forked from mtcontrib/nether-pack
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developmen
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56f5909e0f | |||
7cdd0471a2 | |||
b876d8f2b9 | |||
870b6a9d47 |
@ -1,2 +1,2 @@
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GPLv3 (lkloel's version)
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WTFPL for the changes
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MIT for the changes
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29
README.md
29
README.md
@ -1,26 +1,7 @@
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[Mod] nether-pack [nether-pack]
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This is a modified version of lkjoel's nether mod.
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Look here if you want to see the differences:
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https://github.com/HybridDog/minetest-nether/compare/lkjoel:master...master
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Sadly lkjoel's one disappeared…
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Thanks a lot to LeMagnesium, crabman77, Ombridride, Gael-de-Sailly, ObaniGemini and other people from server-minetestforfun for working on this mod.
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**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/nether-pack/master/nether/depends.txt)
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**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/nether-pack/master/LICENSE.txt)
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**Download:** [zip](https://github.com/HybridDog/nether-pack/archive/master.zip), [tar.gz](https://github.com/HybridDog/nether-pack/tarball/master)
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a long time ago this happened
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I assume other screenshots could represent this mod in more serious ways
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If you got ideas or found bugs, please tell them to me.
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[How to install a mod?](http://wiki.minetest.net/Installing_Mods)
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For a description of this Minetest mod, please refer to the forum topic:
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https://forum.minetest.net/viewtopic.php?f=9&t=10265
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TODO:
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— find a way to get the perlin noise inside [-1; 1] or use another noise
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— add something containing items to that buildings
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— update leaves visual_scale
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TODO:
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* Find a way to get the perlin noise inside [-1; 1] or use another noise
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* Add some node which containing items to the simple pyramid "buildings"
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@ -1,10 +0,0 @@
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default
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creative?
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glow
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riesenpilz
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stairs
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moreblocks?
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vector_extras
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fence_registration?
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function_delayer?
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watershed?
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@ -1042,5 +1042,5 @@ local msg = ("[nether] loaded after ca. %g seconds."):format(time)
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if time > 0.01 then
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print(msg)
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else
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minetest.log("action", msg)
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minetest.log("info", msg)
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end
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@ -11,25 +11,13 @@ local function add_more_nodes(name)
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name = "nether_"..name
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end
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local data = minetest.registered_nodes[nd]
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if stairsplus then
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stairsplus:register_all(
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"nether",
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name,
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nd,
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data
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)
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minetest.register_alias("stairs:stair_"..name, "nether"..":stair_"..name)
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minetest.register_alias("stairs:slab_"..name, "nether"..":slab_"..name)
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else
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stairs.register_stair_and_slab(
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name, nd,
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data.groups,
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data.tiles,
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data.description.." Stair",
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data.description.." Slab",
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data.sounds
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)
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end
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stairs.register_stair_and_slab(name, nd,
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data.groups,
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data.tiles,
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data.description.." Stair",
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data.description.." Slab",
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data.sounds
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)
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if add_fence then
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add_fence({fence_of = nd})
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end
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@ -540,7 +528,7 @@ minetest.register_node("nether:leaves", {
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description = "Nether Leaves",
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drawtype = "plantlike",
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waving = 1,
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visual_scale = math.sqrt(math.sqrt(2)),
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visual_scale = math.sqrt(2) + 0.01,
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tiles = {"nether_leaves.png"},
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inventory_image = "nether_leaves.png",
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wield_image = "nether_leaves.png",
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3
nether/mod.conf
Normal file
3
nether/mod.conf
Normal file
@ -0,0 +1,3 @@
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name = nether
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depends = default,glow,riesenpilz,stairs,vector_extras
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optional_depends = creative,fence_registration,function_delayer,watershed
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@ -108,7 +108,7 @@ local function player_to_nether(player, pos)
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minetest.chat_send_player(pname, "For any reason you arrived here. " ..
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"Type /nether_help to find out things like craft recipes.")
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player:set_hp(0)
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if nether_prisons then
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if not nether_prisons then
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player:set_pos(get_player_died_target(player))
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end
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end
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