No items to show.=
Search=Rechercher Search=Rechercher
Reset=Réinitialiser Reset=Réinitialiser
Previous page=Page précédente Previous page=Page précédente

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif Allow player to use creative inventory=Bolehkan pemain menggunakan inventaris kreatif
No items to show.=Tiada barang untuk ditampilkan.
Search=Cari Search=Cari
Reset=Atur ulang Reset=Atur ulang
Previous page=Halaman sebelumnya Previous page=Halaman sebelumnya

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
No items to show.=
Search=Cerca Search=Cerca
Reset=Azzera Reset=Azzera
Previous page=Pagina precedente Previous page=Pagina precedente

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する
No items to show.=
Search=検索 Search=検索
Reset=リセット Reset=リセット
Previous page=前のページ Previous page=前のページ

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste
No items to show.=
Search=sisku Search=sisku
Reset=kraga'igau Reset=kraga'igau
Previous page=lidne Previous page=lidne

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@ -1,7 +1,8 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif
No items to show.=Tiada item untuk ditunjukkan.
Search=Cari Search=Cari
Reset=Set semula Reset=Tetap semula
Previous page=Halaman sebelumnya Previous page=Halaman sebelumnya
Next page=Halaman seterusnya Next page=Halaman seterusnya
All=Semua All=Semua

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku
No items to show.=
Search=Wyszukaj Search=Wyszukaj
Reset=Zresetuj Reset=Zresetuj
Previous page=Poprzednia strona Previous page=Poprzednia strona

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Permitir o jogador usar o inventário criativo Allow player to use creative inventory=Permitir o jogador usar o inventário criativo
No items to show.=
Search=Pesquisar Search=Pesquisar
Reset=Redefinir Reset=Redefinir
Previous page=Página anterior Previous page=Página anterior

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь
No items to show.=
Search=Поиск Search=Поиск
Reset=Сброс Reset=Сброс
Previous page=Предыдущая страница Previous page=Предыдущая страница

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár
No items to show.=
Search=Hľadaj Search=Hľadaj
Reset=Vrátiť späť Reset=Vrátiť späť
Previous page=Predchádzajúca stránka Previous page=Predchádzajúca stránka

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Tillåt spelare att använda kreativa saker Allow player to use creative inventory=Tillåt spelare att använda kreativa saker
No items to show.=
Search=Sök Search=Sök
Reset=Återställ Reset=Återställ
Previous page=Förra sida Previous page=Förra sida

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Дозволити гравцеві використати творчий інвентар Allow player to use creative inventory=Дозволити гравцю використовувати творчий інвентар
No items to show.=Немає результатів.
Search=Пошук Search=Пошук
Reset=Скинути Reset=Скинути
Previous page=Попередня сторінка Previous page=Попередня сторінка

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=允许玩家使用创造模式物品栏 Allow player to use creative inventory=允许玩家使用创造模式物品栏
No items to show.=
Search=搜索 Search=搜索
Reset=重置 Reset=重置
Previous page=上一页 Previous page=上一页

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=允許玩家使用創造模式物品欄 Allow player to use creative inventory=允許玩家使用創造模式物品欄
No items to show.=
Search=搜索 Search=搜索
Reset=重置 Reset=重置
Previous page=上一頁 Previous page=上一頁

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory= Allow player to use creative inventory=
No items to show.=
Search= Search=
Reset= Reset=
Previous page= Previous page=

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@ -1,4 +1,3 @@
name = creative name = creative
description = Minetest Game mod: creative description = Minetest Game mod: creative
depends = sfinv depends = sfinv
optional_depends = default

View File

@ -38,34 +38,44 @@ function default.chest.chest_lid_close(pn)
default.chest.open_chests[pn] = nil default.chest.open_chests[pn] = nil
for k, v in pairs(default.chest.open_chests) do for k, v in pairs(default.chest.open_chests) do
if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then if vector.equals(v.pos, pos) then
-- another player is also looking at the chest
return true return true
end end
end end
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
minetest.after(0.2, minetest.swap_node, pos, { name = swap, minetest.after(0.2, function()
param2 = node.param2 }) local current_node = minetest.get_node(pos)
minetest.sound_play(sound, {gain = 0.3, pos = pos, if current_node.name ~= swap .. "_open" then
max_hear_distance = 10}, true) -- the chest has already been replaced, don't try to replace what's there.
return
end
minetest.swap_node(pos, {name = swap, param2 = node.param2})
minetest.sound_play(sound, {gain = 0.3, pos = pos,
max_hear_distance = 10}, true)
end)
end end
default.chest.open_chests = {} default.chest.open_chests = {}
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "default:chest" then
return
end
if not player or not fields.quit then
return
end
local pn = player:get_player_name() local pn = player:get_player_name()
if not default.chest.open_chests[pn] then if formname ~= "default:chest" then
if default.chest.open_chests[pn] then
default.chest.chest_lid_close(pn)
end
return
end
if not (fields.quit and default.chest.open_chests[pn]) then
return return
end end
default.chest.chest_lid_close(pn) default.chest.chest_lid_close(pn)
return true return true
end) end)
@ -129,6 +139,12 @@ function default.chest.register_chest(prefixed_name, d)
return itemstack return itemstack
end end
local cn = clicker:get_player_name()
if default.chest.open_chests[cn] then
default.chest.chest_lid_close(cn)
end
minetest.sound_play(def.sound_open, {gain = 0.3, minetest.sound_play(def.sound_open, {gain = 0.3,
pos = pos, max_hear_distance = 10}, true) pos = pos, max_hear_distance = 10}, true)
if not default.chest.chest_lid_obstructed(pos) then if not default.chest.chest_lid_obstructed(pos) then
@ -136,10 +152,9 @@ function default.chest.register_chest(prefixed_name, d)
{ name = name .. "_open", { name = name .. "_open",
param2 = node.param2 }) param2 = node.param2 })
end end
minetest.after(0.2, minetest.show_formspec, minetest.after(0.2, minetest.show_formspec, cn,
clicker:get_player_name(),
"default:chest", default.chest.get_chest_formspec(pos)) "default:chest", default.chest.get_chest_formspec(pos))
default.chest.open_chests[clicker:get_player_name()] = { pos = pos, default.chest.open_chests[cn] = { pos = pos,
sound = def.sound_close, swap = name } sound = def.sound_close, swap = name }
end end
def.on_blast = function() end def.on_blast = function() end
@ -200,6 +215,12 @@ function default.chest.register_chest(prefixed_name, d)
return inv:is_empty("main") return inv:is_empty("main")
end end
def.on_rightclick = function(pos, node, clicker) def.on_rightclick = function(pos, node, clicker)
local cn = clicker:get_player_name()
if default.chest.open_chests[cn] then
default.chest.chest_lid_close(cn)
end
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
max_hear_distance = 10}, true) max_hear_distance = 10}, true)
if not default.chest.chest_lid_obstructed(pos) then if not default.chest.chest_lid_obstructed(pos) then
@ -208,9 +229,9 @@ function default.chest.register_chest(prefixed_name, d)
param2 = node.param2 }) param2 = node.param2 })
end end
minetest.after(0.2, minetest.show_formspec, minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(), cn,
"default:chest", default.chest.get_chest_formspec(pos)) "default:chest", default.chest.get_chest_formspec(pos))
default.chest.open_chests[clicker:get_player_name()] = { pos = pos, default.chest.open_chests[cn] = { pos = pos,
sound = def.sound_close, swap = name } sound = def.sound_close, swap = name }
end end
def.on_blast = function(pos) def.on_blast = function(pos)
@ -274,6 +295,18 @@ function default.chest.register_chest(prefixed_name, d)
end end
}) })
end end
-- close opened chests on load
minetest.register_lbm({
label = "close opened chests on load",
name = "default:close_" .. prefixed_name:gsub(":", "_") .. "_open",
nodenames = {prefixed_name .. "_open"},
run_at_every_load = true,
action = function(pos, node)
node.name = prefixed_name
minetest.swap_node(pos, node)
end
})
end end
default.chest.register_chest("default:chest", { default.chest.register_chest("default:chest", {

View File

@ -148,7 +148,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return return
end end
if fields.close then if fields.quit then
book_writers[player_name] = nil book_writers[player_name] = nil
end end
@ -179,6 +179,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
data.description = S("\"@1\" by @2", short_title, data.owner) data.description = S("\"@1\" by @2", short_title, data.owner)
data.text = fields.text:sub(1, max_text_size) data.text = fields.text:sub(1, max_text_size)
data.text = data.text:gsub("\r\n", "\n"):gsub("\r", "\n") data.text = data.text:gsub("\r\n", "\n"):gsub("\r", "\n")
data.text = data.text:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
data.page = 1 data.page = 1
data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp) data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)

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@ -744,16 +744,23 @@ function default.log_player_action(player, ...)
minetest.log("action", msg) minetest.log("action", msg)
end end
local nop = function() end
function default.set_inventory_action_loggers(def, name) function default.set_inventory_action_loggers(def, name)
local on_move = def.on_metadata_inventory_move or nop
def.on_metadata_inventory_move = function(pos, from_list, from_index, def.on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player) to_list, to_index, count, player)
default.log_player_action(player, "moves stuff in", name, "at", pos) default.log_player_action(player, "moves stuff in", name, "at", pos)
return on_move(pos, from_list, from_index, to_list, to_index, count, player)
end end
local on_put = def.on_metadata_inventory_put or nop
def.on_metadata_inventory_put = function(pos, listname, index, stack, player) def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
default.log_player_action(player, "moves", stack:get_name(), "to", name, "at", pos) default.log_player_action(player, "moves", stack:get_name(), stack:get_count(), "to", name, "at", pos)
return on_put(pos, listname, index, stack, player)
end end
local on_take = def.on_metadata_inventory_take or nop
def.on_metadata_inventory_take = function(pos, listname, index, stack, player) def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
default.log_player_action(player, "takes", stack:get_name(), "from", name, "at", pos) default.log_player_action(player, "takes", stack:get_name(), stack:get_count(), "from", name, "at", pos)
return on_take(pos, listname, index, stack, player)
end end
end end

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@ -19,7 +19,7 @@ Licenses of media (textures, models and sounds)
----------------------------------------------- -----------------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2010-2018: Copyright (C) 2010-2023:
celeron55, Perttu Ahola <celeron55@gmail.com> celeron55, Perttu Ahola <celeron55@gmail.com>
Cisoun Cisoun
@ -52,6 +52,7 @@ Copyright (C) 2010-2018:
random-geek random-geek
Extex101 Extex101
An0n3m0us An0n3m0us
Lopano
You are free to: You are free to:
Share — copy and redistribute the material in any medium or format. Share — copy and redistribute the material in any medium or format.

View File

@ -108,7 +108,7 @@ Acacia Tree Sapling=Akazienbaumsetzling
Aspen Tree=Espenbaum Aspen Tree=Espenbaum
Aspen Wood Planks=Espenholzplanken Aspen Wood Planks=Espenholzplanken
Aspen Tree Leaves=Espenbaumblätter Aspen Tree Leaves=Espenbaumblätter
Aspen Tree Sapling=Esepenbaumsetzling Aspen Tree Sapling=Espenbaumsetzling
Coal Ore=Kohleerz Coal Ore=Kohleerz
Coal Block=Kohleblock Coal Block=Kohleblock
Iron Ore=Eisenerz Iron Ore=Eisenerz

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@ -162,6 +162,7 @@ Empty Bookshelf=Malplena Librobreto
Bookshelf (@1 written, @2 empty books)=Librobreto (@1 skriba(j), @2 malplena(j) libro(j)) Bookshelf (@1 written, @2 empty books)=Librobreto (@1 skriba(j), @2 malplena(j) libro(j))
Bookshelf=Librobreto Bookshelf=Librobreto
Text too long=Tro longa teksto Text too long=Tro longa teksto
"@1"=
Wooden Sign=Ligna Signo Wooden Sign=Ligna Signo
Steel Sign=Ŝtala Signo Steel Sign=Ŝtala Signo
Wooden Ladder=Ligna Ŝtupetaro Wooden Ladder=Ligna Ŝtupetaro
@ -217,4 +218,3 @@ Torch=Torĉo
##### not used anymore ##### ##### not used anymore #####
Mese Post Light=Mesea Fosta Lampo Mese Post Light=Mesea Fosta Lampo

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@ -111,7 +111,7 @@ Aspen Tree Leaves=Feuilles de tremble
Aspen Tree Sapling=Pousse de tremble Aspen Tree Sapling=Pousse de tremble
Coal Ore=Minerai de charbon Coal Ore=Minerai de charbon
Coal Block=Bloc de charbon Coal Block=Bloc de charbon
Iron Ore=Bloc de fer Iron Ore=Minerai de fer
Steel Block=Bloc d'acier Steel Block=Bloc d'acier
Copper Ore=Minerai de cuivre Copper Ore=Minerai de cuivre
Copper Block=Bloc de cuivre Copper Block=Bloc de cuivre

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@ -4,16 +4,16 @@ Locked Chest (owned by @1)=Peti Terkunci (milik @1)
You do not own this chest.=Anda bukan pemilik peti ini. You do not own this chest.=Anda bukan pemilik peti ini.
a locked chest=peti terkunci a locked chest=peti terkunci
Chest=Peti Chest=Peti
Write= Write=Tulis
Read= Read=Baca
Title:=Judul: Title:=Judul:
Contents:=Isi: Contents:=Isi:
Save=Simpan Save=Simpan
by @1=oleh @1 by @1=oleh @1
Page @1 of @2=Halaman @1 dari @2 Page @1 of @2=Halaman @1 dari @2
The book you were writing to mysteriously disappeared.= The book you were writing to mysteriously disappeared.=Buku yang Anda tulis menghilang secara misterius.
"@1" by @2="@1" oleh @2 "@1" by @2="@1" oleh @2
Blueberries=Blueberry Blueberries=Bluberi
Book=Buku Book=Buku
Book with Text=Buku Tertulis Book with Text=Buku Tertulis
Bronze Ingot=Perunggu Batangan Bronze Ingot=Perunggu Batangan
@ -38,7 +38,7 @@ Tin Lump=Bongkahan Timah
Furnace is empty=Tungku kosong Furnace is empty=Tungku kosong
100% (output full)=100% (keluaran penuh) 100% (output full)=100% (keluaran penuh)
@1%=@1% @1%=@1%
Not cookable=Tidak dapat dimasak Not cookable=Tidak bisa dimasak
Empty=Kosong Empty=Kosong
Furnace active=Tungku nyala Furnace active=Tungku nyala
Furnace inactive=Tungku mati Furnace inactive=Tungku mati
@ -85,7 +85,7 @@ Clay=Tanah Liat
Snow=Salju Snow=Salju
Snow Block=Balok Salju Snow Block=Balok Salju
Ice=Es Ice=Es
Cave Ice=Gua Es Cave Ice=Es Gua
Apple Tree=Pohon Apel Apple Tree=Pohon Apel
Apple Wood Planks=Papan Kayu Pohon Apel Apple Wood Planks=Papan Kayu Pohon Apel
Apple Tree Sapling=Anak Pohon Apel Apple Tree Sapling=Anak Pohon Apel
@ -132,13 +132,13 @@ Jungle Grass=Rumput Rimba
Grass=Rumput Grass=Rumput
Savanna Grass=Rumput Sabana Savanna Grass=Rumput Sabana
Fern=Pakis Fern=Pakis
Marram Grass=Rumput Maram Marram Grass=Rumput Pantai
Bush Stem=Batang Semak Bush Stem=Batang Semak
Bush Leaves=Daun Semak Bush Leaves=Daun Semak
Bush Sapling=Anak Semak Bush Sapling=Anak Semak
Blueberry Bush Leaves with Berries=Daun Semak Blueberry Berbuah Blueberry Bush Leaves with Berries=Daun Semak Bluberi Berbuah
Blueberry Bush Leaves=Daun Semak Blueberry Blueberry Bush Leaves=Daun Semak Bluberi
Blueberry Bush Sapling=Anak Semak Blueberry Blueberry Bush Sapling=Anak Semak Bluberi
Acacia Bush Stem=Batang Semak Akasia Acacia Bush Stem=Batang Semak Akasia
Acacia Bush Leaves=Daun Semak Akasia Acacia Bush Leaves=Daun Semak Akasia
Acacia Bush Sapling=Bibit Semak Akasia Acacia Bush Sapling=Bibit Semak Akasia
@ -147,7 +147,7 @@ Pine Bush Needles=Daun Semak Pinus
Pine Bush Sapling=Bibit Semak Pinus Pine Bush Sapling=Bibit Semak Pinus
Kelp=Kelp Kelp=Kelp
Green Coral=Koral Hijau Green Coral=Koral Hijau
Pink Coral=Koral Jambon Pink Coral=Koral Merah Muda
Cyan Coral=Koral Sian Cyan Coral=Koral Sian
Brown Coral=Koral Cokelat Brown Coral=Koral Cokelat
Orange Coral=Koral Oranye Orange Coral=Koral Oranye
@ -181,18 +181,18 @@ Glass=Kaca
Obsidian Glass=Kaca Obsidian Obsidian Glass=Kaca Obsidian
Brick Block=Balok Bata Brick Block=Balok Bata
Mese Lamp=Lampu Mese Mese Lamp=Lampu Mese
Apple Wood Mese Post Light= Apple Wood Mese Post Light=Lampu Taman Mese Kayu Apel
Acacia Wood Mese Post Light= Acacia Wood Mese Post Light=Lampu Taman Mese Kayu Akasia
Jungle Wood Mese Post Light= Jungle Wood Mese Post Light=Lampu Taman Mese Kayu Rimba
Pine Wood Mese Post Light= Pine Wood Mese Post Light=Lampu Taman Mese Kayu Pinus
Aspen Wood Mese Post Light= Aspen Wood Mese Post Light=Lampu Taman Mese Kayu Aspen
Cloud=Awan Cloud=Awan
Wooden Pickaxe=Gancu Kayu Wooden Pickaxe=Belencong Kayu
Stone Pickaxe=Gancu Batu Stone Pickaxe=Belencong Batu
Bronze Pickaxe=Gancu Perunggu Bronze Pickaxe=Belencong Perunggu
Steel Pickaxe=Gancu Baja Steel Pickaxe=Belencong Baja
Mese Pickaxe=Gancu Mese Mese Pickaxe=Belencong Mese
Diamond Pickaxe=Gancu Berlian Diamond Pickaxe=Belencong Berlian
Wooden Shovel=Sekop Kayu Wooden Shovel=Sekop Kayu
Stone Shovel=Sekop Batu Stone Shovel=Sekop Batu
Bronze Shovel=Sekop Perunggu Bronze Shovel=Sekop Perunggu

View File

@ -4,37 +4,37 @@ Locked Chest (owned by @1)=鍵のかかったチェスト(@1所有)
You do not own this chest.=あなたはこのチェストの所有者ではありません。 You do not own this chest.=あなたはこのチェストの所有者ではありません。
a locked chest=ロックされたチェスト a locked chest=ロックされたチェスト
Chest=チェスト Chest=チェスト
Write= Write=書き込む
Read= Read=読む
Title:=題名 Title:=題名
Contents:=内容 Contents:=内容
Save=保存 Save=保存
by @1=@1著 by @1=@1著
Page @1 of @2=@1 / @2 ページ Page @1 of @2=@1 / @2 ページ
The book you were writing to mysteriously disappeared.= The book you were writing to mysteriously disappeared.=あなたが書いていた本が、不思議なことに消えました。
"@1" by @2=@2著「@1」 "@1" by @2=@2著「@1」
Blueberries=ブルーベリー Blueberries=ブルーベリー
Book=本 Book=本
Book with Text=テキストが書かれた Book with Text=記入済みの
Bronze Ingot=青銅インゴット Bronze Ingot=青銅インゴット
Clay Brick=粘土レンガ Clay Brick=粘土レンガ
Clay Lump=粘土の塊 Clay Lump=粘土
Coal Lump=石炭 Coal Lump=石炭
Copper Ingot=銅インゴット Copper Ingot=銅インゴット
Copper Lump=銅の Copper Lump=銅の粗鉱
Diamond=ダイヤモンド Diamond=ダイヤモンド
Flint=火打ち石 Flint=火打ち石
Gold Ingot=金インゴット Gold Ingot=金インゴット
Gold Lump=金の Gold Lump=金の粗鉱
Iron Lump=鉄の Iron Lump=鉄の粗鉱
Mese Crystal=メセクリスタル Mese Crystal=メセクリスタル
Mese Crystal Fragment=メセクリスタルの破片 Mese Crystal Fragment=メセクリスタルの破片
Obsidian Shard=黒曜石の Obsidian Shard=黒曜石の
Paper=紙 Paper=紙
Steel Ingot=鉄インゴット Steel Ingot=鉄インゴット
Stick=棒 Stick=棒
Tin Ingot=スズインゴット Tin Ingot=スズインゴット
Tin Lump=スズの Tin Lump=スズの粗鉱
Furnace is empty=かまどは空です Furnace is empty=かまどは空です
100% (output full)=100%(フル出力) 100% (output full)=100%(フル出力)
@1%=@1% @1%=@1%
@ -59,70 +59,70 @@ Sandstone Block=砂岩ブロック
Desert Sandstone=砂漠の砂岩 Desert Sandstone=砂漠の砂岩
Desert Sandstone Brick=砂漠の砂岩レンガ Desert Sandstone Brick=砂漠の砂岩レンガ
Desert Sandstone Block=砂漠の砂岩ブロック Desert Sandstone Block=砂漠の砂岩ブロック
Silver Sandstone=銀の砂岩 Silver Sandstone=銀の砂岩
Silver Sandstone Brick=銀の砂岩レンガ Silver Sandstone Brick=銀の砂岩レンガ
Silver Sandstone Block=銀の砂岩ブロック Silver Sandstone Block=銀の砂岩ブロック
Obsidian=黒曜石 Obsidian=黒曜石
Obsidian Brick=黒曜石レンガ Obsidian Brick=黒曜石レンガ
Obsidian Block=黒曜石ブロック Obsidian Block=黒曜石ブロック
Dirt=土 Dirt=土
Dirt with Grass=草のついた土 Dirt with Grass=草に覆われた土
Dirt with Grass and Footsteps=足あとと草のついた土 Dirt with Grass and Footsteps=足跡と草に覆われた土
Dirt with Savanna Grass=サバンナの草のついた土 Dirt with Savanna Grass=サバンナの草に覆われた土
Dirt with Snow=雪のついた土 Dirt with Snow=雪に覆われた土
Dirt with Rainforest Litter=熱帯雨林のよごれた土 Dirt with Rainforest Litter=熱帯雨林の落葉に覆われた土
Dirt with Coniferous Litter=針葉樹のよごれた土 Dirt with Coniferous Litter=針葉樹の落葉に覆われた土
Savanna Dirt=サバンナの土 Savanna Dirt=サバンナの土
Savanna Dirt with Savanna Grass=サバンナの草のついたサバンナの土 Savanna Dirt with Savanna Grass=サバンナの草に覆われたサバンナの土
Permafrost=永久凍土 Permafrost=永久凍土
Permafrost with Stones=石のついた永久凍土 Permafrost with Stones=石に覆われた永久凍土
Permafrost with Moss=苔のついた永久凍土 Permafrost with Moss=苔に覆われた永久凍土
Sand=砂 Sand=砂
Desert Sand=砂漠の砂 Desert Sand=砂漠の砂
Silver Sand=銀の砂 Silver Sand=銀の砂
Gravel=砂利 Gravel=砂利
Clay=粘土 Clay=粘土
Snow=雪 Snow=雪
Snow Block=雪ブロック Snow Block=雪ブロック
Ice=氷 Ice=氷
Cave Ice=洞窟の氷 Cave Ice=洞窟の氷
Apple Tree=リンゴの木 Apple Tree=リンゴの
Apple Wood Planks=リンゴの板材 Apple Wood Planks=リンゴの木の板材
Apple Tree Sapling=リンゴの苗木 Apple Tree Sapling=リンゴの木の苗木
Apple Tree Leaves=リンゴの葉 Apple Tree Leaves=リンゴの木の
Apple=リンゴ Apple=リンゴ
Apple Marker=リンゴのマーカー Apple Marker=リンゴのマーカー
Jungle Tree=ジャングルの木 Jungle Tree=ジャングルの
Jungle Wood Planks=ジャングルの板材 Jungle Wood Planks=ジャングルの木の板材
Jungle Tree Leaves=ジャングルの木の葉 Jungle Tree Leaves=ジャングルの木の葉
Jungle Tree Sapling=ジャングルの木の苗木 Jungle Tree Sapling=ジャングルの木の苗木
Emergent Jungle Tree Sapling=新芽のジャングルの木の苗木 Emergent Jungle Tree Sapling=ジャングルの超高木の苗木
Pine Tree=マツの木 Pine Tree=マツの
Pine Wood Planks=マツの板材 Pine Wood Planks=マツの木の板材
Pine Needles=マツの葉 Pine Needles=マツの木の
Pine Tree Sapling=マツの苗木 Pine Tree Sapling=マツの木の苗木
Acacia Tree=アカシアの木 Acacia Tree=アカシアの
Acacia Wood Planks=アカシアの板材 Acacia Wood Planks=アカシアの木の板材
Acacia Tree Leaves=アカシアの葉 Acacia Tree Leaves=アカシアの木の
Acacia Tree Sapling=アカシアの苗木 Acacia Tree Sapling=アカシアの木の苗木
Aspen Tree=ポプラの木 Aspen Tree=ポプラの
Aspen Wood Planks=ポプラの板材 Aspen Wood Planks=ポプラの木の板材
Aspen Tree Leaves=ポプラの葉 Aspen Tree Leaves=ポプラの木の
Aspen Tree Sapling=ポプラの苗木 Aspen Tree Sapling=ポプラの木の苗木
Coal Ore=石炭鉱石 Coal Ore=石炭鉱石
Coal Block=石炭ブロック Coal Block=石炭ブロック
Iron Ore=鉄鉱石 Iron Ore=鉄鉱石
Steel Block=鉄ブロック Steel Block=鉄ブロック
Copper Ore=銅鉱石 Copper Ore=銅鉱石
Copper Block=銅ブロック Copper Block=銅ブロック
Tin Ore=スズ鉱石 Tin Ore=スズ鉱石
Tin Block=スズブロック Tin Block=スズブロック
Bronze Block=青銅ブロック Bronze Block=青銅ブロック
Mese Ore=メセ鉱石 Mese Ore=メセ鉱石
Mese Block=メセブロック Mese Block=メセブロック
Gold Ore=金鉱石 Gold Ore=金鉱石
Gold Block=金ブロック Gold Block=金ブロック
Diamond Ore=ダイヤモンド鉱石 Diamond Ore=ダイヤモンド鉱石
Diamond Block=ダイヤモンドブロック Diamond Block=ダイヤモンドブロック
Cactus=サボテン Cactus=サボテン
Large Cactus Seedling=大きなサボテンの苗 Large Cactus Seedling=大きなサボテンの苗
@ -136,7 +136,7 @@ Marram Grass=マラムの草
Bush Stem=低木の幹 Bush Stem=低木の幹
Bush Leaves=低木の葉 Bush Leaves=低木の葉
Bush Sapling=低木の苗木 Bush Sapling=低木の苗木
Blueberry Bush Leaves with Berries=ブルーベリーの低木と実 Blueberry Bush Leaves with Berries=ブルーベリーの実った低木
Blueberry Bush Leaves=ブルーベリーの低木の葉 Blueberry Bush Leaves=ブルーベリーの低木の葉
Blueberry Bush Sapling=ブルーベリーの低木の苗木 Blueberry Bush Sapling=ブルーベリーの低木の苗木
Acacia Bush Stem=アカシアの低木の幹 Acacia Bush Stem=アカシアの低木の幹
@ -153,9 +153,9 @@ Brown Coral=茶色のサンゴ
Orange Coral=橙色のサンゴ Orange Coral=橙色のサンゴ
Coral Skeleton=サンゴのしがい Coral Skeleton=サンゴのしがい
Water Source=水源 Water Source=水源
Flowing Water= Flowing Water=流れる水
River Water Source=川水源 River Water Source=川水源
Flowing River Water=川 Flowing River Water=流れる河川水
Lava Source=溶岩 Lava Source=溶岩
Flowing Lava=流れる溶岩 Flowing Lava=流れる溶岩
Empty Bookshelf=空の本棚 Empty Bookshelf=空の本棚
@ -163,49 +163,49 @@ Bookshelf (@1 written, @2 empty books)=本棚(記述済み @1 冊, 未記述 @2
Bookshelf=本棚 Bookshelf=本棚
Text too long=テキストが長すぎます Text too long=テキストが長すぎます
"@1"=「@1」 "@1"=「@1」
Wooden Sign=木の看板 Wooden Sign=木の看板
Steel Sign=鉄の看板 Steel Sign=鉄の看板
Wooden Ladder=木のはしご Wooden Ladder=木のはしご
Steel Ladder=鉄のはしご Steel Ladder=鉄のはしご
Apple Wood Fence=リンゴのフェンス Apple Wood Fence=リンゴのフェンス
Acacia Wood Fence=アカシアのフェンス Acacia Wood Fence=アカシアのフェンス
Jungle Wood Fence=ジャングルのフェンス Jungle Wood Fence=ジャングルのフェンス
Pine Wood Fence=マツのフェンス Pine Wood Fence=マツのフェンス
Aspen Wood Fence=ポプラのフェンス Aspen Wood Fence=ポプラのフェンス
Apple Wood Fence Rail=リンゴのフェンスレール Apple Wood Fence Rail=リンゴのフェンスレール
Acacia Wood Fence Rail=アカシアのフェンスレール Acacia Wood Fence Rail=アカシアのフェンスレール
Jungle Wood Fence Rail=ジャングルのフェンスレール Jungle Wood Fence Rail=ジャングルのフェンスレール
Pine Wood Fence Rail=マツのフェンスレール Pine Wood Fence Rail=マツのフェンスレール
Aspen Wood Fence Rail=ポプラのフェンスレール Aspen Wood Fence Rail=ポプラのフェンスレール
Glass=ガラス Glass=ガラス
Obsidian Glass=黒曜石ガラス Obsidian Glass=黒曜石ガラス
Brick Block=レンガブロック Brick Block=レンガブロック
Mese Lamp=メセの Mese Lamp=メセのランプ
Apple Wood Mese Post Light=リンゴのメセ灯柱 Apple Wood Mese Post Light=リンゴのメセ灯柱
Acacia Wood Mese Post Light=アカシアのメセ灯柱 Acacia Wood Mese Post Light=アカシアのメセ灯柱
Jungle Wood Mese Post Light=ジャングルのメセ灯柱 Jungle Wood Mese Post Light=ジャングルのメセ灯柱
Pine Wood Mese Post Light=マツのメセ灯柱 Pine Wood Mese Post Light=マツのメセ灯柱
Aspen Wood Mese Post Light=ポプラのメセ灯柱 Aspen Wood Mese Post Light=ポプラのメセ灯柱
Cloud=雲 Cloud=雲
Wooden Pickaxe=木のつるはし Wooden Pickaxe=木製のツルハシ
Stone Pickaxe=石のつるはし Stone Pickaxe=石のツルハシ
Bronze Pickaxe=青銅のつるはし Bronze Pickaxe=青銅のツルハシ
Steel Pickaxe=鉄のつるはし Steel Pickaxe=鉄のツルハシ
Mese Pickaxe=メセのつるはし Mese Pickaxe=メセのツルハシ
Diamond Pickaxe=ダイヤモンドのつるはし Diamond Pickaxe=ダイヤモンドのツルハシ
Wooden Shovel=木のシャベル Wooden Shovel=木のシャベル
Stone Shovel=石のシャベル Stone Shovel=石のシャベル
Bronze Shovel=青銅のシャベル Bronze Shovel=青銅のシャベル
Steel Shovel=鉄のシャベル Steel Shovel=鉄のシャベル
Mese Shovel=メセのシャベル Mese Shovel=メセのシャベル
Diamond Shovel=ダイヤモンドのシャベル Diamond Shovel=ダイヤモンドのシャベル
Wooden Axe=木の斧 Wooden Axe=木の斧
Stone Axe=石の斧 Stone Axe=石の斧
Bronze Axe=青銅の斧 Bronze Axe=青銅の斧
Steel Axe=鉄の斧 Steel Axe=鉄の斧
Mese Axe=メセの斧 Mese Axe=メセの斧
Diamond Axe=ダイヤモンドの斧 Diamond Axe=ダイヤモンドの斧
Wooden Sword=木の剣 Wooden Sword=木の剣
Stone Sword=石の剣 Stone Sword=石の剣
Bronze Sword=青銅の剣 Bronze Sword=青銅の剣
Steel Sword=鉄の剣 Steel Sword=鉄の剣

View File

@ -4,14 +4,14 @@ Locked Chest (owned by @1)=Peti Berkunci (milik @1)
You do not own this chest.=Ini bukan peti milik anda. You do not own this chest.=Ini bukan peti milik anda.
a locked chest=peti berkunci a locked chest=peti berkunci
Chest=Peti Chest=Peti
Write= Write=Tulis
Read= Read=Baca
Title:=Tajuk: Title:=Tajuk:
Contents:=Kandungan: Contents:=Kandungan:
Save=Simpan Save=Simpan
by @1=oleh @1 by @1=oleh @1
Page @1 of @2=Ms. @1 / @2 Page @1 of @2=Halaman @1 daripada @2
The book you were writing to mysteriously disappeared.= The book you were writing to mysteriously disappeared.=Buku yang anda tulis hilang secara misterinya.
"@1" by @2="@1" oleh @2 "@1" by @2="@1" oleh @2
Blueberries=Beri Biru Blueberries=Beri Biru
Book=Buku Book=Buku
@ -28,7 +28,7 @@ Gold Ingot=Jongkong Emas
Gold Lump=Longgokan Emas Gold Lump=Longgokan Emas
Iron Lump=Longgokan Besi Iron Lump=Longgokan Besi
Mese Crystal=Kristal Mese Mese Crystal=Kristal Mese
Mese Crystal Fragment=Serpihan Mese Mese Crystal Fragment=Serpihan Kristal Mese
Obsidian Shard=Serpihan Obsidia Obsidian Shard=Serpihan Obsidia
Paper=Kertas Paper=Kertas
Steel Ingot=Jongkong Keluli Steel Ingot=Jongkong Keluli
@ -68,12 +68,12 @@ Obsidian Block=Bongkah Obsidia
Dirt=Tanah Dirt=Tanah
Dirt with Grass=Tanah Berumput Dirt with Grass=Tanah Berumput
Dirt with Grass and Footsteps=Tanah Berumput dan Tapak Kaki Dirt with Grass and Footsteps=Tanah Berumput dan Tapak Kaki
Dirt with Savanna Grass= Dirt with Savanna Grass=Tanah Berumput Savana
Dirt with Snow=Tanah Bersalji Dirt with Snow=Tanah Bersalji
Dirt with Rainforest Litter=Tanah Bersarap Hutan Hujan Dirt with Rainforest Litter=Tanah Bersarap Hutan Hujan
Dirt with Coniferous Litter=Tanah Bersarap Hutan Konifer Dirt with Coniferous Litter=Tanah Bersarap Hutan Konifer
Savanna Dirt= Savanna Dirt=Tanah Savana
Savanna Dirt with Savanna Grass= Savanna Dirt with Savanna Grass=Tanah Savana Berumput Savana
Permafrost=Ibun Abadi Permafrost=Ibun Abadi
Permafrost with Stones=Ibun Abadi Berbatu Permafrost with Stones=Ibun Abadi Berbatu
Permafrost with Moss=Ibun Abadi Berlumut Permafrost with Moss=Ibun Abadi Berlumut
@ -130,7 +130,7 @@ Papyrus=Papirus
Dry Shrub=Pokok Renek Kering Dry Shrub=Pokok Renek Kering
Jungle Grass=Rumput Hutan Jungle Grass=Rumput Hutan
Grass=Rumput Grass=Rumput
Savanna Grass= Savanna Grass=Rumput Savana
Fern=Paku Pakis Fern=Paku Pakis
Marram Grass=Rumput Maram Marram Grass=Rumput Maram
Bush Stem=Batang Belukar Bush Stem=Batang Belukar
@ -181,11 +181,11 @@ Glass=Kaca
Obsidian Glass=Kaca Obsidia Obsidian Glass=Kaca Obsidia
Brick Block=Bongkah Bata Brick Block=Bongkah Bata
Mese Lamp=Lampu Mese Mese Lamp=Lampu Mese
Apple Wood Mese Post Light= Apple Wood Mese Post Light=Lampu Tiang Mese Kayu Epal
Acacia Wood Mese Post Light= Acacia Wood Mese Post Light=Lampu Tiang Mese Kayu Akasia
Jungle Wood Mese Post Light= Jungle Wood Mese Post Light=Lampu Tiang Mese Kayu Hutan
Pine Wood Mese Post Light= Pine Wood Mese Post Light=Lampu Tiang Mese Kayu Pain
Aspen Wood Mese Post Light= Aspen Wood Mese Post Light=Lampu Tiang Mese Kayu Aspen
Cloud=Awan Cloud=Awan
Wooden Pickaxe=Beliung Kayu Wooden Pickaxe=Beliung Kayu
Stone Pickaxe=Beliung Batu Stone Pickaxe=Beliung Batu

View File

@ -1,44 +1,44 @@
# textdomain: default # textdomain: default
Locked Chest=Заблокована Скриня Locked Chest=Замкнена скриня
Locked Chest (owned by @1)=Заблокована Скриня (власник: @1) Locked Chest (owned by @1)=Замкнена скриня (власник — @1)
You do not own this chest.=Ви не власник цієї скрині. You do not own this chest.=Ви не власник цієї скрині.
a locked chest=заблокована скриня a locked chest=замкнена скриня
Chest=Скриня Chest=Скриня
Write=Писати Write=Писати
Read=Читати Read=Читати
Title:=Заголовок: Title:=Заголовок:
Contents:=Вміст: Contents:=Вміст:
Save=Зберегти Save=Зберегти
by @1=@1 by @1=Автор: @1
Page @1 of @2=Сторінка @1 з @2 Page @1 of @2=Сторінка @1 з @2
The book you were writing to mysteriously disappeared.= The book you were writing to mysteriously disappeared.=Книга, в яку ви писали, загадковим чином зникла.
"@1" by @2="@1" @2 "@1" by @2=@2 — "@1"
Blueberries=Чорниці Blueberries=Чорниці
Book=Книга Book=Книга
Book with Text=Книга З Текстом Book with Text=Книга з текстом
Bronze Ingot=Бронзовий Злиток Bronze Ingot=Бронзовий злиток
Clay Brick=Глиняна Цегла Clay Brick=Глиняна цегла
Clay Lump=Шматок Глини Clay Lump=Шматок глини
Coal Lump=Шматок Вугілля Coal Lump=Шматок вугілля
Copper Ingot=Мідний Злиток Copper Ingot=Мідний злиток
Copper Lump=Шматок Меді Copper Lump=Шматок міді
Diamond=Алмаз Diamond=Діамант
Flint=Кремінь Flint=Кремінь
Gold Ingot=Золотий Злиток Gold Ingot=Золотий злиток
Gold Lump=Шматок Золота Gold Lump=Шматок золота
Iron Lump=Шматок Заліза Iron Lump=Шматок заліза
Mese Crystal=Кристал Месе Mese Crystal=Кристал Месе
Mese Crystal Fragment=Уламок Кристалу Месе Mese Crystal Fragment=Уламок кристалу Месе
Obsidian Shard=Обсидіановий Уламок Obsidian Shard=Обсидіановий уламок
Paper=Папір Paper=Папір
Steel Ingot=Залізний Злиток Steel Ingot=Сталевий злиток
Stick=Палка Stick=Палиця
Tin Ingot=Шматок Олова Tin Ingot=Олов'яний злиток
Tin Lump=Уламок Олова Tin Lump=Шматок олова
Furnace is empty=Пічка Порожня Furnace is empty=Піч порожня
100% (output full)=100% (повне приготування) 100% (output full)=100% (піч переповнена)
@1%=@1% @1%=@1%
Not cookable=Не може бути приготовлено Not cookable=Не може бути приготовано
Empty=Порожньо Empty=Порожньо
Furnace active=Піч запалена Furnace active=Піч запалена
Furnace inactive=Піч не запалена Furnace inactive=Піч не запалена
@ -46,170 +46,170 @@ Furnace inactive=Піч не запалена
Furnace=Піч Furnace=Піч
Stone=Камінь Stone=Камінь
Cobblestone=Кругляк Cobblestone=Кругляк
Stone Brick=Кам'яна Цегла Stone Brick=Кам'яна цегла
Stone Block=Кам'яний Блок Stone Block=Блок каменю
Mossy Cobblestone=Моховий Кругляк Mossy Cobblestone=Моховитий кругляк
Desert Stone=Пустельний Камінь Desert Stone=Пустельний камінь
Desert Cobblestone=Пустельний Камінь Desert Cobblestone=Пустельний кругляк
Desert Stone Brick=Пустельна Кам'яна Цегла Desert Stone Brick=Цегла з пустельного каменю
Desert Stone Block=Пустельний Кам'яний Блок Desert Stone Block=Блок пустельного каменю
Sandstone=Піщаник Sandstone=Пісковик
Sandstone Brick=Цегла З Піщанику Sandstone Brick=Пісковикова цегла
Sandstone Block=Блок З Піщанику Sandstone Block=Блок пісковику
Desert Sandstone=Пустельний Піщаник Desert Sandstone=Пустельний пісковик
Desert Sandstone Brick=Пустельна Цегла З Піщанику Desert Sandstone Brick=Цегла з пустельного пісковику
Desert Sandstone Block=Пустельний Блок З Піщанику Desert Sandstone Block=Блок пустельного пісковику
Silver Sandstone=Срібний Піщаник Silver Sandstone=Срібний пісковик
Silver Sandstone Brick=Цегла Із Срібного Піщанику Silver Sandstone Brick=Цегла зі срібного пісковику
Silver Sandstone Block=Блок Із Срібного Піщанику Silver Sandstone Block=Блок срібного пісковику
Obsidian=Обсидіан Obsidian=Обсидіан
Obsidian Brick=Обсидіанова Цегла Obsidian Brick=Обсидіанова цегла
Obsidian Block=Обсидіановий Блок Obsidian Block=Блок обсидіану
Dirt=Земля Dirt=Земля
Dirt with Grass=Земля З Травою Dirt with Grass=Земля з травою
Dirt with Grass and Footsteps=Земля З Травою Та Слідами Dirt with Grass and Footsteps=Земля з травою та слідами
Dirt with Savanna Grass=Земля Із Саванною Травою Dirt with Savanna Grass=Земля із саванною травою
Dirt with Snow=Земля Зі Снігом Dirt with Snow=Земля зі снігом
Dirt with Rainforest Litter=Земля Із Тропічною Підстилкою Dirt with Rainforest Litter=Земля з тропічно-лісовою підстилкою
Dirt with Coniferous Litter=Земля Із Сосновою Підстилкою Dirt with Coniferous Litter=Земля з хвойно-лісовою підстилкою
Savanna Dirt=Саваннова Земля Savanna Dirt=Саванна земля
Savanna Dirt with Savanna Grass=Саваннова Земля Із Травою Savanna Dirt with Savanna Grass=Саванна земля із саванною травою
Permafrost=Заморожений Ґрунт Permafrost=Вічна мерзлота
Permafrost with Stones=Заморожений Ґрунт Із Камінням Permafrost with Stones=Вічна мерзлота з камінням
Permafrost with Moss=Заморожений Ґрунт Із Мохом Permafrost with Moss=Вічна мерзлота з мохом
Sand=Пісок Sand=Пісок
Desert Sand=Пустельний Пісок Desert Sand=Пустельний пісок
Silver Sand=Срібний Пісок Silver Sand=Срібний пісок
Gravel=Гравій Gravel=Гравій
Clay=Глиняний Блок Clay=Глина
Snow=Сніг Snow=Сніг
Snow Block=Сніговий Блок Snow Block=Блок снігу
Ice=Лід Ice=Крига
Cave Ice=Печерний Лід Cave Ice=Печерова крига
Apple Tree=Стовбур Яблуні Apple Tree=Стовбур яблуні
Apple Wood Planks=Яблуневі Дошки Apple Wood Planks=Яблуневі дошки
Apple Tree Sapling=Саджанець Яблуні Apple Tree Sapling=Саджанець яблуні
Apple Tree Leaves=Яблуневе Листя Apple Tree Leaves=Яблуневе листя
Apple=Яблуко Apple=Яблуко
Apple Marker=Яблучна Мітка Apple Marker=Мітка яблука
Jungle Tree=Стовбур Тропічного Дерева Jungle Tree=Стовбур тропічного дерева
Jungle Wood Planks=Дошки З Тропічного Дерева Jungle Wood Planks=Дошки з тропічного дерева
Jungle Tree Leaves=Листя Тропічного Дерева Jungle Tree Leaves=Листя тропічного дерева
Jungle Tree Sapling=Саджанець Тропічного Дерева Jungle Tree Sapling=Саджанець тропічного дерева
Emergent Jungle Tree Sapling=Саджанець Тропічного Дерева, Що Виріс Emergent Jungle Tree Sapling=Молодий саджанець тропічного дерева
Pine Tree=Сосновий Стовбур Pine Tree=Сосновий стовбур
Pine Wood Planks=Соснові Дошки Pine Wood Planks=Соснові дошки
Pine Needles=Соснова Хвоя Pine Needles=Соснова хвоя
Pine Tree Sapling=Саджанець Сосни Pine Tree Sapling=Саджанець сосни
Acacia Tree=Стовбур Акації Acacia Tree=Акацієвий стовбур
Acacia Wood Planks=Дошки Акації Acacia Wood Planks=Акацієві дошки
Acacia Tree Leaves=Листя Акації Acacia Tree Leaves=Акацієве листя
Acacia Tree Sapling=Саджанець Акації Acacia Tree Sapling=Саджанець акації
Aspen Tree=Стовбур Осики Aspen Tree=Осиковий стовбур
Aspen Wood Planks=Осикові Дошки Aspen Wood Planks=Осикові дошки
Aspen Tree Leaves=Осикове Листя Aspen Tree Leaves=Осикове листя
Aspen Tree Sapling=Саджанець Осики Aspen Tree Sapling=Саджанець осики
Coal Ore=Поклади Вугілля Coal Ore=Поклади вугілля
Coal Block=Вугільний Блок Coal Block=Блок вугілля
Iron Ore=Залізна Руда Iron Ore=Поклади заліза
Steel Block=Сталевий Блок Steel Block=Блок сталі
Copper Ore=Мідна Руда Copper Ore=Поклади міді
Copper Block=Мідний Блок Copper Block=Блок міді
Tin Ore=Олов'яна Руда Tin Ore=Поклади олова
Tin Block=Олов'яний Блок Tin Block=Блок олова
Bronze Block=Бронзовий Блок Bronze Block=Блок бронзи
Mese Ore=Месева Руда Mese Ore=Поклади Месе
Mese Block=Месевий Блок Mese Block=Блок Месе
Gold Ore=Золота Руда Gold Ore=Поклади золота
Gold Block=Золотий Блок Gold Block=Блок золота
Diamond Ore=Поклади Алмазу Diamond Ore=Поклади діамантів
Diamond Block=Алмазний Блок Diamond Block=Блок діамантів
Cactus=Кактус Cactus=Кактус
Large Cactus Seedling=Саджанець Кактуса Large Cactus Seedling=Великий саджанець кактуса
Papyrus=Папірус Papyrus=Папірус
Dry Shrub=Сухий Кущ Dry Shrub=Сухий кущ
Jungle Grass=Тропічна Трава Jungle Grass=Тропічна трава
Grass=Трава Grass=Трава
Savanna Grass=Саваннова Трава Savanna Grass=Саванна трава
Fern=Папороть Fern=Папороть
Marram Grass=Пісколюб Marram Grass=Пляжна трава
Bush Stem=Стебла Куща Bush Stem=Стебла куща
Bush Leaves=Листя Куща Bush Leaves=Листя куща
Bush Sapling=Саджанець Куща Bush Sapling=Саджанець куща
Blueberry Bush Leaves with Berries=Кущ Чорниці З Ягодами Blueberry Bush Leaves with Berries=Кущ чорниці з ягодами
Blueberry Bush Leaves=Кущ Чорниці Blueberry Bush Leaves=Кущ чорниці
Blueberry Bush Sapling=Саджанець Куща Чорниці Blueberry Bush Sapling=Саджанець куща чорниці
Acacia Bush Stem=Стебла Куща Акації Acacia Bush Stem=Стебла акацієвого куща
Acacia Bush Leaves=Листя Куща Акації Acacia Bush Leaves=Листя акацієвого куща
Acacia Bush Sapling=Саджанець Куща Акації Acacia Bush Sapling=Саджанець акацієвого куща
Pine Bush Stem=Стебла Хвойного Куща Pine Bush Stem=Стебла соснового куща
Pine Bush Needles=Хвоя Куща Pine Bush Needles=Хвоя соснового куща
Pine Bush Sapling=Саджанець Хвойного Куща Pine Bush Sapling=Саджанець соснового куща
Kelp=Ламінарія Kelp=Ламінарія
Green Coral=Зелений Корал Green Coral=Зелений корал
Pink Coral=Рожевий Корал Pink Coral=Рожевий корал
Cyan Coral=Блакитний Корал Cyan Coral=Блакитний корал
Brown Coral=Коричневий Корал Brown Coral=Коричневий корал
Orange Coral=Помаранчевий Корал Orange Coral=Помаранчевий корал
Coral Skeleton=Кораловий Остов Coral Skeleton=Скелет корала
Water Source=Водне Джерело Water Source=Водне джерело
Flowing Water=Проточна Вода Flowing Water=Проточна вода
River Water Source=Річкове Водне Джерело River Water Source=Річкове водне джерело
Flowing River Water=Проточна Річна Вода Flowing River Water=Проточна річкова вода
Lava Source=Лавове Джерело Lava Source=Лавове джерело
Flowing Lava=Проточна Лава Flowing Lava=Проточна лава
Empty Bookshelf=Порожня Книжкова Полиця Empty Bookshelf=Порожня книжкова полиця
Bookshelf (@1 written, @2 empty books)=Книжкова Полиця (@1 книг з записами, @2 чисті книги) Bookshelf (@1 written, @2 empty books)=Книжкова полиця (книги: @1 з текстом, @2 без тексту)
Bookshelf=Книжкова Полиця Bookshelf=Книжкова полиця
Text too long=Текст надто довгий Text too long=Текст занадто довгий
"@1"="@1" "@1"="@1"
Wooden Sign=Дерев'яна Табличка Wooden Sign=Дерев'яна табличка
Steel Sign=Сталева Табличка Steel Sign=Сталева табличка
Wooden Ladder=Дерев'яна Драбина Wooden Ladder=Дерев'яна драбина
Steel Ladder=Сталеві Сходи Steel Ladder=Сталева драбина
Apple Wood Fence=Яблуневий Дерев'яний Паркан Apple Wood Fence=Яблуневий паркан
Acacia Wood Fence=Дерев'яний Паркан З Акації Acacia Wood Fence=Акацієвий паркан
Jungle Wood Fence=Дерев'яний Паркан З Тропічного Дерева Jungle Wood Fence=Паркан із тропічного дерева
Pine Wood Fence=Сосновий Дерев'яний Паркан Pine Wood Fence=Сосновий паркан
Aspen Wood Fence=Осиковий Дерев'яний Паркан Aspen Wood Fence=Осиковий паркан
Apple Wood Fence Rail=Яблуневий Дерев'яний Рейковий Паркан Apple Wood Fence Rail=Яблуневий рейковий паркан
Acacia Wood Fence Rail=Дерев'яний Рейковий Паркан З Акації Acacia Wood Fence Rail=Акацієвий рейковий паркан
Jungle Wood Fence Rail=Дерев'яний Рейковий Паркан З Тропічного Дерева Jungle Wood Fence Rail=Рейковий паркан з тропічного дерева
Pine Wood Fence Rail=Сосновий Дерев'яний Рейковий Паркан Pine Wood Fence Rail=Сосновий рейковий паркан
Aspen Wood Fence Rail=Осиковий Дерев'яний Рейковий Паркан Aspen Wood Fence Rail=Осиковий рейковий паркан
Glass=Скло Glass=Скло
Obsidian Glass=Обсидіанове Скло Obsidian Glass=Обсидіанове скло
Brick Block=Цегляний Блок Brick Block=Цегляний блок
Mese Lamp=Месе Лампа Mese Lamp=Месеампа
Apple Wood Mese Post Light=Стовповий Месе Світильник З Яблуні Apple Wood Mese Post Light=Яблуневий стовповий Месе-світильник
Acacia Wood Mese Post Light=Стовповий Месе Світильник З Акації Acacia Wood Mese Post Light=Акацієвий стовповий Месе-світильник
Jungle Wood Mese Post Light=Стовповий Месе Світильник Із Тропічного Дерева Jungle Wood Mese Post Light=Стовповий Месе-світильник із тропічного дерева
Pine Wood Mese Post Light=Стовповий Месе Світильник Із Сосни Pine Wood Mese Post Light=Сосновий стовповий Месе-світильник
Aspen Wood Mese Post Light=Стовповий Месе Світильник З Осики Aspen Wood Mese Post Light=Осиковий стовповий Месе-світильник
Cloud=Хмара Cloud=Хмара
Wooden Pickaxe=Дерев'яна Кірка Wooden Pickaxe=Дерев'яне кайло
Stone Pickaxe=Кам'яна Кірка Stone Pickaxe=Кам'яне кайло
Bronze Pickaxe=Бронзова Кірка Bronze Pickaxe=Бронзове кайло
Steel Pickaxe=Сталева Кірка Steel Pickaxe=Сталеве кайло
Mese Pickaxe=Месе Кірка Mese Pickaxe=Месе-кайло
Diamond Pickaxe=Алмазна Кірка Diamond Pickaxe=Діамантове кайло
Wooden Shovel=Дерев'янна Лопата Wooden Shovel=Дерев'яна лопата
Stone Shovel=Кам'яна Лопата Stone Shovel=Кам'яна лопата
Bronze Shovel=Бронзова Лопата Bronze Shovel=Бронзова лопата
Steel Shovel=Сталева Лопата Steel Shovel=Сталева лопата
Mese Shovel=Месе Лопата Mese Shovel=Месеопата
Diamond Shovel=Алмазна Лопата Diamond Shovel=Діамантова лопата
Wooden Axe=Дерев'яна Сокира Wooden Axe=Дерев'яна сокира
Stone Axe=Кам'яна Сокира Stone Axe=Кам'яна сокира
Bronze Axe=Бронзова Сокира Bronze Axe=Бронзова сокира
Steel Axe=Сталева Сокира Steel Axe=Сталева сокира
Mese Axe=Месе Сокира Mese Axe=Месе-сокира
Diamond Axe=Алмазна Сокира Diamond Axe=Діамантова сокира
Wooden Sword=Дерев'яний Меч Wooden Sword=Дерев'яний меч
Stone Sword=Кам'яний Меч Stone Sword=Кам'яний меч
Bronze Sword=Бронзовий Меч Bronze Sword=Бронзовий меч
Steel Sword=Сталевий Меч Steel Sword=Сталевий меч
Mese Sword=Месе Меч Mese Sword=Месееч
Diamond Sword=Алмазний Меч Diamond Sword=Діамантовий меч
Torch=Факел Torch=Смолоскип
@1 will intersect protection on growth.=@1 перетне захист за зростанням. @1 will intersect protection on growth.=@1 перетне захист коли виросте.

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@ -4,14 +4,14 @@ Locked Chest (owned by @1)=已上锁的箱子(属于@1
You do not own this chest.=这个箱子不属于你所有。 You do not own this chest.=这个箱子不属于你所有。
a locked chest=一个已上锁的箱子 a locked chest=一个已上锁的箱子
Chest=箱子 Chest=箱子
Write= Write=
Read= Read=
Title:=标题: Title:=标题:
Contents:=内容: Contents:=内容:
Save=保存 Save=保存
by @1=由@1 by @1=由@1
Page @1 of @2=第@1页共@2页。 Page @1 of @2=第@1页共@2页。
The book you were writing to mysteriously disappeared.= The book you were writing to mysteriously disappeared.=你正在写的书不知为何消失了。
"@1" by @2="@1" by @2 "@1" by @2="@1" by @2
Blueberries=蓝莓 Blueberries=蓝莓
Book=书 Book=书

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@ -4,14 +4,14 @@ Locked Chest (owned by @1)=已上鎖的箱子(屬於@1所有
You do not own this chest.=這個箱子不屬於你所有。 You do not own this chest.=這個箱子不屬於你所有。
a locked chest=一個已上鎖的箱子 a locked chest=一個已上鎖的箱子
Chest=箱子 Chest=箱子
Write= Write=
Read= Read=
Title:=標題: Title:=標題:
Contents:=內容: Contents:=內容:
Save=保存 Save=保存
by @1=由@1 by @1=由@1
Page @1 of @2=第@1頁共@2頁。 Page @1 of @2=第@1頁共@2頁。
The book you were writing to mysteriously disappeared.= The book you were writing to mysteriously disappeared.=你正在寫的書神秘消失了。
"@1" by @2="@1" by @2 "@1" by @2="@1" by @2
Blueberries=藍莓 Blueberries=藍莓
Book=書 Book=書

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@ -2476,9 +2476,6 @@ end
-- Detect mapgen to select functions -- Detect mapgen to select functions
-- --
minetest.clear_registered_biomes()
minetest.clear_registered_ores()
minetest.clear_registered_decorations()
local mg_name = minetest.get_mapgen_setting("mg_name") local mg_name = minetest.get_mapgen_setting("mg_name")

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@ -2024,7 +2024,7 @@ minetest.register_node("default:sand_with_kelp", {
return itemstack return itemstack
end, end,
after_destruct = function(pos, oldnode) after_dig_node = function(pos, oldnode, oldmetadata, digger)
minetest.set_node(pos, {name = "default:sand"}) minetest.set_node(pos, {name = "default:sand"})
end end
}) })
@ -2099,7 +2099,7 @@ minetest.register_node("default:coral_green", {
on_place = coral_on_place, on_place = coral_on_place,
after_destruct = function(pos, oldnode) after_dig_node = function(pos, oldnode, oldmetadata, digger)
minetest.set_node(pos, {name = "default:coral_skeleton"}) minetest.set_node(pos, {name = "default:coral_skeleton"})
end, end,
}) })
@ -2130,7 +2130,7 @@ minetest.register_node("default:coral_pink", {
on_place = coral_on_place, on_place = coral_on_place,
after_destruct = function(pos, oldnode) after_dig_node = function(pos, oldnode, oldmetadata, digger)
minetest.set_node(pos, {name = "default:coral_skeleton"}) minetest.set_node(pos, {name = "default:coral_skeleton"})
end, end,
}) })
@ -2161,7 +2161,7 @@ minetest.register_node("default:coral_cyan", {
on_place = coral_on_place, on_place = coral_on_place,
after_destruct = function(pos, oldnode) after_dig_node = function(pos, oldnode, oldmetadata, digger)
minetest.set_node(pos, {name = "default:coral_skeleton"}) minetest.set_node(pos, {name = "default:coral_skeleton"})
end, end,
}) })
@ -2549,6 +2549,15 @@ local default_bookshelf_def = {
end end
return 0 return 0
end, end,
on_metadata_inventory_put = function(pos)
update_bookshelf(pos)
end,
on_metadata_inventory_take = function(pos)
update_bookshelf(pos)
end,
on_metadata_inventory_move = function(pos)
update_bookshelf(pos)
end,
on_blast = function(pos) on_blast = function(pos)
local drops = {} local drops = {}
default.get_inventory_drops(pos, "books", drops) default.get_inventory_drops(pos, "books", drops)
@ -2597,12 +2606,12 @@ local function register_sign(material, desc, def)
if not text then if not text then
return return
end end
if string.len(text) > 512 then if #text > 512 then
minetest.chat_send_player(player_name, S("Text too long")) minetest.chat_send_player(player_name, S("Text too long"))
return return
end end
default.log_player_action(sender, "wrote \"" .. text .. text = text:gsub("[%z-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
"\" to the sign at", pos) default.log_player_action(sender, ("wrote %q to the sign at"):format(text), pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("text", text) meta:set_string("text", text)

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@ -26,6 +26,10 @@ function default.can_grow(pos)
return true return true
end end
function default.on_grow_failed(pos)
minetest.get_node_timer(pos):start(300)
end
-- 'is snow nearby' function -- 'is snow nearby' function
@ -34,84 +38,6 @@ local function is_snow_nearby(pos)
end end
-- Grow sapling
function default.grow_sapling(pos)
if not default.can_grow(pos) then
-- try again 5 min later
minetest.get_node_timer(pos):start(300)
return
end
local mg_name = minetest.get_mapgen_setting("mg_name")
local node = minetest.get_node(pos)
if node.name == "default:sapling" then
minetest.log("action", "A sapling grows into a tree at "..
minetest.pos_to_string(pos))
if mg_name == "v6" then
default.grow_tree(pos, random(1, 4) == 1)
else
default.grow_new_apple_tree(pos)
end
elseif node.name == "default:junglesapling" then
minetest.log("action", "A jungle sapling grows into a tree at "..
minetest.pos_to_string(pos))
if mg_name == "v6" then
default.grow_jungle_tree(pos)
else
default.grow_new_jungle_tree(pos)
end
elseif node.name == "default:pine_sapling" then
minetest.log("action", "A pine sapling grows into a tree at "..
minetest.pos_to_string(pos))
local snow = is_snow_nearby(pos)
if mg_name == "v6" then
default.grow_pine_tree(pos, snow)
elseif snow then
default.grow_new_snowy_pine_tree(pos)
else
default.grow_new_pine_tree(pos)
end
elseif node.name == "default:acacia_sapling" then
minetest.log("action", "An acacia sapling grows into a tree at "..
minetest.pos_to_string(pos))
default.grow_new_acacia_tree(pos)
elseif node.name == "default:aspen_sapling" then
minetest.log("action", "An aspen sapling grows into a tree at "..
minetest.pos_to_string(pos))
default.grow_new_aspen_tree(pos)
elseif node.name == "default:bush_sapling" then
minetest.log("action", "A bush sapling grows into a bush at "..
minetest.pos_to_string(pos))
default.grow_bush(pos)
elseif node.name == "default:blueberry_bush_sapling" then
minetest.log("action", "A blueberry bush sapling grows into a bush at "..
minetest.pos_to_string(pos))
default.grow_blueberry_bush(pos)
elseif node.name == "default:acacia_bush_sapling" then
minetest.log("action", "An acacia bush sapling grows into a bush at "..
minetest.pos_to_string(pos))
default.grow_acacia_bush(pos)
elseif node.name == "default:pine_bush_sapling" then
minetest.log("action", "A pine bush sapling grows into a bush at "..
minetest.pos_to_string(pos))
default.grow_pine_bush(pos)
elseif node.name == "default:emergent_jungle_sapling" then
minetest.log("action", "An emergent jungle sapling grows into a tree at "..
minetest.pos_to_string(pos))
default.grow_new_emergent_jungle_tree(pos)
end
end
minetest.register_lbm({
name = "default:convert_saplings_to_node_timer",
nodenames = {"default:sapling", "default:junglesapling",
"default:pine_sapling", "default:acacia_sapling",
"default:aspen_sapling"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end
})
-- --
-- Tree generation -- Tree generation
@ -209,7 +135,6 @@ function default.grow_tree(pos, is_apple_tree, bad)
vm:update_map() vm:update_map()
end end
-- Jungle tree -- Jungle tree
function default.grow_jungle_tree(pos, bad) function default.grow_jungle_tree(pos, bad)
@ -604,3 +529,78 @@ function default.sapling_on_place(itemstack, placer, pointed_thing,
return itemstack return itemstack
end end
-- Grow sapling
default.sapling_growth_defs = {}
function default.register_sapling_growth(name, def)
default.sapling_growth_defs[name] = {
can_grow = def.can_grow or default.can_grow,
on_grow_failed = def.on_grow_failed or default.on_grow_failed,
grow = assert(def.grow)
}
end
function default.grow_sapling(pos)
local node = minetest.get_node(pos)
local sapling_def = default.sapling_growth_defs[node.name]
if not sapling_def then
minetest.log("warning", "default.grow_sapling called on undefined sapling " .. node.name)
return
end
if not sapling_def.can_grow(pos) then
sapling_def.on_grow_failed(pos)
return
end
minetest.log("action", "Growing sapling " .. node.name .. " at " .. minetest.pos_to_string(pos))
sapling_def.grow(pos)
end
local function register_sapling_growth(nodename, grow)
default.register_sapling_growth("default:" .. nodename, {grow = grow})
end
if minetest.get_mapgen_setting("mg_name") == "v6" then
register_sapling_growth("sapling", function(pos)
default.grow_tree(pos, random(1, 4) == 1)
end)
register_sapling_growth("junglesapling", default.grow_jungle_tree)
register_sapling_growth("pine_sapling", function(pos)
local snow = is_snow_nearby(pos)
default.grow_pine_tree(pos, snow)
end)
else
register_sapling_growth("sapling", default.grow_new_apple_tree)
register_sapling_growth("junglesapling", default.grow_new_jungle_tree)
register_sapling_growth("pine_sapling", function(pos)
local snow = is_snow_nearby(pos)
if snow then
default.grow_new_snowy_pine_tree(pos)
else
default.grow_new_pine_tree(pos)
end
end)
end
register_sapling_growth("acacia_sapling", default.grow_new_acacia_tree)
register_sapling_growth("aspen_sapling", default.grow_new_aspen_tree)
register_sapling_growth("bush_sapling", default.grow_bush)
register_sapling_growth("blueberry_bush_sapling", default.grow_blueberry_bush)
register_sapling_growth("acacia_bush_sapling", default.grow_acacia_bush)
register_sapling_growth("pine_bush_sapling", default.grow_pine_bush)
register_sapling_growth("emergent_jungle_sapling", default.grow_new_emergent_jungle_tree)
-- Backwards compatibility for saplings that used to use ABMs; does not need to include newer saplings.
minetest.register_lbm({
name = "default:convert_saplings_to_node_timer",
nodenames = {"default:sapling", "default:junglesapling",
"default:pine_sapling", "default:acacia_sapling",
"default:aspen_sapling"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end
})

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@ -19,6 +19,10 @@ local function replace_old_owner_information(pos)
end end
end end
local function is_doors_upper_node(pos)
return minetest.get_node(pos).name == "doors:hidden"
end
-- returns an object to a door object or nil -- returns an object to a door object or nil
function doors.get(pos) function doors.get(pos)
local node_name = minetest.get_node(pos).name local node_name = minetest.get_node(pos).name
@ -388,8 +392,11 @@ function doors.register(name, def)
end end
end end
def.after_dig_node = function(pos, node, meta, digger) def.after_dig_node = function(pos, node, meta, digger)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) local above = pos:offset(0, 1, 0)
minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z}) if is_doors_upper_node(above) then
minetest.remove_node(above)
end
minetest.check_for_falling(above)
end end
def.on_rotate = function(pos, node, user, mode, new_param2) def.on_rotate = function(pos, node, user, mode, new_param2)
return false return false
@ -427,14 +434,20 @@ function doors.register(name, def)
else else
def.on_blast = function(pos, intensity) def.on_blast = function(pos, intensity)
minetest.remove_node(pos) minetest.remove_node(pos)
local above = pos:offset(0, 1, 0)
-- hidden node doesn't get blasted away. -- hidden node doesn't get blasted away.
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) if is_doors_upper_node(above) then
minetest.remove_node(above)
end
return {name} return {name}
end end
end end
def.on_destruct = function(pos) def.on_destruct = function(pos)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) local above = pos:offset(0, 1, 0)
if is_doors_upper_node(above) then
minetest.remove_node(above)
end
end end
def.drawtype = "mesh" def.drawtype = "mesh"

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@ -3,16 +3,16 @@ Hidden Door Segment=隠しドアの区切り
Owned by @1=所有者 @1 Owned by @1=所有者 @1
You do not own this locked door.=あなたはこのロックされたドアの所有者ではありません。 You do not own this locked door.=あなたはこのロックされたドアの所有者ではありません。
a locked door=ロックされたドア a locked door=ロックされたドア
Wooden Door=木のドア Wooden Door=木のドア
Steel Door=鉄のドア Steel Door=鉄のドア
Glass Door=ガラスのドア Glass Door=ガラスのドア
Obsidian Glass Door=黒曜石ガラスのドア Obsidian Glass Door=黒曜石ガラスのドア
You do not own this trapdoor.=あなたはこのトラップドアの所有者ではありません。 You do not own this trapdoor.=あなたはこのトラップドアの所有者ではありません。
a locked trapdoor=ロックされたトラップドア a locked trapdoor=ロックされたトラップドア
Wooden Trapdoor=木のトラップドア Wooden Trapdoor=木のトラップドア
Steel Trapdoor=鉄のトラップドア Steel Trapdoor=鉄のトラップドア
Apple Wood Fence Gate=リンゴのフェンスゲート Apple Wood Fence Gate=リンゴのフェンスゲート
Acacia Wood Fence Gate=アカシアのフェンスゲート Acacia Wood Fence Gate=アカシアのフェンスゲート
Jungle Wood Fence Gate=ジャングルのフェンスゲート Jungle Wood Fence Gate=ジャングルのフェンスゲート
Pine Wood Fence Gate=マツのフェンスゲート Pine Wood Fence Gate=マツのフェンスゲート
Aspen Wood Fence Gate=ポプラのフェンスゲート Aspen Wood Fence Gate=ポプラのフェンスゲート

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@ -1,18 +1,18 @@
# textdomain: doors # textdomain: doors
Hidden Door Segment=Захована Частина Дверей Hidden Door Segment=Прихована частина дверей
Owned by @1=Власник: @1 Owned by @1=Власник: @1
You do not own this locked door.=Ви не власник цих заблокованих дверей. You do not own this locked door.=Ви — не власник цих замкнених дверей.
a locked door=заблоковані двері a locked door=замкнені двері
Wooden Door=Дерев'яні двері Wooden Door=Дерев'яні двері
Steel Door=Сталеві Двері Steel Door=Сталеві двері
Glass Door=Скляні двері Glass Door=Скляні двері
Obsidian Glass Door=Двері З Обсидіанового Скла Obsidian Glass Door=Двері з обсидіанового скла
You do not own this trapdoor.=Ви не є власником цього люка. You do not own this trapdoor.=Ви не власник цього люка.
a locked trapdoor=заблокований люк a locked trapdoor=замкнений люк
Wooden Trapdoor=Дерев'яний Люк Wooden Trapdoor=Дерев'яний люк
Steel Trapdoor=Сталевий Люк Steel Trapdoor=Сталевий люк
Apple Wood Fence Gate=Яблунева Дерев'яна Хвіртка Apple Wood Fence Gate=Яблунева хвіртка
Acacia Wood Fence Gate=Дерев'яна Хвіртка З Акації Acacia Wood Fence Gate=Акацієва хвіртка
Jungle Wood Fence Gate=Дерев'яна Хвіртка З Тропічного Дерева Jungle Wood Fence Gate=Хвіртка з тропічного дерева
Pine Wood Fence Gate=Соснова Дерев'яна Хвіртка Pine Wood Fence Gate=Соснова хвіртка
Aspen Wood Fence Gate=Осикова Дерев'яна Хвіртка Aspen Wood Fence Gate=Осикова хвіртка

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@ -13,4 +13,4 @@ Brown Dye=Pewarna Cokelat
Orange Dye=Pewarna Oranye Orange Dye=Pewarna Oranye
Red Dye=Pewarna Merah Red Dye=Pewarna Merah
Magenta Dye=Pewarna Magenta Magenta Dye=Pewarna Magenta
Pink Dye=Pewarna Merah Jambu Pink Dye=Pewarna Merah Muda

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@ -1,16 +1,16 @@
# textdomain: dye # textdomain: dye
White Dye=Pewarna Putih White Dye=Pewarna Putih
Grey Dye=Pewarna Kelabu Grey Dye=Pewarna Kelabu
Dark Grey Dye=Pewarna Kelabu Gelap Dark Grey Dye=Pewarna Kelabu Tua
Black Dye=Pewarna Hitam Black Dye=Pewarna Hitam
Violet Dye=Pewarna Ungu Violet Dye=Pewarna Ungu
Blue Dye=Pewarna Biru Blue Dye=Pewarna Biru
Cyan Dye=Pewarna Biru Kehijauan Cyan Dye=Pewarna Biru Kehijauan
Dark Green Dye=Pewarna Hijau Gelap Dark Green Dye=Pewarna Hijau Tua
Green Dye=Pewarna Hijau Green Dye=Pewarna Hijau
Yellow Dye=Pewarna Kuning Yellow Dye=Pewarna Kuning
Brown Dye=Pewarna Perang Brown Dye=Pewarna Perang
Orange Dye=Pewarna Jingga Orange Dye=Pewarna Jingga
Red Dye=Pewarna Merah Red Dye=Pewarna Merah
Magenta Dye=Pewarna Merah Lembayung Magenta Dye=Pewarna Magenta
Pink Dye=Pewarna Merah Jambu Pink Dye=Pewarna Merah Jambu

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@ -1,16 +1,16 @@
# textdomain: dye # textdomain: dye
White Dye=Біла Фарба White Dye=Білий барвник
Grey Dye=Сіра Фарба Grey Dye=Сірий барвник
Dark Grey Dye=Темно-Сіра фарба Dark Grey Dye=Темно-сірий барвник
Black Dye=Чорна Фарба Black Dye=Чорний барвник
Violet Dye=Фіолетова Фарба Violet Dye=Фіолетовий барвник
Blue Dye=Синя Фарба Blue Dye=Синій барвник
Cyan Dye=Синьо-Зелена Фарба Cyan Dye=Синьо-зелений барвник
Dark Green Dye=Темно-Зелена Фарба Dark Green Dye=Темно-зелений барвник
Green Dye=Зелена Фарба Green Dye=Зелений барвник
Yellow Dye=Жовта Фарба Yellow Dye=Жовтий барвник
Brown Dye=Коричнева Фарба Brown Dye=Коричневий барвник
Orange Dye=Помаранчева Фарба Orange Dye=Помаранчевий барвник
Red Dye=Червона Фарба Red Dye=Червоний барвник
Magenta Dye=Пурпурна Фарба Magenta Dye=Пурпурний барвник
Pink Dye=Рожева Фарба Pink Dye=Рожевий барвник

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@ -1,7 +1,7 @@
# textdomain: farming # textdomain: farming
Hoe=クワ Hoe=クワ
Seed=種 Seed=種
Wooden Hoe=木のクワ Wooden Hoe=木のクワ
Stone Hoe=石のクワ Stone Hoe=石のクワ
Steel Hoe=鉄のクワ Steel Hoe=鉄のクワ
Bronze Hoe=青銅のクワ Bronze Hoe=青銅のクワ
@ -22,7 +22,7 @@ Desert Sand Soil=砂漠の砂の土壌
Wet Desert Sand Soil=湿った砂漠の砂の土壌 Wet Desert Sand Soil=湿った砂漠の砂の土壌
Straw=ワラ Straw=ワラ
Straw Stair=ワラの階段 Straw Stair=ワラの階段
Inner Straw Stair=へっこんだワラの階段 Inner Straw Stair=ワラの階段
Outer Straw Stair=でっぱったワラの階段 Outer Straw Stair=ワラの階段
Straw Slab=ワラのハーフブロック Straw Slab=ワラの厚板
Wild Cotton=天然綿 Wild Cotton=天然綿

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@ -1,6 +1,6 @@
# textdomain: farming # textdomain: farming
Hoe= Hoe=Cangkul
Seed= Seed=Benih
Wooden Hoe=Cangkul Kayu Wooden Hoe=Cangkul Kayu
Stone Hoe=Cangkul Batu Stone Hoe=Cangkul Batu
Steel Hoe=Cangkul Keluli Steel Hoe=Cangkul Keluli
@ -16,8 +16,8 @@ Cotton=Kapas
String=Benang String=Benang
Soil=Tanih Soil=Tanih
Wet Soil=Tanih Lembap Wet Soil=Tanih Lembap
Savanna Soil= Savanna Soil=Tanih Savana
Wet Savanna Soil= Wet Savanna Soil=Tanih Savana Lembap
Desert Sand Soil=Tanih Pasir Gurun Desert Sand Soil=Tanih Pasir Gurun
Wet Desert Sand Soil=Tanih Pasir Gurun Lembap Wet Desert Sand Soil=Tanih Pasir Gurun Lembap
Straw=Jerami Straw=Jerami
@ -25,7 +25,7 @@ Straw Stair=Tangga Jerami
Inner Straw Stair=Tangga Jerami Dalaman Inner Straw Stair=Tangga Jerami Dalaman
Outer Straw Stair=Tangga Jerami Luaran Outer Straw Stair=Tangga Jerami Luaran
Straw Slab=Papak Jerami Straw Slab=Papak Jerami
Wild Cotton= Wild Cotton=Kapuk
##### not used anymore ##### ##### not used anymore #####

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@ -1,28 +1,28 @@
# textdomain: farming # textdomain: farming
Hoe=Мотига Hoe=Мотика
Seed=Насіння Seed=Насіння
Wooden Hoe=Дерев'яна Мотига Wooden Hoe=Дерев'яна мотика
Stone Hoe=Кам'яна Мотига Stone Hoe=Кам'яна мотика
Steel Hoe=Сталева Мотига Steel Hoe=Сталева мотика
Bronze Hoe=Бронзова Мотига Bronze Hoe=Бронзова мотика
Mese Hoe=Месе Мотига Mese Hoe=Месе-мотика
Diamond Hoe=Алмазна Мотига Diamond Hoe=Діамантова мотика
Wheat Seed=Насіння Пшениці Wheat Seed=Насіння пшениці
Wheat=Пшениця Wheat=Пшениця
Flour=Мука Flour=Борошно
Bread=Хліб Bread=Хліб
Cotton Seed=Насіння Бавовнику Cotton Seed=Насіння бавовнику
Cotton=Бавовна Cotton=Бавовна
String=Нитка String=Нитка
Soil=Ґрунт Soil=Ґрунт
Wet Soil=Вологий Ґрунт Wet Soil=Вологий ґрунт
Savanna Soil=Саванновий Ґрунт Savanna Soil=Саванний ґрунт
Wet Savanna Soil=Вологий Саванновий Ґрунт Wet Savanna Soil=Вологий саванний ґрунт
Desert Sand Soil=Пустинний Піщаний Ґрунт Desert Sand Soil=Пустельний піщаний ґрунт
Wet Desert Sand Soil=Вологий Пустельний Піщаний Ґрунт Wet Desert Sand Soil=Вологий пустельний піщаний ґрунт
Straw=Солома Straw=Солома
Straw Stair=Солом'яна Сходинка Straw Stair=Солом'яна сходинка
Inner Straw Stair=Кутова Солом'яна Сходинка (Внутрішній Кут) Inner Straw Stair=Кутова солом'яна сходинка (внутрішній кут)
Outer Straw Stair=Кутова Солом'яна Сходинка (Зовнішній Кут) Outer Straw Stair=Кутова солом'яна сходинка (зовнішній кут)
Straw Slab=Солом'яна Плита Straw Slab=Солом'яна плита
Wild Cotton=Дикий Бавовник Wild Cotton=Дикий бавовник

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@ -1,6 +1,6 @@
# textdomain: farming # textdomain: farming
Hoe= Hoe=鋤頭
Seed= Seed=種子
Wooden Hoe=木鋤頭 Wooden Hoe=木鋤頭
Stone Hoe=石鋤頭 Stone Hoe=石鋤頭
Steel Hoe=鐵鋤頭 Steel Hoe=鐵鋤頭
@ -16,8 +16,8 @@ Cotton=棉
String=線 String=線
Soil=土 Soil=土
Wet Soil=溼土 Wet Soil=溼土
Savanna Soil= Savanna Soil=草原土
Wet Savanna Soil= Wet Savanna Soil=溼草原土
Desert Sand Soil=沙漠沙土 Desert Sand Soil=沙漠沙土
Wet Desert Sand Soil=溼沙漠沙土 Wet Desert Sand Soil=溼沙漠沙土
Straw=稻草 Straw=稻草
@ -25,7 +25,7 @@ Straw Stair=稻草臺階
Inner Straw Stair=稻草內樓梯 Inner Straw Stair=稻草內樓梯
Outer Straw Stair=稻草外樓梯 Outer Straw Stair=稻草外樓梯
Straw Slab=稻草板 Straw Slab=稻草板
Wild Cotton= Wild Cotton=野生棉花
##### not used anymore ##### ##### not used anymore #####

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@ -6,5 +6,4 @@ Flint and Steel=Briquet à silex en acier
##### not used anymore ##### ##### not used anymore #####
# textdomain: fire
Permanent Flame=Flamme permanente Permanent Flame=Flamme permanente

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@ -6,5 +6,4 @@ Flint and Steel=Acciarino
##### not used anymore ##### ##### not used anymore #####
# textdomain: fire
Permanent Flame=Fiamma permanente Permanent Flame=Fiamma permanente

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@ -1,10 +1,9 @@
# textdomain: fire # textdomain: fire
Fire= Fire=Api
Permanent Fire= Permanent Fire=Api Abadi
Flint and Steel=Pemetik Api Flint and Steel=Pemetik Api
##### not used anymore ##### ##### not used anymore #####
# textdomain: fire
Permanent Flame=Api Abadi Permanent Flame=Api Abadi

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@ -6,5 +6,4 @@ Flint and Steel=Огниво
##### not used anymore ##### ##### not used anymore #####
# textdomain: fire
Permanent Flame=Вечный Огонь Permanent Flame=Вечный Огонь

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@ -1,4 +1,4 @@
# textdomain: fire # textdomain: fire
Fire=Вогонь Fire=Вогонь
Permanent Fire=Вічний Вогонь Permanent Fire=Вічний вогонь
Flint and Steel=Кремінь і Сталь Flint and Steel=Кресало

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@ -1,5 +1,5 @@
# textdomain: fireflies # textdomain: fireflies
Firefly=Світлячок Firefly=Світляк
Hidden Firefly=Світлячок, що причаївся Hidden Firefly=Світляк, що причаївся
Bug Net=Сачок Для Ловлі Комах Bug Net=Сачок
Firefly in a Bottle=Світлячок у Пляшці Firefly in a Bottle=Світляк у пляшці

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@ -1,12 +1,12 @@
# textdomain: flowers # textdomain: flowers
Red Rose=Червона Троянда Red Rose=Червона троянда
Orange Tulip=Помаранчевий Тюльпан Orange Tulip=Помаранчевий тюльпан
Yellow Dandelion=Жовта Кульбабка Yellow Dandelion=Жовта кульбаба
Green Chrysanthemum=Зелена Хризантема Green Chrysanthemum=Зелена хризантема
Blue Geranium=Синій Геран Blue Geranium=Синій журавець
Viola=Фіалка Viola=Фіалка
White Dandelion=Біла Кульбабка White Dandelion=Біла кульбаба
Black Tulip=Чорний Тюльпан Black Tulip=Чорний тюльпан
Red Mushroom=Мухомор Red Mushroom=Червоний гриб
Brown Mushroom=Коричневий Гриб Brown Mushroom=Коричневий гриб
Waterlily=Водяна Лілія Waterlily=Латаття

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@ -1,4 +1,4 @@
# textdomain: game_commands # textdomain: game_commands
Kill yourself to respawn=Bunuh diri untuk bangkit kembali Kill yourself to respawn=Bunuh diri untuk bangkit kembali
No static_spawnpoint defined=Tiada static_spawnpoint (titik bangkit statis) yang diatur No static_spawnpoint defined=Tidak ada static_spawnpoint (titik bangkit statis) yang diatur
You need to be online to be killed!=Anda harus daring untuk dibunuh! You need to be online to be killed!=Anda harus daring untuk dibunuh!

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@ -1,4 +1,4 @@
# textdomain: game_commands # textdomain: game_commands
Kill yourself to respawn=Bunuh diri anda untuk lahir semula Kill yourself to respawn=Bunuh diri anda untuk jelma semula
No static_spawnpoint defined=Tiada titik permulaan statik (tetapan static_spawnpoint) ditakrifkan No static_spawnpoint defined=Tiada titik jelma statik (tetapan static_spawnpoint) ditakrifkan
You need to be online to be killed!=Anda mesti berada dalam talian untuk dibunuh! You need to be online to be killed!=Anda mesti berada dalam talian untuk dibunuh!

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@ -1,4 +1,4 @@
# textdomain: game_commands # textdomain: game_commands
Kill yourself to respawn=Вбийте себе щоб відродися Kill yourself to respawn=Вбити себе, щоб відродитися
No static_spawnpoint defined=static_spawnpoint не визначений No static_spawnpoint defined=Немає визначеного static_spawnpoint
You need to be online to be killed!=Ви повинні бути онлайн, щоб вбити себе! You need to be online to be killed!=Ви повинні бути онлайн, щоби Вас було вбито!

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@ -1,4 +1,4 @@
# textdomain: keys # textdomain: keys
Key=Ключ Key=Ключ
Key to @1's @2=Ключ до @2 від @1 Key to @1's @2=Ключ з биркою "@2, власником якого(-ої/-их) є @1"
Skeleton Key=Ключ Кістяка Skeleton Key=Заготовка ключа

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@ -1,3 +1,3 @@
# textdomain: map # textdomain: map
Mapping Kit=Kit de carthographie Mapping Kit=Kit de carthographie
Use with 'Minimap' key=Utiliser avec le bouton « Minimap » Use with 'Minimap' key=Utiliser avec le bouton « Mini-carte »

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