forked from mtcontrib/pipeworks
allow repairing a broken tube
by striking it with cottages:hammer, or castles modpack anvil:hammer, or with any glooptest hammer except wood or stone.
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@ -28,7 +28,36 @@ pipeworks.register_tube("pipeworks:broken_tube", {
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return true
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end,
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priority = 50,
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}
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},
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on_punch = function(pos, node, puncher, pointed_thing)
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local itemstack = puncher:get_wielded_item()
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local wieldname = itemstack:get_name()
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local playername = puncher:get_player_name()
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print("[Pipeworks] "..playername.." struck a broken tube at "..minetest.pos_to_string(pos))
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if wieldname == "anvil:hammer"
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or wieldname == "cottages:hammer"
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or wieldname == "glooptest:hammer_steel"
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or wieldname == "glooptest:hammer_bronze"
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or wieldname == "glooptest:hammer_diamond"
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or wieldname == "glooptest:hammer_mese"
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or wieldname == "glooptest:hammer_alatro"
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or wieldname == "glooptest:hammer_arol" then
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local meta = minetest.get_meta(pos)
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local was_node = minetest.deserialize(meta:get_string("the_tube_was"))
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if was_node and was_node ~= "" then
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print(" with "..wieldname.." to repair it.")
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minetest.swap_node(pos, { name = was_node.name, param2 = was_node.param2 })
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pipeworks.scan_for_tube_objects(pos)
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itemstack:add_wear(1000)
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puncher:set_wielded_item(itemstack)
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return itemstack
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else
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print(" but it can't be repaired.")
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end
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else
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print(" with "..wieldname.." but that tool is too weak.")
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end
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end
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}
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})
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